Somebodyforgets theirmain ability andit costs themdearly in a fightJames H. says"No! Don't do that"when failing to findthe right page forstats or musicThere is a longsilence wherenobody speaksafter beingasked aquestionSomebodyforgets thepotionrulesSomebody typesa question inchat when itcould have justbeen asked invoiceBen tries toact sad aboutthe dragon -with typicallypoor resultsOlly requestsdisadvantageon himselfA playerblames theirdice forbeing cursedWe encounter acharacter froma previouscampaign/One-shotSomebodytries anaccent and itfailsspectacularlySomebodyforgets toun-mutethemselvesThe Villainhas ties toeither theDumonds orthe DevilsOlly comesup with anewcharacterconceptFaraz'sdice rollinto thebinJames H. isleft in alaughing fitfor at least10 secondsFaraz or Ollygets avillains namewrong onpurposeSomebodyrequests thattheircharacter beleft to dieSomebodycommits acrimeJames E.says "VeryImpressive"Ben takes at least15 secondsbetween beingasked to roll andgiving the numberJames E. tries toget involved in aconversation thathe either couldn'tunderstand orwasn't around forJoemakes adeal withsomeoneA major villainescapes - eitherhonorably orthrough bullshitteleportationA fight endswith at least 3party memberson less than 15HPSomebodyforgets majorplot informationand says theexact wrongthingSomebodyforgets theirmain ability andit costs themdearly in a fightJames H. says"No! Don't do that"when failing to findthe right page forstats or musicThere is a longsilence wherenobody speaksafter beingasked aquestionSomebodyforgets thepotionrulesSomebody typesa question inchat when itcould have justbeen asked invoiceBen tries toact sad aboutthe dragon -with typicallypoor resultsOlly requestsdisadvantageon himselfA playerblames theirdice forbeing cursedWe encounter acharacter froma previouscampaign/One-shotSomebodytries anaccent and itfailsspectacularlySomebodyforgets toun-mutethemselvesThe Villainhas ties toeither theDumonds orthe DevilsOlly comesup with anewcharacterconceptFaraz'sdice rollinto thebinJames H. isleft in alaughing fitfor at least10 secondsFaraz or Ollygets avillains namewrong onpurposeSomebodyrequests thattheircharacter beleft to dieSomebodycommits acrimeJames E.says "VeryImpressive"Ben takes at least15 secondsbetween beingasked to roll andgiving the numberJames E. tries toget involved in aconversation thathe either couldn'tunderstand orwasn't around forJoemakes adeal withsomeoneA major villainescapes - eitherhonorably orthrough bullshitteleportationA fight endswith at least 3party memberson less than 15HPSomebodyforgets majorplot informationand says theexact wrongthing

Soulpiece Crusader - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Somebody forgets their main ability and it costs them dearly in a fight
  2. James H. says "No! Don't do that" when failing to find the right page for stats or music
  3. There is a long silence where nobody speaks after being asked a question
  4. Somebody forgets the potion rules
  5. Somebody types a question in chat when it could have just been asked in voice
  6. Ben tries to act sad about the dragon - with typically poor results
  7. Olly requests disadvantage on himself
  8. A player blames their dice for being cursed
  9. We encounter a character from a previous campaign/One-shot
  10. Somebody tries an accent and it fails spectacularly
  11. Somebody forgets to un-mute themselves
  12. The Villain has ties to either the Dumonds or the Devils
  13. Olly comes up with a new character concept
  14. Faraz's dice roll into the bin
  15. James H. is left in a laughing fit for at least 10 seconds
  16. Faraz or Olly gets a villains name wrong on purpose
  17. Somebody requests that their character be left to die
  18. Somebody commits a crime
  19. James E. says "Very Impressive"
  20. Ben takes at least 15 seconds between being asked to roll and giving the number
  21. James E. tries to get involved in a conversation that he either couldn't understand or wasn't around for
  22. Joe makes a deal with someone
  23. A major villain escapes - either honorably or through bullshit teleportation
  24. A fight ends with at least 3 party members on less than 15 HP
  25. Somebody forgets major plot information and says the exact wrong thing