25MULTPLE OF ASKILL,ROLL/CARTWHEEL/JUMP/TURNS20DIVEROLL 16SEALFEET TOHEAD181 / 1 ½ /DOUBLETURN23ELBOWSTAND 12HURDLECARTWHEELORROUNDOFF21RIGHTSPLIT 3FORWARDROLL TOSTRADDLETHROUGH TOSEAL19ONEHANDEDCARTWHEEL5LEFTSPLIT7BACKWARDSROLL17BRIDGE6BRIDGEKICKS ORKICKOVER(can be from aheight)1CARTWHEEL 15TUCK TOHANDSTAND11HANDSTAND14MIDDLESPLIT 24SHOULDERROLL 22KNEELINGCARTWHEELTO KNEE 9WALKOVER10BACKBEND4MONKEYSTAND8HEADSTAND2SCORPIONSTAND 25MULTPLE OF ASKILL,ROLL/CARTWHEEL/JUMP/TURNS20DIVEROLL 16SEALFEET TOHEAD181 / 1 ½ /DOUBLETURN23ELBOWSTAND 12HURDLECARTWHEELORROUNDOFF21RIGHTSPLIT 3FORWARDROLL TOSTRADDLETHROUGH TOSEAL19ONEHANDEDCARTWHEEL5LEFTSPLIT7BACKWARDSROLL17BRIDGE6BRIDGEKICKS ORKICKOVER(can be from aheight)1CARTWHEEL 15TUCK TOHANDSTAND11HANDSTAND14MIDDLESPLIT 24SHOULDERROLL 22KNEELINGCARTWHEELTO KNEE 9WALKOVER10BACKBEND4MONKEYSTAND8HEADSTAND2SCORPIONSTAND 

ACRO BINGO - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. 25 MULTPLE OF A SKILL, ROLL/CARTWHEEL/ JUMP/TURNS
  2. 20 DIVE ROLL
  3. 16 SEAL FEET TO HEAD
  4. 18 1 / 1 ½ / DOUBLE TURN
  5. 23 ELBOW STAND
  6. 12 HURDLE CARTWHEEL OR ROUNDOFF
  7. 21 RIGHT SPLIT
  8. 3 FORWARD ROLL TO STRADDLE THROUGH TO SEAL
  9. 19 ONE HANDED CARTWHEEL
  10. 5 LEFT SPLIT
  11. 7 BACKWARDS ROLL
  12. 17 BRIDGE
  13. 6 BRIDGE KICKS OR KICKOVER (can be from a height)
  14. 1 CARTWHEEL
  15. 15 TUCK TO HANDSTAND
  16. 11 HANDSTAND
  17. 14 MIDDLE SPLIT
  18. 24 SHOULDER ROLL
  19. 22 KNEELING CARTWHEEL TO KNEE
  20. 9 WALKOVER
  21. 10 BACKBEND
  22. 4 MONKEY STAND
  23. 8 HEADSTAND
  24. 2 SCORPION STAND