Does nottransfer wellback towork env.AdventureLearning2,000Hoursor OneYearPhysicalDemandsMinoritiesandWomenBusinessManagerSixSigmaCoordinationTrainingPhysicalDemandsOTJPortionTeamLeaderProgramsCrossTrainingBusinessProblemFull-TimeEmploymentMajorAdvantageTradespersonAttitudeComponentExperientialLearning144HoursTeamTrainingElectricianJourneyworkerGroupBuildingMethodsKnowledge,Skills andAttitudesDoes nottransfer wellback towork env.AdventureLearning2,000Hoursor OneYearPhysicalDemandsMinoritiesandWomenBusinessManagerSixSigmaCoordinationTrainingPhysicalDemandsOTJPortionTeamLeaderProgramsCrossTrainingBusinessProblemFull-TimeEmploymentMajorAdvantageTradespersonAttitudeComponentExperientialLearning144HoursTeamTrainingElectricianJourneyworkerGroupBuildingMethodsKnowledge,Skills andAttitudes

Chapter 7 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Does not transfer well back to work env.
  2. Adventure Learning
  3. 2,000 Hours or One Year
  4. Physical Demands
  5. Minorities and Women
  6. Business Manager
  7. Six Sigma
  8. Coordination Training
  9. Physical Demands
  10. OTJ Portion
  11. Team Leader Programs
  12. Cross Training
  13. Business Problem
  14. Full-Time Employment
  15. Major Advantage
  16. Tradesperson
  17. Attitude Component
  18. Experiential Learning
  19. 144 Hours
  20. Team Training
  21. Electrician
  22. Journeyworker
  23. Group Building Methods
  24. Knowledge, Skills and Attitudes