G domain: all real numbers origin zeros: (0,0), (-3,0), & (-4,0) Relative max (-2.23, 13.24) y- intercept: (0,0) domain: all real numbers & range: [-5, infinity) (-infinity,4) U (4,infinity) y- axis domain: [-2,2] & range: [0,4] origin inc:(- infinity, -1) U (1,4) odd y- axis not continuous at x = 2 domain: [0,infinity) & range: all real numbers neither Relative min (0.90, -2.05) -38 B -9 dec: (-1,1)U(4,infinity) continuous at x = 6 7 G domain: all real numbers origin zeros: (0,0), (-3,0), & (-4,0) Relative max (-2.23, 13.24) y- intercept: (0,0) domain: all real numbers & range: [-5, infinity) (-infinity,4) U (4,infinity) y- axis domain: [-2,2] & range: [0,4] origin inc:(- infinity, -1) U (1,4) odd y- axis not continuous at x = 2 domain: [0,infinity) & range: all real numbers neither Relative min (0.90, -2.05) -38 B -9 dec: (-1,1)U(4,infinity) continuous at x = 6 7
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
G
domain: all real numbers
origin
zeros:(0,0), (-3,0), & (-4,0)
Relative max (-2.23, 13.24)
y-intercept: (0,0)
domain: all real numbers & range: [-5, infinity)
(-infinity,4) U (4,infinity)
y-axis
domain: [-2,2] & range: [0,4]
origin
inc:(-infinity, -1) U (1,4)
odd
y-axis
not continuous at x = 2
domain: [0,infinity) & range: all real numbers
neither
Relative min (0.90, -2.05)
-38
B
-9
dec: (-1,1)U(4,infinity)
continuous at x = 6
7