"I was nice so I'll be rewarded eventually" All-or- nothing thinking "They think I don't know anything" only see negative aspects disqualifying "I'm so sad I can't function" control fallacies its true because you "feel" it concerned over what is fair predict the future negativley magnification/ minimization expect others to change for your needs "I know its right, I'm never wrong" Heavens' reward fallacy Global thinking "I should never make a mistake" "I always make bad things happen" "I don't like how you dress, change it" "I'm a failure" mental filter "I shouldn't have to do that b/c they didn't" jumping to conclusions its unacceptable to be wrong personalization "I was nice so I'll be rewarded eventually" All-or- nothing thinking "They think I don't know anything" only see negative aspects disqualifying "I'm so sad I can't function" control fallacies its true because you "feel" it concerned over what is fair predict the future negativley magnification/ minimization expect others to change for your needs "I know its right, I'm never wrong" Heavens' reward fallacy Global thinking "I should never make a mistake" "I always make bad things happen" "I don't like how you dress, change it" "I'm a failure" mental filter "I shouldn't have to do that b/c they didn't" jumping to conclusions its unacceptable to be wrong personalization
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
"I was nice so I'll be rewarded eventually"
All-or-nothing thinking
"They think I don't know anything"
only see negative aspects
disqualifying
"I'm so sad I can't function"
control fallacies
its true because you "feel" it
concerned over what is fair
predict the future negativley
magnification/ minimization
expect others to change for your needs
"I know its right, I'm never wrong"
Heavens' reward fallacy
Global thinking
"I should never make a mistake"
"I always make bad things happen"
"I don't like how you dress, change it"
"I'm a failure"
mental
filter
"I shouldn't have to do that b/c they didn't"
jumping to conclusions
its unacceptable to be wrong
personalization