New HH Div card New archetype enabled by reworked ascendancy Totem changes New notables still aren't anointable Forgotten unique gets 3D art / rework Orange Forgotten skill gets massive overhaul "We wanted to do this for a long time" Lab/Enchant reworks New gear type Changes to the conq system Changes to Flasks Delve but up New stance(s) Demo character using 3+ life flasks More melee buffs Trap changes Non- clearspeed league mechanic Purple PoE mobile news "This is basically PoE but" Water theme Any reference to fishing More synthesis implementation New HH Div card New archetype enabled by reworked ascendancy Totem changes New notables still aren't anointable Forgotten unique gets 3D art / rework Orange Forgotten skill gets massive overhaul "We wanted to do this for a long time" Lab/Enchant reworks New gear type Changes to the conq system Changes to Flasks Delve but up New stance(s) Demo character using 3+ life flasks More melee buffs Trap changes Non- clearspeed league mechanic Purple PoE mobile news "This is basically PoE but" Water theme Any reference to fishing More synthesis implementation
(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
G-New HH Div card
B-New archetype enabled by reworked ascendancy
I-Totem changes
I-New notables still aren't anointable
O-Forgotten unique gets 3D art / rework
I-Orange
B-Forgotten skill gets massive overhaul
B-"We wanted to do this for a long time"
G-Lab/Enchant reworks
G-New gear type
O-Changes to the conq system
I-Changes to Flasks
B-Delve but up
N-New stance(s)
N-Demo character using 3+ life flasks
N-More melee buffs
G-Trap changes
G-Non-clearspeed league mechanic
O-Purple
O-PoE mobile news
B-"This is basically PoE but"
N-Water theme
I-Any reference to fishing
O-More synthesis implementation