REFACTORING TECHNICAL DEBT TEST CASES FUN IDEAS AT WORK CHANGE REQUEST LEARNING TESTING AT THE END OF THE SPRINT VELOCITY RETROSPECTIVE REGRESSION TESTING ASSUMPTIONS COORDINATION QUALITY STORY POINTS CHALLENGES PRE- BACKLOG GROOMING DAILY SCRUM PEER REVIEWS TEAMS SUGGESTIONS RISKS DOCUMENTATION SPRINT PLANNING UNIT TEST PROCESS REFACTORING TECHNICAL DEBT TEST CASES FUN IDEAS AT WORK CHANGE REQUEST LEARNING TESTING AT THE END OF THE SPRINT VELOCITY RETROSPECTIVE REGRESSION TESTING ASSUMPTIONS COORDINATION QUALITY STORY POINTS CHALLENGES PRE- BACKLOG GROOMING DAILY SCRUM PEER REVIEWS TEAMS SUGGESTIONS RISKS DOCUMENTATION SPRINT PLANNING UNIT TEST PROCESS
(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
E-REFACTORING
I-TECHNICAL DEBT
E-TEST CASES
L-FUN IDEAS AT WORK
I-CHANGE REQUEST
L-LEARNING
A-TESTING AT THE END OF THE SPRINT
G-VELOCITY
E-RETROSPECTIVE
L-REGRESSION TESTING
E-ASSUMPTIONS
I-COORDINATION
A-QUALITY
A-STORY POINTS
G-CHALLENGES
G-PRE- BACKLOG GROOMING
L-DAILY SCRUM
A-PEER REVIEWS
A-TEAMS SUGGESTIONS
E-RISKS
G-DOCUMENTATION
L-SPRINT PLANNING
I-UNIT TEST
G-PROCESS