Driller createsbunker(s) fordealing with aswarmDwarf or buggets crushedby a fallingsalt stalagmitein the Salt PitsEngie fails tobuild a sentrybefore aswarm arrivesDwarf falls offa zipline orengie platformand is downedby fall damageEscape pod orminehead lands in avery inconvenientplace (crowdedtunnel, high uplocation, hangingescape ramp)Steeve can beseen as thedwarfs leavehim behindupon missionendDwarfs chainrevive atleast 3 timesin a rowDwarfs callat least 5 re-supplies inthe samemissionDwarf is liton fire inthe MagmaCoreMission failureduring amachine eventattempt or BET-C encounterDwarfs destroyat least 8 toxicmushrooms inthe FungusBogsDreadnought'sprojectiledirectly hits adwarfDwarf getsknocked off cliffby oppressor orshellback ortrawlerExtractionwith morethan 3 minsleft on clockDwarf getsgrabbed bygrabber andthen takes falldamage whenreleasedSteeve gets inthe way of adeposit orzipline grab orresupply orreviveDwarfsspam"We'rerich!"Dwarf becomefrozen solid inthe GlacialStrataExtractionwith lessthan 30 secsleft on clockDwarf runs out ofprimary orsecondary ammoduring a swarmand there's notenough nitra for aresupDwarf gets blastedaway by wind inthe SandblastedCorridors andtakes fall damageTeam tries tofollow MULE forextraction, butmolly goes up awall, goes througha wall, or getsconfusedDwarf downsa teammate orthemself withtheir ownexplosivesMissioncompletedin less than15 minsAnother swarmis announcedduring anongoing swarmMissiontakesmore than45 minsMission failure atthe start of themission (duringthe initialwelcoming swarm)Dwarfs successfullydefend a point(uplink, fuel cells, orblackbox) withoutanyone going downa single timeMissionsuccess but atleast one dwarfis left behind(Karl would notapprove...)Scout isthe lastone aliveSteeve killsa praetorianoroppressorDwarfdownedwhen tryingto re-supplyA non-engiehelps builda sentryDwarfdownedbyspitballerBulk Det diesand explodeson a defensepoint (uplink,fuel cells, orblackbox)Re-supplycrushes abug ordwarfDwarfs recoverfrom situationwhere only onedwarf is upDwarf runsahead of thegroup and isdowned by acave leechTwoconsecutiveeggs spawntwo swarmsBulk Detdowns at leasttwo dwarfs inthe samemissionDwarfs find anddeposit at least5 Jadiz crystalsin theCrystalineCavernsGunner setsup at least 4ziplinesfrom/to themineheadDreadnoughtexhibits buggymovement (jumpsfrom place toplace or dancesaround weirdly)DwarfdownedbyexplodersMission failureduringextraction/escapesequenceA non-gunnershoots at bugsfrom a ziplinefor an entireswarmDwarfsmine500+ goldDriller doesn'tdrill to escapepod quickly oreffectivelyenoughDwarf fallsdown a creviceand takes aton of damagewhile in itA non-scoutminesminerals onthe ceilingScout isdownedby falldamageEngieexercisesplatformparkourAt least one dwarfgoes down duringextraction/escapebut no dwarf is leftbehind (Karl wouldapprove!)Gunner shootsat swarm froma zipline for theentire durationof a swarmDwarfsfind anddeposit anerror cubeDwarfs kill atleast 4breeders inthe DenseBiozoneDwarfs spend atleast 3 minutessolely on trying tocomplete thesecondaryobjectiveManagementmakes at leasttwoannouncementsin a rowGunner usesshield to reviveteammate atleast 2 times ina missionA non-drillerdigs a shortcuttunnel orbunker (notcounting dirtentrances)A mineheadturret runout ofammoDwarf downedby acid-shooters orweb-shootersDwarfs destroyat least 8radioactivecrystals in theRadioactiveExclusion ZoneDriller createsbunker(s) fordealing with aswarmDwarf or buggets crushedby a fallingsalt stalagmitein the Salt PitsEngie fails tobuild a sentrybefore aswarm arrivesDwarf falls offa zipline orengie platformand is downedby fall damageEscape pod orminehead lands in avery inconvenientplace (crowdedtunnel, high uplocation, hangingescape ramp)Steeve can beseen as thedwarfs leavehim behindupon missionendDwarfs chainrevive atleast 3 timesin a rowDwarfs callat least 5 re-supplies inthe samemissionDwarf is liton fire inthe MagmaCoreMission failureduring amachine eventattempt or BET-C encounterDwarfs destroyat least 8 toxicmushrooms inthe FungusBogsDreadnought'sprojectiledirectly hits adwarfDwarf getsknocked off cliffby oppressor orshellback ortrawlerExtractionwith morethan 3 minsleft on clockDwarf getsgrabbed bygrabber andthen takes falldamage whenreleasedSteeve gets inthe way of adeposit orzipline grab orresupply orreviveDwarfsspam"We'rerich!"Dwarf becomefrozen solid inthe GlacialStrataExtractionwith lessthan 30 secsleft on clockDwarf runs out ofprimary orsecondary ammoduring a swarmand there's notenough nitra for aresupDwarf gets blastedaway by wind inthe SandblastedCorridors andtakes fall damageTeam tries tofollow MULE forextraction, butmolly goes up awall, goes througha wall, or getsconfusedDwarf downsa teammate orthemself withtheir ownexplosivesMissioncompletedin less than15 minsAnother swarmis announcedduring anongoing swarmMissiontakesmore than45 minsMission failure atthe start of themission (duringthe initialwelcoming swarm)Dwarfs successfullydefend a point(uplink, fuel cells, orblackbox) withoutanyone going downa single timeMissionsuccess but atleast one dwarfis left behind(Karl would notapprove...)Scout isthe lastone aliveSteeve killsa praetorianoroppressorDwarfdownedwhen tryingto re-supplyA non-engiehelps builda sentryDwarfdownedbyspitballerBulk Det diesand explodeson a defensepoint (uplink,fuel cells, orblackbox)Re-supplycrushes abug ordwarfDwarfs recoverfrom situationwhere only onedwarf is upDwarf runsahead of thegroup and isdowned by acave leechTwoconsecutiveeggs spawntwo swarmsBulk Detdowns at leasttwo dwarfs inthe samemissionDwarfs find anddeposit at least5 Jadiz crystalsin theCrystalineCavernsGunner setsup at least 4ziplinesfrom/to themineheadDreadnoughtexhibits buggymovement (jumpsfrom place toplace or dancesaround weirdly)DwarfdownedbyexplodersMission failureduringextraction/escapesequenceA non-gunnershoots at bugsfrom a ziplinefor an entireswarmDwarfsmine500+ goldDriller doesn'tdrill to escapepod quickly oreffectivelyenoughDwarf fallsdown a creviceand takes aton of damagewhile in itA non-scoutminesminerals onthe ceilingScout isdownedby falldamageEngieexercisesplatformparkourAt least one dwarfgoes down duringextraction/escapebut no dwarf is leftbehind (Karl wouldapprove!)Gunner shootsat swarm froma zipline for theentire durationof a swarmDwarfsfind anddeposit anerror cubeDwarfs kill atleast 4breeders inthe DenseBiozoneDwarfs spend atleast 3 minutessolely on trying tocomplete thesecondaryobjectiveManagementmakes at leasttwoannouncementsin a rowGunner usesshield to reviveteammate atleast 2 times ina missionA non-drillerdigs a shortcuttunnel orbunker (notcounting dirtentrances)A mineheadturret runout ofammoDwarf downedby acid-shooters orweb-shootersDwarfs destroyat least 8radioactivecrystals in theRadioactiveExclusion Zone

Deep Rock Galactic Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Driller creates bunker(s) for dealing with a swarm
  2. Dwarf or bug gets crushed by a falling salt stalagmite in the Salt Pits
  3. Engie fails to build a sentry before a swarm arrives
  4. Dwarf falls off a zipline or engie platform and is downed by fall damage
  5. Escape pod or minehead lands in a very inconvenient place (crowded tunnel, high up location, hanging escape ramp)
  6. Steeve can be seen as the dwarfs leave him behind upon mission end
  7. Dwarfs chain revive at least 3 times in a row
  8. Dwarfs call at least 5 re-supplies in the same mission
  9. Dwarf is lit on fire in the Magma Core
  10. Mission failure during a machine event attempt or BET-C encounter
  11. Dwarfs destroy at least 8 toxic mushrooms in the Fungus Bogs
  12. Dreadnought's projectile directly hits a dwarf
  13. Dwarf gets knocked off cliff by oppressor or shellback or trawler
  14. Extraction with more than 3 mins left on clock
  15. Dwarf gets grabbed by grabber and then takes fall damage when released
  16. Steeve gets in the way of a deposit or zipline grab or resupply or revive
  17. Dwarfs spam "We're rich!"
  18. Dwarf become frozen solid in the Glacial Strata
  19. Extraction with less than 30 secs left on clock
  20. Dwarf runs out of primary or secondary ammo during a swarm and there's not enough nitra for a resup
  21. Dwarf gets blasted away by wind in the Sandblasted Corridors and takes fall damage
  22. Team tries to follow MULE for extraction, but molly goes up a wall, goes through a wall, or gets confused
  23. Dwarf downs a teammate or themself with their own explosives
  24. Mission completed in less than 15 mins
  25. Another swarm is announced during an ongoing swarm
  26. Mission takes more than 45 mins
  27. Mission failure at the start of the mission (during the initial welcoming swarm)
  28. Dwarfs successfully defend a point (uplink, fuel cells, or blackbox) without anyone going down a single time
  29. Mission success but at least one dwarf is left behind (Karl would not approve...)
  30. Scout is the last one alive
  31. Steeve kills a praetorian or oppressor
  32. Dwarf downed when trying to re-supply
  33. A non-engie helps build a sentry
  34. Dwarf downed by spitballer
  35. Bulk Det dies and explodes on a defense point (uplink, fuel cells, or blackbox)
  36. Re-supply crushes a bug or dwarf
  37. Dwarfs recover from situation where only one dwarf is up
  38. Dwarf runs ahead of the group and is downed by a cave leech
  39. Two consecutive eggs spawn two swarms
  40. Bulk Det downs at least two dwarfs in the same mission
  41. Dwarfs find and deposit at least 5 Jadiz crystals in the Crystaline Caverns
  42. Gunner sets up at least 4 ziplines from/to the minehead
  43. Dreadnought exhibits buggy movement (jumps from place to place or dances around weirdly)
  44. Dwarf downed by exploders
  45. Mission failure during extraction/escape sequence
  46. A non-gunner shoots at bugs from a zipline for an entire swarm
  47. Dwarfs mine 500+ gold
  48. Driller doesn't drill to escape pod quickly or effectively enough
  49. Dwarf falls down a crevice and takes a ton of damage while in it
  50. A non-scout mines minerals on the ceiling
  51. Scout is downed by fall damage
  52. Engie exercises platform parkour
  53. At least one dwarf goes down during extraction/escape but no dwarf is left behind (Karl would approve!)
  54. Gunner shoots at swarm from a zipline for the entire duration of a swarm
  55. Dwarfs find and deposit an error cube
  56. Dwarfs kill at least 4 breeders in the Dense Biozone
  57. Dwarfs spend at least 3 minutes solely on trying to complete the secondary objective
  58. Management makes at least two announcements in a row
  59. Gunner uses shield to revive teammate at least 2 times in a mission
  60. A non-driller digs a shortcut tunnel or bunker (not counting dirt entrances)
  61. A minehead turret run out of ammo
  62. Dwarf downed by acid-shooters or web-shooters
  63. Dwarfs destroy at least 8 radioactive crystals in the Radioactive Exclusion Zone