PREIMAGESCALENEPOINTRIGHTANGLERAYCOPLANARLINEADJACENTANGLEBISECTORINTERIORANGLESCOMPLEMENTARYISOCELESCONGRUENTVERTICALANGLESOBTUSEANGLEANGLECONVERSESUPPLEMENTARYLINESEGMENTCOLLINEARPARALLELLINESPERPENDICULARLINESEQUILATERAL180DEGREESPLANEPREIMAGESCALENEPOINTRIGHTANGLERAYCOPLANARLINEADJACENTANGLEBISECTORINTERIORANGLESCOMPLEMENTARYISOCELESCONGRUENTVERTICALANGLESOBTUSEANGLEANGLECONVERSESUPPLEMENTARYLINESEGMENTCOLLINEARPARALLELLINESPERPENDICULARLINESEQUILATERAL180DEGREESPLANE

GEOMETRY DEFINITIONS - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. PRE IMAGE
  2. SCALENE
  3. POINT
  4. RIGHT ANGLE
  5. RAY
  6. COPLANAR
  7. LINE
  8. ADJACENT
  9. ANGLE BISECTOR
  10. INTERIOR ANGLES
  11. COMPLEMENTARY
  12. ISOCELES
  13. CONGRUENT
  14. VERTICAL ANGLES
  15. OBTUSE ANGLE
  16. ANGLE CONVERSE
  17. SUPPLEMENTARY
  18. LINE SEGMENT
  19. COLLINEAR
  20. PARALLEL LINES
  21. PERPENDICULAR LINES
  22. EQUILATERAL
  23. 180 DEGREES
  24. PLANE