Jumpingon onefootEye-handcoordinationSignLanguageClayAdditiongamesRepeataftermeBehaviorpuppetshowToday Ifeel .....Modelingproper wordpronunciationLearningcolorsCuttingoutpicturesSingingLearninghow toshareCauseand EffecttoysPicking uppom-poms withtweezersCrawlingSocialstoriesFeelingbearsGluing smallpieces ofpaper on acollageProblemsolvingJumpingropeStorytimeRollingoverClassifyingshapesJumpingon onefootEye-handcoordinationSignLanguageClayAdditiongamesRepeataftermeBehaviorpuppetshowToday Ifeel .....Modelingproper wordpronunciationLearningcolorsCuttingoutpicturesSingingLearninghow toshareCauseand EffecttoysPicking uppom-poms withtweezersCrawlingSocialstoriesFeelingbearsGluing smallpieces ofpaper on acollageProblemsolvingJumpingropeStorytimeRollingoverClassifyingshapes

Development - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Jumping on one foot
  2. Eye-hand coordination
  3. Sign Language
  4. Clay
  5. Addition games
  6. Repeat after me
  7. Behavior puppet show
  8. Today I feel .....
  9. Modeling proper word pronunciation
  10. Learning colors
  11. Cutting out pictures
  12. Singing
  13. Learning how to share
  14. Cause and Effect toys
  15. Picking up pom-poms with tweezers
  16. Crawling
  17. Social stories
  18. Feeling bears
  19. Gluing small pieces of paper on a collage
  20. Problem solving
  21. Jumping rope
  22. Story time
  23. Rolling over
  24. Classifying shapes