RIGHTANGLEANGLEBISECTORADJACENT180DEGREESEQUILATERALOBTUSEANGLECOPLANARSCALENESUPPLEMENTARYCOLLINEARRAYPREIMAGEISOCELESPOINTANGLECONVERSELINECOMPLEMENTARYVERTICALANGLESCONGRUENTINTERIORANGLESLINESEGMENTPERPENDICULARLINESPARALLELLINESPLANERIGHTANGLEANGLEBISECTORADJACENT180DEGREESEQUILATERALOBTUSEANGLECOPLANARSCALENESUPPLEMENTARYCOLLINEARRAYPREIMAGEISOCELESPOINTANGLECONVERSELINECOMPLEMENTARYVERTICALANGLESCONGRUENTINTERIORANGLESLINESEGMENTPERPENDICULARLINESPARALLELLINESPLANE

GEOMETRY DEFINITIONS - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. RIGHT ANGLE
  2. ANGLE BISECTOR
  3. ADJACENT
  4. 180 DEGREES
  5. EQUILATERAL
  6. OBTUSE ANGLE
  7. COPLANAR
  8. SCALENE
  9. SUPPLEMENTARY
  10. COLLINEAR
  11. RAY
  12. PRE IMAGE
  13. ISOCELES
  14. POINT
  15. ANGLE CONVERSE
  16. LINE
  17. COMPLEMENTARY
  18. VERTICAL ANGLES
  19. CONGRUENT
  20. INTERIOR ANGLES
  21. LINE SEGMENT
  22. PERPENDICULAR LINES
  23. PARALLEL LINES
  24. PLANE