RETROSPECTIVEREGRESSIONTESTINGTESTCASESFUNIDEAS ATWORKDOCUMENTATIONCHANGEREQUESTTEAMSSUGGESTIONSLEARNINGASSUMPTIONSTESTINGAT THEEND OFTHESPRINTTECHNICALDEBTCOORDINATIONREFACTORINGRISKSPRE-BACKLOGGROOMINGPROCESSVELOCITYCHALLENGESQUALITYDAILYSCRUMSPRINTPLANNINGSTORYPOINTSUNITTESTPEERREVIEWSRETROSPECTIVEREGRESSIONTESTINGTESTCASESFUNIDEAS ATWORKDOCUMENTATIONCHANGEREQUESTTEAMSSUGGESTIONSLEARNINGASSUMPTIONSTESTINGAT THEEND OFTHESPRINTTECHNICALDEBTCOORDINATIONREFACTORINGRISKSPRE-BACKLOGGROOMINGPROCESSVELOCITYCHALLENGESQUALITYDAILYSCRUMSPRINTPLANNINGSTORYPOINTSUNITTESTPEERREVIEWS

AGILE RETROSPECTIVE - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
E
2
L
3
E
4
L
5
G
6
I
7
A
8
L
9
E
10
A
11
I
12
I
13
E
14
E
15
G
16
G
17
G
18
G
19
A
20
L
21
L
22
A
23
I
24
A
  1. E-RETROSPECTIVE
  2. L-REGRESSION TESTING
  3. E-TEST CASES
  4. L-FUN IDEAS AT WORK
  5. G-DOCUMENTATION
  6. I-CHANGE REQUEST
  7. A-TEAMS SUGGESTIONS
  8. L-LEARNING
  9. E-ASSUMPTIONS
  10. A-TESTING AT THE END OF THE SPRINT
  11. I-TECHNICAL DEBT
  12. I-COORDINATION
  13. E-REFACTORING
  14. E-RISKS
  15. G-PRE- BACKLOG GROOMING
  16. G-PROCESS
  17. G-VELOCITY
  18. G-CHALLENGES
  19. A-QUALITY
  20. L-DAILY SCRUM
  21. L-SPRINT PLANNING
  22. A-STORY POINTS
  23. I-UNIT TEST
  24. A-PEER REVIEWS