Relativemax(-2.23,13.24)origincontinuousat x = 6y-axisdomain:[-2,2] &range:[0,4](-infinity,4)U(4,infinity)-9domain:[0,infinity) &range: allreal numbersneitherzeros:(0,0),(-3,0), &(-4,0)domain:all realnumbersGy-axisnotcontinuousat x = 27-38inc:(-infinity, -1)U (1,4)odddomain: allreal numbers& range: [-5,infinity)originRelativemin (0.90,-2.05)y-intercept:(0,0)Bdec:(-1,1)U(4,infinity)Relativemax(-2.23,13.24)origincontinuousat x = 6y-axisdomain:[-2,2] &range:[0,4](-infinity,4)U(4,infinity)-9domain:[0,infinity) &range: allreal numbersneitherzeros:(0,0),(-3,0), &(-4,0)domain:all realnumbersGy-axisnotcontinuousat x = 27-38inc:(-infinity, -1)U (1,4)odddomain: allreal numbers& range: [-5,infinity)originRelativemin (0.90,-2.05)y-intercept:(0,0)Bdec:(-1,1)U(4,infinity)

MidChapter 1 Review - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
  1. Relative max (-2.23, 13.24)
  2. origin
  3. continuous at x = 6
  4. y-axis
  5. domain: [-2,2] & range: [0,4]
  6. (-infinity,4) U (4,infinity)
  7. -9
  8. domain: [0,infinity) & range: all real numbers
  9. neither
  10. zeros:(0,0), (-3,0), & (-4,0)
  11. domain: all real numbers
  12. G
  13. y-axis
  14. not continuous at x = 2
  15. 7
  16. -38
  17. inc:(-infinity, -1) U (1,4)
  18. odd
  19. domain: all real numbers & range: [-5, infinity)
  20. origin
  21. Relative min (0.90, -2.05)
  22. y-intercept: (0,0)
  23. B
  24. dec: (-1,1)U(4,infinity)