23ELBOWSTAND 25MULTPLE OF ASKILL,ROLL/CARTWHEEL/JUMP/TURNS16SEALFEET TOHEAD9WALKOVER7BACKWARDSROLL6BRIDGEKICKS ORKICKOVER(can be from aheight)181 / 1 ½ /DOUBLETURN10BACKBEND24SHOULDERROLL 8HEADSTAND14MIDDLESPLIT 1CARTWHEEL 4MONKEYSTAND15TUCK TOHANDSTAND3FORWARDROLL TOSTRADDLETHROUGH TOSEAL11HANDSTAND21RIGHTSPLIT 2SCORPIONSTAND 5LEFTSPLIT12HURDLECARTWHEELORROUNDOFF17BRIDGE22KNEELINGCARTWHEELTO KNEE 20DIVEROLL 19ONEHANDEDCARTWHEEL23ELBOWSTAND 25MULTPLE OF ASKILL,ROLL/CARTWHEEL/JUMP/TURNS16SEALFEET TOHEAD9WALKOVER7BACKWARDSROLL6BRIDGEKICKS ORKICKOVER(can be from aheight)181 / 1 ½ /DOUBLETURN10BACKBEND24SHOULDERROLL 8HEADSTAND14MIDDLESPLIT 1CARTWHEEL 4MONKEYSTAND15TUCK TOHANDSTAND3FORWARDROLL TOSTRADDLETHROUGH TOSEAL11HANDSTAND21RIGHTSPLIT 2SCORPIONSTAND 5LEFTSPLIT12HURDLECARTWHEELORROUNDOFF17BRIDGE22KNEELINGCARTWHEELTO KNEE 20DIVEROLL 19ONEHANDEDCARTWHEEL

ACRO BINGO - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. 23 ELBOW STAND
  2. 25 MULTPLE OF A SKILL, ROLL/CARTWHEEL/ JUMP/TURNS
  3. 16 SEAL FEET TO HEAD
  4. 9 WALKOVER
  5. 7 BACKWARDS ROLL
  6. 6 BRIDGE KICKS OR KICKOVER (can be from a height)
  7. 18 1 / 1 ½ / DOUBLE TURN
  8. 10 BACKBEND
  9. 24 SHOULDER ROLL
  10. 8 HEADSTAND
  11. 14 MIDDLE SPLIT
  12. 1 CARTWHEEL
  13. 4 MONKEY STAND
  14. 15 TUCK TO HANDSTAND
  15. 3 FORWARD ROLL TO STRADDLE THROUGH TO SEAL
  16. 11 HANDSTAND
  17. 21 RIGHT SPLIT
  18. 2 SCORPION STAND
  19. 5 LEFT SPLIT
  20. 12 HURDLE CARTWHEEL OR ROUNDOFF
  21. 17 BRIDGE
  22. 22 KNEELING CARTWHEEL TO KNEE
  23. 20 DIVE ROLL
  24. 19 ONE HANDED CARTWHEEL