Describethe settingof yourbook.Summarizewhat youread.Make atext-to-worldconnection.Iwonder...(finish)Whatif...(finish)Describethe maincharacter.Draw aneventfrom yourreading.Whatemotion didyou feel?Why?Draw apicture ofone thingyou read.Describetheproblem.Make atext-to-selfconnection.What didyou agreeor disagreewith? Why?Drawthesetting.Predictwhat willhappennext.Name a traitof one of thecharactersand tell why.What is alessonyoulearned?Make atext-to-textconnection.Describethe "badguy"character.Make atext-to-worldconnection.Make atext-to-selfconnection.Tell howthe settingaffects thestory.What isone thingyou wonderabout?Draw themaincharacter.Drawthesetting.Describethe settingof yourbook.Summarizewhat youread.Make atext-to-worldconnection.Iwonder...(finish)Whatif...(finish)Describethe maincharacter.Draw aneventfrom yourreading.Whatemotion didyou feel?Why?Draw apicture ofone thingyou read.Describetheproblem.Make atext-to-selfconnection.What didyou agreeor disagreewith? Why?Drawthesetting.Predictwhat willhappennext.Name a traitof one of thecharactersand tell why.What is alessonyoulearned?Make atext-to-textconnection.Describethe "badguy"character.Make atext-to-worldconnection.Make atext-to-selfconnection.Tell howthe settingaffects thestory.What isone thingyou wonderabout?Draw themaincharacter.Drawthesetting.

Homework Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
  1. Describe the setting of your book.
  2. Summarize what you read.
  3. Make a text-to-world connection.
  4. I wonder...(finish)
  5. What if...(finish)
  6. Describe the main character.
  7. Draw an event from your reading.
  8. What emotion did you feel? Why?
  9. Draw a picture of one thing you read.
  10. Describe the problem.
  11. Make a text-to-self connection.
  12. What did you agree or disagree with? Why?
  13. Draw the setting.
  14. Predict what will happen next.
  15. Name a trait of one of the characters and tell why.
  16. What is a lesson you learned?
  17. Make a text-to-text connection.
  18. Describe the "bad guy" character.
  19. Make a text-to-world connection.
  20. Make a text-to-self connection.
  21. Tell how the setting affects the story.
  22. What is one thing you wonder about?
  23. Draw the main character.
  24. Draw the setting.