Empathy Map Contextual Inquiry Sketching Gamification Brand Low- Fidelity Prototype Responsive Interviews Journey Map Personas User Flow Visual Design Quantitative Research Information Architecture High- Fidelity Prototype Site map Collaborative design Card Sorting Human- centered design Storyboard Affinity Map Usability testing A/B Testing Breadcrumb Mockup Accessibility Wireframes Qualitative Research Grid Empathy Map Contextual Inquiry Sketching Gamification Brand Low- Fidelity Prototype Responsive Interviews Journey Map Personas User Flow Visual Design Quantitative Research Information Architecture High- Fidelity Prototype Site map Collaborative design Card Sorting Human- centered design Storyboard Affinity Map Usability testing A/B Testing Breadcrumb Mockup Accessibility Wireframes Qualitative Research Grid
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Empathy Map
Contextual Inquiry
Sketching
Gamification
Brand
Low-Fidelity Prototype
Responsive
Interviews
Journey Map
Personas
User Flow
Visual Design
Quantitative Research
Information Architecture
High-Fidelity Prototype
Site map
Collaborative design
Card Sorting
Human-centered design
Storyboard
Affinity Map
Usability testing
A/B Testing
Breadcrumb
Mockup
Accessibility
Wireframes
Qualitative Research
Grid