ExtremeProgrammingDefinitionof DoneSwarmingOpennessRelativeEstimationBacklogRefinementTechnicalDebtSelf-OrganizingEpicCommitmentReleaseServantLeadershipScrumMasterCourageManagerImpedimentMinimumViableProductCodeQualityStoryPointsRespectPlanningPokerArtifactScrumBoardStakeholderCoachFacilitatorPairProgrammingFibonacciSequenceOne-PieceFlowCo-LocatedAutomatedTestingContinuousDeliveryProductBacklogCross-FunctionalWork-In-ProgressTeamMemberScrumFrameworkSprintPotentiallyReleasableProductIncrementAGILEUserStoryStakeholderManagementWorkingsoftwareVelocitySwimlaneSTORYMAPPINGSCRUMValuesZombieScrumAgileManifestoDailyScrumScalingScrumDeveloperSprintPlanningProductOwnerContinuousIntegrationFEEDBACKLOOPTransparentBusinessValueAcceptanceCriteriaScrumofScrumsProductVisionCommitmentReleasePlanningTimeboxSprintBacklogSprintReviewStorySlicingSPRINTGOALInspect&AdaptEmpiricalProcessINVESTFocusDevelopmentTeamSpikeSprintRetrospectiveScrumEventPrototypingBurndownKANBANITERATIONExtremeProgrammingDefinitionof DoneSwarmingOpennessRelativeEstimationBacklogRefinementTechnicalDebtSelf-OrganizingEpicCommitmentReleaseServantLeadershipScrumMasterCourageManagerImpedimentMinimumViableProductCodeQualityStoryPointsRespectPlanningPokerArtifactScrumBoardStakeholderCoachFacilitatorPairProgrammingFibonacciSequenceOne-PieceFlowCo-LocatedAutomatedTestingContinuousDeliveryProductBacklogCross-FunctionalWork-In-ProgressTeamMemberScrumFrameworkSprintPotentiallyReleasableProductIncrementAGILEUserStoryStakeholderManagementWorkingsoftwareVelocitySwimlaneSTORYMAPPINGSCRUMValuesZombieScrumAgileManifestoDailyScrumScalingScrumDeveloperSprintPlanningProductOwnerContinuousIntegrationFEEDBACKLOOPTransparentBusinessValueAcceptanceCriteriaScrumofScrumsProductVisionCommitmentReleasePlanningTimeboxSprintBacklogSprintReviewStorySlicingSPRINTGOALInspect&AdaptEmpiricalProcessINVESTFocusDevelopmentTeamSpikeSprintRetrospectiveScrumEventPrototypingBurndownKANBANITERATION

S&O AGILE BINGO - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
  1. Extreme Programming
  2. Definition of Done
  3. Swarming
  4. Openness
  5. Relative Estimation
  6. Backlog Refinement
  7. Technical Debt
  8. Self-Organizing
  9. Epic
  10. Commitment
  11. Release
  12. Servant Leadership
  13. Scrum Master
  14. Courage
  15. Manager
  16. Impediment
  17. Minimum Viable Product
  18. Code Quality
  19. Story Points
  20. Respect
  21. Planning Poker
  22. Artifact
  23. Scrum Board
  24. Stakeholder
  25. Coach
  26. Facilitator
  27. Pair Programming
  28. Fibonacci Sequence
  29. One-Piece Flow
  30. Co-Located
  31. Automated Testing
  32. Continuous Delivery
  33. Product Backlog
  34. Cross-Functional
  35. Work-In-Progress
  36. Team Member
  37. Scrum Framework
  38. Sprint
  39. Potentially Releasable Product Increment
  40. AGILE
  41. User Story
  42. Stakeholder Management
  43. Working software
  44. Velocity
  45. Swimlane
  46. STORY MAPPING
  47. SCRUM Values
  48. Zombie Scrum
  49. Agile Manifesto
  50. Daily Scrum
  51. Scaling Scrum
  52. Developer
  53. Sprint Planning
  54. Product Owner
  55. Continuous Integration
  56. FEEDBACK LOOP
  57. Transparent
  58. Business Value
  59. Acceptance Criteria
  60. Scrum of Scrums
  61. Product Vision
  62. Commitment
  63. Release Planning
  64. Timebox
  65. Sprint Backlog
  66. Sprint Review
  67. Story Slicing
  68. SPRINT GOAL
  69. Inspect & Adapt
  70. Empirical Process
  71. INVEST
  72. Focus
  73. Development Team
  74. Spike
  75. Sprint Retrospective
  76. Scrum Event
  77. Prototyping
  78. Burndown
  79. KANBAN
  80. ITERATION