DOCUMENTATIONINDIVIDUALOVERLOADEDPEERREVIEWSPEERREVIEWSSTORYPOINTSGIVING UP ONQUALITYBECAUSE OFDEADLINES,SCOPECHANGE,RESOURCESREFACTORINGCHALLENGESTEAMSINPUTDAILYSCRUMREGRESSIONTESTINGFUNIDEAS ATWORKTESTINGLEFT ATTHE ENDOF THESPRINTMANAGEABLESPRINTSUNITTESTDOCUMENTATIONPROCESSPRE_BACKLOGGROOMINGCOORDINATIONLEARNINGCOMPLETINGSPRINTSWHILELEAVINGTECHNICALDEBTTESTCASES INTESTRAILSPRINTPLANNINGTIMELINEMAKINGUNDOCUMENTEDASSUMPTIONSRETROSPECTIVEDOCUMENTATIONINDIVIDUALOVERLOADEDPEERREVIEWSPEERREVIEWSSTORYPOINTSGIVING UP ONQUALITYBECAUSE OFDEADLINES,SCOPECHANGE,RESOURCESREFACTORINGCHALLENGESTEAMSINPUTDAILYSCRUMREGRESSIONTESTINGFUNIDEAS ATWORKTESTINGLEFT ATTHE ENDOF THESPRINTMANAGEABLESPRINTSUNITTESTDOCUMENTATIONPROCESSPRE_BACKLOGGROOMINGCOORDINATIONLEARNINGCOMPLETINGSPRINTSWHILELEAVINGTECHNICALDEBTTESTCASES INTESTRAILSPRINTPLANNINGTIMELINEMAKINGUNDOCUMENTEDASSUMPTIONSRETROSPECTIVE

AGILE RETROSPECTIVE - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
G
2
E
3
A
4
A
5
A
6
A
7
E
8
G
9
A
10
L
11
L
12
L
13
A
14
I
15
I
16
G
17
G
18
G
19
I
20
L
21
I
22
E
23
L
24
G
25
E
26
E
  1. G-DOCUMENTATION
  2. E-INDIVIDUAL OVERLOADED
  3. A-PEER REVIEWS
  4. A-PEER REVIEWS
  5. A-STORY POINTS
  6. A-GIVING UP ON QUALITY BECAUSE OF DEADLINES, SCOPE CHANGE, RESOURCES
  7. E-REFACTORING
  8. G-CHALLENGES
  9. A-TEAMS INPUT
  10. L-DAILY SCRUM
  11. L-REGRESSION TESTING
  12. L-FUN IDEAS AT WORK
  13. A-TESTING LEFT AT THE END OF THE SPRINT
  14. I-MANAGEABLE SPRINTS
  15. I-UNIT TEST
  16. G-DOCUMENTATION
  17. G-PROCESS
  18. G-PRE_ BACKLOG GROOMING
  19. I-COORDINATION
  20. L-LEARNING
  21. I-COMPLETING SPRINTS WHILE LEAVING TECHNICAL DEBT
  22. E-TEST CASES IN TEST RAIL
  23. L-SPRINT PLANNING
  24. G-TIMELINE
  25. E-MAKING UNDOCUMENTED ASSUMPTIONS
  26. E-RETROSPECTIVE