TESTINGLEFT ATTHE ENDOF THESPRINTREFACTORINGDOCUMENTATIONLEARNINGRETROSPECTIVEPRE_BACKLOGGROOMINGCOORDINATIONREGRESSIONTESTINGFUNIDEAS ATWORKMANAGEABLESPRINTSSPRINTPLANNINGINDIVIDUALOVERLOADEDCOMPLETINGSPRINTSWHILELEAVINGTECHNICALDEBTSTORYPOINTSDOCUMENTATIONTEAMSINPUTMAKINGUNDOCUMENTEDASSUMPTIONSGIVING UP ONQUALITYBECAUSE OFDEADLINES,SCOPECHANGE,RESOURCESPEERREVIEWSCHALLENGESTESTCASES INTESTRAILDAILYSCRUMPROCESSPEERREVIEWSUNITTESTTIMELINETESTINGLEFT ATTHE ENDOF THESPRINTREFACTORINGDOCUMENTATIONLEARNINGRETROSPECTIVEPRE_BACKLOGGROOMINGCOORDINATIONREGRESSIONTESTINGFUNIDEAS ATWORKMANAGEABLESPRINTSSPRINTPLANNINGINDIVIDUALOVERLOADEDCOMPLETINGSPRINTSWHILELEAVINGTECHNICALDEBTSTORYPOINTSDOCUMENTATIONTEAMSINPUTMAKINGUNDOCUMENTEDASSUMPTIONSGIVING UP ONQUALITYBECAUSE OFDEADLINES,SCOPECHANGE,RESOURCESPEERREVIEWSCHALLENGESTESTCASES INTESTRAILDAILYSCRUMPROCESSPEERREVIEWSUNITTESTTIMELINE

AGILE RETROSPECTIVE - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
A
2
E
3
G
4
L
5
E
6
G
7
I
8
L
9
L
10
I
11
L
12
E
13
I
14
A
15
G
16
A
17
E
18
A
19
A
20
G
21
E
22
L
23
G
24
A
25
I
26
G
  1. A-TESTING LEFT AT THE END OF THE SPRINT
  2. E-REFACTORING
  3. G-DOCUMENTATION
  4. L-LEARNING
  5. E-RETROSPECTIVE
  6. G-PRE_ BACKLOG GROOMING
  7. I-COORDINATION
  8. L-REGRESSION TESTING
  9. L-FUN IDEAS AT WORK
  10. I-MANAGEABLE SPRINTS
  11. L-SPRINT PLANNING
  12. E-INDIVIDUAL OVERLOADED
  13. I-COMPLETING SPRINTS WHILE LEAVING TECHNICAL DEBT
  14. A-STORY POINTS
  15. G-DOCUMENTATION
  16. A-TEAMS INPUT
  17. E-MAKING UNDOCUMENTED ASSUMPTIONS
  18. A-GIVING UP ON QUALITY BECAUSE OF DEADLINES, SCOPE CHANGE, RESOURCES
  19. A-PEER REVIEWS
  20. G-CHALLENGES
  21. E-TEST CASES IN TEST RAIL
  22. L-DAILY SCRUM
  23. G-PROCESS
  24. A-PEER REVIEWS
  25. I-UNIT TEST
  26. G-TIMELINE