CHALLENGESPEERREVIEWSDOCUMENTATIONTESTCASES INTESTRAILPRE_BACKLOGGROOMINGPROCESSESGIVING UP ONQUALITYBECAUSE OFDEADLINES,SCOPECHANGE,RESOURCESMANAGEABLESPRINTSCOMPLETINGSPRINTSWHILELEAVINGTECHNICALDEBTREFACTORINGUNITTESTINGRETROSPECTIVETESTINGLEFT ATTHE ENDOF THESPRINTCOORDINATIONMAKINGUNDOCUMENTEDASSUMPTIONSDAILYSCRUMFUNIDEAS ATWORKSPRINTPLANNINGSTORYPOINTSDOCUMENTATIONPEERREVIEWSTIMELINETEAMSINPUTREGRESSIONTESTINGINDIVIDUALOVERLOADEDLEARNINGCHALLENGESPEERREVIEWSDOCUMENTATIONTESTCASES INTESTRAILPRE_BACKLOGGROOMINGPROCESSESGIVING UP ONQUALITYBECAUSE OFDEADLINES,SCOPECHANGE,RESOURCESMANAGEABLESPRINTSCOMPLETINGSPRINTSWHILELEAVINGTECHNICALDEBTREFACTORINGUNITTESTINGRETROSPECTIVETESTINGLEFT ATTHE ENDOF THESPRINTCOORDINATIONMAKINGUNDOCUMENTEDASSUMPTIONSDAILYSCRUMFUNIDEAS ATWORKSPRINTPLANNINGSTORYPOINTSDOCUMENTATIONPEERREVIEWSTIMELINETEAMSINPUTREGRESSIONTESTINGINDIVIDUALOVERLOADEDLEARNING

AGILE RETROSPECTIVE - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
G
2
A
3
G
4
E
5
G
6
G
7
A
8
I
9
I
10
E
11
I
12
E
13
A
14
I
15
E
16
L
17
L
18
L
19
A
20
G
21
A
22
G
23
A
24
L
25
E
26
L
  1. G-CHALLENGES
  2. A-PEER REVIEWS
  3. G-DOCUMENTATION
  4. E-TEST CASES IN TEST RAIL
  5. G-PRE_ BACKLOG GROOMING
  6. G-PROCESSES
  7. A-GIVING UP ON QUALITY BECAUSE OF DEADLINES, SCOPE CHANGE, RESOURCES
  8. I-MANAGEABLE SPRINTS
  9. I-COMPLETING SPRINTS WHILE LEAVING TECHNICAL DEBT
  10. E-REFACTORING
  11. I-UNIT TESTING
  12. E-RETROSPECTIVE
  13. A-TESTING LEFT AT THE END OF THE SPRINT
  14. I-COORDINATION
  15. E-MAKING UNDOCUMENTED ASSUMPTIONS
  16. L-DAILY SCRUM
  17. L-FUN IDEAS AT WORK
  18. L-SPRINT PLANNING
  19. A-STORY POINTS
  20. G-DOCUMENTATION
  21. A-PEER REVIEWS
  22. G-TIMELINE
  23. A-TEAMS INPUT
  24. L-REGRESSION TESTING
  25. E-INDIVIDUAL OVERLOADED
  26. L-LEARNING