SPRINTPLANNINGFUNIDEAS ATWORKTEAMSSUGGESTIONSCOORDINATIONDAILYSCRUMRETROSPECTIVEREGRESSIONTESTINGTESTCASESQUALITYTECHNICALDEBTRISKSDOCUMENTATIONASSUMPTIONSCHANGEREQUESTLEARNINGPRE-BACKLOGGROOMINGREFACTORINGUNITTESTCHALLENGESPEERREVIEWSVELOCITYSTORYPOINTSTESTINGAT THEEND OFTHESPRINTPROCESSSPRINTPLANNINGFUNIDEAS ATWORKTEAMSSUGGESTIONSCOORDINATIONDAILYSCRUMRETROSPECTIVEREGRESSIONTESTINGTESTCASESQUALITYTECHNICALDEBTRISKSDOCUMENTATIONASSUMPTIONSCHANGEREQUESTLEARNINGPRE-BACKLOGGROOMINGREFACTORINGUNITTESTCHALLENGESPEERREVIEWSVELOCITYSTORYPOINTSTESTINGAT THEEND OFTHESPRINTPROCESS

AGILE RETROSPECTIVE - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
L
2
L
3
A
4
I
5
L
6
E
7
L
8
E
9
A
10
I
11
E
12
G
13
E
14
I
15
L
16
G
17
E
18
I
19
G
20
A
21
G
22
A
23
A
24
G
  1. L-SPRINT PLANNING
  2. L-FUN IDEAS AT WORK
  3. A-TEAMS SUGGESTIONS
  4. I-COORDINATION
  5. L-DAILY SCRUM
  6. E-RETROSPECTIVE
  7. L-REGRESSION TESTING
  8. E-TEST CASES
  9. A-QUALITY
  10. I-TECHNICAL DEBT
  11. E-RISKS
  12. G-DOCUMENTATION
  13. E-ASSUMPTIONS
  14. I-CHANGE REQUEST
  15. L-LEARNING
  16. G-PRE- BACKLOG GROOMING
  17. E-REFACTORING
  18. I-UNIT TEST
  19. G-CHALLENGES
  20. A-PEER REVIEWS
  21. G-VELOCITY
  22. A-STORY POINTS
  23. A-TESTING AT THE END OF THE SPRINT
  24. G-PROCESS