grouplensamesroomnormativeinfluencerodsexperimentalgroupclosuresocialresponsibilitynormindependentvariabledeceptioninformationalpowerindependentgroupsdesignheight inthe visualfieldCultureMilgramsynaesthesiaControlGroupmotivationstatusroleaccommodationinformationalpowerTransmissionaqueoushumourperceptualsetrepeatedmeasuresdesigncorneapastexperienceInterpositionLegitimatePowerproximitygeneralisationsocialreciprocitynormConformitytexturegradienttexturegradientsensationstratifiedsamplingorder/practiceeffectsPowerIrisobediencereceptiongrouplensamesroomnormativeinfluencerodsexperimentalgroupclosuresocialresponsibilitynormindependentvariabledeceptioninformationalpowerindependentgroupsdesignheight inthe visualfieldCultureMilgramsynaesthesiaControlGroupmotivationstatusroleaccommodationinformationalpowerTransmissionaqueoushumourperceptualsetrepeatedmeasuresdesigncorneapastexperienceInterpositionLegitimatePowerproximitygeneralisationsocialreciprocitynormConformitytexturegradienttexturegradientsensationstratifiedsamplingorder/practiceeffectsPowerIrisobediencereception

Unit 2 Psychology - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. group
  2. lens
  3. ames room
  4. normative influence
  5. rods
  6. experimental group
  7. closure
  8. social responsibility norm
  9. independent variable
  10. deception
  11. informational power
  12. independent groups design
  13. height in the visual field
  14. Culture
  15. Milgram
  16. synaesthesia
  17. Control Group
  18. motivation
  19. status
  20. role
  21. accommodation
  22. informational power
  23. Transmission
  24. aqueous humour
  25. perceptual set
  26. repeated measures design
  27. cornea
  28. past experience
  29. Interposition
  30. Legitimate Power
  31. proximity
  32. generalisation
  33. social reciprocity norm
  34. Conformity
  35. texture gradient
  36. texture gradient
  37. sensation
  38. stratified sampling
  39. order/practice effects
  40. Power
  41. Iris
  42. obedience
  43. reception