11HANDSTAND9WALKOVER12HURDLECARTWHEELORROUNDOFF6BRIDGEKICKS ORKICKOVER(can be from aheight)4MONKEYSTAND7BACKWARDSROLL5LEFTSPLIT8HEADSTAND2SCORPIONSTAND 23ELBOWSTAND 181 / 1 ½ /DOUBLETURN16SEALFEET TOHEAD25MULTPLE OF ASKILL,ROLL/CARTWHEEL/JUMP/TURNS17BRIDGE24SHOULDERROLL 20DIVEROLL 10BACKBEND19ONEHANDEDCARTWHEEL22KNEELINGCARTWHEELTO KNEE 3FORWARDROLL TOSTRADDLETHROUGH TOSEAL21RIGHTSPLIT 14MIDDLESPLIT 15TUCK TOHANDSTAND1CARTWHEEL 11HANDSTAND9WALKOVER12HURDLECARTWHEELORROUNDOFF6BRIDGEKICKS ORKICKOVER(can be from aheight)4MONKEYSTAND7BACKWARDSROLL5LEFTSPLIT8HEADSTAND2SCORPIONSTAND 23ELBOWSTAND 181 / 1 ½ /DOUBLETURN16SEALFEET TOHEAD25MULTPLE OF ASKILL,ROLL/CARTWHEEL/JUMP/TURNS17BRIDGE24SHOULDERROLL 20DIVEROLL 10BACKBEND19ONEHANDEDCARTWHEEL22KNEELINGCARTWHEELTO KNEE 3FORWARDROLL TOSTRADDLETHROUGH TOSEAL21RIGHTSPLIT 14MIDDLESPLIT 15TUCK TOHANDSTAND1CARTWHEEL 

ACRO BINGO - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. 11 HANDSTAND
  2. 9 WALKOVER
  3. 12 HURDLE CARTWHEEL OR ROUNDOFF
  4. 6 BRIDGE KICKS OR KICKOVER (can be from a height)
  5. 4 MONKEY STAND
  6. 7 BACKWARDS ROLL
  7. 5 LEFT SPLIT
  8. 8 HEADSTAND
  9. 2 SCORPION STAND
  10. 23 ELBOW STAND
  11. 18 1 / 1 ½ / DOUBLE TURN
  12. 16 SEAL FEET TO HEAD
  13. 25 MULTPLE OF A SKILL, ROLL/CARTWHEEL/ JUMP/TURNS
  14. 17 BRIDGE
  15. 24 SHOULDER ROLL
  16. 20 DIVE ROLL
  17. 10 BACKBEND
  18. 19 ONE HANDED CARTWHEEL
  19. 22 KNEELING CARTWHEEL TO KNEE
  20. 3 FORWARD ROLL TO STRADDLE THROUGH TO SEAL
  21. 21 RIGHT SPLIT
  22. 14 MIDDLE SPLIT
  23. 15 TUCK TO HANDSTAND
  24. 1 CARTWHEEL