PARIETALRIDGEHEADFORMPERIMETERSLIDECUTTINGFOURCORNERSPOINTCUTTINGDIAGONALBACKSUBSECTIONSFREEHANDSLICINGLONGLAYEREDHAIRCUTLAYERSELEVATIONDISTRIBUTIONGRADUATIONRAZORROTATIONTRAVELINGGUIDECROWNNOTCHINGWEIGHTLINETENSIONINTERIORGUIDEOVERDIRECTIONSHRINKAGECARVINGBEVELINGCLIPPEROVERCOMBANGLEGUIDELINESCISSOROVERCOMBPARIETALRIDGEHEADFORMPERIMETERSLIDECUTTINGFOURCORNERSPOINTCUTTINGDIAGONALBACKSUBSECTIONSFREEHANDSLICINGLONGLAYEREDHAIRCUTLAYERSELEVATIONDISTRIBUTIONGRADUATIONRAZORROTATIONTRAVELINGGUIDECROWNNOTCHINGWEIGHTLINETENSIONINTERIORGUIDEOVERDIRECTIONSHRINKAGECARVINGBEVELINGCLIPPEROVERCOMBANGLEGUIDELINESCISSOROVERCOMB

Chapter 16 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. PARIETAL RIDGE
  2. HEAD FORM
  3. PERIMETER
  4. SLIDE CUTTING
  5. FOUR CORNERS
  6. POINT CUTTING
  7. DIAGONAL BACK
  8. SUBSECTIONS
  9. FREE HAND SLICING
  10. LONG LAYERED HAIRCUT
  11. LAYERS
  12. ELEVATION
  13. DISTRIBUTION
  14. GRADUATION
  15. RAZOR ROTATION
  16. TRAVELING GUIDE
  17. CROWN
  18. NOTCHING
  19. WEIGHT LINE
  20. TENSION
  21. INTERIOR GUIDE
  22. OVERDIRECTION
  23. SHRINKAGE
  24. CARVING
  25. BEVELING
  26. CLIPPER OVER COMB
  27. ANGLE
  28. GUIDELINE
  29. SCISSOR OVER COMB