"I don't like how you dress, change it" "They think I don't know anything" "I should never make a mistake" Global thinking "I'm a failure" mental filter concerned over what is fair its unacceptable to be wrong magnification/ minimization disqualifying control fallacies "I was nice so I'll be rewarded eventually" predict the future negativley "I always make bad things happen" jumping to conclusions its true because you "feel" it Heavens' reward fallacy "I'm so sad I can't function" "I know its right, I'm never wrong" personalization expect others to change for your needs "I shouldn't have to do that b/c they didn't" All-or- nothing thinking only see negative aspects "I don't like how you dress, change it" "They think I don't know anything" "I should never make a mistake" Global thinking "I'm a failure" mental filter concerned over what is fair its unacceptable to be wrong magnification/ minimization disqualifying control fallacies "I was nice so I'll be rewarded eventually" predict the future negativley "I always make bad things happen" jumping to conclusions its true because you "feel" it Heavens' reward fallacy "I'm so sad I can't function" "I know its right, I'm never wrong" personalization expect others to change for your needs "I shouldn't have to do that b/c they didn't" All-or- nothing thinking only see negative aspects
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
"I don't like how you dress, change it"
"They think I don't know anything"
"I should never make a mistake"
Global thinking
"I'm a failure"
mental
filter
concerned over what is fair
its unacceptable to be wrong
magnification/ minimization
disqualifying
control fallacies
"I was nice so I'll be rewarded eventually"
predict the future negativley
"I always make bad things happen"
jumping to conclusions
its true because you "feel" it
Heavens' reward fallacy
"I'm so sad I can't function"
"I know its right, I'm never wrong"
personalization
expect others to change for your needs
"I shouldn't have to do that b/c they didn't"
All-or-nothing thinking
only see negative aspects