LEARNINGCHALLENGESUNITTESTRISKSTECHNICALDEBTQUALITYTESTINGAT THEEND OFTHESPRINTDOCUMENTATIONVELOCITYFUNIDEAS ATWORKCOORDINATIONREFACTORINGTEAMSSUGGESTIONSSTORYPOINTSPROCESSPEERREVIEWSCHANGEREQUESTTESTCASESSPRINTPLANNINGASSUMPTIONSRETROSPECTIVEREGRESSIONTESTINGPRE-BACKLOGGROOMINGDAILYSCRUMLEARNINGCHALLENGESUNITTESTRISKSTECHNICALDEBTQUALITYTESTINGAT THEEND OFTHESPRINTDOCUMENTATIONVELOCITYFUNIDEAS ATWORKCOORDINATIONREFACTORINGTEAMSSUGGESTIONSSTORYPOINTSPROCESSPEERREVIEWSCHANGEREQUESTTESTCASESSPRINTPLANNINGASSUMPTIONSRETROSPECTIVEREGRESSIONTESTINGPRE-BACKLOGGROOMINGDAILYSCRUM

AGILE RETROSPECTIVE - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
L
2
G
3
I
4
E
5
I
6
A
7
A
8
G
9
G
10
L
11
I
12
E
13
A
14
A
15
G
16
A
17
I
18
E
19
L
20
E
21
E
22
L
23
G
24
L
  1. L-LEARNING
  2. G-CHALLENGES
  3. I-UNIT TEST
  4. E-RISKS
  5. I-TECHNICAL DEBT
  6. A-QUALITY
  7. A-TESTING AT THE END OF THE SPRINT
  8. G-DOCUMENTATION
  9. G-VELOCITY
  10. L-FUN IDEAS AT WORK
  11. I-COORDINATION
  12. E-REFACTORING
  13. A-TEAMS SUGGESTIONS
  14. A-STORY POINTS
  15. G-PROCESS
  16. A-PEER REVIEWS
  17. I-CHANGE REQUEST
  18. E-TEST CASES
  19. L-SPRINT PLANNING
  20. E-ASSUMPTIONS
  21. E-RETROSPECTIVE
  22. L-REGRESSION TESTING
  23. G-PRE- BACKLOG GROOMING
  24. L-DAILY SCRUM