SupercardoidDirectAddressFrameRateSubcardioidLavalierMicrophoneDollyWorm'sEyeShotTelephotoLensTrackingShotWhiteBalanceShotgunMicrophonePanField ofViewLongShotPrimeLensDeepDepth-of-FieldF-StopsInterlacedScanningMise-en-SceneShallowDepth-of-FieldShutterSpeedPracticalLightsExtremeClose-UpSoundBlanketsSignal-to-NoiseRatioGelsMediumLongShotHighAngleShotBounceLightLowAngleShotTimbreCutawayShotReverbOpeningUpCameraSensorEyeLevelShotTiltWideAngleLensKeyLightXLRCableHypercardioidAspectRatioPoint-of-ViewShotOver-the-ShoulderShotBoomPoleFastMotionHardLightReverseShotsZoomLensCameraResolutionJuxtapositionShockMountClose-UpDualSystemAudioRecordingSoftLightISOKelvinProfileShotRackFocusOpticalZoomHertzFoleySoundRecordingSceneProgressiveScanningBackLightMediumClose-UpExtremeLongShotDutchAngleShotFillLightRule ofThirdsUnderexposedBird'sEyeShotOffScreenSlowMotionSequenceAmbientSoundAvailableLightOmnidirectionalSingleSystemAudioRecordingOverexposedArtificialLightDialogueTungsten(ColorTemp)RoomTone180DegreeRuleContinuityDecibelsSyncSoundMasterShotShotNormalLensNaturalLightCraneWildLinesDaylight(ColorTemp)FrameWavelengthsStoppingDownMediumShotSupercardoidDirectAddressFrameRateSubcardioidLavalierMicrophoneDollyWorm'sEyeShotTelephotoLensTrackingShotWhiteBalanceShotgunMicrophonePanField ofViewLongShotPrimeLensDeepDepth-of-FieldF-StopsInterlacedScanningMise-en-SceneShallowDepth-of-FieldShutterSpeedPracticalLightsExtremeClose-UpSoundBlanketsSignal-to-NoiseRatioGelsMediumLongShotHighAngleShotBounceLightLowAngleShotTimbreCutawayShotReverbOpeningUpCameraSensorEyeLevelShotTiltWideAngleLensKeyLightXLRCableHypercardioidAspectRatioPoint-of-ViewShotOver-the-ShoulderShotBoomPoleFastMotionHardLightReverseShotsZoomLensCameraResolutionJuxtapositionShockMountClose-UpDualSystemAudioRecordingSoftLightISOKelvinProfileShotRackFocusOpticalZoomHertzFoleySoundRecordingSceneProgressiveScanningBackLightMediumClose-UpExtremeLongShotDutchAngleShotFillLightRule ofThirdsUnderexposedBird'sEyeShotOffScreenSlowMotionSequenceAmbientSoundAvailableLightOmnidirectionalSingleSystemAudioRecordingOverexposedArtificialLightDialogueTungsten(ColorTemp)RoomTone180DegreeRuleContinuityDecibelsSyncSoundMasterShotShotNormalLensNaturalLightCraneWildLinesDaylight(ColorTemp)FrameWavelengthsStoppingDownMediumShot

Cinematography Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Supercardoid
  2. Direct Address
  3. Frame Rate
  4. Subcardioid
  5. Lavalier Microphone
  6. Dolly
  7. Worm's Eye Shot
  8. Telephoto Lens
  9. Tracking Shot
  10. White Balance
  11. Shotgun Microphone
  12. Pan
  13. Field of View
  14. Long Shot
  15. Prime Lens
  16. Deep Depth-of-Field
  17. F-Stops
  18. Interlaced Scanning
  19. Mise-en-Scene
  20. Shallow Depth-of-Field
  21. Shutter Speed
  22. Practical Lights
  23. Extreme Close-Up
  24. Sound Blankets
  25. Signal-to-Noise Ratio
  26. Gels
  27. Medium Long Shot
  28. High Angle Shot
  29. Bounce Light
  30. Low Angle Shot
  31. Timbre
  32. Cutaway Shot
  33. Reverb
  34. Opening Up
  35. Camera Sensor
  36. Eye Level Shot
  37. Tilt
  38. Wide Angle Lens
  39. Key Light
  40. XLR Cable
  41. Hypercardioid
  42. Aspect Ratio
  43. Point-of-View Shot
  44. Over-the-Shoulder Shot
  45. Boom Pole
  46. Fast Motion
  47. Hard Light
  48. Reverse Shots
  49. Zoom Lens
  50. Camera Resolution
  51. Juxtaposition
  52. Shock Mount
  53. Close-Up
  54. Dual System Audio Recording
  55. Soft Light
  56. ISO
  57. Kelvin
  58. Profile Shot
  59. Rack Focus
  60. Optical Zoom
  61. Hertz
  62. Foley Sound Recording
  63. Scene
  64. Progressive Scanning
  65. Back Light
  66. Medium Close-Up
  67. Extreme Long Shot
  68. Dutch Angle Shot
  69. Fill Light
  70. Rule of Thirds
  71. Underexposed
  72. Bird's Eye Shot
  73. Off Screen
  74. Slow Motion
  75. Sequence
  76. Ambient Sound
  77. Available Light
  78. Omnidirectional
  79. Single System Audio Recording
  80. Overexposed
  81. Artificial Light
  82. Dialogue
  83. Tungsten (Color Temp)
  84. Room Tone
  85. 180 Degree Rule
  86. Continuity
  87. Decibels
  88. Sync Sound
  89. Master Shot
  90. Shot
  91. Normal Lens
  92. Natural Light
  93. Crane
  94. Wild Lines
  95. Daylight (Color Temp)
  96. Frame
  97. Wavelengths
  98. Stopping Down
  99. Medium Shot