GIVING UP ON QUALITY BECAUSE OF DEADLINES, SCOPE CHANGE, RESOURCES DAILY SCRUM STORY POINTS PROCESSES PEER REVIEWS TESTING LEFT AT THE END OF THE SPRINT TEAMS INPUT UNIT TESTING PRE_ BACKLOG GROOMING SPRINT PLANNING CHALLENGES FUN IDEAS AT WORK REFACTORING REGRESSION TESTING COMPLETING SPRINTS WHILE LEAVING TECHNICAL DEBT LEARNING INDIVIDUAL OVERLOADED DOCUMENTATION MANAGEABLE SPRINTS MAKING UNDOCUMENTED ASSUMPTIONS PEER REVIEWS COORDINATION TIMELINE RETROSPECTIVE TEST CASES IN TEST RAIL DOCUMENTATION GIVING UP ON QUALITY BECAUSE OF DEADLINES, SCOPE CHANGE, RESOURCES DAILY SCRUM STORY POINTS PROCESSES PEER REVIEWS TESTING LEFT AT THE END OF THE SPRINT TEAMS INPUT UNIT TESTING PRE_ BACKLOG GROOMING SPRINT PLANNING CHALLENGES FUN IDEAS AT WORK REFACTORING REGRESSION TESTING COMPLETING SPRINTS WHILE LEAVING TECHNICAL DEBT LEARNING INDIVIDUAL OVERLOADED DOCUMENTATION MANAGEABLE SPRINTS MAKING UNDOCUMENTED ASSUMPTIONS PEER REVIEWS COORDINATION TIMELINE RETROSPECTIVE TEST CASES IN TEST RAIL DOCUMENTATION
(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
A-GIVING UP ON QUALITY BECAUSE OF DEADLINES, SCOPE CHANGE, RESOURCES
L-DAILY SCRUM
A-STORY POINTS
G-PROCESSES
A-PEER REVIEWS
A-TESTING LEFT AT THE END OF THE SPRINT
A-TEAMS INPUT
I-UNIT TESTING
G-PRE_ BACKLOG GROOMING
L-SPRINT PLANNING
G-CHALLENGES
L-FUN IDEAS AT WORK
E-REFACTORING
L-REGRESSION TESTING
I-COMPLETING SPRINTS WHILE LEAVING TECHNICAL DEBT
L-LEARNING
E-INDIVIDUAL OVERLOADED
G-DOCUMENTATION
I-MANAGEABLE SPRINTS
E-MAKING UNDOCUMENTED ASSUMPTIONS
A-PEER REVIEWS
I-COORDINATION
G-TIMELINE
E-RETROSPECTIVE
E-TEST CASES IN TEST RAIL
G-DOCUMENTATION