its true because you "feel" it disqualifying Global thinking predict the future negativley expect others to change for your needs only see negative aspects "I'm so sad I can't function" "I shouldn't have to do that b/c they didn't" magnification/ minimization All-or- nothing thinking its unacceptable to be wrong "They think I don't know anything" "I'm a failure" "I was nice so I'll be rewarded eventually" jumping to conclusions Heavens' reward fallacy mental filter "I know its right, I'm never wrong" personalization control fallacies "I should never make a mistake" concerned over what is fair "I always make bad things happen" "I don't like how you dress, change it" its true because you "feel" it disqualifying Global thinking predict the future negativley expect others to change for your needs only see negative aspects "I'm so sad I can't function" "I shouldn't have to do that b/c they didn't" magnification/ minimization All-or- nothing thinking its unacceptable to be wrong "They think I don't know anything" "I'm a failure" "I was nice so I'll be rewarded eventually" jumping to conclusions Heavens' reward fallacy mental filter "I know its right, I'm never wrong" personalization control fallacies "I should never make a mistake" concerned over what is fair "I always make bad things happen" "I don't like how you dress, change it"
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
its true because you "feel" it
disqualifying
Global thinking
predict the future negativley
expect others to change for your needs
only see negative aspects
"I'm so sad I can't function"
"I shouldn't have to do that b/c they didn't"
magnification/ minimization
All-or-nothing thinking
its unacceptable to be wrong
"They think I don't know anything"
"I'm a failure"
"I was nice so I'll be rewarded eventually"
jumping to conclusions
Heavens' reward fallacy
mental
filter
"I know its right, I'm never wrong"
personalization
control fallacies
"I should never make a mistake"
concerned over what is fair
"I always make bad things happen"
"I don't like how you dress, change it"