(-infinity,4) U (4,infinity) origin y- axis zeros: (0,0), (-3,0), & (-4,0) B continuous at x = 6 odd not continuous at x = 2 domain: all real numbers domain: all real numbers & range: [-5, infinity) G neither dec: (-1,1)U(4,infinity) y- axis -9 inc:(- infinity, -1) U (1,4) 7 domain: [0,infinity) & range: all real numbers origin domain: [-2,2] & range: [0,4] y- intercept: (0,0) Relative min (0.90, -2.05) -38 Relative max (-2.23, 13.24) (-infinity,4) U (4,infinity) origin y- axis zeros: (0,0), (-3,0), & (-4,0) B continuous at x = 6 odd not continuous at x = 2 domain: all real numbers domain: all real numbers & range: [-5, infinity) G neither dec: (-1,1)U(4,infinity) y- axis -9 inc:(- infinity, -1) U (1,4) 7 domain: [0,infinity) & range: all real numbers origin domain: [-2,2] & range: [0,4] y- intercept: (0,0) Relative min (0.90, -2.05) -38 Relative max (-2.23, 13.24)
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
(-infinity,4) U (4,infinity)
origin
y-axis
zeros:(0,0), (-3,0), & (-4,0)
B
continuous at x = 6
odd
not continuous at x = 2
domain: all real numbers
domain: all real numbers & range: [-5, infinity)
G
neither
dec: (-1,1)U(4,infinity)
y-axis
-9
inc:(-infinity, -1) U (1,4)
7
domain: [0,infinity) & range: all real numbers
origin
domain: [-2,2] & range: [0,4]
y-intercept: (0,0)
Relative min (0.90, -2.05)
-38
Relative max (-2.23, 13.24)