LEARNING CHALLENGES UNIT TEST RISKS TECHNICAL DEBT QUALITY TESTING AT THE END OF THE SPRINT DOCUMENTATION VELOCITY FUN IDEAS AT WORK COORDINATION REFACTORING TEAMS SUGGESTIONS STORY POINTS PROCESS PEER REVIEWS CHANGE REQUEST TEST CASES SPRINT PLANNING ASSUMPTIONS RETROSPECTIVE REGRESSION TESTING PRE- BACKLOG GROOMING DAILY SCRUM LEARNING CHALLENGES UNIT TEST RISKS TECHNICAL DEBT QUALITY TESTING AT THE END OF THE SPRINT DOCUMENTATION VELOCITY FUN IDEAS AT WORK COORDINATION REFACTORING TEAMS SUGGESTIONS STORY POINTS PROCESS PEER REVIEWS CHANGE REQUEST TEST CASES SPRINT PLANNING ASSUMPTIONS RETROSPECTIVE REGRESSION TESTING PRE- BACKLOG GROOMING DAILY SCRUM
(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
L-LEARNING
G-CHALLENGES
I-UNIT TEST
E-RISKS
I-TECHNICAL DEBT
A-QUALITY
A-TESTING AT THE END OF THE SPRINT
G-DOCUMENTATION
G-VELOCITY
L-FUN IDEAS AT WORK
I-COORDINATION
E-REFACTORING
A-TEAMS SUGGESTIONS
A-STORY POINTS
G-PROCESS
A-PEER REVIEWS
I-CHANGE REQUEST
E-TEST CASES
L-SPRINT PLANNING
E-ASSUMPTIONS
E-RETROSPECTIVE
L-REGRESSION TESTING
G-PRE- BACKLOG GROOMING
L-DAILY SCRUM