StorytellingGridNerfGunsFirstFridayAffinityClusteringSketchingContentStrategyQualitativeResearchQuantitativeResearchAgileIterativeDesignArtificialIntelligenceInformationArchitectureHumanFactorsSketchColorContrastLandingPageFigmaVisualDesignPersonasAccessibilityOltiva"GoodiesAlert!!!!"AdobeXDHoloLensNavBarLow-FiPrototypeHi-FiPrototypeUsabilityInterviewsEndUsersVirtualRealtiyHuman-centereddesignInteractionDesignStickyNotesResponsiveWebWireframesJourneyMapExperienceDesignStorytellingGridNerfGunsFirstFridayAffinityClusteringSketchingContentStrategyQualitativeResearchQuantitativeResearchAgileIterativeDesignArtificialIntelligenceInformationArchitectureHumanFactorsSketchColorContrastLandingPageFigmaVisualDesignPersonasAccessibilityOltiva"GoodiesAlert!!!!"AdobeXDHoloLensNavBarLow-FiPrototypeHi-FiPrototypeUsabilityInterviewsEndUsersVirtualRealtiyHuman-centereddesignInteractionDesignStickyNotesResponsiveWebWireframesJourneyMapExperienceDesign

Seattle Digital Studio Bingo! - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Storytelling
  2. Grid
  3. Nerf Guns
  4. First Friday
  5. Affinity Clustering
  6. Sketching
  7. Content Strategy
  8. Qualitative Research
  9. Quantitative Research
  10. Agile
  11. Iterative Design
  12. Artificial Intelligence
  13. Information Architecture
  14. Human Factors
  15. Sketch
  16. Color Contrast
  17. Landing Page
  18. Figma
  19. Visual Design
  20. Personas
  21. Accessibility
  22. Oltiva
  23. "Goodies Alert!!!!"
  24. Adobe XD
  25. HoloLens
  26. Nav Bar
  27. Low-Fi Prototype
  28. Hi-Fi Prototype
  29. Usability
  30. Interviews
  31. End Users
  32. Virtual Realtiy
  33. Human-centered design
  34. Interaction Design
  35. Sticky Notes
  36. Responsive Web
  37. Wireframes
  38. Journey Map
  39. Experience Design