B inc:(- infinity, -1) U (1,4) y- intercept: (0,0) dec: (-1,1)U(4,infinity) not continuous at x = 2 Relative min (0.90, -2.05) odd -38 7 y- axis Relative max (-2.23, 13.24) domain: all real numbers & range: [-5, infinity) (-infinity,4) U (4,infinity) y- axis zeros: (0,0), (-3,0), & (-4,0) G neither domain: all real numbers continuous at x = 6 domain: [-2,2] & range: [0,4] -9 domain: [0,infinity) & range: all real numbers origin origin B inc:(- infinity, -1) U (1,4) y- intercept: (0,0) dec: (-1,1)U(4,infinity) not continuous at x = 2 Relative min (0.90, -2.05) odd -38 7 y- axis Relative max (-2.23, 13.24) domain: all real numbers & range: [-5, infinity) (-infinity,4) U (4,infinity) y- axis zeros: (0,0), (-3,0), & (-4,0) G neither domain: all real numbers continuous at x = 6 domain: [-2,2] & range: [0,4] -9 domain: [0,infinity) & range: all real numbers origin origin
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
B
inc:(-infinity, -1) U (1,4)
y-intercept: (0,0)
dec: (-1,1)U(4,infinity)
not continuous at x = 2
Relative min (0.90, -2.05)
odd
-38
7
y-axis
Relative max (-2.23, 13.24)
domain: all real numbers & range: [-5, infinity)
(-infinity,4) U (4,infinity)
y-axis
zeros:(0,0), (-3,0), & (-4,0)
G
neither
domain: all real numbers
continuous at x = 6
domain: [-2,2] & range: [0,4]
-9
domain: [0,infinity) & range: all real numbers
origin
origin