-2Slope-intercept5perpendicular80-9zeroValue ofprintingpress(-2,-3)slopeTrue(5,4)(2,-1)y = -2x- 6x =-1quadrantsc =3000h+ 7000y = -3x- 4Falsey =4/5x - 4y =1/2x - 2parallel(0,-2)III-5,000(-3,16)IIy =-14/5-2Slope-intercept5perpendicular80-9zeroValue ofprintingpress(-2,-3)slopeTrue(5,4)(2,-1)y = -2x- 6x =-1quadrantsc =3000h+ 7000y = -3x- 4Falsey =4/5x - 4y =1/2x - 2parallel(0,-2)III-5,000(-3,16)IIy =-14/5

Chapter 3 Review - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. -2
  2. Slope-intercept
  3. 5
  4. perpendicular
  5. 80
  6. -9
  7. zero
  8. Value of printing press
  9. (-2, -3)
  10. slope
  11. True
  12. (5,4)
  13. (2,-1)
  14. y = -2x - 6
  15. x = -1
  16. quadrants
  17. c = 3000h + 7000
  18. y = -3x - 4
  19. False
  20. y = 4/5x - 4
  21. y = 1/2x - 2
  22. parallel
  23. (0,-2)
  24. III
  25. -5,000
  26. (-3,16)
  27. II
  28. y = -1
  29. 4/5