Dwarf downedby acid-shooters orweb-shootersDwarfsfind anddeposit anerror cubeScout isdownedby falldamageDwarfsspam"We'rerich!"Driller createsbunker(s) fordealing with aswarmMissiontakesmore than45 minsDwarf getsgrabbed bygrabber andthen takes falldamage whenreleasedMissioncompletedin less than15 minsTwoconsecutiveeggs spawntwo swarmsAt least one dwarfgoes down duringextraction/escapebut no dwarf is leftbehind (Karl wouldapprove!)Dwarfs destroyat least 8radioactivecrystals in theRadioactiveExclusion ZoneDwarf or buggets crushedby a fallingsalt stalagmitein the Salt PitsDreadnoughtexhibits buggymovement (jumpsfrom place toplace or dancesaround weirdly)A non-drillerdigs a shortcuttunnel orbunker (notcounting dirtentrances)Extractionwith lessthan 30 secsleft on clockMission failure atthe start of themission (duringthe initialwelcoming swarm)Mission failureduringextraction/escapesequenceMissionsuccess but atleast one dwarfis left behind(Karl would notapprove...)Another swarmis announcedduring anongoing swarmDwarfdownedwhen tryingto re-supplySteeve gets inthe way of adeposit orzipline grab orresupply orreviveBulk Detdowns at leasttwo dwarfs inthe samemissionA mineheadturret runout ofammoGunner shootsat swarm froma zipline for theentire durationof a swarmDwarf runs out ofprimary orsecondary ammoduring a swarmand there's notenough nitra for aresupA non-scoutminesminerals onthe ceilingDriller doesn'tdrill to escapepod quickly oreffectivelyenoughDwarf runsahead of thegroup and isdowned by acave leechA non-engiehelps builda sentryDwarf gets blastedaway by wind inthe SandblastedCorridors andtakes fall damageEngieexercisesplatformparkourGunner usesshield to reviveteammate atleast 2 times ina missionDwarfs successfullydefend a point(uplink, fuel cells, orblackbox) withoutanyone going downa single timeExtractionwith morethan 3 minsleft on clockDwarf fallsdown a creviceand takes aton of damagewhile in itDwarfs chainrevive atleast 3 timesin a rowBulk Det diesand explodeson a defensepoint (uplink,fuel cells, orblackbox)DwarfdownedbyexplodersDwarf is liton fire inthe MagmaCoreDwarfs spend atleast 3 minutessolely on trying tocomplete thesecondaryobjectiveScout isthe lastone aliveDwarfs kill atleast 4breeders inthe DenseBiozoneDwarf getsknocked off cliffby oppressor orshellback ortrawlerEscape pod orminehead lands in avery inconvenientplace (crowdedtunnel, high uplocation, hangingescape ramp)Team tries tofollow MULE forextraction, butmolly goes up awall, goes througha wall, or getsconfusedMission failureduring amachine eventattempt or BET-C encounterSteeve can beseen as thedwarfs leavehim behindupon missionendDwarfs recoverfrom situationwhere only onedwarf is upEngie fails tobuild a sentrybefore aswarm arrivesDwarf becomefrozen solid inthe GlacialStrataDwarfdownedbyspitballerDreadnought'sprojectiledirectly hits adwarfDwarf falls offa zipline orengie platformand is downedby fall damageDwarf downsa teammate orthemself withtheir ownexplosivesDwarfs find anddeposit at least5 Jadiz crystalsin theCrystalineCavernsDwarfsmine500+ goldSteeve killsa praetorianoroppressorRe-supplycrushes abug ordwarfA non-gunnershoots at bugsfrom a ziplinefor an entireswarmDwarfs callat least 5 re-supplies inthe samemissionGunner setsup at least 4ziplinesfrom/to themineheadManagementmakes at leasttwoannouncementsin a rowDwarfs destroyat least 8 toxicmushrooms inthe FungusBogsDwarf downedby acid-shooters orweb-shootersDwarfsfind anddeposit anerror cubeScout isdownedby falldamageDwarfsspam"We'rerich!"Driller createsbunker(s) fordealing with aswarmMissiontakesmore than45 minsDwarf getsgrabbed bygrabber andthen takes falldamage whenreleasedMissioncompletedin less than15 minsTwoconsecutiveeggs spawntwo swarmsAt least one dwarfgoes down duringextraction/escapebut no dwarf is leftbehind (Karl wouldapprove!)Dwarfs destroyat least 8radioactivecrystals in theRadioactiveExclusion ZoneDwarf or buggets crushedby a fallingsalt stalagmitein the Salt PitsDreadnoughtexhibits buggymovement (jumpsfrom place toplace or dancesaround weirdly)A non-drillerdigs a shortcuttunnel orbunker (notcounting dirtentrances)Extractionwith lessthan 30 secsleft on clockMission failure atthe start of themission (duringthe initialwelcoming swarm)Mission failureduringextraction/escapesequenceMissionsuccess but atleast one dwarfis left behind(Karl would notapprove...)Another swarmis announcedduring anongoing swarmDwarfdownedwhen tryingto re-supplySteeve gets inthe way of adeposit orzipline grab orresupply orreviveBulk Detdowns at leasttwo dwarfs inthe samemissionA mineheadturret runout ofammoGunner shootsat swarm froma zipline for theentire durationof a swarmDwarf runs out ofprimary orsecondary ammoduring a swarmand there's notenough nitra for aresupA non-scoutminesminerals onthe ceilingDriller doesn'tdrill to escapepod quickly oreffectivelyenoughDwarf runsahead of thegroup and isdowned by acave leechA non-engiehelps builda sentryDwarf gets blastedaway by wind inthe SandblastedCorridors andtakes fall damageEngieexercisesplatformparkourGunner usesshield to reviveteammate atleast 2 times ina missionDwarfs successfullydefend a point(uplink, fuel cells, orblackbox) withoutanyone going downa single timeExtractionwith morethan 3 minsleft on clockDwarf fallsdown a creviceand takes aton of damagewhile in itDwarfs chainrevive atleast 3 timesin a rowBulk Det diesand explodeson a defensepoint (uplink,fuel cells, orblackbox)DwarfdownedbyexplodersDwarf is liton fire inthe MagmaCoreDwarfs spend atleast 3 minutessolely on trying tocomplete thesecondaryobjectiveScout isthe lastone aliveDwarfs kill atleast 4breeders inthe DenseBiozoneDwarf getsknocked off cliffby oppressor orshellback ortrawlerEscape pod orminehead lands in avery inconvenientplace (crowdedtunnel, high uplocation, hangingescape ramp)Team tries tofollow MULE forextraction, butmolly goes up awall, goes througha wall, or getsconfusedMission failureduring amachine eventattempt or BET-C encounterSteeve can beseen as thedwarfs leavehim behindupon missionendDwarfs recoverfrom situationwhere only onedwarf is upEngie fails tobuild a sentrybefore aswarm arrivesDwarf becomefrozen solid inthe GlacialStrataDwarfdownedbyspitballerDreadnought'sprojectiledirectly hits adwarfDwarf falls offa zipline orengie platformand is downedby fall damageDwarf downsa teammate orthemself withtheir ownexplosivesDwarfs find anddeposit at least5 Jadiz crystalsin theCrystalineCavernsDwarfsmine500+ goldSteeve killsa praetorianoroppressorRe-supplycrushes abug ordwarfA non-gunnershoots at bugsfrom a ziplinefor an entireswarmDwarfs callat least 5 re-supplies inthe samemissionGunner setsup at least 4ziplinesfrom/to themineheadManagementmakes at leasttwoannouncementsin a rowDwarfs destroyat least 8 toxicmushrooms inthe FungusBogs

Deep Rock Galactic Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Dwarf downed by acid-shooters or web-shooters
  2. Dwarfs find and deposit an error cube
  3. Scout is downed by fall damage
  4. Dwarfs spam "We're rich!"
  5. Driller creates bunker(s) for dealing with a swarm
  6. Mission takes more than 45 mins
  7. Dwarf gets grabbed by grabber and then takes fall damage when released
  8. Mission completed in less than 15 mins
  9. Two consecutive eggs spawn two swarms
  10. At least one dwarf goes down during extraction/escape but no dwarf is left behind (Karl would approve!)
  11. Dwarfs destroy at least 8 radioactive crystals in the Radioactive Exclusion Zone
  12. Dwarf or bug gets crushed by a falling salt stalagmite in the Salt Pits
  13. Dreadnought exhibits buggy movement (jumps from place to place or dances around weirdly)
  14. A non-driller digs a shortcut tunnel or bunker (not counting dirt entrances)
  15. Extraction with less than 30 secs left on clock
  16. Mission failure at the start of the mission (during the initial welcoming swarm)
  17. Mission failure during extraction/escape sequence
  18. Mission success but at least one dwarf is left behind (Karl would not approve...)
  19. Another swarm is announced during an ongoing swarm
  20. Dwarf downed when trying to re-supply
  21. Steeve gets in the way of a deposit or zipline grab or resupply or revive
  22. Bulk Det downs at least two dwarfs in the same mission
  23. A minehead turret run out of ammo
  24. Gunner shoots at swarm from a zipline for the entire duration of a swarm
  25. Dwarf runs out of primary or secondary ammo during a swarm and there's not enough nitra for a resup
  26. A non-scout mines minerals on the ceiling
  27. Driller doesn't drill to escape pod quickly or effectively enough
  28. Dwarf runs ahead of the group and is downed by a cave leech
  29. A non-engie helps build a sentry
  30. Dwarf gets blasted away by wind in the Sandblasted Corridors and takes fall damage
  31. Engie exercises platform parkour
  32. Gunner uses shield to revive teammate at least 2 times in a mission
  33. Dwarfs successfully defend a point (uplink, fuel cells, or blackbox) without anyone going down a single time
  34. Extraction with more than 3 mins left on clock
  35. Dwarf falls down a crevice and takes a ton of damage while in it
  36. Dwarfs chain revive at least 3 times in a row
  37. Bulk Det dies and explodes on a defense point (uplink, fuel cells, or blackbox)
  38. Dwarf downed by exploders
  39. Dwarf is lit on fire in the Magma Core
  40. Dwarfs spend at least 3 minutes solely on trying to complete the secondary objective
  41. Scout is the last one alive
  42. Dwarfs kill at least 4 breeders in the Dense Biozone
  43. Dwarf gets knocked off cliff by oppressor or shellback or trawler
  44. Escape pod or minehead lands in a very inconvenient place (crowded tunnel, high up location, hanging escape ramp)
  45. Team tries to follow MULE for extraction, but molly goes up a wall, goes through a wall, or gets confused
  46. Mission failure during a machine event attempt or BET-C encounter
  47. Steeve can be seen as the dwarfs leave him behind upon mission end
  48. Dwarfs recover from situation where only one dwarf is up
  49. Engie fails to build a sentry before a swarm arrives
  50. Dwarf become frozen solid in the Glacial Strata
  51. Dwarf downed by spitballer
  52. Dreadnought's projectile directly hits a dwarf
  53. Dwarf falls off a zipline or engie platform and is downed by fall damage
  54. Dwarf downs a teammate or themself with their own explosives
  55. Dwarfs find and deposit at least 5 Jadiz crystals in the Crystaline Caverns
  56. Dwarfs mine 500+ gold
  57. Steeve kills a praetorian or oppressor
  58. Re-supply crushes a bug or dwarf
  59. A non-gunner shoots at bugs from a zipline for an entire swarm
  60. Dwarfs call at least 5 re-supplies in the same mission
  61. Gunner sets up at least 4 ziplines from/to the minehead
  62. Management makes at least two announcements in a row
  63. Dwarfs destroy at least 8 toxic mushrooms in the Fungus Bogs