NOTCHINGGUIDELINEDISTRIBUTIONTENSIONDIAGONALBACKHEADFORMELEVATIONSCISSOROVERCOMBGRADUATIONTRAVELINGGUIDEBEVELINGLONGLAYEREDHAIRCUTCARVINGPOINTCUTTINGPARIETALRIDGECLIPPEROVERCOMBINTERIORGUIDESHRINKAGECROWNLAYERSANGLESLIDECUTTINGSUBSECTIONSWEIGHTLINEFREEHANDSLICINGRAZORROTATIONPERIMETERFOURCORNERSOVERDIRECTIONNOTCHINGGUIDELINEDISTRIBUTIONTENSIONDIAGONALBACKHEADFORMELEVATIONSCISSOROVERCOMBGRADUATIONTRAVELINGGUIDEBEVELINGLONGLAYEREDHAIRCUTCARVINGPOINTCUTTINGPARIETALRIDGECLIPPEROVERCOMBINTERIORGUIDESHRINKAGECROWNLAYERSANGLESLIDECUTTINGSUBSECTIONSWEIGHTLINEFREEHANDSLICINGRAZORROTATIONPERIMETERFOURCORNERSOVERDIRECTION

Chapter 16 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. NOTCHING
  2. GUIDELINE
  3. DISTRIBUTION
  4. TENSION
  5. DIAGONAL BACK
  6. HEAD FORM
  7. ELEVATION
  8. SCISSOR OVER COMB
  9. GRADUATION
  10. TRAVELING GUIDE
  11. BEVELING
  12. LONG LAYERED HAIRCUT
  13. CARVING
  14. POINT CUTTING
  15. PARIETAL RIDGE
  16. CLIPPER OVER COMB
  17. INTERIOR GUIDE
  18. SHRINKAGE
  19. CROWN
  20. LAYERS
  21. ANGLE
  22. SLIDE CUTTING
  23. SUBSECTIONS
  24. WEIGHT LINE
  25. FREE HAND SLICING
  26. RAZOR ROTATION
  27. PERIMETER
  28. FOUR CORNERS
  29. OVERDIRECTION