MinoritiesandWomenPhysicalDemandsTeamTrainingOTJPortionGroupBuildingMethodsSixSigmaDoes nottransfer wellback towork env.ElectricianFull-TimeEmploymentAttitudeComponentCoordinationTrainingExperientialLearningAdventureLearningMajorAdvantage2,000Hoursor OneYearBusinessManagerTradespersonCrossTrainingBusinessProblemPhysicalDemandsJourneyworkerKnowledge,Skills andAttitudesTeamLeaderPrograms144HoursMinoritiesandWomenPhysicalDemandsTeamTrainingOTJPortionGroupBuildingMethodsSixSigmaDoes nottransfer wellback towork env.ElectricianFull-TimeEmploymentAttitudeComponentCoordinationTrainingExperientialLearningAdventureLearningMajorAdvantage2,000Hoursor OneYearBusinessManagerTradespersonCrossTrainingBusinessProblemPhysicalDemandsJourneyworkerKnowledge,Skills andAttitudesTeamLeaderPrograms144Hours

Chapter 7 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Minorities and Women
  2. Physical Demands
  3. Team Training
  4. OTJ Portion
  5. Group Building Methods
  6. Six Sigma
  7. Does not transfer well back to work env.
  8. Electrician
  9. Full-Time Employment
  10. Attitude Component
  11. Coordination Training
  12. Experiential Learning
  13. Adventure Learning
  14. Major Advantage
  15. 2,000 Hours or One Year
  16. Business Manager
  17. Tradesperson
  18. Cross Training
  19. Business Problem
  20. Physical Demands
  21. Journeyworker
  22. Knowledge, Skills and Attitudes
  23. Team Leader Programs
  24. 144 Hours