UNITTESTINGMANAGEABLESPRINTSCOMPLETINGSPRINTSWHILELEAVINGTECHNICALDEBTPEERREVIEWSCOORDINATIONGIVING UP ONQUALITYBECAUSE OFDEADLINES,SCOPECHANGE,RESOURCESTESTCASES INTESTRAILMAKINGUNDOCUMENTEDASSUMPTIONSPRE_BACKLOGGROOMINGREGRESSIONTESTINGLEARNINGDAILYSCRUMRETROSPECTIVEDOCUMENTATIONCHALLENGESSTORYPOINTSTEAMSINPUTPEERREVIEWSINDIVIDUALOVERLOADEDPROCESSESTIMELINEFUNIDEAS ATWORKREFACTORINGTESTINGLEFT ATTHE ENDOF THESPRINTSPRINTPLANNINGDOCUMENTATIONUNITTESTINGMANAGEABLESPRINTSCOMPLETINGSPRINTSWHILELEAVINGTECHNICALDEBTPEERREVIEWSCOORDINATIONGIVING UP ONQUALITYBECAUSE OFDEADLINES,SCOPECHANGE,RESOURCESTESTCASES INTESTRAILMAKINGUNDOCUMENTEDASSUMPTIONSPRE_BACKLOGGROOMINGREGRESSIONTESTINGLEARNINGDAILYSCRUMRETROSPECTIVEDOCUMENTATIONCHALLENGESSTORYPOINTSTEAMSINPUTPEERREVIEWSINDIVIDUALOVERLOADEDPROCESSESTIMELINEFUNIDEAS ATWORKREFACTORINGTESTINGLEFT ATTHE ENDOF THESPRINTSPRINTPLANNINGDOCUMENTATION

AGILE RETROSPECTIVE - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
I
2
I
3
I
4
A
5
I
6
A
7
E
8
E
9
G
10
L
11
L
12
L
13
E
14
G
15
G
16
A
17
A
18
A
19
E
20
G
21
G
22
L
23
E
24
A
25
L
26
G
  1. I-UNIT TESTING
  2. I-MANAGEABLE SPRINTS
  3. I-COMPLETING SPRINTS WHILE LEAVING TECHNICAL DEBT
  4. A-PEER REVIEWS
  5. I-COORDINATION
  6. A-GIVING UP ON QUALITY BECAUSE OF DEADLINES, SCOPE CHANGE, RESOURCES
  7. E-TEST CASES IN TEST RAIL
  8. E-MAKING UNDOCUMENTED ASSUMPTIONS
  9. G-PRE_ BACKLOG GROOMING
  10. L-REGRESSION TESTING
  11. L-LEARNING
  12. L-DAILY SCRUM
  13. E-RETROSPECTIVE
  14. G-DOCUMENTATION
  15. G-CHALLENGES
  16. A-STORY POINTS
  17. A-TEAMS INPUT
  18. A-PEER REVIEWS
  19. E-INDIVIDUAL OVERLOADED
  20. G-PROCESSES
  21. G-TIMELINE
  22. L-FUN IDEAS AT WORK
  23. E-REFACTORING
  24. A-TESTING LEFT AT THE END OF THE SPRINT
  25. L-SPRINT PLANNING
  26. G-DOCUMENTATION