ManagerSprintPlanningSwarmingPrototypingSprintBacklogCo-LocatedTransparentScrumBoardInspect&AdaptSPRINTGOALKANBANPlanningPokerWorkingsoftwareFibonacciSequenceAGILEEmpiricalProcessCoachTechnicalDebtRespectSprintServantLeadershipDeveloperCross-FunctionalUserStoryEpicCodeQualityINVESTPairProgrammingSCRUMValuesImpedimentSprintRetrospectiveProductVisionScrumFrameworkContinuousIntegrationFacilitatorScrumofScrumsTimeboxArtifactReleasePlanningSTORYMAPPINGExtremeProgrammingAgileManifestoFEEDBACKLOOPAcceptanceCriteriaScalingScrumZombieScrumDevelopmentTeamPairProgrammingStoryPointsStakeholderManagementFocusStakeholderCommitmentOne-PieceFlowSprintReviewStorySlicingSwimlaneCommitmentProductOwnerBusinessValueSpikeBacklogRefinementAutomatedTestingPotentiallyReleasableProductIncrementReleaseITERATIONVelocityBurndownOpennessTeamMemberDefinitionof DoneProductBacklogScrumMasterCourageWork-In-ProgressMinimumViableProductRelativeEstimationSelf-OrganizingContinuousDeliveryDailyScrumManagerSprintPlanningSwarmingPrototypingSprintBacklogCo-LocatedTransparentScrumBoardInspect&AdaptSPRINTGOALKANBANPlanningPokerWorkingsoftwareFibonacciSequenceAGILEEmpiricalProcessCoachTechnicalDebtRespectSprintServantLeadershipDeveloperCross-FunctionalUserStoryEpicCodeQualityINVESTPairProgrammingSCRUMValuesImpedimentSprintRetrospectiveProductVisionScrumFrameworkContinuousIntegrationFacilitatorScrumofScrumsTimeboxArtifactReleasePlanningSTORYMAPPINGExtremeProgrammingAgileManifestoFEEDBACKLOOPAcceptanceCriteriaScalingScrumZombieScrumDevelopmentTeamPairProgrammingStoryPointsStakeholderManagementFocusStakeholderCommitmentOne-PieceFlowSprintReviewStorySlicingSwimlaneCommitmentProductOwnerBusinessValueSpikeBacklogRefinementAutomatedTestingPotentiallyReleasableProductIncrementReleaseITERATIONVelocityBurndownOpennessTeamMemberDefinitionof DoneProductBacklogScrumMasterCourageWork-In-ProgressMinimumViableProductRelativeEstimationSelf-OrganizingContinuousDeliveryDailyScrum

AGILE BINGO 2 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Manager
  2. Sprint Planning
  3. Swarming
  4. Prototyping
  5. Sprint Backlog
  6. Co-Located
  7. Transparent
  8. Scrum Board
  9. Inspect & Adapt
  10. SPRINT GOAL
  11. KANBAN
  12. Planning Poker
  13. Working software
  14. Fibonacci Sequence
  15. AGILE
  16. Empirical Process
  17. Coach
  18. Technical Debt
  19. Respect
  20. Sprint
  21. Servant Leadership
  22. Developer
  23. Cross-Functional
  24. User Story
  25. Epic
  26. Code Quality
  27. INVEST
  28. Pair Programming
  29. SCRUM Values
  30. Impediment
  31. Sprint Retrospective
  32. Product Vision
  33. Scrum Framework
  34. Continuous Integration
  35. Facilitator
  36. Scrum of Scrums
  37. Timebox
  38. Artifact
  39. Release Planning
  40. STORY MAPPING
  41. Extreme Programming
  42. Agile Manifesto
  43. FEEDBACK LOOP
  44. Acceptance Criteria
  45. Scaling Scrum
  46. Zombie Scrum
  47. Development Team
  48. Pair Programming
  49. Story Points
  50. Stakeholder Management
  51. Focus
  52. Stakeholder
  53. Commitment
  54. One-Piece Flow
  55. Sprint Review
  56. Story Slicing
  57. Swimlane
  58. Commitment
  59. Product Owner
  60. Business Value
  61. Spike
  62. Backlog Refinement
  63. Automated Testing
  64. Potentially Releasable Product Increment
  65. Release
  66. ITERATION
  67. Velocity
  68. Burndown
  69. Openness
  70. Team Member
  71. Definition of Done
  72. Product Backlog
  73. Scrum Master
  74. Courage
  75. Work-In-Progress
  76. Minimum Viable Product
  77. Relative Estimation
  78. Self-Organizing
  79. Continuous Delivery
  80. Daily Scrum