ProblemsolvingLearningcolorsSignLanguageRollingoverCauseand EffecttoysFeelingbearsPicking uppom-poms withtweezersCrawlingEye-handcoordinationClayLearninghow toshareSingingAdditiongamesJumpingon onefootSocialstoriesJumpingropeToday Ifeel .....CuttingoutpicturesStorytimeBehaviorpuppetshowModelingproper wordpronunciationGluing smallpieces ofpaper on acollageClassifyingshapesRepeataftermeProblemsolvingLearningcolorsSignLanguageRollingoverCauseand EffecttoysFeelingbearsPicking uppom-poms withtweezersCrawlingEye-handcoordinationClayLearninghow toshareSingingAdditiongamesJumpingon onefootSocialstoriesJumpingropeToday Ifeel .....CuttingoutpicturesStorytimeBehaviorpuppetshowModelingproper wordpronunciationGluing smallpieces ofpaper on acollageClassifyingshapesRepeatafterme

Development - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Problem solving
  2. Learning colors
  3. Sign Language
  4. Rolling over
  5. Cause and Effect toys
  6. Feeling bears
  7. Picking up pom-poms with tweezers
  8. Crawling
  9. Eye-hand coordination
  10. Clay
  11. Learning how to share
  12. Singing
  13. Addition games
  14. Jumping on one foot
  15. Social stories
  16. Jumping rope
  17. Today I feel .....
  18. Cutting out pictures
  19. Story time
  20. Behavior puppet show
  21. Modeling proper word pronunciation
  22. Gluing small pieces of paper on a collage
  23. Classifying shapes
  24. Repeat after me