RAZORROTATIONPARIETALRIDGEPERIMETERSUBSECTIONSCLIPPEROVERCOMBOVERDIRECTIONELEVATIONGRADUATIONDIAGONALBACKSHRINKAGECARVINGLONGLAYEREDHAIRCUTCROWNDISTRIBUTIONLAYERSFREEHANDSLICINGGUIDELINEINTERIORGUIDEANGLENOTCHINGFOURCORNERSTENSIONWEIGHTLINEBEVELINGSCISSOROVERCOMBHEADFORMTRAVELINGGUIDESLIDECUTTINGPOINTCUTTINGRAZORROTATIONPARIETALRIDGEPERIMETERSUBSECTIONSCLIPPEROVERCOMBOVERDIRECTIONELEVATIONGRADUATIONDIAGONALBACKSHRINKAGECARVINGLONGLAYEREDHAIRCUTCROWNDISTRIBUTIONLAYERSFREEHANDSLICINGGUIDELINEINTERIORGUIDEANGLENOTCHINGFOURCORNERSTENSIONWEIGHTLINEBEVELINGSCISSOROVERCOMBHEADFORMTRAVELINGGUIDESLIDECUTTINGPOINTCUTTING

Chapter 16 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. RAZOR ROTATION
  2. PARIETAL RIDGE
  3. PERIMETER
  4. SUBSECTIONS
  5. CLIPPER OVER COMB
  6. OVERDIRECTION
  7. ELEVATION
  8. GRADUATION
  9. DIAGONAL BACK
  10. SHRINKAGE
  11. CARVING
  12. LONG LAYERED HAIRCUT
  13. CROWN
  14. DISTRIBUTION
  15. LAYERS
  16. FREE HAND SLICING
  17. GUIDELINE
  18. INTERIOR GUIDE
  19. ANGLE
  20. NOTCHING
  21. FOUR CORNERS
  22. TENSION
  23. WEIGHT LINE
  24. BEVELING
  25. SCISSOR OVER COMB
  26. HEAD FORM
  27. TRAVELING GUIDE
  28. SLIDE CUTTING
  29. POINT CUTTING