TRAVELINGGUIDENOTCHINGCROWNRAZORROTATIONCLIPPEROVERCOMBTENSIONELEVATIONFOURCORNERSPOINTCUTTINGINTERIORGUIDECARVINGDIAGONALBACKDISTRIBUTIONANGLEFREEHANDSLICINGPERIMETERHEADFORMPARIETALRIDGESLIDECUTTINGSUBSECTIONSWEIGHTLINEBEVELINGSCISSOROVERCOMBGUIDELINEGRADUATIONOVERDIRECTIONLAYERSSHRINKAGELONGLAYEREDHAIRCUTTRAVELINGGUIDENOTCHINGCROWNRAZORROTATIONCLIPPEROVERCOMBTENSIONELEVATIONFOURCORNERSPOINTCUTTINGINTERIORGUIDECARVINGDIAGONALBACKDISTRIBUTIONANGLEFREEHANDSLICINGPERIMETERHEADFORMPARIETALRIDGESLIDECUTTINGSUBSECTIONSWEIGHTLINEBEVELINGSCISSOROVERCOMBGUIDELINEGRADUATIONOVERDIRECTIONLAYERSSHRINKAGELONGLAYEREDHAIRCUT

Chapter 16 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. TRAVELING GUIDE
  2. NOTCHING
  3. CROWN
  4. RAZOR ROTATION
  5. CLIPPER OVER COMB
  6. TENSION
  7. ELEVATION
  8. FOUR CORNERS
  9. POINT CUTTING
  10. INTERIOR GUIDE
  11. CARVING
  12. DIAGONAL BACK
  13. DISTRIBUTION
  14. ANGLE
  15. FREE HAND SLICING
  16. PERIMETER
  17. HEAD FORM
  18. PARIETAL RIDGE
  19. SLIDE CUTTING
  20. SUBSECTIONS
  21. WEIGHT LINE
  22. BEVELING
  23. SCISSOR OVER COMB
  24. GUIDELINE
  25. GRADUATION
  26. OVERDIRECTION
  27. LAYERS
  28. SHRINKAGE
  29. LONG LAYERED HAIRCUT