MAKINGUNDOCUMENTEDASSUMPTIONSPRE_BACKLOGGROOMINGCHALLENGESINDIVIDUALOVERLOADEDSTORYPOINTSTESTINGLEFT ATTHE ENDOF THESPRINTTEAMSINPUTMANAGEABLESPRINTSLEARNINGCOORDINATIONREGRESSIONTESTINGPROCESSPEERREVIEWSDAILYSCRUMFUNIDEAS ATWORKGIVING UP ONQUALITYBECAUSE OFDEADLINES,SCOPECHANGE,RESOURCESREFACTORINGPEERREVIEWSCOMPLETINGSPRINTSWHILELEAVINGTECHNICALDEBTTESTCASES INTESTRAILDOCUMENTATIONTIMELINEDOCUMENTATIONRETROSPECTIVEUNITTESTSPRINTPLANNINGMAKINGUNDOCUMENTEDASSUMPTIONSPRE_BACKLOGGROOMINGCHALLENGESINDIVIDUALOVERLOADEDSTORYPOINTSTESTINGLEFT ATTHE ENDOF THESPRINTTEAMSINPUTMANAGEABLESPRINTSLEARNINGCOORDINATIONREGRESSIONTESTINGPROCESSPEERREVIEWSDAILYSCRUMFUNIDEAS ATWORKGIVING UP ONQUALITYBECAUSE OFDEADLINES,SCOPECHANGE,RESOURCESREFACTORINGPEERREVIEWSCOMPLETINGSPRINTSWHILELEAVINGTECHNICALDEBTTESTCASES INTESTRAILDOCUMENTATIONTIMELINEDOCUMENTATIONRETROSPECTIVEUNITTESTSPRINTPLANNING

AGILE RETROSPECTIVE - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
E
2
G
3
G
4
E
5
A
6
A
7
A
8
I
9
L
10
I
11
L
12
G
13
A
14
L
15
L
16
A
17
E
18
A
19
I
20
E
21
G
22
G
23
G
24
E
25
I
26
L
  1. E-MAKING UNDOCUMENTED ASSUMPTIONS
  2. G-PRE_ BACKLOG GROOMING
  3. G-CHALLENGES
  4. E-INDIVIDUAL OVERLOADED
  5. A-STORY POINTS
  6. A-TESTING LEFT AT THE END OF THE SPRINT
  7. A-TEAMS INPUT
  8. I-MANAGEABLE SPRINTS
  9. L-LEARNING
  10. I-COORDINATION
  11. L-REGRESSION TESTING
  12. G-PROCESS
  13. A-PEER REVIEWS
  14. L-DAILY SCRUM
  15. L-FUN IDEAS AT WORK
  16. A-GIVING UP ON QUALITY BECAUSE OF DEADLINES, SCOPE CHANGE, RESOURCES
  17. E-REFACTORING
  18. A-PEER REVIEWS
  19. I-COMPLETING SPRINTS WHILE LEAVING TECHNICAL DEBT
  20. E-TEST CASES IN TEST RAIL
  21. G-DOCUMENTATION
  22. G-TIMELINE
  23. G-DOCUMENTATION
  24. E-RETROSPECTIVE
  25. I-UNIT TEST
  26. L-SPRINT PLANNING