flashback irony imagery internal conflict controlling idea foreshadowing setting foil third person narrator dynamic character first person narrator plot tone static character falling action inference inciting incident resolution climax critical lens exposition connotation external conflict theme symbolism rising action conflict point of view characterization flashback irony imagery internal conflict controlling idea foreshadowing setting foil third person narrator dynamic character first person narrator plot tone static character falling action inference inciting incident resolution climax critical lens exposition connotation external conflict theme symbolism rising action conflict point of view characterization
- Call List
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
flashback
irony
imagery
internal conflict
controlling idea
foreshadowing
setting
foil
third person narrator
dynamic character
first person narrator
plot
tone
static character
falling action
inference
inciting incident
resolution
climax
critical lens
exposition
connotation
external conflict
theme
symbolism
rising action
conflict
point of view
characterization