IvanPavlov.TasteaversionGeneralizationEmotionfocusedcopingIndistinctivedriftConsequenceProsocialbehaviorNegativepunisherCognitivemapNegativereinforcementVariableintervalOperantConditioningExtrinsicmotivationDiscriminationInternallocus ofcontrolPositivereinforcementSelf-control.ConditionedresponseMirrorNeuronsBiofeedbackNeutralStimulusUnconditionedstimulusExtinctionVariableintervalFixedratioPreparedness.Fixedinterval.Observational.learningSpontaneousrecoverySkinnerInsightPositivepunisherStimulusClassicalConditioningIvanPavlov.TasteaversionGeneralizationEmotionfocusedcopingIndistinctivedriftConsequenceProsocialbehaviorNegativepunisherCognitivemapNegativereinforcementVariableintervalOperantConditioningExtrinsicmotivationDiscriminationInternallocus ofcontrolPositivereinforcementSelf-control.ConditionedresponseMirrorNeuronsBiofeedbackNeutralStimulusUnconditionedstimulusExtinctionVariableintervalFixedratioPreparedness.Fixedinterval.Observational.learningSpontaneousrecoverySkinnerInsightPositivepunisherStimulusClassicalConditioning

Learning stuff - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Ivan Pavlov.
  2. Taste aversion
  3. Generalization
  4. Emotion focused coping
  5. Indistinctive drift
  6. Consequence
  7. Prosocial behavior
  8. Negative punisher
  9. Cognitive map
  10. Negative reinforcement
  11. Variable interval
  12. Operant Conditioning
  13. Extrinsic motivation
  14. Discrimination
  15. Internal locus of control
  16. Positive reinforcement
  17. Self-control.
  18. Conditioned response
  19. Mirror Neurons
  20. Biofeedback
  21. Neutral Stimulus
  22. Unconditioned stimulus
  23. Extinction
  24. Variable interval
  25. Fixed ratio
  26. Preparedness.
  27. Fixed interval.
  28. Observational. learning
  29. Spontaneous recovery
  30. Skinner
  31. Insight
  32. Positive punisher
  33. Stimulus
  34. Classical Conditioning