PEERREVIEWSPROCESSCHALLENGESGIVING UP ONQUALITYBECAUSE OFDEADLINES,SCOPECHANGE,RESOURCESSPRINTPLANNINGFUNIDEAS ATWORKUNITTESTDOCUMENTATIONMAKINGUNDOCUMENTEDASSUMPTIONSDAILYSCRUMREFACTORINGLEARNINGMANAGEABLESPRINTSINDIVIDUALOVERLOADEDTESTINGLEFT ATTHE ENDOF THESPRINTSTORYPOINTSREGRESSIONTESTINGTESTCASES INTESTRAILRETROSPECTIVETIMELINECOORDINATIONTEAMSINPUTCOMPLETINGSPRINTSWHILELEAVINGTECHNICALDEBTPEERREVIEWSDOCUMENTATIONPRE_BACKLOGGROOMINGPEERREVIEWSPROCESSCHALLENGESGIVING UP ONQUALITYBECAUSE OFDEADLINES,SCOPECHANGE,RESOURCESSPRINTPLANNINGFUNIDEAS ATWORKUNITTESTDOCUMENTATIONMAKINGUNDOCUMENTEDASSUMPTIONSDAILYSCRUMREFACTORINGLEARNINGMANAGEABLESPRINTSINDIVIDUALOVERLOADEDTESTINGLEFT ATTHE ENDOF THESPRINTSTORYPOINTSREGRESSIONTESTINGTESTCASES INTESTRAILRETROSPECTIVETIMELINECOORDINATIONTEAMSINPUTCOMPLETINGSPRINTSWHILELEAVINGTECHNICALDEBTPEERREVIEWSDOCUMENTATIONPRE_BACKLOGGROOMING

AGILE RETROSPECTIVE - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
A
2
G
3
G
4
A
5
L
6
L
7
I
8
G
9
E
10
L
11
E
12
L
13
I
14
E
15
A
16
A
17
L
18
E
19
E
20
G
21
I
22
A
23
I
24
A
25
G
26
G
  1. A-PEER REVIEWS
  2. G-PROCESS
  3. G-CHALLENGES
  4. A-GIVING UP ON QUALITY BECAUSE OF DEADLINES, SCOPE CHANGE, RESOURCES
  5. L-SPRINT PLANNING
  6. L-FUN IDEAS AT WORK
  7. I-UNIT TEST
  8. G-DOCUMENTATION
  9. E-MAKING UNDOCUMENTED ASSUMPTIONS
  10. L-DAILY SCRUM
  11. E-REFACTORING
  12. L-LEARNING
  13. I-MANAGEABLE SPRINTS
  14. E-INDIVIDUAL OVERLOADED
  15. A-TESTING LEFT AT THE END OF THE SPRINT
  16. A-STORY POINTS
  17. L-REGRESSION TESTING
  18. E-TEST CASES IN TEST RAIL
  19. E-RETROSPECTIVE
  20. G-TIMELINE
  21. I-COORDINATION
  22. A-TEAMS INPUT
  23. I-COMPLETING SPRINTS WHILE LEAVING TECHNICAL DEBT
  24. A-PEER REVIEWS
  25. G-DOCUMENTATION
  26. G-PRE_ BACKLOG GROOMING