zeros: (0,0), (-3,0), & (-4,0) domain: all real numbers neither domain: all real numbers & range: [-5, infinity) -38 -9 y- intercept: (0,0) domain: [0,infinity) & range: all real numbers 7 continuous at x = 6 dec: (-1,1)U(4,infinity) origin not continuous at x = 2 Relative min (0.90, -2.05) B G origin inc:(- infinity, -1) U (1,4) domain: [-2,2] & range: [0,4] Relative max (-2.23, 13.24) odd y- axis (-infinity,4) U (4,infinity) y- axis zeros: (0,0), (-3,0), & (-4,0) domain: all real numbers neither domain: all real numbers & range: [-5, infinity) -38 -9 y- intercept: (0,0) domain: [0,infinity) & range: all real numbers 7 continuous at x = 6 dec: (-1,1)U(4,infinity) origin not continuous at x = 2 Relative min (0.90, -2.05) B G origin inc:(- infinity, -1) U (1,4) domain: [-2,2] & range: [0,4] Relative max (-2.23, 13.24) odd y- axis (-infinity,4) U (4,infinity) y- axis
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
zeros:(0,0), (-3,0), & (-4,0)
domain: all real numbers
neither
domain: all real numbers & range: [-5, infinity)
-38
-9
y-intercept: (0,0)
domain: [0,infinity) & range: all real numbers
7
continuous at x = 6
dec: (-1,1)U(4,infinity)
origin
not continuous at x = 2
Relative min (0.90, -2.05)
B
G
origin
inc:(-infinity, -1) U (1,4)
domain: [-2,2] & range: [0,4]
Relative max (-2.23, 13.24)
odd
y-axis
(-infinity,4) U (4,infinity)
y-axis