evilempire asnaziequivalentobviousself insertmomentnewcharacteronly hasone dialogFlashbackdarkpastnew skillconvientto plotnarratorinnuendohill asstrugglemetaphordream asforeshadowwritesinaccentedge-lordchessmetaphorweirdpunctuationeris is adoubleagentcharacterspeakingisn't givennameeris andptroawkwardtensionaccidentallyfall oneach-other(romance)RingogetskidnappedcharactersurvivessevereinjuryFlashbackin aflashbackptrobeing ahermitbad guyforgetsplanRingowakes upin a darkroomRingo say'what?'onlyevilempire asnaziequivalentobviousself insertmomentnewcharacteronly hasone dialogFlashbackdarkpastnew skillconvientto plotnarratorinnuendohill asstrugglemetaphordream asforeshadowwritesinaccentedge-lordchessmetaphorweirdpunctuationeris is adoubleagentcharacterspeakingisn't givennameeris andptroawkwardtensionaccidentallyfall oneach-other(romance)RingogetskidnappedcharactersurvivessevereinjuryFlashbackin aflashbackptrobeing ahermitbad guyforgetsplanRingowakes upin a darkroomRingo say'what?'only

Ringo - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
I
2
O
3
G
4
O
5
O
6
R
7
R
8
N
9
G
10
I
11
I
12
R
13
G
14
N
15
N
16
I
17
R
18
G
19
G
20
R
21
N
22
O
23
I
24
O
  1. I-evil empire as nazi equivalent
  2. O-obvious self insert moment
  3. G-new character only has one dialog
  4. O-Flashback
  5. O-dark past
  6. R-new skill convient to plot
  7. R-narrator innuendo
  8. N-hill as struggle metaphor
  9. G-dream as foreshadow
  10. I-writes in accent
  11. I-edge-lord
  12. R-chess metaphor
  13. G-weird punctuation
  14. N-eris is a double agent
  15. N-character speaking isn't given name
  16. I-eris and ptro awkward tension
  17. R-accidentally fall on each-other (romance)
  18. G-Ringo gets kidnapped
  19. G-character survives severe injury
  20. R-Flashback in a flashback
  21. N-ptro being a hermit
  22. O-bad guy forgets plan
  23. I-Ringo wakes up in a dark room
  24. O-Ringo say 'what?' only