-38zeros:(0,0),(-3,0), &(-4,0)Relativemax(-2.23,13.24)domain:[-2,2] &range:[0,4]Binc:(-infinity, -1)U (1,4)-9Gy-axisdomain:all realnumbersRelativemin (0.90,-2.05)domain:[0,infinity) &range: allreal numbersoriginy-axisneitherdec:(-1,1)U(4,infinity)(-infinity,4)U(4,infinity)7domain: allreal numbers& range: [-5,infinity)y-intercept:(0,0)continuousat x = 6originnotcontinuousat x = 2odd-38zeros:(0,0),(-3,0), &(-4,0)Relativemax(-2.23,13.24)domain:[-2,2] &range:[0,4]Binc:(-infinity, -1)U (1,4)-9Gy-axisdomain:all realnumbersRelativemin (0.90,-2.05)domain:[0,infinity) &range: allreal numbersoriginy-axisneitherdec:(-1,1)U(4,infinity)(-infinity,4)U(4,infinity)7domain: allreal numbers& range: [-5,infinity)y-intercept:(0,0)continuousat x = 6originnotcontinuousat x = 2odd

MidChapter 1 Review - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
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7
8
9
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11
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13
14
15
16
17
18
19
20
21
22
23
24
  1. -38
  2. zeros:(0,0), (-3,0), & (-4,0)
  3. Relative max (-2.23, 13.24)
  4. domain: [-2,2] & range: [0,4]
  5. B
  6. inc:(-infinity, -1) U (1,4)
  7. -9
  8. G
  9. y-axis
  10. domain: all real numbers
  11. Relative min (0.90, -2.05)
  12. domain: [0,infinity) & range: all real numbers
  13. origin
  14. y-axis
  15. neither
  16. dec: (-1,1)U(4,infinity)
  17. (-infinity,4) U (4,infinity)
  18. 7
  19. domain: all real numbers & range: [-5, infinity)
  20. y-intercept: (0,0)
  21. continuous at x = 6
  22. origin
  23. not continuous at x = 2
  24. odd