PEERREVIEWSPROCESSDAILYSCRUMFUNIDEAS ATWORKLEARNINGTESTINGAT THEEND OFTHESPRINTCHANGEREQUESTTECHNICALDEBTTESTCASESSTORYPOINTSUNITTESTRISKSTEAMSSUGGESTIONSREGRESSIONTESTINGREFACTORINGASSUMPTIONSDOCUMENTATIONRETROSPECTIVECHALLENGESSPRINTPLANNINGVELOCITYCOORDINATIONPRE-BACKLOGGROOMINGQUALITYPEERREVIEWSPROCESSDAILYSCRUMFUNIDEAS ATWORKLEARNINGTESTINGAT THEEND OFTHESPRINTCHANGEREQUESTTECHNICALDEBTTESTCASESSTORYPOINTSUNITTESTRISKSTEAMSSUGGESTIONSREGRESSIONTESTINGREFACTORINGASSUMPTIONSDOCUMENTATIONRETROSPECTIVECHALLENGESSPRINTPLANNINGVELOCITYCOORDINATIONPRE-BACKLOGGROOMINGQUALITY

AGILE RETROSPECTIVE - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
A
2
G
3
L
4
L
5
L
6
A
7
I
8
I
9
E
10
A
11
I
12
E
13
A
14
L
15
E
16
E
17
G
18
E
19
G
20
L
21
G
22
I
23
G
24
A
  1. A-PEER REVIEWS
  2. G-PROCESS
  3. L-DAILY SCRUM
  4. L-FUN IDEAS AT WORK
  5. L-LEARNING
  6. A-TESTING AT THE END OF THE SPRINT
  7. I-CHANGE REQUEST
  8. I-TECHNICAL DEBT
  9. E-TEST CASES
  10. A-STORY POINTS
  11. I-UNIT TEST
  12. E-RISKS
  13. A-TEAMS SUGGESTIONS
  14. L-REGRESSION TESTING
  15. E-REFACTORING
  16. E-ASSUMPTIONS
  17. G-DOCUMENTATION
  18. E-RETROSPECTIVE
  19. G-CHALLENGES
  20. L-SPRINT PLANNING
  21. G-VELOCITY
  22. I-COORDINATION
  23. G-PRE- BACKLOG GROOMING
  24. A-QUALITY