6BRIDGEKICKS ORKICKOVER(can be from aheight)181 / 1 ½ /DOUBLETURN14MIDDLESPLIT 5LEFTSPLIT10BACKBEND12HURDLECARTWHEELORROUNDOFF19ONEHANDEDCARTWHEEL25MULTPLE OF ASKILL,ROLL/CARTWHEEL/JUMP/TURNS9WALKOVER2SCORPIONSTAND 24SHOULDERROLL 17BRIDGE1CARTWHEEL 7BACKWARDSROLL20DIVEROLL 23ELBOWSTAND 8HEADSTAND22KNEELINGCARTWHEELTO KNEE 16SEALFEET TOHEAD4MONKEYSTAND3FORWARDROLL TOSTRADDLETHROUGH TOSEAL15TUCK TOHANDSTAND21RIGHTSPLIT 11HANDSTAND6BRIDGEKICKS ORKICKOVER(can be from aheight)181 / 1 ½ /DOUBLETURN14MIDDLESPLIT 5LEFTSPLIT10BACKBEND12HURDLECARTWHEELORROUNDOFF19ONEHANDEDCARTWHEEL25MULTPLE OF ASKILL,ROLL/CARTWHEEL/JUMP/TURNS9WALKOVER2SCORPIONSTAND 24SHOULDERROLL 17BRIDGE1CARTWHEEL 7BACKWARDSROLL20DIVEROLL 23ELBOWSTAND 8HEADSTAND22KNEELINGCARTWHEELTO KNEE 16SEALFEET TOHEAD4MONKEYSTAND3FORWARDROLL TOSTRADDLETHROUGH TOSEAL15TUCK TOHANDSTAND21RIGHTSPLIT 11HANDSTAND

ACRO BINGO - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
  1. 6 BRIDGE KICKS OR KICKOVER (can be from a height)
  2. 18 1 / 1 ½ / DOUBLE TURN
  3. 14 MIDDLE SPLIT
  4. 5 LEFT SPLIT
  5. 10 BACKBEND
  6. 12 HURDLE CARTWHEEL OR ROUNDOFF
  7. 19 ONE HANDED CARTWHEEL
  8. 25 MULTPLE OF A SKILL, ROLL/CARTWHEEL/ JUMP/TURNS
  9. 9 WALKOVER
  10. 2 SCORPION STAND
  11. 24 SHOULDER ROLL
  12. 17 BRIDGE
  13. 1 CARTWHEEL
  14. 7 BACKWARDS ROLL
  15. 20 DIVE ROLL
  16. 23 ELBOW STAND
  17. 8 HEADSTAND
  18. 22 KNEELING CARTWHEEL TO KNEE
  19. 16 SEAL FEET TO HEAD
  20. 4 MONKEY STAND
  21. 3 FORWARD ROLL TO STRADDLE THROUGH TO SEAL
  22. 15 TUCK TO HANDSTAND
  23. 21 RIGHT SPLIT
  24. 11 HANDSTAND