Non- Contingent Reinforce- ment Partial Interval Recording Scatterplot Negative Reinforce- ment Variable Interval Schedule Attention Automatic Free Operant Preference Assessment Functional Communication Training Choice Functional Interview Control Structured A-B-C Analysis Premack Principle Quality Quantity Effort Immediacy Fixed Ratio Schedule High Probability- High P Requests Duration Fluency DRO Extinction DRA Positive Punishment Momentary Time Sampling Non- Contingent Reinforce- ment Partial Interval Recording Scatterplot Negative Reinforce- ment Variable Interval Schedule Attention Automatic Free Operant Preference Assessment Functional Communication Training Choice Functional Interview Control Structured A-B-C Analysis Premack Principle Quality Quantity Effort Immediacy Fixed Ratio Schedule High Probability- High P Requests Duration Fluency DRO Extinction DRA Positive Punishment Momentary Time Sampling
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Non-
Contingent
Reinforce-ment
Partial Interval Recording
Scatterplot
Negative
Reinforce-ment
Variable
Interval
Schedule
Attention
Automatic
Free
Operant
Preference
Assessment
Functional Communication
Training
Choice
Functional Interview
Control
Structured A-B-C
Analysis
Premack Principle
Quality
Quantity
Effort
Immediacy
Fixed
Ratio
Schedule
High Probability- High P
Requests
Duration
Fluency
DRO
Extinction
DRA
Positive Punishment
Momentary
Time
Sampling