informationalpowerlensobedienceorder/practiceeffectsmotivationexperimentalgroupsensationcorneaTransmissionsynaesthesiasocialreciprocitynormgroupperceptualsettexturegradientamesroomIrisgeneralisationConformityrodsreceptionproximityInterpositionclosuresocialresponsibilitynormControlGroupindependentvariabletexturegradientaqueoushumourstatusinformationalpowerpastexperiencestratifiedsamplingindependentgroupsdesigndeceptionPowerrepeatedmeasuresdesignLegitimatePowerMilgramCultureheight inthe visualfieldnormativeinfluenceroleaccommodationinformationalpowerlensobedienceorder/practiceeffectsmotivationexperimentalgroupsensationcorneaTransmissionsynaesthesiasocialreciprocitynormgroupperceptualsettexturegradientamesroomIrisgeneralisationConformityrodsreceptionproximityInterpositionclosuresocialresponsibilitynormControlGroupindependentvariabletexturegradientaqueoushumourstatusinformationalpowerpastexperiencestratifiedsamplingindependentgroupsdesigndeceptionPowerrepeatedmeasuresdesignLegitimatePowerMilgramCultureheight inthe visualfieldnormativeinfluenceroleaccommodation

Unit 2 Psychology - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. informational power
  2. lens
  3. obedience
  4. order/practice effects
  5. motivation
  6. experimental group
  7. sensation
  8. cornea
  9. Transmission
  10. synaesthesia
  11. social reciprocity norm
  12. group
  13. perceptual set
  14. texture gradient
  15. ames room
  16. Iris
  17. generalisation
  18. Conformity
  19. rods
  20. reception
  21. proximity
  22. Interposition
  23. closure
  24. social responsibility norm
  25. Control Group
  26. independent variable
  27. texture gradient
  28. aqueous humour
  29. status
  30. informational power
  31. past experience
  32. stratified sampling
  33. independent groups design
  34. deception
  35. Power
  36. repeated measures design
  37. Legitimate Power
  38. Milgram
  39. Culture
  40. height in the visual field
  41. normative influence
  42. role
  43. accommodation