ExtinctionUnconditionedstimulusDiscriminationSpontaneousrecoveryIvanPavlov.Self-control.ConsequenceBiofeedbackConditionedresponseObservational.learningFixedinterval.VariableintervalSkinnerOperantConditioningFixedratioCognitivemapClassicalConditioningTasteaversionMirrorNeuronsNegativepunisherInternallocus ofcontrolExtrinsicmotivationIndistinctivedriftPositivepunisherGeneralizationStimulusNeutralStimulusEmotionfocusedcopingProsocialbehaviorPreparedness.InsightPositivereinforcementNegativereinforcementVariableintervalExtinctionUnconditionedstimulusDiscriminationSpontaneousrecoveryIvanPavlov.Self-control.ConsequenceBiofeedbackConditionedresponseObservational.learningFixedinterval.VariableintervalSkinnerOperantConditioningFixedratioCognitivemapClassicalConditioningTasteaversionMirrorNeuronsNegativepunisherInternallocus ofcontrolExtrinsicmotivationIndistinctivedriftPositivepunisherGeneralizationStimulusNeutralStimulusEmotionfocusedcopingProsocialbehaviorPreparedness.InsightPositivereinforcementNegativereinforcementVariableinterval

Learning stuff - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Extinction
  2. Unconditioned stimulus
  3. Discrimination
  4. Spontaneous recovery
  5. Ivan Pavlov.
  6. Self-control.
  7. Consequence
  8. Biofeedback
  9. Conditioned response
  10. Observational. learning
  11. Fixed interval.
  12. Variable interval
  13. Skinner
  14. Operant Conditioning
  15. Fixed ratio
  16. Cognitive map
  17. Classical Conditioning
  18. Taste aversion
  19. Mirror Neurons
  20. Negative punisher
  21. Internal locus of control
  22. Extrinsic motivation
  23. Indistinctive drift
  24. Positive punisher
  25. Generalization
  26. Stimulus
  27. Neutral Stimulus
  28. Emotion focused coping
  29. Prosocial behavior
  30. Preparedness.
  31. Insight
  32. Positive reinforcement
  33. Negative reinforcement
  34. Variable interval