Journey Map Human- centered design Mockup Information Architecture Affinity Map Accessibility Quantitative Research Sketching Interviews Breadcrumb Responsive Qualitative Research Visual Design Empathy Map Storyboard Grid Contextual Inquiry Brand High- Fidelity Prototype User Flow Card Sorting Personas Low- Fidelity Prototype Gamification Usability testing Collaborative design Wireframes A/B Testing Site map Journey Map Human- centered design Mockup Information Architecture Affinity Map Accessibility Quantitative Research Sketching Interviews Breadcrumb Responsive Qualitative Research Visual Design Empathy Map Storyboard Grid Contextual Inquiry Brand High- Fidelity Prototype User Flow Card Sorting Personas Low- Fidelity Prototype Gamification Usability testing Collaborative design Wireframes A/B Testing Site map
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Journey Map
Human-centered design
Mockup
Information Architecture
Affinity Map
Accessibility
Quantitative Research
Sketching
Interviews
Breadcrumb
Responsive
Qualitative Research
Visual Design
Empathy Map
Storyboard
Grid
Contextual Inquiry
Brand
High-Fidelity Prototype
User Flow
Card Sorting
Personas
Low-Fidelity Prototype
Gamification
Usability testing
Collaborative design
Wireframes
A/B Testing
Site map