ExtinctionSelf-control.CognitivemapTasteaversionNegativepunisherNegativereinforcementPreparedness.EmotionfocusedcopingExtrinsicmotivationConsequenceSkinnerPositivepunisherVariableintervalInternallocus ofcontrolIvanPavlov.MirrorNeuronsOperantConditioningConditionedresponseVariableintervalFixedratioStimulusInsightBiofeedbackGeneralizationDiscriminationSpontaneousrecoveryIndistinctivedriftObservational.learningPositivereinforcementClassicalConditioningNeutralStimulusFixedinterval.ProsocialbehaviorUnconditionedstimulusExtinctionSelf-control.CognitivemapTasteaversionNegativepunisherNegativereinforcementPreparedness.EmotionfocusedcopingExtrinsicmotivationConsequenceSkinnerPositivepunisherVariableintervalInternallocus ofcontrolIvanPavlov.MirrorNeuronsOperantConditioningConditionedresponseVariableintervalFixedratioStimulusInsightBiofeedbackGeneralizationDiscriminationSpontaneousrecoveryIndistinctivedriftObservational.learningPositivereinforcementClassicalConditioningNeutralStimulusFixedinterval.ProsocialbehaviorUnconditionedstimulus

Learning stuff - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Extinction
  2. Self-control.
  3. Cognitive map
  4. Taste aversion
  5. Negative punisher
  6. Negative reinforcement
  7. Preparedness.
  8. Emotion focused coping
  9. Extrinsic motivation
  10. Consequence
  11. Skinner
  12. Positive punisher
  13. Variable interval
  14. Internal locus of control
  15. Ivan Pavlov.
  16. Mirror Neurons
  17. Operant Conditioning
  18. Conditioned response
  19. Variable interval
  20. Fixed ratio
  21. Stimulus
  22. Insight
  23. Biofeedback
  24. Generalization
  25. Discrimination
  26. Spontaneous recovery
  27. Indistinctive drift
  28. Observational. learning
  29. Positive reinforcement
  30. Classical Conditioning
  31. Neutral Stimulus
  32. Fixed interval.
  33. Prosocial behavior
  34. Unconditioned stimulus