point of view symbolism foil falling action irony critical lens rising action characterization tone inference internal conflict connotation imagery plot dynamic character exposition first person narrator conflict flashback setting controlling idea resolution climax foreshadowing theme static character external conflict inciting incident third person narrator point of view symbolism foil falling action irony critical lens rising action characterization tone inference internal conflict connotation imagery plot dynamic character exposition first person narrator conflict flashback setting controlling idea resolution climax foreshadowing theme static character external conflict inciting incident third person narrator
- Call List
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
point of view
symbolism
foil
falling action
irony
critical lens
rising action
characterization
tone
inference
internal conflict
connotation
imagery
plot
dynamic character
exposition
first person narrator
conflict
flashback
setting
controlling idea
resolution
climax
foreshadowing
theme
static character
external conflict
inciting incident
third person narrator