NullHypothesisAlternativeHypothesisDerivativeEvidencePrimaFacieExpertWitnessIndividualCharacter-isticIncriminat-ingEvidenceCorroberat-ingEvidenceClassCharacter-isticTaintedEvidenceLocard'sExchangePrinciplePresumptiveEvidenceCorpusdelectiCircumstant-ial EvidenceDocument-aryEvidenceCriminalistEventSegmentHearsayEvidenceConclusiveEvidenceModusOperandiMirandaRightsIncidentDemonstrat-iveEvidenceRebuttalEvidenceNullHypothesisAlternativeHypothesisDerivativeEvidencePrimaFacieExpertWitnessIndividualCharacter-isticIncriminat-ingEvidenceCorroberat-ingEvidenceClassCharacter-isticTaintedEvidenceLocard'sExchangePrinciplePresumptiveEvidenceCorpusdelectiCircumstant-ial EvidenceDocument-aryEvidenceCriminalistEventSegmentHearsayEvidenceConclusiveEvidenceModusOperandiMirandaRightsIncidentDemonstrat-iveEvidenceRebuttalEvidence

Applied Crime Scene Analysis - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Null Hypothesis
  2. Alternative Hypothesis
  3. Derivative Evidence
  4. Prima Facie
  5. Expert Witness
  6. Individual Character-istic
  7. Incriminat-ing Evidence
  8. Corroberat-ing Evidence
  9. Class Character-istic
  10. Tainted Evidence
  11. Locard's Exchange Principle
  12. Presumptive Evidence
  13. Corpus delecti
  14. Circumstant-ial Evidence
  15. Document-ary Evidence
  16. Criminalist
  17. Event Segment
  18. Hearsay Evidence
  19. Conclusive Evidence
  20. Modus Operandi
  21. Miranda Rights
  22. Incident
  23. Demonstrat-ive Evidence
  24. Rebuttal Evidence