Storytelling Grid Nerf Guns First Friday Affinity Clustering Sketching Content Strategy Qualitative Research Quantitative Research Agile Iterative Design Artificial Intelligence Information Architecture Human Factors Sketch Color Contrast Landing Page Figma Visual Design Personas Accessibility Oltiva "Goodies Alert!!!!" Adobe XD HoloLens Nav Bar Low-Fi Prototype Hi-Fi Prototype Usability Interviews End Users Virtual Realtiy Human- centered design Interaction Design Sticky Notes Responsive Web Wireframes Journey Map Experience Design Storytelling Grid Nerf Guns First Friday Affinity Clustering Sketching Content Strategy Qualitative Research Quantitative Research Agile Iterative Design Artificial Intelligence Information Architecture Human Factors Sketch Color Contrast Landing Page Figma Visual Design Personas Accessibility Oltiva "Goodies Alert!!!!" Adobe XD HoloLens Nav Bar Low-Fi Prototype Hi-Fi Prototype Usability Interviews End Users Virtual Realtiy Human- centered design Interaction Design Sticky Notes Responsive Web Wireframes Journey Map Experience Design
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Storytelling
Grid
Nerf Guns
First Friday
Affinity Clustering
Sketching
Content Strategy
Qualitative Research
Quantitative Research
Agile
Iterative Design
Artificial Intelligence
Information Architecture
Human Factors
Sketch
Color Contrast
Landing Page
Figma
Visual Design
Personas
Accessibility
Oltiva
"Goodies Alert!!!!"
Adobe XD
HoloLens
Nav Bar
Low-Fi Prototype
Hi-Fi Prototype
Usability
Interviews
End Users
Virtual Realtiy
Human-centered design
Interaction Design
Sticky Notes
Responsive Web
Wireframes
Journey Map
Experience Design