14MIDDLESPLIT 1CARTWHEEL 20DIVEROLL 24SHOULDERROLL 2SCORPIONSTAND 181 / 1 ½ /DOUBLETURN10BACKBEND6BRIDGEKICKS ORKICKOVER(can be from aheight)19ONEHANDEDCARTWHEEL23ELBOWSTAND 12HURDLECARTWHEELORROUNDOFF16SEALFEET TOHEAD7BACKWARDSROLL3FORWARDROLL TOSTRADDLETHROUGH TOSEAL17BRIDGE21RIGHTSPLIT 9WALKOVER15TUCK TOHANDSTAND11HANDSTAND5LEFTSPLIT25MULTPLE OF ASKILL,ROLL/CARTWHEEL/JUMP/TURNS22KNEELINGCARTWHEELTO KNEE 8HEADSTAND4MONKEYSTAND14MIDDLESPLIT 1CARTWHEEL 20DIVEROLL 24SHOULDERROLL 2SCORPIONSTAND 181 / 1 ½ /DOUBLETURN10BACKBEND6BRIDGEKICKS ORKICKOVER(can be from aheight)19ONEHANDEDCARTWHEEL23ELBOWSTAND 12HURDLECARTWHEELORROUNDOFF16SEALFEET TOHEAD7BACKWARDSROLL3FORWARDROLL TOSTRADDLETHROUGH TOSEAL17BRIDGE21RIGHTSPLIT 9WALKOVER15TUCK TOHANDSTAND11HANDSTAND5LEFTSPLIT25MULTPLE OF ASKILL,ROLL/CARTWHEEL/JUMP/TURNS22KNEELINGCARTWHEELTO KNEE 8HEADSTAND4MONKEYSTAND

ACRO BINGO - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. 14 MIDDLE SPLIT
  2. 1 CARTWHEEL
  3. 20 DIVE ROLL
  4. 24 SHOULDER ROLL
  5. 2 SCORPION STAND
  6. 18 1 / 1 ½ / DOUBLE TURN
  7. 10 BACKBEND
  8. 6 BRIDGE KICKS OR KICKOVER (can be from a height)
  9. 19 ONE HANDED CARTWHEEL
  10. 23 ELBOW STAND
  11. 12 HURDLE CARTWHEEL OR ROUNDOFF
  12. 16 SEAL FEET TO HEAD
  13. 7 BACKWARDS ROLL
  14. 3 FORWARD ROLL TO STRADDLE THROUGH TO SEAL
  15. 17 BRIDGE
  16. 21 RIGHT SPLIT
  17. 9 WALKOVER
  18. 15 TUCK TO HANDSTAND
  19. 11 HANDSTAND
  20. 5 LEFT SPLIT
  21. 25 MULTPLE OF A SKILL, ROLL/CARTWHEEL/ JUMP/TURNS
  22. 22 KNEELING CARTWHEEL TO KNEE
  23. 8 HEADSTAND
  24. 4 MONKEY STAND