COORDINATION DAILY SCRUM FUN IDEAS AT WORK REGRESSION TESTING VELOCITY RISKS STORY POINTS TECHNICAL DEBT TEAMS SUGGESTIONS TEST CASES UNIT TEST CHANGE REQUEST SPRINT PLANNING CHALLENGES LEARNING ASSUMPTIONS PROCESS DOCUMENTATION REFACTORING PRE- BACKLOG GROOMING PEER REVIEWS TESTING AT THE END OF THE SPRINT RETROSPECTIVE QUALITY COORDINATION DAILY SCRUM FUN IDEAS AT WORK REGRESSION TESTING VELOCITY RISKS STORY POINTS TECHNICAL DEBT TEAMS SUGGESTIONS TEST CASES UNIT TEST CHANGE REQUEST SPRINT PLANNING CHALLENGES LEARNING ASSUMPTIONS PROCESS DOCUMENTATION REFACTORING PRE- BACKLOG GROOMING PEER REVIEWS TESTING AT THE END OF THE SPRINT RETROSPECTIVE QUALITY
(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
I-COORDINATION
L-DAILY SCRUM
L-FUN IDEAS AT WORK
L-REGRESSION TESTING
G-VELOCITY
E-RISKS
A-STORY POINTS
I-TECHNICAL DEBT
A-TEAMS SUGGESTIONS
E-TEST CASES
I-UNIT TEST
I-CHANGE REQUEST
L-SPRINT PLANNING
G-CHALLENGES
L-LEARNING
E-ASSUMPTIONS
G-PROCESS
G-DOCUMENTATION
E-REFACTORING
G-PRE- BACKLOG GROOMING
A-PEER REVIEWS
A-TESTING AT THE END OF THE SPRINT
E-RETROSPECTIVE
A-QUALITY