Profile Shot Omnidirectional Wavelengths Bounce Light Worm's Eye Shot Reverb Prime Lens Practical Lights Dialogue Low Angle Shot High Angle Shot Back Light Medium Long Shot Lavalier Microphone Sequence Scene Long Shot Available Light Wide Angle Lens Master Shot Pan Continuity Juxtaposition Rack Focus White Balance Cutaway Shot Zoom Lens Dual System Audio Recording Opening Up Timbre Tungsten (Color Temp) Foley Sound Recording Normal Lens Key Light Camera Sensor Hertz ISO Deep Depth- of-Field Shot Off Screen Reverse Shots Hypercardioid Tracking Shot Rule of Thirds Decibels Supercardoid Telephoto Lens Fast Motion Kelvin Interlaced Scanning Shotgun Microphone Eye Level Shot Overexposed Frame Rate Extreme Long Shot Ambient Sound Dutch Angle Shot Tilt Stopping Down Over-the- Shoulder Shot Single System Audio Recording Frame Medium Shot Wild Lines 180 Degree Rule XLR Cable Close- Up Progressive Scanning Daylight (Color Temp) Boom Pole Medium Close- Up Field of View Room Tone Sync Sound Direct Address Aspect Ratio Signal- to-Noise Ratio Bird's Eye Shot Gels Extreme Close- Up Sound Blankets Artificial Light Shock Mount F- Stops Camera Resolution Hard Light Fill Light Point- of-View Shot Shutter Speed Crane Soft Light Natural Light Slow Motion Dolly Underexposed Shallow Depth- of-Field Subcardioid Optical Zoom Mise- en- Scene Profile Shot Omnidirectional Wavelengths Bounce Light Worm's Eye Shot Reverb Prime Lens Practical Lights Dialogue Low Angle Shot High Angle Shot Back Light Medium Long Shot Lavalier Microphone Sequence Scene Long Shot Available Light Wide Angle Lens Master Shot Pan Continuity Juxtaposition Rack Focus White Balance Cutaway Shot Zoom Lens Dual System Audio Recording Opening Up Timbre Tungsten (Color Temp) Foley Sound Recording Normal Lens Key Light Camera Sensor Hertz ISO Deep Depth- of-Field Shot Off Screen Reverse Shots Hypercardioid Tracking Shot Rule of Thirds Decibels Supercardoid Telephoto Lens Fast Motion Kelvin Interlaced Scanning Shotgun Microphone Eye Level Shot Overexposed Frame Rate Extreme Long Shot Ambient Sound Dutch Angle Shot Tilt Stopping Down Over-the- Shoulder Shot Single System Audio Recording Frame Medium Shot Wild Lines 180 Degree Rule XLR Cable Close- Up Progressive Scanning Daylight (Color Temp) Boom Pole Medium Close- Up Field of View Room Tone Sync Sound Direct Address Aspect Ratio Signal- to-Noise Ratio Bird's Eye Shot Gels Extreme Close- Up Sound Blankets Artificial Light Shock Mount F- Stops Camera Resolution Hard Light Fill Light Point- of-View Shot Shutter Speed Crane Soft Light Natural Light Slow Motion Dolly Underexposed Shallow Depth- of-Field Subcardioid Optical Zoom Mise- en- Scene
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Profile Shot
Omnidirectional
Wavelengths
Bounce Light
Worm's Eye Shot
Reverb
Prime Lens
Practical Lights
Dialogue
Low Angle Shot
High Angle Shot
Back Light
Medium Long Shot
Lavalier Microphone
Sequence
Scene
Long Shot
Available Light
Wide Angle Lens
Master Shot
Pan
Continuity
Juxtaposition
Rack Focus
White Balance
Cutaway Shot
Zoom Lens
Dual System Audio Recording
Opening Up
Timbre
Tungsten (Color Temp)
Foley Sound Recording
Normal Lens
Key Light
Camera
Sensor
Hertz
ISO
Deep Depth-of-Field
Shot
Off Screen
Reverse Shots
Hypercardioid
Tracking Shot
Rule of Thirds
Decibels
Supercardoid
Telephoto Lens
Fast Motion
Kelvin
Interlaced Scanning
Shotgun Microphone
Eye Level Shot
Overexposed
Frame Rate
Extreme Long Shot
Ambient Sound
Dutch Angle Shot
Tilt
Stopping Down
Over-the-Shoulder Shot
Single System Audio Recording
Frame
Medium Shot
Wild Lines
180 Degree Rule
XLR Cable
Close-Up
Progressive Scanning
Daylight (Color Temp)
Boom Pole
Medium Close-Up
Field of View
Room Tone
Sync Sound
Direct Address
Aspect Ratio
Signal-to-Noise Ratio
Bird's Eye Shot
Gels
Extreme Close-Up
Sound Blankets
Artificial Light
Shock Mount
F-Stops
Camera Resolution
Hard Light
Fill Light
Point-of-View Shot
Shutter
Speed
Crane
Soft Light
Natural Light
Slow Motion
Dolly
Underexposed
Shallow Depth-of-Field
Subcardioid
Optical Zoom
Mise-en-Scene