CoordinationTrainingMajorAdvantageExperientialLearning2,000Hoursor OneYearOTJPortionPhysicalDemandsAdventureLearning144HoursBusinessProblemFull-TimeEmploymentSixSigmaGroupBuildingMethodsTeamTrainingMinoritiesandWomenAttitudeComponentBusinessManagerKnowledge,Skills andAttitudesTradespersonJourneyworkerCrossTrainingTeamLeaderProgramsElectricianDoes nottransfer wellback towork env.PhysicalDemandsCoordinationTrainingMajorAdvantageExperientialLearning2,000Hoursor OneYearOTJPortionPhysicalDemandsAdventureLearning144HoursBusinessProblemFull-TimeEmploymentSixSigmaGroupBuildingMethodsTeamTrainingMinoritiesandWomenAttitudeComponentBusinessManagerKnowledge,Skills andAttitudesTradespersonJourneyworkerCrossTrainingTeamLeaderProgramsElectricianDoes nottransfer wellback towork env.PhysicalDemands

Chapter 7 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
  1. Coordination Training
  2. Major Advantage
  3. Experiential Learning
  4. 2,000 Hours or One Year
  5. OTJ Portion
  6. Physical Demands
  7. Adventure Learning
  8. 144 Hours
  9. Business Problem
  10. Full-Time Employment
  11. Six Sigma
  12. Group Building Methods
  13. Team Training
  14. Minorities and Women
  15. Attitude Component
  16. Business Manager
  17. Knowledge, Skills and Attitudes
  18. Tradesperson
  19. Journeyworker
  20. Cross Training
  21. Team Leader Programs
  22. Electrician
  23. Does not transfer well back to work env.
  24. Physical Demands