CorpusdelectiDocument-aryEvidencePrimaFacieIncriminat-ingEvidenceIndividualCharacter-isticPresumptiveEvidenceExpertWitnessIncidentCircumstant-ial EvidenceClassCharacter-isticRebuttalEvidenceDerivativeEvidenceTaintedEvidenceMirandaRightsNullHypothesisEventSegmentHearsayEvidenceCorroberat-ingEvidenceAlternativeHypothesisLocard'sExchangePrincipleConclusiveEvidenceDemonstrat-iveEvidenceCriminalistModusOperandiCorpusdelectiDocument-aryEvidencePrimaFacieIncriminat-ingEvidenceIndividualCharacter-isticPresumptiveEvidenceExpertWitnessIncidentCircumstant-ial EvidenceClassCharacter-isticRebuttalEvidenceDerivativeEvidenceTaintedEvidenceMirandaRightsNullHypothesisEventSegmentHearsayEvidenceCorroberat-ingEvidenceAlternativeHypothesisLocard'sExchangePrincipleConclusiveEvidenceDemonstrat-iveEvidenceCriminalistModusOperandi

Applied Crime Scene Analysis - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Corpus delecti
  2. Document-ary Evidence
  3. Prima Facie
  4. Incriminat-ing Evidence
  5. Individual Character-istic
  6. Presumptive Evidence
  7. Expert Witness
  8. Incident
  9. Circumstant-ial Evidence
  10. Class Character-istic
  11. Rebuttal Evidence
  12. Derivative Evidence
  13. Tainted Evidence
  14. Miranda Rights
  15. Null Hypothesis
  16. Event Segment
  17. Hearsay Evidence
  18. Corroberat-ing Evidence
  19. Alternative Hypothesis
  20. Locard's Exchange Principle
  21. Conclusive Evidence
  22. Demonstrat-ive Evidence
  23. Criminalist
  24. Modus Operandi