Relative Estimation Scrum Master SPRINT GOAL Co- Located Story Points Focus Self- Organizing Sprint Review Definition of Done Cross- Functional Product Owner Work-In- Progress SCRUM Values Minimum Viable Product KANBAN Planning Poker Acceptance Criteria Continuous Integration Inspect & Adapt Prototyping Courage Release Planning Backlog Refinement Velocity Transparent Spike Technical Debt Sprint Retrospective Extreme Programming Sprint Backlog Epic Swarming Business Value Fibonacci Sequence Daily Scrum Commitment AGILE Pair Programming Servant Leadership STORY MAPPING Development Team Potentially Releasable Product Increment Empirical Process Scrum of Scrums Coach Manager Facilitator Scrum Event Agile Manifesto Sprint Planning Respect Stakeholder Management Scaling Scrum Product Backlog Swimlane Stakeholder ITERATION Zombie Scrum Team Member FEEDBACK LOOP Scrum Framework User Story Commitment Product Vision One- Piece Flow Code Quality Scrum Board Working software Automated Testing Timebox INVEST Story Slicing Impediment Artifact Release Sprint Burndown Developer Openness Continuous Delivery Relative Estimation Scrum Master SPRINT GOAL Co- Located Story Points Focus Self- Organizing Sprint Review Definition of Done Cross- Functional Product Owner Work-In- Progress SCRUM Values Minimum Viable Product KANBAN Planning Poker Acceptance Criteria Continuous Integration Inspect & Adapt Prototyping Courage Release Planning Backlog Refinement Velocity Transparent Spike Technical Debt Sprint Retrospective Extreme Programming Sprint Backlog Epic Swarming Business Value Fibonacci Sequence Daily Scrum Commitment AGILE Pair Programming Servant Leadership STORY MAPPING Development Team Potentially Releasable Product Increment Empirical Process Scrum of Scrums Coach Manager Facilitator Scrum Event Agile Manifesto Sprint Planning Respect Stakeholder Management Scaling Scrum Product Backlog Swimlane Stakeholder ITERATION Zombie Scrum Team Member FEEDBACK LOOP Scrum Framework User Story Commitment Product Vision One- Piece Flow Code Quality Scrum Board Working software Automated Testing Timebox INVEST Story Slicing Impediment Artifact Release Sprint Burndown Developer Openness Continuous Delivery
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Relative Estimation
Scrum Master
SPRINT GOAL
Co-Located
Story Points
Focus
Self-Organizing
Sprint Review
Definition of Done
Cross-Functional
Product Owner
Work-In-Progress
SCRUM Values
Minimum Viable Product
KANBAN
Planning Poker
Acceptance Criteria
Continuous Integration
Inspect & Adapt
Prototyping
Courage
Release Planning
Backlog Refinement
Velocity
Transparent
Spike
Technical Debt
Sprint Retrospective
Extreme Programming
Sprint Backlog
Epic
Swarming
Business Value
Fibonacci Sequence
Daily Scrum
Commitment
AGILE
Pair Programming
Servant Leadership
STORY MAPPING
Development Team
Potentially Releasable Product Increment
Empirical Process
Scrum of Scrums
Coach
Manager
Facilitator
Scrum Event
Agile Manifesto
Sprint Planning
Respect
Stakeholder Management
Scaling Scrum
Product Backlog
Swimlane
Stakeholder
ITERATION
Zombie Scrum
Team Member
FEEDBACK LOOP
Scrum Framework
User Story
Commitment
Product Vision
One-Piece Flow
Code Quality
Scrum Board
Working software
Automated Testing
Timebox
INVEST
Story Slicing
Impediment
Artifact
Release
Sprint
Burndown
Developer
Openness
Continuous Delivery