FREEI tend to vieMakes aperson get “stuck”onMakes a person get“stuck” ontheir plan and ideas.FREELook attheperson.Makes peoplebossy, teaseothers, callnames, takethingswithout asking, orbully others.Takes aperson’sbody “out ofthe group”Makes aperson bedistracted -not payingattentionWholeBodyListeningMakespeople betoo hyper,wiggly andsilly.Helps peoplebe flexible,friendlythinkersMakes people onlythink aboutthemselves – theydo not wonderabout other people’sfeelings andideasFREESelf talk:"Will this hurtmy friend'sfeelings?"Makes people onlytalk aboutthemselves andtopics they areinterested in. Theydon’t ask aboutother people’s ideasor lives.Makes people poutand be grumpy.Makes people thinkother people arealways not fair andmean to them.Makes people talkabout a differenttopic than the group, ortalk too longabout something whenthe group is notinterested.Makes people getvery mad if theylose a game, can’tgo 1st, or they quita game becausethey are mad.Close youreyes, takea deepbreath.Turn offyour "ME"button.Identifythe size oftheproblem.Makes people be sillywhen it is not a timeto be silly. Makes kidssay the same sillyjoke or words over andover until peopleget annoyed.Makes peopleget in other’spersonalspace bubbleMakes peopleworry too muchand feel verynervous. Makespeople “hit a wall”and not talkwith others.Makes peopleget very upset,andexplode with a“fit” for a tinyproblemFREEI tend to vieMakes aperson get “stuck”onMakes a person get“stuck” ontheir plan and ideas.FREELook attheperson.Makes peoplebossy, teaseothers, callnames, takethingswithout asking, orbully others.Takes aperson’sbody “out ofthe group”Makes aperson bedistracted -not payingattentionWholeBodyListeningMakespeople betoo hyper,wiggly andsilly.Helps peoplebe flexible,friendlythinkersMakes people onlythink aboutthemselves – theydo not wonderabout other people’sfeelings andideasFREESelf talk:"Will this hurtmy friend'sfeelings?"Makes people onlytalk aboutthemselves andtopics they areinterested in. Theydon’t ask aboutother people’s ideasor lives.Makes people poutand be grumpy.Makes people thinkother people arealways not fair andmean to them.Makes people talkabout a differenttopic than the group, ortalk too longabout something whenthe group is notinterested.Makes people getvery mad if theylose a game, can’tgo 1st, or they quita game becausethey are mad.Close youreyes, takea deepbreath.Turn offyour "ME"button.Identifythe size oftheproblem.Makes people be sillywhen it is not a timeto be silly. Makes kidssay the same sillyjoke or words over andover until peopleget annoyed.Makes peopleget in other’spersonalspace bubbleMakes peopleworry too muchand feel verynervous. Makespeople “hit a wall”and not talkwith others.Makes peopleget very upset,andexplode with a“fit” for a tinyproblem

Spot the Unthinkable! - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. FREE
  2. I tend to vieMakes a person get “stuck” on Makes a person get “stuck” on their plan and ideas.
  3. FREE
  4. Look at the person.
  5. Makes people bossy, tease others, call names, take things without asking, or bully others.
  6. Takes a person’s body “out of the group”
  7. Makes a person be distracted - not paying attention
  8. Whole Body Listening
  9. Makes people be too hyper, wiggly and silly.
  10. Helps people be flexible, friendly thinkers
  11. Makes people only think about themselves – they do not wonder about other people’s feelings and ideas
  12. FREE
  13. Self talk: "Will this hurt my friend's feelings?"
  14. Makes people only talk about themselves and topics they are interested in. They don’t ask about other people’s ideas or lives.
  15. Makes people pout and be grumpy. Makes people think other people are always not fair and mean to them.
  16. Makes people talk about a different topic than the group, or talk too long about something when the group is not interested.
  17. Makes people get very mad if they lose a game, can’t go 1st, or they quit a game because they are mad.
  18. Close your eyes, take a deep breath.
  19. Turn off your "ME" button.
  20. Identify the size of the problem.
  21. Makes people be silly when it is not a time to be silly. Makes kids say the same silly joke or words over and over until people get annoyed.
  22. Makes people get in other’s personal space bubble
  23. Makes people worry too much and feel very nervous. Makes people “hit a wall” and not talk with others.
  24. Makes people get very upset, and explode with a “fit” for a tiny problem