Relative max (-2.23, 13.24) 7 Relative min (0.90, -2.05) G domain: all real numbers & range: [-5, infinity) B y- axis origin continuous at x = 6 y- intercept: (0,0) neither origin domain: [0,infinity) & range: all real numbers not continuous at x = 2 -9 inc:(- infinity, -1) U (1,4) zeros: (0,0), (-3,0), & (-4,0) domain: [-2,2] & range: [0,4] (-infinity,4) U (4,infinity) -38 y- axis dec: (-1,1)U(4,infinity) odd domain: all real numbers Relative max (-2.23, 13.24) 7 Relative min (0.90, -2.05) G domain: all real numbers & range: [-5, infinity) B y- axis origin continuous at x = 6 y- intercept: (0,0) neither origin domain: [0,infinity) & range: all real numbers not continuous at x = 2 -9 inc:(- infinity, -1) U (1,4) zeros: (0,0), (-3,0), & (-4,0) domain: [-2,2] & range: [0,4] (-infinity,4) U (4,infinity) -38 y- axis dec: (-1,1)U(4,infinity) odd domain: all real numbers
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Relative max (-2.23, 13.24)
7
Relative min (0.90, -2.05)
G
domain: all real numbers & range: [-5, infinity)
B
y-axis
origin
continuous at x = 6
y-intercept: (0,0)
neither
origin
domain: [0,infinity) & range: all real numbers
not continuous at x = 2
-9
inc:(-infinity, -1) U (1,4)
zeros:(0,0), (-3,0), & (-4,0)
domain: [-2,2] & range: [0,4]
(-infinity,4) U (4,infinity)
-38
y-axis
dec: (-1,1)U(4,infinity)
odd
domain: all real numbers