BusinessProblemPhysicalDemandsTeamLeaderProgramsDoes nottransfer wellback towork env.BusinessManagerFull-TimeEmploymentSixSigmaElectrician144Hours2,000Hoursor OneYearMajorAdvantageTradespersonOTJPortionJourneyworkerGroupBuildingMethodsPhysicalDemandsKnowledge,Skills andAttitudesCrossTrainingAdventureLearningExperientialLearningAttitudeComponentCoordinationTrainingMinoritiesandWomenTeamTrainingBusinessProblemPhysicalDemandsTeamLeaderProgramsDoes nottransfer wellback towork env.BusinessManagerFull-TimeEmploymentSixSigmaElectrician144Hours2,000Hoursor OneYearMajorAdvantageTradespersonOTJPortionJourneyworkerGroupBuildingMethodsPhysicalDemandsKnowledge,Skills andAttitudesCrossTrainingAdventureLearningExperientialLearningAttitudeComponentCoordinationTrainingMinoritiesandWomenTeamTraining

Chapter 7 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Business Problem
  2. Physical Demands
  3. Team Leader Programs
  4. Does not transfer well back to work env.
  5. Business Manager
  6. Full-Time Employment
  7. Six Sigma
  8. Electrician
  9. 144 Hours
  10. 2,000 Hours or One Year
  11. Major Advantage
  12. Tradesperson
  13. OTJ Portion
  14. Journeyworker
  15. Group Building Methods
  16. Physical Demands
  17. Knowledge, Skills and Attitudes
  18. Cross Training
  19. Adventure Learning
  20. Experiential Learning
  21. Attitude Component
  22. Coordination Training
  23. Minorities and Women
  24. Team Training