FUNIDEAS ATWORKSTORYPOINTSDOCUMENTATIONPEERREVIEWSTESTINGLEFT ATTHE ENDOF THESPRINTSPRINTPLANNINGGIVING UP ONQUALITYBECAUSE OFDEADLINES,SCOPECHANGE,RESOURCESINDIVIDUALOVERLOADEDREFACTORINGTIMELINEPRE_BACKLOGGROOMINGCHALLENGESTEAMSINPUTUNITTESTREGRESSIONTESTINGPROCESSMAKINGUNDOCUMENTEDASSUMPTIONSDAILYSCRUMDOCUMENTATIONPEERREVIEWSCOORDINATIONLEARNINGMANAGEABLESPRINTSCOMPLETINGSPRINTSWHILELEAVINGTECHNICALDEBTTESTCASES INTESTRAILRETROSPECTIVEFUNIDEAS ATWORKSTORYPOINTSDOCUMENTATIONPEERREVIEWSTESTINGLEFT ATTHE ENDOF THESPRINTSPRINTPLANNINGGIVING UP ONQUALITYBECAUSE OFDEADLINES,SCOPECHANGE,RESOURCESINDIVIDUALOVERLOADEDREFACTORINGTIMELINEPRE_BACKLOGGROOMINGCHALLENGESTEAMSINPUTUNITTESTREGRESSIONTESTINGPROCESSMAKINGUNDOCUMENTEDASSUMPTIONSDAILYSCRUMDOCUMENTATIONPEERREVIEWSCOORDINATIONLEARNINGMANAGEABLESPRINTSCOMPLETINGSPRINTSWHILELEAVINGTECHNICALDEBTTESTCASES INTESTRAILRETROSPECTIVE

AGILE RETROSPECTIVE - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
L
2
A
3
G
4
A
5
A
6
L
7
A
8
E
9
E
10
G
11
G
12
G
13
A
14
I
15
L
16
G
17
E
18
L
19
G
20
A
21
I
22
L
23
I
24
I
25
E
26
E
  1. L-FUN IDEAS AT WORK
  2. A-STORY POINTS
  3. G-DOCUMENTATION
  4. A-PEER REVIEWS
  5. A-TESTING LEFT AT THE END OF THE SPRINT
  6. L-SPRINT PLANNING
  7. A-GIVING UP ON QUALITY BECAUSE OF DEADLINES, SCOPE CHANGE, RESOURCES
  8. E-INDIVIDUAL OVERLOADED
  9. E-REFACTORING
  10. G-TIMELINE
  11. G-PRE_ BACKLOG GROOMING
  12. G-CHALLENGES
  13. A-TEAMS INPUT
  14. I-UNIT TEST
  15. L-REGRESSION TESTING
  16. G-PROCESS
  17. E-MAKING UNDOCUMENTED ASSUMPTIONS
  18. L-DAILY SCRUM
  19. G-DOCUMENTATION
  20. A-PEER REVIEWS
  21. I-COORDINATION
  22. L-LEARNING
  23. I-MANAGEABLE SPRINTS
  24. I-COMPLETING SPRINTS WHILE LEAVING TECHNICAL DEBT
  25. E-TEST CASES IN TEST RAIL
  26. E-RETROSPECTIVE