Incident Modus Operandi Derivative Evidence Class Character- istic Locard's Exchange Principle Tainted Evidence Conclusive Evidence Alternative Hypothesis Event Segment Hearsay Evidence Document- ary Evidence Presumptive Evidence Corroberat- ing Evidence Null Hypothesis Individual Character- istic Incriminat- ing Evidence Rebuttal Evidence Miranda Rights Corpus delecti Circumstant- ial Evidence Criminalist Prima Facie Expert Witness Demonstrat- ive Evidence Incident Modus Operandi Derivative Evidence Class Character- istic Locard's Exchange Principle Tainted Evidence Conclusive Evidence Alternative Hypothesis Event Segment Hearsay Evidence Document- ary Evidence Presumptive Evidence Corroberat- ing Evidence Null Hypothesis Individual Character- istic Incriminat- ing Evidence Rebuttal Evidence Miranda Rights Corpus delecti Circumstant- ial Evidence Criminalist Prima Facie Expert Witness Demonstrat- ive Evidence
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Incident
Modus Operandi
Derivative Evidence
Class Character-istic
Locard's Exchange Principle
Tainted Evidence
Conclusive Evidence
Alternative Hypothesis
Event Segment
Hearsay Evidence
Document-ary Evidence
Presumptive Evidence
Corroberat-ing Evidence
Null Hypothesis
Individual Character-istic
Incriminat-ing Evidence
Rebuttal Evidence
Miranda Rights
Corpus delecti
Circumstant-ial Evidence
Criminalist
Prima Facie
Expert Witness
Demonstrat-ive Evidence