LEARNING REFACTORING PEER REVIEWS CHANGE REQUEST PRE- BACKLOG GROOMING VELOCITY STORY POINTS PROCESS RETROSPECTIVE TECHNICAL DEBT UNIT TEST DAILY SCRUM RISKS DOCUMENTATION TESTING AT THE END OF THE SPRINT REGRESSION TESTING COORDINATION SPRINT PLANNING CHALLENGES QUALITY FUN IDEAS AT WORK TEST CASES ASSUMPTIONS TEAMS SUGGESTIONS LEARNING REFACTORING PEER REVIEWS CHANGE REQUEST PRE- BACKLOG GROOMING VELOCITY STORY POINTS PROCESS RETROSPECTIVE TECHNICAL DEBT UNIT TEST DAILY SCRUM RISKS DOCUMENTATION TESTING AT THE END OF THE SPRINT REGRESSION TESTING COORDINATION SPRINT PLANNING CHALLENGES QUALITY FUN IDEAS AT WORK TEST CASES ASSUMPTIONS TEAMS SUGGESTIONS
(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
L-LEARNING
E-REFACTORING
A-PEER REVIEWS
I-CHANGE REQUEST
G-PRE- BACKLOG GROOMING
G-VELOCITY
A-STORY POINTS
G-PROCESS
E-RETROSPECTIVE
I-TECHNICAL DEBT
I-UNIT TEST
L-DAILY SCRUM
E-RISKS
G-DOCUMENTATION
A-TESTING AT THE END OF THE SPRINT
L-REGRESSION TESTING
I-COORDINATION
L-SPRINT PLANNING
G-CHALLENGES
A-QUALITY
L-FUN IDEAS AT WORK
E-TEST CASES
E-ASSUMPTIONS
A-TEAMS SUGGESTIONS