Supercardoid Direct Address Frame Rate Subcardioid Lavalier Microphone Dolly Worm's Eye Shot Telephoto Lens Tracking Shot White Balance Shotgun Microphone Pan Field of View Long Shot Prime Lens Deep Depth- of-Field F- Stops Interlaced Scanning Mise- en- Scene Shallow Depth- of-Field Shutter Speed Practical Lights Extreme Close- Up Sound Blankets Signal- to-Noise Ratio Gels Medium Long Shot High Angle Shot Bounce Light Low Angle Shot Timbre Cutaway Shot Reverb Opening Up Camera Sensor Eye Level Shot Tilt Wide Angle Lens Key Light XLR Cable Hypercardioid Aspect Ratio Point- of-View Shot Over-the- Shoulder Shot Boom Pole Fast Motion Hard Light Reverse Shots Zoom Lens Camera Resolution Juxtaposition Shock Mount Close- Up Dual System Audio Recording Soft Light ISO Kelvin Profile Shot Rack Focus Optical Zoom Hertz Foley Sound Recording Scene Progressive Scanning Back Light Medium Close- Up Extreme Long Shot Dutch Angle Shot Fill Light Rule of Thirds Underexposed Bird's Eye Shot Off Screen Slow Motion Sequence Ambient Sound Available Light Omnidirectional Single System Audio Recording Overexposed Artificial Light Dialogue Tungsten (Color Temp) Room Tone 180 Degree Rule Continuity Decibels Sync Sound Master Shot Shot Normal Lens Natural Light Crane Wild Lines Daylight (Color Temp) Frame Wavelengths Stopping Down Medium Shot Supercardoid Direct Address Frame Rate Subcardioid Lavalier Microphone Dolly Worm's Eye Shot Telephoto Lens Tracking Shot White Balance Shotgun Microphone Pan Field of View Long Shot Prime Lens Deep Depth- of-Field F- Stops Interlaced Scanning Mise- en- Scene Shallow Depth- of-Field Shutter Speed Practical Lights Extreme Close- Up Sound Blankets Signal- to-Noise Ratio Gels Medium Long Shot High Angle Shot Bounce Light Low Angle Shot Timbre Cutaway Shot Reverb Opening Up Camera Sensor Eye Level Shot Tilt Wide Angle Lens Key Light XLR Cable Hypercardioid Aspect Ratio Point- of-View Shot Over-the- Shoulder Shot Boom Pole Fast Motion Hard Light Reverse Shots Zoom Lens Camera Resolution Juxtaposition Shock Mount Close- Up Dual System Audio Recording Soft Light ISO Kelvin Profile Shot Rack Focus Optical Zoom Hertz Foley Sound Recording Scene Progressive Scanning Back Light Medium Close- Up Extreme Long Shot Dutch Angle Shot Fill Light Rule of Thirds Underexposed Bird's Eye Shot Off Screen Slow Motion Sequence Ambient Sound Available Light Omnidirectional Single System Audio Recording Overexposed Artificial Light Dialogue Tungsten (Color Temp) Room Tone 180 Degree Rule Continuity Decibels Sync Sound Master Shot Shot Normal Lens Natural Light Crane Wild Lines Daylight (Color Temp) Frame Wavelengths Stopping Down Medium Shot
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Supercardoid
Direct Address
Frame Rate
Subcardioid
Lavalier Microphone
Dolly
Worm's Eye Shot
Telephoto Lens
Tracking Shot
White Balance
Shotgun Microphone
Pan
Field of View
Long Shot
Prime Lens
Deep Depth-of-Field
F-Stops
Interlaced Scanning
Mise-en-Scene
Shallow Depth-of-Field
Shutter
Speed
Practical Lights
Extreme Close-Up
Sound Blankets
Signal-to-Noise Ratio
Gels
Medium Long Shot
High Angle Shot
Bounce Light
Low Angle Shot
Timbre
Cutaway Shot
Reverb
Opening Up
Camera
Sensor
Eye Level Shot
Tilt
Wide Angle Lens
Key Light
XLR Cable
Hypercardioid
Aspect Ratio
Point-of-View Shot
Over-the-Shoulder Shot
Boom Pole
Fast Motion
Hard Light
Reverse Shots
Zoom Lens
Camera Resolution
Juxtaposition
Shock Mount
Close-Up
Dual System Audio Recording
Soft Light
ISO
Kelvin
Profile Shot
Rack Focus
Optical Zoom
Hertz
Foley Sound Recording
Scene
Progressive Scanning
Back Light
Medium Close-Up
Extreme Long Shot
Dutch Angle Shot
Fill Light
Rule of Thirds
Underexposed
Bird's Eye Shot
Off Screen
Slow Motion
Sequence
Ambient Sound
Available Light
Omnidirectional
Single System Audio Recording
Overexposed
Artificial Light
Dialogue
Tungsten (Color Temp)
Room Tone
180 Degree Rule
Continuity
Decibels
Sync Sound
Master Shot
Shot
Normal Lens
Natural Light
Crane
Wild Lines
Daylight (Color Temp)
Frame
Wavelengths
Stopping Down
Medium Shot