MANAGEABLESPRINTSREFACTORINGINDIVIDUALOVERLOADEDTESTINGLEFT ATTHE ENDOF THESPRINTREGRESSIONTESTINGFUNIDEAS ATWORKLEARNINGDOCUMENTATIONSPRINTPLANNINGCHALLENGESDAILYSCRUMPRE_BACKLOGGROOMINGMAKINGUNDOCUMENTEDASSUMPTIONSSTORYPOINTSTEAMSINPUTGIVING UP ONQUALITYBECAUSE OFDEADLINES,SCOPECHANGE,RESOURCESCOORDINATIONTESTCASES INTESTRAILUNITTESTPEERREVIEWSCOMPLETINGSPRINTSWHILELEAVINGTECHNICALDEBTPROCESSTIMELINEDOCUMENTATIONRETROSPECTIVEPEERREVIEWSMANAGEABLESPRINTSREFACTORINGINDIVIDUALOVERLOADEDTESTINGLEFT ATTHE ENDOF THESPRINTREGRESSIONTESTINGFUNIDEAS ATWORKLEARNINGDOCUMENTATIONSPRINTPLANNINGCHALLENGESDAILYSCRUMPRE_BACKLOGGROOMINGMAKINGUNDOCUMENTEDASSUMPTIONSSTORYPOINTSTEAMSINPUTGIVING UP ONQUALITYBECAUSE OFDEADLINES,SCOPECHANGE,RESOURCESCOORDINATIONTESTCASES INTESTRAILUNITTESTPEERREVIEWSCOMPLETINGSPRINTSWHILELEAVINGTECHNICALDEBTPROCESSTIMELINEDOCUMENTATIONRETROSPECTIVEPEERREVIEWS

AGILE RETROSPECTIVE - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
I
2
E
3
E
4
A
5
L
6
L
7
L
8
G
9
L
10
G
11
L
12
G
13
E
14
A
15
A
16
A
17
I
18
E
19
I
20
A
21
I
22
G
23
G
24
G
25
E
26
A
  1. I-MANAGEABLE SPRINTS
  2. E-REFACTORING
  3. E-INDIVIDUAL OVERLOADED
  4. A-TESTING LEFT AT THE END OF THE SPRINT
  5. L-REGRESSION TESTING
  6. L-FUN IDEAS AT WORK
  7. L-LEARNING
  8. G-DOCUMENTATION
  9. L-SPRINT PLANNING
  10. G-CHALLENGES
  11. L-DAILY SCRUM
  12. G-PRE_ BACKLOG GROOMING
  13. E-MAKING UNDOCUMENTED ASSUMPTIONS
  14. A-STORY POINTS
  15. A-TEAMS INPUT
  16. A-GIVING UP ON QUALITY BECAUSE OF DEADLINES, SCOPE CHANGE, RESOURCES
  17. I-COORDINATION
  18. E-TEST CASES IN TEST RAIL
  19. I-UNIT TEST
  20. A-PEER REVIEWS
  21. I-COMPLETING SPRINTS WHILE LEAVING TECHNICAL DEBT
  22. G-PROCESS
  23. G-TIMELINE
  24. G-DOCUMENTATION
  25. E-RETROSPECTIVE
  26. A-PEER REVIEWS