Causeand EffecttoysLearningcolorsClassifyingshapesRepeataftermeAdditiongamesProblemsolvingJumpingon onefootModelingproper wordpronunciationCrawlingSocialstoriesClayFeelingbearsGluing smallpieces ofpaper on acollageToday Ifeel .....SingingLearninghow toshareSignLanguageRollingoverPicking uppom-poms withtweezersStorytimeCuttingoutpicturesEye-handcoordinationBehaviorpuppetshowJumpingropeCauseand EffecttoysLearningcolorsClassifyingshapesRepeataftermeAdditiongamesProblemsolvingJumpingon onefootModelingproper wordpronunciationCrawlingSocialstoriesClayFeelingbearsGluing smallpieces ofpaper on acollageToday Ifeel .....SingingLearninghow toshareSignLanguageRollingoverPicking uppom-poms withtweezersStorytimeCuttingoutpicturesEye-handcoordinationBehaviorpuppetshowJumpingrope

Development - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Cause and Effect toys
  2. Learning colors
  3. Classifying shapes
  4. Repeat after me
  5. Addition games
  6. Problem solving
  7. Jumping on one foot
  8. Modeling proper word pronunciation
  9. Crawling
  10. Social stories
  11. Clay
  12. Feeling bears
  13. Gluing small pieces of paper on a collage
  14. Today I feel .....
  15. Singing
  16. Learning how to share
  17. Sign Language
  18. Rolling over
  19. Picking up pom-poms with tweezers
  20. Story time
  21. Cutting out pictures
  22. Eye-hand coordination
  23. Behavior puppet show
  24. Jumping rope