Cross-FunctionalDefinitionof DoneContinuousDeliveryScrumMasterStakeholderManagementTransparentOpennessINVESTScalingScrumVelocityCommitmentPairProgrammingPotentiallyReleasableProductIncrementBusinessValueManagerMinimumViableProductWorkingsoftwareEmpiricalProcessWork-In-ProgressInspect&AdaptOne-PieceFlowSwarmingStoryPointsKANBANExtremeProgrammingScrumofScrumsCoachDeveloperSPRINTGOALTimeboxAgileManifestoEpicDevelopmentTeamBurndownCourageTeamMemberRelativeEstimationTechnicalDebtArtifactPlanningPokerProductBacklogUserStoryCodeQualitySwimlaneServantLeadershipReleaseSprintRetrospectiveSelf-OrganizingReleasePlanningCo-LocatedStakeholderStorySlicingSprintPlanningAGILECommitmentBacklogRefinementPairProgrammingDailyScrumFocusZombieScrumSprintBacklogImpedimentITERATIONFEEDBACKLOOPSpikeContinuousIntegrationSprintScrumFrameworkSCRUMValuesProductOwnerSprintReviewProductVisionAutomatedTestingFibonacciSequenceRespectPrototypingFacilitatorSTORYMAPPINGScrumBoardAcceptanceCriteriaCross-FunctionalDefinitionof DoneContinuousDeliveryScrumMasterStakeholderManagementTransparentOpennessINVESTScalingScrumVelocityCommitmentPairProgrammingPotentiallyReleasableProductIncrementBusinessValueManagerMinimumViableProductWorkingsoftwareEmpiricalProcessWork-In-ProgressInspect&AdaptOne-PieceFlowSwarmingStoryPointsKANBANExtremeProgrammingScrumofScrumsCoachDeveloperSPRINTGOALTimeboxAgileManifestoEpicDevelopmentTeamBurndownCourageTeamMemberRelativeEstimationTechnicalDebtArtifactPlanningPokerProductBacklogUserStoryCodeQualitySwimlaneServantLeadershipReleaseSprintRetrospectiveSelf-OrganizingReleasePlanningCo-LocatedStakeholderStorySlicingSprintPlanningAGILECommitmentBacklogRefinementPairProgrammingDailyScrumFocusZombieScrumSprintBacklogImpedimentITERATIONFEEDBACKLOOPSpikeContinuousIntegrationSprintScrumFrameworkSCRUMValuesProductOwnerSprintReviewProductVisionAutomatedTestingFibonacciSequenceRespectPrototypingFacilitatorSTORYMAPPINGScrumBoardAcceptanceCriteria

AGILE BINGO 2 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Cross-Functional
  2. Definition of Done
  3. Continuous Delivery
  4. Scrum Master
  5. Stakeholder Management
  6. Transparent
  7. Openness
  8. INVEST
  9. Scaling Scrum
  10. Velocity
  11. Commitment
  12. Pair Programming
  13. Potentially Releasable Product Increment
  14. Business Value
  15. Manager
  16. Minimum Viable Product
  17. Working software
  18. Empirical Process
  19. Work-In-Progress
  20. Inspect & Adapt
  21. One-Piece Flow
  22. Swarming
  23. Story Points
  24. KANBAN
  25. Extreme Programming
  26. Scrum of Scrums
  27. Coach
  28. Developer
  29. SPRINT GOAL
  30. Timebox
  31. Agile Manifesto
  32. Epic
  33. Development Team
  34. Burndown
  35. Courage
  36. Team Member
  37. Relative Estimation
  38. Technical Debt
  39. Artifact
  40. Planning Poker
  41. Product Backlog
  42. User Story
  43. Code Quality
  44. Swimlane
  45. Servant Leadership
  46. Release
  47. Sprint Retrospective
  48. Self-Organizing
  49. Release Planning
  50. Co-Located
  51. Stakeholder
  52. Story Slicing
  53. Sprint Planning
  54. AGILE
  55. Commitment
  56. Backlog Refinement
  57. Pair Programming
  58. Daily Scrum
  59. Focus
  60. Zombie Scrum
  61. Sprint Backlog
  62. Impediment
  63. ITERATION
  64. FEEDBACK LOOP
  65. Spike
  66. Continuous Integration
  67. Sprint
  68. Scrum Framework
  69. SCRUM Values
  70. Product Owner
  71. Sprint Review
  72. Product Vision
  73. Automated Testing
  74. Fibonacci Sequence
  75. Respect
  76. Prototyping
  77. Facilitator
  78. STORY MAPPING
  79. Scrum Board
  80. Acceptance Criteria