Information Architecture Human- centered design Interviews Adobe XD Journey Map "Goodies Alert!!!!" Storytelling Interaction Design Landing Page Accessibility Responsive Web Figma Color Contrast Usability Nerf Guns Nav Bar Sticky Notes Sketching Agile Oltiva Personas Virtual Realtiy Sketch Grid Content Strategy Low-Fi Prototype Wireframes Experience Design First Friday Visual Design Hi-Fi Prototype End Users Artificial Intelligence Quantitative Research HoloLens Qualitative Research Iterative Design Human Factors Affinity Clustering Information Architecture Human- centered design Interviews Adobe XD Journey Map "Goodies Alert!!!!" Storytelling Interaction Design Landing Page Accessibility Responsive Web Figma Color Contrast Usability Nerf Guns Nav Bar Sticky Notes Sketching Agile Oltiva Personas Virtual Realtiy Sketch Grid Content Strategy Low-Fi Prototype Wireframes Experience Design First Friday Visual Design Hi-Fi Prototype End Users Artificial Intelligence Quantitative Research HoloLens Qualitative Research Iterative Design Human Factors Affinity Clustering
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Information Architecture
Human-centered design
Interviews
Adobe XD
Journey Map
"Goodies Alert!!!!"
Storytelling
Interaction Design
Landing Page
Accessibility
Responsive Web
Figma
Color Contrast
Usability
Nerf Guns
Nav Bar
Sticky Notes
Sketching
Agile
Oltiva
Personas
Virtual Realtiy
Sketch
Grid
Content Strategy
Low-Fi Prototype
Wireframes
Experience Design
First Friday
Visual Design
Hi-Fi Prototype
End Users
Artificial Intelligence
Quantitative Research
HoloLens
Qualitative Research
Iterative Design
Human Factors
Affinity Clustering