A non-scoutminesminerals onthe ceilingTwoconsecutiveeggs spawntwo swarmsExtractionwith morethan 3 minsleft on clockDwarf runsahead of thegroup and isdowned by acave leechMissiontakesmore than45 minsDwarf getsknocked off cliffby oppressor orshellback ortrawlerMission failure atthe start of themission (duringthe initialwelcoming swarm)Gunner usesshield to reviveteammate atleast 2 times ina missionDwarfs find anddeposit at least5 Jadiz crystalsin theCrystalineCavernsEngieexercisesplatformparkourManagementmakes at leasttwoannouncementsin a rowDreadnought'sprojectiledirectly hits adwarfMission failureduring amachine eventattempt or BET-C encounterDwarf getsgrabbed bygrabber andthen takes falldamage whenreleasedEscape pod orminehead lands in avery inconvenientplace (crowdedtunnel, high uplocation, hangingescape ramp)Dwarf falls offa zipline orengie platformand is downedby fall damageDwarf or buggets crushedby a fallingsalt stalagmitein the Salt PitsDreadnoughtexhibits buggymovement (jumpsfrom place toplace or dancesaround weirdly)Dwarfs destroyat least 8radioactivecrystals in theRadioactiveExclusion ZoneDriller createsbunker(s) fordealing with aswarmDwarfs recoverfrom situationwhere only onedwarf is upRe-supplycrushes abug ordwarfSteeve gets inthe way of adeposit orzipline grab orresupply orreviveGunner setsup at least 4ziplinesfrom/to themineheadBulk Det diesand explodeson a defensepoint (uplink,fuel cells, orblackbox)Dwarfs callat least 5 re-supplies inthe samemissionDwarf downsa teammate orthemself withtheir ownexplosivesA non-gunnershoots at bugsfrom a ziplinefor an entireswarmDwarfdownedwhen tryingto re-supplyDwarf fallsdown a creviceand takes aton of damagewhile in itMissionsuccess but atleast one dwarfis left behind(Karl would notapprove...)Dwarf gets blastedaway by wind inthe SandblastedCorridors andtakes fall damageDwarf downedby acid-shooters orweb-shootersDwarfs destroyat least 8 toxicmushrooms inthe FungusBogsEngie fails tobuild a sentrybefore aswarm arrivesDwarf becomefrozen solid inthe GlacialStrataAt least one dwarfgoes down duringextraction/escapebut no dwarf is leftbehind (Karl wouldapprove!)DwarfdownedbyexplodersDwarfs kill atleast 4breeders inthe DenseBiozoneTeam tries tofollow MULE forextraction, butmolly goes up awall, goes througha wall, or getsconfusedDwarfsmine500+ goldDwarf is liton fire inthe MagmaCoreGunner shootsat swarm froma zipline for theentire durationof a swarmScout isthe lastone aliveDwarfsspam"We'rerich!"Steeve can beseen as thedwarfs leavehim behindupon missionendExtractionwith lessthan 30 secsleft on clockA non-engiehelps builda sentryDwarfs chainrevive atleast 3 timesin a rowDwarfdownedbyspitballerBulk Detdowns at leasttwo dwarfs inthe samemissionDwarfsfind anddeposit anerror cubeMission failureduringextraction/escapesequenceDwarfs spend atleast 3 minutessolely on trying tocomplete thesecondaryobjectiveAnother swarmis announcedduring anongoing swarmScout isdownedby falldamageA non-drillerdigs a shortcuttunnel orbunker (notcounting dirtentrances)Dwarf runs out ofprimary orsecondary ammoduring a swarmand there's notenough nitra for aresupSteeve killsa praetorianoroppressorMissioncompletedin less than15 minsA mineheadturret runout ofammoDriller doesn'tdrill to escapepod quickly oreffectivelyenoughDwarfs successfullydefend a point(uplink, fuel cells, orblackbox) withoutanyone going downa single timeA non-scoutminesminerals onthe ceilingTwoconsecutiveeggs spawntwo swarmsExtractionwith morethan 3 minsleft on clockDwarf runsahead of thegroup and isdowned by acave leechMissiontakesmore than45 minsDwarf getsknocked off cliffby oppressor orshellback ortrawlerMission failure atthe start of themission (duringthe initialwelcoming swarm)Gunner usesshield to reviveteammate atleast 2 times ina missionDwarfs find anddeposit at least5 Jadiz crystalsin theCrystalineCavernsEngieexercisesplatformparkourManagementmakes at leasttwoannouncementsin a rowDreadnought'sprojectiledirectly hits adwarfMission failureduring amachine eventattempt or BET-C encounterDwarf getsgrabbed bygrabber andthen takes falldamage whenreleasedEscape pod orminehead lands in avery inconvenientplace (crowdedtunnel, high uplocation, hangingescape ramp)Dwarf falls offa zipline orengie platformand is downedby fall damageDwarf or buggets crushedby a fallingsalt stalagmitein the Salt PitsDreadnoughtexhibits buggymovement (jumpsfrom place toplace or dancesaround weirdly)Dwarfs destroyat least 8radioactivecrystals in theRadioactiveExclusion ZoneDriller createsbunker(s) fordealing with aswarmDwarfs recoverfrom situationwhere only onedwarf is upRe-supplycrushes abug ordwarfSteeve gets inthe way of adeposit orzipline grab orresupply orreviveGunner setsup at least 4ziplinesfrom/to themineheadBulk Det diesand explodeson a defensepoint (uplink,fuel cells, orblackbox)Dwarfs callat least 5 re-supplies inthe samemissionDwarf downsa teammate orthemself withtheir ownexplosivesA non-gunnershoots at bugsfrom a ziplinefor an entireswarmDwarfdownedwhen tryingto re-supplyDwarf fallsdown a creviceand takes aton of damagewhile in itMissionsuccess but atleast one dwarfis left behind(Karl would notapprove...)Dwarf gets blastedaway by wind inthe SandblastedCorridors andtakes fall damageDwarf downedby acid-shooters orweb-shootersDwarfs destroyat least 8 toxicmushrooms inthe FungusBogsEngie fails tobuild a sentrybefore aswarm arrivesDwarf becomefrozen solid inthe GlacialStrataAt least one dwarfgoes down duringextraction/escapebut no dwarf is leftbehind (Karl wouldapprove!)DwarfdownedbyexplodersDwarfs kill atleast 4breeders inthe DenseBiozoneTeam tries tofollow MULE forextraction, butmolly goes up awall, goes througha wall, or getsconfusedDwarfsmine500+ goldDwarf is liton fire inthe MagmaCoreGunner shootsat swarm froma zipline for theentire durationof a swarmScout isthe lastone aliveDwarfsspam"We'rerich!"Steeve can beseen as thedwarfs leavehim behindupon missionendExtractionwith lessthan 30 secsleft on clockA non-engiehelps builda sentryDwarfs chainrevive atleast 3 timesin a rowDwarfdownedbyspitballerBulk Detdowns at leasttwo dwarfs inthe samemissionDwarfsfind anddeposit anerror cubeMission failureduringextraction/escapesequenceDwarfs spend atleast 3 minutessolely on trying tocomplete thesecondaryobjectiveAnother swarmis announcedduring anongoing swarmScout isdownedby falldamageA non-drillerdigs a shortcuttunnel orbunker (notcounting dirtentrances)Dwarf runs out ofprimary orsecondary ammoduring a swarmand there's notenough nitra for aresupSteeve killsa praetorianoroppressorMissioncompletedin less than15 minsA mineheadturret runout ofammoDriller doesn'tdrill to escapepod quickly oreffectivelyenoughDwarfs successfullydefend a point(uplink, fuel cells, orblackbox) withoutanyone going downa single time

Deep Rock Galactic Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. A non-scout mines minerals on the ceiling
  2. Two consecutive eggs spawn two swarms
  3. Extraction with more than 3 mins left on clock
  4. Dwarf runs ahead of the group and is downed by a cave leech
  5. Mission takes more than 45 mins
  6. Dwarf gets knocked off cliff by oppressor or shellback or trawler
  7. Mission failure at the start of the mission (during the initial welcoming swarm)
  8. Gunner uses shield to revive teammate at least 2 times in a mission
  9. Dwarfs find and deposit at least 5 Jadiz crystals in the Crystaline Caverns
  10. Engie exercises platform parkour
  11. Management makes at least two announcements in a row
  12. Dreadnought's projectile directly hits a dwarf
  13. Mission failure during a machine event attempt or BET-C encounter
  14. Dwarf gets grabbed by grabber and then takes fall damage when released
  15. Escape pod or minehead lands in a very inconvenient place (crowded tunnel, high up location, hanging escape ramp)
  16. Dwarf falls off a zipline or engie platform and is downed by fall damage
  17. Dwarf or bug gets crushed by a falling salt stalagmite in the Salt Pits
  18. Dreadnought exhibits buggy movement (jumps from place to place or dances around weirdly)
  19. Dwarfs destroy at least 8 radioactive crystals in the Radioactive Exclusion Zone
  20. Driller creates bunker(s) for dealing with a swarm
  21. Dwarfs recover from situation where only one dwarf is up
  22. Re-supply crushes a bug or dwarf
  23. Steeve gets in the way of a deposit or zipline grab or resupply or revive
  24. Gunner sets up at least 4 ziplines from/to the minehead
  25. Bulk Det dies and explodes on a defense point (uplink, fuel cells, or blackbox)
  26. Dwarfs call at least 5 re-supplies in the same mission
  27. Dwarf downs a teammate or themself with their own explosives
  28. A non-gunner shoots at bugs from a zipline for an entire swarm
  29. Dwarf downed when trying to re-supply
  30. Dwarf falls down a crevice and takes a ton of damage while in it
  31. Mission success but at least one dwarf is left behind (Karl would not approve...)
  32. Dwarf gets blasted away by wind in the Sandblasted Corridors and takes fall damage
  33. Dwarf downed by acid-shooters or web-shooters
  34. Dwarfs destroy at least 8 toxic mushrooms in the Fungus Bogs
  35. Engie fails to build a sentry before a swarm arrives
  36. Dwarf become frozen solid in the Glacial Strata
  37. At least one dwarf goes down during extraction/escape but no dwarf is left behind (Karl would approve!)
  38. Dwarf downed by exploders
  39. Dwarfs kill at least 4 breeders in the Dense Biozone
  40. Team tries to follow MULE for extraction, but molly goes up a wall, goes through a wall, or gets confused
  41. Dwarfs mine 500+ gold
  42. Dwarf is lit on fire in the Magma Core
  43. Gunner shoots at swarm from a zipline for the entire duration of a swarm
  44. Scout is the last one alive
  45. Dwarfs spam "We're rich!"
  46. Steeve can be seen as the dwarfs leave him behind upon mission end
  47. Extraction with less than 30 secs left on clock
  48. A non-engie helps build a sentry
  49. Dwarfs chain revive at least 3 times in a row
  50. Dwarf downed by spitballer
  51. Bulk Det downs at least two dwarfs in the same mission
  52. Dwarfs find and deposit an error cube
  53. Mission failure during extraction/escape sequence
  54. Dwarfs spend at least 3 minutes solely on trying to complete the secondary objective
  55. Another swarm is announced during an ongoing swarm
  56. Scout is downed by fall damage
  57. A non-driller digs a shortcut tunnel or bunker (not counting dirt entrances)
  58. Dwarf runs out of primary or secondary ammo during a swarm and there's not enough nitra for a resup
  59. Steeve kills a praetorian or oppressor
  60. Mission completed in less than 15 mins
  61. A minehead turret run out of ammo
  62. Driller doesn't drill to escape pod quickly or effectively enough
  63. Dwarfs successfully defend a point (uplink, fuel cells, or blackbox) without anyone going down a single time