OperantConditioningSelf-control.UnconditionedstimulusFixedratioDiscriminationIndistinctivedriftObservational.learningInternallocus ofcontrolProsocialbehaviorSpontaneousrecoveryNegativereinforcementInsightPreparedness.ExtrinsicmotivationVariableintervalFixedinterval.CognitivemapGeneralizationPositivepunisherStimulusSkinnerEmotionfocusedcopingConditionedresponseIvanPavlov.NegativepunisherPositivereinforcementNeutralStimulusConsequenceVariableintervalMirrorNeuronsBiofeedbackClassicalConditioningExtinctionTasteaversionOperantConditioningSelf-control.UnconditionedstimulusFixedratioDiscriminationIndistinctivedriftObservational.learningInternallocus ofcontrolProsocialbehaviorSpontaneousrecoveryNegativereinforcementInsightPreparedness.ExtrinsicmotivationVariableintervalFixedinterval.CognitivemapGeneralizationPositivepunisherStimulusSkinnerEmotionfocusedcopingConditionedresponseIvanPavlov.NegativepunisherPositivereinforcementNeutralStimulusConsequenceVariableintervalMirrorNeuronsBiofeedbackClassicalConditioningExtinctionTasteaversion

Learning stuff - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Operant Conditioning
  2. Self-control.
  3. Unconditioned stimulus
  4. Fixed ratio
  5. Discrimination
  6. Indistinctive drift
  7. Observational. learning
  8. Internal locus of control
  9. Prosocial behavior
  10. Spontaneous recovery
  11. Negative reinforcement
  12. Insight
  13. Preparedness.
  14. Extrinsic motivation
  15. Variable interval
  16. Fixed interval.
  17. Cognitive map
  18. Generalization
  19. Positive punisher
  20. Stimulus
  21. Skinner
  22. Emotion focused coping
  23. Conditioned response
  24. Ivan Pavlov.
  25. Negative punisher
  26. Positive reinforcement
  27. Neutral Stimulus
  28. Consequence
  29. Variable interval
  30. Mirror Neurons
  31. Biofeedback
  32. Classical Conditioning
  33. Extinction
  34. Taste aversion