MAKINGUNDOCUMENTEDASSUMPTIONSTEAMSINPUTLEARNINGPRE_BACKLOGGROOMINGPEERREVIEWSDOCUMENTATIONCOORDINATIONINDIVIDUALOVERLOADEDSTORYPOINTSSPRINTPLANNINGCOMPLETINGSPRINTSWHILELEAVINGTECHNICALDEBTFUNIDEAS ATWORKREGRESSIONTESTINGCHALLENGESREFACTORINGPROCESSMANAGEABLESPRINTSTESTCASES INTESTRAILDAILYSCRUMGIVING UP ONQUALITYBECAUSE OFDEADLINES,SCOPECHANGE,RESOURCESDOCUMENTATIONTIMELINEUNITTESTRETROSPECTIVETESTINGLEFT ATTHE ENDOF THESPRINTPEERREVIEWSMAKINGUNDOCUMENTEDASSUMPTIONSTEAMSINPUTLEARNINGPRE_BACKLOGGROOMINGPEERREVIEWSDOCUMENTATIONCOORDINATIONINDIVIDUALOVERLOADEDSTORYPOINTSSPRINTPLANNINGCOMPLETINGSPRINTSWHILELEAVINGTECHNICALDEBTFUNIDEAS ATWORKREGRESSIONTESTINGCHALLENGESREFACTORINGPROCESSMANAGEABLESPRINTSTESTCASES INTESTRAILDAILYSCRUMGIVING UP ONQUALITYBECAUSE OFDEADLINES,SCOPECHANGE,RESOURCESDOCUMENTATIONTIMELINEUNITTESTRETROSPECTIVETESTINGLEFT ATTHE ENDOF THESPRINTPEERREVIEWS

AGILE RETROSPECTIVE - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
E
2
A
3
L
4
G
5
A
6
G
7
I
8
E
9
A
10
L
11
I
12
L
13
L
14
G
15
E
16
G
17
I
18
E
19
L
20
A
21
G
22
G
23
I
24
E
25
A
26
A
  1. E-MAKING UNDOCUMENTED ASSUMPTIONS
  2. A-TEAMS INPUT
  3. L-LEARNING
  4. G-PRE_ BACKLOG GROOMING
  5. A-PEER REVIEWS
  6. G-DOCUMENTATION
  7. I-COORDINATION
  8. E-INDIVIDUAL OVERLOADED
  9. A-STORY POINTS
  10. L-SPRINT PLANNING
  11. I-COMPLETING SPRINTS WHILE LEAVING TECHNICAL DEBT
  12. L-FUN IDEAS AT WORK
  13. L-REGRESSION TESTING
  14. G-CHALLENGES
  15. E-REFACTORING
  16. G-PROCESS
  17. I-MANAGEABLE SPRINTS
  18. E-TEST CASES IN TEST RAIL
  19. L-DAILY SCRUM
  20. A-GIVING UP ON QUALITY BECAUSE OF DEADLINES, SCOPE CHANGE, RESOURCES
  21. G-DOCUMENTATION
  22. G-TIMELINE
  23. I-UNIT TEST
  24. E-RETROSPECTIVE
  25. A-TESTING LEFT AT THE END OF THE SPRINT
  26. A-PEER REVIEWS