B Relative min (0.90, -2.05) origin domain: [0,infinity) & range: all real numbers y- axis neither zeros: (0,0), (-3,0), & (-4,0) not continuous at x = 2 G -38 domain: [-2,2] & range: [0,4] dec: (-1,1)U(4,infinity) domain: all real numbers & range: [-5, infinity) 7 Relative max (-2.23, 13.24) domain: all real numbers odd origin y- axis (-infinity,4) U (4,infinity) y- intercept: (0,0) inc:(- infinity, -1) U (1,4) continuous at x = 6 -9 B Relative min (0.90, -2.05) origin domain: [0,infinity) & range: all real numbers y- axis neither zeros: (0,0), (-3,0), & (-4,0) not continuous at x = 2 G -38 domain: [-2,2] & range: [0,4] dec: (-1,1)U(4,infinity) domain: all real numbers & range: [-5, infinity) 7 Relative max (-2.23, 13.24) domain: all real numbers odd origin y- axis (-infinity,4) U (4,infinity) y- intercept: (0,0) inc:(- infinity, -1) U (1,4) continuous at x = 6 -9
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
B
Relative min (0.90, -2.05)
origin
domain: [0,infinity) & range: all real numbers
y-axis
neither
zeros:(0,0), (-3,0), & (-4,0)
not continuous at x = 2
G
-38
domain: [-2,2] & range: [0,4]
dec: (-1,1)U(4,infinity)
domain: all real numbers & range: [-5, infinity)
7
Relative max (-2.23, 13.24)
domain: all real numbers
odd
origin
y-axis
(-infinity,4) U (4,infinity)
y-intercept: (0,0)
inc:(-infinity, -1) U (1,4)
continuous at x = 6
-9