POINTCUTTINGFOURCORNERSLAYERSSUBSECTIONSTRAVELINGGUIDECLIPPEROVERCOMBGRADUATIONSHRINKAGETENSIONANGLEPERIMETERCARVINGGUIDELINEDISTRIBUTIONLONGLAYEREDHAIRCUTDIAGONALBACKSLIDECUTTINGNOTCHINGWEIGHTLINECROWNBEVELINGRAZORROTATIONOVERDIRECTIONELEVATIONFREEHANDSLICINGPARIETALRIDGEINTERIORGUIDESCISSOROVERCOMBHEADFORMPOINTCUTTINGFOURCORNERSLAYERSSUBSECTIONSTRAVELINGGUIDECLIPPEROVERCOMBGRADUATIONSHRINKAGETENSIONANGLEPERIMETERCARVINGGUIDELINEDISTRIBUTIONLONGLAYEREDHAIRCUTDIAGONALBACKSLIDECUTTINGNOTCHINGWEIGHTLINECROWNBEVELINGRAZORROTATIONOVERDIRECTIONELEVATIONFREEHANDSLICINGPARIETALRIDGEINTERIORGUIDESCISSOROVERCOMBHEADFORM

Chapter 16 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. POINT CUTTING
  2. FOUR CORNERS
  3. LAYERS
  4. SUBSECTIONS
  5. TRAVELING GUIDE
  6. CLIPPER OVER COMB
  7. GRADUATION
  8. SHRINKAGE
  9. TENSION
  10. ANGLE
  11. PERIMETER
  12. CARVING
  13. GUIDELINE
  14. DISTRIBUTION
  15. LONG LAYERED HAIRCUT
  16. DIAGONAL BACK
  17. SLIDE CUTTING
  18. NOTCHING
  19. WEIGHT LINE
  20. CROWN
  21. BEVELING
  22. RAZOR ROTATION
  23. OVERDIRECTION
  24. ELEVATION
  25. FREE HAND SLICING
  26. PARIETAL RIDGE
  27. INTERIOR GUIDE
  28. SCISSOR OVER COMB
  29. HEAD FORM