SPRINTGOALWorkingsoftwareUserStorySprintRetrospectiveProductOwnerTeamMemberScrumBoardTimeboxStorySlicingRespectDeveloperProductBacklogSwimlaneAutomatedTestingPrototypingFacilitatorSTORYMAPPINGEpicStakeholderSprintBacklogCross-FunctionalContinuousIntegrationDevelopmentTeamSwarmingFocusAcceptanceCriteriaFEEDBACKLOOPExtremeProgrammingKANBANStakeholderManagementManagerScrumMasterBacklogRefinementMinimumViableProductTransparentReleasePlanningSCRUMValuesBurndownScalingScrumPairProgrammingZombieScrumCoachCommitmentCo-LocatedArtifactAGILESelf-OrganizingDailyScrumITERATIONOne-PieceFlowINVESTSprintEmpiricalProcessBusinessValueOpennessFibonacciSequencePotentiallyReleasableProductIncrementImpedimentCodeQualityStoryPointsSprintReviewScrumofScrumsInspect&AdaptProductVisionCouragePlanningPokerServantLeadershipReleaseVelocityRelativeEstimationCommitmentScrumFrameworkPairProgrammingAgileManifestoWork-In-ProgressDefinitionof DoneSprintPlanningContinuousDeliveryTechnicalDebtSpikeSPRINTGOALWorkingsoftwareUserStorySprintRetrospectiveProductOwnerTeamMemberScrumBoardTimeboxStorySlicingRespectDeveloperProductBacklogSwimlaneAutomatedTestingPrototypingFacilitatorSTORYMAPPINGEpicStakeholderSprintBacklogCross-FunctionalContinuousIntegrationDevelopmentTeamSwarmingFocusAcceptanceCriteriaFEEDBACKLOOPExtremeProgrammingKANBANStakeholderManagementManagerScrumMasterBacklogRefinementMinimumViableProductTransparentReleasePlanningSCRUMValuesBurndownScalingScrumPairProgrammingZombieScrumCoachCommitmentCo-LocatedArtifactAGILESelf-OrganizingDailyScrumITERATIONOne-PieceFlowINVESTSprintEmpiricalProcessBusinessValueOpennessFibonacciSequencePotentiallyReleasableProductIncrementImpedimentCodeQualityStoryPointsSprintReviewScrumofScrumsInspect&AdaptProductVisionCouragePlanningPokerServantLeadershipReleaseVelocityRelativeEstimationCommitmentScrumFrameworkPairProgrammingAgileManifestoWork-In-ProgressDefinitionof DoneSprintPlanningContinuousDeliveryTechnicalDebtSpike

AGILE BINGO 2 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. SPRINT GOAL
  2. Working software
  3. User Story
  4. Sprint Retrospective
  5. Product Owner
  6. Team Member
  7. Scrum Board
  8. Timebox
  9. Story Slicing
  10. Respect
  11. Developer
  12. Product Backlog
  13. Swimlane
  14. Automated Testing
  15. Prototyping
  16. Facilitator
  17. STORY MAPPING
  18. Epic
  19. Stakeholder
  20. Sprint Backlog
  21. Cross-Functional
  22. Continuous Integration
  23. Development Team
  24. Swarming
  25. Focus
  26. Acceptance Criteria
  27. FEEDBACK LOOP
  28. Extreme Programming
  29. KANBAN
  30. Stakeholder Management
  31. Manager
  32. Scrum Master
  33. Backlog Refinement
  34. Minimum Viable Product
  35. Transparent
  36. Release Planning
  37. SCRUM Values
  38. Burndown
  39. Scaling Scrum
  40. Pair Programming
  41. Zombie Scrum
  42. Coach
  43. Commitment
  44. Co-Located
  45. Artifact
  46. AGILE
  47. Self-Organizing
  48. Daily Scrum
  49. ITERATION
  50. One-Piece Flow
  51. INVEST
  52. Sprint
  53. Empirical Process
  54. Business Value
  55. Openness
  56. Fibonacci Sequence
  57. Potentially Releasable Product Increment
  58. Impediment
  59. Code Quality
  60. Story Points
  61. Sprint Review
  62. Scrum of Scrums
  63. Inspect & Adapt
  64. Product Vision
  65. Courage
  66. Planning Poker
  67. Servant Leadership
  68. Release
  69. Velocity
  70. Relative Estimation
  71. Commitment
  72. Scrum Framework
  73. Pair Programming
  74. Agile Manifesto
  75. Work-In-Progress
  76. Definition of Done
  77. Sprint Planning
  78. Continuous Delivery
  79. Technical Debt
  80. Spike