SUBSECTIONSPOINTCUTTINGGRADUATIONWEIGHTLINEANGLELAYERSFOURCORNERSNOTCHINGBEVELINGINTERIORGUIDESLIDECUTTINGELEVATIONDISTRIBUTIONTENSIONTRAVELINGGUIDECARVINGGUIDELINEHEADFORMOVERDIRECTIONSCISSOROVERCOMBFREEHANDSLICINGRAZORROTATIONPERIMETERDIAGONALBACKCLIPPEROVERCOMBSHRINKAGELONGLAYEREDHAIRCUTPARIETALRIDGECROWNSUBSECTIONSPOINTCUTTINGGRADUATIONWEIGHTLINEANGLELAYERSFOURCORNERSNOTCHINGBEVELINGINTERIORGUIDESLIDECUTTINGELEVATIONDISTRIBUTIONTENSIONTRAVELINGGUIDECARVINGGUIDELINEHEADFORMOVERDIRECTIONSCISSOROVERCOMBFREEHANDSLICINGRAZORROTATIONPERIMETERDIAGONALBACKCLIPPEROVERCOMBSHRINKAGELONGLAYEREDHAIRCUTPARIETALRIDGECROWN

Chapter 16 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. SUBSECTIONS
  2. POINT CUTTING
  3. GRADUATION
  4. WEIGHT LINE
  5. ANGLE
  6. LAYERS
  7. FOUR CORNERS
  8. NOTCHING
  9. BEVELING
  10. INTERIOR GUIDE
  11. SLIDE CUTTING
  12. ELEVATION
  13. DISTRIBUTION
  14. TENSION
  15. TRAVELING GUIDE
  16. CARVING
  17. GUIDELINE
  18. HEAD FORM
  19. OVERDIRECTION
  20. SCISSOR OVER COMB
  21. FREE HAND SLICING
  22. RAZOR ROTATION
  23. PERIMETER
  24. DIAGONAL BACK
  25. CLIPPER OVER COMB
  26. SHRINKAGE
  27. LONG LAYERED HAIRCUT
  28. PARIETAL RIDGE
  29. CROWN