GeneralizationIvanPavlov.FixedratioNegativereinforcementClassicalConditioningStimulusProsocialbehaviorExtrinsicmotivationSelf-control.ExtinctionInsightSpontaneousrecoveryConsequencePositivereinforcementPreparedness.VariableintervalIndistinctivedriftOperantConditioningEmotionfocusedcopingUnconditionedstimulusFixedinterval.TasteaversionObservational.learningBiofeedbackDiscriminationNegativepunisherCognitivemapNeutralStimulusConditionedresponseMirrorNeuronsSkinnerPositivepunisherVariableintervalInternallocus ofcontrolGeneralizationIvanPavlov.FixedratioNegativereinforcementClassicalConditioningStimulusProsocialbehaviorExtrinsicmotivationSelf-control.ExtinctionInsightSpontaneousrecoveryConsequencePositivereinforcementPreparedness.VariableintervalIndistinctivedriftOperantConditioningEmotionfocusedcopingUnconditionedstimulusFixedinterval.TasteaversionObservational.learningBiofeedbackDiscriminationNegativepunisherCognitivemapNeutralStimulusConditionedresponseMirrorNeuronsSkinnerPositivepunisherVariableintervalInternallocus ofcontrol

Learning stuff - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Generalization
  2. Ivan Pavlov.
  3. Fixed ratio
  4. Negative reinforcement
  5. Classical Conditioning
  6. Stimulus
  7. Prosocial behavior
  8. Extrinsic motivation
  9. Self-control.
  10. Extinction
  11. Insight
  12. Spontaneous recovery
  13. Consequence
  14. Positive reinforcement
  15. Preparedness.
  16. Variable interval
  17. Indistinctive drift
  18. Operant Conditioning
  19. Emotion focused coping
  20. Unconditioned stimulus
  21. Fixed interval.
  22. Taste aversion
  23. Observational. learning
  24. Biofeedback
  25. Discrimination
  26. Negative punisher
  27. Cognitive map
  28. Neutral Stimulus
  29. Conditioned response
  30. Mirror Neurons
  31. Skinner
  32. Positive punisher
  33. Variable interval
  34. Internal locus of control