4MONKEYSTAND8HEADSTAND1CARTWHEEL 5LEFTSPLIT24SHOULDERROLL 12HURDLECARTWHEELORROUNDOFF9WALKOVER2SCORPIONSTAND 25MULTPLE OF ASKILL,ROLL/CARTWHEEL/JUMP/TURNS21RIGHTSPLIT 23ELBOWSTAND 11HANDSTAND19ONEHANDEDCARTWHEEL14MIDDLESPLIT 10BACKBEND15TUCK TOHANDSTAND20DIVEROLL 17BRIDGE6BRIDGEKICKS ORKICKOVER(can be from aheight)22KNEELINGCARTWHEELTO KNEE 16SEALFEET TOHEAD7BACKWARDSROLL181 / 1 ½ /DOUBLETURN3FORWARDROLL TOSTRADDLETHROUGH TOSEAL4MONKEYSTAND8HEADSTAND1CARTWHEEL 5LEFTSPLIT24SHOULDERROLL 12HURDLECARTWHEELORROUNDOFF9WALKOVER2SCORPIONSTAND 25MULTPLE OF ASKILL,ROLL/CARTWHEEL/JUMP/TURNS21RIGHTSPLIT 23ELBOWSTAND 11HANDSTAND19ONEHANDEDCARTWHEEL14MIDDLESPLIT 10BACKBEND15TUCK TOHANDSTAND20DIVEROLL 17BRIDGE6BRIDGEKICKS ORKICKOVER(can be from aheight)22KNEELINGCARTWHEELTO KNEE 16SEALFEET TOHEAD7BACKWARDSROLL181 / 1 ½ /DOUBLETURN3FORWARDROLL TOSTRADDLETHROUGH TOSEAL

ACRO BINGO - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. 4 MONKEY STAND
  2. 8 HEADSTAND
  3. 1 CARTWHEEL
  4. 5 LEFT SPLIT
  5. 24 SHOULDER ROLL
  6. 12 HURDLE CARTWHEEL OR ROUNDOFF
  7. 9 WALKOVER
  8. 2 SCORPION STAND
  9. 25 MULTPLE OF A SKILL, ROLL/CARTWHEEL/ JUMP/TURNS
  10. 21 RIGHT SPLIT
  11. 23 ELBOW STAND
  12. 11 HANDSTAND
  13. 19 ONE HANDED CARTWHEEL
  14. 14 MIDDLE SPLIT
  15. 10 BACKBEND
  16. 15 TUCK TO HANDSTAND
  17. 20 DIVE ROLL
  18. 17 BRIDGE
  19. 6 BRIDGE KICKS OR KICKOVER (can be from a height)
  20. 22 KNEELING CARTWHEEL TO KNEE
  21. 16 SEAL FEET TO HEAD
  22. 7 BACKWARDS ROLL
  23. 18 1 / 1 ½ / DOUBLE TURN
  24. 3 FORWARD ROLL TO STRADDLE THROUGH TO SEAL