CLIPPEROVERCOMBHEADFORMSLIDECUTTINGGUIDELINEBEVELINGLONGLAYEREDHAIRCUTTRAVELINGGUIDESUBSECTIONSSCISSOROVERCOMBNOTCHINGPERIMETERGRADUATIONELEVATIONFREEHANDSLICINGCARVINGSHRINKAGEINTERIORGUIDEWEIGHTLINETENSIONCROWNFOURCORNERSLAYERSOVERDIRECTIONDIAGONALBACKPARIETALRIDGEANGLEDISTRIBUTIONPOINTCUTTINGRAZORROTATIONCLIPPEROVERCOMBHEADFORMSLIDECUTTINGGUIDELINEBEVELINGLONGLAYEREDHAIRCUTTRAVELINGGUIDESUBSECTIONSSCISSOROVERCOMBNOTCHINGPERIMETERGRADUATIONELEVATIONFREEHANDSLICINGCARVINGSHRINKAGEINTERIORGUIDEWEIGHTLINETENSIONCROWNFOURCORNERSLAYERSOVERDIRECTIONDIAGONALBACKPARIETALRIDGEANGLEDISTRIBUTIONPOINTCUTTINGRAZORROTATION

Chapter 16 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. CLIPPER OVER COMB
  2. HEAD FORM
  3. SLIDE CUTTING
  4. GUIDELINE
  5. BEVELING
  6. LONG LAYERED HAIRCUT
  7. TRAVELING GUIDE
  8. SUBSECTIONS
  9. SCISSOR OVER COMB
  10. NOTCHING
  11. PERIMETER
  12. GRADUATION
  13. ELEVATION
  14. FREE HAND SLICING
  15. CARVING
  16. SHRINKAGE
  17. INTERIOR GUIDE
  18. WEIGHT LINE
  19. TENSION
  20. CROWN
  21. FOUR CORNERS
  22. LAYERS
  23. OVERDIRECTION
  24. DIAGONAL BACK
  25. PARIETAL RIDGE
  26. ANGLE
  27. DISTRIBUTION
  28. POINT CUTTING
  29. RAZOR ROTATION