CHALLENGESMANAGEABLESPRINTSDAILYSCRUMPEERREVIEWSUNITTESTINGCOMPLETINGSPRINTSWHILELEAVINGTECHNICALDEBTTIMELINEPRE_BACKLOGGROOMINGINDIVIDUALOVERLOADEDREGRESSIONTESTINGTEAMSINPUTTESTINGLEFT ATTHE ENDOF THESPRINTTESTCASES INTESTRAILGIVING UP ONQUALITYBECAUSE OFDEADLINES,SCOPECHANGE,RESOURCESSPRINTPLANNINGREFACTORINGPEERREVIEWSDOCUMENTATIONDOCUMENTATIONRETROSPECTIVESTORYPOINTSPROCESSESCOORDINATIONLEARNINGMAKINGUNDOCUMENTEDASSUMPTIONSFUNIDEAS ATWORKCHALLENGESMANAGEABLESPRINTSDAILYSCRUMPEERREVIEWSUNITTESTINGCOMPLETINGSPRINTSWHILELEAVINGTECHNICALDEBTTIMELINEPRE_BACKLOGGROOMINGINDIVIDUALOVERLOADEDREGRESSIONTESTINGTEAMSINPUTTESTINGLEFT ATTHE ENDOF THESPRINTTESTCASES INTESTRAILGIVING UP ONQUALITYBECAUSE OFDEADLINES,SCOPECHANGE,RESOURCESSPRINTPLANNINGREFACTORINGPEERREVIEWSDOCUMENTATIONDOCUMENTATIONRETROSPECTIVESTORYPOINTSPROCESSESCOORDINATIONLEARNINGMAKINGUNDOCUMENTEDASSUMPTIONSFUNIDEAS ATWORK

AGILE RETROSPECTIVE - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
G
2
I
3
L
4
A
5
I
6
I
7
G
8
G
9
E
10
L
11
A
12
A
13
E
14
A
15
L
16
E
17
A
18
G
19
G
20
E
21
A
22
G
23
I
24
L
25
E
26
L
  1. G-CHALLENGES
  2. I-MANAGEABLE SPRINTS
  3. L-DAILY SCRUM
  4. A-PEER REVIEWS
  5. I-UNIT TESTING
  6. I-COMPLETING SPRINTS WHILE LEAVING TECHNICAL DEBT
  7. G-TIMELINE
  8. G-PRE_ BACKLOG GROOMING
  9. E-INDIVIDUAL OVERLOADED
  10. L-REGRESSION TESTING
  11. A-TEAMS INPUT
  12. A-TESTING LEFT AT THE END OF THE SPRINT
  13. E-TEST CASES IN TEST RAIL
  14. A-GIVING UP ON QUALITY BECAUSE OF DEADLINES, SCOPE CHANGE, RESOURCES
  15. L-SPRINT PLANNING
  16. E-REFACTORING
  17. A-PEER REVIEWS
  18. G-DOCUMENTATION
  19. G-DOCUMENTATION
  20. E-RETROSPECTIVE
  21. A-STORY POINTS
  22. G-PROCESSES
  23. I-COORDINATION
  24. L-LEARNING
  25. E-MAKING UNDOCUMENTED ASSUMPTIONS
  26. L-FUN IDEAS AT WORK