GIVING UP ON QUALITY BECAUSE OF DEADLINES, SCOPE CHANGE, RESOURCES TEST CASES IN TEST RAIL COMPLETING SPRINTS WHILE LEAVING TECHNICAL DEBT PRE_ BACKLOG GROOMING CHALLENGES PEER REVIEWS TIMELINE PROCESS STORY POINTS MAKING UNDOCUMENTED ASSUMPTIONS PEER REVIEWS REFACTORING DOCUMENTATION LEARNING COORDINATION DAILY SCRUM SPRINT PLANNING INDIVIDUAL OVERLOADED MANAGEABLE SPRINTS REGRESSION TESTING RETROSPECTIVE DOCUMENTATION TEAMS INPUT UNIT TEST FUN IDEAS AT WORK TESTING LEFT AT THE END OF THE SPRINT GIVING UP ON QUALITY BECAUSE OF DEADLINES, SCOPE CHANGE, RESOURCES TEST CASES IN TEST RAIL COMPLETING SPRINTS WHILE LEAVING TECHNICAL DEBT PRE_ BACKLOG GROOMING CHALLENGES PEER REVIEWS TIMELINE PROCESS STORY POINTS MAKING UNDOCUMENTED ASSUMPTIONS PEER REVIEWS REFACTORING DOCUMENTATION LEARNING COORDINATION DAILY SCRUM SPRINT PLANNING INDIVIDUAL OVERLOADED MANAGEABLE SPRINTS REGRESSION TESTING RETROSPECTIVE DOCUMENTATION TEAMS INPUT UNIT TEST FUN IDEAS AT WORK TESTING LEFT AT THE END OF THE SPRINT
(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
A-GIVING UP ON QUALITY BECAUSE OF DEADLINES, SCOPE CHANGE, RESOURCES
E-TEST CASES IN TEST RAIL
I-COMPLETING SPRINTS WHILE LEAVING TECHNICAL DEBT
G-PRE_ BACKLOG GROOMING
G-CHALLENGES
A-PEER REVIEWS
G-TIMELINE
G-PROCESS
A-STORY POINTS
E-MAKING UNDOCUMENTED ASSUMPTIONS
A-PEER REVIEWS
E-REFACTORING
G-DOCUMENTATION
L-LEARNING
I-COORDINATION
L-DAILY SCRUM
L-SPRINT PLANNING
E-INDIVIDUAL OVERLOADED
I-MANAGEABLE SPRINTS
L-REGRESSION TESTING
E-RETROSPECTIVE
G-DOCUMENTATION
A-TEAMS INPUT
I-UNIT TEST
L-FUN IDEAS AT WORK
A-TESTING LEFT AT THE END OF THE SPRINT