Journeyworker144HoursSixSigmaGroupBuildingMethodsPhysicalDemands2,000Hoursor OneYearTradespersonMinoritiesandWomenFull-TimeEmploymentDoes nottransfer wellback towork env.AttitudeComponentKnowledge,Skills andAttitudesElectricianCoordinationTrainingBusinessManagerTeamLeaderProgramsPhysicalDemandsMajorAdvantageBusinessProblemCrossTrainingAdventureLearningOTJPortionTeamTrainingExperientialLearningJourneyworker144HoursSixSigmaGroupBuildingMethodsPhysicalDemands2,000Hoursor OneYearTradespersonMinoritiesandWomenFull-TimeEmploymentDoes nottransfer wellback towork env.AttitudeComponentKnowledge,Skills andAttitudesElectricianCoordinationTrainingBusinessManagerTeamLeaderProgramsPhysicalDemandsMajorAdvantageBusinessProblemCrossTrainingAdventureLearningOTJPortionTeamTrainingExperientialLearning

Chapter 7 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Journeyworker
  2. 144 Hours
  3. Six Sigma
  4. Group Building Methods
  5. Physical Demands
  6. 2,000 Hours or One Year
  7. Tradesperson
  8. Minorities and Women
  9. Full-Time Employment
  10. Does not transfer well back to work env.
  11. Attitude Component
  12. Knowledge, Skills and Attitudes
  13. Electrician
  14. Coordination Training
  15. Business Manager
  16. Team Leader Programs
  17. Physical Demands
  18. Major Advantage
  19. Business Problem
  20. Cross Training
  21. Adventure Learning
  22. OTJ Portion
  23. Team Training
  24. Experiential Learning