DevelopmentTeamStakeholderSprintFEEDBACKLOOPPrototypingPairProgrammingStorySlicingAutomatedTestingCoachFocusSelf-OrganizingTechnicalDebtArtifactZombieScrumProductVisionStakeholderManagementSTORYMAPPINGStoryPointsFacilitatorSprintReviewSPRINTGOALOpennessWork-In-ProgressInspect&AdaptBacklogRefinementContinuousDeliverySprintBacklogScrumofScrumsBusinessValueCommitmentEmpiricalProcessDailyScrumScrumFrameworkUserStoryScrumMasterBurndownProductBacklogServantLeadershipCourageSwimlaneScrumBoardRespectTimeboxAGILEITERATIONSwarmingMinimumViableProductSprintPlanningPlanningPokerPairProgrammingScalingScrumProductOwnerReleasePlanningWorkingsoftwareContinuousIntegrationCross-FunctionalSprintRetrospectiveCo-LocatedCodeQualityPotentiallyReleasableProductIncrementVelocitySCRUMValuesImpedimentFibonacciSequenceSpikeManagerRelativeEstimationTransparentAgileManifestoDefinitionof DoneCommitmentEpicOne-PieceFlowINVESTDeveloperReleaseTeamMemberAcceptanceCriteriaKANBANExtremeProgrammingDevelopmentTeamStakeholderSprintFEEDBACKLOOPPrototypingPairProgrammingStorySlicingAutomatedTestingCoachFocusSelf-OrganizingTechnicalDebtArtifactZombieScrumProductVisionStakeholderManagementSTORYMAPPINGStoryPointsFacilitatorSprintReviewSPRINTGOALOpennessWork-In-ProgressInspect&AdaptBacklogRefinementContinuousDeliverySprintBacklogScrumofScrumsBusinessValueCommitmentEmpiricalProcessDailyScrumScrumFrameworkUserStoryScrumMasterBurndownProductBacklogServantLeadershipCourageSwimlaneScrumBoardRespectTimeboxAGILEITERATIONSwarmingMinimumViableProductSprintPlanningPlanningPokerPairProgrammingScalingScrumProductOwnerReleasePlanningWorkingsoftwareContinuousIntegrationCross-FunctionalSprintRetrospectiveCo-LocatedCodeQualityPotentiallyReleasableProductIncrementVelocitySCRUMValuesImpedimentFibonacciSequenceSpikeManagerRelativeEstimationTransparentAgileManifestoDefinitionof DoneCommitmentEpicOne-PieceFlowINVESTDeveloperReleaseTeamMemberAcceptanceCriteriaKANBANExtremeProgramming

AGILE BINGO 2 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Development Team
  2. Stakeholder
  3. Sprint
  4. FEEDBACK LOOP
  5. Prototyping
  6. Pair Programming
  7. Story Slicing
  8. Automated Testing
  9. Coach
  10. Focus
  11. Self-Organizing
  12. Technical Debt
  13. Artifact
  14. Zombie Scrum
  15. Product Vision
  16. Stakeholder Management
  17. STORY MAPPING
  18. Story Points
  19. Facilitator
  20. Sprint Review
  21. SPRINT GOAL
  22. Openness
  23. Work-In-Progress
  24. Inspect & Adapt
  25. Backlog Refinement
  26. Continuous Delivery
  27. Sprint Backlog
  28. Scrum of Scrums
  29. Business Value
  30. Commitment
  31. Empirical Process
  32. Daily Scrum
  33. Scrum Framework
  34. User Story
  35. Scrum Master
  36. Burndown
  37. Product Backlog
  38. Servant Leadership
  39. Courage
  40. Swimlane
  41. Scrum Board
  42. Respect
  43. Timebox
  44. AGILE
  45. ITERATION
  46. Swarming
  47. Minimum Viable Product
  48. Sprint Planning
  49. Planning Poker
  50. Pair Programming
  51. Scaling Scrum
  52. Product Owner
  53. Release Planning
  54. Working software
  55. Continuous Integration
  56. Cross-Functional
  57. Sprint Retrospective
  58. Co-Located
  59. Code Quality
  60. Potentially Releasable Product Increment
  61. Velocity
  62. SCRUM Values
  63. Impediment
  64. Fibonacci Sequence
  65. Spike
  66. Manager
  67. Relative Estimation
  68. Transparent
  69. Agile Manifesto
  70. Definition of Done
  71. Commitment
  72. Epic
  73. One-Piece Flow
  74. INVEST
  75. Developer
  76. Release
  77. Team Member
  78. Acceptance Criteria
  79. KANBAN
  80. Extreme Programming