texturegradientPowerTransmissionindependentvariableperceptualsetindependentgroupsdesignConformityclosurereceptionCulturelenssynaesthesiaControlGroupsocialreciprocitynormrodsLegitimatePowerInterpositionsensationaqueoushumourrepeatedmeasuresdesigngeneralisationrolesocialresponsibilitynormstratifiedsamplingMilgramexperimentalgroupdeceptioninformationalpowerobediencetexturegradientIrisgrouppastexperiencenormativeinfluenceproximitycorneainformationalpowerorder/practiceeffectsstatusheight inthe visualfieldaccommodationamesroommotivationtexturegradientPowerTransmissionindependentvariableperceptualsetindependentgroupsdesignConformityclosurereceptionCulturelenssynaesthesiaControlGroupsocialreciprocitynormrodsLegitimatePowerInterpositionsensationaqueoushumourrepeatedmeasuresdesigngeneralisationrolesocialresponsibilitynormstratifiedsamplingMilgramexperimentalgroupdeceptioninformationalpowerobediencetexturegradientIrisgrouppastexperiencenormativeinfluenceproximitycorneainformationalpowerorder/practiceeffectsstatusheight inthe visualfieldaccommodationamesroommotivation

Unit 2 Psychology - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
  1. texture gradient
  2. Power
  3. Transmission
  4. independent variable
  5. perceptual set
  6. independent groups design
  7. Conformity
  8. closure
  9. reception
  10. Culture
  11. lens
  12. synaesthesia
  13. Control Group
  14. social reciprocity norm
  15. rods
  16. Legitimate Power
  17. Interposition
  18. sensation
  19. aqueous humour
  20. repeated measures design
  21. generalisation
  22. role
  23. social responsibility norm
  24. stratified sampling
  25. Milgram
  26. experimental group
  27. deception
  28. informational power
  29. obedience
  30. texture gradient
  31. Iris
  32. group
  33. past experience
  34. normative influence
  35. proximity
  36. cornea
  37. informational power
  38. order/practice effects
  39. status
  40. height in the visual field
  41. accommodation
  42. ames room
  43. motivation