y-axisG-38neither7origincontinuousat x = 6Relativemin (0.90,-2.05)oddy-intercept:(0,0)y-axisnotcontinuousat x = 2domain:[-2,2] &range:[0,4]domain:[0,infinity) &range: allreal numbersorigindomain: allreal numbers& range: [-5,infinity)inc:(-infinity, -1)U (1,4)Bdec:(-1,1)U(4,infinity)-9(-infinity,4)U(4,infinity)zeros:(0,0),(-3,0), &(-4,0)Relativemax(-2.23,13.24)domain:all realnumbersy-axisG-38neither7origincontinuousat x = 6Relativemin (0.90,-2.05)oddy-intercept:(0,0)y-axisnotcontinuousat x = 2domain:[-2,2] &range:[0,4]domain:[0,infinity) &range: allreal numbersorigindomain: allreal numbers& range: [-5,infinity)inc:(-infinity, -1)U (1,4)Bdec:(-1,1)U(4,infinity)-9(-infinity,4)U(4,infinity)zeros:(0,0),(-3,0), &(-4,0)Relativemax(-2.23,13.24)domain:all realnumbers

MidChapter 1 Review - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. y-axis
  2. G
  3. -38
  4. neither
  5. 7
  6. origin
  7. continuous at x = 6
  8. Relative min (0.90, -2.05)
  9. odd
  10. y-intercept: (0,0)
  11. y-axis
  12. not continuous at x = 2
  13. domain: [-2,2] & range: [0,4]
  14. domain: [0,infinity) & range: all real numbers
  15. origin
  16. domain: all real numbers & range: [-5, infinity)
  17. inc:(-infinity, -1) U (1,4)
  18. B
  19. dec: (-1,1)U(4,infinity)
  20. -9
  21. (-infinity,4) U (4,infinity)
  22. zeros:(0,0), (-3,0), & (-4,0)
  23. Relative max (-2.23, 13.24)
  24. domain: all real numbers