ReferencePointsofHeadShapeDistributionElevationTechnicalTerms&ColourApplicationsToolsTIGIColourMeasurementsLevelSystemAdvancedPartings&SectionsTechnicalTerminologyAdvancedTechnicalTerms&ColourApplicationsTechnicalMethodologyAdvancedTechnicalTermsPartings&SectionsHairColouringTIGICopyrightColourPKFormulaforNon-PigmentHairConsultationPartings&SectionsQuickRouteColourWheelNumberingSystem/UndertoneApplicationPacketsLawofColourTypesofWeavesReferencePointsofHeadShapeDistributionElevationTechnicalTerms&ColourApplicationsToolsTIGIColourMeasurementsLevelSystemAdvancedPartings&SectionsTechnicalTerminologyAdvancedTechnicalTerms&ColourApplicationsTechnicalMethodologyAdvancedTechnicalTermsPartings&SectionsHairColouringTIGICopyrightColourPKFormulaforNon-PigmentHairConsultationPartings&SectionsQuickRouteColourWheelNumberingSystem/UndertoneApplicationPacketsLawofColourTypesofWeaves

Sophomore Phase - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Reference Points of Head Shape
  2. Distribution
  3. Elevation
  4. Technical Terms & Colour Applications
  5. Tools
  6. TIGI Colour Measurements
  7. Level System
  8. Advanced Partings & Sections
  9. Technical Terminology
  10. Advanced Technical Terms & Colour Applications
  11. Technical Methodology
  12. Advanced Technical Terms Partings & Sections
  13. Hair Colouring
  14. TIGI Copyright Colour PK
  15. Formula for Non-Pigment Hair
  16. Consultation
  17. Partings & Sections
  18. Quick Route
  19. Colour Wheel
  20. Numbering System/Undertone
  21. Application
  22. Packets
  23. Law of Colour
  24. Types of Weaves