CHANGE REQUEST TEST CASES SPRINT PLANNING PEER REVIEWS CHALLENGES DOCUMENTATION COORDINATION TEAMS SUGGESTIONS STORY POINTS RISKS REGRESSION TESTING LEARNING RETROSPECTIVE PRE- BACKLOG GROOMING FUN IDEAS AT WORK DAILY SCRUM UNIT TEST REFACTORING PROCESS TECHNICAL DEBT QUALITY ASSUMPTIONS TESTING AT THE END OF THE SPRINT VELOCITY CHANGE REQUEST TEST CASES SPRINT PLANNING PEER REVIEWS CHALLENGES DOCUMENTATION COORDINATION TEAMS SUGGESTIONS STORY POINTS RISKS REGRESSION TESTING LEARNING RETROSPECTIVE PRE- BACKLOG GROOMING FUN IDEAS AT WORK DAILY SCRUM UNIT TEST REFACTORING PROCESS TECHNICAL DEBT QUALITY ASSUMPTIONS TESTING AT THE END OF THE SPRINT VELOCITY
(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
I-CHANGE REQUEST
E-TEST CASES
L-SPRINT PLANNING
A-PEER REVIEWS
G-CHALLENGES
G-DOCUMENTATION
I-COORDINATION
A-TEAMS SUGGESTIONS
A-STORY POINTS
E-RISKS
L-REGRESSION TESTING
L-LEARNING
E-RETROSPECTIVE
G-PRE- BACKLOG GROOMING
L-FUN IDEAS AT WORK
L-DAILY SCRUM
I-UNIT TEST
E-REFACTORING
G-PROCESS
I-TECHNICAL DEBT
A-QUALITY
E-ASSUMPTIONS
A-TESTING AT THE END OF THE SPRINT
G-VELOCITY