-38 y- intercept: (0,0) dec: (-1,1)U(4,infinity) y- axis origin B not continuous at x = 2 domain: [0,infinity) & range: all real numbers y- axis Relative max (-2.23, 13.24) 7 domain: all real numbers domain: [-2,2] & range: [0,4] domain: all real numbers & range: [-5, infinity) zeros: (0,0), (-3,0), & (-4,0) (-infinity,4) U (4,infinity) G Relative min (0.90, -2.05) odd inc:(- infinity, -1) U (1,4) continuous at x = 6 -9 origin neither -38 y- intercept: (0,0) dec: (-1,1)U(4,infinity) y- axis origin B not continuous at x = 2 domain: [0,infinity) & range: all real numbers y- axis Relative max (-2.23, 13.24) 7 domain: all real numbers domain: [-2,2] & range: [0,4] domain: all real numbers & range: [-5, infinity) zeros: (0,0), (-3,0), & (-4,0) (-infinity,4) U (4,infinity) G Relative min (0.90, -2.05) odd inc:(- infinity, -1) U (1,4) continuous at x = 6 -9 origin neither
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
-38
y-intercept: (0,0)
dec: (-1,1)U(4,infinity)
y-axis
origin
B
not continuous at x = 2
domain: [0,infinity) & range: all real numbers
y-axis
Relative max (-2.23, 13.24)
7
domain: all real numbers
domain: [-2,2] & range: [0,4]
domain: all real numbers & range: [-5, infinity)
zeros:(0,0), (-3,0), & (-4,0)
(-infinity,4) U (4,infinity)
G
Relative min (0.90, -2.05)
odd
inc:(-infinity, -1) U (1,4)
continuous at x = 6
-9
origin
neither