2,000Hoursor OneYearKnowledge,Skills andAttitudesGroupBuildingMethodsOTJPortionPhysicalDemandsJourneyworkerBusinessManagerTeamLeaderProgramsPhysicalDemandsDoes nottransfer wellback towork env.AdventureLearning144HoursAttitudeComponentTradespersonCrossTrainingBusinessProblemSixSigmaFull-TimeEmploymentMajorAdvantageMinoritiesandWomenElectricianTeamTrainingCoordinationTrainingExperientialLearning2,000Hoursor OneYearKnowledge,Skills andAttitudesGroupBuildingMethodsOTJPortionPhysicalDemandsJourneyworkerBusinessManagerTeamLeaderProgramsPhysicalDemandsDoes nottransfer wellback towork env.AdventureLearning144HoursAttitudeComponentTradespersonCrossTrainingBusinessProblemSixSigmaFull-TimeEmploymentMajorAdvantageMinoritiesandWomenElectricianTeamTrainingCoordinationTrainingExperientialLearning

Chapter 7 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
  1. 2,000 Hours or One Year
  2. Knowledge, Skills and Attitudes
  3. Group Building Methods
  4. OTJ Portion
  5. Physical Demands
  6. Journeyworker
  7. Business Manager
  8. Team Leader Programs
  9. Physical Demands
  10. Does not transfer well back to work env.
  11. Adventure Learning
  12. 144 Hours
  13. Attitude Component
  14. Tradesperson
  15. Cross Training
  16. Business Problem
  17. Six Sigma
  18. Full-Time Employment
  19. Major Advantage
  20. Minorities and Women
  21. Electrician
  22. Team Training
  23. Coordination Training
  24. Experiential Learning