REFACTORING TESTING AT THE END OF THE SPRINT COORDINATION UNIT TEST TECHNICAL DEBT CHANGE REQUEST TEAMS SUGGESTIONS ASSUMPTIONS RISKS REGRESSION TESTING PEER REVIEWS LEARNING FUN IDEAS AT WORK STORY POINTS PRE- BACKLOG GROOMING PROCESS DAILY SCRUM CHALLENGES DOCUMENTATION TEST CASES SPRINT PLANNING QUALITY VELOCITY RETROSPECTIVE REFACTORING TESTING AT THE END OF THE SPRINT COORDINATION UNIT TEST TECHNICAL DEBT CHANGE REQUEST TEAMS SUGGESTIONS ASSUMPTIONS RISKS REGRESSION TESTING PEER REVIEWS LEARNING FUN IDEAS AT WORK STORY POINTS PRE- BACKLOG GROOMING PROCESS DAILY SCRUM CHALLENGES DOCUMENTATION TEST CASES SPRINT PLANNING QUALITY VELOCITY RETROSPECTIVE
(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
E-REFACTORING
A-TESTING AT THE END OF THE SPRINT
I-COORDINATION
I-UNIT TEST
I-TECHNICAL DEBT
I-CHANGE REQUEST
A-TEAMS SUGGESTIONS
E-ASSUMPTIONS
E-RISKS
L-REGRESSION TESTING
A-PEER REVIEWS
L-LEARNING
L-FUN IDEAS AT WORK
A-STORY POINTS
G-PRE- BACKLOG GROOMING
G-PROCESS
L-DAILY SCRUM
G-CHALLENGES
G-DOCUMENTATION
E-TEST CASES
L-SPRINT PLANNING
A-QUALITY
G-VELOCITY
E-RETROSPECTIVE