LinearLED TapeLightsVisibleHazeObvious Useof a "Primarysource"LightVisibleDry IceA warm"practical"lamp withina cool floodhardblackoutwith asound cueOffstage[secondary]Light thatInfers anotherareaDownLights usedwithout afront lightVisible"GroundRow" [floor]LightsA LightingCueTriggeredby an actorVisibleStageLightingFixturesA Duet: Oneactor in WarmLight, oneactor in CoolLightLinearLED TapeLightsToo muchlight on anactorsfaceA scene thatwouldn't workwithout Lightingto set theenvironmentA SpecialEffecttriggeredby an actorRapid FireLighting Cues(more than 30noticeableCues in a singleminute)AnIntentionalUse ofShadowNoticeableuse ofFollowSpotA warm"practical"lamp withina cool floodToo muchlight on anactorsfaceARepeatedLightingMotifA uniqueonstage"practical"Passage oftimedemonstratedin a lightingcueARepeatedLightingMotifVisibleDry IceGobo used[sharply]on Set fortextureA TightCenterStageSpecialA Mood/MusicChange visiblyaccented withLightAnIntentionalUse ofShadowOffstage[secondary]Light thatInfers anotherareaA Duet: Oneactor in WarmLight, oneactor in CoolLight"purposely"too darksceneLighting thatdoesn'tmatch themood of thesceneVisible"GroundRow" [floor]LightsGobo used[sharply]on Set fortextureVisibleHazeA scene thatwouldn't workwithout Lightingto set theenvironmentA SpecialEffecttriggeredby an actorDownLights usedwithout afront lightNoticeableuse ofFollowSpotImportantactionintentionallyhappening inthe darknessRapid FireLighting Cues(more than 30noticeableCues in a singleminute)A Main Characterspeaking/singing,but not in the lightA uniqueonstage"practical"A Mood/MusicChange visiblyaccented withLightPassage oftimedemonstratedin a lightingcueImportantactionintentionallyhappening inthe darknessVisibleFogLighting thatdoesn'tmatch themood of thesceneA Main Characterspeaking/singing,but not in the lightVisibleFogVisibleStageLightingFixturesCue with>1:00fade timeA LightingCueTriggeredby an actorA TightCenterStageSpecialObvious Useof a "Primarysource"LightA NoticeableUse ofMovingLight(s)A NoticeableUse ofMovingLight(s)LinearLED TapeLightsVisibleHazeObvious Useof a "Primarysource"LightVisibleDry IceA warm"practical"lamp withina cool floodhardblackoutwith asound cueOffstage[secondary]Light thatInfers anotherareaDownLights usedwithout afront lightVisible"GroundRow" [floor]LightsA LightingCueTriggeredby an actorVisibleStageLightingFixturesA Duet: Oneactor in WarmLight, oneactor in CoolLightLinearLED TapeLightsToo muchlight on anactorsfaceA scene thatwouldn't workwithout Lightingto set theenvironmentA SpecialEffecttriggeredby an actorRapid FireLighting Cues(more than 30noticeableCues in a singleminute)AnIntentionalUse ofShadowNoticeableuse ofFollowSpotA warm"practical"lamp withina cool floodToo muchlight on anactorsfaceARepeatedLightingMotifA uniqueonstage"practical"Passage oftimedemonstratedin a lightingcueARepeatedLightingMotifVisibleDry IceGobo used[sharply]on Set fortextureA TightCenterStageSpecialA Mood/MusicChange visiblyaccented withLightAnIntentionalUse ofShadowOffstage[secondary]Light thatInfers anotherareaA Duet: Oneactor in WarmLight, oneactor in CoolLight"purposely"too darksceneLighting thatdoesn'tmatch themood of thesceneVisible"GroundRow" [floor]LightsGobo used[sharply]on Set fortextureVisibleHazeA scene thatwouldn't workwithout Lightingto set theenvironmentA SpecialEffecttriggeredby an actorDownLights usedwithout afront lightNoticeableuse ofFollowSpotImportantactionintentionallyhappening inthe darknessRapid FireLighting Cues(more than 30noticeableCues in a singleminute)A Main Characterspeaking/singing,but not in the lightA uniqueonstage"practical"A Mood/MusicChange visiblyaccented withLightPassage oftimedemonstratedin a lightingcueImportantactionintentionallyhappening inthe darknessVisibleFogLighting thatdoesn'tmatch themood of thesceneA Main Characterspeaking/singing,but not in the lightVisibleFogVisibleStageLightingFixturesCue with>1:00fade timeA LightingCueTriggeredby an actorA TightCenterStageSpecialObvious Useof a "Primarysource"LightA NoticeableUse ofMovingLight(s)A NoticeableUse ofMovingLight(s)

Lighting Design Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
  1. Linear LED Tape Lights
  2. Visible Haze
  3. Obvious Use of a "Primary source" Light
  4. Visible Dry Ice
  5. A warm "practical" lamp within a cool flood
  6. hard blackout with a sound cue
  7. Offstage [secondary] Light that Infers another area
  8. Down Lights used without a front light
  9. Visible "Ground Row" [floor] Lights
  10. A Lighting Cue Triggered by an actor
  11. Visible Stage Lighting Fixtures
  12. A Duet: One actor in Warm Light, one actor in Cool Light
  13. Linear LED Tape Lights
  14. Too much light on an actors face
  15. A scene that wouldn't work without Lighting to set the environment
  16. A Special Effect triggered by an actor
  17. Rapid Fire Lighting Cues (more than 30 noticeable Cues in a single minute)
  18. An Intentional Use of Shadow
  19. Noticeable use of Follow Spot
  20. A warm "practical" lamp within a cool flood
  21. Too much light on an actors face
  22. A Repeated Lighting Motif
  23. A unique onstage "practical"
  24. Passage of time demonstrated in a lighting cue
  25. A Repeated Lighting Motif
  26. Visible Dry Ice
  27. Gobo used [sharply] on Set for texture
  28. A Tight Center Stage Special
  29. A Mood/Music Change visibly accented with Light
  30. An Intentional Use of Shadow
  31. Offstage [secondary] Light that Infers another area
  32. A Duet: One actor in Warm Light, one actor in Cool Light
  33. "purposely" too dark scene
  34. Lighting that doesn't match the mood of the scene
  35. Visible "Ground Row" [floor] Lights
  36. Gobo used [sharply] on Set for texture
  37. Visible Haze
  38. A scene that wouldn't work without Lighting to set the environment
  39. A Special Effect triggered by an actor
  40. Down Lights used without a front light
  41. Noticeable use of Follow Spot
  42. Important action intentionally happening in the darkness
  43. Rapid Fire Lighting Cues (more than 30 noticeable Cues in a single minute)
  44. A Main Character speaking/singing, but not in the light
  45. A unique onstage "practical"
  46. A Mood/Music Change visibly accented with Light
  47. Passage of time demonstrated in a lighting cue
  48. Important action intentionally happening in the darkness
  49. Visible Fog
  50. Lighting that doesn't match the mood of the scene
  51. A Main Character speaking/singing, but not in the light
  52. Visible Fog
  53. Visible Stage Lighting Fixtures
  54. Cue with >1:00 fade time
  55. A Lighting Cue Triggered by an actor
  56. A Tight Center Stage Special
  57. Obvious Use of a "Primary source" Light
  58. A Noticeable Use of Moving Light(s)
  59. A Noticeable Use of Moving Light(s)