"GoodiesAlert!!!!"ContentStrategyStickyNotesQuantitativeResearchLandingPageEndUsersInteractionDesignSketchingExperienceDesignAffinityClusteringPersonasGridLow-FiPrototypeHi-FiPrototypeHuman-centereddesignArtificialIntelligenceWireframesVisualDesignAdobeXDQualitativeResearchInterviewsFirstFridayJourneyMapSketchVirtualRealtiyHoloLensUsabilityNavBarAccessibilityHumanFactorsStorytellingNerfGunsAgileColorContrastResponsiveWebIterativeDesignFigmaInformationArchitectureOltiva"GoodiesAlert!!!!"ContentStrategyStickyNotesQuantitativeResearchLandingPageEndUsersInteractionDesignSketchingExperienceDesignAffinityClusteringPersonasGridLow-FiPrototypeHi-FiPrototypeHuman-centereddesignArtificialIntelligenceWireframesVisualDesignAdobeXDQualitativeResearchInterviewsFirstFridayJourneyMapSketchVirtualRealtiyHoloLensUsabilityNavBarAccessibilityHumanFactorsStorytellingNerfGunsAgileColorContrastResponsiveWebIterativeDesignFigmaInformationArchitectureOltiva

Seattle Digital Studio Bingo! - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. "Goodies Alert!!!!"
  2. Content Strategy
  3. Sticky Notes
  4. Quantitative Research
  5. Landing Page
  6. End Users
  7. Interaction Design
  8. Sketching
  9. Experience Design
  10. Affinity Clustering
  11. Personas
  12. Grid
  13. Low-Fi Prototype
  14. Hi-Fi Prototype
  15. Human-centered design
  16. Artificial Intelligence
  17. Wireframes
  18. Visual Design
  19. Adobe XD
  20. Qualitative Research
  21. Interviews
  22. First Friday
  23. Journey Map
  24. Sketch
  25. Virtual Realtiy
  26. HoloLens
  27. Usability
  28. Nav Bar
  29. Accessibility
  30. Human Factors
  31. Storytelling
  32. Nerf Guns
  33. Agile
  34. Color Contrast
  35. Responsive Web
  36. Iterative Design
  37. Figma
  38. Information Architecture
  39. Oltiva