A SpecialEffecttriggeredby an actorA LightingCueTriggeredby an actorA uniqueonstage"practical"A Main Characterspeaking/singing,but not in the lightA Mood/MusicChange visiblyaccented withLightA scene thatwouldn't workwithout Lightingto set theenvironmentDownLights usedwithout afront lightPassage oftimedemonstratedin a lightingcueAnIntentionalUse ofShadow"purposely"too darksceneToo muchlight on anactorsfaceOffstage[secondary]Light thatInfers anotherareaLighting thatdoesn'tmatch themood of thesceneVisibleDry IceObvious Useof a "Primarysource"LightPassage oftimedemonstratedin a lightingcueVisibleHazeVisibleFogA NoticeableUse ofMovingLight(s)A warm"practical"lamp withina cool floodLinearLED TapeLightsLinearLED TapeLightsA Mood/MusicChange visiblyaccented withLightVisibleHazeA uniqueonstage"practical"Visible"GroundRow" [floor]LightsCue with>1:00fade timeA NoticeableUse ofMovingLight(s)VisibleDry IceA TightCenterStageSpecialObvious Useof a "Primarysource"LightVisible"GroundRow" [floor]LightsA SpecialEffecttriggeredby an actorARepeatedLightingMotifA scene thatwouldn't workwithout Lightingto set theenvironmentAnIntentionalUse ofShadowA Main Characterspeaking/singing,but not in the lightA TightCenterStageSpecialGobo used[sharply]on Set fortextureNoticeableuse ofFollowSpotRapid FireLighting Cues(more than 30noticeableCues in a singleminute)A Duet: Oneactor in WarmLight, oneactor in CoolLightVisibleStageLightingFixtureshardblackoutwith asound cueGobo used[sharply]on Set fortextureA Duet: Oneactor in WarmLight, oneactor in CoolLightLighting thatdoesn'tmatch themood of thesceneDownLights usedwithout afront lightARepeatedLightingMotifVisibleStageLightingFixturesA LightingCueTriggeredby an actorOffstage[secondary]Light thatInfers anotherareaRapid FireLighting Cues(more than 30noticeableCues in a singleminute)Too muchlight on anactorsfaceNoticeableuse ofFollowSpotImportantactionintentionallyhappening inthe darknessImportantactionintentionallyhappening inthe darknessVisibleFogA warm"practical"lamp withina cool floodA SpecialEffecttriggeredby an actorA LightingCueTriggeredby an actorA uniqueonstage"practical"A Main Characterspeaking/singing,but not in the lightA Mood/MusicChange visiblyaccented withLightA scene thatwouldn't workwithout Lightingto set theenvironmentDownLights usedwithout afront lightPassage oftimedemonstratedin a lightingcueAnIntentionalUse ofShadow"purposely"too darksceneToo muchlight on anactorsfaceOffstage[secondary]Light thatInfers anotherareaLighting thatdoesn'tmatch themood of thesceneVisibleDry IceObvious Useof a "Primarysource"LightPassage oftimedemonstratedin a lightingcueVisibleHazeVisibleFogA NoticeableUse ofMovingLight(s)A warm"practical"lamp withina cool floodLinearLED TapeLightsLinearLED TapeLightsA Mood/MusicChange visiblyaccented withLightVisibleHazeA uniqueonstage"practical"Visible"GroundRow" [floor]LightsCue with>1:00fade timeA NoticeableUse ofMovingLight(s)VisibleDry IceA TightCenterStageSpecialObvious Useof a "Primarysource"LightVisible"GroundRow" [floor]LightsA SpecialEffecttriggeredby an actorARepeatedLightingMotifA scene thatwouldn't workwithout Lightingto set theenvironmentAnIntentionalUse ofShadowA Main Characterspeaking/singing,but not in the lightA TightCenterStageSpecialGobo used[sharply]on Set fortextureNoticeableuse ofFollowSpotRapid FireLighting Cues(more than 30noticeableCues in a singleminute)A Duet: Oneactor in WarmLight, oneactor in CoolLightVisibleStageLightingFixtureshardblackoutwith asound cueGobo used[sharply]on Set fortextureA Duet: Oneactor in WarmLight, oneactor in CoolLightLighting thatdoesn'tmatch themood of thesceneDownLights usedwithout afront lightARepeatedLightingMotifVisibleStageLightingFixturesA LightingCueTriggeredby an actorOffstage[secondary]Light thatInfers anotherareaRapid FireLighting Cues(more than 30noticeableCues in a singleminute)Too muchlight on anactorsfaceNoticeableuse ofFollowSpotImportantactionintentionallyhappening inthe darknessImportantactionintentionallyhappening inthe darknessVisibleFogA warm"practical"lamp withina cool flood

Lighting Design Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. A Special Effect triggered by an actor
  2. A Lighting Cue Triggered by an actor
  3. A unique onstage "practical"
  4. A Main Character speaking/singing, but not in the light
  5. A Mood/Music Change visibly accented with Light
  6. A scene that wouldn't work without Lighting to set the environment
  7. Down Lights used without a front light
  8. Passage of time demonstrated in a lighting cue
  9. An Intentional Use of Shadow
  10. "purposely" too dark scene
  11. Too much light on an actors face
  12. Offstage [secondary] Light that Infers another area
  13. Lighting that doesn't match the mood of the scene
  14. Visible Dry Ice
  15. Obvious Use of a "Primary source" Light
  16. Passage of time demonstrated in a lighting cue
  17. Visible Haze
  18. Visible Fog
  19. A Noticeable Use of Moving Light(s)
  20. A warm "practical" lamp within a cool flood
  21. Linear LED Tape Lights
  22. Linear LED Tape Lights
  23. A Mood/Music Change visibly accented with Light
  24. Visible Haze
  25. A unique onstage "practical"
  26. Visible "Ground Row" [floor] Lights
  27. Cue with >1:00 fade time
  28. A Noticeable Use of Moving Light(s)
  29. Visible Dry Ice
  30. A Tight Center Stage Special
  31. Obvious Use of a "Primary source" Light
  32. Visible "Ground Row" [floor] Lights
  33. A Special Effect triggered by an actor
  34. A Repeated Lighting Motif
  35. A scene that wouldn't work without Lighting to set the environment
  36. An Intentional Use of Shadow
  37. A Main Character speaking/singing, but not in the light
  38. A Tight Center Stage Special
  39. Gobo used [sharply] on Set for texture
  40. Noticeable use of Follow Spot
  41. Rapid Fire Lighting Cues (more than 30 noticeable Cues in a single minute)
  42. A Duet: One actor in Warm Light, one actor in Cool Light
  43. Visible Stage Lighting Fixtures
  44. hard blackout with a sound cue
  45. Gobo used [sharply] on Set for texture
  46. A Duet: One actor in Warm Light, one actor in Cool Light
  47. Lighting that doesn't match the mood of the scene
  48. Down Lights used without a front light
  49. A Repeated Lighting Motif
  50. Visible Stage Lighting Fixtures
  51. A Lighting Cue Triggered by an actor
  52. Offstage [secondary] Light that Infers another area
  53. Rapid Fire Lighting Cues (more than 30 noticeable Cues in a single minute)
  54. Too much light on an actors face
  55. Noticeable use of Follow Spot
  56. Important action intentionally happening in the darkness
  57. Important action intentionally happening in the darkness
  58. Visible Fog
  59. A warm "practical" lamp within a cool flood