Scrumlasts longerthan anhour"Whatever""Moveit toCA""Can youschedulethat?""But,anyway..."Someoneis lookingat theircell phone"I Don'tKnow""Ok"Marker(s)or Erasergetsdropped"Ourproposalsays..."*Sigh*"It's noton mycalendar""Move itto nextweek""Lets setup aweeklyupdate""Can yousend thatto meagain?""Ahh"TimecardsgetbroughtupWe Forgetto callDavidScrumstartslateTechnicaldifficulties"Makeit agoal""Oneotherthing...""Letsgo overmy list"*StressedGroan/Grunt*Scrumlasts longerthan anhour"Whatever""Moveit toCA""Can youschedulethat?""But,anyway..."Someoneis lookingat theircell phone"I Don'tKnow""Ok"Marker(s)or Erasergetsdropped"Ourproposalsays..."*Sigh*"It's noton mycalendar""Move itto nextweek""Lets setup aweeklyupdate""Can yousend thatto meagain?""Ahh"TimecardsgetbroughtupWe Forgetto callDavidScrumstartslateTechnicaldifficulties"Makeit agoal""Oneotherthing...""Letsgo overmy list"*StressedGroan/Grunt*

Scrum Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Scrum lasts longer than an hour
  2. "Whatever"
  3. "Move it to CA"
  4. "Can you schedule that?"
  5. "But, anyway..."
  6. Someone is looking at their cell phone
  7. "I Don't Know"
  8. "Ok"
  9. Marker(s) or Eraser gets dropped
  10. "Our proposal says..."
  11. *Sigh*
  12. "It's not on my calendar"
  13. "Move it to next week"
  14. "Lets set up a weekly update"
  15. "Can you send that to me again?"
  16. "Ahh"
  17. Timecards get brought up
  18. We Forget to call David
  19. Scrum starts late
  20. Technical difficulties
  21. "Make it a goal"
  22. "One other thing..."
  23. "Lets go over my list"
  24. *Stressed Groan/Grunt*