Told tojumpwhileaggressedFleet turnsaround tohelp onetackled guyTidi outofcombatFreeburn"What isa beanbrick?"NeedmorelogiSwitch outof DEFcommsTidi incombatHonkin localGate campstoppingreinforcementsReminderof futurefleetsMultiplehostilefleetsHeroicdictorsacrificeSomeonein commscan't findthe fleetFleetaddressedas "team"FC remindsus how farthe enemyhas burnedSomeonein fleetcan't findthe commsFleet warpleaveshalf thefleetTold to shootsomethingout of lockrangeHonkcomplicationsRandom outof positionfriendly getskilledMultiplepingsReshiptoferoxesFCchangesmid fleetSomeonecaps outin warpSurprisefriendlyfleetarrivesNo XonmarketRandom outof positionenemy getskilledBashing ininappropriatedoctrineTold tojumpwhileaggressedFleet turnsaround tohelp onetackled guyTidi outofcombatFreeburn"What isa beanbrick?"NeedmorelogiSwitch outof DEFcommsTidi incombatHonkin localGate campstoppingreinforcementsReminderof futurefleetsMultiplehostilefleetsHeroicdictorsacrificeSomeonein commscan't findthe fleetFleetaddressedas "team"FC remindsus how farthe enemyhas burnedSomeonein fleetcan't findthe commsFleet warpleaveshalf thefleetTold to shootsomethingout of lockrangeHonkcomplicationsRandom outof positionfriendly getskilledMultiplepingsReshiptoferoxesFCchangesmid fleetSomeonecaps outin warpSurprisefriendlyfleetarrivesNo XonmarketRandom outof positionenemy getskilledBashing ininappropriatedoctrine

DEF X-7 Deployment Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Told to jump while aggressed
  2. Fleet turns around to help one tackled guy
  3. Tidi out of combat
  4. Freeburn
  5. "What is a bean brick?"
  6. Need more logi
  7. Switch out of DEF comms
  8. Tidi in combat
  9. Honk in local
  10. Gate camp stopping reinforcements
  11. Reminder of future fleets
  12. Multiple hostile fleets
  13. Heroic dictor sacrifice
  14. Someone in comms can't find the fleet
  15. Fleet addressed as "team"
  16. FC reminds us how far the enemy has burned
  17. Someone in fleet can't find the comms
  18. Fleet warp leaves half the fleet
  19. Told to shoot something out of lock range
  20. Honk complications
  21. Random out of position friendly gets killed
  22. Multiple pings
  23. Reship to feroxes
  24. FC changes mid fleet
  25. Someone caps out in warp
  26. Surprise friendly fleet arrives
  27. No X on market
  28. Random out of position enemy gets killed
  29. Bashing in inappropriate doctrine