ColourWheelAdvancedTechnicalTermsPartings&SectionsPartings&SectionsTechnicalTerms&ColourApplicationsNumberingSystem/UndertoneDistributionAdvancedTechnicalTerms&ColourApplicationsToolsReferencePointsofHeadShapeHairColouringTIGICopyrightColourPKAdvancedPartings&SectionsConsultationLevelSystemApplicationTechnicalTerminologyElevationTechnicalMethodologyTIGIColourMeasurementsFormulaforNon-PigmentHairPacketsLawofColourTypesofWeavesQuickRouteColourWheelAdvancedTechnicalTermsPartings&SectionsPartings&SectionsTechnicalTerms&ColourApplicationsNumberingSystem/UndertoneDistributionAdvancedTechnicalTerms&ColourApplicationsToolsReferencePointsofHeadShapeHairColouringTIGICopyrightColourPKAdvancedPartings&SectionsConsultationLevelSystemApplicationTechnicalTerminologyElevationTechnicalMethodologyTIGIColourMeasurementsFormulaforNon-PigmentHairPacketsLawofColourTypesofWeavesQuickRoute

Sophomore Phase - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Colour Wheel
  2. Advanced Technical Terms Partings & Sections
  3. Partings & Sections
  4. Technical Terms & Colour Applications
  5. Numbering System/Undertone
  6. Distribution
  7. Advanced Technical Terms & Colour Applications
  8. Tools
  9. Reference Points of Head Shape
  10. Hair Colouring
  11. TIGI Copyright Colour PK
  12. Advanced Partings & Sections
  13. Consultation
  14. Level System
  15. Application
  16. Technical Terminology
  17. Elevation
  18. Technical Methodology
  19. TIGI Colour Measurements
  20. Formula for Non-Pigment Hair
  21. Packets
  22. Law of Colour
  23. Types of Weaves
  24. Quick Route