(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
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Extraction with more than 3 mins left on clock
Dwarf or bug gets crushed by a falling salt stalagmite in the Salt Pits
Dwarf falls down a crevice and takes a ton of damage while in it
Dwarfs find and deposit an error cube
Mission failure at the start of the mission (during the initial welcoming swarm)
Team tries to follow MULE for extraction, but molly goes up a wall, goes through a wall, or gets confused
Driller doesn't drill to escape pod quickly or effectively enough
Dwarfs mine 500+ gold
Dwarf runs out of primary or secondary ammo during a swarm and there's not enough nitra for a resup
Dwarfs spend at least 3 minutes solely on trying to complete the secondary objective
Steeve kills a praetorian or oppressor
Dwarfs call at least 5 re-supplies in the same mission
Dwarfs destroy at least 8 radioactive crystals in the Radioactive Exclusion Zone
Management makes at least two announcements in a row
Dwarfs find and deposit at least 5 Jadiz crystals in the Crystaline Caverns
Scout is downed by fall damage
Dwarf downs a teammate or themself with their own explosives
Dwarfs spam "We're rich!"
Scout is the last one alive
Dwarf runs ahead of the group and is downed by a cave leech
Mission failure during extraction/escape sequence
Bulk Det dies and explodes on a defense point (uplink, fuel cells, or blackbox)
Another swarm is announced during an ongoing swarm
A non-gunner shoots at bugs from a zipline for an entire swarm
Gunner uses shield to revive teammate at least 2 times in a mission
Re-supply crushes a bug or dwarf
Steeve can be seen as the dwarfs leave him behind upon mission end
A non-scout mines minerals on the ceiling
At least one dwarf goes down during extraction/escape but no dwarf is left behind (Karl would approve!)
Dwarf downed by exploders
Mission failure during a machine event attempt or BET-C encounter
Dwarf falls off a zipline or engie platform and is downed by fall damage
Extraction with less than 30 secs left on clock
Gunner shoots at swarm from a zipline for the entire duration of a swarm
Dwarf gets knocked off cliff by oppressor or shellback or trawler
Dwarf gets blasted away by wind in the Sandblasted Corridors and takes fall damage
Dwarfs chain revive at least 3 times in a row
Dreadnought's projectile directly hits a dwarf
Dwarf become frozen solid in the Glacial Strata
A minehead turret run out of ammo
Dwarfs recover from situation where only one dwarf is up
Dwarfs destroy at least 8 toxic mushrooms in the Fungus Bogs
Mission completed in less than 15 mins
Mission success but at least one dwarf is left behind (Karl would not approve...)
Dwarfs successfully defend a point (uplink, fuel cells, or blackbox) without anyone going down a single time
A non-engie helps build a sentry
Two consecutive eggs spawn two swarms
Mission takes more than 45 mins
Gunner sets up at least 4 ziplines from/to the minehead
Dwarf is lit on fire in the Magma Core
A non-driller digs a shortcut tunnel or bunker (not counting dirt entrances)
Dwarf downed when trying to re-supply
Escape pod or minehead lands in a very inconvenient place (crowded tunnel, high up location, hanging escape ramp)
Bulk Det downs at least two dwarfs in the same mission
Engie fails to build a sentry before a swarm arrives
Driller creates bunker(s) for dealing with a swarm
Dwarf downed by acid-shooters or web-shooters
Dwarfs kill at least 4 breeders in the Dense Biozone
Dwarf gets grabbed by grabber and then takes fall damage when released
Steeve gets in the way of a deposit or zipline grab or resupply or revive
Dwarf downed by spitballer
Engie exercises platform parkour
Dreadnought exhibits buggy movement (jumps from place to place or dances around weirdly)