ASSUMPTIONSFUNIDEAS ATWORKVELOCITYTESTCASESPEERREVIEWSDOCUMENTATIONREGRESSIONTESTINGTEAMSSUGGESTIONSTECHNICALDEBTREFACTORINGQUALITYCOORDINATIONLEARNINGPROCESSDAILYSCRUMSTORYPOINTSRETROSPECTIVETESTINGAT THEEND OFTHESPRINTRISKSCHALLENGESCHANGEREQUESTSPRINTPLANNINGUNITTESTPRE-BACKLOGGROOMINGASSUMPTIONSFUNIDEAS ATWORKVELOCITYTESTCASESPEERREVIEWSDOCUMENTATIONREGRESSIONTESTINGTEAMSSUGGESTIONSTECHNICALDEBTREFACTORINGQUALITYCOORDINATIONLEARNINGPROCESSDAILYSCRUMSTORYPOINTSRETROSPECTIVETESTINGAT THEEND OFTHESPRINTRISKSCHALLENGESCHANGEREQUESTSPRINTPLANNINGUNITTESTPRE-BACKLOGGROOMING

AGILE RETROSPECTIVE - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
E
2
L
3
G
4
E
5
A
6
G
7
L
8
A
9
I
10
E
11
A
12
I
13
L
14
G
15
L
16
A
17
E
18
A
19
E
20
G
21
I
22
L
23
I
24
G
  1. E-ASSUMPTIONS
  2. L-FUN IDEAS AT WORK
  3. G-VELOCITY
  4. E-TEST CASES
  5. A-PEER REVIEWS
  6. G-DOCUMENTATION
  7. L-REGRESSION TESTING
  8. A-TEAMS SUGGESTIONS
  9. I-TECHNICAL DEBT
  10. E-REFACTORING
  11. A-QUALITY
  12. I-COORDINATION
  13. L-LEARNING
  14. G-PROCESS
  15. L-DAILY SCRUM
  16. A-STORY POINTS
  17. E-RETROSPECTIVE
  18. A-TESTING AT THE END OF THE SPRINT
  19. E-RISKS
  20. G-CHALLENGES
  21. I-CHANGE REQUEST
  22. L-SPRINT PLANNING
  23. I-UNIT TEST
  24. G-PRE- BACKLOG GROOMING