RebuttalEvidenceCriminalistIncidentNullHypothesisLocard'sExchangePrincipleClassCharacter-isticExpertWitnessEventSegmentConclusiveEvidenceTaintedEvidenceHearsayEvidenceIncriminat-ingEvidencePresumptiveEvidenceCircumstant-ial EvidenceCorpusdelectiCorroberat-ingEvidenceDerivativeEvidenceDocument-aryEvidenceAlternativeHypothesisPrimaFacieDemonstrat-iveEvidenceModusOperandiIndividualCharacter-isticMirandaRightsRebuttalEvidenceCriminalistIncidentNullHypothesisLocard'sExchangePrincipleClassCharacter-isticExpertWitnessEventSegmentConclusiveEvidenceTaintedEvidenceHearsayEvidenceIncriminat-ingEvidencePresumptiveEvidenceCircumstant-ial EvidenceCorpusdelectiCorroberat-ingEvidenceDerivativeEvidenceDocument-aryEvidenceAlternativeHypothesisPrimaFacieDemonstrat-iveEvidenceModusOperandiIndividualCharacter-isticMirandaRights

Applied Crime Scene Analysis - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Rebuttal Evidence
  2. Criminalist
  3. Incident
  4. Null Hypothesis
  5. Locard's Exchange Principle
  6. Class Character-istic
  7. Expert Witness
  8. Event Segment
  9. Conclusive Evidence
  10. Tainted Evidence
  11. Hearsay Evidence
  12. Incriminat-ing Evidence
  13. Presumptive Evidence
  14. Circumstant-ial Evidence
  15. Corpus delecti
  16. Corroberat-ing Evidence
  17. Derivative Evidence
  18. Document-ary Evidence
  19. Alternative Hypothesis
  20. Prima Facie
  21. Demonstrat-ive Evidence
  22. Modus Operandi
  23. Individual Character-istic
  24. Miranda Rights