TESTINGAT THEEND OFTHESPRINTREGRESSIONTESTINGASSUMPTIONSTECHNICALDEBTPROCESSLEARNINGCOORDINATIONFUNIDEAS ATWORKPRE-BACKLOGGROOMINGTEAMSSUGGESTIONSCHANGEREQUESTVELOCITYUNITTESTDAILYSCRUMDOCUMENTATIONSPRINTPLANNINGQUALITYRISKSRETROSPECTIVETESTCASESCHALLENGESSTORYPOINTSPEERREVIEWSREFACTORINGTESTINGAT THEEND OFTHESPRINTREGRESSIONTESTINGASSUMPTIONSTECHNICALDEBTPROCESSLEARNINGCOORDINATIONFUNIDEAS ATWORKPRE-BACKLOGGROOMINGTEAMSSUGGESTIONSCHANGEREQUESTVELOCITYUNITTESTDAILYSCRUMDOCUMENTATIONSPRINTPLANNINGQUALITYRISKSRETROSPECTIVETESTCASESCHALLENGESSTORYPOINTSPEERREVIEWSREFACTORING

AGILE RETROSPECTIVE - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
A
2
L
3
E
4
I
5
G
6
L
7
I
8
L
9
G
10
A
11
I
12
G
13
I
14
L
15
G
16
L
17
A
18
E
19
E
20
E
21
G
22
A
23
A
24
E
  1. A-TESTING AT THE END OF THE SPRINT
  2. L-REGRESSION TESTING
  3. E-ASSUMPTIONS
  4. I-TECHNICAL DEBT
  5. G-PROCESS
  6. L-LEARNING
  7. I-COORDINATION
  8. L-FUN IDEAS AT WORK
  9. G-PRE- BACKLOG GROOMING
  10. A-TEAMS SUGGESTIONS
  11. I-CHANGE REQUEST
  12. G-VELOCITY
  13. I-UNIT TEST
  14. L-DAILY SCRUM
  15. G-DOCUMENTATION
  16. L-SPRINT PLANNING
  17. A-QUALITY
  18. E-RISKS
  19. E-RETROSPECTIVE
  20. E-TEST CASES
  21. G-CHALLENGES
  22. A-STORY POINTS
  23. A-PEER REVIEWS
  24. E-REFACTORING