CrossTrainingExperientialLearningCoordinationTrainingTeamLeaderProgramsPhysicalDemandsMajorAdvantageFull-TimeEmploymentMinoritiesandWomen2,000Hoursor OneYearDoes nottransfer wellback towork env.TradespersonBusinessProblemKnowledge,Skills andAttitudesOTJPortionJourneyworkerGroupBuildingMethodsPhysicalDemandsBusinessManagerTeamTrainingElectricianAttitudeComponent144HoursAdventureLearningSixSigmaCrossTrainingExperientialLearningCoordinationTrainingTeamLeaderProgramsPhysicalDemandsMajorAdvantageFull-TimeEmploymentMinoritiesandWomen2,000Hoursor OneYearDoes nottransfer wellback towork env.TradespersonBusinessProblemKnowledge,Skills andAttitudesOTJPortionJourneyworkerGroupBuildingMethodsPhysicalDemandsBusinessManagerTeamTrainingElectricianAttitudeComponent144HoursAdventureLearningSixSigma

Chapter 7 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Cross Training
  2. Experiential Learning
  3. Coordination Training
  4. Team Leader Programs
  5. Physical Demands
  6. Major Advantage
  7. Full-Time Employment
  8. Minorities and Women
  9. 2,000 Hours or One Year
  10. Does not transfer well back to work env.
  11. Tradesperson
  12. Business Problem
  13. Knowledge, Skills and Attitudes
  14. OTJ Portion
  15. Journeyworker
  16. Group Building Methods
  17. Physical Demands
  18. Business Manager
  19. Team Training
  20. Electrician
  21. Attitude Component
  22. 144 Hours
  23. Adventure Learning
  24. Six Sigma