Anyonepulls aRayMinimumheal ordamagerollFindSecretTreasureALegendaryenemydiesSymbolisTriggeredTalk yourway out ofanencounterYou find astrangesmellFight aGiantSun-TingcooksnewrecipeCriticalRole(personalsquare)SomeoneRolling fordeath STwith two failsFailed adeath ST(personalSquare)Natural 20oninitiative isrolledPick aLockSomeonetries toreplaceSlaadSpeakingdirectlywith a godTrap istriggeredRune isTriggeredDrink thebotchjuice for athird timeAnimprovisedweapon isusedA characterdies or isunconsciousPartysplitsupA newmagicalitem isfoundYour arePoisoned(personalSquare)Fight aDemonEncountera newcreatureGrouptakes ashort restDamageover 60duringone turnThegroupsplanworksFind acorpseattached to awall orceilingFightUndeadALegendaryaction isusedThe DMBotcheswith CR>5creatureLitch pointis used(personalsquare)Attackedby awonderingmonsterYouBotched!(personalsquare)Door isforcedopenFight aDragonPlayeravoidsa botchOpen aSecretDoorFight aHumanoidAttack orsavingthrow over30Use adeviceprovided bythe godsFight aFiendAnyonepulls aRayMinimumheal ordamagerollFindSecretTreasureALegendaryenemydiesSymbolisTriggeredTalk yourway out ofanencounterYou find astrangesmellFight aGiantSun-TingcooksnewrecipeCriticalRole(personalsquare)SomeoneRolling fordeath STwith two failsFailed adeath ST(personalSquare)Natural 20oninitiative isrolledPick aLockSomeonetries toreplaceSlaadSpeakingdirectlywith a godTrap istriggeredRune isTriggeredDrink thebotchjuice for athird timeAnimprovisedweapon isusedA characterdies or isunconsciousPartysplitsupA newmagicalitem isfoundYour arePoisoned(personalSquare)Fight aDemonEncountera newcreatureGrouptakes ashort restDamageover 60duringone turnThegroupsplanworksFind acorpseattached to awall orceilingFightUndeadALegendaryaction isusedThe DMBotcheswith CR>5creatureLitch pointis used(personalsquare)Attackedby awonderingmonsterYouBotched!(personalsquare)Door isforcedopenFight aDragonPlayeravoidsa botchOpen aSecretDoorFight aHumanoidAttack orsavingthrow over30Use adeviceprovided bythe godsFight aFiend

The Labyrinth of Baatorian Malice - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Anyone pulls a Ray
  2. Minimum heal or damage roll
  3. Find Secret Treasure
  4. A Legendary enemy dies
  5. Symbol is Triggered
  6. Talk your way out of an encounter
  7. You find a strange smell
  8. Fight a Giant
  9. Sun-Ting cooks new recipe
  10. Critical Role (personal square)
  11. Someone Rolling for death ST with two fails
  12. Failed a death ST (personal Square)
  13. Natural 20 on initiative is rolled
  14. Pick a Lock
  15. Someone tries to replace Slaad
  16. Speaking directly with a god
  17. Trap is triggered
  18. Rune is Triggered
  19. Drink the botch juice for a third time
  20. An improvised weapon is used
  21. A character dies or is unconscious
  22. Party splits up
  23. A new magical item is found
  24. Your are Poisoned(personal Square)
  25. Fight a Demon
  26. Encounter a new creature
  27. Group takes a short rest
  28. Damage over 60 during one turn
  29. The groups plan works
  30. Find a corpse attached to a wall or ceiling
  31. Fight Undead
  32. A Legendary action is used
  33. The DM Botches with CR>5 creature
  34. Litch point is used (personal square)
  35. Attacked by a wondering monster
  36. You Botched! (personal square)
  37. Door is forced open
  38. Fight a Dragon
  39. Player avoids a botch
  40. Open a Secret Door
  41. Fight a Humanoid
  42. Attack or saving throw over 30
  43. Use a device provided by the gods
  44. Fight a Fiend