major character mood motif literal language action Personification exposition foreshadowing dialogue figurative language pace/pacing motivation thoughts description theme flashback rising action symbol Metaphor allusion cliffhanger Alliteration minor character climax irony Idiom conflicts Hyperbole Pun Simile protagonist falling action resolution antagonist major character mood motif literal language action Personification exposition foreshadowing dialogue figurative language pace/pacing motivation thoughts description theme flashback rising action symbol Metaphor allusion cliffhanger Alliteration minor character climax irony Idiom conflicts Hyperbole Pun Simile protagonist falling action resolution antagonist
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
major character
mood
motif
literal language
action
Personification
exposition
foreshadowing
dialogue
figurative language
pace/pacing
motivation
thoughts
description
theme
flashback
rising action
symbol
Metaphor
allusion
cliffhanger
Alliteration
minor character
climax
irony
Idiom
conflicts
Hyperbole
Pun
Simile
protagonist
falling action
resolution
antagonist