Rack Focus Frame Boom Pole Subcardioid Hard Light Practical Lights Tilt Extreme Long Shot Optical Zoom XLR Cable Prime Lens Long Shot Dual System Audio Recording Profile Shot Worm's Eye Shot Normal Lens Lavalier Microphone Ambient Sound Bounce Light Sync Sound Reverb Dolly Artificial Light Daylight (Color Temp) Over-the- Shoulder Shot Tungsten (Color Temp) Fill Light Kelvin Medium Close- Up Dialogue Room Tone Slow Motion Crane Shotgun Microphone Single System Audio Recording Extreme Close- Up Natural Light Camera Sensor Dutch Angle Shot Available Light Medium Long Shot Low Angle Shot Master Shot Scene Medium Shot Sequence White Balance Wide Angle Lens Shutter Speed Bird's Eye Shot Telephoto Lens Wild Lines Field of View F- Stops Overexposed Cutaway Shot Timbre Deep Depth- of-Field Fast Motion Pan Foley Sound Recording Eye Level Shot Omnidirectional Supercardoid Reverse Shots Progressive Scanning Shot Rule of Thirds Sound Blankets Camera Resolution Underexposed Key Light ISO Zoom Lens Shock Mount Wavelengths Decibels Tracking Shot Opening Up Signal- to-Noise Ratio Continuity Frame Rate Off Screen Hertz Mise- en- Scene Hypercardioid Aspect Ratio High Angle Shot Back Light Soft Light Juxtaposition Interlaced Scanning Gels Close- Up Point- of-View Shot Stopping Down Direct Address Shallow Depth- of-Field 180 Degree Rule Rack Focus Frame Boom Pole Subcardioid Hard Light Practical Lights Tilt Extreme Long Shot Optical Zoom XLR Cable Prime Lens Long Shot Dual System Audio Recording Profile Shot Worm's Eye Shot Normal Lens Lavalier Microphone Ambient Sound Bounce Light Sync Sound Reverb Dolly Artificial Light Daylight (Color Temp) Over-the- Shoulder Shot Tungsten (Color Temp) Fill Light Kelvin Medium Close- Up Dialogue Room Tone Slow Motion Crane Shotgun Microphone Single System Audio Recording Extreme Close- Up Natural Light Camera Sensor Dutch Angle Shot Available Light Medium Long Shot Low Angle Shot Master Shot Scene Medium Shot Sequence White Balance Wide Angle Lens Shutter Speed Bird's Eye Shot Telephoto Lens Wild Lines Field of View F- Stops Overexposed Cutaway Shot Timbre Deep Depth- of-Field Fast Motion Pan Foley Sound Recording Eye Level Shot Omnidirectional Supercardoid Reverse Shots Progressive Scanning Shot Rule of Thirds Sound Blankets Camera Resolution Underexposed Key Light ISO Zoom Lens Shock Mount Wavelengths Decibels Tracking Shot Opening Up Signal- to-Noise Ratio Continuity Frame Rate Off Screen Hertz Mise- en- Scene Hypercardioid Aspect Ratio High Angle Shot Back Light Soft Light Juxtaposition Interlaced Scanning Gels Close- Up Point- of-View Shot Stopping Down Direct Address Shallow Depth- of-Field 180 Degree Rule
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Rack Focus
Frame
Boom Pole
Subcardioid
Hard Light
Practical Lights
Tilt
Extreme Long Shot
Optical Zoom
XLR Cable
Prime Lens
Long Shot
Dual System Audio Recording
Profile Shot
Worm's Eye Shot
Normal Lens
Lavalier Microphone
Ambient Sound
Bounce Light
Sync Sound
Reverb
Dolly
Artificial Light
Daylight (Color Temp)
Over-the-Shoulder Shot
Tungsten (Color Temp)
Fill Light
Kelvin
Medium Close-Up
Dialogue
Room Tone
Slow Motion
Crane
Shotgun Microphone
Single System Audio Recording
Extreme Close-Up
Natural Light
Camera
Sensor
Dutch Angle Shot
Available Light
Medium Long Shot
Low Angle Shot
Master Shot
Scene
Medium Shot
Sequence
White Balance
Wide Angle Lens
Shutter
Speed
Bird's Eye Shot
Telephoto Lens
Wild Lines
Field of View
F-Stops
Overexposed
Cutaway Shot
Timbre
Deep Depth-of-Field
Fast Motion
Pan
Foley Sound Recording
Eye Level Shot
Omnidirectional
Supercardoid
Reverse Shots
Progressive Scanning
Shot
Rule of Thirds
Sound Blankets
Camera Resolution
Underexposed
Key Light
ISO
Zoom Lens
Shock Mount
Wavelengths
Decibels
Tracking Shot
Opening Up
Signal-to-Noise Ratio
Continuity
Frame Rate
Off Screen
Hertz
Mise-en-Scene
Hypercardioid
Aspect Ratio
High Angle Shot
Back Light
Soft Light
Juxtaposition
Interlaced Scanning
Gels
Close-Up
Point-of-View Shot
Stopping Down
Direct Address
Shallow Depth-of-Field
180 Degree Rule