PEER REVIEWS VELOCITY TESTING AT THE END OF THE SPRINT DAILY SCRUM PRE- BACKLOG GROOMING RISKS CHANGE REQUEST STORY POINTS TEST CASES RETROSPECTIVE LEARNING COORDINATION REGRESSION TESTING TEAMS SUGGESTIONS REFACTORING DOCUMENTATION FUN IDEAS AT WORK CHALLENGES QUALITY PROCESS UNIT TEST TECHNICAL DEBT SPRINT PLANNING ASSUMPTIONS PEER REVIEWS VELOCITY TESTING AT THE END OF THE SPRINT DAILY SCRUM PRE- BACKLOG GROOMING RISKS CHANGE REQUEST STORY POINTS TEST CASES RETROSPECTIVE LEARNING COORDINATION REGRESSION TESTING TEAMS SUGGESTIONS REFACTORING DOCUMENTATION FUN IDEAS AT WORK CHALLENGES QUALITY PROCESS UNIT TEST TECHNICAL DEBT SPRINT PLANNING ASSUMPTIONS
(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
A-PEER REVIEWS
G-VELOCITY
A-TESTING AT THE END OF THE SPRINT
L-DAILY SCRUM
G-PRE- BACKLOG GROOMING
E-RISKS
I-CHANGE REQUEST
A-STORY POINTS
E-TEST CASES
E-RETROSPECTIVE
L-LEARNING
I-COORDINATION
L-REGRESSION TESTING
A-TEAMS SUGGESTIONS
E-REFACTORING
G-DOCUMENTATION
L-FUN IDEAS AT WORK
G-CHALLENGES
A-QUALITY
G-PROCESS
I-UNIT TEST
I-TECHNICAL DEBT
L-SPRINT PLANNING
E-ASSUMPTIONS