More synthesis implementation PoE mobile news Demo character using 3+ life flasks "We wanted to do this for a long time" Orange Forgotten unique gets 3D art / rework New archetype enabled by reworked ascendancy Forgotten skill gets massive overhaul "This is basically PoE but" Lab/Enchant reworks New stance(s) New HH Div card Changes to the conq system Delve but up Any reference to fishing Water theme Purple New notables still aren't anointable Non- clearspeed league mechanic Changes to Flasks More melee buffs Trap changes New gear type Totem changes More synthesis implementation PoE mobile news Demo character using 3+ life flasks "We wanted to do this for a long time" Orange Forgotten unique gets 3D art / rework New archetype enabled by reworked ascendancy Forgotten skill gets massive overhaul "This is basically PoE but" Lab/Enchant reworks New stance(s) New HH Div card Changes to the conq system Delve but up Any reference to fishing Water theme Purple New notables still aren't anointable Non- clearspeed league mechanic Changes to Flasks More melee buffs Trap changes New gear type Totem changes
(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
O-More synthesis implementation
O-PoE mobile news
N-Demo character using 3+ life flasks
B-"We wanted to do this for a long time"
I-Orange
O-Forgotten unique gets 3D art / rework
B-New archetype enabled by reworked ascendancy
B-Forgotten skill gets massive overhaul
B-"This is basically PoE but"
G-Lab/Enchant reworks
N-New stance(s)
G-New HH Div card
O-Changes to the conq system
B-Delve but up
I-Any reference to fishing
N-Water theme
O-Purple
I-New notables still aren't anointable
G-Non-clearspeed league mechanic
I-Changes to Flasks
N-More melee buffs
G-Trap changes
G-New gear type
I-Totem changes