144HoursCrossTrainingMajorAdvantageExperientialLearningOTJPortionDoes nottransfer wellback towork env.PhysicalDemandsAdventureLearningFull-TimeEmploymentBusinessProblemCoordinationTrainingBusinessManagerMinoritiesandWomenJourneyworkerTeamLeaderProgramsAttitudeComponentTradespersonPhysicalDemandsTeamTrainingKnowledge,Skills andAttitudesSixSigmaGroupBuildingMethods2,000Hoursor OneYearElectrician144HoursCrossTrainingMajorAdvantageExperientialLearningOTJPortionDoes nottransfer wellback towork env.PhysicalDemandsAdventureLearningFull-TimeEmploymentBusinessProblemCoordinationTrainingBusinessManagerMinoritiesandWomenJourneyworkerTeamLeaderProgramsAttitudeComponentTradespersonPhysicalDemandsTeamTrainingKnowledge,Skills andAttitudesSixSigmaGroupBuildingMethods2,000Hoursor OneYearElectrician

Chapter 7 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. 144 Hours
  2. Cross Training
  3. Major Advantage
  4. Experiential Learning
  5. OTJ Portion
  6. Does not transfer well back to work env.
  7. Physical Demands
  8. Adventure Learning
  9. Full-Time Employment
  10. Business Problem
  11. Coordination Training
  12. Business Manager
  13. Minorities and Women
  14. Journeyworker
  15. Team Leader Programs
  16. Attitude Component
  17. Tradesperson
  18. Physical Demands
  19. Team Training
  20. Knowledge, Skills and Attitudes
  21. Six Sigma
  22. Group Building Methods
  23. 2,000 Hours or One Year
  24. Electrician