BacklogRefinementINVESTSelf-OrganizingZombieScrumSprintRetrospectivePairProgrammingSprintReviewCoachStorySlicingUserStoryDevelopmentTeamWork-In-ProgressCourageEmpiricalProcessProductOwnerScrumMasterAutomatedTestingDeveloperEpicScrumBoardPlanningPokerSwarmingTimeboxFocusTeamMemberSprintPlanningStakeholderManagementContinuousIntegrationContinuousDeliveryCodeQualityReleaseScalingScrumITERATIONSprintBacklogOpennessProductVisionMinimumViableProductAcceptanceCriteriaPrototypingCommitmentArtifactStoryPointsSCRUMValuesProductBacklogKANBANDefinitionof DonePairProgrammingPotentiallyReleasableProductIncrementExtremeProgrammingSwimlaneWorkingsoftwareFibonacciSequenceTransparentInspect&AdaptStakeholderOne-PieceFlowServantLeadershipReleasePlanningRespectFEEDBACKLOOPCo-LocatedCross-FunctionalTechnicalDebtBurndownSpikeScrumFrameworkBusinessValueSTORYMAPPINGCommitmentManagerRelativeEstimationDailyScrumSPRINTGOALVelocityScrumofScrumsSprintAGILEAgileManifestoFacilitatorImpedimentBacklogRefinementINVESTSelf-OrganizingZombieScrumSprintRetrospectivePairProgrammingSprintReviewCoachStorySlicingUserStoryDevelopmentTeamWork-In-ProgressCourageEmpiricalProcessProductOwnerScrumMasterAutomatedTestingDeveloperEpicScrumBoardPlanningPokerSwarmingTimeboxFocusTeamMemberSprintPlanningStakeholderManagementContinuousIntegrationContinuousDeliveryCodeQualityReleaseScalingScrumITERATIONSprintBacklogOpennessProductVisionMinimumViableProductAcceptanceCriteriaPrototypingCommitmentArtifactStoryPointsSCRUMValuesProductBacklogKANBANDefinitionof DonePairProgrammingPotentiallyReleasableProductIncrementExtremeProgrammingSwimlaneWorkingsoftwareFibonacciSequenceTransparentInspect&AdaptStakeholderOne-PieceFlowServantLeadershipReleasePlanningRespectFEEDBACKLOOPCo-LocatedCross-FunctionalTechnicalDebtBurndownSpikeScrumFrameworkBusinessValueSTORYMAPPINGCommitmentManagerRelativeEstimationDailyScrumSPRINTGOALVelocityScrumofScrumsSprintAGILEAgileManifestoFacilitatorImpediment

AGILE BINGO 2 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Backlog Refinement
  2. INVEST
  3. Self-Organizing
  4. Zombie Scrum
  5. Sprint Retrospective
  6. Pair Programming
  7. Sprint Review
  8. Coach
  9. Story Slicing
  10. User Story
  11. Development Team
  12. Work-In-Progress
  13. Courage
  14. Empirical Process
  15. Product Owner
  16. Scrum Master
  17. Automated Testing
  18. Developer
  19. Epic
  20. Scrum Board
  21. Planning Poker
  22. Swarming
  23. Timebox
  24. Focus
  25. Team Member
  26. Sprint Planning
  27. Stakeholder Management
  28. Continuous Integration
  29. Continuous Delivery
  30. Code Quality
  31. Release
  32. Scaling Scrum
  33. ITERATION
  34. Sprint Backlog
  35. Openness
  36. Product Vision
  37. Minimum Viable Product
  38. Acceptance Criteria
  39. Prototyping
  40. Commitment
  41. Artifact
  42. Story Points
  43. SCRUM Values
  44. Product Backlog
  45. KANBAN
  46. Definition of Done
  47. Pair Programming
  48. Potentially Releasable Product Increment
  49. Extreme Programming
  50. Swimlane
  51. Working software
  52. Fibonacci Sequence
  53. Transparent
  54. Inspect & Adapt
  55. Stakeholder
  56. One-Piece Flow
  57. Servant Leadership
  58. Release Planning
  59. Respect
  60. FEEDBACK LOOP
  61. Co-Located
  62. Cross-Functional
  63. Technical Debt
  64. Burndown
  65. Spike
  66. Scrum Framework
  67. Business Value
  68. STORY MAPPING
  69. Commitment
  70. Manager
  71. Relative Estimation
  72. Daily Scrum
  73. SPRINT GOAL
  74. Velocity
  75. Scrum of Scrums
  76. Sprint
  77. AGILE
  78. Agile Manifesto
  79. Facilitator
  80. Impediment