Excessiveedgy-nessCombat isincrediblyquickSession isreally,really slowSomeoneplays agame duringa sessionUnneeded"..."s orcryingSlice oflife rphappens"Areyousure?"SessionisdelayedSomethinghappens outof the party'scontrolSession doesnot happen forweeks ormonths onendCharacterdies/iswritten outSession iscanceledunexpectedlyCombatdoesn't featureany strategybesides"whack"Characterdoes a naenae/otherdance movePerceptionchecks/passiveperceptionSessionends muchearlier thanexpectedPlotdevelopmentCharacterdevelopmentSomething newis introducedthat will onlymake thecampaignlonger"When"Murderhobo-ingoccurs"Sidequest"takes muchlonger thanit shouldSomeoneuses realdice insteadof bot diceCombattakes morethan onesessionExcessiveedgy-nessCombat isincrediblyquickSession isreally,really slowSomeoneplays agame duringa sessionUnneeded"..."s orcryingSlice oflife rphappens"Areyousure?"SessionisdelayedSomethinghappens outof the party'scontrolSession doesnot happen forweeks ormonths onendCharacterdies/iswritten outSession iscanceledunexpectedlyCombatdoesn't featureany strategybesides"whack"Characterdoes a naenae/otherdance movePerceptionchecks/passiveperceptionSessionends muchearlier thanexpectedPlotdevelopmentCharacterdevelopmentSomething newis introducedthat will onlymake thecampaignlonger"When"Murderhobo-ingoccurs"Sidequest"takes muchlonger thanit shouldSomeoneuses realdice insteadof bot diceCombattakes morethan onesession

d&d - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
t
2
i
3
o
4
d
5
o
6
o
7
i
8
o
9
o
10
t
11
i
12
i
13
t
14
d
15
i
16
i
17
i
18
i
19
t
20
i
21
t
22
d
23
d
24
d
  1. t-Excessive edgy-ness
  2. i-Combat is incredibly quick
  3. o-Session is really, really slow
  4. d-Someone plays a game during a session
  5. o-Unneeded "..."s or crying
  6. o-Slice of life rp happens
  7. i-"Are you sure?"
  8. o-Session is delayed
  9. o-Something happens out of the party's control
  10. t-Session does not happen for weeks or months on end
  11. i-Character dies/is written out
  12. i-Session is canceled unexpectedly
  13. t-Combat doesn't feature any strategy besides "whack"
  14. d-Character does a nae nae/other dance move
  15. i-Perception checks/passive perception
  16. i-Session ends much earlier than expected
  17. i-Plot development
  18. i-Character development
  19. t-Something new is introduced that will only make the campaign longer
  20. i-"When"
  21. t-Murder hobo-ing occurs
  22. d-"Sidequest" takes much longer than it should
  23. d-Someone uses real dice instead of bot dice
  24. d-Combat takes more than one session