TESTING AT THE END OF THE SPRINT REGRESSION TESTING ASSUMPTIONS TECHNICAL DEBT PROCESS LEARNING COORDINATION FUN IDEAS AT WORK PRE- BACKLOG GROOMING TEAMS SUGGESTIONS CHANGE REQUEST VELOCITY UNIT TEST DAILY SCRUM DOCUMENTATION SPRINT PLANNING QUALITY RISKS RETROSPECTIVE TEST CASES CHALLENGES STORY POINTS PEER REVIEWS REFACTORING TESTING AT THE END OF THE SPRINT REGRESSION TESTING ASSUMPTIONS TECHNICAL DEBT PROCESS LEARNING COORDINATION FUN IDEAS AT WORK PRE- BACKLOG GROOMING TEAMS SUGGESTIONS CHANGE REQUEST VELOCITY UNIT TEST DAILY SCRUM DOCUMENTATION SPRINT PLANNING QUALITY RISKS RETROSPECTIVE TEST CASES CHALLENGES STORY POINTS PEER REVIEWS REFACTORING
(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
A-TESTING AT THE END OF THE SPRINT
L-REGRESSION TESTING
E-ASSUMPTIONS
I-TECHNICAL DEBT
G-PROCESS
L-LEARNING
I-COORDINATION
L-FUN IDEAS AT WORK
G-PRE- BACKLOG GROOMING
A-TEAMS SUGGESTIONS
I-CHANGE REQUEST
G-VELOCITY
I-UNIT TEST
L-DAILY SCRUM
G-DOCUMENTATION
L-SPRINT PLANNING
A-QUALITY
E-RISKS
E-RETROSPECTIVE
E-TEST CASES
G-CHALLENGES
A-STORY POINTS
A-PEER REVIEWS
E-REFACTORING