Natural 20oninitiative isrolledUse adeviceprovided bythe godsDoor isforcedopenYou find astrangesmellOpen aSecretDoorThe DMBotcheswith CR>5creatureSun-TingcooksnewrecipeCriticalRole(personalsquare)SymbolisTriggeredPlayeravoidsa botchFight aHumanoidYour arePoisoned(personalSquare)Pick aLockFight aFiendSpeakingdirectlywith a godAnyonepulls aRayFindSecretTreasureA newmagicalitem isfoundDamageover 60duringone turnThegroupsplanworksEncountera newcreatureSomeoneRolling fordeath STwith two failsFightUndeadGrouptakes ashort restA characterdies or isunconsciousFight aDragonALegendaryenemydiesTalk yourway out ofanencounterAnimprovisedweapon isusedAttack orsavingthrow over30PartysplitsupALegendaryaction isusedTrap istriggeredFailed adeath ST(personalSquare)Find acorpseattached to awall orceilingFight aGiantDrink thebotchjuice for athird timeFight aDemonSomeonetries toreplaceSlaadRune isTriggeredMinimumheal ordamagerollLitch pointis used(personalsquare)YouBotched!(personalsquare)Attackedby awonderingmonsterNatural 20oninitiative isrolledUse adeviceprovided bythe godsDoor isforcedopenYou find astrangesmellOpen aSecretDoorThe DMBotcheswith CR>5creatureSun-TingcooksnewrecipeCriticalRole(personalsquare)SymbolisTriggeredPlayeravoidsa botchFight aHumanoidYour arePoisoned(personalSquare)Pick aLockFight aFiendSpeakingdirectlywith a godAnyonepulls aRayFindSecretTreasureA newmagicalitem isfoundDamageover 60duringone turnThegroupsplanworksEncountera newcreatureSomeoneRolling fordeath STwith two failsFightUndeadGrouptakes ashort restA characterdies or isunconsciousFight aDragonALegendaryenemydiesTalk yourway out ofanencounterAnimprovisedweapon isusedAttack orsavingthrow over30PartysplitsupALegendaryaction isusedTrap istriggeredFailed adeath ST(personalSquare)Find acorpseattached to awall orceilingFight aGiantDrink thebotchjuice for athird timeFight aDemonSomeonetries toreplaceSlaadRune isTriggeredMinimumheal ordamagerollLitch pointis used(personalsquare)YouBotched!(personalsquare)Attackedby awonderingmonster

The Labyrinth of Baatorian Malice - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Natural 20 on initiative is rolled
  2. Use a device provided by the gods
  3. Door is forced open
  4. You find a strange smell
  5. Open a Secret Door
  6. The DM Botches with CR>5 creature
  7. Sun-Ting cooks new recipe
  8. Critical Role (personal square)
  9. Symbol is Triggered
  10. Player avoids a botch
  11. Fight a Humanoid
  12. Your are Poisoned(personal Square)
  13. Pick a Lock
  14. Fight a Fiend
  15. Speaking directly with a god
  16. Anyone pulls a Ray
  17. Find Secret Treasure
  18. A new magical item is found
  19. Damage over 60 during one turn
  20. The groups plan works
  21. Encounter a new creature
  22. Someone Rolling for death ST with two fails
  23. Fight Undead
  24. Group takes a short rest
  25. A character dies or is unconscious
  26. Fight a Dragon
  27. A Legendary enemy dies
  28. Talk your way out of an encounter
  29. An improvised weapon is used
  30. Attack or saving throw over 30
  31. Party splits up
  32. A Legendary action is used
  33. Trap is triggered
  34. Failed a death ST (personal Square)
  35. Find a corpse attached to a wall or ceiling
  36. Fight a Giant
  37. Drink the botch juice for a third time
  38. Fight a Demon
  39. Someone tries to replace Slaad
  40. Rune is Triggered
  41. Minimum heal or damage roll
  42. Litch point is used (personal square)
  43. You Botched! (personal square)
  44. Attacked by a wondering monster