(-infinity,4) U (4,infinity) -9 not continuous at x = 2 origin Relative max (-2.23, 13.24) y- axis neither -38 odd domain: all real numbers & range: [-5, infinity) G dec: (-1,1)U(4,infinity) y- axis domain: [0,infinity) & range: all real numbers y- intercept: (0,0) Relative min (0.90, -2.05) inc:(- infinity, -1) U (1,4) domain: all real numbers zeros: (0,0), (-3,0), & (-4,0) domain: [-2,2] & range: [0,4] origin 7 B continuous at x = 6 (-infinity,4) U (4,infinity) -9 not continuous at x = 2 origin Relative max (-2.23, 13.24) y- axis neither -38 odd domain: all real numbers & range: [-5, infinity) G dec: (-1,1)U(4,infinity) y- axis domain: [0,infinity) & range: all real numbers y- intercept: (0,0) Relative min (0.90, -2.05) inc:(- infinity, -1) U (1,4) domain: all real numbers zeros: (0,0), (-3,0), & (-4,0) domain: [-2,2] & range: [0,4] origin 7 B continuous at x = 6
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
(-infinity,4) U (4,infinity)
-9
not continuous at x = 2
origin
Relative max (-2.23, 13.24)
y-axis
neither
-38
odd
domain: all real numbers & range: [-5, infinity)
G
dec: (-1,1)U(4,infinity)
y-axis
domain: [0,infinity) & range: all real numbers
y-intercept: (0,0)
Relative min (0.90, -2.05)
inc:(-infinity, -1) U (1,4)
domain: all real numbers
zeros:(0,0), (-3,0), & (-4,0)
domain: [-2,2] & range: [0,4]
origin
7
B
continuous at x = 6