experimentalgrouprepeatedmeasuresdesignsocialreciprocitynormtexturegradientamesroomorder/practiceeffectsaccommodationcorneaproximitysynaesthesiadeceptioninformationalpowerInterpositionTransmissionmotivationLegitimatePowergroupnormativeinfluenceCulturesensationclosureindependentvariablepastexperienceinformationalpowerControlGrouprolerodsMilgramIrissocialresponsibilitynormobediencereceptionPowerlensstatusheight inthe visualfieldConformityindependentgroupsdesigntexturegradientperceptualsetstratifiedsamplinggeneralisationaqueoushumourexperimentalgrouprepeatedmeasuresdesignsocialreciprocitynormtexturegradientamesroomorder/practiceeffectsaccommodationcorneaproximitysynaesthesiadeceptioninformationalpowerInterpositionTransmissionmotivationLegitimatePowergroupnormativeinfluenceCulturesensationclosureindependentvariablepastexperienceinformationalpowerControlGrouprolerodsMilgramIrissocialresponsibilitynormobediencereceptionPowerlensstatusheight inthe visualfieldConformityindependentgroupsdesigntexturegradientperceptualsetstratifiedsamplinggeneralisationaqueoushumour

Unit 2 Psychology - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. experimental group
  2. repeated measures design
  3. social reciprocity norm
  4. texture gradient
  5. ames room
  6. order/practice effects
  7. accommodation
  8. cornea
  9. proximity
  10. synaesthesia
  11. deception
  12. informational power
  13. Interposition
  14. Transmission
  15. motivation
  16. Legitimate Power
  17. group
  18. normative influence
  19. Culture
  20. sensation
  21. closure
  22. independent variable
  23. past experience
  24. informational power
  25. Control Group
  26. role
  27. rods
  28. Milgram
  29. Iris
  30. social responsibility norm
  31. obedience
  32. reception
  33. Power
  34. lens
  35. status
  36. height in the visual field
  37. Conformity
  38. independent groups design
  39. texture gradient
  40. perceptual set
  41. stratified sampling
  42. generalisation
  43. aqueous humour