Something newis introducedthat will onlymake thecampaignlongerMurderhobo-ingoccursCharacterdevelopmentPerceptionchecks/passiveperception"When"PlotdevelopmentCombat isincrediblyquickSessionisdelayedSomeoneuses realdice insteadof bot dice"Areyousure?"Excessiveedgy-nessSessionends muchearlier thanexpectedSession doesnot happen forweeks ormonths onendCombattakes morethan onesessionSession iscanceledunexpectedlyUnneeded"..."s orcryingCharacterdies/iswritten outSomethinghappens outof the party'scontrolCharacterdoes a naenae/otherdance moveSession isreally,really slow"Sidequest"takes muchlonger thanit shouldCombatdoesn't featureany strategybesides"whack"Someoneplays agame duringa sessionSlice oflife rphappensSomething newis introducedthat will onlymake thecampaignlongerMurderhobo-ingoccursCharacterdevelopmentPerceptionchecks/passiveperception"When"PlotdevelopmentCombat isincrediblyquickSessionisdelayedSomeoneuses realdice insteadof bot dice"Areyousure?"Excessiveedgy-nessSessionends muchearlier thanexpectedSession doesnot happen forweeks ormonths onendCombattakes morethan onesessionSession iscanceledunexpectedlyUnneeded"..."s orcryingCharacterdies/iswritten outSomethinghappens outof the party'scontrolCharacterdoes a naenae/otherdance moveSession isreally,really slow"Sidequest"takes muchlonger thanit shouldCombatdoesn't featureany strategybesides"whack"Someoneplays agame duringa sessionSlice oflife rphappens

d&d - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. t-Something new is introduced that will only make the campaign longer
  2. t-Murder hobo-ing occurs
  3. i-Character development
  4. i-Perception checks/passive perception
  5. i-"When"
  6. i-Plot development
  7. i-Combat is incredibly quick
  8. o-Session is delayed
  9. d-Someone uses real dice instead of bot dice
  10. i-"Are you sure?"
  11. t-Excessive edgy-ness
  12. i-Session ends much earlier than expected
  13. t-Session does not happen for weeks or months on end
  14. d-Combat takes more than one session
  15. i-Session is canceled unexpectedly
  16. o-Unneeded "..."s or crying
  17. i-Character dies/is written out
  18. o-Something happens out of the party's control
  19. d-Character does a nae nae/other dance move
  20. o-Session is really, really slow
  21. d-"Sidequest" takes much longer than it should
  22. t-Combat doesn't feature any strategy besides "whack"
  23. d-Someone plays a game during a session
  24. o-Slice of life rp happens