(-infinity,4)U(4,infinity)-9notcontinuousat x = 2originRelativemax(-2.23,13.24)y-axisneither-38odddomain: allreal numbers& range: [-5,infinity)Gdec:(-1,1)U(4,infinity)y-axisdomain:[0,infinity) &range: allreal numbersy-intercept:(0,0)Relativemin (0.90,-2.05)inc:(-infinity, -1)U (1,4)domain:all realnumberszeros:(0,0),(-3,0), &(-4,0)domain:[-2,2] &range:[0,4]origin7Bcontinuousat x = 6(-infinity,4)U(4,infinity)-9notcontinuousat x = 2originRelativemax(-2.23,13.24)y-axisneither-38odddomain: allreal numbers& range: [-5,infinity)Gdec:(-1,1)U(4,infinity)y-axisdomain:[0,infinity) &range: allreal numbersy-intercept:(0,0)Relativemin (0.90,-2.05)inc:(-infinity, -1)U (1,4)domain:all realnumberszeros:(0,0),(-3,0), &(-4,0)domain:[-2,2] &range:[0,4]origin7Bcontinuousat x = 6

MidChapter 1 Review - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. (-infinity,4) U (4,infinity)
  2. -9
  3. not continuous at x = 2
  4. origin
  5. Relative max (-2.23, 13.24)
  6. y-axis
  7. neither
  8. -38
  9. odd
  10. domain: all real numbers & range: [-5, infinity)
  11. G
  12. dec: (-1,1)U(4,infinity)
  13. y-axis
  14. domain: [0,infinity) & range: all real numbers
  15. y-intercept: (0,0)
  16. Relative min (0.90, -2.05)
  17. inc:(-infinity, -1) U (1,4)
  18. domain: all real numbers
  19. zeros:(0,0), (-3,0), & (-4,0)
  20. domain: [-2,2] & range: [0,4]
  21. origin
  22. 7
  23. B
  24. continuous at x = 6