GIVING UP ONQUALITYBECAUSE OFDEADLINES,SCOPECHANGE,RESOURCESUNITTESTINGREFACTORINGRETROSPECTIVETIMELINEPROCESSESINDIVIDUALOVERLOADEDDOCUMENTATIONDOCUMENTATIONPRE_BACKLOGGROOMINGTESTCASES INTESTRAILMANAGEABLESPRINTSSTORYPOINTSCHALLENGESCOORDINATIONLEARNINGSPRINTPLANNINGPEERREVIEWSREGRESSIONTESTINGTEAMSINPUTDAILYSCRUMTESTINGLEFT ATTHE ENDOF THESPRINTFUNIDEAS ATWORKCOMPLETINGSPRINTSWHILELEAVINGTECHNICALDEBTMAKINGUNDOCUMENTEDASSUMPTIONSPEERREVIEWSGIVING UP ONQUALITYBECAUSE OFDEADLINES,SCOPECHANGE,RESOURCESUNITTESTINGREFACTORINGRETROSPECTIVETIMELINEPROCESSESINDIVIDUALOVERLOADEDDOCUMENTATIONDOCUMENTATIONPRE_BACKLOGGROOMINGTESTCASES INTESTRAILMANAGEABLESPRINTSSTORYPOINTSCHALLENGESCOORDINATIONLEARNINGSPRINTPLANNINGPEERREVIEWSREGRESSIONTESTINGTEAMSINPUTDAILYSCRUMTESTINGLEFT ATTHE ENDOF THESPRINTFUNIDEAS ATWORKCOMPLETINGSPRINTSWHILELEAVINGTECHNICALDEBTMAKINGUNDOCUMENTEDASSUMPTIONSPEERREVIEWS

AGILE RETROSPECTIVE - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
A
2
I
3
E
4
E
5
G
6
G
7
E
8
G
9
G
10
G
11
E
12
I
13
A
14
G
15
I
16
L
17
L
18
A
19
L
20
A
21
L
22
A
23
L
24
I
25
E
26
A
  1. A-GIVING UP ON QUALITY BECAUSE OF DEADLINES, SCOPE CHANGE, RESOURCES
  2. I-UNIT TESTING
  3. E-REFACTORING
  4. E-RETROSPECTIVE
  5. G-TIMELINE
  6. G-PROCESSES
  7. E-INDIVIDUAL OVERLOADED
  8. G-DOCUMENTATION
  9. G-DOCUMENTATION
  10. G-PRE_ BACKLOG GROOMING
  11. E-TEST CASES IN TEST RAIL
  12. I-MANAGEABLE SPRINTS
  13. A-STORY POINTS
  14. G-CHALLENGES
  15. I-COORDINATION
  16. L-LEARNING
  17. L-SPRINT PLANNING
  18. A-PEER REVIEWS
  19. L-REGRESSION TESTING
  20. A-TEAMS INPUT
  21. L-DAILY SCRUM
  22. A-TESTING LEFT AT THE END OF THE SPRINT
  23. L-FUN IDEAS AT WORK
  24. I-COMPLETING SPRINTS WHILE LEAVING TECHNICAL DEBT
  25. E-MAKING UNDOCUMENTED ASSUMPTIONS
  26. A-PEER REVIEWS