B Relative min (0.90, -2.05) origin -38 continuous at x = 6 y- axis -9 y- axis domain: all real numbers & range: [-5, infinity) domain: [-2,2] & range: [0,4] origin (-infinity,4) U (4,infinity) 7 neither odd G zeros: (0,0), (-3,0), & (-4,0) inc:(- infinity, -1) U (1,4) y- intercept: (0,0) domain: all real numbers domain: [0,infinity) & range: all real numbers not continuous at x = 2 Relative max (-2.23, 13.24) dec: (-1,1)U(4,infinity) B Relative min (0.90, -2.05) origin -38 continuous at x = 6 y- axis -9 y- axis domain: all real numbers & range: [-5, infinity) domain: [-2,2] & range: [0,4] origin (-infinity,4) U (4,infinity) 7 neither odd G zeros: (0,0), (-3,0), & (-4,0) inc:(- infinity, -1) U (1,4) y- intercept: (0,0) domain: all real numbers domain: [0,infinity) & range: all real numbers not continuous at x = 2 Relative max (-2.23, 13.24) dec: (-1,1)U(4,infinity)
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
B
Relative min (0.90, -2.05)
origin
-38
continuous at x = 6
y-axis
-9
y-axis
domain: all real numbers & range: [-5, infinity)
domain: [-2,2] & range: [0,4]
origin
(-infinity,4) U (4,infinity)
7
neither
odd
G
zeros:(0,0), (-3,0), & (-4,0)
inc:(-infinity, -1) U (1,4)
y-intercept: (0,0)
domain: all real numbers
domain: [0,infinity) & range: all real numbers
not continuous at x = 2
Relative max (-2.23, 13.24)
dec: (-1,1)U(4,infinity)