DAILYSCRUMINDIVIDUALOVERLOADEDPROCESSESTEAMSINPUTGIVING UP ONQUALITYBECAUSE OFDEADLINES,SCOPECHANGE,RESOURCESFUNIDEAS ATWORKCOMPLETINGSPRINTSWHILELEAVINGTECHNICALDEBTDOCUMENTATIONPRE_BACKLOGGROOMINGTIMELINESTORYPOINTSLEARNINGTESTINGLEFT ATTHE ENDOF THESPRINTDOCUMENTATIONUNITTESTINGCHALLENGESREFACTORINGCOORDINATIONPEERREVIEWSREGRESSIONTESTINGTESTCASES INTESTRAILMANAGEABLESPRINTSPEERREVIEWSMAKINGUNDOCUMENTEDASSUMPTIONSSPRINTPLANNINGRETROSPECTIVEDAILYSCRUMINDIVIDUALOVERLOADEDPROCESSESTEAMSINPUTGIVING UP ONQUALITYBECAUSE OFDEADLINES,SCOPECHANGE,RESOURCESFUNIDEAS ATWORKCOMPLETINGSPRINTSWHILELEAVINGTECHNICALDEBTDOCUMENTATIONPRE_BACKLOGGROOMINGTIMELINESTORYPOINTSLEARNINGTESTINGLEFT ATTHE ENDOF THESPRINTDOCUMENTATIONUNITTESTINGCHALLENGESREFACTORINGCOORDINATIONPEERREVIEWSREGRESSIONTESTINGTESTCASES INTESTRAILMANAGEABLESPRINTSPEERREVIEWSMAKINGUNDOCUMENTEDASSUMPTIONSSPRINTPLANNINGRETROSPECTIVE

AGILE RETROSPECTIVE - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
L
2
E
3
G
4
A
5
A
6
L
7
I
8
G
9
G
10
G
11
A
12
L
13
A
14
G
15
I
16
G
17
E
18
I
19
A
20
L
21
E
22
I
23
A
24
E
25
L
26
E
  1. L-DAILY SCRUM
  2. E-INDIVIDUAL OVERLOADED
  3. G-PROCESSES
  4. A-TEAMS INPUT
  5. A-GIVING UP ON QUALITY BECAUSE OF DEADLINES, SCOPE CHANGE, RESOURCES
  6. L-FUN IDEAS AT WORK
  7. I-COMPLETING SPRINTS WHILE LEAVING TECHNICAL DEBT
  8. G-DOCUMENTATION
  9. G-PRE_ BACKLOG GROOMING
  10. G-TIMELINE
  11. A-STORY POINTS
  12. L-LEARNING
  13. A-TESTING LEFT AT THE END OF THE SPRINT
  14. G-DOCUMENTATION
  15. I-UNIT TESTING
  16. G-CHALLENGES
  17. E-REFACTORING
  18. I-COORDINATION
  19. A-PEER REVIEWS
  20. L-REGRESSION TESTING
  21. E-TEST CASES IN TEST RAIL
  22. I-MANAGEABLE SPRINTS
  23. A-PEER REVIEWS
  24. E-MAKING UNDOCUMENTED ASSUMPTIONS
  25. L-SPRINT PLANNING
  26. E-RETROSPECTIVE