ClassCharacter-isticLocard'sExchangePrincipleHearsayEvidenceRebuttalEvidenceCorpusdelectiCircumstant-ial EvidenceDerivativeEvidenceTaintedEvidenceCriminalistModusOperandiPrimaFaciePresumptiveEvidenceIncidentIndividualCharacter-isticIncriminat-ingEvidenceCorroberat-ingEvidenceConclusiveEvidenceAlternativeHypothesisDocument-aryEvidenceExpertWitnessEventSegmentDemonstrat-iveEvidenceMirandaRightsNullHypothesisClassCharacter-isticLocard'sExchangePrincipleHearsayEvidenceRebuttalEvidenceCorpusdelectiCircumstant-ial EvidenceDerivativeEvidenceTaintedEvidenceCriminalistModusOperandiPrimaFaciePresumptiveEvidenceIncidentIndividualCharacter-isticIncriminat-ingEvidenceCorroberat-ingEvidenceConclusiveEvidenceAlternativeHypothesisDocument-aryEvidenceExpertWitnessEventSegmentDemonstrat-iveEvidenceMirandaRightsNullHypothesis

Applied Crime Scene Analysis - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Class Character-istic
  2. Locard's Exchange Principle
  3. Hearsay Evidence
  4. Rebuttal Evidence
  5. Corpus delecti
  6. Circumstant-ial Evidence
  7. Derivative Evidence
  8. Tainted Evidence
  9. Criminalist
  10. Modus Operandi
  11. Prima Facie
  12. Presumptive Evidence
  13. Incident
  14. Individual Character-istic
  15. Incriminat-ing Evidence
  16. Corroberat-ing Evidence
  17. Conclusive Evidence
  18. Alternative Hypothesis
  19. Document-ary Evidence
  20. Expert Witness
  21. Event Segment
  22. Demonstrat-ive Evidence
  23. Miranda Rights
  24. Null Hypothesis