Damageover 60duringone turnPartysplitsupThe DMBotcheswith CR>5creatureTrap istriggeredFight aGiantOpen aSecretDoorFight aFiendAttackedby awonderingmonsterFight aDemonThegroupsplanworksSomeonetries toreplaceSlaadSomeoneRolling fordeath STwith two failsALegendaryaction isusedRune isTriggeredYouBotched!(personalsquare)Playeravoidsa botchAttack orsavingthrow over30Failed adeath ST(personalSquare)Drink thebotchjuice for athird timeCriticalRole(personalsquare)Litch pointis used(personalsquare)Minimumheal ordamagerollPick aLockEncountera newcreatureAnyonepulls aRayYou find astrangesmellTalk yourway out ofanencounterNatural 20oninitiative isrolledFindSecretTreasureFight aDragonYour arePoisoned(personalSquare)Use adeviceprovided bythe godsA newmagicalitem isfoundSun-TingcooksnewrecipeAnimprovisedweapon isusedFind acorpseattached to awall orceilingFight aHumanoidSpeakingdirectlywith a godFightUndeadSymbolisTriggeredA characterdies or isunconsciousDoor isforcedopenALegendaryenemydiesGrouptakes ashort restDamageover 60duringone turnPartysplitsupThe DMBotcheswith CR>5creatureTrap istriggeredFight aGiantOpen aSecretDoorFight aFiendAttackedby awonderingmonsterFight aDemonThegroupsplanworksSomeonetries toreplaceSlaadSomeoneRolling fordeath STwith two failsALegendaryaction isusedRune isTriggeredYouBotched!(personalsquare)Playeravoidsa botchAttack orsavingthrow over30Failed adeath ST(personalSquare)Drink thebotchjuice for athird timeCriticalRole(personalsquare)Litch pointis used(personalsquare)Minimumheal ordamagerollPick aLockEncountera newcreatureAnyonepulls aRayYou find astrangesmellTalk yourway out ofanencounterNatural 20oninitiative isrolledFindSecretTreasureFight aDragonYour arePoisoned(personalSquare)Use adeviceprovided bythe godsA newmagicalitem isfoundSun-TingcooksnewrecipeAnimprovisedweapon isusedFind acorpseattached to awall orceilingFight aHumanoidSpeakingdirectlywith a godFightUndeadSymbolisTriggeredA characterdies or isunconsciousDoor isforcedopenALegendaryenemydiesGrouptakes ashort rest

The Labyrinth of Baatorian Malice - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Damage over 60 during one turn
  2. Party splits up
  3. The DM Botches with CR>5 creature
  4. Trap is triggered
  5. Fight a Giant
  6. Open a Secret Door
  7. Fight a Fiend
  8. Attacked by a wondering monster
  9. Fight a Demon
  10. The groups plan works
  11. Someone tries to replace Slaad
  12. Someone Rolling for death ST with two fails
  13. A Legendary action is used
  14. Rune is Triggered
  15. You Botched! (personal square)
  16. Player avoids a botch
  17. Attack or saving throw over 30
  18. Failed a death ST (personal Square)
  19. Drink the botch juice for a third time
  20. Critical Role (personal square)
  21. Litch point is used (personal square)
  22. Minimum heal or damage roll
  23. Pick a Lock
  24. Encounter a new creature
  25. Anyone pulls a Ray
  26. You find a strange smell
  27. Talk your way out of an encounter
  28. Natural 20 on initiative is rolled
  29. Find Secret Treasure
  30. Fight a Dragon
  31. Your are Poisoned(personal Square)
  32. Use a device provided by the gods
  33. A new magical item is found
  34. Sun-Ting cooks new recipe
  35. An improvised weapon is used
  36. Find a corpse attached to a wall or ceiling
  37. Fight a Humanoid
  38. Speaking directly with a god
  39. Fight Undead
  40. Symbol is Triggered
  41. A character dies or is unconscious
  42. Door is forced open
  43. A Legendary enemy dies
  44. Group takes a short rest