SUBSECTIONSTRAVELINGGUIDEPERIMETERGUIDELINECROWNLONGLAYEREDHAIRCUTCARVINGFOURCORNERSSLIDECUTTINGSHRINKAGEFREEHANDSLICINGCLIPPEROVERCOMBINTERIORGUIDEDIAGONALBACKSCISSOROVERCOMBNOTCHINGWEIGHTLINERAZORROTATIONANGLEBEVELINGGRADUATIONTENSIONLAYERSPOINTCUTTINGDISTRIBUTIONHEADFORMPARIETALRIDGEOVERDIRECTIONELEVATIONSUBSECTIONSTRAVELINGGUIDEPERIMETERGUIDELINECROWNLONGLAYEREDHAIRCUTCARVINGFOURCORNERSSLIDECUTTINGSHRINKAGEFREEHANDSLICINGCLIPPEROVERCOMBINTERIORGUIDEDIAGONALBACKSCISSOROVERCOMBNOTCHINGWEIGHTLINERAZORROTATIONANGLEBEVELINGGRADUATIONTENSIONLAYERSPOINTCUTTINGDISTRIBUTIONHEADFORMPARIETALRIDGEOVERDIRECTIONELEVATION

Chapter 16 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. SUBSECTIONS
  2. TRAVELING GUIDE
  3. PERIMETER
  4. GUIDELINE
  5. CROWN
  6. LONG LAYERED HAIRCUT
  7. CARVING
  8. FOUR CORNERS
  9. SLIDE CUTTING
  10. SHRINKAGE
  11. FREE HAND SLICING
  12. CLIPPER OVER COMB
  13. INTERIOR GUIDE
  14. DIAGONAL BACK
  15. SCISSOR OVER COMB
  16. NOTCHING
  17. WEIGHT LINE
  18. RAZOR ROTATION
  19. ANGLE
  20. BEVELING
  21. GRADUATION
  22. TENSION
  23. LAYERS
  24. POINT CUTTING
  25. DISTRIBUTION
  26. HEAD FORM
  27. PARIETAL RIDGE
  28. OVERDIRECTION
  29. ELEVATION