AgileManifestoITERATIONCoachTimeboxAcceptanceCriteriaOne-PieceFlowCo-LocatedUserStoryOpennessRespectSprintBacklogSwimlaneFocusSprintReviewScrumMasterScrumofScrumsWorkingsoftwareTransparentZombieScrumPlanningPokerVelocityCommitmentAutomatedTestingPrototypingSprintRetrospectivePairProgrammingScrumFrameworkBurndownProductOwnerFacilitatorScalingScrumArtifactReleasePlanningProductVisionProductBacklogAGILEExtremeProgrammingPotentiallyReleasableProductIncrementWork-In-ProgressEmpiricalProcessImpedimentKANBANRelativeEstimationDailyScrumSpikeSwarmingManagerTeamMemberScrumEventContinuousDeliveryDeveloperBacklogRefinementServantLeadershipReleaseINVESTContinuousIntegrationFEEDBACKLOOPBusinessValueFibonacciSequenceStorySlicingSPRINTGOALDefinitionof DoneCourageScrumBoardDevelopmentTeamStakeholderEpicCommitmentSTORYMAPPINGSprintTechnicalDebtStakeholderManagementInspect&AdaptMinimumViableProductCross-FunctionalSelf-OrganizingSCRUMValuesCodeQualitySprintPlanningStoryPointsAgileManifestoITERATIONCoachTimeboxAcceptanceCriteriaOne-PieceFlowCo-LocatedUserStoryOpennessRespectSprintBacklogSwimlaneFocusSprintReviewScrumMasterScrumofScrumsWorkingsoftwareTransparentZombieScrumPlanningPokerVelocityCommitmentAutomatedTestingPrototypingSprintRetrospectivePairProgrammingScrumFrameworkBurndownProductOwnerFacilitatorScalingScrumArtifactReleasePlanningProductVisionProductBacklogAGILEExtremeProgrammingPotentiallyReleasableProductIncrementWork-In-ProgressEmpiricalProcessImpedimentKANBANRelativeEstimationDailyScrumSpikeSwarmingManagerTeamMemberScrumEventContinuousDeliveryDeveloperBacklogRefinementServantLeadershipReleaseINVESTContinuousIntegrationFEEDBACKLOOPBusinessValueFibonacciSequenceStorySlicingSPRINTGOALDefinitionof DoneCourageScrumBoardDevelopmentTeamStakeholderEpicCommitmentSTORYMAPPINGSprintTechnicalDebtStakeholderManagementInspect&AdaptMinimumViableProductCross-FunctionalSelf-OrganizingSCRUMValuesCodeQualitySprintPlanningStoryPoints

S&O AGILE BINGO - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
  1. Agile Manifesto
  2. ITERATION
  3. Coach
  4. Timebox
  5. Acceptance Criteria
  6. One-Piece Flow
  7. Co-Located
  8. User Story
  9. Openness
  10. Respect
  11. Sprint Backlog
  12. Swimlane
  13. Focus
  14. Sprint Review
  15. Scrum Master
  16. Scrum of Scrums
  17. Working software
  18. Transparent
  19. Zombie Scrum
  20. Planning Poker
  21. Velocity
  22. Commitment
  23. Automated Testing
  24. Prototyping
  25. Sprint Retrospective
  26. Pair Programming
  27. Scrum Framework
  28. Burndown
  29. Product Owner
  30. Facilitator
  31. Scaling Scrum
  32. Artifact
  33. Release Planning
  34. Product Vision
  35. Product Backlog
  36. AGILE
  37. Extreme Programming
  38. Potentially Releasable Product Increment
  39. Work-In-Progress
  40. Empirical Process
  41. Impediment
  42. KANBAN
  43. Relative Estimation
  44. Daily Scrum
  45. Spike
  46. Swarming
  47. Manager
  48. Team Member
  49. Scrum Event
  50. Continuous Delivery
  51. Developer
  52. Backlog Refinement
  53. Servant Leadership
  54. Release
  55. INVEST
  56. Continuous Integration
  57. FEEDBACK LOOP
  58. Business Value
  59. Fibonacci Sequence
  60. Story Slicing
  61. SPRINT GOAL
  62. Definition of Done
  63. Courage
  64. Scrum Board
  65. Development Team
  66. Stakeholder
  67. Epic
  68. Commitment
  69. STORY MAPPING
  70. Sprint
  71. Technical Debt
  72. Stakeholder Management
  73. Inspect & Adapt
  74. Minimum Viable Product
  75. Cross-Functional
  76. Self-Organizing
  77. SCRUM Values
  78. Code Quality
  79. Sprint Planning
  80. Story Points