GIVING UP ONQUALITYBECAUSE OFDEADLINES,SCOPECHANGE,RESOURCESTESTCASES INTESTRAILCOMPLETINGSPRINTSWHILELEAVINGTECHNICALDEBTPRE_BACKLOGGROOMINGCHALLENGESPEERREVIEWSTIMELINEPROCESSSTORYPOINTSMAKINGUNDOCUMENTEDASSUMPTIONSPEERREVIEWSREFACTORINGDOCUMENTATIONLEARNINGCOORDINATIONDAILYSCRUMSPRINTPLANNINGINDIVIDUALOVERLOADEDMANAGEABLESPRINTSREGRESSIONTESTINGRETROSPECTIVEDOCUMENTATIONTEAMSINPUTUNITTESTFUNIDEAS ATWORKTESTINGLEFT ATTHE ENDOF THESPRINTGIVING UP ONQUALITYBECAUSE OFDEADLINES,SCOPECHANGE,RESOURCESTESTCASES INTESTRAILCOMPLETINGSPRINTSWHILELEAVINGTECHNICALDEBTPRE_BACKLOGGROOMINGCHALLENGESPEERREVIEWSTIMELINEPROCESSSTORYPOINTSMAKINGUNDOCUMENTEDASSUMPTIONSPEERREVIEWSREFACTORINGDOCUMENTATIONLEARNINGCOORDINATIONDAILYSCRUMSPRINTPLANNINGINDIVIDUALOVERLOADEDMANAGEABLESPRINTSREGRESSIONTESTINGRETROSPECTIVEDOCUMENTATIONTEAMSINPUTUNITTESTFUNIDEAS ATWORKTESTINGLEFT ATTHE ENDOF THESPRINT

AGILE RETROSPECTIVE - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
A
2
E
3
I
4
G
5
G
6
A
7
G
8
G
9
A
10
E
11
A
12
E
13
G
14
L
15
I
16
L
17
L
18
E
19
I
20
L
21
E
22
G
23
A
24
I
25
L
26
A
  1. A-GIVING UP ON QUALITY BECAUSE OF DEADLINES, SCOPE CHANGE, RESOURCES
  2. E-TEST CASES IN TEST RAIL
  3. I-COMPLETING SPRINTS WHILE LEAVING TECHNICAL DEBT
  4. G-PRE_ BACKLOG GROOMING
  5. G-CHALLENGES
  6. A-PEER REVIEWS
  7. G-TIMELINE
  8. G-PROCESS
  9. A-STORY POINTS
  10. E-MAKING UNDOCUMENTED ASSUMPTIONS
  11. A-PEER REVIEWS
  12. E-REFACTORING
  13. G-DOCUMENTATION
  14. L-LEARNING
  15. I-COORDINATION
  16. L-DAILY SCRUM
  17. L-SPRINT PLANNING
  18. E-INDIVIDUAL OVERLOADED
  19. I-MANAGEABLE SPRINTS
  20. L-REGRESSION TESTING
  21. E-RETROSPECTIVE
  22. G-DOCUMENTATION
  23. A-TEAMS INPUT
  24. I-UNIT TEST
  25. L-FUN IDEAS AT WORK
  26. A-TESTING LEFT AT THE END OF THE SPRINT