FOURCORNERSSLIDECUTTINGLAYERSDIAGONALBACKPARIETALRIDGEPERIMETERWEIGHTLINECLIPPEROVERCOMBSCISSOROVERCOMBDISTRIBUTIONFREEHANDSLICINGPOINTCUTTINGTENSIONSHRINKAGEANGLELONGLAYEREDHAIRCUTCROWNNOTCHINGBEVELINGELEVATIONGUIDELINERAZORROTATIONSUBSECTIONSCARVINGTRAVELINGGUIDEINTERIORGUIDEOVERDIRECTIONGRADUATIONHEADFORMFOURCORNERSSLIDECUTTINGLAYERSDIAGONALBACKPARIETALRIDGEPERIMETERWEIGHTLINECLIPPEROVERCOMBSCISSOROVERCOMBDISTRIBUTIONFREEHANDSLICINGPOINTCUTTINGTENSIONSHRINKAGEANGLELONGLAYEREDHAIRCUTCROWNNOTCHINGBEVELINGELEVATIONGUIDELINERAZORROTATIONSUBSECTIONSCARVINGTRAVELINGGUIDEINTERIORGUIDEOVERDIRECTIONGRADUATIONHEADFORM

Chapter 16 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. FOUR CORNERS
  2. SLIDE CUTTING
  3. LAYERS
  4. DIAGONAL BACK
  5. PARIETAL RIDGE
  6. PERIMETER
  7. WEIGHT LINE
  8. CLIPPER OVER COMB
  9. SCISSOR OVER COMB
  10. DISTRIBUTION
  11. FREE HAND SLICING
  12. POINT CUTTING
  13. TENSION
  14. SHRINKAGE
  15. ANGLE
  16. LONG LAYERED HAIRCUT
  17. CROWN
  18. NOTCHING
  19. BEVELING
  20. ELEVATION
  21. GUIDELINE
  22. RAZOR ROTATION
  23. SUBSECTIONS
  24. CARVING
  25. TRAVELING GUIDE
  26. INTERIOR GUIDE
  27. OVERDIRECTION
  28. GRADUATION
  29. HEAD FORM