TeamLeaderProgramsDoes nottransfer wellback towork env.CrossTrainingMinoritiesandWomenFull-TimeEmploymentMajorAdvantage2,000Hoursor OneYearSixSigmaPhysicalDemandsTeamTrainingGroupBuildingMethodsKnowledge,Skills andAttitudesTradespersonOTJPortionExperientialLearningPhysicalDemandsBusinessManager144HoursAttitudeComponentAdventureLearningElectricianJourneyworkerCoordinationTrainingBusinessProblemTeamLeaderProgramsDoes nottransfer wellback towork env.CrossTrainingMinoritiesandWomenFull-TimeEmploymentMajorAdvantage2,000Hoursor OneYearSixSigmaPhysicalDemandsTeamTrainingGroupBuildingMethodsKnowledge,Skills andAttitudesTradespersonOTJPortionExperientialLearningPhysicalDemandsBusinessManager144HoursAttitudeComponentAdventureLearningElectricianJourneyworkerCoordinationTrainingBusinessProblem

Chapter 7 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Team Leader Programs
  2. Does not transfer well back to work env.
  3. Cross Training
  4. Minorities and Women
  5. Full-Time Employment
  6. Major Advantage
  7. 2,000 Hours or One Year
  8. Six Sigma
  9. Physical Demands
  10. Team Training
  11. Group Building Methods
  12. Knowledge, Skills and Attitudes
  13. Tradesperson
  14. OTJ Portion
  15. Experiential Learning
  16. Physical Demands
  17. Business Manager
  18. 144 Hours
  19. Attitude Component
  20. Adventure Learning
  21. Electrician
  22. Journeyworker
  23. Coordination Training
  24. Business Problem