Acceptance Criteria Sprint Daily Scrum Coach Code Quality Openness Continuous Integration Impediment Sprint Backlog SPRINT GOAL Timebox Potentially Releasable Product Increment Sprint Review Scrum Master SCRUM Values Release Epic Courage INVEST Velocity Fibonacci Sequence Extreme Programming Spike Backlog Refinement Manager Scrum Framework FEEDBACK LOOP Swimlane Definition of Done Pair Programming Inspect & Adapt Scrum Board Commitment Sprint Retrospective User Story Business Value Focus Developer Agile Manifesto Zombie Scrum Development Team AGILE Co- Located Technical Debt Respect Swarming Product Owner Working software Scaling Scrum One- Piece Flow Release Planning Stakeholder Scrum Event Team Member Product Vision KANBAN Prototyping Product Backlog Continuous Delivery Cross- Functional Relative Estimation ITERATION Empirical Process Stakeholder Management Artifact Commitment Transparent Story Points Automated Testing Scrum of Scrums Work-In- Progress Self- Organizing Story Slicing STORY MAPPING Sprint Planning Burndown Minimum Viable Product Facilitator Servant Leadership Planning Poker Acceptance Criteria Sprint Daily Scrum Coach Code Quality Openness Continuous Integration Impediment Sprint Backlog SPRINT GOAL Timebox Potentially Releasable Product Increment Sprint Review Scrum Master SCRUM Values Release Epic Courage INVEST Velocity Fibonacci Sequence Extreme Programming Spike Backlog Refinement Manager Scrum Framework FEEDBACK LOOP Swimlane Definition of Done Pair Programming Inspect & Adapt Scrum Board Commitment Sprint Retrospective User Story Business Value Focus Developer Agile Manifesto Zombie Scrum Development Team AGILE Co- Located Technical Debt Respect Swarming Product Owner Working software Scaling Scrum One- Piece Flow Release Planning Stakeholder Scrum Event Team Member Product Vision KANBAN Prototyping Product Backlog Continuous Delivery Cross- Functional Relative Estimation ITERATION Empirical Process Stakeholder Management Artifact Commitment Transparent Story Points Automated Testing Scrum of Scrums Work-In- Progress Self- Organizing Story Slicing STORY MAPPING Sprint Planning Burndown Minimum Viable Product Facilitator Servant Leadership Planning Poker
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Acceptance Criteria
Sprint
Daily Scrum
Coach
Code Quality
Openness
Continuous Integration
Impediment
Sprint Backlog
SPRINT GOAL
Timebox
Potentially Releasable Product Increment
Sprint Review
Scrum Master
SCRUM Values
Release
Epic
Courage
INVEST
Velocity
Fibonacci Sequence
Extreme Programming
Spike
Backlog Refinement
Manager
Scrum Framework
FEEDBACK LOOP
Swimlane
Definition of Done
Pair Programming
Inspect & Adapt
Scrum Board
Commitment
Sprint Retrospective
User Story
Business Value
Focus
Developer
Agile Manifesto
Zombie Scrum
Development Team
AGILE
Co-Located
Technical Debt
Respect
Swarming
Product Owner
Working software
Scaling Scrum
One-Piece Flow
Release Planning
Stakeholder
Scrum Event
Team Member
Product Vision
KANBAN
Prototyping
Product Backlog
Continuous Delivery
Cross-Functional
Relative Estimation
ITERATION
Empirical Process
Stakeholder Management
Artifact
Commitment
Transparent
Story Points
Automated Testing
Scrum of Scrums
Work-In-Progress
Self-Organizing
Story Slicing
STORY MAPPING
Sprint Planning
Burndown
Minimum Viable Product
Facilitator
Servant Leadership
Planning Poker