Locard'sExchangePrinciplePresumptiveEvidenceIndividualCharacter-isticIncriminat-ingEvidenceMirandaRightsAlternativeHypothesisDerivativeEvidenceModusOperandiNullHypothesisPrimaFacieIncidentTaintedEvidenceConclusiveEvidenceClassCharacter-isticHearsayEvidenceExpertWitnessCorroberat-ingEvidenceDocument-aryEvidenceEventSegmentCriminalistDemonstrat-iveEvidenceRebuttalEvidenceCircumstant-ial EvidenceCorpusdelectiLocard'sExchangePrinciplePresumptiveEvidenceIndividualCharacter-isticIncriminat-ingEvidenceMirandaRightsAlternativeHypothesisDerivativeEvidenceModusOperandiNullHypothesisPrimaFacieIncidentTaintedEvidenceConclusiveEvidenceClassCharacter-isticHearsayEvidenceExpertWitnessCorroberat-ingEvidenceDocument-aryEvidenceEventSegmentCriminalistDemonstrat-iveEvidenceRebuttalEvidenceCircumstant-ial EvidenceCorpusdelecti

Applied Crime Scene Analysis - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Locard's Exchange Principle
  2. Presumptive Evidence
  3. Individual Character-istic
  4. Incriminat-ing Evidence
  5. Miranda Rights
  6. Alternative Hypothesis
  7. Derivative Evidence
  8. Modus Operandi
  9. Null Hypothesis
  10. Prima Facie
  11. Incident
  12. Tainted Evidence
  13. Conclusive Evidence
  14. Class Character-istic
  15. Hearsay Evidence
  16. Expert Witness
  17. Corroberat-ing Evidence
  18. Document-ary Evidence
  19. Event Segment
  20. Criminalist
  21. Demonstrat-ive Evidence
  22. Rebuttal Evidence
  23. Circumstant-ial Evidence
  24. Corpus delecti