SPRINTPLANNINGCOMPLETINGSPRINTSWHILELEAVINGTECHNICALDEBTTESTCASES INTESTRAILPRE_BACKLOGGROOMINGTIMELINECOORDINATIONMAKINGUNDOCUMENTEDASSUMPTIONSPEERREVIEWSREGRESSIONTESTINGLEARNINGFUNIDEAS ATWORKSTORYPOINTSTEAMSINPUTCHALLENGESUNITTESTRETROSPECTIVEMANAGEABLESPRINTSINDIVIDUALOVERLOADEDGIVING UP ONQUALITYBECAUSE OFDEADLINES,SCOPECHANGE,RESOURCESDOCUMENTATIONDOCUMENTATIONTESTINGLEFT ATTHE ENDOF THESPRINTDAILYSCRUMPROCESSPEERREVIEWSREFACTORINGSPRINTPLANNINGCOMPLETINGSPRINTSWHILELEAVINGTECHNICALDEBTTESTCASES INTESTRAILPRE_BACKLOGGROOMINGTIMELINECOORDINATIONMAKINGUNDOCUMENTEDASSUMPTIONSPEERREVIEWSREGRESSIONTESTINGLEARNINGFUNIDEAS ATWORKSTORYPOINTSTEAMSINPUTCHALLENGESUNITTESTRETROSPECTIVEMANAGEABLESPRINTSINDIVIDUALOVERLOADEDGIVING UP ONQUALITYBECAUSE OFDEADLINES,SCOPECHANGE,RESOURCESDOCUMENTATIONDOCUMENTATIONTESTINGLEFT ATTHE ENDOF THESPRINTDAILYSCRUMPROCESSPEERREVIEWSREFACTORING

AGILE RETROSPECTIVE - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
L
2
I
3
E
4
G
5
G
6
I
7
E
8
A
9
L
10
L
11
L
12
A
13
A
14
G
15
I
16
E
17
I
18
E
19
A
20
G
21
G
22
A
23
L
24
G
25
A
26
E
  1. L-SPRINT PLANNING
  2. I-COMPLETING SPRINTS WHILE LEAVING TECHNICAL DEBT
  3. E-TEST CASES IN TEST RAIL
  4. G-PRE_ BACKLOG GROOMING
  5. G-TIMELINE
  6. I-COORDINATION
  7. E-MAKING UNDOCUMENTED ASSUMPTIONS
  8. A-PEER REVIEWS
  9. L-REGRESSION TESTING
  10. L-LEARNING
  11. L-FUN IDEAS AT WORK
  12. A-STORY POINTS
  13. A-TEAMS INPUT
  14. G-CHALLENGES
  15. I-UNIT TEST
  16. E-RETROSPECTIVE
  17. I-MANAGEABLE SPRINTS
  18. E-INDIVIDUAL OVERLOADED
  19. A-GIVING UP ON QUALITY BECAUSE OF DEADLINES, SCOPE CHANGE, RESOURCES
  20. G-DOCUMENTATION
  21. G-DOCUMENTATION
  22. A-TESTING LEFT AT THE END OF THE SPRINT
  23. L-DAILY SCRUM
  24. G-PROCESS
  25. A-PEER REVIEWS
  26. E-REFACTORING