Session isreally,really slowSomeoneplays agame duringa sessionSession iscanceledunexpectedlySessionisdelayedCombatdoesn't featureany strategybesides"whack"Characterdies/iswritten outSlice oflife rphappens"When"Combat isincrediblyquickPlotdevelopmentSomeoneuses realdice insteadof bot dicePerceptionchecks/passiveperceptionCombattakes morethan onesessionMurderhobo-ingoccurs"Sidequest"takes muchlonger thanit shouldExcessiveedgy-nessCharacterdevelopmentSessionends muchearlier thanexpectedUnneeded"..."s orcryingSomethinghappens outof the party'scontrol"Areyousure?"Something newis introducedthat will onlymake thecampaignlongerSession doesnot happen forweeks ormonths onendCharacterdoes a naenae/otherdance moveSession isreally,really slowSomeoneplays agame duringa sessionSession iscanceledunexpectedlySessionisdelayedCombatdoesn't featureany strategybesides"whack"Characterdies/iswritten outSlice oflife rphappens"When"Combat isincrediblyquickPlotdevelopmentSomeoneuses realdice insteadof bot dicePerceptionchecks/passiveperceptionCombattakes morethan onesessionMurderhobo-ingoccurs"Sidequest"takes muchlonger thanit shouldExcessiveedgy-nessCharacterdevelopmentSessionends muchearlier thanexpectedUnneeded"..."s orcryingSomethinghappens outof the party'scontrol"Areyousure?"Something newis introducedthat will onlymake thecampaignlongerSession doesnot happen forweeks ormonths onendCharacterdoes a naenae/otherdance move

d&d - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. o-Session is really, really slow
  2. d-Someone plays a game during a session
  3. i-Session is canceled unexpectedly
  4. o-Session is delayed
  5. t-Combat doesn't feature any strategy besides "whack"
  6. i-Character dies/is written out
  7. o-Slice of life rp happens
  8. i-"When"
  9. i-Combat is incredibly quick
  10. i-Plot development
  11. d-Someone uses real dice instead of bot dice
  12. i-Perception checks/passive perception
  13. d-Combat takes more than one session
  14. t-Murder hobo-ing occurs
  15. d-"Sidequest" takes much longer than it should
  16. t-Excessive edgy-ness
  17. i-Character development
  18. i-Session ends much earlier than expected
  19. o-Unneeded "..."s or crying
  20. o-Something happens out of the party's control
  21. i-"Are you sure?"
  22. t-Something new is introduced that will only make the campaign longer
  23. t-Session does not happen for weeks or months on end
  24. d-Character does a nae nae/other dance move