ClayModelingproper wordpronunciationCrawlingRepeataftermeSignLanguageSocialstoriesSingingJumpingon onefootLearninghow tosharePicking uppom-poms withtweezersAdditiongamesClassifyingshapesStorytimeLearningcolorsJumpingropeGluing smallpieces ofpaper on acollageEye-handcoordinationToday Ifeel .....RollingoverFeelingbearsCuttingoutpicturesCauseand EffecttoysBehaviorpuppetshowProblemsolvingClayModelingproper wordpronunciationCrawlingRepeataftermeSignLanguageSocialstoriesSingingJumpingon onefootLearninghow tosharePicking uppom-poms withtweezersAdditiongamesClassifyingshapesStorytimeLearningcolorsJumpingropeGluing smallpieces ofpaper on acollageEye-handcoordinationToday Ifeel .....RollingoverFeelingbearsCuttingoutpicturesCauseand EffecttoysBehaviorpuppetshowProblemsolving

Development - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Clay
  2. Modeling proper word pronunciation
  3. Crawling
  4. Repeat after me
  5. Sign Language
  6. Social stories
  7. Singing
  8. Jumping on one foot
  9. Learning how to share
  10. Picking up pom-poms with tweezers
  11. Addition games
  12. Classifying shapes
  13. Story time
  14. Learning colors
  15. Jumping rope
  16. Gluing small pieces of paper on a collage
  17. Eye-hand coordination
  18. Today I feel .....
  19. Rolling over
  20. Feeling bears
  21. Cutting out pictures
  22. Cause and Effect toys
  23. Behavior puppet show
  24. Problem solving