2SCORPIONSTAND 7BACKWARDSROLL17BRIDGE16SEALFEET TOHEAD4MONKEYSTAND181 / 1 ½ /DOUBLETURN14MIDDLESPLIT 5LEFTSPLIT9WALKOVER22KNEELINGCARTWHEELTO KNEE 19ONEHANDEDCARTWHEEL24SHOULDERROLL 11HANDSTAND6BRIDGEKICKS ORKICKOVER(can be from aheight)20DIVEROLL 25MULTPLE OF ASKILL,ROLL/CARTWHEEL/JUMP/TURNS8HEADSTAND3FORWARDROLL TOSTRADDLETHROUGH TOSEAL23ELBOWSTAND 1CARTWHEEL 15TUCK TOHANDSTAND21RIGHTSPLIT 12HURDLECARTWHEELORROUNDOFF10BACKBEND2SCORPIONSTAND 7BACKWARDSROLL17BRIDGE16SEALFEET TOHEAD4MONKEYSTAND181 / 1 ½ /DOUBLETURN14MIDDLESPLIT 5LEFTSPLIT9WALKOVER22KNEELINGCARTWHEELTO KNEE 19ONEHANDEDCARTWHEEL24SHOULDERROLL 11HANDSTAND6BRIDGEKICKS ORKICKOVER(can be from aheight)20DIVEROLL 25MULTPLE OF ASKILL,ROLL/CARTWHEEL/JUMP/TURNS8HEADSTAND3FORWARDROLL TOSTRADDLETHROUGH TOSEAL23ELBOWSTAND 1CARTWHEEL 15TUCK TOHANDSTAND21RIGHTSPLIT 12HURDLECARTWHEELORROUNDOFF10BACKBEND

ACRO BINGO - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. 2 SCORPION STAND
  2. 7 BACKWARDS ROLL
  3. 17 BRIDGE
  4. 16 SEAL FEET TO HEAD
  5. 4 MONKEY STAND
  6. 18 1 / 1 ½ / DOUBLE TURN
  7. 14 MIDDLE SPLIT
  8. 5 LEFT SPLIT
  9. 9 WALKOVER
  10. 22 KNEELING CARTWHEEL TO KNEE
  11. 19 ONE HANDED CARTWHEEL
  12. 24 SHOULDER ROLL
  13. 11 HANDSTAND
  14. 6 BRIDGE KICKS OR KICKOVER (can be from a height)
  15. 20 DIVE ROLL
  16. 25 MULTPLE OF A SKILL, ROLL/CARTWHEEL/ JUMP/TURNS
  17. 8 HEADSTAND
  18. 3 FORWARD ROLL TO STRADDLE THROUGH TO SEAL
  19. 23 ELBOW STAND
  20. 1 CARTWHEEL
  21. 15 TUCK TO HANDSTAND
  22. 21 RIGHT SPLIT
  23. 12 HURDLE CARTWHEEL OR ROUNDOFF
  24. 10 BACKBEND