Qualitative Research Landing Page Iterative Design Visual Design First Friday Interaction Design Content Strategy End Users Quantitative Research Hi-Fi Prototype Human Factors Journey Map Interviews Grid Artificial Intelligence Personas Sketch Accessibility Sticky Notes Affinity Clustering Low-Fi Prototype Nav Bar Figma Wireframes HoloLens Storytelling "Goodies Alert!!!!" Virtual Realtiy Adobe XD Responsive Web Nerf Guns Color Contrast Experience Design Human- centered design Agile Sketching Information Architecture Oltiva Usability Qualitative Research Landing Page Iterative Design Visual Design First Friday Interaction Design Content Strategy End Users Quantitative Research Hi-Fi Prototype Human Factors Journey Map Interviews Grid Artificial Intelligence Personas Sketch Accessibility Sticky Notes Affinity Clustering Low-Fi Prototype Nav Bar Figma Wireframes HoloLens Storytelling "Goodies Alert!!!!" Virtual Realtiy Adobe XD Responsive Web Nerf Guns Color Contrast Experience Design Human- centered design Agile Sketching Information Architecture Oltiva Usability
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Qualitative Research
Landing Page
Iterative Design
Visual Design
First Friday
Interaction Design
Content Strategy
End Users
Quantitative Research
Hi-Fi Prototype
Human Factors
Journey Map
Interviews
Grid
Artificial Intelligence
Personas
Sketch
Accessibility
Sticky Notes
Affinity Clustering
Low-Fi Prototype
Nav Bar
Figma
Wireframes
HoloLens
Storytelling
"Goodies Alert!!!!"
Virtual Realtiy
Adobe XD
Responsive Web
Nerf Guns
Color Contrast
Experience Design
Human-centered design
Agile
Sketching
Information Architecture
Oltiva
Usability