CHANGEREQUESTVELOCITYCOORDINATIONDOCUMENTATIONTECHNICALDEBTPROCESSREGRESSIONTESTINGUNITTESTSTORYPOINTSPEERREVIEWSTESTCASESTESTINGAT THEEND OFTHESPRINTFUNIDEAS ATWORKRISKSTEAMSSUGGESTIONSASSUMPTIONSQUALITYDAILYSCRUMSPRINTPLANNINGRETROSPECTIVECHALLENGESPRE-BACKLOGGROOMINGLEARNINGREFACTORINGCHANGEREQUESTVELOCITYCOORDINATIONDOCUMENTATIONTECHNICALDEBTPROCESSREGRESSIONTESTINGUNITTESTSTORYPOINTSPEERREVIEWSTESTCASESTESTINGAT THEEND OFTHESPRINTFUNIDEAS ATWORKRISKSTEAMSSUGGESTIONSASSUMPTIONSQUALITYDAILYSCRUMSPRINTPLANNINGRETROSPECTIVECHALLENGESPRE-BACKLOGGROOMINGLEARNINGREFACTORING

AGILE RETROSPECTIVE - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
I
2
G
3
I
4
G
5
I
6
G
7
L
8
I
9
A
10
A
11
E
12
A
13
L
14
E
15
A
16
E
17
A
18
L
19
L
20
E
21
G
22
G
23
L
24
E
  1. I-CHANGE REQUEST
  2. G-VELOCITY
  3. I-COORDINATION
  4. G-DOCUMENTATION
  5. I-TECHNICAL DEBT
  6. G-PROCESS
  7. L-REGRESSION TESTING
  8. I-UNIT TEST
  9. A-STORY POINTS
  10. A-PEER REVIEWS
  11. E-TEST CASES
  12. A-TESTING AT THE END OF THE SPRINT
  13. L-FUN IDEAS AT WORK
  14. E-RISKS
  15. A-TEAMS SUGGESTIONS
  16. E-ASSUMPTIONS
  17. A-QUALITY
  18. L-DAILY SCRUM
  19. L-SPRINT PLANNING
  20. E-RETROSPECTIVE
  21. G-CHALLENGES
  22. G-PRE- BACKLOG GROOMING
  23. L-LEARNING
  24. E-REFACTORING