NullHypothesisLocard'sExchangePrincipleEventSegmentRebuttalEvidencePrimaFacieAlternativeHypothesisIncriminat-ingEvidencePresumptiveEvidenceIncidentConclusiveEvidenceClassCharacter-isticDerivativeEvidenceDemonstrat-iveEvidenceExpertWitnessHearsayEvidenceMirandaRightsTaintedEvidenceDocument-aryEvidenceCriminalistCorpusdelectiCorroberat-ingEvidenceModusOperandiIndividualCharacter-isticCircumstant-ial EvidenceNullHypothesisLocard'sExchangePrincipleEventSegmentRebuttalEvidencePrimaFacieAlternativeHypothesisIncriminat-ingEvidencePresumptiveEvidenceIncidentConclusiveEvidenceClassCharacter-isticDerivativeEvidenceDemonstrat-iveEvidenceExpertWitnessHearsayEvidenceMirandaRightsTaintedEvidenceDocument-aryEvidenceCriminalistCorpusdelectiCorroberat-ingEvidenceModusOperandiIndividualCharacter-isticCircumstant-ial Evidence

Applied Crime Scene Analysis - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Null Hypothesis
  2. Locard's Exchange Principle
  3. Event Segment
  4. Rebuttal Evidence
  5. Prima Facie
  6. Alternative Hypothesis
  7. Incriminat-ing Evidence
  8. Presumptive Evidence
  9. Incident
  10. Conclusive Evidence
  11. Class Character-istic
  12. Derivative Evidence
  13. Demonstrat-ive Evidence
  14. Expert Witness
  15. Hearsay Evidence
  16. Miranda Rights
  17. Tainted Evidence
  18. Document-ary Evidence
  19. Criminalist
  20. Corpus delecti
  21. Corroberat-ing Evidence
  22. Modus Operandi
  23. Individual Character-istic
  24. Circumstant-ial Evidence