RETROSPECTIVE REGRESSION TESTING TEST CASES FUN IDEAS AT WORK DOCUMENTATION CHANGE REQUEST TEAMS SUGGESTIONS LEARNING ASSUMPTIONS TESTING AT THE END OF THE SPRINT TECHNICAL DEBT COORDINATION REFACTORING RISKS PRE- BACKLOG GROOMING PROCESS VELOCITY CHALLENGES QUALITY DAILY SCRUM SPRINT PLANNING STORY POINTS UNIT TEST PEER REVIEWS RETROSPECTIVE REGRESSION TESTING TEST CASES FUN IDEAS AT WORK DOCUMENTATION CHANGE REQUEST TEAMS SUGGESTIONS LEARNING ASSUMPTIONS TESTING AT THE END OF THE SPRINT TECHNICAL DEBT COORDINATION REFACTORING RISKS PRE- BACKLOG GROOMING PROCESS VELOCITY CHALLENGES QUALITY DAILY SCRUM SPRINT PLANNING STORY POINTS UNIT TEST PEER REVIEWS
(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
E-RETROSPECTIVE
L-REGRESSION TESTING
E-TEST CASES
L-FUN IDEAS AT WORK
G-DOCUMENTATION
I-CHANGE REQUEST
A-TEAMS SUGGESTIONS
L-LEARNING
E-ASSUMPTIONS
A-TESTING AT THE END OF THE SPRINT
I-TECHNICAL DEBT
I-COORDINATION
E-REFACTORING
E-RISKS
G-PRE- BACKLOG GROOMING
G-PROCESS
G-VELOCITY
G-CHALLENGES
A-QUALITY
L-DAILY SCRUM
L-SPRINT PLANNING
A-STORY POINTS
I-UNIT TEST
A-PEER REVIEWS