GroupBuildingMethodsMinoritiesandWomenTeamTrainingJourneyworker144HoursTradespersonOTJPortion2,000Hoursor OneYearTeamLeaderProgramsElectricianDoes nottransfer wellback towork env.ExperientialLearningBusinessProblemAttitudeComponentCrossTrainingAdventureLearningPhysicalDemandsFull-TimeEmploymentSixSigmaCoordinationTrainingMajorAdvantageKnowledge,Skills andAttitudesBusinessManagerPhysicalDemandsGroupBuildingMethodsMinoritiesandWomenTeamTrainingJourneyworker144HoursTradespersonOTJPortion2,000Hoursor OneYearTeamLeaderProgramsElectricianDoes nottransfer wellback towork env.ExperientialLearningBusinessProblemAttitudeComponentCrossTrainingAdventureLearningPhysicalDemandsFull-TimeEmploymentSixSigmaCoordinationTrainingMajorAdvantageKnowledge,Skills andAttitudesBusinessManagerPhysicalDemands

Chapter 7 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Group Building Methods
  2. Minorities and Women
  3. Team Training
  4. Journeyworker
  5. 144 Hours
  6. Tradesperson
  7. OTJ Portion
  8. 2,000 Hours or One Year
  9. Team Leader Programs
  10. Electrician
  11. Does not transfer well back to work env.
  12. Experiential Learning
  13. Business Problem
  14. Attitude Component
  15. Cross Training
  16. Adventure Learning
  17. Physical Demands
  18. Full-Time Employment
  19. Six Sigma
  20. Coordination Training
  21. Major Advantage
  22. Knowledge, Skills and Attitudes
  23. Business Manager
  24. Physical Demands