COORDINATIONMAKINGUNDOCUMENTEDASSUMPTIONSDOCUMENTATIONCOMPLETINGSPRINTSWHILELEAVINGTECHNICALDEBTLEARNINGFUNIDEAS ATWORKUNITTESTINGRETROSPECTIVEDAILYSCRUMTESTINGLEFT ATTHE ENDOF THESPRINTTESTCASES INTESTRAILPEERREVIEWSGIVING UP ONQUALITYBECAUSE OFDEADLINES,SCOPECHANGE,RESOURCESINDIVIDUALOVERLOADEDREGRESSIONTESTINGMANAGEABLESPRINTSREFACTORINGPRE_BACKLOGGROOMINGSPRINTPLANNINGTIMELINETEAMSINPUTCHALLENGESPROCESSESSTORYPOINTSDOCUMENTATIONPEERREVIEWSCOORDINATIONMAKINGUNDOCUMENTEDASSUMPTIONSDOCUMENTATIONCOMPLETINGSPRINTSWHILELEAVINGTECHNICALDEBTLEARNINGFUNIDEAS ATWORKUNITTESTINGRETROSPECTIVEDAILYSCRUMTESTINGLEFT ATTHE ENDOF THESPRINTTESTCASES INTESTRAILPEERREVIEWSGIVING UP ONQUALITYBECAUSE OFDEADLINES,SCOPECHANGE,RESOURCESINDIVIDUALOVERLOADEDREGRESSIONTESTINGMANAGEABLESPRINTSREFACTORINGPRE_BACKLOGGROOMINGSPRINTPLANNINGTIMELINETEAMSINPUTCHALLENGESPROCESSESSTORYPOINTSDOCUMENTATIONPEERREVIEWS

AGILE RETROSPECTIVE - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
I
2
E
3
G
4
I
5
L
6
L
7
I
8
E
9
L
10
A
11
E
12
A
13
A
14
E
15
L
16
I
17
E
18
G
19
L
20
G
21
A
22
G
23
G
24
A
25
G
26
A
  1. I-COORDINATION
  2. E-MAKING UNDOCUMENTED ASSUMPTIONS
  3. G-DOCUMENTATION
  4. I-COMPLETING SPRINTS WHILE LEAVING TECHNICAL DEBT
  5. L-LEARNING
  6. L-FUN IDEAS AT WORK
  7. I-UNIT TESTING
  8. E-RETROSPECTIVE
  9. L-DAILY SCRUM
  10. A-TESTING LEFT AT THE END OF THE SPRINT
  11. E-TEST CASES IN TEST RAIL
  12. A-PEER REVIEWS
  13. A-GIVING UP ON QUALITY BECAUSE OF DEADLINES, SCOPE CHANGE, RESOURCES
  14. E-INDIVIDUAL OVERLOADED
  15. L-REGRESSION TESTING
  16. I-MANAGEABLE SPRINTS
  17. E-REFACTORING
  18. G-PRE_ BACKLOG GROOMING
  19. L-SPRINT PLANNING
  20. G-TIMELINE
  21. A-TEAMS INPUT
  22. G-CHALLENGES
  23. G-PROCESSES
  24. A-STORY POINTS
  25. G-DOCUMENTATION
  26. A-PEER REVIEWS