DISTRIBUTIONSUBSECTIONSDIAGONALBACKPARIETALRIDGEFREEHANDSLICINGCLIPPEROVERCOMBPOINTCUTTINGANGLEOVERDIRECTIONGUIDELINECARVINGHEADFORMTRAVELINGGUIDEELEVATIONFOURCORNERSSCISSOROVERCOMBCROWNLONGLAYEREDHAIRCUTSHRINKAGEBEVELINGPERIMETERINTERIORGUIDERAZORROTATIONWEIGHTLINENOTCHINGLAYERSGRADUATIONTENSIONSLIDECUTTINGDISTRIBUTIONSUBSECTIONSDIAGONALBACKPARIETALRIDGEFREEHANDSLICINGCLIPPEROVERCOMBPOINTCUTTINGANGLEOVERDIRECTIONGUIDELINECARVINGHEADFORMTRAVELINGGUIDEELEVATIONFOURCORNERSSCISSOROVERCOMBCROWNLONGLAYEREDHAIRCUTSHRINKAGEBEVELINGPERIMETERINTERIORGUIDERAZORROTATIONWEIGHTLINENOTCHINGLAYERSGRADUATIONTENSIONSLIDECUTTING

Chapter 16 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. DISTRIBUTION
  2. SUBSECTIONS
  3. DIAGONAL BACK
  4. PARIETAL RIDGE
  5. FREE HAND SLICING
  6. CLIPPER OVER COMB
  7. POINT CUTTING
  8. ANGLE
  9. OVERDIRECTION
  10. GUIDELINE
  11. CARVING
  12. HEAD FORM
  13. TRAVELING GUIDE
  14. ELEVATION
  15. FOUR CORNERS
  16. SCISSOR OVER COMB
  17. CROWN
  18. LONG LAYERED HAIRCUT
  19. SHRINKAGE
  20. BEVELING
  21. PERIMETER
  22. INTERIOR GUIDE
  23. RAZOR ROTATION
  24. WEIGHT LINE
  25. NOTCHING
  26. LAYERS
  27. GRADUATION
  28. TENSION
  29. SLIDE CUTTING