Timbre Foley Sound Recording Ambient Sound Omnidirectional Decibels Medium Shot Aspect Ratio Underexposed High Angle Shot Back Light Room Tone Scene Camera Sensor Shotgun Microphone Wild Lines XLR Cable Soft Light Dolly Camera Resolution Single System Audio Recording Hypercardioid Natural Light Practical Lights Medium Close- Up Field of View ISO Opening Up Hard Light White Balance Prime Lens Reverb Worm's Eye Shot Medium Long Shot Crane Fill Light Shallow Depth- of-Field Profile Shot Fast Motion Sequence Rule of Thirds Pan Subcardioid Hertz Artificial Light Boom Pole Cutaway Shot Extreme Close- Up Shock Mount Daylight (Color Temp) Shutter Speed Dialogue Progressive Scanning F- Stops Lavalier Microphone Normal Lens Key Light Shot Eye Level Shot Over-the- Shoulder Shot Bird's Eye Shot Continuity Extreme Long Shot Point- of-View Shot Direct Address Tracking Shot Slow Motion Stopping Down Juxtaposition Supercardoid Interlaced Scanning Wide Angle Lens Off Screen Dual System Audio Recording Tungsten (Color Temp) Bounce Light Frame Available Light Frame Rate Optical Zoom Close- Up Signal- to-Noise Ratio Wavelengths Gels Master Shot Overexposed Sound Blankets Telephoto Lens Deep Depth- of-Field Kelvin Rack Focus 180 Degree Rule Reverse Shots Mise- en- Scene Sync Sound Zoom Lens Dutch Angle Shot Tilt Long Shot Low Angle Shot Timbre Foley Sound Recording Ambient Sound Omnidirectional Decibels Medium Shot Aspect Ratio Underexposed High Angle Shot Back Light Room Tone Scene Camera Sensor Shotgun Microphone Wild Lines XLR Cable Soft Light Dolly Camera Resolution Single System Audio Recording Hypercardioid Natural Light Practical Lights Medium Close- Up Field of View ISO Opening Up Hard Light White Balance Prime Lens Reverb Worm's Eye Shot Medium Long Shot Crane Fill Light Shallow Depth- of-Field Profile Shot Fast Motion Sequence Rule of Thirds Pan Subcardioid Hertz Artificial Light Boom Pole Cutaway Shot Extreme Close- Up Shock Mount Daylight (Color Temp) Shutter Speed Dialogue Progressive Scanning F- Stops Lavalier Microphone Normal Lens Key Light Shot Eye Level Shot Over-the- Shoulder Shot Bird's Eye Shot Continuity Extreme Long Shot Point- of-View Shot Direct Address Tracking Shot Slow Motion Stopping Down Juxtaposition Supercardoid Interlaced Scanning Wide Angle Lens Off Screen Dual System Audio Recording Tungsten (Color Temp) Bounce Light Frame Available Light Frame Rate Optical Zoom Close- Up Signal- to-Noise Ratio Wavelengths Gels Master Shot Overexposed Sound Blankets Telephoto Lens Deep Depth- of-Field Kelvin Rack Focus 180 Degree Rule Reverse Shots Mise- en- Scene Sync Sound Zoom Lens Dutch Angle Shot Tilt Long Shot Low Angle Shot
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Timbre
Foley Sound Recording
Ambient Sound
Omnidirectional
Decibels
Medium Shot
Aspect Ratio
Underexposed
High Angle Shot
Back Light
Room Tone
Scene
Camera
Sensor
Shotgun Microphone
Wild Lines
XLR Cable
Soft Light
Dolly
Camera Resolution
Single System Audio Recording
Hypercardioid
Natural Light
Practical Lights
Medium Close-Up
Field of View
ISO
Opening Up
Hard Light
White Balance
Prime Lens
Reverb
Worm's Eye Shot
Medium Long Shot
Crane
Fill Light
Shallow Depth-of-Field
Profile Shot
Fast Motion
Sequence
Rule of Thirds
Pan
Subcardioid
Hertz
Artificial Light
Boom Pole
Cutaway Shot
Extreme Close-Up
Shock Mount
Daylight (Color Temp)
Shutter
Speed
Dialogue
Progressive Scanning
F-Stops
Lavalier Microphone
Normal Lens
Key Light
Shot
Eye Level Shot
Over-the-Shoulder Shot
Bird's Eye Shot
Continuity
Extreme Long Shot
Point-of-View Shot
Direct Address
Tracking Shot
Slow Motion
Stopping Down
Juxtaposition
Supercardoid
Interlaced Scanning
Wide Angle Lens
Off Screen
Dual System Audio Recording
Tungsten (Color Temp)
Bounce Light
Frame
Available Light
Frame Rate
Optical Zoom
Close-Up
Signal-to-Noise Ratio
Wavelengths
Gels
Master Shot
Overexposed
Sound Blankets
Telephoto Lens
Deep Depth-of-Field
Kelvin
Rack Focus
180 Degree Rule
Reverse Shots
Mise-en-Scene
Sync Sound
Zoom Lens
Dutch Angle Shot
Tilt
Long Shot
Low Angle Shot