y-axisdomain:[0,infinity) &range: allreal numbersinc:(-infinity, -1)U (1,4)Bnotcontinuousat x = 2Gdomain: allreal numbers& range: [-5,infinity)origindec:(-1,1)U(4,infinity)neitheroriginy-intercept:(0,0)7continuousat x = 6domain:[-2,2] &range:[0,4]Relativemax(-2.23,13.24)y-axisRelativemin (0.90,-2.05)-38zeros:(0,0),(-3,0), &(-4,0)-9(-infinity,4)U(4,infinity)domain:all realnumbersoddy-axisdomain:[0,infinity) &range: allreal numbersinc:(-infinity, -1)U (1,4)Bnotcontinuousat x = 2Gdomain: allreal numbers& range: [-5,infinity)origindec:(-1,1)U(4,infinity)neitheroriginy-intercept:(0,0)7continuousat x = 6domain:[-2,2] &range:[0,4]Relativemax(-2.23,13.24)y-axisRelativemin (0.90,-2.05)-38zeros:(0,0),(-3,0), &(-4,0)-9(-infinity,4)U(4,infinity)domain:all realnumbersodd

MidChapter 1 Review - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. y-axis
  2. domain: [0,infinity) & range: all real numbers
  3. inc:(-infinity, -1) U (1,4)
  4. B
  5. not continuous at x = 2
  6. G
  7. domain: all real numbers & range: [-5, infinity)
  8. origin
  9. dec: (-1,1)U(4,infinity)
  10. neither
  11. origin
  12. y-intercept: (0,0)
  13. 7
  14. continuous at x = 6
  15. domain: [-2,2] & range: [0,4]
  16. Relative max (-2.23, 13.24)
  17. y-axis
  18. Relative min (0.90, -2.05)
  19. -38
  20. zeros:(0,0), (-3,0), & (-4,0)
  21. -9
  22. (-infinity,4) U (4,infinity)
  23. domain: all real numbers
  24. odd