VelocitySprintRetrospectiveAcceptanceCriteriaFEEDBACKLOOPScrumFrameworkEpicDefinitionof DoneScalingScrumAutomatedTestingProductBacklogFocusCo-LocatedTransparentPairProgrammingCross-FunctionalCommitmentWork-In-ProgressFacilitatorSwimlanePairProgrammingITERATIONStorySlicingArtifactCodeQualityScrumofScrumsStakeholderManagementFibonacciSequenceBurndownAgileManifestoStoryPointsPlanningPokerContinuousDeliveryContinuousIntegrationBusinessValueOne-PieceFlowSprintBacklogRefinementInspect&AdaptSpikeSwarmingZombieScrumOpennessSTORYMAPPINGSprintReviewEmpiricalProcessSCRUMValuesTechnicalDebtExtremeProgrammingAGILEProductVisionCoachScrumBoardProductOwnerImpedimentSprintBacklogKANBANManagerPrototypingScrumMasterRelativeEstimationCommitmentMinimumViableProductINVESTCourageDailyScrumSelf-OrganizingUserStoryTeamMemberSPRINTGOALReleasePlanningDeveloperStakeholderRespectSprintPlanningTimeboxServantLeadershipReleasePotentiallyReleasableProductIncrementDevelopmentTeamWorkingsoftwareVelocitySprintRetrospectiveAcceptanceCriteriaFEEDBACKLOOPScrumFrameworkEpicDefinitionof DoneScalingScrumAutomatedTestingProductBacklogFocusCo-LocatedTransparentPairProgrammingCross-FunctionalCommitmentWork-In-ProgressFacilitatorSwimlanePairProgrammingITERATIONStorySlicingArtifactCodeQualityScrumofScrumsStakeholderManagementFibonacciSequenceBurndownAgileManifestoStoryPointsPlanningPokerContinuousDeliveryContinuousIntegrationBusinessValueOne-PieceFlowSprintBacklogRefinementInspect&AdaptSpikeSwarmingZombieScrumOpennessSTORYMAPPINGSprintReviewEmpiricalProcessSCRUMValuesTechnicalDebtExtremeProgrammingAGILEProductVisionCoachScrumBoardProductOwnerImpedimentSprintBacklogKANBANManagerPrototypingScrumMasterRelativeEstimationCommitmentMinimumViableProductINVESTCourageDailyScrumSelf-OrganizingUserStoryTeamMemberSPRINTGOALReleasePlanningDeveloperStakeholderRespectSprintPlanningTimeboxServantLeadershipReleasePotentiallyReleasableProductIncrementDevelopmentTeamWorkingsoftware

AGILE BINGO 2 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Velocity
  2. Sprint Retrospective
  3. Acceptance Criteria
  4. FEEDBACK LOOP
  5. Scrum Framework
  6. Epic
  7. Definition of Done
  8. Scaling Scrum
  9. Automated Testing
  10. Product Backlog
  11. Focus
  12. Co-Located
  13. Transparent
  14. Pair Programming
  15. Cross-Functional
  16. Commitment
  17. Work-In-Progress
  18. Facilitator
  19. Swimlane
  20. Pair Programming
  21. ITERATION
  22. Story Slicing
  23. Artifact
  24. Code Quality
  25. Scrum of Scrums
  26. Stakeholder Management
  27. Fibonacci Sequence
  28. Burndown
  29. Agile Manifesto
  30. Story Points
  31. Planning Poker
  32. Continuous Delivery
  33. Continuous Integration
  34. Business Value
  35. One-Piece Flow
  36. Sprint
  37. Backlog Refinement
  38. Inspect & Adapt
  39. Spike
  40. Swarming
  41. Zombie Scrum
  42. Openness
  43. STORY MAPPING
  44. Sprint Review
  45. Empirical Process
  46. SCRUM Values
  47. Technical Debt
  48. Extreme Programming
  49. AGILE
  50. Product Vision
  51. Coach
  52. Scrum Board
  53. Product Owner
  54. Impediment
  55. Sprint Backlog
  56. KANBAN
  57. Manager
  58. Prototyping
  59. Scrum Master
  60. Relative Estimation
  61. Commitment
  62. Minimum Viable Product
  63. INVEST
  64. Courage
  65. Daily Scrum
  66. Self-Organizing
  67. User Story
  68. Team Member
  69. SPRINT GOAL
  70. Release Planning
  71. Developer
  72. Stakeholder
  73. Respect
  74. Sprint Planning
  75. Timebox
  76. Servant Leadership
  77. Release
  78. Potentially Releasable Product Increment
  79. Development Team
  80. Working software