CHALLENGES QUALITY DAILY SCRUM RISKS RETROSPECTIVE PRE- BACKLOG GROOMING FUN IDEAS AT WORK TESTING AT THE END OF THE SPRINT TEST CASES REGRESSION TESTING COORDINATION ASSUMPTIONS REFACTORING STORY POINTS DOCUMENTATION TECHNICAL DEBT VELOCITY SPRINT PLANNING UNIT TEST PEER REVIEWS TEAMS SUGGESTIONS LEARNING PROCESS CHANGE REQUEST CHALLENGES QUALITY DAILY SCRUM RISKS RETROSPECTIVE PRE- BACKLOG GROOMING FUN IDEAS AT WORK TESTING AT THE END OF THE SPRINT TEST CASES REGRESSION TESTING COORDINATION ASSUMPTIONS REFACTORING STORY POINTS DOCUMENTATION TECHNICAL DEBT VELOCITY SPRINT PLANNING UNIT TEST PEER REVIEWS TEAMS SUGGESTIONS LEARNING PROCESS CHANGE REQUEST
(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
G-CHALLENGES
A-QUALITY
L-DAILY SCRUM
E-RISKS
E-RETROSPECTIVE
G-PRE- BACKLOG GROOMING
L-FUN IDEAS AT WORK
A-TESTING AT THE END OF THE SPRINT
E-TEST CASES
L-REGRESSION TESTING
I-COORDINATION
E-ASSUMPTIONS
E-REFACTORING
A-STORY POINTS
G-DOCUMENTATION
I-TECHNICAL DEBT
G-VELOCITY
L-SPRINT PLANNING
I-UNIT TEST
A-PEER REVIEWS
A-TEAMS SUGGESTIONS
L-LEARNING
G-PROCESS
I-CHANGE REQUEST