PEERREVIEWSFUNIDEAS ATWORKREFACTORINGTIMELINESTORYPOINTSCOORDINATIONMANAGEABLESPRINTSPROCESSESUNITTESTINGCHALLENGESREGRESSIONTESTINGSPRINTPLANNINGCOMPLETINGSPRINTSWHILELEAVINGTECHNICALDEBTRETROSPECTIVEPRE_BACKLOGGROOMINGPEERREVIEWSINDIVIDUALOVERLOADEDTEAMSINPUTTESTINGLEFT ATTHE ENDOF THESPRINTMAKINGUNDOCUMENTEDASSUMPTIONSDOCUMENTATIONLEARNINGDOCUMENTATIONGIVING UP ONQUALITYBECAUSE OFDEADLINES,SCOPECHANGE,RESOURCESTESTCASES INTESTRAILDAILYSCRUMPEERREVIEWSFUNIDEAS ATWORKREFACTORINGTIMELINESTORYPOINTSCOORDINATIONMANAGEABLESPRINTSPROCESSESUNITTESTINGCHALLENGESREGRESSIONTESTINGSPRINTPLANNINGCOMPLETINGSPRINTSWHILELEAVINGTECHNICALDEBTRETROSPECTIVEPRE_BACKLOGGROOMINGPEERREVIEWSINDIVIDUALOVERLOADEDTEAMSINPUTTESTINGLEFT ATTHE ENDOF THESPRINTMAKINGUNDOCUMENTEDASSUMPTIONSDOCUMENTATIONLEARNINGDOCUMENTATIONGIVING UP ONQUALITYBECAUSE OFDEADLINES,SCOPECHANGE,RESOURCESTESTCASES INTESTRAILDAILYSCRUM

AGILE RETROSPECTIVE - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
A
2
L
3
E
4
G
5
A
6
I
7
I
8
G
9
I
10
G
11
L
12
L
13
I
14
E
15
G
16
A
17
E
18
A
19
A
20
E
21
G
22
L
23
G
24
A
25
E
26
L
  1. A-PEER REVIEWS
  2. L-FUN IDEAS AT WORK
  3. E-REFACTORING
  4. G-TIMELINE
  5. A-STORY POINTS
  6. I-COORDINATION
  7. I-MANAGEABLE SPRINTS
  8. G-PROCESSES
  9. I-UNIT TESTING
  10. G-CHALLENGES
  11. L-REGRESSION TESTING
  12. L-SPRINT PLANNING
  13. I-COMPLETING SPRINTS WHILE LEAVING TECHNICAL DEBT
  14. E-RETROSPECTIVE
  15. G-PRE_ BACKLOG GROOMING
  16. A-PEER REVIEWS
  17. E-INDIVIDUAL OVERLOADED
  18. A-TEAMS INPUT
  19. A-TESTING LEFT AT THE END OF THE SPRINT
  20. E-MAKING UNDOCUMENTED ASSUMPTIONS
  21. G-DOCUMENTATION
  22. L-LEARNING
  23. G-DOCUMENTATION
  24. A-GIVING UP ON QUALITY BECAUSE OF DEADLINES, SCOPE CHANGE, RESOURCES
  25. E-TEST CASES IN TEST RAIL
  26. L-DAILY SCRUM