InformationArchitectureHuman-centereddesignInterviewsAdobeXDJourneyMap"GoodiesAlert!!!!"StorytellingInteractionDesignLandingPageAccessibilityResponsiveWebFigmaColorContrastUsabilityNerfGunsNavBarStickyNotesSketchingAgileOltivaPersonasVirtualRealtiySketchGridContentStrategyLow-FiPrototypeWireframesExperienceDesignFirstFridayVisualDesignHi-FiPrototypeEndUsersArtificialIntelligenceQuantitativeResearchHoloLensQualitativeResearchIterativeDesignHumanFactorsAffinityClusteringInformationArchitectureHuman-centereddesignInterviewsAdobeXDJourneyMap"GoodiesAlert!!!!"StorytellingInteractionDesignLandingPageAccessibilityResponsiveWebFigmaColorContrastUsabilityNerfGunsNavBarStickyNotesSketchingAgileOltivaPersonasVirtualRealtiySketchGridContentStrategyLow-FiPrototypeWireframesExperienceDesignFirstFridayVisualDesignHi-FiPrototypeEndUsersArtificialIntelligenceQuantitativeResearchHoloLensQualitativeResearchIterativeDesignHumanFactorsAffinityClustering

Seattle Digital Studio Bingo! - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
  1. Information Architecture
  2. Human-centered design
  3. Interviews
  4. Adobe XD
  5. Journey Map
  6. "Goodies Alert!!!!"
  7. Storytelling
  8. Interaction Design
  9. Landing Page
  10. Accessibility
  11. Responsive Web
  12. Figma
  13. Color Contrast
  14. Usability
  15. Nerf Guns
  16. Nav Bar
  17. Sticky Notes
  18. Sketching
  19. Agile
  20. Oltiva
  21. Personas
  22. Virtual Realtiy
  23. Sketch
  24. Grid
  25. Content Strategy
  26. Low-Fi Prototype
  27. Wireframes
  28. Experience Design
  29. First Friday
  30. Visual Design
  31. Hi-Fi Prototype
  32. End Users
  33. Artificial Intelligence
  34. Quantitative Research
  35. HoloLens
  36. Qualitative Research
  37. Iterative Design
  38. Human Factors
  39. Affinity Clustering