Make atext-to-selfconnection.Describethe maincharacter.Name a traitof one of thecharactersand tell why.Make atext-to-textconnection.What didyou agreeor disagreewith? Why?Tell howthe settingaffects thestory.Draw apicture ofone thingyou read.Describetheproblem.Make atext-to-selfconnection.Iwonder...(finish)What isone thingyou wonderabout?Make atext-to-worldconnection.Draw themaincharacter.Predictwhat willhappennext.What is alessonyoulearned?Draw aneventfrom yourreading.Whatemotion didyou feel?Why?Summarizewhat youread.Describethe settingof yourbook.Describethe "badguy"character.Drawthesetting.Make atext-to-worldconnection.Whatif...(finish)Drawthesetting.Make atext-to-selfconnection.Describethe maincharacter.Name a traitof one of thecharactersand tell why.Make atext-to-textconnection.What didyou agreeor disagreewith? Why?Tell howthe settingaffects thestory.Draw apicture ofone thingyou read.Describetheproblem.Make atext-to-selfconnection.Iwonder...(finish)What isone thingyou wonderabout?Make atext-to-worldconnection.Draw themaincharacter.Predictwhat willhappennext.What is alessonyoulearned?Draw aneventfrom yourreading.Whatemotion didyou feel?Why?Summarizewhat youread.Describethe settingof yourbook.Describethe "badguy"character.Drawthesetting.Make atext-to-worldconnection.Whatif...(finish)Drawthesetting.

Homework Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Make a text-to-self connection.
  2. Describe the main character.
  3. Name a trait of one of the characters and tell why.
  4. Make a text-to-text connection.
  5. What did you agree or disagree with? Why?
  6. Tell how the setting affects the story.
  7. Draw a picture of one thing you read.
  8. Describe the problem.
  9. Make a text-to-self connection.
  10. I wonder...(finish)
  11. What is one thing you wonder about?
  12. Make a text-to-world connection.
  13. Draw the main character.
  14. Predict what will happen next.
  15. What is a lesson you learned?
  16. Draw an event from your reading.
  17. What emotion did you feel? Why?
  18. Summarize what you read.
  19. Describe the setting of your book.
  20. Describe the "bad guy" character.
  21. Draw the setting.
  22. Make a text-to-world connection.
  23. What if...(finish)
  24. Draw the setting.