StorySlicingTechnicalDebtWork-In-ProgressSprintPlanningScrumofScrumsScrumBoardStoryPointsSCRUMValuesFibonacciSequenceCouragePotentiallyReleasableProductIncrementWorkingsoftwareDefinitionof DoneCross-FunctionalCodeQualityDailyScrumTransparentBurndownSprintBacklogPrototypingOne-PieceFlowAutomatedTestingBacklogRefinementImpedimentCommitmentProductVisionSprintRetrospectiveRespectINVESTReleasePlanningSprintReviewSTORYMAPPINGVelocityDeveloperScrumFrameworkDevelopmentTeamSwimlaneAcceptanceCriteriaPairProgrammingEmpiricalProcessScrumMasterSelf-OrganizingAGILECoachStakeholderManagementStakeholderPairProgrammingZombieScrumAgileManifestoExtremeProgrammingRelativeEstimationITERATIONFEEDBACKLOOPPlanningPokerSpikeCo-LocatedUserStoryKANBANTimeboxSPRINTGOALFocusTeamMemberInspect&AdaptArtifactServantLeadershipCommitmentReleaseOpennessManagerContinuousDeliverySprintContinuousIntegrationScalingScrumSwarmingProductBacklogFacilitatorBusinessValueEpicProductOwnerMinimumViableProductStorySlicingTechnicalDebtWork-In-ProgressSprintPlanningScrumofScrumsScrumBoardStoryPointsSCRUMValuesFibonacciSequenceCouragePotentiallyReleasableProductIncrementWorkingsoftwareDefinitionof DoneCross-FunctionalCodeQualityDailyScrumTransparentBurndownSprintBacklogPrototypingOne-PieceFlowAutomatedTestingBacklogRefinementImpedimentCommitmentProductVisionSprintRetrospectiveRespectINVESTReleasePlanningSprintReviewSTORYMAPPINGVelocityDeveloperScrumFrameworkDevelopmentTeamSwimlaneAcceptanceCriteriaPairProgrammingEmpiricalProcessScrumMasterSelf-OrganizingAGILECoachStakeholderManagementStakeholderPairProgrammingZombieScrumAgileManifestoExtremeProgrammingRelativeEstimationITERATIONFEEDBACKLOOPPlanningPokerSpikeCo-LocatedUserStoryKANBANTimeboxSPRINTGOALFocusTeamMemberInspect&AdaptArtifactServantLeadershipCommitmentReleaseOpennessManagerContinuousDeliverySprintContinuousIntegrationScalingScrumSwarmingProductBacklogFacilitatorBusinessValueEpicProductOwnerMinimumViableProduct

AGILE BINGO 2 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
  1. Story Slicing
  2. Technical Debt
  3. Work-In-Progress
  4. Sprint Planning
  5. Scrum of Scrums
  6. Scrum Board
  7. Story Points
  8. SCRUM Values
  9. Fibonacci Sequence
  10. Courage
  11. Potentially Releasable Product Increment
  12. Working software
  13. Definition of Done
  14. Cross-Functional
  15. Code Quality
  16. Daily Scrum
  17. Transparent
  18. Burndown
  19. Sprint Backlog
  20. Prototyping
  21. One-Piece Flow
  22. Automated Testing
  23. Backlog Refinement
  24. Impediment
  25. Commitment
  26. Product Vision
  27. Sprint Retrospective
  28. Respect
  29. INVEST
  30. Release Planning
  31. Sprint Review
  32. STORY MAPPING
  33. Velocity
  34. Developer
  35. Scrum Framework
  36. Development Team
  37. Swimlane
  38. Acceptance Criteria
  39. Pair Programming
  40. Empirical Process
  41. Scrum Master
  42. Self-Organizing
  43. AGILE
  44. Coach
  45. Stakeholder Management
  46. Stakeholder
  47. Pair Programming
  48. Zombie Scrum
  49. Agile Manifesto
  50. Extreme Programming
  51. Relative Estimation
  52. ITERATION
  53. FEEDBACK LOOP
  54. Planning Poker
  55. Spike
  56. Co-Located
  57. User Story
  58. KANBAN
  59. Timebox
  60. SPRINT GOAL
  61. Focus
  62. Team Member
  63. Inspect & Adapt
  64. Artifact
  65. Servant Leadership
  66. Commitment
  67. Release
  68. Openness
  69. Manager
  70. Continuous Delivery
  71. Sprint
  72. Continuous Integration
  73. Scaling Scrum
  74. Swarming
  75. Product Backlog
  76. Facilitator
  77. Business Value
  78. Epic
  79. Product Owner
  80. Minimum Viable Product