2,000Hoursor OneYearFull-TimeEmploymentMinoritiesandWomenCoordinationTrainingPhysicalDemandsElectricianTradespersonGroupBuildingMethodsCrossTrainingExperientialLearningPhysicalDemandsTeamLeaderProgramsBusinessProblemDoes nottransfer wellback towork env.OTJPortionAttitudeComponentTeamTrainingSixSigmaBusinessManager144HoursMajorAdvantageJourneyworkerAdventureLearningKnowledge,Skills andAttitudes2,000Hoursor OneYearFull-TimeEmploymentMinoritiesandWomenCoordinationTrainingPhysicalDemandsElectricianTradespersonGroupBuildingMethodsCrossTrainingExperientialLearningPhysicalDemandsTeamLeaderProgramsBusinessProblemDoes nottransfer wellback towork env.OTJPortionAttitudeComponentTeamTrainingSixSigmaBusinessManager144HoursMajorAdvantageJourneyworkerAdventureLearningKnowledge,Skills andAttitudes

Chapter 7 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. 2,000 Hours or One Year
  2. Full-Time Employment
  3. Minorities and Women
  4. Coordination Training
  5. Physical Demands
  6. Electrician
  7. Tradesperson
  8. Group Building Methods
  9. Cross Training
  10. Experiential Learning
  11. Physical Demands
  12. Team Leader Programs
  13. Business Problem
  14. Does not transfer well back to work env.
  15. OTJ Portion
  16. Attitude Component
  17. Team Training
  18. Six Sigma
  19. Business Manager
  20. 144 Hours
  21. Major Advantage
  22. Journeyworker
  23. Adventure Learning
  24. Knowledge, Skills and Attitudes