ControlGroupinformationalpoweramesroomTransmissionIrisaqueoushumourrodspastexperiencesynaesthesiaexperimentalgroupindependentgroupsdesignPowerroleLegitimatePowergeneralisationtexturegradientConformityaccommodationsocialreciprocitynormproximityindependentvariableInterpositioninformationalpowerstratifiedsamplingMilgramsocialresponsibilitynormobedienceheight inthe visualfieldCulturegrouporder/practiceeffectssensationnormativeinfluencereceptionstatusrepeatedmeasuresdesigncornealenstexturegradientdeceptionmotivationperceptualsetclosureControlGroupinformationalpoweramesroomTransmissionIrisaqueoushumourrodspastexperiencesynaesthesiaexperimentalgroupindependentgroupsdesignPowerroleLegitimatePowergeneralisationtexturegradientConformityaccommodationsocialreciprocitynormproximityindependentvariableInterpositioninformationalpowerstratifiedsamplingMilgramsocialresponsibilitynormobedienceheight inthe visualfieldCulturegrouporder/practiceeffectssensationnormativeinfluencereceptionstatusrepeatedmeasuresdesigncornealenstexturegradientdeceptionmotivationperceptualsetclosure

Unit 2 Psychology - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Control Group
  2. informational power
  3. ames room
  4. Transmission
  5. Iris
  6. aqueous humour
  7. rods
  8. past experience
  9. synaesthesia
  10. experimental group
  11. independent groups design
  12. Power
  13. role
  14. Legitimate Power
  15. generalisation
  16. texture gradient
  17. Conformity
  18. accommodation
  19. social reciprocity norm
  20. proximity
  21. independent variable
  22. Interposition
  23. informational power
  24. stratified sampling
  25. Milgram
  26. social responsibility norm
  27. obedience
  28. height in the visual field
  29. Culture
  30. group
  31. order/practice effects
  32. sensation
  33. normative influence
  34. reception
  35. status
  36. repeated measures design
  37. cornea
  38. lens
  39. texture gradient
  40. deception
  41. motivation
  42. perceptual set
  43. closure