"When"Perceptionchecks/passiveperceptionSession iscanceledunexpectedlyMurderhobo-ingoccursSomeoneplays agame duringa sessionSessionisdelayedCharacterdoes a naenae/otherdance moveCharacterdies/iswritten out"Sidequest"takes muchlonger thanit shouldSomethinghappens outof the party'scontrolCharacterdevelopmentSomething newis introducedthat will onlymake thecampaignlongerSessionends muchearlier thanexpected"Areyousure?"Someoneuses realdice insteadof bot diceCombat isincrediblyquickCombattakes morethan onesessionCombatdoesn't featureany strategybesides"whack"PlotdevelopmentSession isreally,really slowSession doesnot happen forweeks ormonths onendExcessiveedgy-nessUnneeded"..."s orcryingSlice oflife rphappens"When"Perceptionchecks/passiveperceptionSession iscanceledunexpectedlyMurderhobo-ingoccursSomeoneplays agame duringa sessionSessionisdelayedCharacterdoes a naenae/otherdance moveCharacterdies/iswritten out"Sidequest"takes muchlonger thanit shouldSomethinghappens outof the party'scontrolCharacterdevelopmentSomething newis introducedthat will onlymake thecampaignlongerSessionends muchearlier thanexpected"Areyousure?"Someoneuses realdice insteadof bot diceCombat isincrediblyquickCombattakes morethan onesessionCombatdoesn't featureany strategybesides"whack"PlotdevelopmentSession isreally,really slowSession doesnot happen forweeks ormonths onendExcessiveedgy-nessUnneeded"..."s orcryingSlice oflife rphappens

d&d - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. i-"When"
  2. i-Perception checks/passive perception
  3. i-Session is canceled unexpectedly
  4. t-Murder hobo-ing occurs
  5. d-Someone plays a game during a session
  6. o-Session is delayed
  7. d-Character does a nae nae/other dance move
  8. i-Character dies/is written out
  9. d-"Sidequest" takes much longer than it should
  10. o-Something happens out of the party's control
  11. i-Character development
  12. t-Something new is introduced that will only make the campaign longer
  13. i-Session ends much earlier than expected
  14. i-"Are you sure?"
  15. d-Someone uses real dice instead of bot dice
  16. i-Combat is incredibly quick
  17. d-Combat takes more than one session
  18. t-Combat doesn't feature any strategy besides "whack"
  19. i-Plot development
  20. o-Session is really, really slow
  21. t-Session does not happen for weeks or months on end
  22. t-Excessive edgy-ness
  23. o-Unneeded "..."s or crying
  24. o-Slice of life rp happens