FUNIDEAS ATWORKUNITTESTRETROSPECTIVEVELOCITYPROCESSTESTINGAT THEEND OFTHESPRINTRISKSTESTCASESSPRINTPLANNINGCHALLENGESSTORYPOINTSQUALITYDOCUMENTATIONCHANGEREQUESTTECHNICALDEBTLEARNINGCOORDINATIONPEERREVIEWSTEAMSSUGGESTIONSREGRESSIONTESTINGREFACTORINGASSUMPTIONSPRE-BACKLOGGROOMINGDAILYSCRUMFUNIDEAS ATWORKUNITTESTRETROSPECTIVEVELOCITYPROCESSTESTINGAT THEEND OFTHESPRINTRISKSTESTCASESSPRINTPLANNINGCHALLENGESSTORYPOINTSQUALITYDOCUMENTATIONCHANGEREQUESTTECHNICALDEBTLEARNINGCOORDINATIONPEERREVIEWSTEAMSSUGGESTIONSREGRESSIONTESTINGREFACTORINGASSUMPTIONSPRE-BACKLOGGROOMINGDAILYSCRUM

AGILE RETROSPECTIVE - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
L
2
I
3
E
4
G
5
G
6
A
7
E
8
E
9
L
10
G
11
A
12
A
13
G
14
I
15
I
16
L
17
I
18
A
19
A
20
L
21
E
22
E
23
G
24
L
  1. L-FUN IDEAS AT WORK
  2. I-UNIT TEST
  3. E-RETROSPECTIVE
  4. G-VELOCITY
  5. G-PROCESS
  6. A-TESTING AT THE END OF THE SPRINT
  7. E-RISKS
  8. E-TEST CASES
  9. L-SPRINT PLANNING
  10. G-CHALLENGES
  11. A-STORY POINTS
  12. A-QUALITY
  13. G-DOCUMENTATION
  14. I-CHANGE REQUEST
  15. I-TECHNICAL DEBT
  16. L-LEARNING
  17. I-COORDINATION
  18. A-PEER REVIEWS
  19. A-TEAMS SUGGESTIONS
  20. L-REGRESSION TESTING
  21. E-REFACTORING
  22. E-ASSUMPTIONS
  23. G-PRE- BACKLOG GROOMING
  24. L-DAILY SCRUM