FCchangesmid fleetTidi incombatFleetaddressedas "team"Tidi outofcombatRandom outof positionfriendly getskilledGate campstoppingreinforcementsTold tojumpwhileaggressedMultiplepingsFreeburnHeroicdictorsacrificeRandom outof positionenemy getskilledSwitch outof DEFcommsSomeonein fleetcan't findthe commsTold to shootsomethingout of lockrangeFC remindsus how farthe enemyhas burnedBashing ininappropriatedoctrineReshiptoferoxesHonkcomplicationsSomeonecaps outin warpMultiplehostilefleetsHonkin localFleet turnsaround tohelp onetackled guyNeedmorelogiReminderof futurefleetsFleet warpleaveshalf thefleetSurprisefriendlyfleetarrivesNo Xonmarket"What isa beanbrick?"Someonein commscan't findthe fleetFCchangesmid fleetTidi incombatFleetaddressedas "team"Tidi outofcombatRandom outof positionfriendly getskilledGate campstoppingreinforcementsTold tojumpwhileaggressedMultiplepingsFreeburnHeroicdictorsacrificeRandom outof positionenemy getskilledSwitch outof DEFcommsSomeonein fleetcan't findthe commsTold to shootsomethingout of lockrangeFC remindsus how farthe enemyhas burnedBashing ininappropriatedoctrineReshiptoferoxesHonkcomplicationsSomeonecaps outin warpMultiplehostilefleetsHonkin localFleet turnsaround tohelp onetackled guyNeedmorelogiReminderof futurefleetsFleet warpleaveshalf thefleetSurprisefriendlyfleetarrivesNo Xonmarket"What isa beanbrick?"Someonein commscan't findthe fleet

DEF X-7 Deployment Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. FC changes mid fleet
  2. Tidi in combat
  3. Fleet addressed as "team"
  4. Tidi out of combat
  5. Random out of position friendly gets killed
  6. Gate camp stopping reinforcements
  7. Told to jump while aggressed
  8. Multiple pings
  9. Freeburn
  10. Heroic dictor sacrifice
  11. Random out of position enemy gets killed
  12. Switch out of DEF comms
  13. Someone in fleet can't find the comms
  14. Told to shoot something out of lock range
  15. FC reminds us how far the enemy has burned
  16. Bashing in inappropriate doctrine
  17. Reship to feroxes
  18. Honk complications
  19. Someone caps out in warp
  20. Multiple hostile fleets
  21. Honk in local
  22. Fleet turns around to help one tackled guy
  23. Need more logi
  24. Reminder of future fleets
  25. Fleet warp leaves half the fleet
  26. Surprise friendly fleet arrives
  27. No X on market
  28. "What is a bean brick?"
  29. Someone in comms can't find the fleet