DAILYSCRUMSTORYPOINTSTESTCASES INTESTRAILCHALLENGESFUNIDEAS ATWORKINDIVIDUALOVERLOADEDLEARNINGCOMPLETINGSPRINTSWHILELEAVINGTECHNICALDEBTPRE_BACKLOGGROOMINGPEERREVIEWSMANAGEABLESPRINTSRETROSPECTIVECOORDINATIONUNITTESTTEAMSINPUTMAKINGUNDOCUMENTEDASSUMPTIONSPROCESSPEERREVIEWSSPRINTPLANNINGTIMELINEREFACTORINGTESTINGLEFT ATTHE ENDOF THESPRINTDOCUMENTATIONDOCUMENTATIONREGRESSIONTESTINGGIVING UP ONQUALITYBECAUSE OFDEADLINES,SCOPECHANGE,RESOURCESDAILYSCRUMSTORYPOINTSTESTCASES INTESTRAILCHALLENGESFUNIDEAS ATWORKINDIVIDUALOVERLOADEDLEARNINGCOMPLETINGSPRINTSWHILELEAVINGTECHNICALDEBTPRE_BACKLOGGROOMINGPEERREVIEWSMANAGEABLESPRINTSRETROSPECTIVECOORDINATIONUNITTESTTEAMSINPUTMAKINGUNDOCUMENTEDASSUMPTIONSPROCESSPEERREVIEWSSPRINTPLANNINGTIMELINEREFACTORINGTESTINGLEFT ATTHE ENDOF THESPRINTDOCUMENTATIONDOCUMENTATIONREGRESSIONTESTINGGIVING UP ONQUALITYBECAUSE OFDEADLINES,SCOPECHANGE,RESOURCES

AGILE RETROSPECTIVE - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
L
2
A
3
E
4
G
5
L
6
E
7
L
8
I
9
G
10
A
11
I
12
E
13
I
14
I
15
A
16
E
17
G
18
A
19
L
20
G
21
E
22
A
23
G
24
G
25
L
26
A
  1. L-DAILY SCRUM
  2. A-STORY POINTS
  3. E-TEST CASES IN TEST RAIL
  4. G-CHALLENGES
  5. L-FUN IDEAS AT WORK
  6. E-INDIVIDUAL OVERLOADED
  7. L-LEARNING
  8. I-COMPLETING SPRINTS WHILE LEAVING TECHNICAL DEBT
  9. G-PRE_ BACKLOG GROOMING
  10. A-PEER REVIEWS
  11. I-MANAGEABLE SPRINTS
  12. E-RETROSPECTIVE
  13. I-COORDINATION
  14. I-UNIT TEST
  15. A-TEAMS INPUT
  16. E-MAKING UNDOCUMENTED ASSUMPTIONS
  17. G-PROCESS
  18. A-PEER REVIEWS
  19. L-SPRINT PLANNING
  20. G-TIMELINE
  21. E-REFACTORING
  22. A-TESTING LEFT AT THE END OF THE SPRINT
  23. G-DOCUMENTATION
  24. G-DOCUMENTATION
  25. L-REGRESSION TESTING
  26. A-GIVING UP ON QUALITY BECAUSE OF DEADLINES, SCOPE CHANGE, RESOURCES