setting inference exposition static character external conflict tone internal conflict point of view critical lens plot resolution conflict imagery theme climax first person narrator characterization inciting incident rising action foil controlling idea foreshadowing third person narrator dynamic character falling action flashback connotation symbolism irony setting inference exposition static character external conflict tone internal conflict point of view critical lens plot resolution conflict imagery theme climax first person narrator characterization inciting incident rising action foil controlling idea foreshadowing third person narrator dynamic character falling action flashback connotation symbolism irony
- Call List
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
setting
inference
exposition
static character
external conflict
tone
internal conflict
point of view
critical lens
plot
resolution
conflict
imagery
theme
climax
first person narrator
characterization
inciting incident
rising action
foil
controlling idea
foreshadowing
third person narrator
dynamic character
falling action
flashback
connotation
symbolism
irony