sensationaccommodationPowerrepeatedmeasuresdesignreceptionroleMilgramdeceptionmotivationindependentvariabletexturegradientinformationalpowerInterpositionTransmissionstatusrodslenstexturegradientorder/practiceeffectsstratifiedsamplingobediencesocialreciprocitynormgroupsocialresponsibilitynormCulturepastexperienceproximityConformityperceptualsetclosureinformationalpowerindependentgroupsdesignamesroomaqueoushumourgeneralisationcorneaLegitimatePowersynaesthesiaexperimentalgroupnormativeinfluenceIrisControlGroupheight inthe visualfieldsensationaccommodationPowerrepeatedmeasuresdesignreceptionroleMilgramdeceptionmotivationindependentvariabletexturegradientinformationalpowerInterpositionTransmissionstatusrodslenstexturegradientorder/practiceeffectsstratifiedsamplingobediencesocialreciprocitynormgroupsocialresponsibilitynormCulturepastexperienceproximityConformityperceptualsetclosureinformationalpowerindependentgroupsdesignamesroomaqueoushumourgeneralisationcorneaLegitimatePowersynaesthesiaexperimentalgroupnormativeinfluenceIrisControlGroupheight inthe visualfield

Unit 2 Psychology - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. sensation
  2. accommodation
  3. Power
  4. repeated measures design
  5. reception
  6. role
  7. Milgram
  8. deception
  9. motivation
  10. independent variable
  11. texture gradient
  12. informational power
  13. Interposition
  14. Transmission
  15. status
  16. rods
  17. lens
  18. texture gradient
  19. order/practice effects
  20. stratified sampling
  21. obedience
  22. social reciprocity norm
  23. group
  24. social responsibility norm
  25. Culture
  26. past experience
  27. proximity
  28. Conformity
  29. perceptual set
  30. closure
  31. informational power
  32. independent groups design
  33. ames room
  34. aqueous humour
  35. generalisation
  36. cornea
  37. Legitimate Power
  38. synaesthesia
  39. experimental group
  40. normative influence
  41. Iris
  42. Control Group
  43. height in the visual field