IncidentLocard'sExchangePrincipleCriminalistIndividualCharacter-isticDemonstrat-iveEvidenceEventSegmentPresumptiveEvidenceNullHypothesisHearsayEvidenceIncriminat-ingEvidenceTaintedEvidencePrimaFacieAlternativeHypothesisConclusiveEvidenceClassCharacter-isticCorroberat-ingEvidenceMirandaRightsDerivativeEvidenceCircumstant-ial EvidenceRebuttalEvidenceModusOperandiDocument-aryEvidenceExpertWitnessCorpusdelectiIncidentLocard'sExchangePrincipleCriminalistIndividualCharacter-isticDemonstrat-iveEvidenceEventSegmentPresumptiveEvidenceNullHypothesisHearsayEvidenceIncriminat-ingEvidenceTaintedEvidencePrimaFacieAlternativeHypothesisConclusiveEvidenceClassCharacter-isticCorroberat-ingEvidenceMirandaRightsDerivativeEvidenceCircumstant-ial EvidenceRebuttalEvidenceModusOperandiDocument-aryEvidenceExpertWitnessCorpusdelecti

Applied Crime Scene Analysis - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Incident
  2. Locard's Exchange Principle
  3. Criminalist
  4. Individual Character-istic
  5. Demonstrat-ive Evidence
  6. Event Segment
  7. Presumptive Evidence
  8. Null Hypothesis
  9. Hearsay Evidence
  10. Incriminat-ing Evidence
  11. Tainted Evidence
  12. Prima Facie
  13. Alternative Hypothesis
  14. Conclusive Evidence
  15. Class Character-istic
  16. Corroberat-ing Evidence
  17. Miranda Rights
  18. Derivative Evidence
  19. Circumstant-ial Evidence
  20. Rebuttal Evidence
  21. Modus Operandi
  22. Document-ary Evidence
  23. Expert Witness
  24. Corpus delecti