Momentary Time Sampling Negative Reinforce- ment Extinction Premack Principle Positive Punishment Functional Communication Training Fluency Quality Quantity Effort Immediacy Automatic DRA Scatterplot DRO Functional Interview Duration Free Operant Preference Assessment Non- Contingent Reinforce- ment Variable Interval Schedule Choice High Probability- High P Requests Fixed Ratio Schedule Partial Interval Recording Control Structured A-B-C Analysis Attention Momentary Time Sampling Negative Reinforce- ment Extinction Premack Principle Positive Punishment Functional Communication Training Fluency Quality Quantity Effort Immediacy Automatic DRA Scatterplot DRO Functional Interview Duration Free Operant Preference Assessment Non- Contingent Reinforce- ment Variable Interval Schedule Choice High Probability- High P Requests Fixed Ratio Schedule Partial Interval Recording Control Structured A-B-C Analysis Attention
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Momentary
Time
Sampling
Negative
Reinforce-ment
Extinction
Premack Principle
Positive Punishment
Functional Communication
Training
Fluency
Quality
Quantity
Effort
Immediacy
Automatic
DRA
Scatterplot
DRO
Functional Interview
Duration
Free
Operant
Preference
Assessment
Non-
Contingent
Reinforce-ment
Variable
Interval
Schedule
Choice
High Probability- High P
Requests
Fixed
Ratio
Schedule
Partial Interval Recording
Control
Structured A-B-C
Analysis
Attention