DOCUMENTATIONUNITTESTINGCOMPLETINGSPRINTSWHILELEAVINGTECHNICALDEBTMANAGEABLESPRINTSINDIVIDUALOVERLOADEDTESTCASES INTESTRAILSTORYPOINTSPROCESSESTEAMSINPUTGIVING UP ONQUALITYBECAUSE OFDEADLINES,SCOPECHANGE,RESOURCESDOCUMENTATIONPRE_BACKLOGGROOMINGFUNIDEAS ATWORKREFACTORINGCHALLENGESTESTINGLEFT ATTHE ENDOF THESPRINTMAKINGUNDOCUMENTEDASSUMPTIONSDAILYSCRUMTIMELINESPRINTPLANNINGLEARNINGCOORDINATIONREGRESSIONTESTINGRETROSPECTIVEPEERREVIEWSPEERREVIEWSDOCUMENTATIONUNITTESTINGCOMPLETINGSPRINTSWHILELEAVINGTECHNICALDEBTMANAGEABLESPRINTSINDIVIDUALOVERLOADEDTESTCASES INTESTRAILSTORYPOINTSPROCESSESTEAMSINPUTGIVING UP ONQUALITYBECAUSE OFDEADLINES,SCOPECHANGE,RESOURCESDOCUMENTATIONPRE_BACKLOGGROOMINGFUNIDEAS ATWORKREFACTORINGCHALLENGESTESTINGLEFT ATTHE ENDOF THESPRINTMAKINGUNDOCUMENTEDASSUMPTIONSDAILYSCRUMTIMELINESPRINTPLANNINGLEARNINGCOORDINATIONREGRESSIONTESTINGRETROSPECTIVEPEERREVIEWSPEERREVIEWS

AGILE RETROSPECTIVE - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
G
2
I
3
I
4
I
5
E
6
E
7
A
8
G
9
A
10
A
11
G
12
G
13
L
14
E
15
G
16
A
17
E
18
L
19
G
20
L
21
L
22
I
23
L
24
E
25
A
26
A
  1. G-DOCUMENTATION
  2. I-UNIT TESTING
  3. I-COMPLETING SPRINTS WHILE LEAVING TECHNICAL DEBT
  4. I-MANAGEABLE SPRINTS
  5. E-INDIVIDUAL OVERLOADED
  6. E-TEST CASES IN TEST RAIL
  7. A-STORY POINTS
  8. G-PROCESSES
  9. A-TEAMS INPUT
  10. A-GIVING UP ON QUALITY BECAUSE OF DEADLINES, SCOPE CHANGE, RESOURCES
  11. G-DOCUMENTATION
  12. G-PRE_ BACKLOG GROOMING
  13. L-FUN IDEAS AT WORK
  14. E-REFACTORING
  15. G-CHALLENGES
  16. A-TESTING LEFT AT THE END OF THE SPRINT
  17. E-MAKING UNDOCUMENTED ASSUMPTIONS
  18. L-DAILY SCRUM
  19. G-TIMELINE
  20. L-SPRINT PLANNING
  21. L-LEARNING
  22. I-COORDINATION
  23. L-REGRESSION TESTING
  24. E-RETROSPECTIVE
  25. A-PEER REVIEWS
  26. A-PEER REVIEWS