DIAGONALBACKGRADUATIONHEADFORMWEIGHTLINESHRINKAGEFOURCORNERSBEVELINGINTERIORGUIDETENSIONLAYERSPARIETALRIDGEPOINTCUTTINGSLIDECUTTINGDISTRIBUTIONGUIDELINECLIPPEROVERCOMBTRAVELINGGUIDECARVINGSUBSECTIONSLONGLAYEREDHAIRCUTOVERDIRECTIONPERIMETERELEVATIONRAZORROTATIONFREEHANDSLICINGANGLECROWNSCISSOROVERCOMBNOTCHINGDIAGONALBACKGRADUATIONHEADFORMWEIGHTLINESHRINKAGEFOURCORNERSBEVELINGINTERIORGUIDETENSIONLAYERSPARIETALRIDGEPOINTCUTTINGSLIDECUTTINGDISTRIBUTIONGUIDELINECLIPPEROVERCOMBTRAVELINGGUIDECARVINGSUBSECTIONSLONGLAYEREDHAIRCUTOVERDIRECTIONPERIMETERELEVATIONRAZORROTATIONFREEHANDSLICINGANGLECROWNSCISSOROVERCOMBNOTCHING

Chapter 16 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. DIAGONAL BACK
  2. GRADUATION
  3. HEAD FORM
  4. WEIGHT LINE
  5. SHRINKAGE
  6. FOUR CORNERS
  7. BEVELING
  8. INTERIOR GUIDE
  9. TENSION
  10. LAYERS
  11. PARIETAL RIDGE
  12. POINT CUTTING
  13. SLIDE CUTTING
  14. DISTRIBUTION
  15. GUIDELINE
  16. CLIPPER OVER COMB
  17. TRAVELING GUIDE
  18. CARVING
  19. SUBSECTIONS
  20. LONG LAYERED HAIRCUT
  21. OVERDIRECTION
  22. PERIMETER
  23. ELEVATION
  24. RAZOR ROTATION
  25. FREE HAND SLICING
  26. ANGLE
  27. CROWN
  28. SCISSOR OVER COMB
  29. NOTCHING