CHANGEREQUESTTESTCASESSPRINTPLANNINGPEERREVIEWSCHALLENGESDOCUMENTATIONCOORDINATIONTEAMSSUGGESTIONSSTORYPOINTSRISKSREGRESSIONTESTINGLEARNINGRETROSPECTIVEPRE-BACKLOGGROOMINGFUNIDEAS ATWORKDAILYSCRUMUNITTESTREFACTORINGPROCESSTECHNICALDEBTQUALITYASSUMPTIONSTESTINGAT THEEND OFTHESPRINTVELOCITYCHANGEREQUESTTESTCASESSPRINTPLANNINGPEERREVIEWSCHALLENGESDOCUMENTATIONCOORDINATIONTEAMSSUGGESTIONSSTORYPOINTSRISKSREGRESSIONTESTINGLEARNINGRETROSPECTIVEPRE-BACKLOGGROOMINGFUNIDEAS ATWORKDAILYSCRUMUNITTESTREFACTORINGPROCESSTECHNICALDEBTQUALITYASSUMPTIONSTESTINGAT THEEND OFTHESPRINTVELOCITY

AGILE RETROSPECTIVE - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
I
2
E
3
L
4
A
5
G
6
G
7
I
8
A
9
A
10
E
11
L
12
L
13
E
14
G
15
L
16
L
17
I
18
E
19
G
20
I
21
A
22
E
23
A
24
G
  1. I-CHANGE REQUEST
  2. E-TEST CASES
  3. L-SPRINT PLANNING
  4. A-PEER REVIEWS
  5. G-CHALLENGES
  6. G-DOCUMENTATION
  7. I-COORDINATION
  8. A-TEAMS SUGGESTIONS
  9. A-STORY POINTS
  10. E-RISKS
  11. L-REGRESSION TESTING
  12. L-LEARNING
  13. E-RETROSPECTIVE
  14. G-PRE- BACKLOG GROOMING
  15. L-FUN IDEAS AT WORK
  16. L-DAILY SCRUM
  17. I-UNIT TEST
  18. E-REFACTORING
  19. G-PROCESS
  20. I-TECHNICAL DEBT
  21. A-QUALITY
  22. E-ASSUMPTIONS
  23. A-TESTING AT THE END OF THE SPRINT
  24. G-VELOCITY