BRelativemin (0.90,-2.05)origin-38continuousat x = 6y-axis-9y-axisdomain: allreal numbers& range: [-5,infinity)domain:[-2,2] &range:[0,4]origin(-infinity,4)U(4,infinity)7neitheroddGzeros:(0,0),(-3,0), &(-4,0)inc:(-infinity, -1)U (1,4)y-intercept:(0,0)domain:all realnumbersdomain:[0,infinity) &range: allreal numbersnotcontinuousat x = 2Relativemax(-2.23,13.24)dec:(-1,1)U(4,infinity)BRelativemin (0.90,-2.05)origin-38continuousat x = 6y-axis-9y-axisdomain: allreal numbers& range: [-5,infinity)domain:[-2,2] &range:[0,4]origin(-infinity,4)U(4,infinity)7neitheroddGzeros:(0,0),(-3,0), &(-4,0)inc:(-infinity, -1)U (1,4)y-intercept:(0,0)domain:all realnumbersdomain:[0,infinity) &range: allreal numbersnotcontinuousat x = 2Relativemax(-2.23,13.24)dec:(-1,1)U(4,infinity)

MidChapter 1 Review - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. B
  2. Relative min (0.90, -2.05)
  3. origin
  4. -38
  5. continuous at x = 6
  6. y-axis
  7. -9
  8. y-axis
  9. domain: all real numbers & range: [-5, infinity)
  10. domain: [-2,2] & range: [0,4]
  11. origin
  12. (-infinity,4) U (4,infinity)
  13. 7
  14. neither
  15. odd
  16. G
  17. zeros:(0,0), (-3,0), & (-4,0)
  18. inc:(-infinity, -1) U (1,4)
  19. y-intercept: (0,0)
  20. domain: all real numbers
  21. domain: [0,infinity) & range: all real numbers
  22. not continuous at x = 2
  23. Relative max (-2.23, 13.24)
  24. dec: (-1,1)U(4,infinity)