StorytimeFeelingbearsModelingproper wordpronunciationRollingoverGluing smallpieces ofpaper on acollageProblemsolvingPicking uppom-poms withtweezersClaySocialstoriesEye-handcoordinationRepeataftermeJumpingon onefootAdditiongamesSignLanguageJumpingropeCauseand EffecttoysBehaviorpuppetshowLearninghow toshareLearningcolorsCrawlingSingingClassifyingshapesToday Ifeel .....CuttingoutpicturesStorytimeFeelingbearsModelingproper wordpronunciationRollingoverGluing smallpieces ofpaper on acollageProblemsolvingPicking uppom-poms withtweezersClaySocialstoriesEye-handcoordinationRepeataftermeJumpingon onefootAdditiongamesSignLanguageJumpingropeCauseand EffecttoysBehaviorpuppetshowLearninghow toshareLearningcolorsCrawlingSingingClassifyingshapesToday Ifeel .....Cuttingoutpictures

Development - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Story time
  2. Feeling bears
  3. Modeling proper word pronunciation
  4. Rolling over
  5. Gluing small pieces of paper on a collage
  6. Problem solving
  7. Picking up pom-poms with tweezers
  8. Clay
  9. Social stories
  10. Eye-hand coordination
  11. Repeat after me
  12. Jumping on one foot
  13. Addition games
  14. Sign Language
  15. Jumping rope
  16. Cause and Effect toys
  17. Behavior puppet show
  18. Learning how to share
  19. Learning colors
  20. Crawling
  21. Singing
  22. Classifying shapes
  23. Today I feel .....
  24. Cutting out pictures