IndistinctivedriftUnconditionedstimulusMirrorNeuronsSelf-control.NegativepunisherStimulusIvanPavlov.ClassicalConditioningBiofeedbackGeneralizationObservational.learningPositivepunisherFixedinterval.CognitivemapNeutralStimulusPositivereinforcementEmotionfocusedcopingInternallocus ofcontrolProsocialbehaviorNegativereinforcementPreparedness.ConditionedresponseExtinctionVariableintervalTasteaversionSpontaneousrecoveryDiscriminationConsequenceInsightOperantConditioningFixedratioVariableintervalExtrinsicmotivationSkinnerIndistinctivedriftUnconditionedstimulusMirrorNeuronsSelf-control.NegativepunisherStimulusIvanPavlov.ClassicalConditioningBiofeedbackGeneralizationObservational.learningPositivepunisherFixedinterval.CognitivemapNeutralStimulusPositivereinforcementEmotionfocusedcopingInternallocus ofcontrolProsocialbehaviorNegativereinforcementPreparedness.ConditionedresponseExtinctionVariableintervalTasteaversionSpontaneousrecoveryDiscriminationConsequenceInsightOperantConditioningFixedratioVariableintervalExtrinsicmotivationSkinner

Learning stuff - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Indistinctive drift
  2. Unconditioned stimulus
  3. Mirror Neurons
  4. Self-control.
  5. Negative punisher
  6. Stimulus
  7. Ivan Pavlov.
  8. Classical Conditioning
  9. Biofeedback
  10. Generalization
  11. Observational. learning
  12. Positive punisher
  13. Fixed interval.
  14. Cognitive map
  15. Neutral Stimulus
  16. Positive reinforcement
  17. Emotion focused coping
  18. Internal locus of control
  19. Prosocial behavior
  20. Negative reinforcement
  21. Preparedness.
  22. Conditioned response
  23. Extinction
  24. Variable interval
  25. Taste aversion
  26. Spontaneous recovery
  27. Discrimination
  28. Consequence
  29. Insight
  30. Operant Conditioning
  31. Fixed ratio
  32. Variable interval
  33. Extrinsic motivation
  34. Skinner