MANAGEABLESPRINTSMAKINGUNDOCUMENTEDASSUMPTIONSCHALLENGESINDIVIDUALOVERLOADEDCOMPLETINGSPRINTSWHILELEAVINGTECHNICALDEBTRETROSPECTIVETEAMSINPUTREGRESSIONTESTINGTESTINGLEFT ATTHE ENDOF THESPRINTSPRINTPLANNINGCOORDINATIONREFACTORINGDAILYSCRUMPEERREVIEWSDOCUMENTATIONSTORYPOINTSFUNIDEAS ATWORKTESTCASES INTESTRAILUNITTESTINGPRE_BACKLOGGROOMINGGIVING UP ONQUALITYBECAUSE OFDEADLINES,SCOPECHANGE,RESOURCESDOCUMENTATIONTIMELINELEARNINGPROCESSESPEERREVIEWSMANAGEABLESPRINTSMAKINGUNDOCUMENTEDASSUMPTIONSCHALLENGESINDIVIDUALOVERLOADEDCOMPLETINGSPRINTSWHILELEAVINGTECHNICALDEBTRETROSPECTIVETEAMSINPUTREGRESSIONTESTINGTESTINGLEFT ATTHE ENDOF THESPRINTSPRINTPLANNINGCOORDINATIONREFACTORINGDAILYSCRUMPEERREVIEWSDOCUMENTATIONSTORYPOINTSFUNIDEAS ATWORKTESTCASES INTESTRAILUNITTESTINGPRE_BACKLOGGROOMINGGIVING UP ONQUALITYBECAUSE OFDEADLINES,SCOPECHANGE,RESOURCESDOCUMENTATIONTIMELINELEARNINGPROCESSESPEERREVIEWS

AGILE RETROSPECTIVE - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
I
2
E
3
G
4
E
5
I
6
E
7
A
8
L
9
A
10
L
11
I
12
E
13
L
14
A
15
G
16
A
17
L
18
E
19
I
20
G
21
A
22
G
23
G
24
L
25
G
26
A
  1. I-MANAGEABLE SPRINTS
  2. E-MAKING UNDOCUMENTED ASSUMPTIONS
  3. G-CHALLENGES
  4. E-INDIVIDUAL OVERLOADED
  5. I-COMPLETING SPRINTS WHILE LEAVING TECHNICAL DEBT
  6. E-RETROSPECTIVE
  7. A-TEAMS INPUT
  8. L-REGRESSION TESTING
  9. A-TESTING LEFT AT THE END OF THE SPRINT
  10. L-SPRINT PLANNING
  11. I-COORDINATION
  12. E-REFACTORING
  13. L-DAILY SCRUM
  14. A-PEER REVIEWS
  15. G-DOCUMENTATION
  16. A-STORY POINTS
  17. L-FUN IDEAS AT WORK
  18. E-TEST CASES IN TEST RAIL
  19. I-UNIT TESTING
  20. G-PRE_ BACKLOG GROOMING
  21. A-GIVING UP ON QUALITY BECAUSE OF DEADLINES, SCOPE CHANGE, RESOURCES
  22. G-DOCUMENTATION
  23. G-TIMELINE
  24. L-LEARNING
  25. G-PROCESSES
  26. A-PEER REVIEWS