TIGICopyrightColourPKAdvancedTechnicalTermsPartings&SectionsAdvancedTechnicalTerms&ColourApplicationsToolsColourWheelTIGIColourMeasurementsAdvancedPartings&SectionsConsultationPartings&SectionsTechnicalTerms&ColourApplicationsFormulaforNon-PigmentHairHairColouringNumberingSystem/UndertoneTechnicalMethodologyQuickRouteDistributionPacketsLawofColourTypesofWeavesTechnicalTerminologyReferencePointsofHeadShapeLevelSystemElevationApplicationTIGICopyrightColourPKAdvancedTechnicalTermsPartings&SectionsAdvancedTechnicalTerms&ColourApplicationsToolsColourWheelTIGIColourMeasurementsAdvancedPartings&SectionsConsultationPartings&SectionsTechnicalTerms&ColourApplicationsFormulaforNon-PigmentHairHairColouringNumberingSystem/UndertoneTechnicalMethodologyQuickRouteDistributionPacketsLawofColourTypesofWeavesTechnicalTerminologyReferencePointsofHeadShapeLevelSystemElevationApplication

Sophomore Phase - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. TIGI Copyright Colour PK
  2. Advanced Technical Terms Partings & Sections
  3. Advanced Technical Terms & Colour Applications
  4. Tools
  5. Colour Wheel
  6. TIGI Colour Measurements
  7. Advanced Partings & Sections
  8. Consultation
  9. Partings & Sections
  10. Technical Terms & Colour Applications
  11. Formula for Non-Pigment Hair
  12. Hair Colouring
  13. Numbering System/Undertone
  14. Technical Methodology
  15. Quick Route
  16. Distribution
  17. Packets
  18. Law of Colour
  19. Types of Weaves
  20. Technical Terminology
  21. Reference Points of Head Shape
  22. Level System
  23. Elevation
  24. Application