CodeQualityCommitmentTransparentProductBacklogPairProgrammingSwimlaneDefinitionof DoneSprintWorkingsoftwareArtifactBurndownSwarmingFEEDBACKLOOPStorySlicingFocusZombieScrumManagerDeveloperCourageSTORYMAPPINGStakeholderManagementRespectSprintReviewSprintRetrospectiveAGILECross-FunctionalContinuousIntegrationPrototypingScrumMasterITERATIONWork-In-ProgressAutomatedTestingPlanningPokerInspect&AdaptSprintBacklogINVESTSpikeCo-LocatedTechnicalDebtStoryPointsTeamMemberDailyScrumOpennessReleaseImpedimentSelf-OrganizingEmpiricalProcessMinimumViableProductScrumBoardScrumofScrumsContinuousDeliveryCoachOne-PieceFlowCommitmentReleasePlanningKANBANPairProgrammingFibonacciSequenceSCRUMValuesProductVisionDevelopmentTeamPotentiallyReleasableProductIncrementSprintPlanningScalingScrumEpicAcceptanceCriteriaProductOwnerFacilitatorServantLeadershipExtremeProgrammingBusinessValueVelocitySPRINTGOALUserStoryBacklogRefinementScrumFrameworkRelativeEstimationTimeboxStakeholderAgileManifestoCodeQualityCommitmentTransparentProductBacklogPairProgrammingSwimlaneDefinitionof DoneSprintWorkingsoftwareArtifactBurndownSwarmingFEEDBACKLOOPStorySlicingFocusZombieScrumManagerDeveloperCourageSTORYMAPPINGStakeholderManagementRespectSprintReviewSprintRetrospectiveAGILECross-FunctionalContinuousIntegrationPrototypingScrumMasterITERATIONWork-In-ProgressAutomatedTestingPlanningPokerInspect&AdaptSprintBacklogINVESTSpikeCo-LocatedTechnicalDebtStoryPointsTeamMemberDailyScrumOpennessReleaseImpedimentSelf-OrganizingEmpiricalProcessMinimumViableProductScrumBoardScrumofScrumsContinuousDeliveryCoachOne-PieceFlowCommitmentReleasePlanningKANBANPairProgrammingFibonacciSequenceSCRUMValuesProductVisionDevelopmentTeamPotentiallyReleasableProductIncrementSprintPlanningScalingScrumEpicAcceptanceCriteriaProductOwnerFacilitatorServantLeadershipExtremeProgrammingBusinessValueVelocitySPRINTGOALUserStoryBacklogRefinementScrumFrameworkRelativeEstimationTimeboxStakeholderAgileManifesto

AGILE BINGO 2 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Code Quality
  2. Commitment
  3. Transparent
  4. Product Backlog
  5. Pair Programming
  6. Swimlane
  7. Definition of Done
  8. Sprint
  9. Working software
  10. Artifact
  11. Burndown
  12. Swarming
  13. FEEDBACK LOOP
  14. Story Slicing
  15. Focus
  16. Zombie Scrum
  17. Manager
  18. Developer
  19. Courage
  20. STORY MAPPING
  21. Stakeholder Management
  22. Respect
  23. Sprint Review
  24. Sprint Retrospective
  25. AGILE
  26. Cross-Functional
  27. Continuous Integration
  28. Prototyping
  29. Scrum Master
  30. ITERATION
  31. Work-In-Progress
  32. Automated Testing
  33. Planning Poker
  34. Inspect & Adapt
  35. Sprint Backlog
  36. INVEST
  37. Spike
  38. Co-Located
  39. Technical Debt
  40. Story Points
  41. Team Member
  42. Daily Scrum
  43. Openness
  44. Release
  45. Impediment
  46. Self-Organizing
  47. Empirical Process
  48. Minimum Viable Product
  49. Scrum Board
  50. Scrum of Scrums
  51. Continuous Delivery
  52. Coach
  53. One-Piece Flow
  54. Commitment
  55. Release Planning
  56. KANBAN
  57. Pair Programming
  58. Fibonacci Sequence
  59. SCRUM Values
  60. Product Vision
  61. Development Team
  62. Potentially Releasable Product Increment
  63. Sprint Planning
  64. Scaling Scrum
  65. Epic
  66. Acceptance Criteria
  67. Product Owner
  68. Facilitator
  69. Servant Leadership
  70. Extreme Programming
  71. Business Value
  72. Velocity
  73. SPRINT GOAL
  74. User Story
  75. Backlog Refinement
  76. Scrum Framework
  77. Relative Estimation
  78. Timebox
  79. Stakeholder
  80. Agile Manifesto