dialogue Metaphor resolution Hyperbole Idiom climax foreshadowing Personification minor character figurative language conflicts exposition literal language major character description Simile Pun action protagonist motivation irony allusion rising action symbol falling action mood Alliteration flashback pace/pacing antagonist thoughts cliffhanger theme motif dialogue Metaphor resolution Hyperbole Idiom climax foreshadowing Personification minor character figurative language conflicts exposition literal language major character description Simile Pun action protagonist motivation irony allusion rising action symbol falling action mood Alliteration flashback pace/pacing antagonist thoughts cliffhanger theme motif
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
dialogue
Metaphor
resolution
Hyperbole
Idiom
climax
foreshadowing
Personification
minor character
figurative language
conflicts
exposition
literal language
major character
description
Simile
Pun
action
protagonist
motivation
irony
allusion
rising action
symbol
falling action
mood
Alliteration
flashback
pace/pacing
antagonist
thoughts
cliffhanger
theme
motif