PEERREVIEWSVELOCITYTESTINGAT THEEND OFTHESPRINTDAILYSCRUMPRE-BACKLOGGROOMINGRISKSCHANGEREQUESTSTORYPOINTSTESTCASESRETROSPECTIVELEARNINGCOORDINATIONREGRESSIONTESTINGTEAMSSUGGESTIONSREFACTORINGDOCUMENTATIONFUNIDEAS ATWORKCHALLENGESQUALITYPROCESSUNITTESTTECHNICALDEBTSPRINTPLANNINGASSUMPTIONSPEERREVIEWSVELOCITYTESTINGAT THEEND OFTHESPRINTDAILYSCRUMPRE-BACKLOGGROOMINGRISKSCHANGEREQUESTSTORYPOINTSTESTCASESRETROSPECTIVELEARNINGCOORDINATIONREGRESSIONTESTINGTEAMSSUGGESTIONSREFACTORINGDOCUMENTATIONFUNIDEAS ATWORKCHALLENGESQUALITYPROCESSUNITTESTTECHNICALDEBTSPRINTPLANNINGASSUMPTIONS

AGILE RETROSPECTIVE - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
A
2
G
3
A
4
L
5
G
6
E
7
I
8
A
9
E
10
E
11
L
12
I
13
L
14
A
15
E
16
G
17
L
18
G
19
A
20
G
21
I
22
I
23
L
24
E
  1. A-PEER REVIEWS
  2. G-VELOCITY
  3. A-TESTING AT THE END OF THE SPRINT
  4. L-DAILY SCRUM
  5. G-PRE- BACKLOG GROOMING
  6. E-RISKS
  7. I-CHANGE REQUEST
  8. A-STORY POINTS
  9. E-TEST CASES
  10. E-RETROSPECTIVE
  11. L-LEARNING
  12. I-COORDINATION
  13. L-REGRESSION TESTING
  14. A-TEAMS SUGGESTIONS
  15. E-REFACTORING
  16. G-DOCUMENTATION
  17. L-FUN IDEAS AT WORK
  18. G-CHALLENGES
  19. A-QUALITY
  20. G-PROCESS
  21. I-UNIT TEST
  22. I-TECHNICAL DEBT
  23. L-SPRINT PLANNING
  24. E-ASSUMPTIONS