originB7dec:(-1,1)U(4,infinity)origin-9notcontinuousat x = 2domain:all realnumbersGdomain:[-2,2] &range:[0,4]oddinc:(-infinity, -1)U (1,4)zeros:(0,0),(-3,0), &(-4,0)-38domain: allreal numbers& range: [-5,infinity)Relativemax(-2.23,13.24)y-intercept:(0,0)y-axis(-infinity,4)U(4,infinity)Relativemin (0.90,-2.05)continuousat x = 6domain:[0,infinity) &range: allreal numbersy-axisneitheroriginB7dec:(-1,1)U(4,infinity)origin-9notcontinuousat x = 2domain:all realnumbersGdomain:[-2,2] &range:[0,4]oddinc:(-infinity, -1)U (1,4)zeros:(0,0),(-3,0), &(-4,0)-38domain: allreal numbers& range: [-5,infinity)Relativemax(-2.23,13.24)y-intercept:(0,0)y-axis(-infinity,4)U(4,infinity)Relativemin (0.90,-2.05)continuousat x = 6domain:[0,infinity) &range: allreal numbersy-axisneither

MidChapter 1 Review - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. origin
  2. B
  3. 7
  4. dec: (-1,1)U(4,infinity)
  5. origin
  6. -9
  7. not continuous at x = 2
  8. domain: all real numbers
  9. G
  10. domain: [-2,2] & range: [0,4]
  11. odd
  12. inc:(-infinity, -1) U (1,4)
  13. zeros:(0,0), (-3,0), & (-4,0)
  14. -38
  15. domain: all real numbers & range: [-5, infinity)
  16. Relative max (-2.23, 13.24)
  17. y-intercept: (0,0)
  18. y-axis
  19. (-infinity,4) U (4,infinity)
  20. Relative min (0.90, -2.05)
  21. continuous at x = 6
  22. domain: [0,infinity) & range: all real numbers
  23. y-axis
  24. neither