Extractionwith morethan 3 minsleft on clockDwarf or buggets crushedby a fallingsalt stalagmitein the Salt PitsDwarf fallsdown a creviceand takes aton of damagewhile in itDwarfsfind anddeposit anerror cubeMission failure atthe start of themission (duringthe initialwelcoming swarm)Team tries tofollow MULE forextraction, butmolly goes up awall, goes througha wall, or getsconfusedDriller doesn'tdrill to escapepod quickly oreffectivelyenoughDwarfsmine500+ goldDwarf runs out ofprimary orsecondary ammoduring a swarmand there's notenough nitra for aresupDwarfs spend atleast 3 minutessolely on trying tocomplete thesecondaryobjectiveSteeve killsa praetorianoroppressorDwarfs callat least 5 re-supplies inthe samemissionDwarfs destroyat least 8radioactivecrystals in theRadioactiveExclusion ZoneManagementmakes at leasttwoannouncementsin a rowDwarfs find anddeposit at least5 Jadiz crystalsin theCrystalineCavernsScout isdownedby falldamageDwarf downsa teammate orthemself withtheir ownexplosivesDwarfsspam"We'rerich!"Scout isthe lastone aliveDwarf runsahead of thegroup and isdowned by acave leechMission failureduringextraction/escapesequenceBulk Det diesand explodeson a defensepoint (uplink,fuel cells, orblackbox)Another swarmis announcedduring anongoing swarmA non-gunnershoots at bugsfrom a ziplinefor an entireswarmGunner usesshield to reviveteammate atleast 2 times ina missionRe-supplycrushes abug ordwarfSteeve can beseen as thedwarfs leavehim behindupon missionendA non-scoutminesminerals onthe ceilingAt least one dwarfgoes down duringextraction/escapebut no dwarf is leftbehind (Karl wouldapprove!)DwarfdownedbyexplodersMission failureduring amachine eventattempt or BET-C encounterDwarf falls offa zipline orengie platformand is downedby fall damageExtractionwith lessthan 30 secsleft on clockGunner shootsat swarm froma zipline for theentire durationof a swarmDwarf getsknocked off cliffby oppressor orshellback ortrawlerDwarf gets blastedaway by wind inthe SandblastedCorridors andtakes fall damageDwarfs chainrevive atleast 3 timesin a rowDreadnought'sprojectiledirectly hits adwarfDwarf becomefrozen solid inthe GlacialStrataA mineheadturret runout ofammoDwarfs recoverfrom situationwhere only onedwarf is upDwarfs destroyat least 8 toxicmushrooms inthe FungusBogsMissioncompletedin less than15 minsMissionsuccess but atleast one dwarfis left behind(Karl would notapprove...)Dwarfs successfullydefend a point(uplink, fuel cells, orblackbox) withoutanyone going downa single timeA non-engiehelps builda sentryTwoconsecutiveeggs spawntwo swarmsMissiontakesmore than45 minsGunner setsup at least 4ziplinesfrom/to themineheadDwarf is liton fire inthe MagmaCoreA non-drillerdigs a shortcuttunnel orbunker (notcounting dirtentrances)Dwarfdownedwhen tryingto re-supplyEscape pod orminehead lands in avery inconvenientplace (crowdedtunnel, high uplocation, hangingescape ramp)Bulk Detdowns at leasttwo dwarfs inthe samemissionEngie fails tobuild a sentrybefore aswarm arrivesDriller createsbunker(s) fordealing with aswarmDwarf downedby acid-shooters orweb-shootersDwarfs kill atleast 4breeders inthe DenseBiozoneDwarf getsgrabbed bygrabber andthen takes falldamage whenreleasedSteeve gets inthe way of adeposit orzipline grab orresupply orreviveDwarfdownedbyspitballerEngieexercisesplatformparkourDreadnoughtexhibits buggymovement (jumpsfrom place toplace or dancesaround weirdly)Extractionwith morethan 3 minsleft on clockDwarf or buggets crushedby a fallingsalt stalagmitein the Salt PitsDwarf fallsdown a creviceand takes aton of damagewhile in itDwarfsfind anddeposit anerror cubeMission failure atthe start of themission (duringthe initialwelcoming swarm)Team tries tofollow MULE forextraction, butmolly goes up awall, goes througha wall, or getsconfusedDriller doesn'tdrill to escapepod quickly oreffectivelyenoughDwarfsmine500+ goldDwarf runs out ofprimary orsecondary ammoduring a swarmand there's notenough nitra for aresupDwarfs spend atleast 3 minutessolely on trying tocomplete thesecondaryobjectiveSteeve killsa praetorianoroppressorDwarfs callat least 5 re-supplies inthe samemissionDwarfs destroyat least 8radioactivecrystals in theRadioactiveExclusion ZoneManagementmakes at leasttwoannouncementsin a rowDwarfs find anddeposit at least5 Jadiz crystalsin theCrystalineCavernsScout isdownedby falldamageDwarf downsa teammate orthemself withtheir ownexplosivesDwarfsspam"We'rerich!"Scout isthe lastone aliveDwarf runsahead of thegroup and isdowned by acave leechMission failureduringextraction/escapesequenceBulk Det diesand explodeson a defensepoint (uplink,fuel cells, orblackbox)Another swarmis announcedduring anongoing swarmA non-gunnershoots at bugsfrom a ziplinefor an entireswarmGunner usesshield to reviveteammate atleast 2 times ina missionRe-supplycrushes abug ordwarfSteeve can beseen as thedwarfs leavehim behindupon missionendA non-scoutminesminerals onthe ceilingAt least one dwarfgoes down duringextraction/escapebut no dwarf is leftbehind (Karl wouldapprove!)DwarfdownedbyexplodersMission failureduring amachine eventattempt or BET-C encounterDwarf falls offa zipline orengie platformand is downedby fall damageExtractionwith lessthan 30 secsleft on clockGunner shootsat swarm froma zipline for theentire durationof a swarmDwarf getsknocked off cliffby oppressor orshellback ortrawlerDwarf gets blastedaway by wind inthe SandblastedCorridors andtakes fall damageDwarfs chainrevive atleast 3 timesin a rowDreadnought'sprojectiledirectly hits adwarfDwarf becomefrozen solid inthe GlacialStrataA mineheadturret runout ofammoDwarfs recoverfrom situationwhere only onedwarf is upDwarfs destroyat least 8 toxicmushrooms inthe FungusBogsMissioncompletedin less than15 minsMissionsuccess but atleast one dwarfis left behind(Karl would notapprove...)Dwarfs successfullydefend a point(uplink, fuel cells, orblackbox) withoutanyone going downa single timeA non-engiehelps builda sentryTwoconsecutiveeggs spawntwo swarmsMissiontakesmore than45 minsGunner setsup at least 4ziplinesfrom/to themineheadDwarf is liton fire inthe MagmaCoreA non-drillerdigs a shortcuttunnel orbunker (notcounting dirtentrances)Dwarfdownedwhen tryingto re-supplyEscape pod orminehead lands in avery inconvenientplace (crowdedtunnel, high uplocation, hangingescape ramp)Bulk Detdowns at leasttwo dwarfs inthe samemissionEngie fails tobuild a sentrybefore aswarm arrivesDriller createsbunker(s) fordealing with aswarmDwarf downedby acid-shooters orweb-shootersDwarfs kill atleast 4breeders inthe DenseBiozoneDwarf getsgrabbed bygrabber andthen takes falldamage whenreleasedSteeve gets inthe way of adeposit orzipline grab orresupply orreviveDwarfdownedbyspitballerEngieexercisesplatformparkourDreadnoughtexhibits buggymovement (jumpsfrom place toplace or dancesaround weirdly)

Deep Rock Galactic Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Extraction with more than 3 mins left on clock
  2. Dwarf or bug gets crushed by a falling salt stalagmite in the Salt Pits
  3. Dwarf falls down a crevice and takes a ton of damage while in it
  4. Dwarfs find and deposit an error cube
  5. Mission failure at the start of the mission (during the initial welcoming swarm)
  6. Team tries to follow MULE for extraction, but molly goes up a wall, goes through a wall, or gets confused
  7. Driller doesn't drill to escape pod quickly or effectively enough
  8. Dwarfs mine 500+ gold
  9. Dwarf runs out of primary or secondary ammo during a swarm and there's not enough nitra for a resup
  10. Dwarfs spend at least 3 minutes solely on trying to complete the secondary objective
  11. Steeve kills a praetorian or oppressor
  12. Dwarfs call at least 5 re-supplies in the same mission
  13. Dwarfs destroy at least 8 radioactive crystals in the Radioactive Exclusion Zone
  14. Management makes at least two announcements in a row
  15. Dwarfs find and deposit at least 5 Jadiz crystals in the Crystaline Caverns
  16. Scout is downed by fall damage
  17. Dwarf downs a teammate or themself with their own explosives
  18. Dwarfs spam "We're rich!"
  19. Scout is the last one alive
  20. Dwarf runs ahead of the group and is downed by a cave leech
  21. Mission failure during extraction/escape sequence
  22. Bulk Det dies and explodes on a defense point (uplink, fuel cells, or blackbox)
  23. Another swarm is announced during an ongoing swarm
  24. A non-gunner shoots at bugs from a zipline for an entire swarm
  25. Gunner uses shield to revive teammate at least 2 times in a mission
  26. Re-supply crushes a bug or dwarf
  27. Steeve can be seen as the dwarfs leave him behind upon mission end
  28. A non-scout mines minerals on the ceiling
  29. At least one dwarf goes down during extraction/escape but no dwarf is left behind (Karl would approve!)
  30. Dwarf downed by exploders
  31. Mission failure during a machine event attempt or BET-C encounter
  32. Dwarf falls off a zipline or engie platform and is downed by fall damage
  33. Extraction with less than 30 secs left on clock
  34. Gunner shoots at swarm from a zipline for the entire duration of a swarm
  35. Dwarf gets knocked off cliff by oppressor or shellback or trawler
  36. Dwarf gets blasted away by wind in the Sandblasted Corridors and takes fall damage
  37. Dwarfs chain revive at least 3 times in a row
  38. Dreadnought's projectile directly hits a dwarf
  39. Dwarf become frozen solid in the Glacial Strata
  40. A minehead turret run out of ammo
  41. Dwarfs recover from situation where only one dwarf is up
  42. Dwarfs destroy at least 8 toxic mushrooms in the Fungus Bogs
  43. Mission completed in less than 15 mins
  44. Mission success but at least one dwarf is left behind (Karl would not approve...)
  45. Dwarfs successfully defend a point (uplink, fuel cells, or blackbox) without anyone going down a single time
  46. A non-engie helps build a sentry
  47. Two consecutive eggs spawn two swarms
  48. Mission takes more than 45 mins
  49. Gunner sets up at least 4 ziplines from/to the minehead
  50. Dwarf is lit on fire in the Magma Core
  51. A non-driller digs a shortcut tunnel or bunker (not counting dirt entrances)
  52. Dwarf downed when trying to re-supply
  53. Escape pod or minehead lands in a very inconvenient place (crowded tunnel, high up location, hanging escape ramp)
  54. Bulk Det downs at least two dwarfs in the same mission
  55. Engie fails to build a sentry before a swarm arrives
  56. Driller creates bunker(s) for dealing with a swarm
  57. Dwarf downed by acid-shooters or web-shooters
  58. Dwarfs kill at least 4 breeders in the Dense Biozone
  59. Dwarf gets grabbed by grabber and then takes fall damage when released
  60. Steeve gets in the way of a deposit or zipline grab or resupply or revive
  61. Dwarf downed by spitballer
  62. Engie exercises platform parkour
  63. Dreadnought exhibits buggy movement (jumps from place to place or dances around weirdly)