origin B 7 dec: (-1,1)U(4,infinity) origin -9 not continuous at x = 2 domain: all real numbers G domain: [-2,2] & range: [0,4] odd inc:(- infinity, -1) U (1,4) zeros: (0,0), (-3,0), & (-4,0) -38 domain: all real numbers & range: [-5, infinity) Relative max (-2.23, 13.24) y- intercept: (0,0) y- axis (-infinity,4) U (4,infinity) Relative min (0.90, -2.05) continuous at x = 6 domain: [0,infinity) & range: all real numbers y- axis neither origin B 7 dec: (-1,1)U(4,infinity) origin -9 not continuous at x = 2 domain: all real numbers G domain: [-2,2] & range: [0,4] odd inc:(- infinity, -1) U (1,4) zeros: (0,0), (-3,0), & (-4,0) -38 domain: all real numbers & range: [-5, infinity) Relative max (-2.23, 13.24) y- intercept: (0,0) y- axis (-infinity,4) U (4,infinity) Relative min (0.90, -2.05) continuous at x = 6 domain: [0,infinity) & range: all real numbers y- axis neither
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
origin
B
7
dec: (-1,1)U(4,infinity)
origin
-9
not continuous at x = 2
domain: all real numbers
G
domain: [-2,2] & range: [0,4]
odd
inc:(-infinity, -1) U (1,4)
zeros:(0,0), (-3,0), & (-4,0)
-38
domain: all real numbers & range: [-5, infinity)
Relative max (-2.23, 13.24)
y-intercept: (0,0)
y-axis
(-infinity,4) U (4,infinity)
Relative min (0.90, -2.05)
continuous at x = 6
domain: [0,infinity) & range: all real numbers
y-axis
neither