181 / 1 ½ /DOUBLETURN8HEADSTAND10BACKBEND11HANDSTAND6BRIDGEKICKS ORKICKOVER(can be from aheight)25MULTPLE OF ASKILL,ROLL/CARTWHEEL/JUMP/TURNS2SCORPIONSTAND 24SHOULDERROLL 14MIDDLESPLIT 21RIGHTSPLIT 5LEFTSPLIT3FORWARDROLL TOSTRADDLETHROUGH TOSEAL12HURDLECARTWHEELORROUNDOFF17BRIDGE4MONKEYSTAND19ONEHANDEDCARTWHEEL15TUCK TOHANDSTAND7BACKWARDSROLL23ELBOWSTAND 16SEALFEET TOHEAD22KNEELINGCARTWHEELTO KNEE 1CARTWHEEL 20DIVEROLL 9WALKOVER181 / 1 ½ /DOUBLETURN8HEADSTAND10BACKBEND11HANDSTAND6BRIDGEKICKS ORKICKOVER(can be from aheight)25MULTPLE OF ASKILL,ROLL/CARTWHEEL/JUMP/TURNS2SCORPIONSTAND 24SHOULDERROLL 14MIDDLESPLIT 21RIGHTSPLIT 5LEFTSPLIT3FORWARDROLL TOSTRADDLETHROUGH TOSEAL12HURDLECARTWHEELORROUNDOFF17BRIDGE4MONKEYSTAND19ONEHANDEDCARTWHEEL15TUCK TOHANDSTAND7BACKWARDSROLL23ELBOWSTAND 16SEALFEET TOHEAD22KNEELINGCARTWHEELTO KNEE 1CARTWHEEL 20DIVEROLL 9WALKOVER

ACRO BINGO - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. 18 1 / 1 ½ / DOUBLE TURN
  2. 8 HEADSTAND
  3. 10 BACKBEND
  4. 11 HANDSTAND
  5. 6 BRIDGE KICKS OR KICKOVER (can be from a height)
  6. 25 MULTPLE OF A SKILL, ROLL/CARTWHEEL/ JUMP/TURNS
  7. 2 SCORPION STAND
  8. 24 SHOULDER ROLL
  9. 14 MIDDLE SPLIT
  10. 21 RIGHT SPLIT
  11. 5 LEFT SPLIT
  12. 3 FORWARD ROLL TO STRADDLE THROUGH TO SEAL
  13. 12 HURDLE CARTWHEEL OR ROUNDOFF
  14. 17 BRIDGE
  15. 4 MONKEY STAND
  16. 19 ONE HANDED CARTWHEEL
  17. 15 TUCK TO HANDSTAND
  18. 7 BACKWARDS ROLL
  19. 23 ELBOW STAND
  20. 16 SEAL FEET TO HEAD
  21. 22 KNEELING CARTWHEEL TO KNEE
  22. 1 CARTWHEEL
  23. 20 DIVE ROLL
  24. 9 WALKOVER