"Goodies Alert!!!!" Content Strategy Sticky Notes Quantitative Research Landing Page End Users Interaction Design Sketching Experience Design Affinity Clustering Personas Grid Low-Fi Prototype Hi-Fi Prototype Human- centered design Artificial Intelligence Wireframes Visual Design Adobe XD Qualitative Research Interviews First Friday Journey Map Sketch Virtual Realtiy HoloLens Usability Nav Bar Accessibility Human Factors Storytelling Nerf Guns Agile Color Contrast Responsive Web Iterative Design Figma Information Architecture Oltiva "Goodies Alert!!!!" Content Strategy Sticky Notes Quantitative Research Landing Page End Users Interaction Design Sketching Experience Design Affinity Clustering Personas Grid Low-Fi Prototype Hi-Fi Prototype Human- centered design Artificial Intelligence Wireframes Visual Design Adobe XD Qualitative Research Interviews First Friday Journey Map Sketch Virtual Realtiy HoloLens Usability Nav Bar Accessibility Human Factors Storytelling Nerf Guns Agile Color Contrast Responsive Web Iterative Design Figma Information Architecture Oltiva
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
"Goodies Alert!!!!"
Content Strategy
Sticky Notes
Quantitative Research
Landing Page
End Users
Interaction Design
Sketching
Experience Design
Affinity Clustering
Personas
Grid
Low-Fi Prototype
Hi-Fi Prototype
Human-centered design
Artificial Intelligence
Wireframes
Visual Design
Adobe XD
Qualitative Research
Interviews
First Friday
Journey Map
Sketch
Virtual Realtiy
HoloLens
Usability
Nav Bar
Accessibility
Human Factors
Storytelling
Nerf Guns
Agile
Color Contrast
Responsive Web
Iterative Design
Figma
Information Architecture
Oltiva