REFACTORINGTESTINGAT THEEND OFTHESPRINTCOORDINATIONUNITTESTTECHNICALDEBTCHANGEREQUESTTEAMSSUGGESTIONSASSUMPTIONSRISKSREGRESSIONTESTINGPEERREVIEWSLEARNINGFUNIDEAS ATWORKSTORYPOINTSPRE-BACKLOGGROOMINGPROCESSDAILYSCRUMCHALLENGESDOCUMENTATIONTESTCASESSPRINTPLANNINGQUALITYVELOCITYRETROSPECTIVEREFACTORINGTESTINGAT THEEND OFTHESPRINTCOORDINATIONUNITTESTTECHNICALDEBTCHANGEREQUESTTEAMSSUGGESTIONSASSUMPTIONSRISKSREGRESSIONTESTINGPEERREVIEWSLEARNINGFUNIDEAS ATWORKSTORYPOINTSPRE-BACKLOGGROOMINGPROCESSDAILYSCRUMCHALLENGESDOCUMENTATIONTESTCASESSPRINTPLANNINGQUALITYVELOCITYRETROSPECTIVE

AGILE RETROSPECTIVE - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
E
2
A
3
I
4
I
5
I
6
I
7
A
8
E
9
E
10
L
11
A
12
L
13
L
14
A
15
G
16
G
17
L
18
G
19
G
20
E
21
L
22
A
23
G
24
E
  1. E-REFACTORING
  2. A-TESTING AT THE END OF THE SPRINT
  3. I-COORDINATION
  4. I-UNIT TEST
  5. I-TECHNICAL DEBT
  6. I-CHANGE REQUEST
  7. A-TEAMS SUGGESTIONS
  8. E-ASSUMPTIONS
  9. E-RISKS
  10. L-REGRESSION TESTING
  11. A-PEER REVIEWS
  12. L-LEARNING
  13. L-FUN IDEAS AT WORK
  14. A-STORY POINTS
  15. G-PRE- BACKLOG GROOMING
  16. G-PROCESS
  17. L-DAILY SCRUM
  18. G-CHALLENGES
  19. G-DOCUMENTATION
  20. E-TEST CASES
  21. L-SPRINT PLANNING
  22. A-QUALITY
  23. G-VELOCITY
  24. E-RETROSPECTIVE