computer/ energy metaphor ptro has weird hobby we both want to stop reading inadvertent racism "shucks" novel fails bechdel test I can't remember a character metaphor worse than chess awkward wording to make a joke (not salt) character says huh/eh at end of sentence plothole! flattery setting change with no explanation gay subtext wrong name one- page chapter character has a dream and is never seen again incomprehensible sentence character is vague for a whole chapter character changes the way they speak ringo dies animal metaphor clear unresolved foreshadow character doesn't have ulterior motive computer/ energy metaphor ptro has weird hobby we both want to stop reading inadvertent racism "shucks" novel fails bechdel test I can't remember a character metaphor worse than chess awkward wording to make a joke (not salt) character says huh/eh at end of sentence plothole! flattery setting change with no explanation gay subtext wrong name one- page chapter character has a dream and is never seen again incomprehensible sentence character is vague for a whole chapter character changes the way they speak ringo dies animal metaphor clear unresolved foreshadow character doesn't have ulterior motive
(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
O-computer/ energy metaphor
R-ptro has weird hobby
O-we both want to stop reading
O-inadvertent racism
N-"shucks"
G-novel fails bechdel test
R-I can't remember a character
N-metaphor worse than chess
I-awkward wording to make a joke (not salt)
I-character says huh/eh at end of sentence
O-plothole!
R-flattery
G-setting change with no explanation
O-gay subtext
R-wrong name
G-one-page chapter
I-character has a dream and is never seen again
G-incomprehensible sentence
N-character is vague for a whole chapter
I-character changes the way they speak
I-ringo dies
R-animal metaphor
N-clear unresolved foreshadow
G-character doesn't have ulterior motive