ReshiptoferoxesHonkin localMultiplepingsFreeburnFleet turnsaround tohelp onetackled guySwitch outof DEFcommsReminderof futurefleetsTidi incombatFleetaddressedas "team"No XonmarketTidi outofcombatSomeonecaps outin warpTold to shootsomethingout of lockrangeBashing ininappropriatedoctrineFleet warpleaveshalf thefleetNeedmorelogiFCchangesmid fleetTold tojumpwhileaggressedFC remindsus how farthe enemyhas burnedSomeonein fleetcan't findthe commsGate campstoppingreinforcements"What isa beanbrick?"SurprisefriendlyfleetarrivesHonkcomplicationsRandom outof positionenemy getskilledSomeonein commscan't findthe fleetMultiplehostilefleetsHeroicdictorsacrificeRandom outof positionfriendly getskilledReshiptoferoxesHonkin localMultiplepingsFreeburnFleet turnsaround tohelp onetackled guySwitch outof DEFcommsReminderof futurefleetsTidi incombatFleetaddressedas "team"No XonmarketTidi outofcombatSomeonecaps outin warpTold to shootsomethingout of lockrangeBashing ininappropriatedoctrineFleet warpleaveshalf thefleetNeedmorelogiFCchangesmid fleetTold tojumpwhileaggressedFC remindsus how farthe enemyhas burnedSomeonein fleetcan't findthe commsGate campstoppingreinforcements"What isa beanbrick?"SurprisefriendlyfleetarrivesHonkcomplicationsRandom outof positionenemy getskilledSomeonein commscan't findthe fleetMultiplehostilefleetsHeroicdictorsacrificeRandom outof positionfriendly getskilled

DEF X-7 Deployment Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Reship to feroxes
  2. Honk in local
  3. Multiple pings
  4. Freeburn
  5. Fleet turns around to help one tackled guy
  6. Switch out of DEF comms
  7. Reminder of future fleets
  8. Tidi in combat
  9. Fleet addressed as "team"
  10. No X on market
  11. Tidi out of combat
  12. Someone caps out in warp
  13. Told to shoot something out of lock range
  14. Bashing in inappropriate doctrine
  15. Fleet warp leaves half the fleet
  16. Need more logi
  17. FC changes mid fleet
  18. Told to jump while aggressed
  19. FC reminds us how far the enemy has burned
  20. Someone in fleet can't find the comms
  21. Gate camp stopping reinforcements
  22. "What is a bean brick?"
  23. Surprise friendly fleet arrives
  24. Honk complications
  25. Random out of position enemy gets killed
  26. Someone in comms can't find the fleet
  27. Multiple hostile fleets
  28. Heroic dictor sacrifice
  29. Random out of position friendly gets killed