CHALLENGESVELOCITYPRE-BACKLOGGROOMINGREFACTORINGREGRESSIONTESTINGFUNIDEAS ATWORKDAILYSCRUMQUALITYTESTINGAT THEEND OFTHESPRINTCOORDINATIONLEARNINGUNITTESTTECHNICALDEBTCHANGEREQUESTASSUMPTIONSTESTCASESSPRINTPLANNINGPROCESSRETROSPECTIVERISKSDOCUMENTATIONSTORYPOINTSPEERREVIEWSTEAMSSUGGESTIONSCHALLENGESVELOCITYPRE-BACKLOGGROOMINGREFACTORINGREGRESSIONTESTINGFUNIDEAS ATWORKDAILYSCRUMQUALITYTESTINGAT THEEND OFTHESPRINTCOORDINATIONLEARNINGUNITTESTTECHNICALDEBTCHANGEREQUESTASSUMPTIONSTESTCASESSPRINTPLANNINGPROCESSRETROSPECTIVERISKSDOCUMENTATIONSTORYPOINTSPEERREVIEWSTEAMSSUGGESTIONS

AGILE RETROSPECTIVE - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
G
2
G
3
G
4
E
5
L
6
L
7
L
8
A
9
A
10
I
11
L
12
I
13
I
14
I
15
E
16
E
17
L
18
G
19
E
20
E
21
G
22
A
23
A
24
A
  1. G-CHALLENGES
  2. G-VELOCITY
  3. G-PRE- BACKLOG GROOMING
  4. E-REFACTORING
  5. L-REGRESSION TESTING
  6. L-FUN IDEAS AT WORK
  7. L-DAILY SCRUM
  8. A-QUALITY
  9. A-TESTING AT THE END OF THE SPRINT
  10. I-COORDINATION
  11. L-LEARNING
  12. I-UNIT TEST
  13. I-TECHNICAL DEBT
  14. I-CHANGE REQUEST
  15. E-ASSUMPTIONS
  16. E-TEST CASES
  17. L-SPRINT PLANNING
  18. G-PROCESS
  19. E-RETROSPECTIVE
  20. E-RISKS
  21. G-DOCUMENTATION
  22. A-STORY POINTS
  23. A-PEER REVIEWS
  24. A-TEAMS SUGGESTIONS