PEERREVIEWSSPRINTPLANNINGTESTINGLEFT ATTHE ENDOF THESPRINTINDIVIDUALOVERLOADEDDAILYSCRUMREGRESSIONTESTINGMANAGEABLESPRINTSDOCUMENTATIONMAKINGUNDOCUMENTEDASSUMPTIONSRETROSPECTIVEPEERREVIEWSCOMPLETINGSPRINTSWHILELEAVINGTECHNICALDEBTPROCESSCHALLENGESTEAMSINPUTDOCUMENTATIONLEARNINGSTORYPOINTSPRE_BACKLOGGROOMINGTESTCASES INTESTRAILGIVING UP ONQUALITYBECAUSE OFDEADLINES,SCOPECHANGE,RESOURCESTIMELINEREFACTORINGCOORDINATIONFUNIDEAS ATWORKUNITTESTPEERREVIEWSSPRINTPLANNINGTESTINGLEFT ATTHE ENDOF THESPRINTINDIVIDUALOVERLOADEDDAILYSCRUMREGRESSIONTESTINGMANAGEABLESPRINTSDOCUMENTATIONMAKINGUNDOCUMENTEDASSUMPTIONSRETROSPECTIVEPEERREVIEWSCOMPLETINGSPRINTSWHILELEAVINGTECHNICALDEBTPROCESSCHALLENGESTEAMSINPUTDOCUMENTATIONLEARNINGSTORYPOINTSPRE_BACKLOGGROOMINGTESTCASES INTESTRAILGIVING UP ONQUALITYBECAUSE OFDEADLINES,SCOPECHANGE,RESOURCESTIMELINEREFACTORINGCOORDINATIONFUNIDEAS ATWORKUNITTEST

AGILE RETROSPECTIVE - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
A
2
L
3
A
4
E
5
L
6
L
7
I
8
G
9
E
10
E
11
A
12
I
13
G
14
G
15
A
16
G
17
L
18
A
19
G
20
E
21
A
22
G
23
E
24
I
25
L
26
I
  1. A-PEER REVIEWS
  2. L-SPRINT PLANNING
  3. A-TESTING LEFT AT THE END OF THE SPRINT
  4. E-INDIVIDUAL OVERLOADED
  5. L-DAILY SCRUM
  6. L-REGRESSION TESTING
  7. I-MANAGEABLE SPRINTS
  8. G-DOCUMENTATION
  9. E-MAKING UNDOCUMENTED ASSUMPTIONS
  10. E-RETROSPECTIVE
  11. A-PEER REVIEWS
  12. I-COMPLETING SPRINTS WHILE LEAVING TECHNICAL DEBT
  13. G-PROCESS
  14. G-CHALLENGES
  15. A-TEAMS INPUT
  16. G-DOCUMENTATION
  17. L-LEARNING
  18. A-STORY POINTS
  19. G-PRE_ BACKLOG GROOMING
  20. E-TEST CASES IN TEST RAIL
  21. A-GIVING UP ON QUALITY BECAUSE OF DEADLINES, SCOPE CHANGE, RESOURCES
  22. G-TIMELINE
  23. E-REFACTORING
  24. I-COORDINATION
  25. L-FUN IDEAS AT WORK
  26. I-UNIT TEST