ZombieScrumCourageFacilitatorUserStoryTransparentOpennessReleaseDefinitionof DoneScalingScrumScrumofScrumsMinimumViableProductKANBANExtremeProgrammingStorySlicingSTORYMAPPINGFEEDBACKLOOPCommitmentImpedimentDeveloperSelf-OrganizingWorkingsoftwareFocusBurndownBacklogRefinementProductBacklogVelocityCo-LocatedSprintPrototypingDevelopmentTeamWork-In-ProgressEmpiricalProcessEpicTechnicalDebtStoryPointsTeamMemberProductOwnerFibonacciSequenceCross-FunctionalTimeboxITERATIONStakeholderManagementSprintReviewContinuousDeliveryCodeQualityScrumBoardBusinessValueRespectPlanningPokerCoachServantLeadershipINVESTRelativeEstimationCommitmentSwimlaneStakeholderAGILEReleasePlanningSwarmingSprintBacklogAgileManifestoPotentiallyReleasableProductIncrementSpikeContinuousIntegrationArtifactPairProgrammingDailyScrumManagerScrumMasterSCRUMValuesOne-PieceFlowScrumFrameworkSprintPlanningAutomatedTestingAcceptanceCriteriaPairProgrammingSprintRetrospectiveProductVisionSPRINTGOALInspect&AdaptZombieScrumCourageFacilitatorUserStoryTransparentOpennessReleaseDefinitionof DoneScalingScrumScrumofScrumsMinimumViableProductKANBANExtremeProgrammingStorySlicingSTORYMAPPINGFEEDBACKLOOPCommitmentImpedimentDeveloperSelf-OrganizingWorkingsoftwareFocusBurndownBacklogRefinementProductBacklogVelocityCo-LocatedSprintPrototypingDevelopmentTeamWork-In-ProgressEmpiricalProcessEpicTechnicalDebtStoryPointsTeamMemberProductOwnerFibonacciSequenceCross-FunctionalTimeboxITERATIONStakeholderManagementSprintReviewContinuousDeliveryCodeQualityScrumBoardBusinessValueRespectPlanningPokerCoachServantLeadershipINVESTRelativeEstimationCommitmentSwimlaneStakeholderAGILEReleasePlanningSwarmingSprintBacklogAgileManifestoPotentiallyReleasableProductIncrementSpikeContinuousIntegrationArtifactPairProgrammingDailyScrumManagerScrumMasterSCRUMValuesOne-PieceFlowScrumFrameworkSprintPlanningAutomatedTestingAcceptanceCriteriaPairProgrammingSprintRetrospectiveProductVisionSPRINTGOALInspect&Adapt

AGILE BINGO 2 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
  1. Zombie Scrum
  2. Courage
  3. Facilitator
  4. User Story
  5. Transparent
  6. Openness
  7. Release
  8. Definition of Done
  9. Scaling Scrum
  10. Scrum of Scrums
  11. Minimum Viable Product
  12. KANBAN
  13. Extreme Programming
  14. Story Slicing
  15. STORY MAPPING
  16. FEEDBACK LOOP
  17. Commitment
  18. Impediment
  19. Developer
  20. Self-Organizing
  21. Working software
  22. Focus
  23. Burndown
  24. Backlog Refinement
  25. Product Backlog
  26. Velocity
  27. Co-Located
  28. Sprint
  29. Prototyping
  30. Development Team
  31. Work-In-Progress
  32. Empirical Process
  33. Epic
  34. Technical Debt
  35. Story Points
  36. Team Member
  37. Product Owner
  38. Fibonacci Sequence
  39. Cross-Functional
  40. Timebox
  41. ITERATION
  42. Stakeholder Management
  43. Sprint Review
  44. Continuous Delivery
  45. Code Quality
  46. Scrum Board
  47. Business Value
  48. Respect
  49. Planning Poker
  50. Coach
  51. Servant Leadership
  52. INVEST
  53. Relative Estimation
  54. Commitment
  55. Swimlane
  56. Stakeholder
  57. AGILE
  58. Release Planning
  59. Swarming
  60. Sprint Backlog
  61. Agile Manifesto
  62. Potentially Releasable Product Increment
  63. Spike
  64. Continuous Integration
  65. Artifact
  66. Pair Programming
  67. Daily Scrum
  68. Manager
  69. Scrum Master
  70. SCRUM Values
  71. One-Piece Flow
  72. Scrum Framework
  73. Sprint Planning
  74. Automated Testing
  75. Acceptance Criteria
  76. Pair Programming
  77. Sprint Retrospective
  78. Product Vision
  79. SPRINT GOAL
  80. Inspect & Adapt