"I don't like how you dress, change it" "I'm so sad I can't function" disqualifying "I was nice so I'll be rewarded eventually" "I should never make a mistake" its true because you "feel" it magnification/ minimization jumping to conclusions "I always make bad things happen" mental filter "I'm a failure" All-or- nothing thinking Global thinking only see negative aspects "They think I don't know anything" personalization "I know its right, I'm never wrong" concerned over what is fair its unacceptable to be wrong "I shouldn't have to do that b/c they didn't" control fallacies Heavens' reward fallacy expect others to change for your needs predict the future negativley "I don't like how you dress, change it" "I'm so sad I can't function" disqualifying "I was nice so I'll be rewarded eventually" "I should never make a mistake" its true because you "feel" it magnification/ minimization jumping to conclusions "I always make bad things happen" mental filter "I'm a failure" All-or- nothing thinking Global thinking only see negative aspects "They think I don't know anything" personalization "I know its right, I'm never wrong" concerned over what is fair its unacceptable to be wrong "I shouldn't have to do that b/c they didn't" control fallacies Heavens' reward fallacy expect others to change for your needs predict the future negativley
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
"I don't like how you dress, change it"
"I'm so sad I can't function"
disqualifying
"I was nice so I'll be rewarded eventually"
"I should never make a mistake"
its true because you "feel" it
magnification/ minimization
jumping to conclusions
"I always make bad things happen"
mental
filter
"I'm a failure"
All-or-nothing thinking
Global thinking
only see negative aspects
"They think I don't know anything"
personalization
"I know its right, I'm never wrong"
concerned over what is fair
its unacceptable to be wrong
"I shouldn't have to do that b/c they didn't"
control fallacies
Heavens' reward fallacy
expect others to change for your needs
predict the future negativley