A uniqueonstage"practical"Visible"GroundRow" [floor]LightsA SpecialEffecttriggeredby an actorA LightingCueTriggeredby an actorToo muchlight on anactorsfaceAnIntentionalUse ofShadowA Mood/MusicChange visiblyaccented withLightARepeatedLightingMotifLinearLED TapeLightsAnIntentionalUse ofShadowGobo used[sharply]on Set fortextureVisible"GroundRow" [floor]LightsA warm"practical"lamp withina cool floodDownLights usedwithout afront lightToo muchlight on anactorsfaceARepeatedLightingMotifA Duet: Oneactor in WarmLight, oneactor in CoolLightLinearLED TapeLightsObvious Useof a "Primarysource"LightA TightCenterStageSpecialVisibleDry IceA warm"practical"lamp withina cool floodRapid FireLighting Cues(more than 30noticeableCues in a singleminute)VisibleStageLightingFixturesDownLights usedwithout afront lightA SpecialEffecttriggeredby an actorVisibleHazehardblackoutwith asound cueA Main Characterspeaking/singing,but not in the lightA Duet: Oneactor in WarmLight, oneactor in CoolLightA LightingCueTriggeredby an actorImportantactionintentionallyhappening inthe darknessPassage oftimedemonstratedin a lightingcueLighting thatdoesn'tmatch themood of thesceneA uniqueonstage"practical"A NoticeableUse ofMovingLight(s)Noticeableuse ofFollowSpotA TightCenterStageSpecialVisibleFogA scene thatwouldn't workwithout Lightingto set theenvironmentRapid FireLighting Cues(more than 30noticeableCues in a singleminute)Passage oftimedemonstratedin a lightingcueVisibleFogCue with>1:00fade time"purposely"too darksceneObvious Useof a "Primarysource"LightA Mood/MusicChange visiblyaccented withLightA NoticeableUse ofMovingLight(s)VisibleHazeGobo used[sharply]on Set fortextureA scene thatwouldn't workwithout Lightingto set theenvironmentLighting thatdoesn'tmatch themood of thesceneOffstage[secondary]Light thatInfers anotherareaA Main Characterspeaking/singing,but not in the lightVisibleDry IceOffstage[secondary]Light thatInfers anotherareaNoticeableuse ofFollowSpotVisibleStageLightingFixturesImportantactionintentionallyhappening inthe darknessA uniqueonstage"practical"Visible"GroundRow" [floor]LightsA SpecialEffecttriggeredby an actorA LightingCueTriggeredby an actorToo muchlight on anactorsfaceAnIntentionalUse ofShadowA Mood/MusicChange visiblyaccented withLightARepeatedLightingMotifLinearLED TapeLightsAnIntentionalUse ofShadowGobo used[sharply]on Set fortextureVisible"GroundRow" [floor]LightsA warm"practical"lamp withina cool floodDownLights usedwithout afront lightToo muchlight on anactorsfaceARepeatedLightingMotifA Duet: Oneactor in WarmLight, oneactor in CoolLightLinearLED TapeLightsObvious Useof a "Primarysource"LightA TightCenterStageSpecialVisibleDry IceA warm"practical"lamp withina cool floodRapid FireLighting Cues(more than 30noticeableCues in a singleminute)VisibleStageLightingFixturesDownLights usedwithout afront lightA SpecialEffecttriggeredby an actorVisibleHazehardblackoutwith asound cueA Main Characterspeaking/singing,but not in the lightA Duet: Oneactor in WarmLight, oneactor in CoolLightA LightingCueTriggeredby an actorImportantactionintentionallyhappening inthe darknessPassage oftimedemonstratedin a lightingcueLighting thatdoesn'tmatch themood of thesceneA uniqueonstage"practical"A NoticeableUse ofMovingLight(s)Noticeableuse ofFollowSpotA TightCenterStageSpecialVisibleFogA scene thatwouldn't workwithout Lightingto set theenvironmentRapid FireLighting Cues(more than 30noticeableCues in a singleminute)Passage oftimedemonstratedin a lightingcueVisibleFogCue with>1:00fade time"purposely"too darksceneObvious Useof a "Primarysource"LightA Mood/MusicChange visiblyaccented withLightA NoticeableUse ofMovingLight(s)VisibleHazeGobo used[sharply]on Set fortextureA scene thatwouldn't workwithout Lightingto set theenvironmentLighting thatdoesn'tmatch themood of thesceneOffstage[secondary]Light thatInfers anotherareaA Main Characterspeaking/singing,but not in the lightVisibleDry IceOffstage[secondary]Light thatInfers anotherareaNoticeableuse ofFollowSpotVisibleStageLightingFixturesImportantactionintentionallyhappening inthe darkness

Lighting Design Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. A unique onstage "practical"
  2. Visible "Ground Row" [floor] Lights
  3. A Special Effect triggered by an actor
  4. A Lighting Cue Triggered by an actor
  5. Too much light on an actors face
  6. An Intentional Use of Shadow
  7. A Mood/Music Change visibly accented with Light
  8. A Repeated Lighting Motif
  9. Linear LED Tape Lights
  10. An Intentional Use of Shadow
  11. Gobo used [sharply] on Set for texture
  12. Visible "Ground Row" [floor] Lights
  13. A warm "practical" lamp within a cool flood
  14. Down Lights used without a front light
  15. Too much light on an actors face
  16. A Repeated Lighting Motif
  17. A Duet: One actor in Warm Light, one actor in Cool Light
  18. Linear LED Tape Lights
  19. Obvious Use of a "Primary source" Light
  20. A Tight Center Stage Special
  21. Visible Dry Ice
  22. A warm "practical" lamp within a cool flood
  23. Rapid Fire Lighting Cues (more than 30 noticeable Cues in a single minute)
  24. Visible Stage Lighting Fixtures
  25. Down Lights used without a front light
  26. A Special Effect triggered by an actor
  27. Visible Haze
  28. hard blackout with a sound cue
  29. A Main Character speaking/singing, but not in the light
  30. A Duet: One actor in Warm Light, one actor in Cool Light
  31. A Lighting Cue Triggered by an actor
  32. Important action intentionally happening in the darkness
  33. Passage of time demonstrated in a lighting cue
  34. Lighting that doesn't match the mood of the scene
  35. A unique onstage "practical"
  36. A Noticeable Use of Moving Light(s)
  37. Noticeable use of Follow Spot
  38. A Tight Center Stage Special
  39. Visible Fog
  40. A scene that wouldn't work without Lighting to set the environment
  41. Rapid Fire Lighting Cues (more than 30 noticeable Cues in a single minute)
  42. Passage of time demonstrated in a lighting cue
  43. Visible Fog
  44. Cue with >1:00 fade time
  45. "purposely" too dark scene
  46. Obvious Use of a "Primary source" Light
  47. A Mood/Music Change visibly accented with Light
  48. A Noticeable Use of Moving Light(s)
  49. Visible Haze
  50. Gobo used [sharply] on Set for texture
  51. A scene that wouldn't work without Lighting to set the environment
  52. Lighting that doesn't match the mood of the scene
  53. Offstage [secondary] Light that Infers another area
  54. A Main Character speaking/singing, but not in the light
  55. Visible Dry Ice
  56. Offstage [secondary] Light that Infers another area
  57. Noticeable use of Follow Spot
  58. Visible Stage Lighting Fixtures
  59. Important action intentionally happening in the darkness