Negative Reinforce- ment Variable Interval Schedule Positive Punishment Choice Automatic Quality Quantity Effort Immediacy Scatterplot Attention Partial Interval Recording Momentary Time Sampling Free Operant Preference Assessment Control Fluency Non- Contingent Reinforce- ment Functional Interview DRO High Probability- High P Requests Functional Communication Training Structured A-B-C Analysis DRA Fixed Ratio Schedule Extinction Duration Premack Principle Negative Reinforce- ment Variable Interval Schedule Positive Punishment Choice Automatic Quality Quantity Effort Immediacy Scatterplot Attention Partial Interval Recording Momentary Time Sampling Free Operant Preference Assessment Control Fluency Non- Contingent Reinforce- ment Functional Interview DRO High Probability- High P Requests Functional Communication Training Structured A-B-C Analysis DRA Fixed Ratio Schedule Extinction Duration Premack Principle
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Negative
Reinforce-ment
Variable
Interval
Schedule
Positive Punishment
Choice
Automatic
Quality
Quantity
Effort
Immediacy
Scatterplot
Attention
Partial Interval Recording
Momentary
Time
Sampling
Free
Operant
Preference
Assessment
Control
Fluency
Non-
Contingent
Reinforce-ment
Functional Interview
DRO
High Probability- High P
Requests
Functional Communication
Training
Structured A-B-C
Analysis
DRA
Fixed
Ratio
Schedule
Extinction
Duration
Premack Principle