"I know its right, I'm never wrong" "They think I don't know anything" "I shouldn't have to do that b/c they didn't" "I'm a failure" disqualifying "I don't like how you dress, change it" only see negative aspects expect others to change for your needs "I always make bad things happen" its unacceptable to be wrong "I should never make a mistake" Heavens' reward fallacy "I was nice so I'll be rewarded eventually" jumping to conclusions control fallacies its true because you "feel" it predict the future negativley concerned over what is fair Global thinking All-or- nothing thinking "I'm so sad I can't function" personalization mental filter magnification/ minimization "I know its right, I'm never wrong" "They think I don't know anything" "I shouldn't have to do that b/c they didn't" "I'm a failure" disqualifying "I don't like how you dress, change it" only see negative aspects expect others to change for your needs "I always make bad things happen" its unacceptable to be wrong "I should never make a mistake" Heavens' reward fallacy "I was nice so I'll be rewarded eventually" jumping to conclusions control fallacies its true because you "feel" it predict the future negativley concerned over what is fair Global thinking All-or- nothing thinking "I'm so sad I can't function" personalization mental filter magnification/ minimization
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
"I know its right, I'm never wrong"
"They think I don't know anything"
"I shouldn't have to do that b/c they didn't"
"I'm a failure"
disqualifying
"I don't like how you dress, change it"
only see negative aspects
expect others to change for your needs
"I always make bad things happen"
its unacceptable to be wrong
"I should never make a mistake"
Heavens' reward fallacy
"I was nice so I'll be rewarded eventually"
jumping to conclusions
control fallacies
its true because you "feel" it
predict the future negativley
concerned over what is fair
Global thinking
All-or-nothing thinking
"I'm so sad I can't function"
personalization
mental
filter
magnification/ minimization