deductivethinkingrehearseandreviewclearfocusTeachingstrategiesdirectinstructionRobertMarzanocooperativelearningJohnHattiemultipleexposuresself-efficacysurfacelearningexplicitinstructionI do,we do,you doproblem-solvingprovideexamplestimelyfeedbacksmallgroupsEngagewithcontentmindmapsgraphicorganizersconceptmapswhole-classinstructionpriorknowledgedeeplearningtime topracticedeductivethinkingrehearseandreviewclearfocusTeachingstrategiesdirectinstructionRobertMarzanocooperativelearningJohnHattiemultipleexposuresself-efficacysurfacelearningexplicitinstructionI do,we do,you doproblem-solvingprovideexamplestimelyfeedbacksmallgroupsEngagewithcontentmindmapsgraphicorganizersconceptmapswhole-classinstructionpriorknowledgedeeplearningtime topractice

MARZANO AND HATTIE BINGO - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
N
2
B
3
I
4
N
5
G
6
I
7
B
8
B
9
G
10
G
11
G
12
N
13
N
14
G
15
B
16
N
17
N
18
G
19
I
20
I
21
B
22
I
23
B
24
B
25
I
  1. N-deductive thinking
  2. B-rehearse and review
  3. I-clear focus
  4. N-Teaching strategies
  5. G-direct instruction
  6. I-Robert Marzano
  7. B-cooperative learning
  8. B-John Hattie
  9. G-multiple exposures
  10. G-self-efficacy
  11. G-surface learning
  12. N-explicit instruction
  13. N-I do, we do, you do
  14. G-problem-solving
  15. B-provide examples
  16. N-timely feedback
  17. N-small groups
  18. G-Engage with content
  19. I-mind maps
  20. I-graphic organizers
  21. B-concept maps
  22. I-whole-class instruction
  23. B-prior knowledge
  24. B-deep learning
  25. I-time to practice