9WALKOVER23ELBOWSTAND 1CARTWHEEL 24SHOULDERROLL 4MONKEYSTAND3FORWARDROLL TOSTRADDLETHROUGH TOSEAL21RIGHTSPLIT 12HURDLECARTWHEELORROUNDOFF16SEALFEET TOHEAD20DIVEROLL 181 / 1 ½ /DOUBLETURN6BRIDGEKICKS ORKICKOVER(can be from aheight)17BRIDGE15TUCK TOHANDSTAND25MULTPLE OF ASKILL,ROLL/CARTWHEEL/JUMP/TURNS19ONEHANDEDCARTWHEEL8HEADSTAND10BACKBEND5LEFTSPLIT11HANDSTAND7BACKWARDSROLL2SCORPIONSTAND 14MIDDLESPLIT 22KNEELINGCARTWHEELTO KNEE 9WALKOVER23ELBOWSTAND 1CARTWHEEL 24SHOULDERROLL 4MONKEYSTAND3FORWARDROLL TOSTRADDLETHROUGH TOSEAL21RIGHTSPLIT 12HURDLECARTWHEELORROUNDOFF16SEALFEET TOHEAD20DIVEROLL 181 / 1 ½ /DOUBLETURN6BRIDGEKICKS ORKICKOVER(can be from aheight)17BRIDGE15TUCK TOHANDSTAND25MULTPLE OF ASKILL,ROLL/CARTWHEEL/JUMP/TURNS19ONEHANDEDCARTWHEEL8HEADSTAND10BACKBEND5LEFTSPLIT11HANDSTAND7BACKWARDSROLL2SCORPIONSTAND 14MIDDLESPLIT 22KNEELINGCARTWHEELTO KNEE 

ACRO BINGO - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. 9 WALKOVER
  2. 23 ELBOW STAND
  3. 1 CARTWHEEL
  4. 24 SHOULDER ROLL
  5. 4 MONKEY STAND
  6. 3 FORWARD ROLL TO STRADDLE THROUGH TO SEAL
  7. 21 RIGHT SPLIT
  8. 12 HURDLE CARTWHEEL OR ROUNDOFF
  9. 16 SEAL FEET TO HEAD
  10. 20 DIVE ROLL
  11. 18 1 / 1 ½ / DOUBLE TURN
  12. 6 BRIDGE KICKS OR KICKOVER (can be from a height)
  13. 17 BRIDGE
  14. 15 TUCK TO HANDSTAND
  15. 25 MULTPLE OF A SKILL, ROLL/CARTWHEEL/ JUMP/TURNS
  16. 19 ONE HANDED CARTWHEEL
  17. 8 HEADSTAND
  18. 10 BACKBEND
  19. 5 LEFT SPLIT
  20. 11 HANDSTAND
  21. 7 BACKWARDS ROLL
  22. 2 SCORPION STAND
  23. 14 MIDDLE SPLIT
  24. 22 KNEELING CARTWHEEL TO KNEE