CHANGE REQUEST VELOCITY COORDINATION DOCUMENTATION TECHNICAL DEBT PROCESS REGRESSION TESTING UNIT TEST STORY POINTS PEER REVIEWS TEST CASES TESTING AT THE END OF THE SPRINT FUN IDEAS AT WORK RISKS TEAMS SUGGESTIONS ASSUMPTIONS QUALITY DAILY SCRUM SPRINT PLANNING RETROSPECTIVE CHALLENGES PRE- BACKLOG GROOMING LEARNING REFACTORING CHANGE REQUEST VELOCITY COORDINATION DOCUMENTATION TECHNICAL DEBT PROCESS REGRESSION TESTING UNIT TEST STORY POINTS PEER REVIEWS TEST CASES TESTING AT THE END OF THE SPRINT FUN IDEAS AT WORK RISKS TEAMS SUGGESTIONS ASSUMPTIONS QUALITY DAILY SCRUM SPRINT PLANNING RETROSPECTIVE CHALLENGES PRE- BACKLOG GROOMING LEARNING REFACTORING
(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
I-CHANGE REQUEST
G-VELOCITY
I-COORDINATION
G-DOCUMENTATION
I-TECHNICAL DEBT
G-PROCESS
L-REGRESSION TESTING
I-UNIT TEST
A-STORY POINTS
A-PEER REVIEWS
E-TEST CASES
A-TESTING AT THE END OF THE SPRINT
L-FUN IDEAS AT WORK
E-RISKS
A-TEAMS SUGGESTIONS
E-ASSUMPTIONS
A-QUALITY
L-DAILY SCRUM
L-SPRINT PLANNING
E-RETROSPECTIVE
G-CHALLENGES
G-PRE- BACKLOG GROOMING
L-LEARNING
E-REFACTORING