Sprint Planning Release User Story Planning Poker Courage SCRUM Values ITERATION Continuous Delivery Prototyping Definition of Done Minimum Viable Product Empirical Process Potentially Releasable Product Increment Inspect & Adapt Swimlane Product Owner Team Member Sprint Backlog STORY MAPPING Self- Organizing Transparent Relative Estimation Epic Business Value Product Backlog Extreme Programming Commitment Commitment Swarming Zombie Scrum Sprint Retrospective Scrum Master Daily Scrum Stakeholder Management KANBAN Sprint Scrum of Scrums Stakeholder Servant Leadership Co- Located Pair Programming Artifact One- Piece Flow Timebox Coach FEEDBACK LOOP Spike INVEST Working software Scaling Scrum Development Team Code Quality Cross- Functional Scrum Board Agile Manifesto Developer Technical Debt Continuous Integration Backlog Refinement Manager Scrum Framework Respect SPRINT GOAL Fibonacci Sequence Velocity Product Vision Scrum Event Story Slicing AGILE Impediment Story Points Openness Automated Testing Facilitator Focus Sprint Review Burndown Work-In- Progress Acceptance Criteria Release Planning Sprint Planning Release User Story Planning Poker Courage SCRUM Values ITERATION Continuous Delivery Prototyping Definition of Done Minimum Viable Product Empirical Process Potentially Releasable Product Increment Inspect & Adapt Swimlane Product Owner Team Member Sprint Backlog STORY MAPPING Self- Organizing Transparent Relative Estimation Epic Business Value Product Backlog Extreme Programming Commitment Commitment Swarming Zombie Scrum Sprint Retrospective Scrum Master Daily Scrum Stakeholder Management KANBAN Sprint Scrum of Scrums Stakeholder Servant Leadership Co- Located Pair Programming Artifact One- Piece Flow Timebox Coach FEEDBACK LOOP Spike INVEST Working software Scaling Scrum Development Team Code Quality Cross- Functional Scrum Board Agile Manifesto Developer Technical Debt Continuous Integration Backlog Refinement Manager Scrum Framework Respect SPRINT GOAL Fibonacci Sequence Velocity Product Vision Scrum Event Story Slicing AGILE Impediment Story Points Openness Automated Testing Facilitator Focus Sprint Review Burndown Work-In- Progress Acceptance Criteria Release Planning
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Sprint Planning
Release
User Story
Planning Poker
Courage
SCRUM Values
ITERATION
Continuous Delivery
Prototyping
Definition of Done
Minimum Viable Product
Empirical Process
Potentially Releasable Product Increment
Inspect & Adapt
Swimlane
Product Owner
Team Member
Sprint Backlog
STORY MAPPING
Self-Organizing
Transparent
Relative Estimation
Epic
Business Value
Product Backlog
Extreme Programming
Commitment
Commitment
Swarming
Zombie Scrum
Sprint Retrospective
Scrum Master
Daily Scrum
Stakeholder Management
KANBAN
Sprint
Scrum of Scrums
Stakeholder
Servant Leadership
Co-Located
Pair Programming
Artifact
One-Piece Flow
Timebox
Coach
FEEDBACK LOOP
Spike
INVEST
Working software
Scaling Scrum
Development Team
Code Quality
Cross-Functional
Scrum Board
Agile Manifesto
Developer
Technical Debt
Continuous Integration
Backlog Refinement
Manager
Scrum Framework
Respect
SPRINT GOAL
Fibonacci Sequence
Velocity
Product Vision
Scrum Event
Story Slicing
AGILE
Impediment
Story Points
Openness
Automated Testing
Facilitator
Focus
Sprint Review
Burndown
Work-In-Progress
Acceptance Criteria
Release Planning