TaintedEvidenceDocument-aryEvidenceModusOperandiCorpusdelectiMirandaRightsConclusiveEvidenceCircumstant-ial EvidencePrimaFaciePresumptiveEvidenceAlternativeHypothesisEventSegmentDemonstrat-iveEvidenceClassCharacter-isticNullHypothesisIncriminat-ingEvidenceCorroberat-ingEvidenceHearsayEvidenceCriminalistExpertWitnessIncidentRebuttalEvidenceIndividualCharacter-isticLocard'sExchangePrincipleDerivativeEvidenceTaintedEvidenceDocument-aryEvidenceModusOperandiCorpusdelectiMirandaRightsConclusiveEvidenceCircumstant-ial EvidencePrimaFaciePresumptiveEvidenceAlternativeHypothesisEventSegmentDemonstrat-iveEvidenceClassCharacter-isticNullHypothesisIncriminat-ingEvidenceCorroberat-ingEvidenceHearsayEvidenceCriminalistExpertWitnessIncidentRebuttalEvidenceIndividualCharacter-isticLocard'sExchangePrincipleDerivativeEvidence

Applied Crime Scene Analysis - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Tainted Evidence
  2. Document-ary Evidence
  3. Modus Operandi
  4. Corpus delecti
  5. Miranda Rights
  6. Conclusive Evidence
  7. Circumstant-ial Evidence
  8. Prima Facie
  9. Presumptive Evidence
  10. Alternative Hypothesis
  11. Event Segment
  12. Demonstrat-ive Evidence
  13. Class Character-istic
  14. Null Hypothesis
  15. Incriminat-ing Evidence
  16. Corroberat-ing Evidence
  17. Hearsay Evidence
  18. Criminalist
  19. Expert Witness
  20. Incident
  21. Rebuttal Evidence
  22. Individual Character-istic
  23. Locard's Exchange Principle
  24. Derivative Evidence