Heavens' reward fallacy "I know its right, I'm never wrong" mental filter jumping to conclusions its unacceptable to be wrong "I'm a failure" "I was nice so I'll be rewarded eventually" control fallacies only see negative aspects concerned over what is fair its true because you "feel" it magnification/ minimization personalization "I always make bad things happen" disqualifying expect others to change for your needs All-or- nothing thinking "They think I don't know anything" "I should never make a mistake" "I shouldn't have to do that b/c they didn't" "I'm so sad I can't function" predict the future negativley "I don't like how you dress, change it" Global thinking Heavens' reward fallacy "I know its right, I'm never wrong" mental filter jumping to conclusions its unacceptable to be wrong "I'm a failure" "I was nice so I'll be rewarded eventually" control fallacies only see negative aspects concerned over what is fair its true because you "feel" it magnification/ minimization personalization "I always make bad things happen" disqualifying expect others to change for your needs All-or- nothing thinking "They think I don't know anything" "I should never make a mistake" "I shouldn't have to do that b/c they didn't" "I'm so sad I can't function" predict the future negativley "I don't like how you dress, change it" Global thinking
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Heavens' reward fallacy
"I know its right, I'm never wrong"
mental
filter
jumping to conclusions
its unacceptable to be wrong
"I'm a failure"
"I was nice so I'll be rewarded eventually"
control fallacies
only see negative aspects
concerned over what is fair
its true because you "feel" it
magnification/ minimization
personalization
"I always make bad things happen"
disqualifying
expect others to change for your needs
All-or-nothing thinking
"They think I don't know anything"
"I should never make a mistake"
"I shouldn't have to do that b/c they didn't"
"I'm so sad I can't function"
predict the future negativley
"I don't like how you dress, change it"
Global thinking