PEER REVIEWS PROCESS DAILY SCRUM FUN IDEAS AT WORK LEARNING TESTING AT THE END OF THE SPRINT CHANGE REQUEST TECHNICAL DEBT TEST CASES STORY POINTS UNIT TEST RISKS TEAMS SUGGESTIONS REGRESSION TESTING REFACTORING ASSUMPTIONS DOCUMENTATION RETROSPECTIVE CHALLENGES SPRINT PLANNING VELOCITY COORDINATION PRE- BACKLOG GROOMING QUALITY PEER REVIEWS PROCESS DAILY SCRUM FUN IDEAS AT WORK LEARNING TESTING AT THE END OF THE SPRINT CHANGE REQUEST TECHNICAL DEBT TEST CASES STORY POINTS UNIT TEST RISKS TEAMS SUGGESTIONS REGRESSION TESTING REFACTORING ASSUMPTIONS DOCUMENTATION RETROSPECTIVE CHALLENGES SPRINT PLANNING VELOCITY COORDINATION PRE- BACKLOG GROOMING QUALITY
(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
A-PEER REVIEWS
G-PROCESS
L-DAILY SCRUM
L-FUN IDEAS AT WORK
L-LEARNING
A-TESTING AT THE END OF THE SPRINT
I-CHANGE REQUEST
I-TECHNICAL DEBT
E-TEST CASES
A-STORY POINTS
I-UNIT TEST
E-RISKS
A-TEAMS SUGGESTIONS
L-REGRESSION TESTING
E-REFACTORING
E-ASSUMPTIONS
G-DOCUMENTATION
E-RETROSPECTIVE
G-CHALLENGES
L-SPRINT PLANNING
G-VELOCITY
I-COORDINATION
G-PRE- BACKLOG GROOMING
A-QUALITY