FUN IDEAS AT WORK UNIT TEST RETROSPECTIVE VELOCITY PROCESS TESTING AT THE END OF THE SPRINT RISKS TEST CASES SPRINT PLANNING CHALLENGES STORY POINTS QUALITY DOCUMENTATION CHANGE REQUEST TECHNICAL DEBT LEARNING COORDINATION PEER REVIEWS TEAMS SUGGESTIONS REGRESSION TESTING REFACTORING ASSUMPTIONS PRE- BACKLOG GROOMING DAILY SCRUM FUN IDEAS AT WORK UNIT TEST RETROSPECTIVE VELOCITY PROCESS TESTING AT THE END OF THE SPRINT RISKS TEST CASES SPRINT PLANNING CHALLENGES STORY POINTS QUALITY DOCUMENTATION CHANGE REQUEST TECHNICAL DEBT LEARNING COORDINATION PEER REVIEWS TEAMS SUGGESTIONS REGRESSION TESTING REFACTORING ASSUMPTIONS PRE- BACKLOG GROOMING DAILY SCRUM
(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
L-FUN IDEAS AT WORK
I-UNIT TEST
E-RETROSPECTIVE
G-VELOCITY
G-PROCESS
A-TESTING AT THE END OF THE SPRINT
E-RISKS
E-TEST CASES
L-SPRINT PLANNING
G-CHALLENGES
A-STORY POINTS
A-QUALITY
G-DOCUMENTATION
I-CHANGE REQUEST
I-TECHNICAL DEBT
L-LEARNING
I-COORDINATION
A-PEER REVIEWS
A-TEAMS SUGGESTIONS
L-REGRESSION TESTING
E-REFACTORING
E-ASSUMPTIONS
G-PRE- BACKLOG GROOMING
L-DAILY SCRUM