INDIVIDUALOVERLOADEDPROCESSSTORYPOINTSDAILYSCRUMREGRESSIONTESTINGCHALLENGESFUNIDEAS ATWORKTESTINGLEFT ATTHE ENDOF THESPRINTDOCUMENTATIONCOMPLETINGSPRINTSWHILELEAVINGTECHNICALDEBTCOORDINATIONTIMELINEUNITTESTGIVING UP ONQUALITYBECAUSE OFDEADLINES,SCOPECHANGE,RESOURCESREFACTORINGTEAMSINPUTSPRINTPLANNINGTESTCASES INTESTRAILPRE_BACKLOGGROOMINGLEARNINGMANAGEABLESPRINTSMAKINGUNDOCUMENTEDASSUMPTIONSRETROSPECTIVEPEERREVIEWSPEERREVIEWSDOCUMENTATIONINDIVIDUALOVERLOADEDPROCESSSTORYPOINTSDAILYSCRUMREGRESSIONTESTINGCHALLENGESFUNIDEAS ATWORKTESTINGLEFT ATTHE ENDOF THESPRINTDOCUMENTATIONCOMPLETINGSPRINTSWHILELEAVINGTECHNICALDEBTCOORDINATIONTIMELINEUNITTESTGIVING UP ONQUALITYBECAUSE OFDEADLINES,SCOPECHANGE,RESOURCESREFACTORINGTEAMSINPUTSPRINTPLANNINGTESTCASES INTESTRAILPRE_BACKLOGGROOMINGLEARNINGMANAGEABLESPRINTSMAKINGUNDOCUMENTEDASSUMPTIONSRETROSPECTIVEPEERREVIEWSPEERREVIEWSDOCUMENTATION

AGILE RETROSPECTIVE - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
E
2
G
3
A
4
L
5
L
6
G
7
L
8
A
9
G
10
I
11
I
12
G
13
I
14
A
15
E
16
A
17
L
18
E
19
G
20
L
21
I
22
E
23
E
24
A
25
A
26
G
  1. E-INDIVIDUAL OVERLOADED
  2. G-PROCESS
  3. A-STORY POINTS
  4. L-DAILY SCRUM
  5. L-REGRESSION TESTING
  6. G-CHALLENGES
  7. L-FUN IDEAS AT WORK
  8. A-TESTING LEFT AT THE END OF THE SPRINT
  9. G-DOCUMENTATION
  10. I-COMPLETING SPRINTS WHILE LEAVING TECHNICAL DEBT
  11. I-COORDINATION
  12. G-TIMELINE
  13. I-UNIT TEST
  14. A-GIVING UP ON QUALITY BECAUSE OF DEADLINES, SCOPE CHANGE, RESOURCES
  15. E-REFACTORING
  16. A-TEAMS INPUT
  17. L-SPRINT PLANNING
  18. E-TEST CASES IN TEST RAIL
  19. G-PRE_ BACKLOG GROOMING
  20. L-LEARNING
  21. I-MANAGEABLE SPRINTS
  22. E-MAKING UNDOCUMENTED ASSUMPTIONS
  23. E-RETROSPECTIVE
  24. A-PEER REVIEWS
  25. A-PEER REVIEWS
  26. G-DOCUMENTATION