Fleet warpleaveshalf thefleetNeedmorelogiMultiplepingsSomeonecaps outin warpFleetaddressedas "team"FreeburnFleet turnsaround tohelp onetackled guyHonkin localBashing ininappropriatedoctrineSurprisefriendlyfleetarrivesNo XonmarketTold tojumpwhileaggressedTidi incombatRandom outof positionfriendly getskilledTold to shootsomethingout of lockrangeReminderof futurefleetsRandom outof positionenemy getskilledGate campstoppingreinforcementsMultiplehostilefleetsReshiptoferoxesSomeonein fleetcan't findthe commsSwitch outof DEFcommsHonkcomplicationsHeroicdictorsacrifice"What isa beanbrick?"Someonein commscan't findthe fleetFCchangesmid fleetTidi outofcombatFC remindsus how farthe enemyhas burnedFleet warpleaveshalf thefleetNeedmorelogiMultiplepingsSomeonecaps outin warpFleetaddressedas "team"FreeburnFleet turnsaround tohelp onetackled guyHonkin localBashing ininappropriatedoctrineSurprisefriendlyfleetarrivesNo XonmarketTold tojumpwhileaggressedTidi incombatRandom outof positionfriendly getskilledTold to shootsomethingout of lockrangeReminderof futurefleetsRandom outof positionenemy getskilledGate campstoppingreinforcementsMultiplehostilefleetsReshiptoferoxesSomeonein fleetcan't findthe commsSwitch outof DEFcommsHonkcomplicationsHeroicdictorsacrifice"What isa beanbrick?"Someonein commscan't findthe fleetFCchangesmid fleetTidi outofcombatFC remindsus how farthe enemyhas burned

DEF X-7 Deployment Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Fleet warp leaves half the fleet
  2. Need more logi
  3. Multiple pings
  4. Someone caps out in warp
  5. Fleet addressed as "team"
  6. Freeburn
  7. Fleet turns around to help one tackled guy
  8. Honk in local
  9. Bashing in inappropriate doctrine
  10. Surprise friendly fleet arrives
  11. No X on market
  12. Told to jump while aggressed
  13. Tidi in combat
  14. Random out of position friendly gets killed
  15. Told to shoot something out of lock range
  16. Reminder of future fleets
  17. Random out of position enemy gets killed
  18. Gate camp stopping reinforcements
  19. Multiple hostile fleets
  20. Reship to feroxes
  21. Someone in fleet can't find the comms
  22. Switch out of DEF comms
  23. Honk complications
  24. Heroic dictor sacrifice
  25. "What is a bean brick?"
  26. Someone in comms can't find the fleet
  27. FC changes mid fleet
  28. Tidi out of combat
  29. FC reminds us how far the enemy has burned