CommitmentSprintBacklogMinimumViableProductTechnicalDebtArtifactFacilitatorWork-In-ProgressCourageScrumBoardServantLeadershipFocusAGILECo-LocatedITERATIONExtremeProgrammingSprintRetrospectiveManagerStakeholderManagementCross-FunctionalBacklogRefinementSCRUMValuesAutomatedTestingBurndownTimeboxVelocitySprintReviewOne-PieceFlowSprintCoachReleasePlanningEmpiricalProcessEpicFEEDBACKLOOPProductOwnerSTORYMAPPINGDevelopmentTeamPrototypingInspect&AdaptCodeQualityPairProgrammingTeamMemberContinuousIntegrationPlanningPokerSelf-OrganizingSpikeScrumMasterOpennessPotentiallyReleasableProductIncrementUserStoryRelativeEstimationSprintPlanningAcceptanceCriteriaAgileManifestoDailyScrumScalingScrumWorkingsoftwareStakeholderImpedimentScrumofScrumsProductBacklogINVESTScrumFrameworkContinuousDeliverySPRINTGOALRespectDeveloperKANBANStoryPointsDefinitionof DoneReleaseFibonacciSequenceCommitmentPairProgrammingStorySlicingBusinessValueTransparentSwimlaneSwarmingZombieScrumProductVisionCommitmentSprintBacklogMinimumViableProductTechnicalDebtArtifactFacilitatorWork-In-ProgressCourageScrumBoardServantLeadershipFocusAGILECo-LocatedITERATIONExtremeProgrammingSprintRetrospectiveManagerStakeholderManagementCross-FunctionalBacklogRefinementSCRUMValuesAutomatedTestingBurndownTimeboxVelocitySprintReviewOne-PieceFlowSprintCoachReleasePlanningEmpiricalProcessEpicFEEDBACKLOOPProductOwnerSTORYMAPPINGDevelopmentTeamPrototypingInspect&AdaptCodeQualityPairProgrammingTeamMemberContinuousIntegrationPlanningPokerSelf-OrganizingSpikeScrumMasterOpennessPotentiallyReleasableProductIncrementUserStoryRelativeEstimationSprintPlanningAcceptanceCriteriaAgileManifestoDailyScrumScalingScrumWorkingsoftwareStakeholderImpedimentScrumofScrumsProductBacklogINVESTScrumFrameworkContinuousDeliverySPRINTGOALRespectDeveloperKANBANStoryPointsDefinitionof DoneReleaseFibonacciSequenceCommitmentPairProgrammingStorySlicingBusinessValueTransparentSwimlaneSwarmingZombieScrumProductVision

AGILE BINGO 2 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Commitment
  2. Sprint Backlog
  3. Minimum Viable Product
  4. Technical Debt
  5. Artifact
  6. Facilitator
  7. Work-In-Progress
  8. Courage
  9. Scrum Board
  10. Servant Leadership
  11. Focus
  12. AGILE
  13. Co-Located
  14. ITERATION
  15. Extreme Programming
  16. Sprint Retrospective
  17. Manager
  18. Stakeholder Management
  19. Cross-Functional
  20. Backlog Refinement
  21. SCRUM Values
  22. Automated Testing
  23. Burndown
  24. Timebox
  25. Velocity
  26. Sprint Review
  27. One-Piece Flow
  28. Sprint
  29. Coach
  30. Release Planning
  31. Empirical Process
  32. Epic
  33. FEEDBACK LOOP
  34. Product Owner
  35. STORY MAPPING
  36. Development Team
  37. Prototyping
  38. Inspect & Adapt
  39. Code Quality
  40. Pair Programming
  41. Team Member
  42. Continuous Integration
  43. Planning Poker
  44. Self-Organizing
  45. Spike
  46. Scrum Master
  47. Openness
  48. Potentially Releasable Product Increment
  49. User Story
  50. Relative Estimation
  51. Sprint Planning
  52. Acceptance Criteria
  53. Agile Manifesto
  54. Daily Scrum
  55. Scaling Scrum
  56. Working software
  57. Stakeholder
  58. Impediment
  59. Scrum of Scrums
  60. Product Backlog
  61. INVEST
  62. Scrum Framework
  63. Continuous Delivery
  64. SPRINT GOAL
  65. Respect
  66. Developer
  67. KANBAN
  68. Story Points
  69. Definition of Done
  70. Release
  71. Fibonacci Sequence
  72. Commitment
  73. Pair Programming
  74. Story Slicing
  75. Business Value
  76. Transparent
  77. Swimlane
  78. Swarming
  79. Zombie Scrum
  80. Product Vision