Openness Minimum Viable Product Prototyping AGILE Development Team Business Value Self- Organizing Sprint Backlog Scrum Board Acceptance Criteria Spike Product Backlog Release Sprint Review Agile Manifesto Manager Scaling Scrum Daily Scrum Work-In- Progress Story Slicing Potentially Releasable Product Increment Transparent Stakeholder Management Developer Impediment Planning Poker Stakeholder Relative Estimation Coach Definition of Done Scrum Event Continuous Integration Team Member INVEST SCRUM Values Zombie Scrum Automated Testing Product Vision ITERATION SPRINT GOAL Product Owner Timebox Extreme Programming Commitment Scrum Framework Artifact KANBAN Story Points Scrum Master Pair Programming Sprint Retrospective Working software Scrum of Scrums Backlog Refinement Fibonacci Sequence Courage Sprint Release Planning Respect Co- Located Facilitator Epic Technical Debt Servant Leadership Swarming Sprint Planning Focus One- Piece Flow FEEDBACK LOOP Empirical Process Burndown STORY MAPPING Inspect & Adapt Code Quality Cross- Functional Velocity Continuous Delivery Commitment User Story Swimlane Openness Minimum Viable Product Prototyping AGILE Development Team Business Value Self- Organizing Sprint Backlog Scrum Board Acceptance Criteria Spike Product Backlog Release Sprint Review Agile Manifesto Manager Scaling Scrum Daily Scrum Work-In- Progress Story Slicing Potentially Releasable Product Increment Transparent Stakeholder Management Developer Impediment Planning Poker Stakeholder Relative Estimation Coach Definition of Done Scrum Event Continuous Integration Team Member INVEST SCRUM Values Zombie Scrum Automated Testing Product Vision ITERATION SPRINT GOAL Product Owner Timebox Extreme Programming Commitment Scrum Framework Artifact KANBAN Story Points Scrum Master Pair Programming Sprint Retrospective Working software Scrum of Scrums Backlog Refinement Fibonacci Sequence Courage Sprint Release Planning Respect Co- Located Facilitator Epic Technical Debt Servant Leadership Swarming Sprint Planning Focus One- Piece Flow FEEDBACK LOOP Empirical Process Burndown STORY MAPPING Inspect & Adapt Code Quality Cross- Functional Velocity Continuous Delivery Commitment User Story Swimlane
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Openness
Minimum Viable Product
Prototyping
AGILE
Development Team
Business Value
Self-Organizing
Sprint Backlog
Scrum Board
Acceptance Criteria
Spike
Product Backlog
Release
Sprint Review
Agile Manifesto
Manager
Scaling Scrum
Daily Scrum
Work-In-Progress
Story Slicing
Potentially Releasable Product Increment
Transparent
Stakeholder Management
Developer
Impediment
Planning Poker
Stakeholder
Relative Estimation
Coach
Definition of Done
Scrum Event
Continuous Integration
Team Member
INVEST
SCRUM Values
Zombie Scrum
Automated Testing
Product Vision
ITERATION
SPRINT GOAL
Product Owner
Timebox
Extreme Programming
Commitment
Scrum Framework
Artifact
KANBAN
Story Points
Scrum Master
Pair Programming
Sprint Retrospective
Working software
Scrum of Scrums
Backlog Refinement
Fibonacci Sequence
Courage
Sprint
Release Planning
Respect
Co-Located
Facilitator
Epic
Technical Debt
Servant Leadership
Swarming
Sprint Planning
Focus
One-Piece Flow
FEEDBACK LOOP
Empirical Process
Burndown
STORY MAPPING
Inspect & Adapt
Code Quality
Cross-Functional
Velocity
Continuous Delivery
Commitment
User Story
Swimlane