zeros:(0,0),(-3,0), &(-4,0)domain:all realnumbersneitherdomain: allreal numbers& range: [-5,infinity)-38-9y-intercept:(0,0)domain:[0,infinity) &range: allreal numbers7continuousat x = 6dec:(-1,1)U(4,infinity)originnotcontinuousat x = 2Relativemin (0.90,-2.05)BGorigininc:(-infinity, -1)U (1,4)domain:[-2,2] &range:[0,4]Relativemax(-2.23,13.24)oddy-axis(-infinity,4)U(4,infinity)y-axiszeros:(0,0),(-3,0), &(-4,0)domain:all realnumbersneitherdomain: allreal numbers& range: [-5,infinity)-38-9y-intercept:(0,0)domain:[0,infinity) &range: allreal numbers7continuousat x = 6dec:(-1,1)U(4,infinity)originnotcontinuousat x = 2Relativemin (0.90,-2.05)BGorigininc:(-infinity, -1)U (1,4)domain:[-2,2] &range:[0,4]Relativemax(-2.23,13.24)oddy-axis(-infinity,4)U(4,infinity)y-axis

MidChapter 1 Review - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. zeros:(0,0), (-3,0), & (-4,0)
  2. domain: all real numbers
  3. neither
  4. domain: all real numbers & range: [-5, infinity)
  5. -38
  6. -9
  7. y-intercept: (0,0)
  8. domain: [0,infinity) & range: all real numbers
  9. 7
  10. continuous at x = 6
  11. dec: (-1,1)U(4,infinity)
  12. origin
  13. not continuous at x = 2
  14. Relative min (0.90, -2.05)
  15. B
  16. G
  17. origin
  18. inc:(-infinity, -1) U (1,4)
  19. domain: [-2,2] & range: [0,4]
  20. Relative max (-2.23, 13.24)
  21. odd
  22. y-axis
  23. (-infinity,4) U (4,infinity)
  24. y-axis