Non- Contingent Reinforce- ment Choice DRA Momentary Time Sampling Automatic Extinction Duration Attention Control Functional Interview Scatterplot Variable Interval Schedule Positive Punishment Partial Interval Recording Premack Principle Quality Quantity Effort Immediacy Negative Reinforce- ment High Probability- High P Requests DRO Free Operant Preference Assessment Functional Communication Training Fixed Ratio Schedule Fluency Structured A-B-C Analysis Non- Contingent Reinforce- ment Choice DRA Momentary Time Sampling Automatic Extinction Duration Attention Control Functional Interview Scatterplot Variable Interval Schedule Positive Punishment Partial Interval Recording Premack Principle Quality Quantity Effort Immediacy Negative Reinforce- ment High Probability- High P Requests DRO Free Operant Preference Assessment Functional Communication Training Fixed Ratio Schedule Fluency Structured A-B-C Analysis
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Non-
Contingent
Reinforce-ment
Choice
DRA
Momentary
Time
Sampling
Automatic
Extinction
Duration
Attention
Control
Functional Interview
Scatterplot
Variable
Interval
Schedule
Positive Punishment
Partial Interval Recording
Premack Principle
Quality
Quantity
Effort
Immediacy
Negative
Reinforce-ment
High Probability- High P
Requests
DRO
Free
Operant
Preference
Assessment
Functional Communication
Training
Fixed
Ratio
Schedule
Fluency
Structured A-B-C
Analysis