MajorAdvantageOTJPortionPhysicalDemandsJourneyworkerPhysicalDemands2,000Hoursor OneYearAdventureLearningCrossTrainingKnowledge,Skills andAttitudesElectricianBusinessProblemDoes nottransfer wellback towork env.144HoursGroupBuildingMethodsFull-TimeEmploymentMinoritiesandWomenSixSigmaExperientialLearningCoordinationTrainingBusinessManagerTeamTrainingTeamLeaderProgramsTradespersonAttitudeComponentMajorAdvantageOTJPortionPhysicalDemandsJourneyworkerPhysicalDemands2,000Hoursor OneYearAdventureLearningCrossTrainingKnowledge,Skills andAttitudesElectricianBusinessProblemDoes nottransfer wellback towork env.144HoursGroupBuildingMethodsFull-TimeEmploymentMinoritiesandWomenSixSigmaExperientialLearningCoordinationTrainingBusinessManagerTeamTrainingTeamLeaderProgramsTradespersonAttitudeComponent

Chapter 7 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Major Advantage
  2. OTJ Portion
  3. Physical Demands
  4. Journeyworker
  5. Physical Demands
  6. 2,000 Hours or One Year
  7. Adventure Learning
  8. Cross Training
  9. Knowledge, Skills and Attitudes
  10. Electrician
  11. Business Problem
  12. Does not transfer well back to work env.
  13. 144 Hours
  14. Group Building Methods
  15. Full-Time Employment
  16. Minorities and Women
  17. Six Sigma
  18. Experiential Learning
  19. Coordination Training
  20. Business Manager
  21. Team Training
  22. Team Leader Programs
  23. Tradesperson
  24. Attitude Component