"I should never make a mistake" control fallacies magnification/ minimization expect others to change for your needs Global thinking mental filter concerned over what is fair "I'm a failure" predict the future negativley All-or- nothing thinking "I shouldn't have to do that b/c they didn't" "I know its right, I'm never wrong" "They think I don't know anything" its true because you "feel" it only see negative aspects "I was nice so I'll be rewarded eventually" jumping to conclusions its unacceptable to be wrong "I don't like how you dress, change it" Heavens' reward fallacy personalization disqualifying "I always make bad things happen" "I'm so sad I can't function" "I should never make a mistake" control fallacies magnification/ minimization expect others to change for your needs Global thinking mental filter concerned over what is fair "I'm a failure" predict the future negativley All-or- nothing thinking "I shouldn't have to do that b/c they didn't" "I know its right, I'm never wrong" "They think I don't know anything" its true because you "feel" it only see negative aspects "I was nice so I'll be rewarded eventually" jumping to conclusions its unacceptable to be wrong "I don't like how you dress, change it" Heavens' reward fallacy personalization disqualifying "I always make bad things happen" "I'm so sad I can't function"
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
"I should never make a mistake"
control fallacies
magnification/ minimization
expect others to change for your needs
Global thinking
mental
filter
concerned over what is fair
"I'm a failure"
predict the future negativley
All-or-nothing thinking
"I shouldn't have to do that b/c they didn't"
"I know its right, I'm never wrong"
"They think I don't know anything"
its true because you "feel" it
only see negative aspects
"I was nice so I'll be rewarded eventually"
jumping to conclusions
its unacceptable to be wrong
"I don't like how you dress, change it"
Heavens' reward fallacy
personalization
disqualifying
"I always make bad things happen"
"I'm so sad I can't function"