-38y-intercept:(0,0)dec:(-1,1)U(4,infinity)y-axisoriginBnotcontinuousat x = 2domain:[0,infinity) &range: allreal numbersy-axisRelativemax(-2.23,13.24)7domain:all realnumbersdomain:[-2,2] &range:[0,4]domain: allreal numbers& range: [-5,infinity)zeros:(0,0),(-3,0), &(-4,0)(-infinity,4)U(4,infinity)GRelativemin (0.90,-2.05)oddinc:(-infinity, -1)U (1,4)continuousat x = 6-9originneither-38y-intercept:(0,0)dec:(-1,1)U(4,infinity)y-axisoriginBnotcontinuousat x = 2domain:[0,infinity) &range: allreal numbersy-axisRelativemax(-2.23,13.24)7domain:all realnumbersdomain:[-2,2] &range:[0,4]domain: allreal numbers& range: [-5,infinity)zeros:(0,0),(-3,0), &(-4,0)(-infinity,4)U(4,infinity)GRelativemin (0.90,-2.05)oddinc:(-infinity, -1)U (1,4)continuousat x = 6-9originneither

MidChapter 1 Review - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. -38
  2. y-intercept: (0,0)
  3. dec: (-1,1)U(4,infinity)
  4. y-axis
  5. origin
  6. B
  7. not continuous at x = 2
  8. domain: [0,infinity) & range: all real numbers
  9. y-axis
  10. Relative max (-2.23, 13.24)
  11. 7
  12. domain: all real numbers
  13. domain: [-2,2] & range: [0,4]
  14. domain: all real numbers & range: [-5, infinity)
  15. zeros:(0,0), (-3,0), & (-4,0)
  16. (-infinity,4) U (4,infinity)
  17. G
  18. Relative min (0.90, -2.05)
  19. odd
  20. inc:(-infinity, -1) U (1,4)
  21. continuous at x = 6
  22. -9
  23. origin
  24. neither