7 G domain: all real numbers & range: [-5, infinity) domain: [0,infinity) & range: all real numbers (-infinity,4) U (4,infinity) -38 odd continuous at x = 6 B zeros: (0,0), (-3,0), & (-4,0) y- axis Relative min (0.90, -2.05) Relative max (-2.23, 13.24) inc:(- infinity, -1) U (1,4) y- intercept: (0,0) origin domain: all real numbers dec: (-1,1)U(4,infinity) y- axis neither origin domain: [-2,2] & range: [0,4] -9 not continuous at x = 2 7 G domain: all real numbers & range: [-5, infinity) domain: [0,infinity) & range: all real numbers (-infinity,4) U (4,infinity) -38 odd continuous at x = 6 B zeros: (0,0), (-3,0), & (-4,0) y- axis Relative min (0.90, -2.05) Relative max (-2.23, 13.24) inc:(- infinity, -1) U (1,4) y- intercept: (0,0) origin domain: all real numbers dec: (-1,1)U(4,infinity) y- axis neither origin domain: [-2,2] & range: [0,4] -9 not continuous at x = 2
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
7
G
domain: all real numbers & range: [-5, infinity)
domain: [0,infinity) & range: all real numbers
(-infinity,4) U (4,infinity)
-38
odd
continuous at x = 6
B
zeros:(0,0), (-3,0), & (-4,0)
y-axis
Relative min (0.90, -2.05)
Relative max (-2.23, 13.24)
inc:(-infinity, -1) U (1,4)
y-intercept: (0,0)
origin
domain: all real numbers
dec: (-1,1)U(4,infinity)
y-axis
neither
origin
domain: [-2,2] & range: [0,4]
-9
not continuous at x = 2