TESTINGLEFT ATTHE ENDOF THESPRINTDOCUMENTATIONTEAMSINPUTRETROSPECTIVETESTCASES INTESTRAILPRE_BACKLOGGROOMINGREFACTORINGCOORDINATIONUNITTESTGIVING UP ONQUALITYBECAUSE OFDEADLINES,SCOPECHANGE,RESOURCESMAKINGUNDOCUMENTEDASSUMPTIONSMANAGEABLESPRINTSDAILYSCRUMPEERREVIEWSSPRINTPLANNINGPROCESSREGRESSIONTESTINGTIMELINECOMPLETINGSPRINTSWHILELEAVINGTECHNICALDEBTFUNIDEAS ATWORKDOCUMENTATIONPEERREVIEWSINDIVIDUALOVERLOADEDCHALLENGESLEARNINGSTORYPOINTSTESTINGLEFT ATTHE ENDOF THESPRINTDOCUMENTATIONTEAMSINPUTRETROSPECTIVETESTCASES INTESTRAILPRE_BACKLOGGROOMINGREFACTORINGCOORDINATIONUNITTESTGIVING UP ONQUALITYBECAUSE OFDEADLINES,SCOPECHANGE,RESOURCESMAKINGUNDOCUMENTEDASSUMPTIONSMANAGEABLESPRINTSDAILYSCRUMPEERREVIEWSSPRINTPLANNINGPROCESSREGRESSIONTESTINGTIMELINECOMPLETINGSPRINTSWHILELEAVINGTECHNICALDEBTFUNIDEAS ATWORKDOCUMENTATIONPEERREVIEWSINDIVIDUALOVERLOADEDCHALLENGESLEARNINGSTORYPOINTS

AGILE RETROSPECTIVE - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
A
2
G
3
A
4
E
5
E
6
G
7
E
8
I
9
I
10
A
11
E
12
I
13
L
14
A
15
L
16
G
17
L
18
G
19
I
20
L
21
G
22
A
23
E
24
G
25
L
26
A
  1. A-TESTING LEFT AT THE END OF THE SPRINT
  2. G-DOCUMENTATION
  3. A-TEAMS INPUT
  4. E-RETROSPECTIVE
  5. E-TEST CASES IN TEST RAIL
  6. G-PRE_ BACKLOG GROOMING
  7. E-REFACTORING
  8. I-COORDINATION
  9. I-UNIT TEST
  10. A-GIVING UP ON QUALITY BECAUSE OF DEADLINES, SCOPE CHANGE, RESOURCES
  11. E-MAKING UNDOCUMENTED ASSUMPTIONS
  12. I-MANAGEABLE SPRINTS
  13. L-DAILY SCRUM
  14. A-PEER REVIEWS
  15. L-SPRINT PLANNING
  16. G-PROCESS
  17. L-REGRESSION TESTING
  18. G-TIMELINE
  19. I-COMPLETING SPRINTS WHILE LEAVING TECHNICAL DEBT
  20. L-FUN IDEAS AT WORK
  21. G-DOCUMENTATION
  22. A-PEER REVIEWS
  23. E-INDIVIDUAL OVERLOADED
  24. G-CHALLENGES
  25. L-LEARNING
  26. A-STORY POINTS