TradespersonDoes nottransfer wellback towork env.ElectricianOTJPortionSixSigmaTeamLeaderProgramsMajorAdvantage2,000Hoursor OneYearJourneyworkerAttitudeComponentGroupBuildingMethodsCoordinationTrainingKnowledge,Skills andAttitudesPhysicalDemandsCrossTrainingExperientialLearning144HoursPhysicalDemandsBusinessProblemTeamTrainingFull-TimeEmploymentAdventureLearningBusinessManagerMinoritiesandWomenTradespersonDoes nottransfer wellback towork env.ElectricianOTJPortionSixSigmaTeamLeaderProgramsMajorAdvantage2,000Hoursor OneYearJourneyworkerAttitudeComponentGroupBuildingMethodsCoordinationTrainingKnowledge,Skills andAttitudesPhysicalDemandsCrossTrainingExperientialLearning144HoursPhysicalDemandsBusinessProblemTeamTrainingFull-TimeEmploymentAdventureLearningBusinessManagerMinoritiesandWomen

Chapter 7 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Tradesperson
  2. Does not transfer well back to work env.
  3. Electrician
  4. OTJ Portion
  5. Six Sigma
  6. Team Leader Programs
  7. Major Advantage
  8. 2,000 Hours or One Year
  9. Journeyworker
  10. Attitude Component
  11. Group Building Methods
  12. Coordination Training
  13. Knowledge, Skills and Attitudes
  14. Physical Demands
  15. Cross Training
  16. Experiential Learning
  17. 144 Hours
  18. Physical Demands
  19. Business Problem
  20. Team Training
  21. Full-Time Employment
  22. Adventure Learning
  23. Business Manager
  24. Minorities and Women