Someoneuses realdice insteadof bot diceSession doesnot happen forweeks ormonths onendCombat isincrediblyquickCombattakes morethan onesessionSomeoneplays agame duringa sessionMurderhobo-ingoccurs"Sidequest"takes muchlonger thanit shouldSomethinghappens outof the party'scontrolSession isreally,really slowSomething newis introducedthat will onlymake thecampaignlongerSlice oflife rphappensSessionends muchearlier thanexpectedPerceptionchecks/passiveperceptionExcessiveedgy-ness"When"Session iscanceledunexpectedlyCharacterdoes a naenae/otherdance move"Areyousure?"SessionisdelayedCombatdoesn't featureany strategybesides"whack"Characterdies/iswritten outCharacterdevelopmentUnneeded"..."s orcryingPlotdevelopmentSomeoneuses realdice insteadof bot diceSession doesnot happen forweeks ormonths onendCombat isincrediblyquickCombattakes morethan onesessionSomeoneplays agame duringa sessionMurderhobo-ingoccurs"Sidequest"takes muchlonger thanit shouldSomethinghappens outof the party'scontrolSession isreally,really slowSomething newis introducedthat will onlymake thecampaignlongerSlice oflife rphappensSessionends muchearlier thanexpectedPerceptionchecks/passiveperceptionExcessiveedgy-ness"When"Session iscanceledunexpectedlyCharacterdoes a naenae/otherdance move"Areyousure?"SessionisdelayedCombatdoesn't featureany strategybesides"whack"Characterdies/iswritten outCharacterdevelopmentUnneeded"..."s orcryingPlotdevelopment

d&d - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. d-Someone uses real dice instead of bot dice
  2. t-Session does not happen for weeks or months on end
  3. i-Combat is incredibly quick
  4. d-Combat takes more than one session
  5. d-Someone plays a game during a session
  6. t-Murder hobo-ing occurs
  7. d-"Sidequest" takes much longer than it should
  8. o-Something happens out of the party's control
  9. o-Session is really, really slow
  10. t-Something new is introduced that will only make the campaign longer
  11. o-Slice of life rp happens
  12. i-Session ends much earlier than expected
  13. i-Perception checks/passive perception
  14. t-Excessive edgy-ness
  15. i-"When"
  16. i-Session is canceled unexpectedly
  17. d-Character does a nae nae/other dance move
  18. i-"Are you sure?"
  19. o-Session is delayed
  20. t-Combat doesn't feature any strategy besides "whack"
  21. i-Character dies/is written out
  22. i-Character development
  23. o-Unneeded "..."s or crying
  24. i-Plot development