Ringowakes upin a darkroomdarkpasteris andptroawkwardtensionFlashbackevilempire asnaziequivalentedge-lordnewcharacteronly hasone dialogeris is adoubleagentptrobeing ahermitnarratorinnuendoaccidentallyfall oneach-other(romance)writesinaccentRingogetskidnappedhill asstrugglemetaphorRingo say'what?'onlyobviousself insertmomentweirdpunctuationbad guyforgetsplanFlashbackin aflashbackchessmetaphornew skillconvientto plotdream asforeshadowcharacterspeakingisn't givennamecharactersurvivessevereinjuryRingowakes upin a darkroomdarkpasteris andptroawkwardtensionFlashbackevilempire asnaziequivalentedge-lordnewcharacteronly hasone dialogeris is adoubleagentptrobeing ahermitnarratorinnuendoaccidentallyfall oneach-other(romance)writesinaccentRingogetskidnappedhill asstrugglemetaphorRingo say'what?'onlyobviousself insertmomentweirdpunctuationbad guyforgetsplanFlashbackin aflashbackchessmetaphornew skillconvientto plotdream asforeshadowcharacterspeakingisn't givennamecharactersurvivessevereinjury

Ringo - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
I
2
O
3
I
4
O
5
I
6
I
7
G
8
N
9
N
10
R
11
R
12
I
13
G
14
N
15
O
16
O
17
G
18
O
19
R
20
R
21
R
22
G
23
N
24
G
  1. I-Ringo wakes up in a dark room
  2. O-dark past
  3. I-eris and ptro awkward tension
  4. O-Flashback
  5. I-evil empire as nazi equivalent
  6. I-edge-lord
  7. G-new character only has one dialog
  8. N-eris is a double agent
  9. N-ptro being a hermit
  10. R-narrator innuendo
  11. R-accidentally fall on each-other (romance)
  12. I-writes in accent
  13. G-Ringo gets kidnapped
  14. N-hill as struggle metaphor
  15. O-Ringo say 'what?' only
  16. O-obvious self insert moment
  17. G-weird punctuation
  18. O-bad guy forgets plan
  19. R-Flashback in a flashback
  20. R-chess metaphor
  21. R-new skill convient to plot
  22. G-dream as foreshadow
  23. N-character speaking isn't given name
  24. G-character survives severe injury