y- axis domain: [0,infinity) & range: all real numbers inc:(- infinity, -1) U (1,4) B not continuous at x = 2 G domain: all real numbers & range: [-5, infinity) origin dec: (-1,1)U(4,infinity) neither origin y- intercept: (0,0) 7 continuous at x = 6 domain: [-2,2] & range: [0,4] Relative max (-2.23, 13.24) y- axis Relative min (0.90, -2.05) -38 zeros: (0,0), (-3,0), & (-4,0) -9 (-infinity,4) U (4,infinity) domain: all real numbers odd y- axis domain: [0,infinity) & range: all real numbers inc:(- infinity, -1) U (1,4) B not continuous at x = 2 G domain: all real numbers & range: [-5, infinity) origin dec: (-1,1)U(4,infinity) neither origin y- intercept: (0,0) 7 continuous at x = 6 domain: [-2,2] & range: [0,4] Relative max (-2.23, 13.24) y- axis Relative min (0.90, -2.05) -38 zeros: (0,0), (-3,0), & (-4,0) -9 (-infinity,4) U (4,infinity) domain: all real numbers odd
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
y-axis
domain: [0,infinity) & range: all real numbers
inc:(-infinity, -1) U (1,4)
B
not continuous at x = 2
G
domain: all real numbers & range: [-5, infinity)
origin
dec: (-1,1)U(4,infinity)
neither
origin
y-intercept: (0,0)
7
continuous at x = 6
domain: [-2,2] & range: [0,4]
Relative max (-2.23, 13.24)
y-axis
Relative min (0.90, -2.05)
-38
zeros:(0,0), (-3,0), & (-4,0)
-9
(-infinity,4) U (4,infinity)
domain: all real numbers
odd