Non- Contingent Reinforce- ment Partial Interval Recording Duration Momentary Time Sampling Positive Punishment Control Structured A-B-C Analysis Functional Communication Training DRA Quality Quantity Effort Immediacy Variable Interval Schedule Negative Reinforce- ment DRO Extinction Attention Automatic Premack Principle Choice Fluency High Probability- High P Requests Scatterplot Fixed Ratio Schedule Free Operant Preference Assessment Functional Interview Non- Contingent Reinforce- ment Partial Interval Recording Duration Momentary Time Sampling Positive Punishment Control Structured A-B-C Analysis Functional Communication Training DRA Quality Quantity Effort Immediacy Variable Interval Schedule Negative Reinforce- ment DRO Extinction Attention Automatic Premack Principle Choice Fluency High Probability- High P Requests Scatterplot Fixed Ratio Schedule Free Operant Preference Assessment Functional Interview
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Non-
Contingent
Reinforce-ment
Partial Interval Recording
Duration
Momentary
Time
Sampling
Positive Punishment
Control
Structured A-B-C
Analysis
Functional Communication
Training
DRA
Quality
Quantity
Effort
Immediacy
Variable
Interval
Schedule
Negative
Reinforce-ment
DRO
Extinction
Attention
Automatic
Premack Principle
Choice
Fluency
High Probability- High P
Requests
Scatterplot
Fixed
Ratio
Schedule
Free
Operant
Preference
Assessment
Functional Interview