TechnicalMethodologyConsultationLawofColourAdvancedPartings&SectionsTIGICopyrightColourPKReferencePointsofHeadShapeDistributionTechnicalTerminologyTIGIColourMeasurementsTechnicalTerms&ColourApplicationsLevelSystemPartings&SectionsElevationApplicationToolsHairColouringPacketsQuickRouteFormulaforNon-PigmentHairColourWheelAdvancedTechnicalTerms&ColourApplicationsAdvancedTechnicalTermsPartings&SectionsTypesofWeavesNumberingSystem/UndertoneTechnicalMethodologyConsultationLawofColourAdvancedPartings&SectionsTIGICopyrightColourPKReferencePointsofHeadShapeDistributionTechnicalTerminologyTIGIColourMeasurementsTechnicalTerms&ColourApplicationsLevelSystemPartings&SectionsElevationApplicationToolsHairColouringPacketsQuickRouteFormulaforNon-PigmentHairColourWheelAdvancedTechnicalTerms&ColourApplicationsAdvancedTechnicalTermsPartings&SectionsTypesofWeavesNumberingSystem/Undertone

Sophomore Phase - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Technical Methodology
  2. Consultation
  3. Law of Colour
  4. Advanced Partings & Sections
  5. TIGI Copyright Colour PK
  6. Reference Points of Head Shape
  7. Distribution
  8. Technical Terminology
  9. TIGI Colour Measurements
  10. Technical Terms & Colour Applications
  11. Level System
  12. Partings & Sections
  13. Elevation
  14. Application
  15. Tools
  16. Hair Colouring
  17. Packets
  18. Quick Route
  19. Formula for Non-Pigment Hair
  20. Colour Wheel
  21. Advanced Technical Terms & Colour Applications
  22. Advanced Technical Terms Partings & Sections
  23. Types of Weaves
  24. Numbering System/Undertone