AlternativeHypothesisPresumptiveEvidenceHearsayEvidenceCriminalistPrimaFacieMirandaRightsEventSegmentTaintedEvidenceIncidentModusOperandiCircumstant-ial EvidenceNullHypothesisCorroberat-ingEvidenceRebuttalEvidenceIndividualCharacter-isticConclusiveEvidenceLocard'sExchangePrincipleClassCharacter-isticDocument-aryEvidenceIncriminat-ingEvidenceCorpusdelectiDerivativeEvidenceDemonstrat-iveEvidenceExpertWitnessAlternativeHypothesisPresumptiveEvidenceHearsayEvidenceCriminalistPrimaFacieMirandaRightsEventSegmentTaintedEvidenceIncidentModusOperandiCircumstant-ial EvidenceNullHypothesisCorroberat-ingEvidenceRebuttalEvidenceIndividualCharacter-isticConclusiveEvidenceLocard'sExchangePrincipleClassCharacter-isticDocument-aryEvidenceIncriminat-ingEvidenceCorpusdelectiDerivativeEvidenceDemonstrat-iveEvidenceExpertWitness

Applied Crime Scene Analysis - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Alternative Hypothesis
  2. Presumptive Evidence
  3. Hearsay Evidence
  4. Criminalist
  5. Prima Facie
  6. Miranda Rights
  7. Event Segment
  8. Tainted Evidence
  9. Incident
  10. Modus Operandi
  11. Circumstant-ial Evidence
  12. Null Hypothesis
  13. Corroberat-ing Evidence
  14. Rebuttal Evidence
  15. Individual Character-istic
  16. Conclusive Evidence
  17. Locard's Exchange Principle
  18. Class Character-istic
  19. Document-ary Evidence
  20. Incriminat-ing Evidence
  21. Corpus delecti
  22. Derivative Evidence
  23. Demonstrat-ive Evidence
  24. Expert Witness