Told tojumpwhileaggressedSurprisefriendlyfleetarrivesRandom outof positionfriendly getskilledSwitch outof DEFcommsTold to shootsomethingout of lockrangeSomeonein fleetcan't findthe commsFleet warpleaveshalf thefleetReshiptoferoxesFCchangesmid fleetNo XonmarketHeroicdictorsacrifice"What isa beanbrick?"Random outof positionenemy getskilledBashing ininappropriatedoctrineHonkcomplicationsSomeonecaps outin warpFC remindsus how farthe enemyhas burnedHonkin localTidi outofcombatSomeonein commscan't findthe fleetFleet turnsaround tohelp onetackled guyMultiplepingsNeedmorelogiFleetaddressedas "team"MultiplehostilefleetsTidi incombatFreeburnGate campstoppingreinforcementsReminderof futurefleetsTold tojumpwhileaggressedSurprisefriendlyfleetarrivesRandom outof positionfriendly getskilledSwitch outof DEFcommsTold to shootsomethingout of lockrangeSomeonein fleetcan't findthe commsFleet warpleaveshalf thefleetReshiptoferoxesFCchangesmid fleetNo XonmarketHeroicdictorsacrifice"What isa beanbrick?"Random outof positionenemy getskilledBashing ininappropriatedoctrineHonkcomplicationsSomeonecaps outin warpFC remindsus how farthe enemyhas burnedHonkin localTidi outofcombatSomeonein commscan't findthe fleetFleet turnsaround tohelp onetackled guyMultiplepingsNeedmorelogiFleetaddressedas "team"MultiplehostilefleetsTidi incombatFreeburnGate campstoppingreinforcementsReminderof futurefleets

DEF X-7 Deployment Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
  1. Told to jump while aggressed
  2. Surprise friendly fleet arrives
  3. Random out of position friendly gets killed
  4. Switch out of DEF comms
  5. Told to shoot something out of lock range
  6. Someone in fleet can't find the comms
  7. Fleet warp leaves half the fleet
  8. Reship to feroxes
  9. FC changes mid fleet
  10. No X on market
  11. Heroic dictor sacrifice
  12. "What is a bean brick?"
  13. Random out of position enemy gets killed
  14. Bashing in inappropriate doctrine
  15. Honk complications
  16. Someone caps out in warp
  17. FC reminds us how far the enemy has burned
  18. Honk in local
  19. Tidi out of combat
  20. Someone in comms can't find the fleet
  21. Fleet turns around to help one tackled guy
  22. Multiple pings
  23. Need more logi
  24. Fleet addressed as "team"
  25. Multiple hostile fleets
  26. Tidi in combat
  27. Freeburn
  28. Gate camp stopping reinforcements
  29. Reminder of future fleets