WEIGHTLINECARVINGNOTCHINGGRADUATIONDIAGONALBACKLONGLAYEREDHAIRCUTPERIMETERELEVATIONANGLEINTERIORGUIDETENSIONSUBSECTIONSCROWNFREEHANDSLICINGTRAVELINGGUIDEGUIDELINEOVERDIRECTIONLAYERSPOINTCUTTINGSHRINKAGESLIDECUTTINGRAZORROTATIONCLIPPEROVERCOMBHEADFORMSCISSOROVERCOMBFOURCORNERSDISTRIBUTIONBEVELINGPARIETALRIDGEWEIGHTLINECARVINGNOTCHINGGRADUATIONDIAGONALBACKLONGLAYEREDHAIRCUTPERIMETERELEVATIONANGLEINTERIORGUIDETENSIONSUBSECTIONSCROWNFREEHANDSLICINGTRAVELINGGUIDEGUIDELINEOVERDIRECTIONLAYERSPOINTCUTTINGSHRINKAGESLIDECUTTINGRAZORROTATIONCLIPPEROVERCOMBHEADFORMSCISSOROVERCOMBFOURCORNERSDISTRIBUTIONBEVELINGPARIETALRIDGE

Chapter 16 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. WEIGHT LINE
  2. CARVING
  3. NOTCHING
  4. GRADUATION
  5. DIAGONAL BACK
  6. LONG LAYERED HAIRCUT
  7. PERIMETER
  8. ELEVATION
  9. ANGLE
  10. INTERIOR GUIDE
  11. TENSION
  12. SUBSECTIONS
  13. CROWN
  14. FREE HAND SLICING
  15. TRAVELING GUIDE
  16. GUIDELINE
  17. OVERDIRECTION
  18. LAYERS
  19. POINT CUTTING
  20. SHRINKAGE
  21. SLIDE CUTTING
  22. RAZOR ROTATION
  23. CLIPPER OVER COMB
  24. HEAD FORM
  25. SCISSOR OVER COMB
  26. FOUR CORNERS
  27. DISTRIBUTION
  28. BEVELING
  29. PARIETAL RIDGE