-38 zeros: (0,0), (-3,0), & (-4,0) Relative max (-2.23, 13.24) domain: [-2,2] & range: [0,4] B inc:(- infinity, -1) U (1,4) -9 G y- axis domain: all real numbers Relative min (0.90, -2.05) domain: [0,infinity) & range: all real numbers origin y- axis neither dec: (-1,1)U(4,infinity) (-infinity,4) U (4,infinity) 7 domain: all real numbers & range: [-5, infinity) y- intercept: (0,0) continuous at x = 6 origin not continuous at x = 2 odd -38 zeros: (0,0), (-3,0), & (-4,0) Relative max (-2.23, 13.24) domain: [-2,2] & range: [0,4] B inc:(- infinity, -1) U (1,4) -9 G y- axis domain: all real numbers Relative min (0.90, -2.05) domain: [0,infinity) & range: all real numbers origin y- axis neither dec: (-1,1)U(4,infinity) (-infinity,4) U (4,infinity) 7 domain: all real numbers & range: [-5, infinity) y- intercept: (0,0) continuous at x = 6 origin not continuous at x = 2 odd
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
-38
zeros:(0,0), (-3,0), & (-4,0)
Relative max (-2.23, 13.24)
domain: [-2,2] & range: [0,4]
B
inc:(-infinity, -1) U (1,4)
-9
G
y-axis
domain: all real numbers
Relative min (0.90, -2.05)
domain: [0,infinity) & range: all real numbers
origin
y-axis
neither
dec: (-1,1)U(4,infinity)
(-infinity,4) U (4,infinity)
7
domain: all real numbers & range: [-5, infinity)
y-intercept: (0,0)
continuous at x = 6
origin
not continuous at x = 2
odd