User Flow Low- Fidelity Prototype Affinity Map A/B Testing Mockup Responsive Personas Site map Usability testing Visual Design Accessibility Gamification Brand Empathy Map Contextual Inquiry Journey Map Information Architecture Collaborative design Interviews Qualitative Research Breadcrumb Grid High- Fidelity Prototype Storyboard Card Sorting Quantitative Research Sketching Wireframes Human- centered design User Flow Low- Fidelity Prototype Affinity Map A/B Testing Mockup Responsive Personas Site map Usability testing Visual Design Accessibility Gamification Brand Empathy Map Contextual Inquiry Journey Map Information Architecture Collaborative design Interviews Qualitative Research Breadcrumb Grid High- Fidelity Prototype Storyboard Card Sorting Quantitative Research Sketching Wireframes Human- centered design
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
User Flow
Low-Fidelity Prototype
Affinity Map
A/B Testing
Mockup
Responsive
Personas
Site map
Usability testing
Visual Design
Accessibility
Gamification
Brand
Empathy Map
Contextual Inquiry
Journey Map
Information Architecture
Collaborative design
Interviews
Qualitative Research
Breadcrumb
Grid
High-Fidelity Prototype
Storyboard
Card Sorting
Quantitative Research
Sketching
Wireframes
Human-centered design