Perceptionchecks/passiveperceptionCombat isincrediblyquickSession doesnot happen forweeks ormonths onendPlotdevelopmentCharacterdies/iswritten outMurderhobo-ingoccursSomethinghappens outof the party'scontrolSlice oflife rphappensSessionends muchearlier thanexpectedCombattakes morethan onesessionSomeoneuses realdice insteadof bot diceExcessiveedgy-nessSession isreally,really slowCombatdoesn't featureany strategybesides"whack""When"SessionisdelayedSomething newis introducedthat will onlymake thecampaignlongerUnneeded"..."s orcrying"Sidequest"takes muchlonger thanit shouldCharacterdoes a naenae/otherdance moveSomeoneplays agame duringa session"Areyousure?"Session iscanceledunexpectedlyCharacterdevelopmentPerceptionchecks/passiveperceptionCombat isincrediblyquickSession doesnot happen forweeks ormonths onendPlotdevelopmentCharacterdies/iswritten outMurderhobo-ingoccursSomethinghappens outof the party'scontrolSlice oflife rphappensSessionends muchearlier thanexpectedCombattakes morethan onesessionSomeoneuses realdice insteadof bot diceExcessiveedgy-nessSession isreally,really slowCombatdoesn't featureany strategybesides"whack""When"SessionisdelayedSomething newis introducedthat will onlymake thecampaignlongerUnneeded"..."s orcrying"Sidequest"takes muchlonger thanit shouldCharacterdoes a naenae/otherdance moveSomeoneplays agame duringa session"Areyousure?"Session iscanceledunexpectedlyCharacterdevelopment

d&d - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
i
2
i
3
t
4
i
5
i
6
t
7
o
8
o
9
i
10
d
11
d
12
t
13
o
14
t
15
i
16
o
17
t
18
o
19
d
20
d
21
d
22
i
23
i
24
i
  1. i-Perception checks/passive perception
  2. i-Combat is incredibly quick
  3. t-Session does not happen for weeks or months on end
  4. i-Plot development
  5. i-Character dies/is written out
  6. t-Murder hobo-ing occurs
  7. o-Something happens out of the party's control
  8. o-Slice of life rp happens
  9. i-Session ends much earlier than expected
  10. d-Combat takes more than one session
  11. d-Someone uses real dice instead of bot dice
  12. t-Excessive edgy-ness
  13. o-Session is really, really slow
  14. t-Combat doesn't feature any strategy besides "whack"
  15. i-"When"
  16. o-Session is delayed
  17. t-Something new is introduced that will only make the campaign longer
  18. o-Unneeded "..."s or crying
  19. d-"Sidequest" takes much longer than it should
  20. d-Character does a nae nae/other dance move
  21. d-Someone plays a game during a session
  22. i-"Are you sure?"
  23. i-Session is canceled unexpectedly
  24. i-Character development