PEERREVIEWSSPRINTPLANNINGUNITTESTINGCHALLENGESSTORYPOINTSTESTINGLEFT ATTHE ENDOF THESPRINTREFACTORINGDOCUMENTATIONREGRESSIONTESTINGLEARNINGMANAGEABLESPRINTSFUNIDEAS ATWORKDOCUMENTATIONCOORDINATIONTIMELINERETROSPECTIVECOMPLETINGSPRINTSWHILELEAVINGTECHNICALDEBTPRE_BACKLOGGROOMINGDAILYSCRUMTESTCASES INTESTRAILMAKINGUNDOCUMENTEDASSUMPTIONSINDIVIDUALOVERLOADEDGIVING UP ONQUALITYBECAUSE OFDEADLINES,SCOPECHANGE,RESOURCESTEAMSINPUTPEERREVIEWSPROCESSESPEERREVIEWSSPRINTPLANNINGUNITTESTINGCHALLENGESSTORYPOINTSTESTINGLEFT ATTHE ENDOF THESPRINTREFACTORINGDOCUMENTATIONREGRESSIONTESTINGLEARNINGMANAGEABLESPRINTSFUNIDEAS ATWORKDOCUMENTATIONCOORDINATIONTIMELINERETROSPECTIVECOMPLETINGSPRINTSWHILELEAVINGTECHNICALDEBTPRE_BACKLOGGROOMINGDAILYSCRUMTESTCASES INTESTRAILMAKINGUNDOCUMENTEDASSUMPTIONSINDIVIDUALOVERLOADEDGIVING UP ONQUALITYBECAUSE OFDEADLINES,SCOPECHANGE,RESOURCESTEAMSINPUTPEERREVIEWSPROCESSES

AGILE RETROSPECTIVE - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
A
2
L
3
I
4
G
5
A
6
A
7
E
8
G
9
L
10
L
11
I
12
L
13
G
14
I
15
G
16
E
17
I
18
G
19
L
20
E
21
E
22
E
23
A
24
A
25
A
26
G
  1. A-PEER REVIEWS
  2. L-SPRINT PLANNING
  3. I-UNIT TESTING
  4. G-CHALLENGES
  5. A-STORY POINTS
  6. A-TESTING LEFT AT THE END OF THE SPRINT
  7. E-REFACTORING
  8. G-DOCUMENTATION
  9. L-REGRESSION TESTING
  10. L-LEARNING
  11. I-MANAGEABLE SPRINTS
  12. L-FUN IDEAS AT WORK
  13. G-DOCUMENTATION
  14. I-COORDINATION
  15. G-TIMELINE
  16. E-RETROSPECTIVE
  17. I-COMPLETING SPRINTS WHILE LEAVING TECHNICAL DEBT
  18. G-PRE_ BACKLOG GROOMING
  19. L-DAILY SCRUM
  20. E-TEST CASES IN TEST RAIL
  21. E-MAKING UNDOCUMENTED ASSUMPTIONS
  22. E-INDIVIDUAL OVERLOADED
  23. A-GIVING UP ON QUALITY BECAUSE OF DEADLINES, SCOPE CHANGE, RESOURCES
  24. A-TEAMS INPUT
  25. A-PEER REVIEWS
  26. G-PROCESSES