24SHOULDERROLL 9WALKOVER3FORWARDROLL TOSTRADDLETHROUGH TOSEAL21RIGHTSPLIT 6BRIDGEKICKS ORKICKOVER(can be from aheight)10BACKBEND17BRIDGE2SCORPIONSTAND 7BACKWARDSROLL20DIVEROLL 16SEALFEET TOHEAD25MULTPLE OF ASKILL,ROLL/CARTWHEEL/JUMP/TURNS1CARTWHEEL 181 / 1 ½ /DOUBLETURN22KNEELINGCARTWHEELTO KNEE 5LEFTSPLIT12HURDLECARTWHEELORROUNDOFF19ONEHANDEDCARTWHEEL15TUCK TOHANDSTAND8HEADSTAND23ELBOWSTAND 14MIDDLESPLIT 4MONKEYSTAND11HANDSTAND24SHOULDERROLL 9WALKOVER3FORWARDROLL TOSTRADDLETHROUGH TOSEAL21RIGHTSPLIT 6BRIDGEKICKS ORKICKOVER(can be from aheight)10BACKBEND17BRIDGE2SCORPIONSTAND 7BACKWARDSROLL20DIVEROLL 16SEALFEET TOHEAD25MULTPLE OF ASKILL,ROLL/CARTWHEEL/JUMP/TURNS1CARTWHEEL 181 / 1 ½ /DOUBLETURN22KNEELINGCARTWHEELTO KNEE 5LEFTSPLIT12HURDLECARTWHEELORROUNDOFF19ONEHANDEDCARTWHEEL15TUCK TOHANDSTAND8HEADSTAND23ELBOWSTAND 14MIDDLESPLIT 4MONKEYSTAND11HANDSTAND

ACRO BINGO - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. 24 SHOULDER ROLL
  2. 9 WALKOVER
  3. 3 FORWARD ROLL TO STRADDLE THROUGH TO SEAL
  4. 21 RIGHT SPLIT
  5. 6 BRIDGE KICKS OR KICKOVER (can be from a height)
  6. 10 BACKBEND
  7. 17 BRIDGE
  8. 2 SCORPION STAND
  9. 7 BACKWARDS ROLL
  10. 20 DIVE ROLL
  11. 16 SEAL FEET TO HEAD
  12. 25 MULTPLE OF A SKILL, ROLL/CARTWHEEL/ JUMP/TURNS
  13. 1 CARTWHEEL
  14. 18 1 / 1 ½ / DOUBLE TURN
  15. 22 KNEELING CARTWHEEL TO KNEE
  16. 5 LEFT SPLIT
  17. 12 HURDLE CARTWHEEL OR ROUNDOFF
  18. 19 ONE HANDED CARTWHEEL
  19. 15 TUCK TO HANDSTAND
  20. 8 HEADSTAND
  21. 23 ELBOW STAND
  22. 14 MIDDLE SPLIT
  23. 4 MONKEY STAND
  24. 11 HANDSTAND