ArtificialIntelligenceStickyNotesHi-FiPrototypeContentStrategyNavBarColorContrastVirtualRealtiyVisualDesignInteractionDesignFigmaGridHuman-centereddesignExperienceDesignAgileOltivaLandingPageHumanFactorsResponsiveWebHoloLensFirstFridayInterviewsSketchNerfGunsPersonasQualitativeResearchAffinityClusteringUsabilityJourneyMapAdobeXDInformationArchitectureQuantitativeResearchSketchingAccessibilityIterativeDesignEndUsers"GoodiesAlert!!!!"Low-FiPrototypeStorytellingWireframesArtificialIntelligenceStickyNotesHi-FiPrototypeContentStrategyNavBarColorContrastVirtualRealtiyVisualDesignInteractionDesignFigmaGridHuman-centereddesignExperienceDesignAgileOltivaLandingPageHumanFactorsResponsiveWebHoloLensFirstFridayInterviewsSketchNerfGunsPersonasQualitativeResearchAffinityClusteringUsabilityJourneyMapAdobeXDInformationArchitectureQuantitativeResearchSketchingAccessibilityIterativeDesignEndUsers"GoodiesAlert!!!!"Low-FiPrototypeStorytellingWireframes

Seattle Digital Studio Bingo! - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Artificial Intelligence
  2. Sticky Notes
  3. Hi-Fi Prototype
  4. Content Strategy
  5. Nav Bar
  6. Color Contrast
  7. Virtual Realtiy
  8. Visual Design
  9. Interaction Design
  10. Figma
  11. Grid
  12. Human-centered design
  13. Experience Design
  14. Agile
  15. Oltiva
  16. Landing Page
  17. Human Factors
  18. Responsive Web
  19. HoloLens
  20. First Friday
  21. Interviews
  22. Sketch
  23. Nerf Guns
  24. Personas
  25. Qualitative Research
  26. Affinity Clustering
  27. Usability
  28. Journey Map
  29. Adobe XD
  30. Information Architecture
  31. Quantitative Research
  32. Sketching
  33. Accessibility
  34. Iterative Design
  35. End Users
  36. "Goodies Alert!!!!"
  37. Low-Fi Prototype
  38. Storytelling
  39. Wireframes