DISTRIBUTIONPERIMETERCLIPPEROVERCOMBWEIGHTLINESUBSECTIONSANGLESCISSOROVERCOMBNOTCHINGDIAGONALBACKPOINTCUTTINGLAYERSGUIDELINEELEVATIONTRAVELINGGUIDEINTERIORGUIDESHRINKAGEGRADUATIONHEADFORMOVERDIRECTIONSLIDECUTTINGBEVELINGPARIETALRIDGEFOURCORNERSRAZORROTATIONFREEHANDSLICINGCROWNCARVINGLONGLAYEREDHAIRCUTTENSIONDISTRIBUTIONPERIMETERCLIPPEROVERCOMBWEIGHTLINESUBSECTIONSANGLESCISSOROVERCOMBNOTCHINGDIAGONALBACKPOINTCUTTINGLAYERSGUIDELINEELEVATIONTRAVELINGGUIDEINTERIORGUIDESHRINKAGEGRADUATIONHEADFORMOVERDIRECTIONSLIDECUTTINGBEVELINGPARIETALRIDGEFOURCORNERSRAZORROTATIONFREEHANDSLICINGCROWNCARVINGLONGLAYEREDHAIRCUTTENSION

Chapter 16 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. DISTRIBUTION
  2. PERIMETER
  3. CLIPPER OVER COMB
  4. WEIGHT LINE
  5. SUBSECTIONS
  6. ANGLE
  7. SCISSOR OVER COMB
  8. NOTCHING
  9. DIAGONAL BACK
  10. POINT CUTTING
  11. LAYERS
  12. GUIDELINE
  13. ELEVATION
  14. TRAVELING GUIDE
  15. INTERIOR GUIDE
  16. SHRINKAGE
  17. GRADUATION
  18. HEAD FORM
  19. OVERDIRECTION
  20. SLIDE CUTTING
  21. BEVELING
  22. PARIETAL RIDGE
  23. FOUR CORNERS
  24. RAZOR ROTATION
  25. FREE HAND SLICING
  26. CROWN
  27. CARVING
  28. LONG LAYERED HAIRCUT
  29. TENSION