FREEHANDSLICINGELEVATIONSLIDECUTTINGPERIMETEROVERDIRECTIONTENSIONCLIPPEROVERCOMBSUBSECTIONSLONGLAYEREDHAIRCUTSHRINKAGERAZORROTATIONANGLEDIAGONALBACKBEVELINGFOURCORNERSTRAVELINGGUIDEPOINTCUTTINGWEIGHTLINEGRADUATIONNOTCHINGDISTRIBUTIONPARIETALRIDGECROWNSCISSOROVERCOMBINTERIORGUIDEGUIDELINELAYERSHEADFORMCARVINGFREEHANDSLICINGELEVATIONSLIDECUTTINGPERIMETEROVERDIRECTIONTENSIONCLIPPEROVERCOMBSUBSECTIONSLONGLAYEREDHAIRCUTSHRINKAGERAZORROTATIONANGLEDIAGONALBACKBEVELINGFOURCORNERSTRAVELINGGUIDEPOINTCUTTINGWEIGHTLINEGRADUATIONNOTCHINGDISTRIBUTIONPARIETALRIDGECROWNSCISSOROVERCOMBINTERIORGUIDEGUIDELINELAYERSHEADFORMCARVING

Chapter 16 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. FREE HAND SLICING
  2. ELEVATION
  3. SLIDE CUTTING
  4. PERIMETER
  5. OVERDIRECTION
  6. TENSION
  7. CLIPPER OVER COMB
  8. SUBSECTIONS
  9. LONG LAYERED HAIRCUT
  10. SHRINKAGE
  11. RAZOR ROTATION
  12. ANGLE
  13. DIAGONAL BACK
  14. BEVELING
  15. FOUR CORNERS
  16. TRAVELING GUIDE
  17. POINT CUTTING
  18. WEIGHT LINE
  19. GRADUATION
  20. NOTCHING
  21. DISTRIBUTION
  22. PARIETAL RIDGE
  23. CROWN
  24. SCISSOR OVER COMB
  25. INTERIOR GUIDE
  26. GUIDELINE
  27. LAYERS
  28. HEAD FORM
  29. CARVING