Independent Variable Achievement test Agreeableness Stage 4 NREM Cones Serotonine Dependent Variable Positive Punishment Lateral Hypothalamus Optimal Arousal Theory Correlation Frontal Lobe Egocentrism Conventional Stage Figure ground Semantic memory ID Observational Learning Overjustification Effect Cochlea Norepinephrine Intrinsic motivation Schacter- Two Factor Random Assignment Amygdala Availability Heuristic Independent Variable Achievement test Agreeableness Stage 4 NREM Cones Serotonine Dependent Variable Positive Punishment Lateral Hypothalamus Optimal Arousal Theory Correlation Frontal Lobe Egocentrism Conventional Stage Figure ground Semantic memory ID Observational Learning Overjustification Effect Cochlea Norepinephrine Intrinsic motivation Schacter- Two Factor Random Assignment Amygdala Availability Heuristic
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Independent Variable
Achievement test
Agreeableness
Stage 4 NREM
Cones
Serotonine
Dependent Variable
Positive Punishment
Lateral Hypothalamus
Optimal Arousal Theory
Correlation
Frontal Lobe
Egocentrism
Conventional Stage
Figure ground
Semantic memory
ID
Observational Learning
Overjustification Effect
Cochlea
Norepinephrine
Intrinsic motivation
Schacter-Two Factor
Random Assignment
Amygdala
Availability Heuristic