GUIDELINELAYERSPERIMETERDISTRIBUTIONPOINTCUTTINGTENSIONLONGLAYEREDHAIRCUTPARIETALRIDGESUBSECTIONSHEADFORMINTERIORGUIDECROWNSLIDECUTTINGANGLEGRADUATIONSCISSOROVERCOMBBEVELINGSHRINKAGEFOURCORNERSCLIPPEROVERCOMBDIAGONALBACKNOTCHINGOVERDIRECTIONFREEHANDSLICINGWEIGHTLINETRAVELINGGUIDERAZORROTATIONCARVINGELEVATIONGUIDELINELAYERSPERIMETERDISTRIBUTIONPOINTCUTTINGTENSIONLONGLAYEREDHAIRCUTPARIETALRIDGESUBSECTIONSHEADFORMINTERIORGUIDECROWNSLIDECUTTINGANGLEGRADUATIONSCISSOROVERCOMBBEVELINGSHRINKAGEFOURCORNERSCLIPPEROVERCOMBDIAGONALBACKNOTCHINGOVERDIRECTIONFREEHANDSLICINGWEIGHTLINETRAVELINGGUIDERAZORROTATIONCARVINGELEVATION

Chapter 16 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. GUIDELINE
  2. LAYERS
  3. PERIMETER
  4. DISTRIBUTION
  5. POINT CUTTING
  6. TENSION
  7. LONG LAYERED HAIRCUT
  8. PARIETAL RIDGE
  9. SUBSECTIONS
  10. HEAD FORM
  11. INTERIOR GUIDE
  12. CROWN
  13. SLIDE CUTTING
  14. ANGLE
  15. GRADUATION
  16. SCISSOR OVER COMB
  17. BEVELING
  18. SHRINKAGE
  19. FOUR CORNERS
  20. CLIPPER OVER COMB
  21. DIAGONAL BACK
  22. NOTCHING
  23. OVERDIRECTION
  24. FREE HAND SLICING
  25. WEIGHT LINE
  26. TRAVELING GUIDE
  27. RAZOR ROTATION
  28. CARVING
  29. ELEVATION