TeamTrainingFull-TimeEmploymentSixSigmaJourneyworkerMajorAdvantageCrossTrainingOTJPortionKnowledge,Skills andAttitudesPhysicalDemandsExperientialLearningTradesperson144HoursBusinessManagerAttitudeComponentAdventureLearningTeamLeaderProgramsPhysicalDemandsElectricianMinoritiesandWomenDoes nottransfer wellback towork env.CoordinationTrainingGroupBuildingMethodsBusinessProblem2,000Hoursor OneYearTeamTrainingFull-TimeEmploymentSixSigmaJourneyworkerMajorAdvantageCrossTrainingOTJPortionKnowledge,Skills andAttitudesPhysicalDemandsExperientialLearningTradesperson144HoursBusinessManagerAttitudeComponentAdventureLearningTeamLeaderProgramsPhysicalDemandsElectricianMinoritiesandWomenDoes nottransfer wellback towork env.CoordinationTrainingGroupBuildingMethodsBusinessProblem2,000Hoursor OneYear

Chapter 7 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Team Training
  2. Full-Time Employment
  3. Six Sigma
  4. Journeyworker
  5. Major Advantage
  6. Cross Training
  7. OTJ Portion
  8. Knowledge, Skills and Attitudes
  9. Physical Demands
  10. Experiential Learning
  11. Tradesperson
  12. 144 Hours
  13. Business Manager
  14. Attitude Component
  15. Adventure Learning
  16. Team Leader Programs
  17. Physical Demands
  18. Electrician
  19. Minorities and Women
  20. Does not transfer well back to work env.
  21. Coordination Training
  22. Group Building Methods
  23. Business Problem
  24. 2,000 Hours or One Year