experimental group repeated measures design social reciprocity norm texture gradient ames room order/practice effects accommodation cornea proximity synaesthesia deception informational power Interposition Transmission motivation Legitimate Power group normative influence Culture sensation closure independent variable past experience informational power Control Group role rods Milgram Iris social responsibility norm obedience reception Power lens status height in the visual field Conformity independent groups design texture gradient perceptual set stratified sampling generalisation aqueous humour experimental group repeated measures design social reciprocity norm texture gradient ames room order/practice effects accommodation cornea proximity synaesthesia deception informational power Interposition Transmission motivation Legitimate Power group normative influence Culture sensation closure independent variable past experience informational power Control Group role rods Milgram Iris social responsibility norm obedience reception Power lens status height in the visual field Conformity independent groups design texture gradient perceptual set stratified sampling generalisation aqueous humour
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
experimental group
repeated measures design
social reciprocity norm
texture gradient
ames room
order/practice effects
accommodation
cornea
proximity
synaesthesia
deception
informational power
Interposition
Transmission
motivation
Legitimate Power
group
normative influence
Culture
sensation
closure
independent variable
past experience
informational power
Control Group
role
rods
Milgram
Iris
social responsibility norm
obedience
reception
Power
lens
status
height in the visual field
Conformity
independent groups design
texture gradient
perceptual set
stratified sampling
generalisation
aqueous humour