TIMELINECOORDINATIONSTORYPOINTSDAILYSCRUMPEERREVIEWSTEAMSINPUTCOMPLETINGSPRINTSWHILELEAVINGTECHNICALDEBTMANAGEABLESPRINTSMAKINGUNDOCUMENTEDASSUMPTIONSLEARNINGPEERREVIEWSCHALLENGESFUNIDEAS ATWORKDOCUMENTATIONRETROSPECTIVEREGRESSIONTESTINGREFACTORINGGIVING UP ONQUALITYBECAUSE OFDEADLINES,SCOPECHANGE,RESOURCESSPRINTPLANNINGINDIVIDUALOVERLOADEDTESTINGLEFT ATTHE ENDOF THESPRINTPRE_BACKLOGGROOMINGPROCESSESTESTCASES INTESTRAILDOCUMENTATIONUNITTESTINGTIMELINECOORDINATIONSTORYPOINTSDAILYSCRUMPEERREVIEWSTEAMSINPUTCOMPLETINGSPRINTSWHILELEAVINGTECHNICALDEBTMANAGEABLESPRINTSMAKINGUNDOCUMENTEDASSUMPTIONSLEARNINGPEERREVIEWSCHALLENGESFUNIDEAS ATWORKDOCUMENTATIONRETROSPECTIVEREGRESSIONTESTINGREFACTORINGGIVING UP ONQUALITYBECAUSE OFDEADLINES,SCOPECHANGE,RESOURCESSPRINTPLANNINGINDIVIDUALOVERLOADEDTESTINGLEFT ATTHE ENDOF THESPRINTPRE_BACKLOGGROOMINGPROCESSESTESTCASES INTESTRAILDOCUMENTATIONUNITTESTING

AGILE RETROSPECTIVE - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
G
2
I
3
A
4
L
5
A
6
A
7
I
8
I
9
E
10
L
11
A
12
G
13
L
14
G
15
E
16
L
17
E
18
A
19
L
20
E
21
A
22
G
23
G
24
E
25
G
26
I
  1. G-TIMELINE
  2. I-COORDINATION
  3. A-STORY POINTS
  4. L-DAILY SCRUM
  5. A-PEER REVIEWS
  6. A-TEAMS INPUT
  7. I-COMPLETING SPRINTS WHILE LEAVING TECHNICAL DEBT
  8. I-MANAGEABLE SPRINTS
  9. E-MAKING UNDOCUMENTED ASSUMPTIONS
  10. L-LEARNING
  11. A-PEER REVIEWS
  12. G-CHALLENGES
  13. L-FUN IDEAS AT WORK
  14. G-DOCUMENTATION
  15. E-RETROSPECTIVE
  16. L-REGRESSION TESTING
  17. E-REFACTORING
  18. A-GIVING UP ON QUALITY BECAUSE OF DEADLINES, SCOPE CHANGE, RESOURCES
  19. L-SPRINT PLANNING
  20. E-INDIVIDUAL OVERLOADED
  21. A-TESTING LEFT AT THE END OF THE SPRINT
  22. G-PRE_ BACKLOG GROOMING
  23. G-PROCESSES
  24. E-TEST CASES IN TEST RAIL
  25. G-DOCUMENTATION
  26. I-UNIT TESTING