Binc:(-infinity, -1)U (1,4)y-intercept:(0,0)dec:(-1,1)U(4,infinity)notcontinuousat x = 2Relativemin (0.90,-2.05)odd-387y-axisRelativemax(-2.23,13.24)domain: allreal numbers& range: [-5,infinity)(-infinity,4)U(4,infinity)y-axiszeros:(0,0),(-3,0), &(-4,0)Gneitherdomain:all realnumberscontinuousat x = 6domain:[-2,2] &range:[0,4]-9domain:[0,infinity) &range: allreal numbersoriginoriginBinc:(-infinity, -1)U (1,4)y-intercept:(0,0)dec:(-1,1)U(4,infinity)notcontinuousat x = 2Relativemin (0.90,-2.05)odd-387y-axisRelativemax(-2.23,13.24)domain: allreal numbers& range: [-5,infinity)(-infinity,4)U(4,infinity)y-axiszeros:(0,0),(-3,0), &(-4,0)Gneitherdomain:all realnumberscontinuousat x = 6domain:[-2,2] &range:[0,4]-9domain:[0,infinity) &range: allreal numbersoriginorigin

MidChapter 1 Review - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
  1. B
  2. inc:(-infinity, -1) U (1,4)
  3. y-intercept: (0,0)
  4. dec: (-1,1)U(4,infinity)
  5. not continuous at x = 2
  6. Relative min (0.90, -2.05)
  7. odd
  8. -38
  9. 7
  10. y-axis
  11. Relative max (-2.23, 13.24)
  12. domain: all real numbers & range: [-5, infinity)
  13. (-infinity,4) U (4,infinity)
  14. y-axis
  15. zeros:(0,0), (-3,0), & (-4,0)
  16. G
  17. neither
  18. domain: all real numbers
  19. continuous at x = 6
  20. domain: [-2,2] & range: [0,4]
  21. -9
  22. domain: [0,infinity) & range: all real numbers
  23. origin
  24. origin