Attention Automatic Non- Contingent Reinforce- ment Functional Communication Training Structured A-B-C Analysis DRO Choice High Probability- High P Requests Partial Interval Recording Fluency Quality Quantity Effort Immediacy Scatterplot Extinction Free Operant Preference Assessment Premack Principle Functional Interview Duration Momentary Time Sampling Variable Interval Schedule Fixed Ratio Schedule DRA Negative Reinforce- ment Positive Punishment Control Attention Automatic Non- Contingent Reinforce- ment Functional Communication Training Structured A-B-C Analysis DRO Choice High Probability- High P Requests Partial Interval Recording Fluency Quality Quantity Effort Immediacy Scatterplot Extinction Free Operant Preference Assessment Premack Principle Functional Interview Duration Momentary Time Sampling Variable Interval Schedule Fixed Ratio Schedule DRA Negative Reinforce- ment Positive Punishment Control
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Attention
Automatic
Non-
Contingent
Reinforce-ment
Functional Communication
Training
Structured A-B-C
Analysis
DRO
Choice
High Probability- High P
Requests
Partial Interval Recording
Fluency
Quality
Quantity
Effort
Immediacy
Scatterplot
Extinction
Free
Operant
Preference
Assessment
Premack Principle
Functional Interview
Duration
Momentary
Time
Sampling
Variable
Interval
Schedule
Fixed
Ratio
Schedule
DRA
Negative
Reinforce-ment
Positive Punishment
Control