disqualifying its true because you "feel" it jumping to conclusions concerned over what is fair "I don't like how you dress, change it" "I shouldn't have to do that b/c they didn't" "I know its right, I'm never wrong" its unacceptable to be wrong "I should never make a mistake" "I'm a failure" Global thinking expect others to change for your needs mental filter personalization predict the future negativley only see negative aspects "I was nice so I'll be rewarded eventually" All-or- nothing thinking "I always make bad things happen" Heavens' reward fallacy "I'm so sad I can't function" magnification/ minimization control fallacies "They think I don't know anything" disqualifying its true because you "feel" it jumping to conclusions concerned over what is fair "I don't like how you dress, change it" "I shouldn't have to do that b/c they didn't" "I know its right, I'm never wrong" its unacceptable to be wrong "I should never make a mistake" "I'm a failure" Global thinking expect others to change for your needs mental filter personalization predict the future negativley only see negative aspects "I was nice so I'll be rewarded eventually" All-or- nothing thinking "I always make bad things happen" Heavens' reward fallacy "I'm so sad I can't function" magnification/ minimization control fallacies "They think I don't know anything"
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
disqualifying
its true because you "feel" it
jumping to conclusions
concerned over what is fair
"I don't like how you dress, change it"
"I shouldn't have to do that b/c they didn't"
"I know its right, I'm never wrong"
its unacceptable to be wrong
"I should never make a mistake"
"I'm a failure"
Global thinking
expect others to change for your needs
mental
filter
personalization
predict the future negativley
only see negative aspects
"I was nice so I'll be rewarded eventually"
All-or-nothing thinking
"I always make bad things happen"
Heavens' reward fallacy
"I'm so sad I can't function"
magnification/ minimization
control fallacies
"They think I don't know anything"