SPRINT PLANNING FUN IDEAS AT WORK TEAMS SUGGESTIONS COORDINATION DAILY SCRUM RETROSPECTIVE REGRESSION TESTING TEST CASES QUALITY TECHNICAL DEBT RISKS DOCUMENTATION ASSUMPTIONS CHANGE REQUEST LEARNING PRE- BACKLOG GROOMING REFACTORING UNIT TEST CHALLENGES PEER REVIEWS VELOCITY STORY POINTS TESTING AT THE END OF THE SPRINT PROCESS SPRINT PLANNING FUN IDEAS AT WORK TEAMS SUGGESTIONS COORDINATION DAILY SCRUM RETROSPECTIVE REGRESSION TESTING TEST CASES QUALITY TECHNICAL DEBT RISKS DOCUMENTATION ASSUMPTIONS CHANGE REQUEST LEARNING PRE- BACKLOG GROOMING REFACTORING UNIT TEST CHALLENGES PEER REVIEWS VELOCITY STORY POINTS TESTING AT THE END OF THE SPRINT PROCESS
(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
L-SPRINT PLANNING
L-FUN IDEAS AT WORK
A-TEAMS SUGGESTIONS
I-COORDINATION
L-DAILY SCRUM
E-RETROSPECTIVE
L-REGRESSION TESTING
E-TEST CASES
A-QUALITY
I-TECHNICAL DEBT
E-RISKS
G-DOCUMENTATION
E-ASSUMPTIONS
I-CHANGE REQUEST
L-LEARNING
G-PRE- BACKLOG GROOMING
E-REFACTORING
I-UNIT TEST
G-CHALLENGES
A-PEER REVIEWS
G-VELOCITY
A-STORY POINTS
A-TESTING AT THE END OF THE SPRINT
G-PROCESS