17BRIDGE16SEALFEET TOHEAD4MONKEYSTAND12HURDLECARTWHEELORROUNDOFF6BRIDGEKICKS ORKICKOVER(can be from aheight)15TUCK TOHANDSTAND8HEADSTAND22KNEELINGCARTWHEELTO KNEE 7BACKWARDSROLL9WALKOVER21RIGHTSPLIT 2SCORPIONSTAND 5LEFTSPLIT11HANDSTAND19ONEHANDEDCARTWHEEL10BACKBEND23ELBOWSTAND 25MULTPLE OF ASKILL,ROLL/CARTWHEEL/JUMP/TURNS20DIVEROLL 14MIDDLESPLIT 181 / 1 ½ /DOUBLETURN3FORWARDROLL TOSTRADDLETHROUGH TOSEAL1CARTWHEEL 24SHOULDERROLL 17BRIDGE16SEALFEET TOHEAD4MONKEYSTAND12HURDLECARTWHEELORROUNDOFF6BRIDGEKICKS ORKICKOVER(can be from aheight)15TUCK TOHANDSTAND8HEADSTAND22KNEELINGCARTWHEELTO KNEE 7BACKWARDSROLL9WALKOVER21RIGHTSPLIT 2SCORPIONSTAND 5LEFTSPLIT11HANDSTAND19ONEHANDEDCARTWHEEL10BACKBEND23ELBOWSTAND 25MULTPLE OF ASKILL,ROLL/CARTWHEEL/JUMP/TURNS20DIVEROLL 14MIDDLESPLIT 181 / 1 ½ /DOUBLETURN3FORWARDROLL TOSTRADDLETHROUGH TOSEAL1CARTWHEEL 24SHOULDERROLL 

ACRO BINGO - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
  1. 17 BRIDGE
  2. 16 SEAL FEET TO HEAD
  3. 4 MONKEY STAND
  4. 12 HURDLE CARTWHEEL OR ROUNDOFF
  5. 6 BRIDGE KICKS OR KICKOVER (can be from a height)
  6. 15 TUCK TO HANDSTAND
  7. 8 HEADSTAND
  8. 22 KNEELING CARTWHEEL TO KNEE
  9. 7 BACKWARDS ROLL
  10. 9 WALKOVER
  11. 21 RIGHT SPLIT
  12. 2 SCORPION STAND
  13. 5 LEFT SPLIT
  14. 11 HANDSTAND
  15. 19 ONE HANDED CARTWHEEL
  16. 10 BACKBEND
  17. 23 ELBOW STAND
  18. 25 MULTPLE OF A SKILL, ROLL/CARTWHEEL/ JUMP/TURNS
  19. 20 DIVE ROLL
  20. 14 MIDDLE SPLIT
  21. 18 1 / 1 ½ / DOUBLE TURN
  22. 3 FORWARD ROLL TO STRADDLE THROUGH TO SEAL
  23. 1 CARTWHEEL
  24. 24 SHOULDER ROLL