PhysicalDemandsTeamLeaderProgramsPhysicalDemandsExperientialLearningMinoritiesandWomenCoordinationTrainingBusinessManagerKnowledge,Skills andAttitudesCrossTrainingTradesperson2,000Hoursor OneYearGroupBuildingMethodsMajorAdvantageFull-TimeEmploymentOTJPortionSixSigma144HoursJourneyworkerAdventureLearningBusinessProblemAttitudeComponentElectricianDoes nottransfer wellback towork env.TeamTrainingPhysicalDemandsTeamLeaderProgramsPhysicalDemandsExperientialLearningMinoritiesandWomenCoordinationTrainingBusinessManagerKnowledge,Skills andAttitudesCrossTrainingTradesperson2,000Hoursor OneYearGroupBuildingMethodsMajorAdvantageFull-TimeEmploymentOTJPortionSixSigma144HoursJourneyworkerAdventureLearningBusinessProblemAttitudeComponentElectricianDoes nottransfer wellback towork env.TeamTraining

Chapter 7 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Physical Demands
  2. Team Leader Programs
  3. Physical Demands
  4. Experiential Learning
  5. Minorities and Women
  6. Coordination Training
  7. Business Manager
  8. Knowledge, Skills and Attitudes
  9. Cross Training
  10. Tradesperson
  11. 2,000 Hours or One Year
  12. Group Building Methods
  13. Major Advantage
  14. Full-Time Employment
  15. OTJ Portion
  16. Six Sigma
  17. 144 Hours
  18. Journeyworker
  19. Adventure Learning
  20. Business Problem
  21. Attitude Component
  22. Electrician
  23. Does not transfer well back to work env.
  24. Team Training