Control Negative Reinforce- ment Momentary Time Sampling Functional Communication Training Quality Quantity Effort Immediacy Positive Punishment Partial Interval Recording DRA Extinction Duration DRO Non- Contingent Reinforce- ment Structured A-B-C Analysis Free Operant Preference Assessment Scatterplot Attention Automatic Fixed Ratio Schedule Functional Interview Premack Principle Variable Interval Schedule Choice High Probability- High P Requests Fluency Control Negative Reinforce- ment Momentary Time Sampling Functional Communication Training Quality Quantity Effort Immediacy Positive Punishment Partial Interval Recording DRA Extinction Duration DRO Non- Contingent Reinforce- ment Structured A-B-C Analysis Free Operant Preference Assessment Scatterplot Attention Automatic Fixed Ratio Schedule Functional Interview Premack Principle Variable Interval Schedule Choice High Probability- High P Requests Fluency
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Control
Negative
Reinforce-ment
Momentary
Time
Sampling
Functional Communication
Training
Quality
Quantity
Effort
Immediacy
Positive Punishment
Partial Interval Recording
DRA
Extinction
Duration
DRO
Non-
Contingent
Reinforce-ment
Structured A-B-C
Analysis
Free
Operant
Preference
Assessment
Scatterplot
Attention
Automatic
Fixed
Ratio
Schedule
Functional Interview
Premack Principle
Variable
Interval
Schedule
Choice
High Probability- High P
Requests
Fluency