AdventureLearningBusinessProblemFull-TimeEmploymentGroupBuildingMethodsMajorAdvantageCrossTraining2,000Hoursor OneYearSixSigma144HoursPhysicalDemandsDoes nottransfer wellback towork env.ExperientialLearningTeamTrainingMinoritiesandWomenTradespersonPhysicalDemandsKnowledge,Skills andAttitudesAttitudeComponentElectricianTeamLeaderProgramsCoordinationTrainingJourneyworkerOTJPortionBusinessManagerAdventureLearningBusinessProblemFull-TimeEmploymentGroupBuildingMethodsMajorAdvantageCrossTraining2,000Hoursor OneYearSixSigma144HoursPhysicalDemandsDoes nottransfer wellback towork env.ExperientialLearningTeamTrainingMinoritiesandWomenTradespersonPhysicalDemandsKnowledge,Skills andAttitudesAttitudeComponentElectricianTeamLeaderProgramsCoordinationTrainingJourneyworkerOTJPortionBusinessManager

Chapter 7 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
  1. Adventure Learning
  2. Business Problem
  3. Full-Time Employment
  4. Group Building Methods
  5. Major Advantage
  6. Cross Training
  7. 2,000 Hours or One Year
  8. Six Sigma
  9. 144 Hours
  10. Physical Demands
  11. Does not transfer well back to work env.
  12. Experiential Learning
  13. Team Training
  14. Minorities and Women
  15. Tradesperson
  16. Physical Demands
  17. Knowledge, Skills and Attitudes
  18. Attitude Component
  19. Electrician
  20. Team Leader Programs
  21. Coordination Training
  22. Journeyworker
  23. OTJ Portion
  24. Business Manager