BRelativemin (0.90,-2.05)origindomain:[0,infinity) &range: allreal numbersy-axisneitherzeros:(0,0),(-3,0), &(-4,0)notcontinuousat x = 2G-38domain:[-2,2] &range:[0,4]dec:(-1,1)U(4,infinity)domain: allreal numbers& range: [-5,infinity)7Relativemax(-2.23,13.24)domain:all realnumbersoddoriginy-axis(-infinity,4)U(4,infinity)y-intercept:(0,0)inc:(-infinity, -1)U (1,4)continuousat x = 6-9BRelativemin (0.90,-2.05)origindomain:[0,infinity) &range: allreal numbersy-axisneitherzeros:(0,0),(-3,0), &(-4,0)notcontinuousat x = 2G-38domain:[-2,2] &range:[0,4]dec:(-1,1)U(4,infinity)domain: allreal numbers& range: [-5,infinity)7Relativemax(-2.23,13.24)domain:all realnumbersoddoriginy-axis(-infinity,4)U(4,infinity)y-intercept:(0,0)inc:(-infinity, -1)U (1,4)continuousat x = 6-9

MidChapter 1 Review - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. B
  2. Relative min (0.90, -2.05)
  3. origin
  4. domain: [0,infinity) & range: all real numbers
  5. y-axis
  6. neither
  7. zeros:(0,0), (-3,0), & (-4,0)
  8. not continuous at x = 2
  9. G
  10. -38
  11. domain: [-2,2] & range: [0,4]
  12. dec: (-1,1)U(4,infinity)
  13. domain: all real numbers & range: [-5, infinity)
  14. 7
  15. Relative max (-2.23, 13.24)
  16. domain: all real numbers
  17. odd
  18. origin
  19. y-axis
  20. (-infinity,4) U (4,infinity)
  21. y-intercept: (0,0)
  22. inc:(-infinity, -1) U (1,4)
  23. continuous at x = 6
  24. -9