control fallacies its unacceptable to be wrong mental filter expect others to change for your needs its true because you "feel" it Global thinking only see negative aspects jumping to conclusions concerned over what is fair "I should never make a mistake" predict the future negativley magnification/ minimization "I'm a failure" "I know its right, I'm never wrong" "I'm so sad I can't function" All-or- nothing thinking Heavens' reward fallacy "I don't like how you dress, change it" personalization "I shouldn't have to do that b/c they didn't" "I always make bad things happen" "I was nice so I'll be rewarded eventually" disqualifying "They think I don't know anything" control fallacies its unacceptable to be wrong mental filter expect others to change for your needs its true because you "feel" it Global thinking only see negative aspects jumping to conclusions concerned over what is fair "I should never make a mistake" predict the future negativley magnification/ minimization "I'm a failure" "I know its right, I'm never wrong" "I'm so sad I can't function" All-or- nothing thinking Heavens' reward fallacy "I don't like how you dress, change it" personalization "I shouldn't have to do that b/c they didn't" "I always make bad things happen" "I was nice so I'll be rewarded eventually" disqualifying "They think I don't know anything"
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
control fallacies
its unacceptable to be wrong
mental
filter
expect others to change for your needs
its true because you "feel" it
Global thinking
only see negative aspects
jumping to conclusions
concerned over what is fair
"I should never make a mistake"
predict the future negativley
magnification/ minimization
"I'm a failure"
"I know its right, I'm never wrong"
"I'm so sad I can't function"
All-or-nothing thinking
Heavens' reward fallacy
"I don't like how you dress, change it"
personalization
"I shouldn't have to do that b/c they didn't"
"I always make bad things happen"
"I was nice so I'll be rewarded eventually"
disqualifying
"They think I don't know anything"