Combat isincrediblyquickSessionends muchearlier thanexpectedSomeoneplays agame duringa sessionCombattakes morethan onesession"Sidequest"takes muchlonger thanit shouldSession iscanceledunexpectedlyPerceptionchecks/passiveperceptionSession isreally,really slowCharacterdies/iswritten outSession doesnot happen forweeks ormonths onendMurderhobo-ingoccursSomething newis introducedthat will onlymake thecampaignlongerSessionisdelayed"Areyousure?"Somethinghappens outof the party'scontrolSlice oflife rphappensCharacterdevelopment"When"Excessiveedgy-nessCharacterdoes a naenae/otherdance movePlotdevelopmentCombatdoesn't featureany strategybesides"whack"Someoneuses realdice insteadof bot diceUnneeded"..."s orcryingCombat isincrediblyquickSessionends muchearlier thanexpectedSomeoneplays agame duringa sessionCombattakes morethan onesession"Sidequest"takes muchlonger thanit shouldSession iscanceledunexpectedlyPerceptionchecks/passiveperceptionSession isreally,really slowCharacterdies/iswritten outSession doesnot happen forweeks ormonths onendMurderhobo-ingoccursSomething newis introducedthat will onlymake thecampaignlongerSessionisdelayed"Areyousure?"Somethinghappens outof the party'scontrolSlice oflife rphappensCharacterdevelopment"When"Excessiveedgy-nessCharacterdoes a naenae/otherdance movePlotdevelopmentCombatdoesn't featureany strategybesides"whack"Someoneuses realdice insteadof bot diceUnneeded"..."s orcrying

d&d - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. i-Combat is incredibly quick
  2. i-Session ends much earlier than expected
  3. d-Someone plays a game during a session
  4. d-Combat takes more than one session
  5. d-"Sidequest" takes much longer than it should
  6. i-Session is canceled unexpectedly
  7. i-Perception checks/passive perception
  8. o-Session is really, really slow
  9. i-Character dies/is written out
  10. t-Session does not happen for weeks or months on end
  11. t-Murder hobo-ing occurs
  12. t-Something new is introduced that will only make the campaign longer
  13. o-Session is delayed
  14. i-"Are you sure?"
  15. o-Something happens out of the party's control
  16. o-Slice of life rp happens
  17. i-Character development
  18. i-"When"
  19. t-Excessive edgy-ness
  20. d-Character does a nae nae/other dance move
  21. i-Plot development
  22. t-Combat doesn't feature any strategy besides "whack"
  23. d-Someone uses real dice instead of bot dice
  24. o-Unneeded "..."s or crying