7Gdomain: allreal numbers& range: [-5,infinity)domain:[0,infinity) &range: allreal numbers(-infinity,4)U(4,infinity)-38oddcontinuousat x = 6Bzeros:(0,0),(-3,0), &(-4,0)y-axisRelativemin (0.90,-2.05)Relativemax(-2.23,13.24)inc:(-infinity, -1)U (1,4)y-intercept:(0,0)origindomain:all realnumbersdec:(-1,1)U(4,infinity)y-axisneitherorigindomain:[-2,2] &range:[0,4]-9notcontinuousat x = 27Gdomain: allreal numbers& range: [-5,infinity)domain:[0,infinity) &range: allreal numbers(-infinity,4)U(4,infinity)-38oddcontinuousat x = 6Bzeros:(0,0),(-3,0), &(-4,0)y-axisRelativemin (0.90,-2.05)Relativemax(-2.23,13.24)inc:(-infinity, -1)U (1,4)y-intercept:(0,0)origindomain:all realnumbersdec:(-1,1)U(4,infinity)y-axisneitherorigindomain:[-2,2] &range:[0,4]-9notcontinuousat x = 2

MidChapter 1 Review - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
  1. 7
  2. G
  3. domain: all real numbers & range: [-5, infinity)
  4. domain: [0,infinity) & range: all real numbers
  5. (-infinity,4) U (4,infinity)
  6. -38
  7. odd
  8. continuous at x = 6
  9. B
  10. zeros:(0,0), (-3,0), & (-4,0)
  11. y-axis
  12. Relative min (0.90, -2.05)
  13. Relative max (-2.23, 13.24)
  14. inc:(-infinity, -1) U (1,4)
  15. y-intercept: (0,0)
  16. origin
  17. domain: all real numbers
  18. dec: (-1,1)U(4,infinity)
  19. y-axis
  20. neither
  21. origin
  22. domain: [-2,2] & range: [0,4]
  23. -9
  24. not continuous at x = 2