PositivepunisherOperantConditioningConditionedresponseObservational.learningFixedinterval.StimulusNegativepunisherExtinctionBiofeedbackConsequenceVariableintervalCognitivemapVariableintervalClassicalConditioningIndistinctivedriftSelf-control.FixedratioUnconditionedstimulusDiscriminationProsocialbehaviorIvanPavlov.MirrorNeuronsTasteaversionSpontaneousrecoveryExtrinsicmotivationEmotionfocusedcopingGeneralizationInternallocus ofcontrolNeutralStimulusPositivereinforcementPreparedness.NegativereinforcementInsightSkinnerPositivepunisherOperantConditioningConditionedresponseObservational.learningFixedinterval.StimulusNegativepunisherExtinctionBiofeedbackConsequenceVariableintervalCognitivemapVariableintervalClassicalConditioningIndistinctivedriftSelf-control.FixedratioUnconditionedstimulusDiscriminationProsocialbehaviorIvanPavlov.MirrorNeuronsTasteaversionSpontaneousrecoveryExtrinsicmotivationEmotionfocusedcopingGeneralizationInternallocus ofcontrolNeutralStimulusPositivereinforcementPreparedness.NegativereinforcementInsightSkinner

Learning stuff - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
  1. Positive punisher
  2. Operant Conditioning
  3. Conditioned response
  4. Observational. learning
  5. Fixed interval.
  6. Stimulus
  7. Negative punisher
  8. Extinction
  9. Biofeedback
  10. Consequence
  11. Variable interval
  12. Cognitive map
  13. Variable interval
  14. Classical Conditioning
  15. Indistinctive drift
  16. Self-control.
  17. Fixed ratio
  18. Unconditioned stimulus
  19. Discrimination
  20. Prosocial behavior
  21. Ivan Pavlov.
  22. Mirror Neurons
  23. Taste aversion
  24. Spontaneous recovery
  25. Extrinsic motivation
  26. Emotion focused coping
  27. Generalization
  28. Internal locus of control
  29. Neutral Stimulus
  30. Positive reinforcement
  31. Preparedness.
  32. Negative reinforcement
  33. Insight
  34. Skinner