Random outof positionfriendly getskilledFC remindsus how farthe enemyhas burnedNo XonmarketFreeburnHeroicdictorsacrificeHonkcomplications"What isa beanbrick?"NeedmorelogiRandom outof positionenemy getskilledHonkin localFleet turnsaround tohelp onetackled guyReminderof futurefleetsMultiplepingsSomeonein commscan't findthe fleetTold to shootsomethingout of lockrangeGate campstoppingreinforcementsFleetaddressedas "team"MultiplehostilefleetsTold tojumpwhileaggressedSurprisefriendlyfleetarrivesTidi incombatSomeonecaps outin warpFCchangesmid fleetReshiptoferoxesFleet warpleaveshalf thefleetBashing ininappropriatedoctrineSwitch outof DEFcommsTidi outofcombatSomeonein fleetcan't findthe commsRandom outof positionfriendly getskilledFC remindsus how farthe enemyhas burnedNo XonmarketFreeburnHeroicdictorsacrificeHonkcomplications"What isa beanbrick?"NeedmorelogiRandom outof positionenemy getskilledHonkin localFleet turnsaround tohelp onetackled guyReminderof futurefleetsMultiplepingsSomeonein commscan't findthe fleetTold to shootsomethingout of lockrangeGate campstoppingreinforcementsFleetaddressedas "team"MultiplehostilefleetsTold tojumpwhileaggressedSurprisefriendlyfleetarrivesTidi incombatSomeonecaps outin warpFCchangesmid fleetReshiptoferoxesFleet warpleaveshalf thefleetBashing ininappropriatedoctrineSwitch outof DEFcommsTidi outofcombatSomeonein fleetcan't findthe comms

DEF X-7 Deployment Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Random out of position friendly gets killed
  2. FC reminds us how far the enemy has burned
  3. No X on market
  4. Freeburn
  5. Heroic dictor sacrifice
  6. Honk complications
  7. "What is a bean brick?"
  8. Need more logi
  9. Random out of position enemy gets killed
  10. Honk in local
  11. Fleet turns around to help one tackled guy
  12. Reminder of future fleets
  13. Multiple pings
  14. Someone in comms can't find the fleet
  15. Told to shoot something out of lock range
  16. Gate camp stopping reinforcements
  17. Fleet addressed as "team"
  18. Multiple hostile fleets
  19. Told to jump while aggressed
  20. Surprise friendly fleet arrives
  21. Tidi in combat
  22. Someone caps out in warp
  23. FC changes mid fleet
  24. Reship to feroxes
  25. Fleet warp leaves half the fleet
  26. Bashing in inappropriate doctrine
  27. Switch out of DEF comms
  28. Tidi out of combat
  29. Someone in fleet can't find the comms