COORDINATIONPROCESSESCHALLENGESTEAMSINPUTMAKINGUNDOCUMENTEDASSUMPTIONSDOCUMENTATIONGIVING UP ONQUALITYBECAUSE OFDEADLINES,SCOPECHANGE,RESOURCESREGRESSIONTESTINGTESTINGLEFT ATTHE ENDOF THESPRINTRETROSPECTIVEPEERREVIEWSREFACTORINGDOCUMENTATIONFUNIDEAS ATWORKSPRINTPLANNINGMANAGEABLESPRINTSPRE_BACKLOGGROOMINGTIMELINEUNITTESTINGDAILYSCRUMINDIVIDUALOVERLOADEDLEARNINGPEERREVIEWSCOMPLETINGSPRINTSWHILELEAVINGTECHNICALDEBTSTORYPOINTSTESTCASES INTESTRAILCOORDINATIONPROCESSESCHALLENGESTEAMSINPUTMAKINGUNDOCUMENTEDASSUMPTIONSDOCUMENTATIONGIVING UP ONQUALITYBECAUSE OFDEADLINES,SCOPECHANGE,RESOURCESREGRESSIONTESTINGTESTINGLEFT ATTHE ENDOF THESPRINTRETROSPECTIVEPEERREVIEWSREFACTORINGDOCUMENTATIONFUNIDEAS ATWORKSPRINTPLANNINGMANAGEABLESPRINTSPRE_BACKLOGGROOMINGTIMELINEUNITTESTINGDAILYSCRUMINDIVIDUALOVERLOADEDLEARNINGPEERREVIEWSCOMPLETINGSPRINTSWHILELEAVINGTECHNICALDEBTSTORYPOINTSTESTCASES INTESTRAIL

AGILE RETROSPECTIVE - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
I
2
G
3
G
4
A
5
E
6
G
7
A
8
L
9
A
10
E
11
A
12
E
13
G
14
L
15
L
16
I
17
G
18
G
19
I
20
L
21
E
22
L
23
A
24
I
25
A
26
E
  1. I-COORDINATION
  2. G-PROCESSES
  3. G-CHALLENGES
  4. A-TEAMS INPUT
  5. E-MAKING UNDOCUMENTED ASSUMPTIONS
  6. G-DOCUMENTATION
  7. A-GIVING UP ON QUALITY BECAUSE OF DEADLINES, SCOPE CHANGE, RESOURCES
  8. L-REGRESSION TESTING
  9. A-TESTING LEFT AT THE END OF THE SPRINT
  10. E-RETROSPECTIVE
  11. A-PEER REVIEWS
  12. E-REFACTORING
  13. G-DOCUMENTATION
  14. L-FUN IDEAS AT WORK
  15. L-SPRINT PLANNING
  16. I-MANAGEABLE SPRINTS
  17. G-PRE_ BACKLOG GROOMING
  18. G-TIMELINE
  19. I-UNIT TESTING
  20. L-DAILY SCRUM
  21. E-INDIVIDUAL OVERLOADED
  22. L-LEARNING
  23. A-PEER REVIEWS
  24. I-COMPLETING SPRINTS WHILE LEAVING TECHNICAL DEBT
  25. A-STORY POINTS
  26. E-TEST CASES IN TEST RAIL