Figma Content Strategy Sticky Notes Hi-Fi Prototype HoloLens Sketching Virtual Realtiy Sketch Artificial Intelligence Adobe XD Human- centered design Human Factors Usability Journey Map Experience Design Nerf Guns Oltiva Personas Interviews Affinity Clustering Color Contrast Interaction Design "Goodies Alert!!!!" Nav Bar Responsive Web Quantitative Research Wireframes Accessibility Landing Page Storytelling Information Architecture Low-Fi Prototype End Users Visual Design Iterative Design Agile First Friday Grid Qualitative Research Figma Content Strategy Sticky Notes Hi-Fi Prototype HoloLens Sketching Virtual Realtiy Sketch Artificial Intelligence Adobe XD Human- centered design Human Factors Usability Journey Map Experience Design Nerf Guns Oltiva Personas Interviews Affinity Clustering Color Contrast Interaction Design "Goodies Alert!!!!" Nav Bar Responsive Web Quantitative Research Wireframes Accessibility Landing Page Storytelling Information Architecture Low-Fi Prototype End Users Visual Design Iterative Design Agile First Friday Grid Qualitative Research
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Figma
Content Strategy
Sticky Notes
Hi-Fi Prototype
HoloLens
Sketching
Virtual Realtiy
Sketch
Artificial Intelligence
Adobe XD
Human-centered design
Human Factors
Usability
Journey Map
Experience Design
Nerf Guns
Oltiva
Personas
Interviews
Affinity Clustering
Color Contrast
Interaction Design
"Goodies Alert!!!!"
Nav Bar
Responsive Web
Quantitative Research
Wireframes
Accessibility
Landing Page
Storytelling
Information Architecture
Low-Fi Prototype
End Users
Visual Design
Iterative Design
Agile
First Friday
Grid
Qualitative Research