1CARTWHEEL 15TUCK TOHANDSTAND8HEADSTAND25MULTPLE OF ASKILL,ROLL/CARTWHEEL/JUMP/TURNS7BACKWARDSROLL5LEFTSPLIT22KNEELINGCARTWHEELTO KNEE 23ELBOWSTAND 14MIDDLESPLIT 2SCORPIONSTAND 181 / 1 ½ /DOUBLETURN21RIGHTSPLIT 12HURDLECARTWHEELORROUNDOFF3FORWARDROLL TOSTRADDLETHROUGH TOSEAL6BRIDGEKICKS ORKICKOVER(can be from aheight)16SEALFEET TOHEAD11HANDSTAND24SHOULDERROLL 17BRIDGE19ONEHANDEDCARTWHEEL10BACKBEND20DIVEROLL 9WALKOVER4MONKEYSTAND1CARTWHEEL 15TUCK TOHANDSTAND8HEADSTAND25MULTPLE OF ASKILL,ROLL/CARTWHEEL/JUMP/TURNS7BACKWARDSROLL5LEFTSPLIT22KNEELINGCARTWHEELTO KNEE 23ELBOWSTAND 14MIDDLESPLIT 2SCORPIONSTAND 181 / 1 ½ /DOUBLETURN21RIGHTSPLIT 12HURDLECARTWHEELORROUNDOFF3FORWARDROLL TOSTRADDLETHROUGH TOSEAL6BRIDGEKICKS ORKICKOVER(can be from aheight)16SEALFEET TOHEAD11HANDSTAND24SHOULDERROLL 17BRIDGE19ONEHANDEDCARTWHEEL10BACKBEND20DIVEROLL 9WALKOVER4MONKEYSTAND

ACRO BINGO - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. 1 CARTWHEEL
  2. 15 TUCK TO HANDSTAND
  3. 8 HEADSTAND
  4. 25 MULTPLE OF A SKILL, ROLL/CARTWHEEL/ JUMP/TURNS
  5. 7 BACKWARDS ROLL
  6. 5 LEFT SPLIT
  7. 22 KNEELING CARTWHEEL TO KNEE
  8. 23 ELBOW STAND
  9. 14 MIDDLE SPLIT
  10. 2 SCORPION STAND
  11. 18 1 / 1 ½ / DOUBLE TURN
  12. 21 RIGHT SPLIT
  13. 12 HURDLE CARTWHEEL OR ROUNDOFF
  14. 3 FORWARD ROLL TO STRADDLE THROUGH TO SEAL
  15. 6 BRIDGE KICKS OR KICKOVER (can be from a height)
  16. 16 SEAL FEET TO HEAD
  17. 11 HANDSTAND
  18. 24 SHOULDER ROLL
  19. 17 BRIDGE
  20. 19 ONE HANDED CARTWHEEL
  21. 10 BACKBEND
  22. 20 DIVE ROLL
  23. 9 WALKOVER
  24. 4 MONKEY STAND