IncidentDemonstrat-iveEvidenceRebuttalEvidenceNullHypothesisConclusiveEvidenceClassCharacter-isticEventSegmentExpertWitnessPrimaFacieLocard'sExchangePrincipleTaintedEvidenceMirandaRightsCorroberat-ingEvidenceDerivativeEvidenceIncriminat-ingEvidenceIndividualCharacter-isticCriminalistModusOperandiCorpusdelectiAlternativeHypothesisDocument-aryEvidenceCircumstant-ial EvidenceHearsayEvidencePresumptiveEvidenceIncidentDemonstrat-iveEvidenceRebuttalEvidenceNullHypothesisConclusiveEvidenceClassCharacter-isticEventSegmentExpertWitnessPrimaFacieLocard'sExchangePrincipleTaintedEvidenceMirandaRightsCorroberat-ingEvidenceDerivativeEvidenceIncriminat-ingEvidenceIndividualCharacter-isticCriminalistModusOperandiCorpusdelectiAlternativeHypothesisDocument-aryEvidenceCircumstant-ial EvidenceHearsayEvidencePresumptiveEvidence

Applied Crime Scene Analysis - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Incident
  2. Demonstrat-ive Evidence
  3. Rebuttal Evidence
  4. Null Hypothesis
  5. Conclusive Evidence
  6. Class Character-istic
  7. Event Segment
  8. Expert Witness
  9. Prima Facie
  10. Locard's Exchange Principle
  11. Tainted Evidence
  12. Miranda Rights
  13. Corroberat-ing Evidence
  14. Derivative Evidence
  15. Incriminat-ing Evidence
  16. Individual Character-istic
  17. Criminalist
  18. Modus Operandi
  19. Corpus delecti
  20. Alternative Hypothesis
  21. Document-ary Evidence
  22. Circumstant-ial Evidence
  23. Hearsay Evidence
  24. Presumptive Evidence