Manager Story Slicing Automated Testing Scrum Framework Scrum Master Empirical Process INVEST Planning Poker Swarming Velocity Technical Debt Development Team Focus Definition of Done Scrum of Scrums Release Swimlane Fibonacci Sequence Working software Backlog Refinement FEEDBACK LOOP Extreme Programming Cross- Functional Stakeholder Pair Programming SCRUM Values Transparent Continuous Integration Story Points Facilitator Minimum Viable Product Release Planning Sprint Planning Commitment Sprint Review Product Backlog STORY MAPPING One- Piece Flow Product Owner Prototyping Sprint Stakeholder Management Openness Sprint Backlog Product Vision Spike Commitment Daily Scrum Epic Code Quality KANBAN Acceptance Criteria Scaling Scrum Timebox Courage Respect Coach Co- Located Servant Leadership Impediment Potentially Releasable Product Increment AGILE Work-In- Progress Business Value Scrum Event Zombie Scrum Developer Continuous Delivery Self- Organizing Inspect & Adapt ITERATION Artifact Team Member Sprint Retrospective User Story SPRINT GOAL Burndown Scrum Board Relative Estimation Agile Manifesto Manager Story Slicing Automated Testing Scrum Framework Scrum Master Empirical Process INVEST Planning Poker Swarming Velocity Technical Debt Development Team Focus Definition of Done Scrum of Scrums Release Swimlane Fibonacci Sequence Working software Backlog Refinement FEEDBACK LOOP Extreme Programming Cross- Functional Stakeholder Pair Programming SCRUM Values Transparent Continuous Integration Story Points Facilitator Minimum Viable Product Release Planning Sprint Planning Commitment Sprint Review Product Backlog STORY MAPPING One- Piece Flow Product Owner Prototyping Sprint Stakeholder Management Openness Sprint Backlog Product Vision Spike Commitment Daily Scrum Epic Code Quality KANBAN Acceptance Criteria Scaling Scrum Timebox Courage Respect Coach Co- Located Servant Leadership Impediment Potentially Releasable Product Increment AGILE Work-In- Progress Business Value Scrum Event Zombie Scrum Developer Continuous Delivery Self- Organizing Inspect & Adapt ITERATION Artifact Team Member Sprint Retrospective User Story SPRINT GOAL Burndown Scrum Board Relative Estimation Agile Manifesto
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Manager
Story Slicing
Automated Testing
Scrum Framework
Scrum Master
Empirical Process
INVEST
Planning Poker
Swarming
Velocity
Technical Debt
Development Team
Focus
Definition of Done
Scrum of Scrums
Release
Swimlane
Fibonacci Sequence
Working software
Backlog Refinement
FEEDBACK LOOP
Extreme Programming
Cross-Functional
Stakeholder
Pair Programming
SCRUM Values
Transparent
Continuous Integration
Story Points
Facilitator
Minimum Viable Product
Release Planning
Sprint Planning
Commitment
Sprint Review
Product Backlog
STORY MAPPING
One-Piece Flow
Product Owner
Prototyping
Sprint
Stakeholder Management
Openness
Sprint Backlog
Product Vision
Spike
Commitment
Daily Scrum
Epic
Code Quality
KANBAN
Acceptance Criteria
Scaling Scrum
Timebox
Courage
Respect
Coach
Co-Located
Servant Leadership
Impediment
Potentially Releasable Product Increment
AGILE
Work-In-Progress
Business Value
Scrum Event
Zombie Scrum
Developer
Continuous Delivery
Self-Organizing
Inspect & Adapt
ITERATION
Artifact
Team Member
Sprint Retrospective
User Story
SPRINT GOAL
Burndown
Scrum Board
Relative Estimation
Agile Manifesto