DOCUMENTATIONPEERREVIEWSINDIVIDUALOVERLOADEDLEARNINGMAKINGUNDOCUMENTEDASSUMPTIONSUNITTESTINGCOORDINATIONGIVING UP ONQUALITYBECAUSE OFDEADLINES,SCOPECHANGE,RESOURCESREGRESSIONTESTINGFUNIDEAS ATWORKREFACTORINGMANAGEABLESPRINTSTEAMSINPUTTESTINGLEFT ATTHE ENDOF THESPRINTPEERREVIEWSCHALLENGESSTORYPOINTSDOCUMENTATIONCOMPLETINGSPRINTSWHILELEAVINGTECHNICALDEBTTESTCASES INTESTRAILTIMELINERETROSPECTIVEDAILYSCRUMPROCESSESPRE_BACKLOGGROOMINGSPRINTPLANNINGDOCUMENTATIONPEERREVIEWSINDIVIDUALOVERLOADEDLEARNINGMAKINGUNDOCUMENTEDASSUMPTIONSUNITTESTINGCOORDINATIONGIVING UP ONQUALITYBECAUSE OFDEADLINES,SCOPECHANGE,RESOURCESREGRESSIONTESTINGFUNIDEAS ATWORKREFACTORINGMANAGEABLESPRINTSTEAMSINPUTTESTINGLEFT ATTHE ENDOF THESPRINTPEERREVIEWSCHALLENGESSTORYPOINTSDOCUMENTATIONCOMPLETINGSPRINTSWHILELEAVINGTECHNICALDEBTTESTCASES INTESTRAILTIMELINERETROSPECTIVEDAILYSCRUMPROCESSESPRE_BACKLOGGROOMINGSPRINTPLANNING

AGILE RETROSPECTIVE - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
G
2
A
3
E
4
L
5
E
6
I
7
I
8
A
9
L
10
L
11
E
12
I
13
A
14
A
15
A
16
G
17
A
18
G
19
I
20
E
21
G
22
E
23
L
24
G
25
G
26
L
  1. G-DOCUMENTATION
  2. A-PEER REVIEWS
  3. E-INDIVIDUAL OVERLOADED
  4. L-LEARNING
  5. E-MAKING UNDOCUMENTED ASSUMPTIONS
  6. I-UNIT TESTING
  7. I-COORDINATION
  8. A-GIVING UP ON QUALITY BECAUSE OF DEADLINES, SCOPE CHANGE, RESOURCES
  9. L-REGRESSION TESTING
  10. L-FUN IDEAS AT WORK
  11. E-REFACTORING
  12. I-MANAGEABLE SPRINTS
  13. A-TEAMS INPUT
  14. A-TESTING LEFT AT THE END OF THE SPRINT
  15. A-PEER REVIEWS
  16. G-CHALLENGES
  17. A-STORY POINTS
  18. G-DOCUMENTATION
  19. I-COMPLETING SPRINTS WHILE LEAVING TECHNICAL DEBT
  20. E-TEST CASES IN TEST RAIL
  21. G-TIMELINE
  22. E-RETROSPECTIVE
  23. L-DAILY SCRUM
  24. G-PROCESSES
  25. G-PRE_ BACKLOG GROOMING
  26. L-SPRINT PLANNING