SixSigmaMajorAdvantage2,000Hoursor OneYearCoordinationTrainingFull-TimeEmploymentTradespersonAdventureLearningPhysicalDemandsExperientialLearningJourneyworkerOTJPortionBusinessProblemPhysicalDemandsDoes nottransfer wellback towork env.ElectricianBusinessManagerMinoritiesandWomenAttitudeComponentTeamTrainingTeamLeaderPrograms144HoursCrossTrainingKnowledge,Skills andAttitudesGroupBuildingMethodsSixSigmaMajorAdvantage2,000Hoursor OneYearCoordinationTrainingFull-TimeEmploymentTradespersonAdventureLearningPhysicalDemandsExperientialLearningJourneyworkerOTJPortionBusinessProblemPhysicalDemandsDoes nottransfer wellback towork env.ElectricianBusinessManagerMinoritiesandWomenAttitudeComponentTeamTrainingTeamLeaderPrograms144HoursCrossTrainingKnowledge,Skills andAttitudesGroupBuildingMethods

Chapter 7 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Six Sigma
  2. Major Advantage
  3. 2,000 Hours or One Year
  4. Coordination Training
  5. Full-Time Employment
  6. Tradesperson
  7. Adventure Learning
  8. Physical Demands
  9. Experiential Learning
  10. Journeyworker
  11. OTJ Portion
  12. Business Problem
  13. Physical Demands
  14. Does not transfer well back to work env.
  15. Electrician
  16. Business Manager
  17. Minorities and Women
  18. Attitude Component
  19. Team Training
  20. Team Leader Programs
  21. 144 Hours
  22. Cross Training
  23. Knowledge, Skills and Attitudes
  24. Group Building Methods