POINTLINEISOCELESCOLLINEARPREIMAGESCALENEINTERIORANGLESANGLECONVERSEOBTUSEANGLEANGLEBISECTORCOPLANARCONGRUENTVERTICALANGLESADJACENT180DEGREESRAYRIGHTANGLEPARALLELLINESSUPPLEMENTARYLINESEGMENTPERPENDICULARLINESPLANECOMPLEMENTARYEQUILATERALPOINTLINEISOCELESCOLLINEARPREIMAGESCALENEINTERIORANGLESANGLECONVERSEOBTUSEANGLEANGLEBISECTORCOPLANARCONGRUENTVERTICALANGLESADJACENT180DEGREESRAYRIGHTANGLEPARALLELLINESSUPPLEMENTARYLINESEGMENTPERPENDICULARLINESPLANECOMPLEMENTARYEQUILATERAL

GEOMETRY DEFINITIONS - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. POINT
  2. LINE
  3. ISOCELES
  4. COLLINEAR
  5. PRE IMAGE
  6. SCALENE
  7. INTERIOR ANGLES
  8. ANGLE CONVERSE
  9. OBTUSE ANGLE
  10. ANGLE BISECTOR
  11. COPLANAR
  12. CONGRUENT
  13. VERTICAL ANGLES
  14. ADJACENT
  15. 180 DEGREES
  16. RAY
  17. RIGHT ANGLE
  18. PARALLEL LINES
  19. SUPPLEMENTARY
  20. LINE SEGMENT
  21. PERPENDICULAR LINES
  22. PLANE
  23. COMPLEMENTARY
  24. EQUILATERAL