(-infinity,4)U(4,infinity)originy-axiszeros:(0,0),(-3,0), &(-4,0)Bcontinuousat x = 6oddnotcontinuousat x = 2domain:all realnumbersdomain: allreal numbers& range: [-5,infinity)Gneitherdec:(-1,1)U(4,infinity)y-axis-9inc:(-infinity, -1)U (1,4)7domain:[0,infinity) &range: allreal numbersorigindomain:[-2,2] &range:[0,4]y-intercept:(0,0)Relativemin (0.90,-2.05)-38Relativemax(-2.23,13.24)(-infinity,4)U(4,infinity)originy-axiszeros:(0,0),(-3,0), &(-4,0)Bcontinuousat x = 6oddnotcontinuousat x = 2domain:all realnumbersdomain: allreal numbers& range: [-5,infinity)Gneitherdec:(-1,1)U(4,infinity)y-axis-9inc:(-infinity, -1)U (1,4)7domain:[0,infinity) &range: allreal numbersorigindomain:[-2,2] &range:[0,4]y-intercept:(0,0)Relativemin (0.90,-2.05)-38Relativemax(-2.23,13.24)

MidChapter 1 Review - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. (-infinity,4) U (4,infinity)
  2. origin
  3. y-axis
  4. zeros:(0,0), (-3,0), & (-4,0)
  5. B
  6. continuous at x = 6
  7. odd
  8. not continuous at x = 2
  9. domain: all real numbers
  10. domain: all real numbers & range: [-5, infinity)
  11. G
  12. neither
  13. dec: (-1,1)U(4,infinity)
  14. y-axis
  15. -9
  16. inc:(-infinity, -1) U (1,4)
  17. 7
  18. domain: [0,infinity) & range: all real numbers
  19. origin
  20. domain: [-2,2] & range: [0,4]
  21. y-intercept: (0,0)
  22. Relative min (0.90, -2.05)
  23. -38
  24. Relative max (-2.23, 13.24)