Characterdoes a naenae/otherdance moveSomeoneplays agame duringa sessionSession isreally,really slowSession doesnot happen forweeks ormonths onend"When"PlotdevelopmentSomeoneuses realdice insteadof bot diceCombat isincrediblyquickSlice oflife rphappensSomethinghappens outof the party'scontrolUnneeded"..."s orcryingCharacterdies/iswritten outMurderhobo-ingoccursCombatdoesn't featureany strategybesides"whack"Something newis introducedthat will onlymake thecampaignlongerExcessiveedgy-nessSessionends muchearlier thanexpectedPerceptionchecks/passiveperception"Sidequest"takes muchlonger thanit shouldCharacterdevelopment"Areyousure?"SessionisdelayedCombattakes morethan onesessionSession iscanceledunexpectedlyCharacterdoes a naenae/otherdance moveSomeoneplays agame duringa sessionSession isreally,really slowSession doesnot happen forweeks ormonths onend"When"PlotdevelopmentSomeoneuses realdice insteadof bot diceCombat isincrediblyquickSlice oflife rphappensSomethinghappens outof the party'scontrolUnneeded"..."s orcryingCharacterdies/iswritten outMurderhobo-ingoccursCombatdoesn't featureany strategybesides"whack"Something newis introducedthat will onlymake thecampaignlongerExcessiveedgy-nessSessionends muchearlier thanexpectedPerceptionchecks/passiveperception"Sidequest"takes muchlonger thanit shouldCharacterdevelopment"Areyousure?"SessionisdelayedCombattakes morethan onesessionSession iscanceledunexpectedly

d&d - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. d-Character does a nae nae/other dance move
  2. d-Someone plays a game during a session
  3. o-Session is really, really slow
  4. t-Session does not happen for weeks or months on end
  5. i-"When"
  6. i-Plot development
  7. d-Someone uses real dice instead of bot dice
  8. i-Combat is incredibly quick
  9. o-Slice of life rp happens
  10. o-Something happens out of the party's control
  11. o-Unneeded "..."s or crying
  12. i-Character dies/is written out
  13. t-Murder hobo-ing occurs
  14. t-Combat doesn't feature any strategy besides "whack"
  15. t-Something new is introduced that will only make the campaign longer
  16. t-Excessive edgy-ness
  17. i-Session ends much earlier than expected
  18. i-Perception checks/passive perception
  19. d-"Sidequest" takes much longer than it should
  20. i-Character development
  21. i-"Are you sure?"
  22. o-Session is delayed
  23. d-Combat takes more than one session
  24. i-Session is canceled unexpectedly