DISTRIBUTIONLONGLAYEREDHAIRCUTSCISSOROVERCOMBPERIMETERFREEHANDSLICINGTENSIONSUBSECTIONSHEADFORMNOTCHINGLAYERSELEVATIONGUIDELINEPARIETALRIDGEBEVELINGOVERDIRECTIONWEIGHTLINEPOINTCUTTINGCARVINGDIAGONALBACKINTERIORGUIDEGRADUATIONTRAVELINGGUIDEFOURCORNERSRAZORROTATIONSLIDECUTTINGANGLECROWNCLIPPEROVERCOMBSHRINKAGEDISTRIBUTIONLONGLAYEREDHAIRCUTSCISSOROVERCOMBPERIMETERFREEHANDSLICINGTENSIONSUBSECTIONSHEADFORMNOTCHINGLAYERSELEVATIONGUIDELINEPARIETALRIDGEBEVELINGOVERDIRECTIONWEIGHTLINEPOINTCUTTINGCARVINGDIAGONALBACKINTERIORGUIDEGRADUATIONTRAVELINGGUIDEFOURCORNERSRAZORROTATIONSLIDECUTTINGANGLECROWNCLIPPEROVERCOMBSHRINKAGE

Chapter 16 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. DISTRIBUTION
  2. LONG LAYERED HAIRCUT
  3. SCISSOR OVER COMB
  4. PERIMETER
  5. FREE HAND SLICING
  6. TENSION
  7. SUBSECTIONS
  8. HEAD FORM
  9. NOTCHING
  10. LAYERS
  11. ELEVATION
  12. GUIDELINE
  13. PARIETAL RIDGE
  14. BEVELING
  15. OVERDIRECTION
  16. WEIGHT LINE
  17. POINT CUTTING
  18. CARVING
  19. DIAGONAL BACK
  20. INTERIOR GUIDE
  21. GRADUATION
  22. TRAVELING GUIDE
  23. FOUR CORNERS
  24. RAZOR ROTATION
  25. SLIDE CUTTING
  26. ANGLE
  27. CROWN
  28. CLIPPER OVER COMB
  29. SHRINKAGE