21RIGHTSPLIT 16SEALFEET TOHEAD1CARTWHEEL 181 / 1 ½ /DOUBLETURN14MIDDLESPLIT 8HEADSTAND5LEFTSPLIT2SCORPIONSTAND 22KNEELINGCARTWHEELTO KNEE 12HURDLECARTWHEELORROUNDOFF20DIVEROLL 19ONEHANDEDCARTWHEEL10BACKBEND4MONKEYSTAND25MULTPLE OF ASKILL,ROLL/CARTWHEEL/JUMP/TURNS7BACKWARDSROLL6BRIDGEKICKS ORKICKOVER(can be from aheight)24SHOULDERROLL 15TUCK TOHANDSTAND17BRIDGE3FORWARDROLL TOSTRADDLETHROUGH TOSEAL23ELBOWSTAND 9WALKOVER11HANDSTAND21RIGHTSPLIT 16SEALFEET TOHEAD1CARTWHEEL 181 / 1 ½ /DOUBLETURN14MIDDLESPLIT 8HEADSTAND5LEFTSPLIT2SCORPIONSTAND 22KNEELINGCARTWHEELTO KNEE 12HURDLECARTWHEELORROUNDOFF20DIVEROLL 19ONEHANDEDCARTWHEEL10BACKBEND4MONKEYSTAND25MULTPLE OF ASKILL,ROLL/CARTWHEEL/JUMP/TURNS7BACKWARDSROLL6BRIDGEKICKS ORKICKOVER(can be from aheight)24SHOULDERROLL 15TUCK TOHANDSTAND17BRIDGE3FORWARDROLL TOSTRADDLETHROUGH TOSEAL23ELBOWSTAND 9WALKOVER11HANDSTAND

ACRO BINGO - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. 21 RIGHT SPLIT
  2. 16 SEAL FEET TO HEAD
  3. 1 CARTWHEEL
  4. 18 1 / 1 ½ / DOUBLE TURN
  5. 14 MIDDLE SPLIT
  6. 8 HEADSTAND
  7. 5 LEFT SPLIT
  8. 2 SCORPION STAND
  9. 22 KNEELING CARTWHEEL TO KNEE
  10. 12 HURDLE CARTWHEEL OR ROUNDOFF
  11. 20 DIVE ROLL
  12. 19 ONE HANDED CARTWHEEL
  13. 10 BACKBEND
  14. 4 MONKEY STAND
  15. 25 MULTPLE OF A SKILL, ROLL/CARTWHEEL/ JUMP/TURNS
  16. 7 BACKWARDS ROLL
  17. 6 BRIDGE KICKS OR KICKOVER (can be from a height)
  18. 24 SHOULDER ROLL
  19. 15 TUCK TO HANDSTAND
  20. 17 BRIDGE
  21. 3 FORWARD ROLL TO STRADDLE THROUGH TO SEAL
  22. 23 ELBOW STAND
  23. 9 WALKOVER
  24. 11 HANDSTAND