Anyonepulls aRayFight aFiendFailed adeath ST(personalSquare)Attackedby awonderingmonsterCriticalRole(personalsquare)Encountera newcreatureA characterdies or isunconsciousOpen aSecretDoorALegendaryenemydiesGrouptakes ashort restRune isTriggeredFight aGiantSymbolisTriggeredFight aDragonUse adeviceprovided bythe godsSun-TingcooksnewrecipeFight aDemonAnimprovisedweapon isusedAttack orsavingthrow over30Natural 20oninitiative isrolledPlayeravoidsa botchYou find astrangesmellFind acorpseattached to awall orceilingSomeoneRolling fordeath STwith two failsA newmagicalitem isfoundPick aLockYour arePoisoned(personalSquare)PartysplitsupDoor isforcedopenSomeonetries toreplaceSlaadMinimumheal ordamagerollFightUndeadTalk yourway out ofanencounterThegroupsplanworksTrap istriggeredYouBotched!(personalsquare)Speakingdirectlywith a godLitch pointis used(personalsquare)Damageover 60duringone turnFindSecretTreasureALegendaryaction isusedThe DMBotcheswith CR>5creatureFight aHumanoidDrink thebotchjuice for athird timeAnyonepulls aRayFight aFiendFailed adeath ST(personalSquare)Attackedby awonderingmonsterCriticalRole(personalsquare)Encountera newcreatureA characterdies or isunconsciousOpen aSecretDoorALegendaryenemydiesGrouptakes ashort restRune isTriggeredFight aGiantSymbolisTriggeredFight aDragonUse adeviceprovided bythe godsSun-TingcooksnewrecipeFight aDemonAnimprovisedweapon isusedAttack orsavingthrow over30Natural 20oninitiative isrolledPlayeravoidsa botchYou find astrangesmellFind acorpseattached to awall orceilingSomeoneRolling fordeath STwith two failsA newmagicalitem isfoundPick aLockYour arePoisoned(personalSquare)PartysplitsupDoor isforcedopenSomeonetries toreplaceSlaadMinimumheal ordamagerollFightUndeadTalk yourway out ofanencounterThegroupsplanworksTrap istriggeredYouBotched!(personalsquare)Speakingdirectlywith a godLitch pointis used(personalsquare)Damageover 60duringone turnFindSecretTreasureALegendaryaction isusedThe DMBotcheswith CR>5creatureFight aHumanoidDrink thebotchjuice for athird time

The Labyrinth of Baatorian Malice - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Anyone pulls a Ray
  2. Fight a Fiend
  3. Failed a death ST (personal Square)
  4. Attacked by a wondering monster
  5. Critical Role (personal square)
  6. Encounter a new creature
  7. A character dies or is unconscious
  8. Open a Secret Door
  9. A Legendary enemy dies
  10. Group takes a short rest
  11. Rune is Triggered
  12. Fight a Giant
  13. Symbol is Triggered
  14. Fight a Dragon
  15. Use a device provided by the gods
  16. Sun-Ting cooks new recipe
  17. Fight a Demon
  18. An improvised weapon is used
  19. Attack or saving throw over 30
  20. Natural 20 on initiative is rolled
  21. Player avoids a botch
  22. You find a strange smell
  23. Find a corpse attached to a wall or ceiling
  24. Someone Rolling for death ST with two fails
  25. A new magical item is found
  26. Pick a Lock
  27. Your are Poisoned(personal Square)
  28. Party splits up
  29. Door is forced open
  30. Someone tries to replace Slaad
  31. Minimum heal or damage roll
  32. Fight Undead
  33. Talk your way out of an encounter
  34. The groups plan works
  35. Trap is triggered
  36. You Botched! (personal square)
  37. Speaking directly with a god
  38. Litch point is used (personal square)
  39. Damage over 60 during one turn
  40. Find Secret Treasure
  41. A Legendary action is used
  42. The DM Botches with CR>5 creature
  43. Fight a Humanoid
  44. Drink the botch juice for a third time