COORDINATIONDAILYSCRUMFUNIDEAS ATWORKREGRESSIONTESTINGVELOCITYRISKSSTORYPOINTSTECHNICALDEBTTEAMSSUGGESTIONSTESTCASESUNITTESTCHANGEREQUESTSPRINTPLANNINGCHALLENGESLEARNINGASSUMPTIONSPROCESSDOCUMENTATIONREFACTORINGPRE-BACKLOGGROOMINGPEERREVIEWSTESTINGAT THEEND OFTHESPRINTRETROSPECTIVEQUALITYCOORDINATIONDAILYSCRUMFUNIDEAS ATWORKREGRESSIONTESTINGVELOCITYRISKSSTORYPOINTSTECHNICALDEBTTEAMSSUGGESTIONSTESTCASESUNITTESTCHANGEREQUESTSPRINTPLANNINGCHALLENGESLEARNINGASSUMPTIONSPROCESSDOCUMENTATIONREFACTORINGPRE-BACKLOGGROOMINGPEERREVIEWSTESTINGAT THEEND OFTHESPRINTRETROSPECTIVEQUALITY

AGILE RETROSPECTIVE - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
I
2
L
3
L
4
L
5
G
6
E
7
A
8
I
9
A
10
E
11
I
12
I
13
L
14
G
15
L
16
E
17
G
18
G
19
E
20
G
21
A
22
A
23
E
24
A
  1. I-COORDINATION
  2. L-DAILY SCRUM
  3. L-FUN IDEAS AT WORK
  4. L-REGRESSION TESTING
  5. G-VELOCITY
  6. E-RISKS
  7. A-STORY POINTS
  8. I-TECHNICAL DEBT
  9. A-TEAMS SUGGESTIONS
  10. E-TEST CASES
  11. I-UNIT TEST
  12. I-CHANGE REQUEST
  13. L-SPRINT PLANNING
  14. G-CHALLENGES
  15. L-LEARNING
  16. E-ASSUMPTIONS
  17. G-PROCESS
  18. G-DOCUMENTATION
  19. E-REFACTORING
  20. G-PRE- BACKLOG GROOMING
  21. A-PEER REVIEWS
  22. A-TESTING AT THE END OF THE SPRINT
  23. E-RETROSPECTIVE
  24. A-QUALITY