domain: [-2,2] & range: [0,4] y- axis y- axis inc:(- infinity, -1) U (1,4) neither domain: [0,infinity) & range: all real numbers B Relative max (-2.23, 13.24) origin (-infinity,4) U (4,infinity) G odd Relative min (0.90, -2.05) domain: all real numbers & range: [-5, infinity) not continuous at x = 2 7 dec: (-1,1)U(4,infinity) zeros: (0,0), (-3,0), & (-4,0) domain: all real numbers -38 continuous at x = 6 origin -9 y- intercept: (0,0) domain: [-2,2] & range: [0,4] y- axis y- axis inc:(- infinity, -1) U (1,4) neither domain: [0,infinity) & range: all real numbers B Relative max (-2.23, 13.24) origin (-infinity,4) U (4,infinity) G odd Relative min (0.90, -2.05) domain: all real numbers & range: [-5, infinity) not continuous at x = 2 7 dec: (-1,1)U(4,infinity) zeros: (0,0), (-3,0), & (-4,0) domain: all real numbers -38 continuous at x = 6 origin -9 y- intercept: (0,0)
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
domain: [-2,2] & range: [0,4]
y-axis
y-axis
inc:(-infinity, -1) U (1,4)
neither
domain: [0,infinity) & range: all real numbers
B
Relative max (-2.23, 13.24)
origin
(-infinity,4) U (4,infinity)
G
odd
Relative min (0.90, -2.05)
domain: all real numbers & range: [-5, infinity)
not continuous at x = 2
7
dec: (-1,1)U(4,infinity)
zeros:(0,0), (-3,0), & (-4,0)
domain: all real numbers
-38
continuous at x = 6
origin
-9
y-intercept: (0,0)