UNITTESTINGTESTCASESUPDATINGIN TESTRAILTESTINGLEFT ATTHE ENDOF THESPRINTTIMELINECOORDINATIONMANAGEABLESPRINTSINDIVIDUALOVERLOADEDDOCUMENTATIONFUNIDEAS ATWORKREFACTORINGRETROSPECTIVETEAMSINPUTPROCESSESSPRINTPLANNINGLEARNINGCOMPLETINGSPRINTSWHILELEAVINGTECHNICALDEBTMAKINGUNDOCUMENTEDASSUMPTIONSCHALLENGESPRE_BACKLOGGROOMINGREGRESSIONTESTINGPEERREVIEWSSTORYPOINTSDAILYSCRUMGIVING UP ONQUALITYBECAUSE OFDEADLINES,SCOPECHANGE,RESOURCESUNITTESTINGTESTCASESUPDATINGIN TESTRAILTESTINGLEFT ATTHE ENDOF THESPRINTTIMELINECOORDINATIONMANAGEABLESPRINTSINDIVIDUALOVERLOADEDDOCUMENTATIONFUNIDEAS ATWORKREFACTORINGRETROSPECTIVETEAMSINPUTPROCESSESSPRINTPLANNINGLEARNINGCOMPLETINGSPRINTSWHILELEAVINGTECHNICALDEBTMAKINGUNDOCUMENTEDASSUMPTIONSCHALLENGESPRE_BACKLOGGROOMINGREGRESSIONTESTINGPEERREVIEWSSTORYPOINTSDAILYSCRUMGIVING UP ONQUALITYBECAUSE OFDEADLINES,SCOPECHANGE,RESOURCES

AGILE RETROSPECTIVE - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
I
2
E
3
A
4
G
5
I
6
I
7
E
8
G
9
L
10
E
11
E
12
A
13
G
14
L
15
L
16
I
17
E
18
G
19
G
20
L
21
A
22
A
23
L
24
A
  1. I-UNIT TESTING
  2. E-TEST CASES UPDATING IN TEST RAIL
  3. A-TESTING LEFT AT THE END OF THE SPRINT
  4. G-TIMELINE
  5. I-COORDINATION
  6. I-MANAGEABLE SPRINTS
  7. E-INDIVIDUAL OVERLOADED
  8. G-DOCUMENTATION
  9. L-FUN IDEAS AT WORK
  10. E-REFACTORING
  11. E-RETROSPECTIVE
  12. A-TEAMS INPUT
  13. G-PROCESSES
  14. L-SPRINT PLANNING
  15. L-LEARNING
  16. I-COMPLETING SPRINTS WHILE LEAVING TECHNICAL DEBT
  17. E-MAKING UNDOCUMENTED ASSUMPTIONS
  18. G-CHALLENGES
  19. G-PRE_ BACKLOG GROOMING
  20. L-REGRESSION TESTING
  21. A-PEER REVIEWS
  22. A-STORY POINTS
  23. L-DAILY SCRUM
  24. A-GIVING UP ON QUALITY BECAUSE OF DEADLINES, SCOPE CHANGE, RESOURCES