REFACTORINGTECHNICALDEBTTESTCASESFUNIDEAS ATWORKCHANGEREQUESTLEARNINGTESTINGAT THEEND OFTHESPRINTVELOCITYRETROSPECTIVEREGRESSIONTESTINGASSUMPTIONSCOORDINATIONQUALITYSTORYPOINTSCHALLENGESPRE-BACKLOGGROOMINGDAILYSCRUMPEERREVIEWSTEAMSSUGGESTIONSRISKSDOCUMENTATIONSPRINTPLANNINGUNITTESTPROCESSREFACTORINGTECHNICALDEBTTESTCASESFUNIDEAS ATWORKCHANGEREQUESTLEARNINGTESTINGAT THEEND OFTHESPRINTVELOCITYRETROSPECTIVEREGRESSIONTESTINGASSUMPTIONSCOORDINATIONQUALITYSTORYPOINTSCHALLENGESPRE-BACKLOGGROOMINGDAILYSCRUMPEERREVIEWSTEAMSSUGGESTIONSRISKSDOCUMENTATIONSPRINTPLANNINGUNITTESTPROCESS

AGILE RETROSPECTIVE - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
E
2
I
3
E
4
L
5
I
6
L
7
A
8
G
9
E
10
L
11
E
12
I
13
A
14
A
15
G
16
G
17
L
18
A
19
A
20
E
21
G
22
L
23
I
24
G
  1. E-REFACTORING
  2. I-TECHNICAL DEBT
  3. E-TEST CASES
  4. L-FUN IDEAS AT WORK
  5. I-CHANGE REQUEST
  6. L-LEARNING
  7. A-TESTING AT THE END OF THE SPRINT
  8. G-VELOCITY
  9. E-RETROSPECTIVE
  10. L-REGRESSION TESTING
  11. E-ASSUMPTIONS
  12. I-COORDINATION
  13. A-QUALITY
  14. A-STORY POINTS
  15. G-CHALLENGES
  16. G-PRE- BACKLOG GROOMING
  17. L-DAILY SCRUM
  18. A-PEER REVIEWS
  19. A-TEAMS SUGGESTIONS
  20. E-RISKS
  21. G-DOCUMENTATION
  22. L-SPRINT PLANNING
  23. I-UNIT TEST
  24. G-PROCESS