ELEVATIONINTERIORGUIDESHRINKAGECROWNSCISSOROVERCOMBCARVINGFOURCORNERSTENSIONDIAGONALBACKDISTRIBUTIONANGLEGRADUATIONWEIGHTLINESUBSECTIONSLAYERSFREEHANDSLICINGBEVELINGCLIPPEROVERCOMBPERIMETEROVERDIRECTIONPARIETALRIDGEGUIDELINEHEADFORMLONGLAYEREDHAIRCUTPOINTCUTTINGSLIDECUTTINGTRAVELINGGUIDERAZORROTATIONNOTCHINGELEVATIONINTERIORGUIDESHRINKAGECROWNSCISSOROVERCOMBCARVINGFOURCORNERSTENSIONDIAGONALBACKDISTRIBUTIONANGLEGRADUATIONWEIGHTLINESUBSECTIONSLAYERSFREEHANDSLICINGBEVELINGCLIPPEROVERCOMBPERIMETEROVERDIRECTIONPARIETALRIDGEGUIDELINEHEADFORMLONGLAYEREDHAIRCUTPOINTCUTTINGSLIDECUTTINGTRAVELINGGUIDERAZORROTATIONNOTCHING

Chapter 16 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. ELEVATION
  2. INTERIOR GUIDE
  3. SHRINKAGE
  4. CROWN
  5. SCISSOR OVER COMB
  6. CARVING
  7. FOUR CORNERS
  8. TENSION
  9. DIAGONAL BACK
  10. DISTRIBUTION
  11. ANGLE
  12. GRADUATION
  13. WEIGHT LINE
  14. SUBSECTIONS
  15. LAYERS
  16. FREE HAND SLICING
  17. BEVELING
  18. CLIPPER OVER COMB
  19. PERIMETER
  20. OVERDIRECTION
  21. PARIETAL RIDGE
  22. GUIDELINE
  23. HEAD FORM
  24. LONG LAYERED HAIRCUT
  25. POINT CUTTING
  26. SLIDE CUTTING
  27. TRAVELING GUIDE
  28. RAZOR ROTATION
  29. NOTCHING