LEARNINGTESTCASES INTESTRAILPEERREVIEWSUNITTESTMAKINGUNDOCUMENTEDASSUMPTIONSGIVING UP ONQUALITYBECAUSE OFDEADLINES,SCOPECHANGE,RESOURCESSTORYPOINTSTEAMSINPUTCOORDINATIONSPRINTPLANNINGPRE_BACKLOGGROOMINGREFACTORINGPEERREVIEWSRETROSPECTIVEMANAGEABLESPRINTSTESTINGLEFT ATTHE ENDOF THESPRINTTIMELINEDOCUMENTATIONINDIVIDUALOVERLOADEDDAILYSCRUMFUNIDEAS ATWORKCHALLENGESREGRESSIONTESTINGPROCESSDOCUMENTATIONCOMPLETINGSPRINTSWHILELEAVINGTECHNICALDEBTLEARNINGTESTCASES INTESTRAILPEERREVIEWSUNITTESTMAKINGUNDOCUMENTEDASSUMPTIONSGIVING UP ONQUALITYBECAUSE OFDEADLINES,SCOPECHANGE,RESOURCESSTORYPOINTSTEAMSINPUTCOORDINATIONSPRINTPLANNINGPRE_BACKLOGGROOMINGREFACTORINGPEERREVIEWSRETROSPECTIVEMANAGEABLESPRINTSTESTINGLEFT ATTHE ENDOF THESPRINTTIMELINEDOCUMENTATIONINDIVIDUALOVERLOADEDDAILYSCRUMFUNIDEAS ATWORKCHALLENGESREGRESSIONTESTINGPROCESSDOCUMENTATIONCOMPLETINGSPRINTSWHILELEAVINGTECHNICALDEBT

AGILE RETROSPECTIVE - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
L
2
E
3
A
4
I
5
E
6
A
7
A
8
A
9
I
10
L
11
G
12
E
13
A
14
E
15
I
16
A
17
G
18
G
19
E
20
L
21
L
22
G
23
L
24
G
25
G
26
I
  1. L-LEARNING
  2. E-TEST CASES IN TEST RAIL
  3. A-PEER REVIEWS
  4. I-UNIT TEST
  5. E-MAKING UNDOCUMENTED ASSUMPTIONS
  6. A-GIVING UP ON QUALITY BECAUSE OF DEADLINES, SCOPE CHANGE, RESOURCES
  7. A-STORY POINTS
  8. A-TEAMS INPUT
  9. I-COORDINATION
  10. L-SPRINT PLANNING
  11. G-PRE_ BACKLOG GROOMING
  12. E-REFACTORING
  13. A-PEER REVIEWS
  14. E-RETROSPECTIVE
  15. I-MANAGEABLE SPRINTS
  16. A-TESTING LEFT AT THE END OF THE SPRINT
  17. G-TIMELINE
  18. G-DOCUMENTATION
  19. E-INDIVIDUAL OVERLOADED
  20. L-DAILY SCRUM
  21. L-FUN IDEAS AT WORK
  22. G-CHALLENGES
  23. L-REGRESSION TESTING
  24. G-PROCESS
  25. G-DOCUMENTATION
  26. I-COMPLETING SPRINTS WHILE LEAVING TECHNICAL DEBT