FUNIDEAS ATWORKCOORDINATIONPRE_BACKLOGGROOMINGUNITTESTINGMANAGEABLESPRINTSTESTCASES INTESTRAILCHALLENGESTESTINGLEFT ATTHE ENDOF THESPRINTSPRINTPLANNINGREGRESSIONTESTINGMAKINGUNDOCUMENTEDASSUMPTIONSCOMPLETINGSPRINTSWHILELEAVINGTECHNICALDEBTSTORYPOINTSPROCESSESINDIVIDUALOVERLOADEDDOCUMENTATIONDAILYSCRUMPEERREVIEWSTIMELINEREFACTORINGDOCUMENTATIONGIVING UP ONQUALITYBECAUSE OFDEADLINES,SCOPECHANGE,RESOURCESLEARNINGPEERREVIEWSRETROSPECTIVETEAMSINPUTFUNIDEAS ATWORKCOORDINATIONPRE_BACKLOGGROOMINGUNITTESTINGMANAGEABLESPRINTSTESTCASES INTESTRAILCHALLENGESTESTINGLEFT ATTHE ENDOF THESPRINTSPRINTPLANNINGREGRESSIONTESTINGMAKINGUNDOCUMENTEDASSUMPTIONSCOMPLETINGSPRINTSWHILELEAVINGTECHNICALDEBTSTORYPOINTSPROCESSESINDIVIDUALOVERLOADEDDOCUMENTATIONDAILYSCRUMPEERREVIEWSTIMELINEREFACTORINGDOCUMENTATIONGIVING UP ONQUALITYBECAUSE OFDEADLINES,SCOPECHANGE,RESOURCESLEARNINGPEERREVIEWSRETROSPECTIVETEAMSINPUT

AGILE RETROSPECTIVE - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
L
2
I
3
G
4
I
5
I
6
E
7
G
8
A
9
L
10
L
11
E
12
I
13
A
14
G
15
E
16
G
17
L
18
A
19
G
20
E
21
G
22
A
23
L
24
A
25
E
26
A
  1. L-FUN IDEAS AT WORK
  2. I-COORDINATION
  3. G-PRE_ BACKLOG GROOMING
  4. I-UNIT TESTING
  5. I-MANAGEABLE SPRINTS
  6. E-TEST CASES IN TEST RAIL
  7. G-CHALLENGES
  8. A-TESTING LEFT AT THE END OF THE SPRINT
  9. L-SPRINT PLANNING
  10. L-REGRESSION TESTING
  11. E-MAKING UNDOCUMENTED ASSUMPTIONS
  12. I-COMPLETING SPRINTS WHILE LEAVING TECHNICAL DEBT
  13. A-STORY POINTS
  14. G-PROCESSES
  15. E-INDIVIDUAL OVERLOADED
  16. G-DOCUMENTATION
  17. L-DAILY SCRUM
  18. A-PEER REVIEWS
  19. G-TIMELINE
  20. E-REFACTORING
  21. G-DOCUMENTATION
  22. A-GIVING UP ON QUALITY BECAUSE OF DEADLINES, SCOPE CHANGE, RESOURCES
  23. L-LEARNING
  24. A-PEER REVIEWS
  25. E-RETROSPECTIVE
  26. A-TEAMS INPUT