HeroicdictorsacrificeRandom outof positionenemy getskilledSomeonein fleetcan't findthe commsGate campstoppingreinforcementsBashing ininappropriatedoctrineTidi outofcombatFleet turnsaround tohelp onetackled guyReshiptoferoxes"What isa beanbrick?"Honkin localNo XonmarketHonkcomplicationsRandom outof positionfriendly getskilledSomeonein commscan't findthe fleetFC remindsus how farthe enemyhas burnedMultiplepingsTold to shootsomethingout of lockrangeNeedmorelogiFleetaddressedas "team"Someonecaps outin warpFleet warpleaveshalf thefleetSwitch outof DEFcommsTold tojumpwhileaggressedReminderof futurefleetsSurprisefriendlyfleetarrivesTidi incombatFCchangesmid fleetFreeburnMultiplehostilefleetsHeroicdictorsacrificeRandom outof positionenemy getskilledSomeonein fleetcan't findthe commsGate campstoppingreinforcementsBashing ininappropriatedoctrineTidi outofcombatFleet turnsaround tohelp onetackled guyReshiptoferoxes"What isa beanbrick?"Honkin localNo XonmarketHonkcomplicationsRandom outof positionfriendly getskilledSomeonein commscan't findthe fleetFC remindsus how farthe enemyhas burnedMultiplepingsTold to shootsomethingout of lockrangeNeedmorelogiFleetaddressedas "team"Someonecaps outin warpFleet warpleaveshalf thefleetSwitch outof DEFcommsTold tojumpwhileaggressedReminderof futurefleetsSurprisefriendlyfleetarrivesTidi incombatFCchangesmid fleetFreeburnMultiplehostilefleets

DEF X-7 Deployment Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Heroic dictor sacrifice
  2. Random out of position enemy gets killed
  3. Someone in fleet can't find the comms
  4. Gate camp stopping reinforcements
  5. Bashing in inappropriate doctrine
  6. Tidi out of combat
  7. Fleet turns around to help one tackled guy
  8. Reship to feroxes
  9. "What is a bean brick?"
  10. Honk in local
  11. No X on market
  12. Honk complications
  13. Random out of position friendly gets killed
  14. Someone in comms can't find the fleet
  15. FC reminds us how far the enemy has burned
  16. Multiple pings
  17. Told to shoot something out of lock range
  18. Need more logi
  19. Fleet addressed as "team"
  20. Someone caps out in warp
  21. Fleet warp leaves half the fleet
  22. Switch out of DEF comms
  23. Told to jump while aggressed
  24. Reminder of future fleets
  25. Surprise friendly fleet arrives
  26. Tidi in combat
  27. FC changes mid fleet
  28. Freeburn
  29. Multiple hostile fleets