CHALLENGES VELOCITY PRE- BACKLOG GROOMING REFACTORING REGRESSION TESTING FUN IDEAS AT WORK DAILY SCRUM QUALITY TESTING AT THE END OF THE SPRINT COORDINATION LEARNING UNIT TEST TECHNICAL DEBT CHANGE REQUEST ASSUMPTIONS TEST CASES SPRINT PLANNING PROCESS RETROSPECTIVE RISKS DOCUMENTATION STORY POINTS PEER REVIEWS TEAMS SUGGESTIONS CHALLENGES VELOCITY PRE- BACKLOG GROOMING REFACTORING REGRESSION TESTING FUN IDEAS AT WORK DAILY SCRUM QUALITY TESTING AT THE END OF THE SPRINT COORDINATION LEARNING UNIT TEST TECHNICAL DEBT CHANGE REQUEST ASSUMPTIONS TEST CASES SPRINT PLANNING PROCESS RETROSPECTIVE RISKS DOCUMENTATION STORY POINTS PEER REVIEWS TEAMS SUGGESTIONS
(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
G-CHALLENGES
G-VELOCITY
G-PRE- BACKLOG GROOMING
E-REFACTORING
L-REGRESSION TESTING
L-FUN IDEAS AT WORK
L-DAILY SCRUM
A-QUALITY
A-TESTING AT THE END OF THE SPRINT
I-COORDINATION
L-LEARNING
I-UNIT TEST
I-TECHNICAL DEBT
I-CHANGE REQUEST
E-ASSUMPTIONS
E-TEST CASES
L-SPRINT PLANNING
G-PROCESS
E-RETROSPECTIVE
E-RISKS
G-DOCUMENTATION
A-STORY POINTS
A-PEER REVIEWS
A-TEAMS SUGGESTIONS