Milgramgrouporder/practiceeffectsControlGroupdeceptionIrisindependentgroupsdesignindependentvariableLegitimatePowerPoweramesroomsocialresponsibilitynormtexturegradientsensationreceptionstratifiedsamplingexperimentalgroupperceptualsetlensobedienceConformitygeneralisationrodsrolesynaesthesiatexturegradientinformationalpowerstatusaqueoushumourCulturemotivationnormativeinfluencerepeatedmeasuresdesignaccommodationInterpositionsocialreciprocitynormclosureTransmissionheight inthe visualfieldcorneapastexperienceproximityinformationalpowerMilgramgrouporder/practiceeffectsControlGroupdeceptionIrisindependentgroupsdesignindependentvariableLegitimatePowerPoweramesroomsocialresponsibilitynormtexturegradientsensationreceptionstratifiedsamplingexperimentalgroupperceptualsetlensobedienceConformitygeneralisationrodsrolesynaesthesiatexturegradientinformationalpowerstatusaqueoushumourCulturemotivationnormativeinfluencerepeatedmeasuresdesignaccommodationInterpositionsocialreciprocitynormclosureTransmissionheight inthe visualfieldcorneapastexperienceproximityinformationalpower

Unit 2 Psychology - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Milgram
  2. group
  3. order/practice effects
  4. Control Group
  5. deception
  6. Iris
  7. independent groups design
  8. independent variable
  9. Legitimate Power
  10. Power
  11. ames room
  12. social responsibility norm
  13. texture gradient
  14. sensation
  15. reception
  16. stratified sampling
  17. experimental group
  18. perceptual set
  19. lens
  20. obedience
  21. Conformity
  22. generalisation
  23. rods
  24. role
  25. synaesthesia
  26. texture gradient
  27. informational power
  28. status
  29. aqueous humour
  30. Culture
  31. motivation
  32. normative influence
  33. repeated measures design
  34. accommodation
  35. Interposition
  36. social reciprocity norm
  37. closure
  38. Transmission
  39. height in the visual field
  40. cornea
  41. past experience
  42. proximity
  43. informational power