ProductBacklogImpedimentCommitmentSpikeSprintRetrospectiveVelocityRespectFEEDBACKLOOPOpennessSprintBacklogScrumBoardScrumMasterMinimumViableProductWork-In-ProgressServantLeadershipINVESTCoachFacilitatorScalingScrumAcceptanceCriteriaSwarmingDailyScrumAgileManifestoStorySlicingRelativeEstimationDevelopmentTeamContinuousIntegrationCommitmentStakeholderTechnicalDebtAutomatedTestingTransparentSCRUMValuesCodeQualityEpicEmpiricalProcessScrumFrameworkCo-LocatedSTORYMAPPINGInspect&AdaptReleaseExtremeProgrammingFocusSprintProductOwnerPairProgrammingArtifactOne-PieceFlowITERATIONStakeholderManagementWorkingsoftwareKANBANCourageManagerAGILESprintReviewPotentiallyReleasableProductIncrementCross-FunctionalSwimlaneBurndownPrototypingZombieScrumTimeboxPlanningPokerContinuousDeliveryScrumofScrumsSprintPlanningBacklogRefinementUserStoryFibonacciSequenceTeamMemberProductVisionBusinessValueReleasePlanningDefinitionof DoneDeveloperSelf-OrganizingStoryPointsPairProgrammingSPRINTGOALProductBacklogImpedimentCommitmentSpikeSprintRetrospectiveVelocityRespectFEEDBACKLOOPOpennessSprintBacklogScrumBoardScrumMasterMinimumViableProductWork-In-ProgressServantLeadershipINVESTCoachFacilitatorScalingScrumAcceptanceCriteriaSwarmingDailyScrumAgileManifestoStorySlicingRelativeEstimationDevelopmentTeamContinuousIntegrationCommitmentStakeholderTechnicalDebtAutomatedTestingTransparentSCRUMValuesCodeQualityEpicEmpiricalProcessScrumFrameworkCo-LocatedSTORYMAPPINGInspect&AdaptReleaseExtremeProgrammingFocusSprintProductOwnerPairProgrammingArtifactOne-PieceFlowITERATIONStakeholderManagementWorkingsoftwareKANBANCourageManagerAGILESprintReviewPotentiallyReleasableProductIncrementCross-FunctionalSwimlaneBurndownPrototypingZombieScrumTimeboxPlanningPokerContinuousDeliveryScrumofScrumsSprintPlanningBacklogRefinementUserStoryFibonacciSequenceTeamMemberProductVisionBusinessValueReleasePlanningDefinitionof DoneDeveloperSelf-OrganizingStoryPointsPairProgrammingSPRINTGOAL

AGILE BINGO 2 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Product Backlog
  2. Impediment
  3. Commitment
  4. Spike
  5. Sprint Retrospective
  6. Velocity
  7. Respect
  8. FEEDBACK LOOP
  9. Openness
  10. Sprint Backlog
  11. Scrum Board
  12. Scrum Master
  13. Minimum Viable Product
  14. Work-In-Progress
  15. Servant Leadership
  16. INVEST
  17. Coach
  18. Facilitator
  19. Scaling Scrum
  20. Acceptance Criteria
  21. Swarming
  22. Daily Scrum
  23. Agile Manifesto
  24. Story Slicing
  25. Relative Estimation
  26. Development Team
  27. Continuous Integration
  28. Commitment
  29. Stakeholder
  30. Technical Debt
  31. Automated Testing
  32. Transparent
  33. SCRUM Values
  34. Code Quality
  35. Epic
  36. Empirical Process
  37. Scrum Framework
  38. Co-Located
  39. STORY MAPPING
  40. Inspect & Adapt
  41. Release
  42. Extreme Programming
  43. Focus
  44. Sprint
  45. Product Owner
  46. Pair Programming
  47. Artifact
  48. One-Piece Flow
  49. ITERATION
  50. Stakeholder Management
  51. Working software
  52. KANBAN
  53. Courage
  54. Manager
  55. AGILE
  56. Sprint Review
  57. Potentially Releasable Product Increment
  58. Cross-Functional
  59. Swimlane
  60. Burndown
  61. Prototyping
  62. Zombie Scrum
  63. Timebox
  64. Planning Poker
  65. Continuous Delivery
  66. Scrum of Scrums
  67. Sprint Planning
  68. Backlog Refinement
  69. User Story
  70. Fibonacci Sequence
  71. Team Member
  72. Product Vision
  73. Business Value
  74. Release Planning
  75. Definition of Done
  76. Developer
  77. Self-Organizing
  78. Story Points
  79. Pair Programming
  80. SPRINT GOAL