Perceptionchecks/passiveperceptionCharacterdevelopment"When"Combattakes morethan onesessionSomeoneplays agame duringa sessionSessionends muchearlier thanexpectedSomething newis introducedthat will onlymake thecampaignlonger"Sidequest"takes muchlonger thanit shouldSomethinghappens outof the party'scontrolMurderhobo-ingoccursCombatdoesn't featureany strategybesides"whack"Characterdoes a naenae/otherdance moveUnneeded"..."s orcryingSession iscanceledunexpectedlySlice oflife rphappensCharacterdies/iswritten outPlotdevelopment"Areyousure?"Combat isincrediblyquickSomeoneuses realdice insteadof bot diceExcessiveedgy-nessSession doesnot happen forweeks ormonths onendSessionisdelayedSession isreally,really slowPerceptionchecks/passiveperceptionCharacterdevelopment"When"Combattakes morethan onesessionSomeoneplays agame duringa sessionSessionends muchearlier thanexpectedSomething newis introducedthat will onlymake thecampaignlonger"Sidequest"takes muchlonger thanit shouldSomethinghappens outof the party'scontrolMurderhobo-ingoccursCombatdoesn't featureany strategybesides"whack"Characterdoes a naenae/otherdance moveUnneeded"..."s orcryingSession iscanceledunexpectedlySlice oflife rphappensCharacterdies/iswritten outPlotdevelopment"Areyousure?"Combat isincrediblyquickSomeoneuses realdice insteadof bot diceExcessiveedgy-nessSession doesnot happen forweeks ormonths onendSessionisdelayedSession isreally,really slow

d&d - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. i-Perception checks/passive perception
  2. i-Character development
  3. i-"When"
  4. d-Combat takes more than one session
  5. d-Someone plays a game during a session
  6. i-Session ends much earlier than expected
  7. t-Something new is introduced that will only make the campaign longer
  8. d-"Sidequest" takes much longer than it should
  9. o-Something happens out of the party's control
  10. t-Murder hobo-ing occurs
  11. t-Combat doesn't feature any strategy besides "whack"
  12. d-Character does a nae nae/other dance move
  13. o-Unneeded "..."s or crying
  14. i-Session is canceled unexpectedly
  15. o-Slice of life rp happens
  16. i-Character dies/is written out
  17. i-Plot development
  18. i-"Are you sure?"
  19. i-Combat is incredibly quick
  20. d-Someone uses real dice instead of bot dice
  21. t-Excessive edgy-ness
  22. t-Session does not happen for weeks or months on end
  23. o-Session is delayed
  24. o-Session is really, really slow