AdminBinderHotSchedulesCALMKeeprelationshipsfirstSELwebandVESIPEmotionRecognitionTaskFeed theHungryFishMeasurementErrorMatsCommunicatewith YourTeamHeadphonesVESIPCodesIntroceptionSurveyFacilitationAdminRunnerMindfulnessProprioceptionHotspotsBinsCometandBearRostersThere arenot rightor wronganswersDayASocialInformationProcessingPhysicalSelfRegulationSocialAwarnessSocialEmotionalSkillsCohort1SchoolQCMindfulMovementBalanceCodingCohort2SchoolTabletsAttentionandinhibitorycontrolASSISTDayBAdminBinderHotSchedulesCALMKeeprelationshipsfirstSELwebandVESIPEmotionRecognitionTaskFeed theHungryFishMeasurementErrorMatsCommunicatewith YourTeamHeadphonesVESIPCodesIntroceptionSurveyFacilitationAdminRunnerMindfulnessProprioceptionHotspotsBinsCometandBearRostersThere arenot rightor wronganswersDayASocialInformationProcessingPhysicalSelfRegulationSocialAwarnessSocialEmotionalSkillsCohort1SchoolQCMindfulMovementBalanceCodingCohort2SchoolTabletsAttentionandinhibitorycontrolASSISTDayB

CSP Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
  1. Admin Binder
  2. Hot Schedules
  3. CALM
  4. Keep relationships first
  5. SELweb and VESIP
  6. Emotion Recognition Task
  7. Feed the Hungry Fish
  8. Measurement Error
  9. Mats
  10. Communicate with Your Team
  11. Headphones
  12. VESIP Codes
  13. Introception
  14. Survey Facilitation
  15. Admin
  16. Runner
  17. Mindfulness
  18. Proprioception
  19. Hotspots
  20. Bins
  21. Comet and Bear
  22. Rosters
  23. There are not right or wrong answers
  24. Day A
  25. Social Information Processing
  26. Physical Self Regulation
  27. Social Awarness
  28. Social Emotional Skills
  29. Cohort 1 School
  30. QC
  31. Mindful Movement
  32. Balance Coding
  33. Cohort 2 School
  34. Tablets
  35. Attention and inhibitory control
  36. ASSIST
  37. Day B