Positive Punishment Choice Fluency Functional Communication Training High Probability- High P Requests Variable Interval Schedule Extinction Quality Quantity Effort Immediacy Negative Reinforce- ment Functional Interview DRA Partial Interval Recording Momentary Time Sampling Premack Principle Scatterplot Duration Non- Contingent Reinforce- ment DRO Automatic Free Operant Preference Assessment Attention Structured A-B-C Analysis Control Fixed Ratio Schedule Positive Punishment Choice Fluency Functional Communication Training High Probability- High P Requests Variable Interval Schedule Extinction Quality Quantity Effort Immediacy Negative Reinforce- ment Functional Interview DRA Partial Interval Recording Momentary Time Sampling Premack Principle Scatterplot Duration Non- Contingent Reinforce- ment DRO Automatic Free Operant Preference Assessment Attention Structured A-B-C Analysis Control Fixed Ratio Schedule
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Positive Punishment
Choice
Fluency
Functional Communication
Training
High Probability- High P
Requests
Variable
Interval
Schedule
Extinction
Quality
Quantity
Effort
Immediacy
Negative
Reinforce-ment
Functional Interview
DRA
Partial Interval Recording
Momentary
Time
Sampling
Premack Principle
Scatterplot
Duration
Non-
Contingent
Reinforce-ment
DRO
Automatic
Free
Operant
Preference
Assessment
Attention
Structured A-B-C
Analysis
Control
Fixed
Ratio
Schedule