DAILYSCRUMCHALLENGESINDIVIDUALOVERLOADEDDOCUMENTATIONFUNIDEAS ATWORKCOMPLETINGSPRINTSWHILELEAVINGTECHNICALDEBTPEERREVIEWSLEARNINGTIMELINECOORDINATIONDOCUMENTATIONSTORYPOINTSUNITTESTINGTESTCASES INTESTRAILSPRINTPLANNINGPRE_BACKLOGGROOMINGMAKINGUNDOCUMENTEDASSUMPTIONSREFACTORINGREGRESSIONTESTINGPEERREVIEWSMANAGEABLESPRINTSPROCESSESTEAMSINPUTGIVING UP ONQUALITYBECAUSE OFDEADLINES,SCOPECHANGE,RESOURCESRETROSPECTIVETESTINGLEFT ATTHE ENDOF THESPRINTDAILYSCRUMCHALLENGESINDIVIDUALOVERLOADEDDOCUMENTATIONFUNIDEAS ATWORKCOMPLETINGSPRINTSWHILELEAVINGTECHNICALDEBTPEERREVIEWSLEARNINGTIMELINECOORDINATIONDOCUMENTATIONSTORYPOINTSUNITTESTINGTESTCASES INTESTRAILSPRINTPLANNINGPRE_BACKLOGGROOMINGMAKINGUNDOCUMENTEDASSUMPTIONSREFACTORINGREGRESSIONTESTINGPEERREVIEWSMANAGEABLESPRINTSPROCESSESTEAMSINPUTGIVING UP ONQUALITYBECAUSE OFDEADLINES,SCOPECHANGE,RESOURCESRETROSPECTIVETESTINGLEFT ATTHE ENDOF THESPRINT

AGILE RETROSPECTIVE - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
L
2
G
3
E
4
G
5
L
6
I
7
A
8
L
9
G
10
I
11
G
12
A
13
I
14
E
15
L
16
G
17
E
18
E
19
L
20
A
21
I
22
G
23
A
24
A
25
E
26
A
  1. L-DAILY SCRUM
  2. G-CHALLENGES
  3. E-INDIVIDUAL OVERLOADED
  4. G-DOCUMENTATION
  5. L-FUN IDEAS AT WORK
  6. I-COMPLETING SPRINTS WHILE LEAVING TECHNICAL DEBT
  7. A-PEER REVIEWS
  8. L-LEARNING
  9. G-TIMELINE
  10. I-COORDINATION
  11. G-DOCUMENTATION
  12. A-STORY POINTS
  13. I-UNIT TESTING
  14. E-TEST CASES IN TEST RAIL
  15. L-SPRINT PLANNING
  16. G-PRE_ BACKLOG GROOMING
  17. E-MAKING UNDOCUMENTED ASSUMPTIONS
  18. E-REFACTORING
  19. L-REGRESSION TESTING
  20. A-PEER REVIEWS
  21. I-MANAGEABLE SPRINTS
  22. G-PROCESSES
  23. A-TEAMS INPUT
  24. A-GIVING UP ON QUALITY BECAUSE OF DEADLINES, SCOPE CHANGE, RESOURCES
  25. E-RETROSPECTIVE
  26. A-TESTING LEFT AT THE END OF THE SPRINT