Marker(s)or Erasergetsdropped"Ahh""Ourproposalsays...""Ok"*StressedGroan/Grunt*"But,anyway...""Lets setup aweeklyupdate"We Forgetto callDavidTechnicaldifficulties"Moveit toCA"TimecardsgetbroughtupSomeoneis lookingat theircell phone"Oneotherthing...""Whatever""Move itto nextweek""Makeit agoal""I Don'tKnow""It's noton mycalendar"*Sigh*Scrumlasts longerthan anhourScrumstartslate"Can yousend thatto meagain?""Can youschedulethat?""Letsgo overmy list"Marker(s)or Erasergetsdropped"Ahh""Ourproposalsays...""Ok"*StressedGroan/Grunt*"But,anyway...""Lets setup aweeklyupdate"We Forgetto callDavidTechnicaldifficulties"Moveit toCA"TimecardsgetbroughtupSomeoneis lookingat theircell phone"Oneotherthing...""Whatever""Move itto nextweek""Makeit agoal""I Don'tKnow""It's noton mycalendar"*Sigh*Scrumlasts longerthan anhourScrumstartslate"Can yousend thatto meagain?""Can youschedulethat?""Letsgo overmy list"

Scrum Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Marker(s) or Eraser gets dropped
  2. "Ahh"
  3. "Our proposal says..."
  4. "Ok"
  5. *Stressed Groan/Grunt*
  6. "But, anyway..."
  7. "Lets set up a weekly update"
  8. We Forget to call David
  9. Technical difficulties
  10. "Move it to CA"
  11. Timecards get brought up
  12. Someone is looking at their cell phone
  13. "One other thing..."
  14. "Whatever"
  15. "Move it to next week"
  16. "Make it a goal"
  17. "I Don't Know"
  18. "It's not on my calendar"
  19. *Sigh*
  20. Scrum lasts longer than an hour
  21. Scrum starts late
  22. "Can you send that to me again?"
  23. "Can you schedule that?"
  24. "Lets go over my list"