17BRIDGE2SCORPIONSTAND 10BACKBEND24SHOULDERROLL 4MONKEYSTAND9WALKOVER181 / 1 ½ /DOUBLETURN7BACKWARDSROLL1CARTWHEEL 11HANDSTAND20DIVEROLL 8HEADSTAND21RIGHTSPLIT 19ONEHANDEDCARTWHEEL6BRIDGEKICKS ORKICKOVER(can be from aheight)23ELBOWSTAND 25MULTPLE OF ASKILL,ROLL/CARTWHEEL/JUMP/TURNS16SEALFEET TOHEAD3FORWARDROLL TOSTRADDLETHROUGH TOSEAL14MIDDLESPLIT 15TUCK TOHANDSTAND5LEFTSPLIT12HURDLECARTWHEELORROUNDOFF22KNEELINGCARTWHEELTO KNEE 17BRIDGE2SCORPIONSTAND 10BACKBEND24SHOULDERROLL 4MONKEYSTAND9WALKOVER181 / 1 ½ /DOUBLETURN7BACKWARDSROLL1CARTWHEEL 11HANDSTAND20DIVEROLL 8HEADSTAND21RIGHTSPLIT 19ONEHANDEDCARTWHEEL6BRIDGEKICKS ORKICKOVER(can be from aheight)23ELBOWSTAND 25MULTPLE OF ASKILL,ROLL/CARTWHEEL/JUMP/TURNS16SEALFEET TOHEAD3FORWARDROLL TOSTRADDLETHROUGH TOSEAL14MIDDLESPLIT 15TUCK TOHANDSTAND5LEFTSPLIT12HURDLECARTWHEELORROUNDOFF22KNEELINGCARTWHEELTO KNEE 

ACRO BINGO - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. 17 BRIDGE
  2. 2 SCORPION STAND
  3. 10 BACKBEND
  4. 24 SHOULDER ROLL
  5. 4 MONKEY STAND
  6. 9 WALKOVER
  7. 18 1 / 1 ½ / DOUBLE TURN
  8. 7 BACKWARDS ROLL
  9. 1 CARTWHEEL
  10. 11 HANDSTAND
  11. 20 DIVE ROLL
  12. 8 HEADSTAND
  13. 21 RIGHT SPLIT
  14. 19 ONE HANDED CARTWHEEL
  15. 6 BRIDGE KICKS OR KICKOVER (can be from a height)
  16. 23 ELBOW STAND
  17. 25 MULTPLE OF A SKILL, ROLL/CARTWHEEL/ JUMP/TURNS
  18. 16 SEAL FEET TO HEAD
  19. 3 FORWARD ROLL TO STRADDLE THROUGH TO SEAL
  20. 14 MIDDLE SPLIT
  21. 15 TUCK TO HANDSTAND
  22. 5 LEFT SPLIT
  23. 12 HURDLE CARTWHEEL OR ROUNDOFF
  24. 22 KNEELING CARTWHEEL TO KNEE