4MONKEYSTAND10BACKBEND22KNEELINGCARTWHEELTO KNEE 24SHOULDERROLL 20DIVEROLL 181 / 1 ½ /DOUBLETURN11HANDSTAND16SEALFEET TOHEAD14MIDDLESPLIT 6BRIDGEKICKS ORKICKOVER(can be from aheight)25MULTPLE OF ASKILL,ROLL/CARTWHEEL/JUMP/TURNS19ONEHANDEDCARTWHEEL9WALKOVER15TUCK TOHANDSTAND1CARTWHEEL 2SCORPIONSTAND 3FORWARDROLL TOSTRADDLETHROUGH TOSEAL12HURDLECARTWHEELORROUNDOFF21RIGHTSPLIT 8HEADSTAND7BACKWARDSROLL17BRIDGE23ELBOWSTAND 5LEFTSPLIT4MONKEYSTAND10BACKBEND22KNEELINGCARTWHEELTO KNEE 24SHOULDERROLL 20DIVEROLL 181 / 1 ½ /DOUBLETURN11HANDSTAND16SEALFEET TOHEAD14MIDDLESPLIT 6BRIDGEKICKS ORKICKOVER(can be from aheight)25MULTPLE OF ASKILL,ROLL/CARTWHEEL/JUMP/TURNS19ONEHANDEDCARTWHEEL9WALKOVER15TUCK TOHANDSTAND1CARTWHEEL 2SCORPIONSTAND 3FORWARDROLL TOSTRADDLETHROUGH TOSEAL12HURDLECARTWHEELORROUNDOFF21RIGHTSPLIT 8HEADSTAND7BACKWARDSROLL17BRIDGE23ELBOWSTAND 5LEFTSPLIT

ACRO BINGO - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. 4 MONKEY STAND
  2. 10 BACKBEND
  3. 22 KNEELING CARTWHEEL TO KNEE
  4. 24 SHOULDER ROLL
  5. 20 DIVE ROLL
  6. 18 1 / 1 ½ / DOUBLE TURN
  7. 11 HANDSTAND
  8. 16 SEAL FEET TO HEAD
  9. 14 MIDDLE SPLIT
  10. 6 BRIDGE KICKS OR KICKOVER (can be from a height)
  11. 25 MULTPLE OF A SKILL, ROLL/CARTWHEEL/ JUMP/TURNS
  12. 19 ONE HANDED CARTWHEEL
  13. 9 WALKOVER
  14. 15 TUCK TO HANDSTAND
  15. 1 CARTWHEEL
  16. 2 SCORPION STAND
  17. 3 FORWARD ROLL TO STRADDLE THROUGH TO SEAL
  18. 12 HURDLE CARTWHEEL OR ROUNDOFF
  19. 21 RIGHT SPLIT
  20. 8 HEADSTAND
  21. 7 BACKWARDS ROLL
  22. 17 BRIDGE
  23. 23 ELBOW STAND
  24. 5 LEFT SPLIT