RETROSPECTIVETECHNICALDEBTCHANGEREQUESTPROCESSQUALITYPEERREVIEWSLEARNINGTEAMSSUGGESTIONSASSUMPTIONSUNITTESTFUNIDEAS ATWORKDAILYSCRUMDOCUMENTATIONTESTCASESCHALLENGESREFACTORINGSTORYPOINTSSPRINTPLANNINGVELOCITYPRE-BACKLOGGROOMINGREGRESSIONTESTINGTESTINGAT THEEND OFTHESPRINTCOORDINATIONRISKSRETROSPECTIVETECHNICALDEBTCHANGEREQUESTPROCESSQUALITYPEERREVIEWSLEARNINGTEAMSSUGGESTIONSASSUMPTIONSUNITTESTFUNIDEAS ATWORKDAILYSCRUMDOCUMENTATIONTESTCASESCHALLENGESREFACTORINGSTORYPOINTSSPRINTPLANNINGVELOCITYPRE-BACKLOGGROOMINGREGRESSIONTESTINGTESTINGAT THEEND OFTHESPRINTCOORDINATIONRISKS

AGILE RETROSPECTIVE - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
E
2
I
3
I
4
G
5
A
6
A
7
L
8
A
9
E
10
I
11
L
12
L
13
G
14
E
15
G
16
E
17
A
18
L
19
G
20
G
21
L
22
A
23
I
24
E
  1. E-RETROSPECTIVE
  2. I-TECHNICAL DEBT
  3. I-CHANGE REQUEST
  4. G-PROCESS
  5. A-QUALITY
  6. A-PEER REVIEWS
  7. L-LEARNING
  8. A-TEAMS SUGGESTIONS
  9. E-ASSUMPTIONS
  10. I-UNIT TEST
  11. L-FUN IDEAS AT WORK
  12. L-DAILY SCRUM
  13. G-DOCUMENTATION
  14. E-TEST CASES
  15. G-CHALLENGES
  16. E-REFACTORING
  17. A-STORY POINTS
  18. L-SPRINT PLANNING
  19. G-VELOCITY
  20. G-PRE- BACKLOG GROOMING
  21. L-REGRESSION TESTING
  22. A-TESTING AT THE END OF THE SPRINT
  23. I-COORDINATION
  24. E-RISKS