Dwarfs find anddeposit at least5 Jadiz crystalsin theCrystalineCavernsDwarf gets blastedaway by wind inthe SandblastedCorridors andtakes fall damageTeam tries tofollow MULE forextraction, butmolly goes up awall, goes througha wall, or getsconfusedDwarf falls offa zipline orengie platformand is downedby fall damageExtractionwith morethan 3 minsleft on clockEscape pod orminehead lands in avery inconvenientplace (crowdedtunnel, high uplocation, hangingescape ramp)Dwarf downedby acid-shooters orweb-shootersA non-gunnershoots at bugsfrom a ziplinefor an entireswarmRe-supplycrushes abug ordwarfDwarfs destroyat least 8radioactivecrystals in theRadioactiveExclusion ZoneMissionsuccess but atleast one dwarfis left behind(Karl would notapprove...)At least one dwarfgoes down duringextraction/escapebut no dwarf is leftbehind (Karl wouldapprove!)Dwarfs kill atleast 4breeders inthe DenseBiozoneMission failureduringextraction/escapesequenceSteeve killsa praetorianoroppressorDwarfsspam"We'rerich!"Dwarf getsgrabbed bygrabber andthen takes falldamage whenreleasedDwarfs callat least 5 re-supplies inthe samemissionDwarf downsa teammate orthemself withtheir ownexplosivesDwarf fallsdown a creviceand takes aton of damagewhile in itDwarfs recoverfrom situationwhere only onedwarf is upDwarf runsahead of thegroup and isdowned by acave leechManagementmakes at leasttwoannouncementsin a rowDwarf is liton fire inthe MagmaCoreDwarfs chainrevive atleast 3 timesin a rowA non-scoutminesminerals onthe ceilingSteeve gets inthe way of adeposit orzipline grab orresupply orreviveMissioncompletedin less than15 minsDwarfs destroyat least 8 toxicmushrooms inthe FungusBogsDreadnoughtexhibits buggymovement (jumpsfrom place toplace or dancesaround weirdly)Twoconsecutiveeggs spawntwo swarmsDwarfdownedwhen tryingto re-supplyMission failure atthe start of themission (duringthe initialwelcoming swarm)Dwarfs successfullydefend a point(uplink, fuel cells, orblackbox) withoutanyone going downa single timeDriller createsbunker(s) fordealing with aswarmGunner usesshield to reviveteammate atleast 2 times ina missionDwarfsfind anddeposit anerror cubeMissiontakesmore than45 minsDwarf runs out ofprimary orsecondary ammoduring a swarmand there's notenough nitra for aresupAnother swarmis announcedduring anongoing swarmDwarfsmine500+ goldGunner shootsat swarm froma zipline for theentire durationof a swarmDwarf getsknocked off cliffby oppressor orshellback ortrawlerEngie fails tobuild a sentrybefore aswarm arrivesExtractionwith lessthan 30 secsleft on clockA non-engiehelps builda sentryScout isdownedby falldamageEngieexercisesplatformparkourDwarf or buggets crushedby a fallingsalt stalagmitein the Salt PitsA non-drillerdigs a shortcuttunnel orbunker (notcounting dirtentrances)Gunner setsup at least 4ziplinesfrom/to themineheadMission failureduring amachine eventattempt or BET-C encounterDreadnought'sprojectiledirectly hits adwarfSteeve can beseen as thedwarfs leavehim behindupon missionendDwarfs spend atleast 3 minutessolely on trying tocomplete thesecondaryobjectiveScout isthe lastone aliveDriller doesn'tdrill to escapepod quickly oreffectivelyenoughA mineheadturret runout ofammoDwarfdownedbyspitballerBulk Det diesand explodeson a defensepoint (uplink,fuel cells, orblackbox)Dwarf becomefrozen solid inthe GlacialStrataBulk Detdowns at leasttwo dwarfs inthe samemissionDwarfdownedbyexplodersDwarfs find anddeposit at least5 Jadiz crystalsin theCrystalineCavernsDwarf gets blastedaway by wind inthe SandblastedCorridors andtakes fall damageTeam tries tofollow MULE forextraction, butmolly goes up awall, goes througha wall, or getsconfusedDwarf falls offa zipline orengie platformand is downedby fall damageExtractionwith morethan 3 minsleft on clockEscape pod orminehead lands in avery inconvenientplace (crowdedtunnel, high uplocation, hangingescape ramp)Dwarf downedby acid-shooters orweb-shootersA non-gunnershoots at bugsfrom a ziplinefor an entireswarmRe-supplycrushes abug ordwarfDwarfs destroyat least 8radioactivecrystals in theRadioactiveExclusion ZoneMissionsuccess but atleast one dwarfis left behind(Karl would notapprove...)At least one dwarfgoes down duringextraction/escapebut no dwarf is leftbehind (Karl wouldapprove!)Dwarfs kill atleast 4breeders inthe DenseBiozoneMission failureduringextraction/escapesequenceSteeve killsa praetorianoroppressorDwarfsspam"We'rerich!"Dwarf getsgrabbed bygrabber andthen takes falldamage whenreleasedDwarfs callat least 5 re-supplies inthe samemissionDwarf downsa teammate orthemself withtheir ownexplosivesDwarf fallsdown a creviceand takes aton of damagewhile in itDwarfs recoverfrom situationwhere only onedwarf is upDwarf runsahead of thegroup and isdowned by acave leechManagementmakes at leasttwoannouncementsin a rowDwarf is liton fire inthe MagmaCoreDwarfs chainrevive atleast 3 timesin a rowA non-scoutminesminerals onthe ceilingSteeve gets inthe way of adeposit orzipline grab orresupply orreviveMissioncompletedin less than15 minsDwarfs destroyat least 8 toxicmushrooms inthe FungusBogsDreadnoughtexhibits buggymovement (jumpsfrom place toplace or dancesaround weirdly)Twoconsecutiveeggs spawntwo swarmsDwarfdownedwhen tryingto re-supplyMission failure atthe start of themission (duringthe initialwelcoming swarm)Dwarfs successfullydefend a point(uplink, fuel cells, orblackbox) withoutanyone going downa single timeDriller createsbunker(s) fordealing with aswarmGunner usesshield to reviveteammate atleast 2 times ina missionDwarfsfind anddeposit anerror cubeMissiontakesmore than45 minsDwarf runs out ofprimary orsecondary ammoduring a swarmand there's notenough nitra for aresupAnother swarmis announcedduring anongoing swarmDwarfsmine500+ goldGunner shootsat swarm froma zipline for theentire durationof a swarmDwarf getsknocked off cliffby oppressor orshellback ortrawlerEngie fails tobuild a sentrybefore aswarm arrivesExtractionwith lessthan 30 secsleft on clockA non-engiehelps builda sentryScout isdownedby falldamageEngieexercisesplatformparkourDwarf or buggets crushedby a fallingsalt stalagmitein the Salt PitsA non-drillerdigs a shortcuttunnel orbunker (notcounting dirtentrances)Gunner setsup at least 4ziplinesfrom/to themineheadMission failureduring amachine eventattempt or BET-C encounterDreadnought'sprojectiledirectly hits adwarfSteeve can beseen as thedwarfs leavehim behindupon missionendDwarfs spend atleast 3 minutessolely on trying tocomplete thesecondaryobjectiveScout isthe lastone aliveDriller doesn'tdrill to escapepod quickly oreffectivelyenoughA mineheadturret runout ofammoDwarfdownedbyspitballerBulk Det diesand explodeson a defensepoint (uplink,fuel cells, orblackbox)Dwarf becomefrozen solid inthe GlacialStrataBulk Detdowns at leasttwo dwarfs inthe samemissionDwarfdownedbyexploders

Deep Rock Galactic Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Dwarfs find and deposit at least 5 Jadiz crystals in the Crystaline Caverns
  2. Dwarf gets blasted away by wind in the Sandblasted Corridors and takes fall damage
  3. Team tries to follow MULE for extraction, but molly goes up a wall, goes through a wall, or gets confused
  4. Dwarf falls off a zipline or engie platform and is downed by fall damage
  5. Extraction with more than 3 mins left on clock
  6. Escape pod or minehead lands in a very inconvenient place (crowded tunnel, high up location, hanging escape ramp)
  7. Dwarf downed by acid-shooters or web-shooters
  8. A non-gunner shoots at bugs from a zipline for an entire swarm
  9. Re-supply crushes a bug or dwarf
  10. Dwarfs destroy at least 8 radioactive crystals in the Radioactive Exclusion Zone
  11. Mission success but at least one dwarf is left behind (Karl would not approve...)
  12. At least one dwarf goes down during extraction/escape but no dwarf is left behind (Karl would approve!)
  13. Dwarfs kill at least 4 breeders in the Dense Biozone
  14. Mission failure during extraction/escape sequence
  15. Steeve kills a praetorian or oppressor
  16. Dwarfs spam "We're rich!"
  17. Dwarf gets grabbed by grabber and then takes fall damage when released
  18. Dwarfs call at least 5 re-supplies in the same mission
  19. Dwarf downs a teammate or themself with their own explosives
  20. Dwarf falls down a crevice and takes a ton of damage while in it
  21. Dwarfs recover from situation where only one dwarf is up
  22. Dwarf runs ahead of the group and is downed by a cave leech
  23. Management makes at least two announcements in a row
  24. Dwarf is lit on fire in the Magma Core
  25. Dwarfs chain revive at least 3 times in a row
  26. A non-scout mines minerals on the ceiling
  27. Steeve gets in the way of a deposit or zipline grab or resupply or revive
  28. Mission completed in less than 15 mins
  29. Dwarfs destroy at least 8 toxic mushrooms in the Fungus Bogs
  30. Dreadnought exhibits buggy movement (jumps from place to place or dances around weirdly)
  31. Two consecutive eggs spawn two swarms
  32. Dwarf downed when trying to re-supply
  33. Mission failure at the start of the mission (during the initial welcoming swarm)
  34. Dwarfs successfully defend a point (uplink, fuel cells, or blackbox) without anyone going down a single time
  35. Driller creates bunker(s) for dealing with a swarm
  36. Gunner uses shield to revive teammate at least 2 times in a mission
  37. Dwarfs find and deposit an error cube
  38. Mission takes more than 45 mins
  39. Dwarf runs out of primary or secondary ammo during a swarm and there's not enough nitra for a resup
  40. Another swarm is announced during an ongoing swarm
  41. Dwarfs mine 500+ gold
  42. Gunner shoots at swarm from a zipline for the entire duration of a swarm
  43. Dwarf gets knocked off cliff by oppressor or shellback or trawler
  44. Engie fails to build a sentry before a swarm arrives
  45. Extraction with less than 30 secs left on clock
  46. A non-engie helps build a sentry
  47. Scout is downed by fall damage
  48. Engie exercises platform parkour
  49. Dwarf or bug gets crushed by a falling salt stalagmite in the Salt Pits
  50. A non-driller digs a shortcut tunnel or bunker (not counting dirt entrances)
  51. Gunner sets up at least 4 ziplines from/to the minehead
  52. Mission failure during a machine event attempt or BET-C encounter
  53. Dreadnought's projectile directly hits a dwarf
  54. Steeve can be seen as the dwarfs leave him behind upon mission end
  55. Dwarfs spend at least 3 minutes solely on trying to complete the secondary objective
  56. Scout is the last one alive
  57. Driller doesn't drill to escape pod quickly or effectively enough
  58. A minehead turret run out of ammo
  59. Dwarf downed by spitballer
  60. Bulk Det dies and explodes on a defense point (uplink, fuel cells, or blackbox)
  61. Dwarf become frozen solid in the Glacial Strata
  62. Bulk Det downs at least two dwarfs in the same mission
  63. Dwarf downed by exploders