Extreme Programming Definition of Done Swarming Openness Relative Estimation Backlog Refinement Technical Debt Self- Organizing Epic Commitment Release Servant Leadership Scrum Master Courage Manager Impediment Minimum Viable Product Code Quality Story Points Respect Planning Poker Artifact Scrum Board Stakeholder Coach Facilitator Pair Programming Fibonacci Sequence One- Piece Flow Co- Located Automated Testing Continuous Delivery Product Backlog Cross- Functional Work-In- Progress Team Member Scrum Framework Sprint Potentially Releasable Product Increment AGILE User Story Stakeholder Management Working software Velocity Swimlane STORY MAPPING SCRUM Values Zombie Scrum Agile Manifesto Daily Scrum Scaling Scrum Developer Sprint Planning Product Owner Continuous Integration FEEDBACK LOOP Transparent Business Value Acceptance Criteria Scrum of Scrums Product Vision Commitment Release Planning Timebox Sprint Backlog Sprint Review Story Slicing SPRINT GOAL Inspect & Adapt Empirical Process INVEST Focus Development Team Spike Sprint Retrospective Scrum Event Prototyping Burndown KANBAN ITERATION Extreme Programming Definition of Done Swarming Openness Relative Estimation Backlog Refinement Technical Debt Self- Organizing Epic Commitment Release Servant Leadership Scrum Master Courage Manager Impediment Minimum Viable Product Code Quality Story Points Respect Planning Poker Artifact Scrum Board Stakeholder Coach Facilitator Pair Programming Fibonacci Sequence One- Piece Flow Co- Located Automated Testing Continuous Delivery Product Backlog Cross- Functional Work-In- Progress Team Member Scrum Framework Sprint Potentially Releasable Product Increment AGILE User Story Stakeholder Management Working software Velocity Swimlane STORY MAPPING SCRUM Values Zombie Scrum Agile Manifesto Daily Scrum Scaling Scrum Developer Sprint Planning Product Owner Continuous Integration FEEDBACK LOOP Transparent Business Value Acceptance Criteria Scrum of Scrums Product Vision Commitment Release Planning Timebox Sprint Backlog Sprint Review Story Slicing SPRINT GOAL Inspect & Adapt Empirical Process INVEST Focus Development Team Spike Sprint Retrospective Scrum Event Prototyping Burndown KANBAN ITERATION
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Extreme Programming
Definition of Done
Swarming
Openness
Relative Estimation
Backlog Refinement
Technical Debt
Self-Organizing
Epic
Commitment
Release
Servant Leadership
Scrum Master
Courage
Manager
Impediment
Minimum Viable Product
Code Quality
Story Points
Respect
Planning Poker
Artifact
Scrum Board
Stakeholder
Coach
Facilitator
Pair Programming
Fibonacci Sequence
One-Piece Flow
Co-Located
Automated Testing
Continuous Delivery
Product Backlog
Cross-Functional
Work-In-Progress
Team Member
Scrum Framework
Sprint
Potentially Releasable Product Increment
AGILE
User Story
Stakeholder Management
Working software
Velocity
Swimlane
STORY MAPPING
SCRUM Values
Zombie Scrum
Agile Manifesto
Daily Scrum
Scaling Scrum
Developer
Sprint Planning
Product Owner
Continuous Integration
FEEDBACK LOOP
Transparent
Business Value
Acceptance Criteria
Scrum of Scrums
Product Vision
Commitment
Release Planning
Timebox
Sprint Backlog
Sprint Review
Story Slicing
SPRINT GOAL
Inspect & Adapt
Empirical Process
INVEST
Focus
Development Team
Spike
Sprint Retrospective
Scrum Event
Prototyping
Burndown
KANBAN
ITERATION