irony first person narrator inference dynamic character setting internal conflict theme external conflict plot foil falling action tone resolution third person narrator controlling idea static character exposition inciting incident point of view symbolism imagery foreshadowing critical lens climax rising action characterization flashback conflict connotation irony first person narrator inference dynamic character setting internal conflict theme external conflict plot foil falling action tone resolution third person narrator controlling idea static character exposition inciting incident point of view symbolism imagery foreshadowing critical lens climax rising action characterization flashback conflict connotation
- Call List
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
irony
first person narrator
inference
dynamic character
setting
internal conflict
theme
external conflict
plot
foil
falling action
tone
resolution
third person narrator
controlling idea
static character
exposition
inciting incident
point of view
symbolism
imagery
foreshadowing
critical lens
climax
rising action
characterization
flashback
conflict
connotation