CriminalistDocument-aryEvidenceNullHypothesisCorpusdelectiIncriminat-ingEvidenceEventSegmentCorroberat-ingEvidenceClassCharacter-isticExpertWitnessMirandaRightsConclusiveEvidenceDerivativeEvidenceRebuttalEvidenceLocard'sExchangePrincipleIncidentIndividualCharacter-isticAlternativeHypothesisModusOperandiCircumstant-ial EvidencePrimaFacieDemonstrat-iveEvidenceTaintedEvidenceHearsayEvidencePresumptiveEvidenceCriminalistDocument-aryEvidenceNullHypothesisCorpusdelectiIncriminat-ingEvidenceEventSegmentCorroberat-ingEvidenceClassCharacter-isticExpertWitnessMirandaRightsConclusiveEvidenceDerivativeEvidenceRebuttalEvidenceLocard'sExchangePrincipleIncidentIndividualCharacter-isticAlternativeHypothesisModusOperandiCircumstant-ial EvidencePrimaFacieDemonstrat-iveEvidenceTaintedEvidenceHearsayEvidencePresumptiveEvidence

Applied Crime Scene Analysis - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Criminalist
  2. Document-ary Evidence
  3. Null Hypothesis
  4. Corpus delecti
  5. Incriminat-ing Evidence
  6. Event Segment
  7. Corroberat-ing Evidence
  8. Class Character-istic
  9. Expert Witness
  10. Miranda Rights
  11. Conclusive Evidence
  12. Derivative Evidence
  13. Rebuttal Evidence
  14. Locard's Exchange Principle
  15. Incident
  16. Individual Character-istic
  17. Alternative Hypothesis
  18. Modus Operandi
  19. Circumstant-ial Evidence
  20. Prima Facie
  21. Demonstrat-ive Evidence
  22. Tainted Evidence
  23. Hearsay Evidence
  24. Presumptive Evidence