Animprovisedweapon isusedSun-TingcooksnewrecipeAttackedby awonderingmonsterDrink thebotchjuice for athird timeAttack orsavingthrow over30FightUndeadFindSecretTreasurePlayeravoidsa botchYouBotched!(personalsquare)Natural 20oninitiative isrolledFight aDemonFind acorpseattached to awall orceilingTrap istriggeredPick aLockTalk yourway out ofanencounterFailed adeath ST(personalSquare)Litch pointis used(personalsquare)Damageover 60duringone turnPartysplitsupUse adeviceprovided bythe godsGrouptakes ashort restSomeonetries toreplaceSlaadEncountera newcreatureA newmagicalitem isfoundRune isTriggeredALegendaryenemydiesThegroupsplanworksFight aHumanoidAnyonepulls aRaySpeakingdirectlywith a godCriticalRole(personalsquare)You find astrangesmellFight aFiendFight aGiantOpen aSecretDoorYour arePoisoned(personalSquare)ALegendaryaction isusedDoor isforcedopenSymbolisTriggeredSomeoneRolling fordeath STwith two failsThe DMBotcheswith CR>5creatureFight aDragonMinimumheal ordamagerollA characterdies or isunconsciousAnimprovisedweapon isusedSun-TingcooksnewrecipeAttackedby awonderingmonsterDrink thebotchjuice for athird timeAttack orsavingthrow over30FightUndeadFindSecretTreasurePlayeravoidsa botchYouBotched!(personalsquare)Natural 20oninitiative isrolledFight aDemonFind acorpseattached to awall orceilingTrap istriggeredPick aLockTalk yourway out ofanencounterFailed adeath ST(personalSquare)Litch pointis used(personalsquare)Damageover 60duringone turnPartysplitsupUse adeviceprovided bythe godsGrouptakes ashort restSomeonetries toreplaceSlaadEncountera newcreatureA newmagicalitem isfoundRune isTriggeredALegendaryenemydiesThegroupsplanworksFight aHumanoidAnyonepulls aRaySpeakingdirectlywith a godCriticalRole(personalsquare)You find astrangesmellFight aFiendFight aGiantOpen aSecretDoorYour arePoisoned(personalSquare)ALegendaryaction isusedDoor isforcedopenSymbolisTriggeredSomeoneRolling fordeath STwith two failsThe DMBotcheswith CR>5creatureFight aDragonMinimumheal ordamagerollA characterdies or isunconscious

The Labyrinth of Baatorian Malice - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. An improvised weapon is used
  2. Sun-Ting cooks new recipe
  3. Attacked by a wondering monster
  4. Drink the botch juice for a third time
  5. Attack or saving throw over 30
  6. Fight Undead
  7. Find Secret Treasure
  8. Player avoids a botch
  9. You Botched! (personal square)
  10. Natural 20 on initiative is rolled
  11. Fight a Demon
  12. Find a corpse attached to a wall or ceiling
  13. Trap is triggered
  14. Pick a Lock
  15. Talk your way out of an encounter
  16. Failed a death ST (personal Square)
  17. Litch point is used (personal square)
  18. Damage over 60 during one turn
  19. Party splits up
  20. Use a device provided by the gods
  21. Group takes a short rest
  22. Someone tries to replace Slaad
  23. Encounter a new creature
  24. A new magical item is found
  25. Rune is Triggered
  26. A Legendary enemy dies
  27. The groups plan works
  28. Fight a Humanoid
  29. Anyone pulls a Ray
  30. Speaking directly with a god
  31. Critical Role (personal square)
  32. You find a strange smell
  33. Fight a Fiend
  34. Fight a Giant
  35. Open a Secret Door
  36. Your are Poisoned(personal Square)
  37. A Legendary action is used
  38. Door is forced open
  39. Symbol is Triggered
  40. Someone Rolling for death ST with two fails
  41. The DM Botches with CR>5 creature
  42. Fight a Dragon
  43. Minimum heal or damage roll
  44. A character dies or is unconscious