Observational.learningConsequenceSpontaneousrecoveryEmotionfocusedcopingVariableintervalBiofeedbackInsightFixedinterval.NeutralStimulusExtrinsicmotivationSelf-control.PositivereinforcementCognitivemapVariableintervalGeneralizationTasteaversionSkinnerClassicalConditioningNegativereinforcementFixedratioOperantConditioningDiscriminationIvanPavlov.NegativepunisherExtinctionPreparedness.UnconditionedstimulusStimulusProsocialbehaviorConditionedresponsePositivepunisherInternallocus ofcontrolIndistinctivedriftMirrorNeuronsObservational.learningConsequenceSpontaneousrecoveryEmotionfocusedcopingVariableintervalBiofeedbackInsightFixedinterval.NeutralStimulusExtrinsicmotivationSelf-control.PositivereinforcementCognitivemapVariableintervalGeneralizationTasteaversionSkinnerClassicalConditioningNegativereinforcementFixedratioOperantConditioningDiscriminationIvanPavlov.NegativepunisherExtinctionPreparedness.UnconditionedstimulusStimulusProsocialbehaviorConditionedresponsePositivepunisherInternallocus ofcontrolIndistinctivedriftMirrorNeurons

Learning stuff - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Observational. learning
  2. Consequence
  3. Spontaneous recovery
  4. Emotion focused coping
  5. Variable interval
  6. Biofeedback
  7. Insight
  8. Fixed interval.
  9. Neutral Stimulus
  10. Extrinsic motivation
  11. Self-control.
  12. Positive reinforcement
  13. Cognitive map
  14. Variable interval
  15. Generalization
  16. Taste aversion
  17. Skinner
  18. Classical Conditioning
  19. Negative reinforcement
  20. Fixed ratio
  21. Operant Conditioning
  22. Discrimination
  23. Ivan Pavlov.
  24. Negative punisher
  25. Extinction
  26. Preparedness.
  27. Unconditioned stimulus
  28. Stimulus
  29. Prosocial behavior
  30. Conditioned response
  31. Positive punisher
  32. Internal locus of control
  33. Indistinctive drift
  34. Mirror Neurons