ElectricianBusinessProblemJourneyworkerSixSigmaTradespersonTeamLeaderProgramsAttitudeComponentFull-TimeEmploymentExperientialLearning2,000Hoursor OneYearMinoritiesandWomenTeamTrainingPhysicalDemandsCoordinationTrainingGroupBuildingMethodsOTJPortionCrossTrainingDoes nottransfer wellback towork env.MajorAdvantageAdventureLearningBusinessManagerPhysicalDemandsKnowledge,Skills andAttitudes144HoursElectricianBusinessProblemJourneyworkerSixSigmaTradespersonTeamLeaderProgramsAttitudeComponentFull-TimeEmploymentExperientialLearning2,000Hoursor OneYearMinoritiesandWomenTeamTrainingPhysicalDemandsCoordinationTrainingGroupBuildingMethodsOTJPortionCrossTrainingDoes nottransfer wellback towork env.MajorAdvantageAdventureLearningBusinessManagerPhysicalDemandsKnowledge,Skills andAttitudes144Hours

Chapter 7 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Electrician
  2. Business Problem
  3. Journeyworker
  4. Six Sigma
  5. Tradesperson
  6. Team Leader Programs
  7. Attitude Component
  8. Full-Time Employment
  9. Experiential Learning
  10. 2,000 Hours or One Year
  11. Minorities and Women
  12. Team Training
  13. Physical Demands
  14. Coordination Training
  15. Group Building Methods
  16. OTJ Portion
  17. Cross Training
  18. Does not transfer well back to work env.
  19. Major Advantage
  20. Adventure Learning
  21. Business Manager
  22. Physical Demands
  23. Knowledge, Skills and Attitudes
  24. 144 Hours