"Sidequest"takes muchlonger thanit shouldSomeoneuses realdice insteadof bot diceSessionends muchearlier thanexpectedSomethinghappens outof the party'scontrolCombattakes morethan onesessionMurderhobo-ingoccursPlotdevelopmentCharacterdies/iswritten out"When"SessionisdelayedCombat isincrediblyquickExcessiveedgy-nessSomeoneplays agame duringa sessionUnneeded"..."s orcryingSession iscanceledunexpectedlySession doesnot happen forweeks ormonths onendSlice oflife rphappensCombatdoesn't featureany strategybesides"whack""Areyousure?"Perceptionchecks/passiveperceptionSomething newis introducedthat will onlymake thecampaignlongerCharacterdevelopmentCharacterdoes a naenae/otherdance moveSession isreally,really slow"Sidequest"takes muchlonger thanit shouldSomeoneuses realdice insteadof bot diceSessionends muchearlier thanexpectedSomethinghappens outof the party'scontrolCombattakes morethan onesessionMurderhobo-ingoccursPlotdevelopmentCharacterdies/iswritten out"When"SessionisdelayedCombat isincrediblyquickExcessiveedgy-nessSomeoneplays agame duringa sessionUnneeded"..."s orcryingSession iscanceledunexpectedlySession doesnot happen forweeks ormonths onendSlice oflife rphappensCombatdoesn't featureany strategybesides"whack""Areyousure?"Perceptionchecks/passiveperceptionSomething newis introducedthat will onlymake thecampaignlongerCharacterdevelopmentCharacterdoes a naenae/otherdance moveSession isreally,really slow

d&d - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. d-"Sidequest" takes much longer than it should
  2. d-Someone uses real dice instead of bot dice
  3. i-Session ends much earlier than expected
  4. o-Something happens out of the party's control
  5. d-Combat takes more than one session
  6. t-Murder hobo-ing occurs
  7. i-Plot development
  8. i-Character dies/is written out
  9. i-"When"
  10. o-Session is delayed
  11. i-Combat is incredibly quick
  12. t-Excessive edgy-ness
  13. d-Someone plays a game during a session
  14. o-Unneeded "..."s or crying
  15. i-Session is canceled unexpectedly
  16. t-Session does not happen for weeks or months on end
  17. o-Slice of life rp happens
  18. t-Combat doesn't feature any strategy besides "whack"
  19. i-"Are you sure?"
  20. i-Perception checks/passive perception
  21. t-Something new is introduced that will only make the campaign longer
  22. i-Character development
  23. d-Character does a nae nae/other dance move
  24. o-Session is really, really slow