GIVING UP ONQUALITYBECAUSE OFDEADLINES,SCOPECHANGE,RESOURCESDAILYSCRUMSTORYPOINTSPROCESSESPEERREVIEWSTESTINGLEFT ATTHE ENDOF THESPRINTTEAMSINPUTUNITTESTINGPRE_BACKLOGGROOMINGSPRINTPLANNINGCHALLENGESFUNIDEAS ATWORKREFACTORINGREGRESSIONTESTINGCOMPLETINGSPRINTSWHILELEAVINGTECHNICALDEBTLEARNINGINDIVIDUALOVERLOADEDDOCUMENTATIONMANAGEABLESPRINTSMAKINGUNDOCUMENTEDASSUMPTIONSPEERREVIEWSCOORDINATIONTIMELINERETROSPECTIVETESTCASES INTESTRAILDOCUMENTATIONGIVING UP ONQUALITYBECAUSE OFDEADLINES,SCOPECHANGE,RESOURCESDAILYSCRUMSTORYPOINTSPROCESSESPEERREVIEWSTESTINGLEFT ATTHE ENDOF THESPRINTTEAMSINPUTUNITTESTINGPRE_BACKLOGGROOMINGSPRINTPLANNINGCHALLENGESFUNIDEAS ATWORKREFACTORINGREGRESSIONTESTINGCOMPLETINGSPRINTSWHILELEAVINGTECHNICALDEBTLEARNINGINDIVIDUALOVERLOADEDDOCUMENTATIONMANAGEABLESPRINTSMAKINGUNDOCUMENTEDASSUMPTIONSPEERREVIEWSCOORDINATIONTIMELINERETROSPECTIVETESTCASES INTESTRAILDOCUMENTATION

AGILE RETROSPECTIVE - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
A
2
L
3
A
4
G
5
A
6
A
7
A
8
I
9
G
10
L
11
G
12
L
13
E
14
L
15
I
16
L
17
E
18
G
19
I
20
E
21
A
22
I
23
G
24
E
25
E
26
G
  1. A-GIVING UP ON QUALITY BECAUSE OF DEADLINES, SCOPE CHANGE, RESOURCES
  2. L-DAILY SCRUM
  3. A-STORY POINTS
  4. G-PROCESSES
  5. A-PEER REVIEWS
  6. A-TESTING LEFT AT THE END OF THE SPRINT
  7. A-TEAMS INPUT
  8. I-UNIT TESTING
  9. G-PRE_ BACKLOG GROOMING
  10. L-SPRINT PLANNING
  11. G-CHALLENGES
  12. L-FUN IDEAS AT WORK
  13. E-REFACTORING
  14. L-REGRESSION TESTING
  15. I-COMPLETING SPRINTS WHILE LEAVING TECHNICAL DEBT
  16. L-LEARNING
  17. E-INDIVIDUAL OVERLOADED
  18. G-DOCUMENTATION
  19. I-MANAGEABLE SPRINTS
  20. E-MAKING UNDOCUMENTED ASSUMPTIONS
  21. A-PEER REVIEWS
  22. I-COORDINATION
  23. G-TIMELINE
  24. E-RETROSPECTIVE
  25. E-TEST CASES IN TEST RAIL
  26. G-DOCUMENTATION