Quantitative Research Usability testing Site map Mockup Responsive Grid Contextual Inquiry Low- Fidelity Prototype Storyboard Collaborative design Visual Design Personas High- Fidelity Prototype Brand Card Sorting Gamification Empathy Map Information Architecture Accessibility Human- centered design Interviews Qualitative Research User Flow Sketching Journey Map Affinity Map Breadcrumb A/B Testing Wireframes Quantitative Research Usability testing Site map Mockup Responsive Grid Contextual Inquiry Low- Fidelity Prototype Storyboard Collaborative design Visual Design Personas High- Fidelity Prototype Brand Card Sorting Gamification Empathy Map Information Architecture Accessibility Human- centered design Interviews Qualitative Research User Flow Sketching Journey Map Affinity Map Breadcrumb A/B Testing Wireframes
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Quantitative Research
Usability testing
Site map
Mockup
Responsive
Grid
Contextual Inquiry
Low-Fidelity Prototype
Storyboard
Collaborative design
Visual Design
Personas
High-Fidelity Prototype
Brand
Card Sorting
Gamification
Empathy Map
Information Architecture
Accessibility
Human-centered design
Interviews
Qualitative Research
User Flow
Sketching
Journey Map
Affinity Map
Breadcrumb
A/B Testing
Wireframes