y- axis G -38 neither 7 origin continuous at x = 6 Relative min (0.90, -2.05) odd y- intercept: (0,0) y- axis not continuous at x = 2 domain: [-2,2] & range: [0,4] domain: [0,infinity) & range: all real numbers origin domain: all real numbers & range: [-5, infinity) inc:(- infinity, -1) U (1,4) B dec: (-1,1)U(4,infinity) -9 (-infinity,4) U (4,infinity) zeros: (0,0), (-3,0), & (-4,0) Relative max (-2.23, 13.24) domain: all real numbers y- axis G -38 neither 7 origin continuous at x = 6 Relative min (0.90, -2.05) odd y- intercept: (0,0) y- axis not continuous at x = 2 domain: [-2,2] & range: [0,4] domain: [0,infinity) & range: all real numbers origin domain: all real numbers & range: [-5, infinity) inc:(- infinity, -1) U (1,4) B dec: (-1,1)U(4,infinity) -9 (-infinity,4) U (4,infinity) zeros: (0,0), (-3,0), & (-4,0) Relative max (-2.23, 13.24) domain: all real numbers
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
y-axis
G
-38
neither
7
origin
continuous at x = 6
Relative min (0.90, -2.05)
odd
y-intercept: (0,0)
y-axis
not continuous at x = 2
domain: [-2,2] & range: [0,4]
domain: [0,infinity) & range: all real numbers
origin
domain: all real numbers & range: [-5, infinity)
inc:(-infinity, -1) U (1,4)
B
dec: (-1,1)U(4,infinity)
-9
(-infinity,4) U (4,infinity)
zeros:(0,0), (-3,0), & (-4,0)
Relative max (-2.23, 13.24)
domain: all real numbers