SPRINTPLANNINGTEAMSINPUTPROCESSGIVING UP ONQUALITYBECAUSE OFDEADLINES,SCOPECHANGE,RESOURCESTESTCASES INTESTRAILDOCUMENTATIONPRE_BACKLOGGROOMINGLEARNINGCHALLENGESTIMELINEMANAGEABLESPRINTSPEERREVIEWSTESTINGLEFT ATTHE ENDOF THESPRINTCOMPLETINGSPRINTSWHILELEAVINGTECHNICALDEBTUNITTESTSTORYPOINTSRETROSPECTIVEINDIVIDUALOVERLOADEDPEERREVIEWSMAKINGUNDOCUMENTEDASSUMPTIONSREFACTORINGREGRESSIONTESTINGCOORDINATIONDOCUMENTATIONDAILYSCRUMFUNIDEAS ATWORKSPRINTPLANNINGTEAMSINPUTPROCESSGIVING UP ONQUALITYBECAUSE OFDEADLINES,SCOPECHANGE,RESOURCESTESTCASES INTESTRAILDOCUMENTATIONPRE_BACKLOGGROOMINGLEARNINGCHALLENGESTIMELINEMANAGEABLESPRINTSPEERREVIEWSTESTINGLEFT ATTHE ENDOF THESPRINTCOMPLETINGSPRINTSWHILELEAVINGTECHNICALDEBTUNITTESTSTORYPOINTSRETROSPECTIVEINDIVIDUALOVERLOADEDPEERREVIEWSMAKINGUNDOCUMENTEDASSUMPTIONSREFACTORINGREGRESSIONTESTINGCOORDINATIONDOCUMENTATIONDAILYSCRUMFUNIDEAS ATWORK

AGILE RETROSPECTIVE - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
L
2
A
3
G
4
A
5
E
6
G
7
G
8
L
9
G
10
G
11
I
12
A
13
A
14
I
15
I
16
A
17
E
18
E
19
A
20
E
21
E
22
L
23
I
24
G
25
L
26
L
  1. L-SPRINT PLANNING
  2. A-TEAMS INPUT
  3. G-PROCESS
  4. A-GIVING UP ON QUALITY BECAUSE OF DEADLINES, SCOPE CHANGE, RESOURCES
  5. E-TEST CASES IN TEST RAIL
  6. G-DOCUMENTATION
  7. G-PRE_ BACKLOG GROOMING
  8. L-LEARNING
  9. G-CHALLENGES
  10. G-TIMELINE
  11. I-MANAGEABLE SPRINTS
  12. A-PEER REVIEWS
  13. A-TESTING LEFT AT THE END OF THE SPRINT
  14. I-COMPLETING SPRINTS WHILE LEAVING TECHNICAL DEBT
  15. I-UNIT TEST
  16. A-STORY POINTS
  17. E-RETROSPECTIVE
  18. E-INDIVIDUAL OVERLOADED
  19. A-PEER REVIEWS
  20. E-MAKING UNDOCUMENTED ASSUMPTIONS
  21. E-REFACTORING
  22. L-REGRESSION TESTING
  23. I-COORDINATION
  24. G-DOCUMENTATION
  25. L-DAILY SCRUM
  26. L-FUN IDEAS AT WORK