SpikeSprintReviewStoryPointsAgileManifestoTimeboxZombieScrumDefinitionof DonePrototypingSwarmingContinuousIntegrationAutomatedTestingSTORYMAPPINGRelativeEstimationInspect&AdaptStakeholderPlanningPokerReleaseScalingScrumVelocityAcceptanceCriteriaEmpiricalProcessSprintImpedimentKANBANOne-PieceFlowStakeholderManagementRespectWork-In-ProgressMinimumViableProductINVESTReleasePlanningTechnicalDebtFacilitatorTeamMemberFEEDBACKLOOPScrumMasterSelf-OrganizingDevelopmentTeamCross-FunctionalPairProgrammingCommitmentTransparentUserStoryPotentiallyReleasableProductIncrementContinuousDeliveryITERATIONSprintBacklogCourageSwimlaneBusinessValueStorySlicingProductOwnerFocusServantLeadershipProductVisionFibonacciSequenceSprintPlanningCo-LocatedCommitmentCoachSPRINTGOALArtifactScrumBoardManagerBacklogRefinementCodeQualityDeveloperDailyScrumAGILEScrumofScrumsOpennessEpicSCRUMValuesProductBacklogScrumFrameworkBurndownWorkingsoftwareExtremeProgrammingPairProgrammingSprintRetrospectiveSpikeSprintReviewStoryPointsAgileManifestoTimeboxZombieScrumDefinitionof DonePrototypingSwarmingContinuousIntegrationAutomatedTestingSTORYMAPPINGRelativeEstimationInspect&AdaptStakeholderPlanningPokerReleaseScalingScrumVelocityAcceptanceCriteriaEmpiricalProcessSprintImpedimentKANBANOne-PieceFlowStakeholderManagementRespectWork-In-ProgressMinimumViableProductINVESTReleasePlanningTechnicalDebtFacilitatorTeamMemberFEEDBACKLOOPScrumMasterSelf-OrganizingDevelopmentTeamCross-FunctionalPairProgrammingCommitmentTransparentUserStoryPotentiallyReleasableProductIncrementContinuousDeliveryITERATIONSprintBacklogCourageSwimlaneBusinessValueStorySlicingProductOwnerFocusServantLeadershipProductVisionFibonacciSequenceSprintPlanningCo-LocatedCommitmentCoachSPRINTGOALArtifactScrumBoardManagerBacklogRefinementCodeQualityDeveloperDailyScrumAGILEScrumofScrumsOpennessEpicSCRUMValuesProductBacklogScrumFrameworkBurndownWorkingsoftwareExtremeProgrammingPairProgrammingSprintRetrospective

AGILE BINGO 2 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Spike
  2. Sprint Review
  3. Story Points
  4. Agile Manifesto
  5. Timebox
  6. Zombie Scrum
  7. Definition of Done
  8. Prototyping
  9. Swarming
  10. Continuous Integration
  11. Automated Testing
  12. STORY MAPPING
  13. Relative Estimation
  14. Inspect & Adapt
  15. Stakeholder
  16. Planning Poker
  17. Release
  18. Scaling Scrum
  19. Velocity
  20. Acceptance Criteria
  21. Empirical Process
  22. Sprint
  23. Impediment
  24. KANBAN
  25. One-Piece Flow
  26. Stakeholder Management
  27. Respect
  28. Work-In-Progress
  29. Minimum Viable Product
  30. INVEST
  31. Release Planning
  32. Technical Debt
  33. Facilitator
  34. Team Member
  35. FEEDBACK LOOP
  36. Scrum Master
  37. Self-Organizing
  38. Development Team
  39. Cross-Functional
  40. Pair Programming
  41. Commitment
  42. Transparent
  43. User Story
  44. Potentially Releasable Product Increment
  45. Continuous Delivery
  46. ITERATION
  47. Sprint Backlog
  48. Courage
  49. Swimlane
  50. Business Value
  51. Story Slicing
  52. Product Owner
  53. Focus
  54. Servant Leadership
  55. Product Vision
  56. Fibonacci Sequence
  57. Sprint Planning
  58. Co-Located
  59. Commitment
  60. Coach
  61. SPRINT GOAL
  62. Artifact
  63. Scrum Board
  64. Manager
  65. Backlog Refinement
  66. Code Quality
  67. Developer
  68. Daily Scrum
  69. AGILE
  70. Scrum of Scrums
  71. Openness
  72. Epic
  73. SCRUM Values
  74. Product Backlog
  75. Scrum Framework
  76. Burndown
  77. Working software
  78. Extreme Programming
  79. Pair Programming
  80. Sprint Retrospective