"I'm a failure" its unacceptable to be wrong "I was nice so I'll be rewarded eventually" disqualifying "I shouldn't have to do that b/c they didn't" jumping to conclusions magnification/ minimization "I don't like how you dress, change it" Global thinking its true because you "feel" it All-or- nothing thinking predict the future negativley mental filter only see negative aspects control fallacies "I know its right, I'm never wrong" "I'm so sad I can't function" "They think I don't know anything" Heavens' reward fallacy expect others to change for your needs "I should never make a mistake" personalization "I always make bad things happen" concerned over what is fair "I'm a failure" its unacceptable to be wrong "I was nice so I'll be rewarded eventually" disqualifying "I shouldn't have to do that b/c they didn't" jumping to conclusions magnification/ minimization "I don't like how you dress, change it" Global thinking its true because you "feel" it All-or- nothing thinking predict the future negativley mental filter only see negative aspects control fallacies "I know its right, I'm never wrong" "I'm so sad I can't function" "They think I don't know anything" Heavens' reward fallacy expect others to change for your needs "I should never make a mistake" personalization "I always make bad things happen" concerned over what is fair
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
"I'm a failure"
its unacceptable to be wrong
"I was nice so I'll be rewarded eventually"
disqualifying
"I shouldn't have to do that b/c they didn't"
jumping to conclusions
magnification/ minimization
"I don't like how you dress, change it"
Global thinking
its true because you "feel" it
All-or-nothing thinking
predict the future negativley
mental
filter
only see negative aspects
control fallacies
"I know its right, I'm never wrong"
"I'm so sad I can't function"
"They think I don't know anything"
Heavens' reward fallacy
expect others to change for your needs
"I should never make a mistake"
personalization
"I always make bad things happen"
concerned over what is fair