20DIVEROLL 12HURDLECARTWHEELORROUNDOFF4MONKEYSTAND25MULTPLE OF ASKILL,ROLL/CARTWHEEL/JUMP/TURNS17BRIDGE24SHOULDERROLL 8HEADSTAND23ELBOWSTAND 15TUCK TOHANDSTAND1CARTWHEEL 7BACKWARDSROLL2SCORPIONSTAND 9WALKOVER19ONEHANDEDCARTWHEEL3FORWARDROLL TOSTRADDLETHROUGH TOSEAL22KNEELINGCARTWHEELTO KNEE 16SEALFEET TOHEAD11HANDSTAND10BACKBEND5LEFTSPLIT6BRIDGEKICKS ORKICKOVER(can be from aheight)21RIGHTSPLIT 181 / 1 ½ /DOUBLETURN14MIDDLESPLIT 20DIVEROLL 12HURDLECARTWHEELORROUNDOFF4MONKEYSTAND25MULTPLE OF ASKILL,ROLL/CARTWHEEL/JUMP/TURNS17BRIDGE24SHOULDERROLL 8HEADSTAND23ELBOWSTAND 15TUCK TOHANDSTAND1CARTWHEEL 7BACKWARDSROLL2SCORPIONSTAND 9WALKOVER19ONEHANDEDCARTWHEEL3FORWARDROLL TOSTRADDLETHROUGH TOSEAL22KNEELINGCARTWHEELTO KNEE 16SEALFEET TOHEAD11HANDSTAND10BACKBEND5LEFTSPLIT6BRIDGEKICKS ORKICKOVER(can be from aheight)21RIGHTSPLIT 181 / 1 ½ /DOUBLETURN14MIDDLESPLIT 

ACRO BINGO - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. 20 DIVE ROLL
  2. 12 HURDLE CARTWHEEL OR ROUNDOFF
  3. 4 MONKEY STAND
  4. 25 MULTPLE OF A SKILL, ROLL/CARTWHEEL/ JUMP/TURNS
  5. 17 BRIDGE
  6. 24 SHOULDER ROLL
  7. 8 HEADSTAND
  8. 23 ELBOW STAND
  9. 15 TUCK TO HANDSTAND
  10. 1 CARTWHEEL
  11. 7 BACKWARDS ROLL
  12. 2 SCORPION STAND
  13. 9 WALKOVER
  14. 19 ONE HANDED CARTWHEEL
  15. 3 FORWARD ROLL TO STRADDLE THROUGH TO SEAL
  16. 22 KNEELING CARTWHEEL TO KNEE
  17. 16 SEAL FEET TO HEAD
  18. 11 HANDSTAND
  19. 10 BACKBEND
  20. 5 LEFT SPLIT
  21. 6 BRIDGE KICKS OR KICKOVER (can be from a height)
  22. 21 RIGHT SPLIT
  23. 18 1 / 1 ½ / DOUBLE TURN
  24. 14 MIDDLE SPLIT