Gate campstoppingreinforcementsSurprisefriendlyfleetarrivesSomeonein fleetcan't findthe commsRandom outof positionenemy getskilledTidi outofcombatMultiplehostilefleetsHeroicdictorsacrificeFCchangesmid fleetMultiplepingsSwitch outof DEFcommsHonkin localBashing ininappropriatedoctrineReminderof futurefleetsRandom outof positionfriendly getskilled"What isa beanbrick?"NeedmorelogiTidi incombatFreeburnHonkcomplicationsFC remindsus how farthe enemyhas burnedNo XonmarketTold tojumpwhileaggressedFleet turnsaround tohelp onetackled guyReshiptoferoxesFleet warpleaveshalf thefleetSomeonecaps outin warpFleetaddressedas "team"Someonein commscan't findthe fleetTold to shootsomethingout of lockrangeGate campstoppingreinforcementsSurprisefriendlyfleetarrivesSomeonein fleetcan't findthe commsRandom outof positionenemy getskilledTidi outofcombatMultiplehostilefleetsHeroicdictorsacrificeFCchangesmid fleetMultiplepingsSwitch outof DEFcommsHonkin localBashing ininappropriatedoctrineReminderof futurefleetsRandom outof positionfriendly getskilled"What isa beanbrick?"NeedmorelogiTidi incombatFreeburnHonkcomplicationsFC remindsus how farthe enemyhas burnedNo XonmarketTold tojumpwhileaggressedFleet turnsaround tohelp onetackled guyReshiptoferoxesFleet warpleaveshalf thefleetSomeonecaps outin warpFleetaddressedas "team"Someonein commscan't findthe fleetTold to shootsomethingout of lockrange

DEF X-7 Deployment Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Gate camp stopping reinforcements
  2. Surprise friendly fleet arrives
  3. Someone in fleet can't find the comms
  4. Random out of position enemy gets killed
  5. Tidi out of combat
  6. Multiple hostile fleets
  7. Heroic dictor sacrifice
  8. FC changes mid fleet
  9. Multiple pings
  10. Switch out of DEF comms
  11. Honk in local
  12. Bashing in inappropriate doctrine
  13. Reminder of future fleets
  14. Random out of position friendly gets killed
  15. "What is a bean brick?"
  16. Need more logi
  17. Tidi in combat
  18. Freeburn
  19. Honk complications
  20. FC reminds us how far the enemy has burned
  21. No X on market
  22. Told to jump while aggressed
  23. Fleet turns around to help one tackled guy
  24. Reship to feroxes
  25. Fleet warp leaves half the fleet
  26. Someone caps out in warp
  27. Fleet addressed as "team"
  28. Someone in comms can't find the fleet
  29. Told to shoot something out of lock range