Relativemax(-2.23,13.24)7Relativemin (0.90,-2.05)Gdomain: allreal numbers& range: [-5,infinity)By-axisorigincontinuousat x = 6y-intercept:(0,0)neitherorigindomain:[0,infinity) &range: allreal numbersnotcontinuousat x = 2-9inc:(-infinity, -1)U (1,4)zeros:(0,0),(-3,0), &(-4,0)domain:[-2,2] &range:[0,4](-infinity,4)U(4,infinity)-38y-axisdec:(-1,1)U(4,infinity)odddomain:all realnumbersRelativemax(-2.23,13.24)7Relativemin (0.90,-2.05)Gdomain: allreal numbers& range: [-5,infinity)By-axisorigincontinuousat x = 6y-intercept:(0,0)neitherorigindomain:[0,infinity) &range: allreal numbersnotcontinuousat x = 2-9inc:(-infinity, -1)U (1,4)zeros:(0,0),(-3,0), &(-4,0)domain:[-2,2] &range:[0,4](-infinity,4)U(4,infinity)-38y-axisdec:(-1,1)U(4,infinity)odddomain:all realnumbers

MidChapter 1 Review - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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3
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5
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7
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10
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13
14
15
16
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18
19
20
21
22
23
24
  1. Relative max (-2.23, 13.24)
  2. 7
  3. Relative min (0.90, -2.05)
  4. G
  5. domain: all real numbers & range: [-5, infinity)
  6. B
  7. y-axis
  8. origin
  9. continuous at x = 6
  10. y-intercept: (0,0)
  11. neither
  12. origin
  13. domain: [0,infinity) & range: all real numbers
  14. not continuous at x = 2
  15. -9
  16. inc:(-infinity, -1) U (1,4)
  17. zeros:(0,0), (-3,0), & (-4,0)
  18. domain: [-2,2] & range: [0,4]
  19. (-infinity,4) U (4,infinity)
  20. -38
  21. y-axis
  22. dec: (-1,1)U(4,infinity)
  23. odd
  24. domain: all real numbers