Makes people poutand be grumpy.Makes people thinkother people arealways not fair andmean to them.I tend to vieMakes aperson get “stuck”onMakes a person get“stuck” ontheir plan and ideas.Helps peoplebe flexible,friendlythinkersSelf talk:"Will this hurtmy friend'sfeelings?"Close youreyes, takea deepbreath.Look attheperson.Makes people onlytalk aboutthemselves andtopics they areinterested in. Theydon’t ask aboutother people’s ideasor lives.FREEMakes aperson bedistracted -not payingattentionTakes aperson’sbody “out ofthe group”Makes peoplebossy, teaseothers, callnames, takethingswithout asking, orbully others.Makes peopleget in other’spersonalspace bubbleMakes people getvery mad if theylose a game, can’tgo 1st, or they quita game becausethey are mad.Makes peopleworry too muchand feel verynervous. Makespeople “hit a wall”and not talkwith others.Identifythe size oftheproblem.FREEMakes peopleget very upset,andexplode with a“fit” for a tinyproblemMakes people onlythink aboutthemselves – theydo not wonderabout other people’sfeelings andideasMakes people be sillywhen it is not a timeto be silly. Makes kidssay the same sillyjoke or words over andover until peopleget annoyed.Turn offyour "ME"button.FREEWholeBodyListeningMakes people talkabout a differenttopic than the group, ortalk too longabout something whenthe group is notinterested.Makespeople betoo hyper,wiggly andsilly.Makes people poutand be grumpy.Makes people thinkother people arealways not fair andmean to them.I tend to vieMakes aperson get “stuck”onMakes a person get“stuck” ontheir plan and ideas.Helps peoplebe flexible,friendlythinkersSelf talk:"Will this hurtmy friend'sfeelings?"Close youreyes, takea deepbreath.Look attheperson.Makes people onlytalk aboutthemselves andtopics they areinterested in. Theydon’t ask aboutother people’s ideasor lives.FREEMakes aperson bedistracted -not payingattentionTakes aperson’sbody “out ofthe group”Makes peoplebossy, teaseothers, callnames, takethingswithout asking, orbully others.Makes peopleget in other’spersonalspace bubbleMakes people getvery mad if theylose a game, can’tgo 1st, or they quita game becausethey are mad.Makes peopleworry too muchand feel verynervous. Makespeople “hit a wall”and not talkwith others.Identifythe size oftheproblem.FREEMakes peopleget very upset,andexplode with a“fit” for a tinyproblemMakes people onlythink aboutthemselves – theydo not wonderabout other people’sfeelings andideasMakes people be sillywhen it is not a timeto be silly. Makes kidssay the same sillyjoke or words over andover until peopleget annoyed.Turn offyour "ME"button.FREEWholeBodyListeningMakes people talkabout a differenttopic than the group, ortalk too longabout something whenthe group is notinterested.Makespeople betoo hyper,wiggly andsilly.

Spot the Unthinkable! - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Makes people pout and be grumpy. Makes people think other people are always not fair and mean to them.
  2. I tend to vieMakes a person get “stuck” on Makes a person get “stuck” on their plan and ideas.
  3. Helps people be flexible, friendly thinkers
  4. Self talk: "Will this hurt my friend's feelings?"
  5. Close your eyes, take a deep breath.
  6. Look at the person.
  7. Makes people only talk about themselves and topics they are interested in. They don’t ask about other people’s ideas or lives.
  8. FREE
  9. Makes a person be distracted - not paying attention
  10. Takes a person’s body “out of the group”
  11. Makes people bossy, tease others, call names, take things without asking, or bully others.
  12. Makes people get in other’s personal space bubble
  13. Makes people get very mad if they lose a game, can’t go 1st, or they quit a game because they are mad.
  14. Makes people worry too much and feel very nervous. Makes people “hit a wall” and not talk with others.
  15. Identify the size of the problem.
  16. FREE
  17. Makes people get very upset, and explode with a “fit” for a tiny problem
  18. Makes people only think about themselves – they do not wonder about other people’s feelings and ideas
  19. Makes people be silly when it is not a time to be silly. Makes kids say the same silly joke or words over and over until people get annoyed.
  20. Turn off your "ME" button.
  21. FREE
  22. Whole Body Listening
  23. Makes people talk about a different topic than the group, or talk too long about something when the group is not interested.
  24. Makes people be too hyper, wiggly and silly.