Control Attention Automatic Scatterplot High Probability- High P Requests DRO Quality Quantity Effort Immediacy Non- Contingent Reinforce- ment Structured A-B-C Analysis DRA Fluency Extinction Fixed Ratio Schedule Free Operant Preference Assessment Choice Duration Functional Interview Partial Interval Recording Variable Interval Schedule Premack Principle Positive Punishment Functional Communication Training Negative Reinforce- ment Momentary Time Sampling Control Attention Automatic Scatterplot High Probability- High P Requests DRO Quality Quantity Effort Immediacy Non- Contingent Reinforce- ment Structured A-B-C Analysis DRA Fluency Extinction Fixed Ratio Schedule Free Operant Preference Assessment Choice Duration Functional Interview Partial Interval Recording Variable Interval Schedule Premack Principle Positive Punishment Functional Communication Training Negative Reinforce- ment Momentary Time Sampling
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Control
Attention
Automatic
Scatterplot
High Probability- High P
Requests
DRO
Quality
Quantity
Effort
Immediacy
Non-
Contingent
Reinforce-ment
Structured A-B-C
Analysis
DRA
Fluency
Extinction
Fixed
Ratio
Schedule
Free
Operant
Preference
Assessment
Choice
Duration
Functional Interview
Partial Interval Recording
Variable
Interval
Schedule
Premack Principle
Positive Punishment
Functional Communication
Training
Negative
Reinforce-ment
Momentary
Time
Sampling