ASSUMPTIONS FUN IDEAS AT WORK VELOCITY TEST CASES PEER REVIEWS DOCUMENTATION REGRESSION TESTING TEAMS SUGGESTIONS TECHNICAL DEBT REFACTORING QUALITY COORDINATION LEARNING PROCESS DAILY SCRUM STORY POINTS RETROSPECTIVE TESTING AT THE END OF THE SPRINT RISKS CHALLENGES CHANGE REQUEST SPRINT PLANNING UNIT TEST PRE- BACKLOG GROOMING ASSUMPTIONS FUN IDEAS AT WORK VELOCITY TEST CASES PEER REVIEWS DOCUMENTATION REGRESSION TESTING TEAMS SUGGESTIONS TECHNICAL DEBT REFACTORING QUALITY COORDINATION LEARNING PROCESS DAILY SCRUM STORY POINTS RETROSPECTIVE TESTING AT THE END OF THE SPRINT RISKS CHALLENGES CHANGE REQUEST SPRINT PLANNING UNIT TEST PRE- BACKLOG GROOMING
(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
E-ASSUMPTIONS
L-FUN IDEAS AT WORK
G-VELOCITY
E-TEST CASES
A-PEER REVIEWS
G-DOCUMENTATION
L-REGRESSION TESTING
A-TEAMS SUGGESTIONS
I-TECHNICAL DEBT
E-REFACTORING
A-QUALITY
I-COORDINATION
L-LEARNING
G-PROCESS
L-DAILY SCRUM
A-STORY POINTS
E-RETROSPECTIVE
A-TESTING AT THE END OF THE SPRINT
E-RISKS
G-CHALLENGES
I-CHANGE REQUEST
L-SPRINT PLANNING
I-UNIT TEST
G-PRE- BACKLOG GROOMING