GIVING UP ON QUALITY BECAUSE OF DEADLINES, SCOPE CHANGE, RESOURCES UNIT TESTING REFACTORING RETROSPECTIVE TIMELINE PROCESSES INDIVIDUAL OVERLOADED DOCUMENTATION DOCUMENTATION PRE_ BACKLOG GROOMING TEST CASES IN TEST RAIL MANAGEABLE SPRINTS STORY POINTS CHALLENGES COORDINATION LEARNING SPRINT PLANNING PEER REVIEWS REGRESSION TESTING TEAMS INPUT DAILY SCRUM TESTING LEFT AT THE END OF THE SPRINT FUN IDEAS AT WORK COMPLETING SPRINTS WHILE LEAVING TECHNICAL DEBT MAKING UNDOCUMENTED ASSUMPTIONS PEER REVIEWS GIVING UP ON QUALITY BECAUSE OF DEADLINES, SCOPE CHANGE, RESOURCES UNIT TESTING REFACTORING RETROSPECTIVE TIMELINE PROCESSES INDIVIDUAL OVERLOADED DOCUMENTATION DOCUMENTATION PRE_ BACKLOG GROOMING TEST CASES IN TEST RAIL MANAGEABLE SPRINTS STORY POINTS CHALLENGES COORDINATION LEARNING SPRINT PLANNING PEER REVIEWS REGRESSION TESTING TEAMS INPUT DAILY SCRUM TESTING LEFT AT THE END OF THE SPRINT FUN IDEAS AT WORK COMPLETING SPRINTS WHILE LEAVING TECHNICAL DEBT MAKING UNDOCUMENTED ASSUMPTIONS PEER REVIEWS
(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
A-GIVING UP ON QUALITY BECAUSE OF DEADLINES, SCOPE CHANGE, RESOURCES
I-UNIT TESTING
E-REFACTORING
E-RETROSPECTIVE
G-TIMELINE
G-PROCESSES
E-INDIVIDUAL OVERLOADED
G-DOCUMENTATION
G-DOCUMENTATION
G-PRE_ BACKLOG GROOMING
E-TEST CASES IN TEST RAIL
I-MANAGEABLE SPRINTS
A-STORY POINTS
G-CHALLENGES
I-COORDINATION
L-LEARNING
L-SPRINT PLANNING
A-PEER REVIEWS
L-REGRESSION TESTING
A-TEAMS INPUT
L-DAILY SCRUM
A-TESTING LEFT AT THE END OF THE SPRINT
L-FUN IDEAS AT WORK
I-COMPLETING SPRINTS WHILE LEAVING TECHNICAL DEBT
E-MAKING UNDOCUMENTED ASSUMPTIONS
A-PEER REVIEWS