Perceptionchecks/passiveperceptionSomeoneplays agame duringa sessionSession doesnot happen forweeks ormonths onendUnneeded"..."s orcryingSlice oflife rphappensSomething newis introducedthat will onlymake thecampaignlongerSession isreally,really slowSomeoneuses realdice insteadof bot diceCombatdoesn't featureany strategybesides"whack""Sidequest"takes muchlonger thanit shouldCharacterdies/iswritten outCharacterdevelopmentSessionisdelayedSession iscanceledunexpectedlyMurderhobo-ingoccurs"When"PlotdevelopmentSomethinghappens outof the party'scontrolExcessiveedgy-nessCombat isincrediblyquickCharacterdoes a naenae/otherdance moveCombattakes morethan onesessionSessionends muchearlier thanexpected"Areyousure?"Perceptionchecks/passiveperceptionSomeoneplays agame duringa sessionSession doesnot happen forweeks ormonths onendUnneeded"..."s orcryingSlice oflife rphappensSomething newis introducedthat will onlymake thecampaignlongerSession isreally,really slowSomeoneuses realdice insteadof bot diceCombatdoesn't featureany strategybesides"whack""Sidequest"takes muchlonger thanit shouldCharacterdies/iswritten outCharacterdevelopmentSessionisdelayedSession iscanceledunexpectedlyMurderhobo-ingoccurs"When"PlotdevelopmentSomethinghappens outof the party'scontrolExcessiveedgy-nessCombat isincrediblyquickCharacterdoes a naenae/otherdance moveCombattakes morethan onesessionSessionends muchearlier thanexpected"Areyousure?"

d&d - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. i-Perception checks/passive perception
  2. d-Someone plays a game during a session
  3. t-Session does not happen for weeks or months on end
  4. o-Unneeded "..."s or crying
  5. o-Slice of life rp happens
  6. t-Something new is introduced that will only make the campaign longer
  7. o-Session is really, really slow
  8. d-Someone uses real dice instead of bot dice
  9. t-Combat doesn't feature any strategy besides "whack"
  10. d-"Sidequest" takes much longer than it should
  11. i-Character dies/is written out
  12. i-Character development
  13. o-Session is delayed
  14. i-Session is canceled unexpectedly
  15. t-Murder hobo-ing occurs
  16. i-"When"
  17. i-Plot development
  18. o-Something happens out of the party's control
  19. t-Excessive edgy-ness
  20. i-Combat is incredibly quick
  21. d-Character does a nae nae/other dance move
  22. d-Combat takes more than one session
  23. i-Session ends much earlier than expected
  24. i-"Are you sure?"