DIAGONALBACKHEADFORMTRAVELINGGUIDEPERIMETERNOTCHINGSUBSECTIONSPARIETALRIDGEDISTRIBUTIONANGLEFOURCORNERSGRADUATIONELEVATIONOVERDIRECTIONFREEHANDSLICINGCARVINGRAZORROTATIONLONGLAYEREDHAIRCUTCROWNPOINTCUTTINGSCISSOROVERCOMBTENSIONINTERIORGUIDESLIDECUTTINGWEIGHTLINEBEVELINGGUIDELINELAYERSSHRINKAGECLIPPEROVERCOMBDIAGONALBACKHEADFORMTRAVELINGGUIDEPERIMETERNOTCHINGSUBSECTIONSPARIETALRIDGEDISTRIBUTIONANGLEFOURCORNERSGRADUATIONELEVATIONOVERDIRECTIONFREEHANDSLICINGCARVINGRAZORROTATIONLONGLAYEREDHAIRCUTCROWNPOINTCUTTINGSCISSOROVERCOMBTENSIONINTERIORGUIDESLIDECUTTINGWEIGHTLINEBEVELINGGUIDELINELAYERSSHRINKAGECLIPPEROVERCOMB

Chapter 16 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. DIAGONAL BACK
  2. HEAD FORM
  3. TRAVELING GUIDE
  4. PERIMETER
  5. NOTCHING
  6. SUBSECTIONS
  7. PARIETAL RIDGE
  8. DISTRIBUTION
  9. ANGLE
  10. FOUR CORNERS
  11. GRADUATION
  12. ELEVATION
  13. OVERDIRECTION
  14. FREE HAND SLICING
  15. CARVING
  16. RAZOR ROTATION
  17. LONG LAYERED HAIRCUT
  18. CROWN
  19. POINT CUTTING
  20. SCISSOR OVER COMB
  21. TENSION
  22. INTERIOR GUIDE
  23. SLIDE CUTTING
  24. WEIGHT LINE
  25. BEVELING
  26. GUIDELINE
  27. LAYERS
  28. SHRINKAGE
  29. CLIPPER OVER COMB