ProductOwnerPotentiallyReleasableProductIncrementInspect&AdaptFEEDBACKLOOPScrumBoardExtremeProgrammingPairProgrammingTechnicalDebtAGILEFocusPlanningPokerAcceptanceCriteriaSwarmingScrumEventScrumFrameworkBacklogRefinementTransparentWorkingsoftwareSprintPlanningCodeQualityReleasePlanningStakeholderManagementSprintBacklogProductBacklogBurndownCoachStorySlicingZombieScrumOne-PieceFlowContinuousIntegrationBusinessValueDeveloperINVESTScrumofScrumsDefinitionof DoneManagerDevelopmentTeamImpedimentTimeboxEpicCourageReleaseCross-FunctionalWork-In-ProgressSCRUMValuesAutomatedTestingUserStoryContinuousDeliveryArtifactSprintReviewCommitmentRespectPrototypingDailyScrumFacilitatorSwimlaneScrumMasterServantLeadershipCo-LocatedFibonacciSequenceRelativeEstimationEmpiricalProcessMinimumViableProductTeamMemberKANBANStakeholderSprintRetrospectiveCommitmentStoryPointsSelf-OrganizingOpennessSPRINTGOALITERATIONVelocitySprintProductVisionSTORYMAPPINGAgileManifestoSpikeScalingScrumProductOwnerPotentiallyReleasableProductIncrementInspect&AdaptFEEDBACKLOOPScrumBoardExtremeProgrammingPairProgrammingTechnicalDebtAGILEFocusPlanningPokerAcceptanceCriteriaSwarmingScrumEventScrumFrameworkBacklogRefinementTransparentWorkingsoftwareSprintPlanningCodeQualityReleasePlanningStakeholderManagementSprintBacklogProductBacklogBurndownCoachStorySlicingZombieScrumOne-PieceFlowContinuousIntegrationBusinessValueDeveloperINVESTScrumofScrumsDefinitionof DoneManagerDevelopmentTeamImpedimentTimeboxEpicCourageReleaseCross-FunctionalWork-In-ProgressSCRUMValuesAutomatedTestingUserStoryContinuousDeliveryArtifactSprintReviewCommitmentRespectPrototypingDailyScrumFacilitatorSwimlaneScrumMasterServantLeadershipCo-LocatedFibonacciSequenceRelativeEstimationEmpiricalProcessMinimumViableProductTeamMemberKANBANStakeholderSprintRetrospectiveCommitmentStoryPointsSelf-OrganizingOpennessSPRINTGOALITERATIONVelocitySprintProductVisionSTORYMAPPINGAgileManifestoSpikeScalingScrum

S&O AGILE BINGO - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Product Owner
  2. Potentially Releasable Product Increment
  3. Inspect & Adapt
  4. FEEDBACK LOOP
  5. Scrum Board
  6. Extreme Programming
  7. Pair Programming
  8. Technical Debt
  9. AGILE
  10. Focus
  11. Planning Poker
  12. Acceptance Criteria
  13. Swarming
  14. Scrum Event
  15. Scrum Framework
  16. Backlog Refinement
  17. Transparent
  18. Working software
  19. Sprint Planning
  20. Code Quality
  21. Release Planning
  22. Stakeholder Management
  23. Sprint Backlog
  24. Product Backlog
  25. Burndown
  26. Coach
  27. Story Slicing
  28. Zombie Scrum
  29. One-Piece Flow
  30. Continuous Integration
  31. Business Value
  32. Developer
  33. INVEST
  34. Scrum of Scrums
  35. Definition of Done
  36. Manager
  37. Development Team
  38. Impediment
  39. Timebox
  40. Epic
  41. Courage
  42. Release
  43. Cross-Functional
  44. Work-In-Progress
  45. SCRUM Values
  46. Automated Testing
  47. User Story
  48. Continuous Delivery
  49. Artifact
  50. Sprint Review
  51. Commitment
  52. Respect
  53. Prototyping
  54. Daily Scrum
  55. Facilitator
  56. Swimlane
  57. Scrum Master
  58. Servant Leadership
  59. Co-Located
  60. Fibonacci Sequence
  61. Relative Estimation
  62. Empirical Process
  63. Minimum Viable Product
  64. Team Member
  65. KANBAN
  66. Stakeholder
  67. Sprint Retrospective
  68. Commitment
  69. Story Points
  70. Self-Organizing
  71. Openness
  72. SPRINT GOAL
  73. ITERATION
  74. Velocity
  75. Sprint
  76. Product Vision
  77. STORY MAPPING
  78. Agile Manifesto
  79. Spike
  80. Scaling Scrum