LEARNINGREFACTORINGPEERREVIEWSCHANGEREQUESTPRE-BACKLOGGROOMINGVELOCITYSTORYPOINTSPROCESSRETROSPECTIVETECHNICALDEBTUNITTESTDAILYSCRUMRISKSDOCUMENTATIONTESTINGAT THEEND OFTHESPRINTREGRESSIONTESTINGCOORDINATIONSPRINTPLANNINGCHALLENGESQUALITYFUNIDEAS ATWORKTESTCASESASSUMPTIONSTEAMSSUGGESTIONSLEARNINGREFACTORINGPEERREVIEWSCHANGEREQUESTPRE-BACKLOGGROOMINGVELOCITYSTORYPOINTSPROCESSRETROSPECTIVETECHNICALDEBTUNITTESTDAILYSCRUMRISKSDOCUMENTATIONTESTINGAT THEEND OFTHESPRINTREGRESSIONTESTINGCOORDINATIONSPRINTPLANNINGCHALLENGESQUALITYFUNIDEAS ATWORKTESTCASESASSUMPTIONSTEAMSSUGGESTIONS

AGILE RETROSPECTIVE - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
L
2
E
3
A
4
I
5
G
6
G
7
A
8
G
9
E
10
I
11
I
12
L
13
E
14
G
15
A
16
L
17
I
18
L
19
G
20
A
21
L
22
E
23
E
24
A
  1. L-LEARNING
  2. E-REFACTORING
  3. A-PEER REVIEWS
  4. I-CHANGE REQUEST
  5. G-PRE- BACKLOG GROOMING
  6. G-VELOCITY
  7. A-STORY POINTS
  8. G-PROCESS
  9. E-RETROSPECTIVE
  10. I-TECHNICAL DEBT
  11. I-UNIT TEST
  12. L-DAILY SCRUM
  13. E-RISKS
  14. G-DOCUMENTATION
  15. A-TESTING AT THE END OF THE SPRINT
  16. L-REGRESSION TESTING
  17. I-COORDINATION
  18. L-SPRINT PLANNING
  19. G-CHALLENGES
  20. A-QUALITY
  21. L-FUN IDEAS AT WORK
  22. E-TEST CASES
  23. E-ASSUMPTIONS
  24. A-TEAMS SUGGESTIONS