Development Team Stakeholder Sprint FEEDBACK LOOP Prototyping Pair Programming Story Slicing Automated Testing Coach Focus Self- Organizing Technical Debt Artifact Zombie Scrum Product Vision Stakeholder Management STORY MAPPING Story Points Facilitator Sprint Review SPRINT GOAL Openness Work-In- Progress Inspect & Adapt Backlog Refinement Continuous Delivery Sprint Backlog Scrum of Scrums Business Value Commitment Empirical Process Daily Scrum Scrum Framework User Story Scrum Master Burndown Product Backlog Servant Leadership Courage Swimlane Scrum Board Respect Timebox AGILE ITERATION Swarming Minimum Viable Product Sprint Planning Planning Poker Pair Programming Scaling Scrum Product Owner Release Planning Working software Continuous Integration Cross- Functional Sprint Retrospective Co- Located Code Quality Potentially Releasable Product Increment Velocity SCRUM Values Impediment Fibonacci Sequence Spike Manager Relative Estimation Transparent Agile Manifesto Definition of Done Commitment Epic One- Piece Flow INVEST Developer Release Team Member Acceptance Criteria KANBAN Extreme Programming Development Team Stakeholder Sprint FEEDBACK LOOP Prototyping Pair Programming Story Slicing Automated Testing Coach Focus Self- Organizing Technical Debt Artifact Zombie Scrum Product Vision Stakeholder Management STORY MAPPING Story Points Facilitator Sprint Review SPRINT GOAL Openness Work-In- Progress Inspect & Adapt Backlog Refinement Continuous Delivery Sprint Backlog Scrum of Scrums Business Value Commitment Empirical Process Daily Scrum Scrum Framework User Story Scrum Master Burndown Product Backlog Servant Leadership Courage Swimlane Scrum Board Respect Timebox AGILE ITERATION Swarming Minimum Viable Product Sprint Planning Planning Poker Pair Programming Scaling Scrum Product Owner Release Planning Working software Continuous Integration Cross- Functional Sprint Retrospective Co- Located Code Quality Potentially Releasable Product Increment Velocity SCRUM Values Impediment Fibonacci Sequence Spike Manager Relative Estimation Transparent Agile Manifesto Definition of Done Commitment Epic One- Piece Flow INVEST Developer Release Team Member Acceptance Criteria KANBAN Extreme Programming
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Development Team
Stakeholder
Sprint
FEEDBACK LOOP
Prototyping
Pair Programming
Story Slicing
Automated Testing
Coach
Focus
Self-Organizing
Technical Debt
Artifact
Zombie Scrum
Product Vision
Stakeholder Management
STORY MAPPING
Story Points
Facilitator
Sprint Review
SPRINT GOAL
Openness
Work-In-Progress
Inspect & Adapt
Backlog Refinement
Continuous Delivery
Sprint Backlog
Scrum of Scrums
Business Value
Commitment
Empirical Process
Daily Scrum
Scrum Framework
User Story
Scrum Master
Burndown
Product Backlog
Servant Leadership
Courage
Swimlane
Scrum Board
Respect
Timebox
AGILE
ITERATION
Swarming
Minimum Viable Product
Sprint Planning
Planning Poker
Pair Programming
Scaling Scrum
Product Owner
Release Planning
Working software
Continuous Integration
Cross-Functional
Sprint Retrospective
Co-Located
Code Quality
Potentially Releasable Product Increment
Velocity
SCRUM Values
Impediment
Fibonacci Sequence
Spike
Manager
Relative Estimation
Transparent
Agile Manifesto
Definition of Done
Commitment
Epic
One-Piece Flow
INVEST
Developer
Release
Team Member
Acceptance Criteria
KANBAN
Extreme Programming