Partings&SectionsAdvancedTechnicalTerms&ColourApplicationsConsultationNumberingSystem/UndertoneReferencePointsofHeadShapeAdvancedTechnicalTermsPartings&SectionsColourWheelLevelSystemFormulaforNon-PigmentHairAdvancedPartings&SectionsApplicationTechnicalMethodologyElevationTechnicalTerms&ColourApplicationsTechnicalTerminologyLawofColourTIGICopyrightColourPKDistributionTIGIColourMeasurementsToolsQuickRouteHairColouringTypesofWeavesPacketsPartings&SectionsAdvancedTechnicalTerms&ColourApplicationsConsultationNumberingSystem/UndertoneReferencePointsofHeadShapeAdvancedTechnicalTermsPartings&SectionsColourWheelLevelSystemFormulaforNon-PigmentHairAdvancedPartings&SectionsApplicationTechnicalMethodologyElevationTechnicalTerms&ColourApplicationsTechnicalTerminologyLawofColourTIGICopyrightColourPKDistributionTIGIColourMeasurementsToolsQuickRouteHairColouringTypesofWeavesPackets

Sophomore Phase - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
  1. Partings & Sections
  2. Advanced Technical Terms & Colour Applications
  3. Consultation
  4. Numbering System/Undertone
  5. Reference Points of Head Shape
  6. Advanced Technical Terms Partings & Sections
  7. Colour Wheel
  8. Level System
  9. Formula for Non-Pigment Hair
  10. Advanced Partings & Sections
  11. Application
  12. Technical Methodology
  13. Elevation
  14. Technical Terms & Colour Applications
  15. Technical Terminology
  16. Law of Colour
  17. TIGI Copyright Colour PK
  18. Distribution
  19. TIGI Colour Measurements
  20. Tools
  21. Quick Route
  22. Hair Colouring
  23. Types of Weaves
  24. Packets