MAKINGUNDOCUMENTEDASSUMPTIONSREGRESSIONTESTINGPEERREVIEWSDOCUMENTATIONPEERREVIEWSPROCESSMANAGEABLESPRINTSINDIVIDUALOVERLOADEDTESTINGLEFT ATTHE ENDOF THESPRINTPRE_BACKLOGGROOMINGGIVING UP ONQUALITYBECAUSE OFDEADLINES,SCOPECHANGE,RESOURCESUNITTESTTEAMSINPUTRETROSPECTIVECOMPLETINGSPRINTSWHILELEAVINGTECHNICALDEBTTESTCASES INTESTRAILSTORYPOINTSDAILYSCRUMCHALLENGESTIMELINEREFACTORINGSPRINTPLANNINGLEARNINGDOCUMENTATIONCOORDINATIONFUNIDEAS ATWORKMAKINGUNDOCUMENTEDASSUMPTIONSREGRESSIONTESTINGPEERREVIEWSDOCUMENTATIONPEERREVIEWSPROCESSMANAGEABLESPRINTSINDIVIDUALOVERLOADEDTESTINGLEFT ATTHE ENDOF THESPRINTPRE_BACKLOGGROOMINGGIVING UP ONQUALITYBECAUSE OFDEADLINES,SCOPECHANGE,RESOURCESUNITTESTTEAMSINPUTRETROSPECTIVECOMPLETINGSPRINTSWHILELEAVINGTECHNICALDEBTTESTCASES INTESTRAILSTORYPOINTSDAILYSCRUMCHALLENGESTIMELINEREFACTORINGSPRINTPLANNINGLEARNINGDOCUMENTATIONCOORDINATIONFUNIDEAS ATWORK

AGILE RETROSPECTIVE - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
E
2
L
3
A
4
G
5
A
6
G
7
I
8
E
9
A
10
G
11
A
12
I
13
A
14
E
15
I
16
E
17
A
18
L
19
G
20
G
21
E
22
L
23
L
24
G
25
I
26
L
  1. E-MAKING UNDOCUMENTED ASSUMPTIONS
  2. L-REGRESSION TESTING
  3. A-PEER REVIEWS
  4. G-DOCUMENTATION
  5. A-PEER REVIEWS
  6. G-PROCESS
  7. I-MANAGEABLE SPRINTS
  8. E-INDIVIDUAL OVERLOADED
  9. A-TESTING LEFT AT THE END OF THE SPRINT
  10. G-PRE_ BACKLOG GROOMING
  11. A-GIVING UP ON QUALITY BECAUSE OF DEADLINES, SCOPE CHANGE, RESOURCES
  12. I-UNIT TEST
  13. A-TEAMS INPUT
  14. E-RETROSPECTIVE
  15. I-COMPLETING SPRINTS WHILE LEAVING TECHNICAL DEBT
  16. E-TEST CASES IN TEST RAIL
  17. A-STORY POINTS
  18. L-DAILY SCRUM
  19. G-CHALLENGES
  20. G-TIMELINE
  21. E-REFACTORING
  22. L-SPRINT PLANNING
  23. L-LEARNING
  24. G-DOCUMENTATION
  25. I-COORDINATION
  26. L-FUN IDEAS AT WORK