-2y =4/5x - 4IITrue(2,-1)4/5FalseIIIquadrantsValue ofprintingpressc =3000h+ 70005Slope-interceptslope(0,-2)(-2,-3)80-9(5,4)y = -3x- 4y =1/2x - 2y = -2x- 6zerox =-1-5,000(-3,16)parallelperpendiculary =-1-2y =4/5x - 4IITrue(2,-1)4/5FalseIIIquadrantsValue ofprintingpressc =3000h+ 70005Slope-interceptslope(0,-2)(-2,-3)80-9(5,4)y = -3x- 4y =1/2x - 2y = -2x- 6zerox =-1-5,000(-3,16)parallelperpendiculary =-1

Chapter 3 Review - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. -2
  2. y = 4/5x - 4
  3. II
  4. True
  5. (2,-1)
  6. 4/5
  7. False
  8. III
  9. quadrants
  10. Value of printing press
  11. c = 3000h + 7000
  12. 5
  13. Slope-intercept
  14. slope
  15. (0,-2)
  16. (-2, -3)
  17. 80
  18. -9
  19. (5,4)
  20. y = -3x - 4
  21. y = 1/2x - 2
  22. y = -2x - 6
  23. zero
  24. x = -1
  25. -5,000
  26. (-3,16)
  27. parallel
  28. perpendicular
  29. y = -1