VelocityDailyScrumSprintRetrospectiveOpennessSprintReviewStorySlicingScrumEventSprintBacklogManagerDeveloperCourageScrumFrameworkExtremeProgrammingAGILEScrumMasterZombieScrumUserStoryCommitmentSprintPlanningReleasePlanningFibonacciSequenceArtifactSwarmingPairProgrammingCo-LocatedPotentiallyReleasableProductIncrementProductOwnerScrumBoardAutomatedTestingFEEDBACKLOOPEpicStakeholderProductVisionWorkingsoftwareSTORYMAPPINGEmpiricalProcessRespectImpedimentScalingScrumTechnicalDebtAgileManifestoSpikeDefinitionof DoneKANBANTimeboxCommitmentSelf-OrganizingCross-FunctionalSprintCoachCodeQualityBacklogRefinementBurndownPrototypingReleaseMinimumViableProductOne-PieceFlowProductBacklogContinuousDeliveryINVESTAcceptanceCriteriaFacilitatorStakeholderManagementWork-In-ProgressTransparentScrumofScrumsSCRUMValuesSwimlaneDevelopmentTeamITERATIONSPRINTGOALInspect&AdaptBusinessValueServantLeadershipContinuousIntegrationRelativeEstimationTeamMemberPlanningPokerStoryPointsFocusVelocityDailyScrumSprintRetrospectiveOpennessSprintReviewStorySlicingScrumEventSprintBacklogManagerDeveloperCourageScrumFrameworkExtremeProgrammingAGILEScrumMasterZombieScrumUserStoryCommitmentSprintPlanningReleasePlanningFibonacciSequenceArtifactSwarmingPairProgrammingCo-LocatedPotentiallyReleasableProductIncrementProductOwnerScrumBoardAutomatedTestingFEEDBACKLOOPEpicStakeholderProductVisionWorkingsoftwareSTORYMAPPINGEmpiricalProcessRespectImpedimentScalingScrumTechnicalDebtAgileManifestoSpikeDefinitionof DoneKANBANTimeboxCommitmentSelf-OrganizingCross-FunctionalSprintCoachCodeQualityBacklogRefinementBurndownPrototypingReleaseMinimumViableProductOne-PieceFlowProductBacklogContinuousDeliveryINVESTAcceptanceCriteriaFacilitatorStakeholderManagementWork-In-ProgressTransparentScrumofScrumsSCRUMValuesSwimlaneDevelopmentTeamITERATIONSPRINTGOALInspect&AdaptBusinessValueServantLeadershipContinuousIntegrationRelativeEstimationTeamMemberPlanningPokerStoryPointsFocus

S&O AGILE BINGO - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Velocity
  2. Daily Scrum
  3. Sprint Retrospective
  4. Openness
  5. Sprint Review
  6. Story Slicing
  7. Scrum Event
  8. Sprint Backlog
  9. Manager
  10. Developer
  11. Courage
  12. Scrum Framework
  13. Extreme Programming
  14. AGILE
  15. Scrum Master
  16. Zombie Scrum
  17. User Story
  18. Commitment
  19. Sprint Planning
  20. Release Planning
  21. Fibonacci Sequence
  22. Artifact
  23. Swarming
  24. Pair Programming
  25. Co-Located
  26. Potentially Releasable Product Increment
  27. Product Owner
  28. Scrum Board
  29. Automated Testing
  30. FEEDBACK LOOP
  31. Epic
  32. Stakeholder
  33. Product Vision
  34. Working software
  35. STORY MAPPING
  36. Empirical Process
  37. Respect
  38. Impediment
  39. Scaling Scrum
  40. Technical Debt
  41. Agile Manifesto
  42. Spike
  43. Definition of Done
  44. KANBAN
  45. Timebox
  46. Commitment
  47. Self-Organizing
  48. Cross-Functional
  49. Sprint
  50. Coach
  51. Code Quality
  52. Backlog Refinement
  53. Burndown
  54. Prototyping
  55. Release
  56. Minimum Viable Product
  57. One-Piece Flow
  58. Product Backlog
  59. Continuous Delivery
  60. INVEST
  61. Acceptance Criteria
  62. Facilitator
  63. Stakeholder Management
  64. Work-In-Progress
  65. Transparent
  66. Scrum of Scrums
  67. SCRUM Values
  68. Swimlane
  69. Development Team
  70. ITERATION
  71. SPRINT GOAL
  72. Inspect & Adapt
  73. Business Value
  74. Servant Leadership
  75. Continuous Integration
  76. Relative Estimation
  77. Team Member
  78. Planning Poker
  79. Story Points
  80. Focus