plot imagery static character inciting incident falling action internal conflict irony external conflict point of view connotation foreshadowing third person narrator first person narrator theme symbolism inference conflict foil climax characterization flashback rising action setting resolution exposition controlling idea critical lens dynamic character tone plot imagery static character inciting incident falling action internal conflict irony external conflict point of view connotation foreshadowing third person narrator first person narrator theme symbolism inference conflict foil climax characterization flashback rising action setting resolution exposition controlling idea critical lens dynamic character tone
- Call List
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
plot
imagery
static character
inciting incident
falling action
internal conflict
irony
external conflict
point of view
connotation
foreshadowing
third person narrator
first person narrator
theme
symbolism
inference
conflict
foil
climax
characterization
flashback
rising action
setting
resolution
exposition
controlling idea
critical lens
dynamic character
tone