UNITTESTINGINDIVIDUALOVERLOADEDCOMPLETINGSPRINTSWHILELEAVINGTECHNICALDEBTDOCUMENTATIONSTORYPOINTSREGRESSIONTESTINGPEERREVIEWSREFACTORINGPRE_BACKLOGGROOMINGRETROSPECTIVEFUNIDEAS ATWORKSPRINTPLANNINGMAKINGUNDOCUMENTEDASSUMPTIONSTESTCASESUPDATINGIN TESTRAILCOORDINATIONCHALLENGESLEARNINGMANAGEABLESPRINTSGIVING UP ONQUALITYBECAUSE OFDEADLINES,SCOPECHANGE,RESOURCESTESTINGLEFT ATTHE ENDOF THESPRINTTEAMSINPUTPROCESSESDAILYSCRUMTIMELINEUNITTESTINGINDIVIDUALOVERLOADEDCOMPLETINGSPRINTSWHILELEAVINGTECHNICALDEBTDOCUMENTATIONSTORYPOINTSREGRESSIONTESTINGPEERREVIEWSREFACTORINGPRE_BACKLOGGROOMINGRETROSPECTIVEFUNIDEAS ATWORKSPRINTPLANNINGMAKINGUNDOCUMENTEDASSUMPTIONSTESTCASESUPDATINGIN TESTRAILCOORDINATIONCHALLENGESLEARNINGMANAGEABLESPRINTSGIVING UP ONQUALITYBECAUSE OFDEADLINES,SCOPECHANGE,RESOURCESTESTINGLEFT ATTHE ENDOF THESPRINTTEAMSINPUTPROCESSESDAILYSCRUMTIMELINE

AGILE RETROSPECTIVE - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
I
2
E
3
I
4
G
5
A
6
L
7
A
8
E
9
G
10
E
11
L
12
L
13
E
14
E
15
I
16
G
17
L
18
I
19
A
20
A
21
A
22
G
23
L
24
G
  1. I-UNIT TESTING
  2. E-INDIVIDUAL OVERLOADED
  3. I-COMPLETING SPRINTS WHILE LEAVING TECHNICAL DEBT
  4. G-DOCUMENTATION
  5. A-STORY POINTS
  6. L-REGRESSION TESTING
  7. A-PEER REVIEWS
  8. E-REFACTORING
  9. G-PRE_ BACKLOG GROOMING
  10. E-RETROSPECTIVE
  11. L-FUN IDEAS AT WORK
  12. L-SPRINT PLANNING
  13. E-MAKING UNDOCUMENTED ASSUMPTIONS
  14. E-TEST CASES UPDATING IN TEST RAIL
  15. I-COORDINATION
  16. G-CHALLENGES
  17. L-LEARNING
  18. I-MANAGEABLE SPRINTS
  19. A-GIVING UP ON QUALITY BECAUSE OF DEADLINES, SCOPE CHANGE, RESOURCES
  20. A-TESTING LEFT AT THE END OF THE SPRINT
  21. A-TEAMS INPUT
  22. G-PROCESSES
  23. L-DAILY SCRUM
  24. G-TIMELINE