TESTINGLEFT ATTHE ENDOF THESPRINTPRE_BACKLOGGROOMINGDAILYSCRUMDOCUMENTATIONCOMPLETINGSPRINTSWHILELEAVINGTECHNICALDEBTFUNIDEAS ATWORKPEERREVIEWSREFACTORINGGIVING UP ONQUALITYBECAUSE OFDEADLINES,SCOPECHANGE,RESOURCESUNITTESTMANAGEABLESPRINTSPEERREVIEWSSPRINTPLANNINGREGRESSIONTESTINGRETROSPECTIVEINDIVIDUALOVERLOADEDTEAMSINPUTTIMELINESTORYPOINTSCOORDINATIONPROCESSCHALLENGESMAKINGUNDOCUMENTEDASSUMPTIONSLEARNINGTESTCASES INTESTRAILDOCUMENTATIONTESTINGLEFT ATTHE ENDOF THESPRINTPRE_BACKLOGGROOMINGDAILYSCRUMDOCUMENTATIONCOMPLETINGSPRINTSWHILELEAVINGTECHNICALDEBTFUNIDEAS ATWORKPEERREVIEWSREFACTORINGGIVING UP ONQUALITYBECAUSE OFDEADLINES,SCOPECHANGE,RESOURCESUNITTESTMANAGEABLESPRINTSPEERREVIEWSSPRINTPLANNINGREGRESSIONTESTINGRETROSPECTIVEINDIVIDUALOVERLOADEDTEAMSINPUTTIMELINESTORYPOINTSCOORDINATIONPROCESSCHALLENGESMAKINGUNDOCUMENTEDASSUMPTIONSLEARNINGTESTCASES INTESTRAILDOCUMENTATION

AGILE RETROSPECTIVE - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
A
2
G
3
L
4
G
5
I
6
L
7
A
8
E
9
A
10
I
11
I
12
A
13
L
14
L
15
E
16
E
17
A
18
G
19
A
20
I
21
G
22
G
23
E
24
L
25
E
26
G
  1. A-TESTING LEFT AT THE END OF THE SPRINT
  2. G-PRE_ BACKLOG GROOMING
  3. L-DAILY SCRUM
  4. G-DOCUMENTATION
  5. I-COMPLETING SPRINTS WHILE LEAVING TECHNICAL DEBT
  6. L-FUN IDEAS AT WORK
  7. A-PEER REVIEWS
  8. E-REFACTORING
  9. A-GIVING UP ON QUALITY BECAUSE OF DEADLINES, SCOPE CHANGE, RESOURCES
  10. I-UNIT TEST
  11. I-MANAGEABLE SPRINTS
  12. A-PEER REVIEWS
  13. L-SPRINT PLANNING
  14. L-REGRESSION TESTING
  15. E-RETROSPECTIVE
  16. E-INDIVIDUAL OVERLOADED
  17. A-TEAMS INPUT
  18. G-TIMELINE
  19. A-STORY POINTS
  20. I-COORDINATION
  21. G-PROCESS
  22. G-CHALLENGES
  23. E-MAKING UNDOCUMENTED ASSUMPTIONS
  24. L-LEARNING
  25. E-TEST CASES IN TEST RAIL
  26. G-DOCUMENTATION