DOCUMENTATIONPEERREVIEWSREGRESSIONTESTINGTESTCASES INTESTRAILCOORDINATIONTEAMSINPUTRETROSPECTIVEUNITTESTINGFUNIDEAS ATWORKDOCUMENTATIONSTORYPOINTSPROCESSESGIVING UP ONQUALITYBECAUSE OFDEADLINES,SCOPECHANGE,RESOURCESMANAGEABLESPRINTSTESTINGLEFT ATTHE ENDOF THESPRINTMAKINGUNDOCUMENTEDASSUMPTIONSCOMPLETINGSPRINTSWHILELEAVINGTECHNICALDEBTSPRINTPLANNINGCHALLENGESREFACTORINGTIMELINEPRE_BACKLOGGROOMINGPEERREVIEWSDAILYSCRUMINDIVIDUALOVERLOADEDLEARNINGDOCUMENTATIONPEERREVIEWSREGRESSIONTESTINGTESTCASES INTESTRAILCOORDINATIONTEAMSINPUTRETROSPECTIVEUNITTESTINGFUNIDEAS ATWORKDOCUMENTATIONSTORYPOINTSPROCESSESGIVING UP ONQUALITYBECAUSE OFDEADLINES,SCOPECHANGE,RESOURCESMANAGEABLESPRINTSTESTINGLEFT ATTHE ENDOF THESPRINTMAKINGUNDOCUMENTEDASSUMPTIONSCOMPLETINGSPRINTSWHILELEAVINGTECHNICALDEBTSPRINTPLANNINGCHALLENGESREFACTORINGTIMELINEPRE_BACKLOGGROOMINGPEERREVIEWSDAILYSCRUMINDIVIDUALOVERLOADEDLEARNING

AGILE RETROSPECTIVE - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
G
2
A
3
L
4
E
5
I
6
A
7
E
8
I
9
L
10
G
11
A
12
G
13
A
14
I
15
A
16
E
17
I
18
L
19
G
20
E
21
G
22
G
23
A
24
L
25
E
26
L
  1. G-DOCUMENTATION
  2. A-PEER REVIEWS
  3. L-REGRESSION TESTING
  4. E-TEST CASES IN TEST RAIL
  5. I-COORDINATION
  6. A-TEAMS INPUT
  7. E-RETROSPECTIVE
  8. I-UNIT TESTING
  9. L-FUN IDEAS AT WORK
  10. G-DOCUMENTATION
  11. A-STORY POINTS
  12. G-PROCESSES
  13. A-GIVING UP ON QUALITY BECAUSE OF DEADLINES, SCOPE CHANGE, RESOURCES
  14. I-MANAGEABLE SPRINTS
  15. A-TESTING LEFT AT THE END OF THE SPRINT
  16. E-MAKING UNDOCUMENTED ASSUMPTIONS
  17. I-COMPLETING SPRINTS WHILE LEAVING TECHNICAL DEBT
  18. L-SPRINT PLANNING
  19. G-CHALLENGES
  20. E-REFACTORING
  21. G-TIMELINE
  22. G-PRE_ BACKLOG GROOMING
  23. A-PEER REVIEWS
  24. L-DAILY SCRUM
  25. E-INDIVIDUAL OVERLOADED
  26. L-LEARNING