perceptualsetrodsinformationalpowertexturegradientsynaesthesiasocialresponsibilitynormreceptionamesroomtexturegradientsocialreciprocitynormInterpositionControlGroupstratifiedsamplinggeneralisationcorneanormativeinfluenceexperimentalgroupclosureCultureTransmissiongroupmotivationrepeatedmeasuresdesignindependentgroupsdesignIrisstatusheight inthe visualfieldpastexperiencePowerobedienceproximityorder/practiceeffectssensationLegitimatePowerMilgramlensConformityaqueoushumourdeceptionindependentvariableaccommodationroleinformationalpowerperceptualsetrodsinformationalpowertexturegradientsynaesthesiasocialresponsibilitynormreceptionamesroomtexturegradientsocialreciprocitynormInterpositionControlGroupstratifiedsamplinggeneralisationcorneanormativeinfluenceexperimentalgroupclosureCultureTransmissiongroupmotivationrepeatedmeasuresdesignindependentgroupsdesignIrisstatusheight inthe visualfieldpastexperiencePowerobedienceproximityorder/practiceeffectssensationLegitimatePowerMilgramlensConformityaqueoushumourdeceptionindependentvariableaccommodationroleinformationalpower

Unit 2 Psychology - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. perceptual set
  2. rods
  3. informational power
  4. texture gradient
  5. synaesthesia
  6. social responsibility norm
  7. reception
  8. ames room
  9. texture gradient
  10. social reciprocity norm
  11. Interposition
  12. Control Group
  13. stratified sampling
  14. generalisation
  15. cornea
  16. normative influence
  17. experimental group
  18. closure
  19. Culture
  20. Transmission
  21. group
  22. motivation
  23. repeated measures design
  24. independent groups design
  25. Iris
  26. status
  27. height in the visual field
  28. past experience
  29. Power
  30. obedience
  31. proximity
  32. order/practice effects
  33. sensation
  34. Legitimate Power
  35. Milgram
  36. lens
  37. Conformity
  38. aqueous humour
  39. deception
  40. independent variable
  41. accommodation
  42. role
  43. informational power