mental filter concerned over what is fair All-or- nothing thinking "I'm a failure" "I don't like how you dress, change it" its true because you "feel" it "I was nice so I'll be rewarded eventually" "They think I don't know anything" jumping to conclusions "I know its right, I'm never wrong" "I'm so sad I can't function" control fallacies its unacceptable to be wrong predict the future negativley Heavens' reward fallacy "I should never make a mistake" Global thinking expect others to change for your needs disqualifying only see negative aspects personalization "I always make bad things happen" "I shouldn't have to do that b/c they didn't" magnification/ minimization mental filter concerned over what is fair All-or- nothing thinking "I'm a failure" "I don't like how you dress, change it" its true because you "feel" it "I was nice so I'll be rewarded eventually" "They think I don't know anything" jumping to conclusions "I know its right, I'm never wrong" "I'm so sad I can't function" control fallacies its unacceptable to be wrong predict the future negativley Heavens' reward fallacy "I should never make a mistake" Global thinking expect others to change for your needs disqualifying only see negative aspects personalization "I always make bad things happen" "I shouldn't have to do that b/c they didn't" magnification/ minimization
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
mental
filter
concerned over what is fair
All-or-nothing thinking
"I'm a failure"
"I don't like how you dress, change it"
its true because you "feel" it
"I was nice so I'll be rewarded eventually"
"They think I don't know anything"
jumping to conclusions
"I know its right, I'm never wrong"
"I'm so sad I can't function"
control fallacies
its unacceptable to be wrong
predict the future negativley
Heavens' reward fallacy
"I should never make a mistake"
Global thinking
expect others to change for your needs
disqualifying
only see negative aspects
personalization
"I always make bad things happen"
"I shouldn't have to do that b/c they didn't"
magnification/ minimization