MirrorNeuronsEmotionfocusedcopingIndistinctivedriftUnconditionedstimulusIvanPavlov.InsightDiscriminationInternallocus ofcontrolVariableintervalExtinctionStimulusNegativepunisherProsocialbehaviorPreparedness.ConditionedresponseClassicalConditioningPositivepunisherNegativereinforcementCognitivemapOperantConditioningPositivereinforcementSkinnerSelf-control.Observational.learningSpontaneousrecoveryExtrinsicmotivationBiofeedbackFixedratioNeutralStimulusVariableintervalTasteaversionConsequenceGeneralizationFixedinterval.MirrorNeuronsEmotionfocusedcopingIndistinctivedriftUnconditionedstimulusIvanPavlov.InsightDiscriminationInternallocus ofcontrolVariableintervalExtinctionStimulusNegativepunisherProsocialbehaviorPreparedness.ConditionedresponseClassicalConditioningPositivepunisherNegativereinforcementCognitivemapOperantConditioningPositivereinforcementSkinnerSelf-control.Observational.learningSpontaneousrecoveryExtrinsicmotivationBiofeedbackFixedratioNeutralStimulusVariableintervalTasteaversionConsequenceGeneralizationFixedinterval.

Learning stuff - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Mirror Neurons
  2. Emotion focused coping
  3. Indistinctive drift
  4. Unconditioned stimulus
  5. Ivan Pavlov.
  6. Insight
  7. Discrimination
  8. Internal locus of control
  9. Variable interval
  10. Extinction
  11. Stimulus
  12. Negative punisher
  13. Prosocial behavior
  14. Preparedness.
  15. Conditioned response
  16. Classical Conditioning
  17. Positive punisher
  18. Negative reinforcement
  19. Cognitive map
  20. Operant Conditioning
  21. Positive reinforcement
  22. Skinner
  23. Self-control.
  24. Observational. learning
  25. Spontaneous recovery
  26. Extrinsic motivation
  27. Biofeedback
  28. Fixed ratio
  29. Neutral Stimulus
  30. Variable interval
  31. Taste aversion
  32. Consequence
  33. Generalization
  34. Fixed interval.