DOCUMENTATIONPEERREVIEWSREGRESSIONTESTINGRETROSPECTIVEREFACTORINGCOMPLETINGSPRINTSWHILELEAVINGTECHNICALDEBTGIVING UP ONQUALITYBECAUSE OFDEADLINES,SCOPECHANGE,RESOURCESLEARNINGMAKINGUNDOCUMENTEDASSUMPTIONSTIMELINEPRE_BACKLOGGROOMINGCHALLENGESTESTCASES INTESTRAILCOORDINATIONMANAGEABLESPRINTSDOCUMENTATIONFUNIDEAS ATWORKTESTINGLEFT ATTHE ENDOF THESPRINTSTORYPOINTSDAILYSCRUMPEERREVIEWSTEAMSINPUTUNITTESTINGINDIVIDUALOVERLOADEDPROCESSESSPRINTPLANNINGDOCUMENTATIONPEERREVIEWSREGRESSIONTESTINGRETROSPECTIVEREFACTORINGCOMPLETINGSPRINTSWHILELEAVINGTECHNICALDEBTGIVING UP ONQUALITYBECAUSE OFDEADLINES,SCOPECHANGE,RESOURCESLEARNINGMAKINGUNDOCUMENTEDASSUMPTIONSTIMELINEPRE_BACKLOGGROOMINGCHALLENGESTESTCASES INTESTRAILCOORDINATIONMANAGEABLESPRINTSDOCUMENTATIONFUNIDEAS ATWORKTESTINGLEFT ATTHE ENDOF THESPRINTSTORYPOINTSDAILYSCRUMPEERREVIEWSTEAMSINPUTUNITTESTINGINDIVIDUALOVERLOADEDPROCESSESSPRINTPLANNING

AGILE RETROSPECTIVE - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
G
2
A
3
L
4
E
5
E
6
I
7
A
8
L
9
E
10
G
11
G
12
G
13
E
14
I
15
I
16
G
17
L
18
A
19
A
20
L
21
A
22
A
23
I
24
E
25
G
26
L
  1. G-DOCUMENTATION
  2. A-PEER REVIEWS
  3. L-REGRESSION TESTING
  4. E-RETROSPECTIVE
  5. E-REFACTORING
  6. I-COMPLETING SPRINTS WHILE LEAVING TECHNICAL DEBT
  7. A-GIVING UP ON QUALITY BECAUSE OF DEADLINES, SCOPE CHANGE, RESOURCES
  8. L-LEARNING
  9. E-MAKING UNDOCUMENTED ASSUMPTIONS
  10. G-TIMELINE
  11. G-PRE_ BACKLOG GROOMING
  12. G-CHALLENGES
  13. E-TEST CASES IN TEST RAIL
  14. I-COORDINATION
  15. I-MANAGEABLE SPRINTS
  16. G-DOCUMENTATION
  17. L-FUN IDEAS AT WORK
  18. A-TESTING LEFT AT THE END OF THE SPRINT
  19. A-STORY POINTS
  20. L-DAILY SCRUM
  21. A-PEER REVIEWS
  22. A-TEAMS INPUT
  23. I-UNIT TESTING
  24. E-INDIVIDUAL OVERLOADED
  25. G-PROCESSES
  26. L-SPRINT PLANNING