TIMELINEUNITTESTPEERREVIEWSCOORDINATIONLEARNINGTESTINGLEFT ATTHE ENDOF THESPRINTTEAMSINPUTDOCUMENTATIONPROCESSPEERREVIEWSSPRINTPLANNINGCHALLENGESREFACTORINGDOCUMENTATIONINDIVIDUALOVERLOADEDRETROSPECTIVEREGRESSIONTESTINGFUNIDEAS ATWORKCOMPLETINGSPRINTSWHILELEAVINGTECHNICALDEBTTESTCASES INTESTRAILDAILYSCRUMMAKINGUNDOCUMENTEDASSUMPTIONSSTORYPOINTSPRE_BACKLOGGROOMINGMANAGEABLESPRINTSGIVING UP ONQUALITYBECAUSE OFDEADLINES,SCOPECHANGE,RESOURCESTIMELINEUNITTESTPEERREVIEWSCOORDINATIONLEARNINGTESTINGLEFT ATTHE ENDOF THESPRINTTEAMSINPUTDOCUMENTATIONPROCESSPEERREVIEWSSPRINTPLANNINGCHALLENGESREFACTORINGDOCUMENTATIONINDIVIDUALOVERLOADEDRETROSPECTIVEREGRESSIONTESTINGFUNIDEAS ATWORKCOMPLETINGSPRINTSWHILELEAVINGTECHNICALDEBTTESTCASES INTESTRAILDAILYSCRUMMAKINGUNDOCUMENTEDASSUMPTIONSSTORYPOINTSPRE_BACKLOGGROOMINGMANAGEABLESPRINTSGIVING UP ONQUALITYBECAUSE OFDEADLINES,SCOPECHANGE,RESOURCES

AGILE RETROSPECTIVE - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
G
2
I
3
A
4
I
5
L
6
A
7
A
8
G
9
G
10
A
11
L
12
G
13
E
14
G
15
E
16
E
17
L
18
L
19
I
20
E
21
L
22
E
23
A
24
G
25
I
26
A
  1. G-TIMELINE
  2. I-UNIT TEST
  3. A-PEER REVIEWS
  4. I-COORDINATION
  5. L-LEARNING
  6. A-TESTING LEFT AT THE END OF THE SPRINT
  7. A-TEAMS INPUT
  8. G-DOCUMENTATION
  9. G-PROCESS
  10. A-PEER REVIEWS
  11. L-SPRINT PLANNING
  12. G-CHALLENGES
  13. E-REFACTORING
  14. G-DOCUMENTATION
  15. E-INDIVIDUAL OVERLOADED
  16. E-RETROSPECTIVE
  17. L-REGRESSION TESTING
  18. L-FUN IDEAS AT WORK
  19. I-COMPLETING SPRINTS WHILE LEAVING TECHNICAL DEBT
  20. E-TEST CASES IN TEST RAIL
  21. L-DAILY SCRUM
  22. E-MAKING UNDOCUMENTED ASSUMPTIONS
  23. A-STORY POINTS
  24. G-PRE_ BACKLOG GROOMING
  25. I-MANAGEABLE SPRINTS
  26. A-GIVING UP ON QUALITY BECAUSE OF DEADLINES, SCOPE CHANGE, RESOURCES