CHALLENGESQUALITYDAILYSCRUMRISKSRETROSPECTIVEPRE-BACKLOGGROOMINGFUNIDEAS ATWORKTESTINGAT THEEND OFTHESPRINTTESTCASESREGRESSIONTESTINGCOORDINATIONASSUMPTIONSREFACTORINGSTORYPOINTSDOCUMENTATIONTECHNICALDEBTVELOCITYSPRINTPLANNINGUNITTESTPEERREVIEWSTEAMSSUGGESTIONSLEARNINGPROCESSCHANGEREQUESTCHALLENGESQUALITYDAILYSCRUMRISKSRETROSPECTIVEPRE-BACKLOGGROOMINGFUNIDEAS ATWORKTESTINGAT THEEND OFTHESPRINTTESTCASESREGRESSIONTESTINGCOORDINATIONASSUMPTIONSREFACTORINGSTORYPOINTSDOCUMENTATIONTECHNICALDEBTVELOCITYSPRINTPLANNINGUNITTESTPEERREVIEWSTEAMSSUGGESTIONSLEARNINGPROCESSCHANGEREQUEST

AGILE RETROSPECTIVE - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
G
2
A
3
L
4
E
5
E
6
G
7
L
8
A
9
E
10
L
11
I
12
E
13
E
14
A
15
G
16
I
17
G
18
L
19
I
20
A
21
A
22
L
23
G
24
I
  1. G-CHALLENGES
  2. A-QUALITY
  3. L-DAILY SCRUM
  4. E-RISKS
  5. E-RETROSPECTIVE
  6. G-PRE- BACKLOG GROOMING
  7. L-FUN IDEAS AT WORK
  8. A-TESTING AT THE END OF THE SPRINT
  9. E-TEST CASES
  10. L-REGRESSION TESTING
  11. I-COORDINATION
  12. E-ASSUMPTIONS
  13. E-REFACTORING
  14. A-STORY POINTS
  15. G-DOCUMENTATION
  16. I-TECHNICAL DEBT
  17. G-VELOCITY
  18. L-SPRINT PLANNING
  19. I-UNIT TEST
  20. A-PEER REVIEWS
  21. A-TEAMS SUGGESTIONS
  22. L-LEARNING
  23. G-PROCESS
  24. I-CHANGE REQUEST