Gdomain:all realnumbersoriginzeros:(0,0),(-3,0), &(-4,0)Relativemax(-2.23,13.24)y-intercept:(0,0)domain: allreal numbers& range: [-5,infinity)(-infinity,4)U(4,infinity)y-axisdomain:[-2,2] &range:[0,4]origininc:(-infinity, -1)U (1,4)oddy-axisnotcontinuousat x = 2domain:[0,infinity) &range: allreal numbersneitherRelativemin (0.90,-2.05)-38B-9dec:(-1,1)U(4,infinity)continuousat x = 67Gdomain:all realnumbersoriginzeros:(0,0),(-3,0), &(-4,0)Relativemax(-2.23,13.24)y-intercept:(0,0)domain: allreal numbers& range: [-5,infinity)(-infinity,4)U(4,infinity)y-axisdomain:[-2,2] &range:[0,4]origininc:(-infinity, -1)U (1,4)oddy-axisnotcontinuousat x = 2domain:[0,infinity) &range: allreal numbersneitherRelativemin (0.90,-2.05)-38B-9dec:(-1,1)U(4,infinity)continuousat x = 67

MidChapter 1 Review - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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8
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18
19
20
21
22
23
24
  1. G
  2. domain: all real numbers
  3. origin
  4. zeros:(0,0), (-3,0), & (-4,0)
  5. Relative max (-2.23, 13.24)
  6. y-intercept: (0,0)
  7. domain: all real numbers & range: [-5, infinity)
  8. (-infinity,4) U (4,infinity)
  9. y-axis
  10. domain: [-2,2] & range: [0,4]
  11. origin
  12. inc:(-infinity, -1) U (1,4)
  13. odd
  14. y-axis
  15. not continuous at x = 2
  16. domain: [0,infinity) & range: all real numbers
  17. neither
  18. Relative min (0.90, -2.05)
  19. -38
  20. B
  21. -9
  22. dec: (-1,1)U(4,infinity)
  23. continuous at x = 6
  24. 7