Idiom major character motif literal language theme falling action description motivation Personification irony allusion Metaphor dialogue minor character pace/pacing foreshadowing flashback Hyperbole cliffhanger Simile resolution symbol conflicts action climax Pun protagonist antagonist thoughts Alliteration exposition rising action figurative language mood Idiom major character motif literal language theme falling action description motivation Personification irony allusion Metaphor dialogue minor character pace/pacing foreshadowing flashback Hyperbole cliffhanger Simile resolution symbol conflicts action climax Pun protagonist antagonist thoughts Alliteration exposition rising action figurative language mood
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Idiom
major character
motif
literal language
theme
falling action
description
motivation
Personification
irony
allusion
Metaphor
dialogue
minor character
pace/pacing
foreshadowing
flashback
Hyperbole
cliffhanger
Simile
resolution
symbol
conflicts
action
climax
Pun
protagonist
antagonist
thoughts
Alliteration
exposition
rising action
figurative language
mood