TESTCASES INTESTRAILPEERREVIEWSPEERREVIEWSTEAMSINPUTUNITTESTTIMELINEMAKINGUNDOCUMENTEDASSUMPTIONSINDIVIDUALOVERLOADEDREGRESSIONTESTINGFUNIDEAS ATWORKDOCUMENTATIONREFACTORINGSTORYPOINTSDOCUMENTATIONMANAGEABLESPRINTSGIVING UP ONQUALITYBECAUSE OFDEADLINES,SCOPECHANGE,RESOURCESCHALLENGESDAILYSCRUMPRE_BACKLOGGROOMINGRETROSPECTIVESPRINTPLANNINGLEARNINGCOMPLETINGSPRINTSWHILELEAVINGTECHNICALDEBTCOORDINATIONPROCESSTESTINGLEFT ATTHE ENDOF THESPRINTTESTCASES INTESTRAILPEERREVIEWSPEERREVIEWSTEAMSINPUTUNITTESTTIMELINEMAKINGUNDOCUMENTEDASSUMPTIONSINDIVIDUALOVERLOADEDREGRESSIONTESTINGFUNIDEAS ATWORKDOCUMENTATIONREFACTORINGSTORYPOINTSDOCUMENTATIONMANAGEABLESPRINTSGIVING UP ONQUALITYBECAUSE OFDEADLINES,SCOPECHANGE,RESOURCESCHALLENGESDAILYSCRUMPRE_BACKLOGGROOMINGRETROSPECTIVESPRINTPLANNINGLEARNINGCOMPLETINGSPRINTSWHILELEAVINGTECHNICALDEBTCOORDINATIONPROCESSTESTINGLEFT ATTHE ENDOF THESPRINT

AGILE RETROSPECTIVE - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
E
2
A
3
A
4
A
5
I
6
G
7
E
8
E
9
L
10
L
11
G
12
E
13
A
14
G
15
I
16
A
17
G
18
L
19
G
20
E
21
L
22
L
23
I
24
I
25
G
26
A
  1. E-TEST CASES IN TEST RAIL
  2. A-PEER REVIEWS
  3. A-PEER REVIEWS
  4. A-TEAMS INPUT
  5. I-UNIT TEST
  6. G-TIMELINE
  7. E-MAKING UNDOCUMENTED ASSUMPTIONS
  8. E-INDIVIDUAL OVERLOADED
  9. L-REGRESSION TESTING
  10. L-FUN IDEAS AT WORK
  11. G-DOCUMENTATION
  12. E-REFACTORING
  13. A-STORY POINTS
  14. G-DOCUMENTATION
  15. I-MANAGEABLE SPRINTS
  16. A-GIVING UP ON QUALITY BECAUSE OF DEADLINES, SCOPE CHANGE, RESOURCES
  17. G-CHALLENGES
  18. L-DAILY SCRUM
  19. G-PRE_ BACKLOG GROOMING
  20. E-RETROSPECTIVE
  21. L-SPRINT PLANNING
  22. L-LEARNING
  23. I-COMPLETING SPRINTS WHILE LEAVING TECHNICAL DEBT
  24. I-COORDINATION
  25. G-PROCESS
  26. A-TESTING LEFT AT THE END OF THE SPRINT