Responsive Web Sketch End Users Artificial Intelligence Adobe XD Interviews Affinity Clustering Sticky Notes "Goodies Alert!!!!" Human Factors Human- centered design Agile Qualitative Research Oltiva Personas Grid Experience Design Nav Bar HoloLens First Friday Color Contrast Sketching Visual Design Iterative Design Hi-Fi Prototype Journey Map Storytelling Wireframes Information Architecture Content Strategy Accessibility Usability Quantitative Research Landing Page Low-Fi Prototype Interaction Design Figma Nerf Guns Virtual Realtiy Responsive Web Sketch End Users Artificial Intelligence Adobe XD Interviews Affinity Clustering Sticky Notes "Goodies Alert!!!!" Human Factors Human- centered design Agile Qualitative Research Oltiva Personas Grid Experience Design Nav Bar HoloLens First Friday Color Contrast Sketching Visual Design Iterative Design Hi-Fi Prototype Journey Map Storytelling Wireframes Information Architecture Content Strategy Accessibility Usability Quantitative Research Landing Page Low-Fi Prototype Interaction Design Figma Nerf Guns Virtual Realtiy
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Responsive Web
Sketch
End Users
Artificial Intelligence
Adobe XD
Interviews
Affinity Clustering
Sticky Notes
"Goodies Alert!!!!"
Human Factors
Human-centered design
Agile
Qualitative Research
Oltiva
Personas
Grid
Experience Design
Nav Bar
HoloLens
First Friday
Color Contrast
Sketching
Visual Design
Iterative Design
Hi-Fi Prototype
Journey Map
Storytelling
Wireframes
Information Architecture
Content Strategy
Accessibility
Usability
Quantitative Research
Landing Page
Low-Fi Prototype
Interaction Design
Figma
Nerf Guns
Virtual Realtiy