STORYMAPPINGFibonacciSequenceBacklogRefinementPairProgrammingStorySlicingScrumofScrumsWorkingsoftwareServantLeadershipCommitmentCoachProductVisionITERATIONScrumBoardPlanningPokerSCRUMValuesEpicSprintRetrospectiveSwimlaneFEEDBACKLOOPTransparentAutomatedTestingSprintPlanningTechnicalDebtCourageBurndownCodeQualityOne-PieceFlowCo-LocatedAcceptanceCriteriaImpedimentArtifactCommitmentProductOwnerScrumFrameworkDevelopmentTeamContinuousDeliveryWork-In-ProgressScrumMasterFacilitatorReleasePlanningMinimumViableProductDeveloperSprintBacklogContinuousIntegrationStakeholderManagerSprintReviewAgileManifestoINVESTStoryPointsScalingScrumSPRINTGOALPotentiallyReleasableProductIncrementTeamMemberInspect&AdaptRespectSpikeCross-FunctionalSprintRelativeEstimationReleaseExtremeProgrammingKANBANBusinessValueVelocityAGILEPairProgrammingSelf-OrganizingOpennessFocusUserStorySwarmingProductBacklogEmpiricalProcessZombieScrumDefinitionof DoneDailyScrumTimeboxStakeholderManagementPrototypingSTORYMAPPINGFibonacciSequenceBacklogRefinementPairProgrammingStorySlicingScrumofScrumsWorkingsoftwareServantLeadershipCommitmentCoachProductVisionITERATIONScrumBoardPlanningPokerSCRUMValuesEpicSprintRetrospectiveSwimlaneFEEDBACKLOOPTransparentAutomatedTestingSprintPlanningTechnicalDebtCourageBurndownCodeQualityOne-PieceFlowCo-LocatedAcceptanceCriteriaImpedimentArtifactCommitmentProductOwnerScrumFrameworkDevelopmentTeamContinuousDeliveryWork-In-ProgressScrumMasterFacilitatorReleasePlanningMinimumViableProductDeveloperSprintBacklogContinuousIntegrationStakeholderManagerSprintReviewAgileManifestoINVESTStoryPointsScalingScrumSPRINTGOALPotentiallyReleasableProductIncrementTeamMemberInspect&AdaptRespectSpikeCross-FunctionalSprintRelativeEstimationReleaseExtremeProgrammingKANBANBusinessValueVelocityAGILEPairProgrammingSelf-OrganizingOpennessFocusUserStorySwarmingProductBacklogEmpiricalProcessZombieScrumDefinitionof DoneDailyScrumTimeboxStakeholderManagementPrototyping

AGILE BINGO 2 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
  1. STORY MAPPING
  2. Fibonacci Sequence
  3. Backlog Refinement
  4. Pair Programming
  5. Story Slicing
  6. Scrum of Scrums
  7. Working software
  8. Servant Leadership
  9. Commitment
  10. Coach
  11. Product Vision
  12. ITERATION
  13. Scrum Board
  14. Planning Poker
  15. SCRUM Values
  16. Epic
  17. Sprint Retrospective
  18. Swimlane
  19. FEEDBACK LOOP
  20. Transparent
  21. Automated Testing
  22. Sprint Planning
  23. Technical Debt
  24. Courage
  25. Burndown
  26. Code Quality
  27. One-Piece Flow
  28. Co-Located
  29. Acceptance Criteria
  30. Impediment
  31. Artifact
  32. Commitment
  33. Product Owner
  34. Scrum Framework
  35. Development Team
  36. Continuous Delivery
  37. Work-In-Progress
  38. Scrum Master
  39. Facilitator
  40. Release Planning
  41. Minimum Viable Product
  42. Developer
  43. Sprint Backlog
  44. Continuous Integration
  45. Stakeholder
  46. Manager
  47. Sprint Review
  48. Agile Manifesto
  49. INVEST
  50. Story Points
  51. Scaling Scrum
  52. SPRINT GOAL
  53. Potentially Releasable Product Increment
  54. Team Member
  55. Inspect & Adapt
  56. Respect
  57. Spike
  58. Cross-Functional
  59. Sprint
  60. Relative Estimation
  61. Release
  62. Extreme Programming
  63. KANBAN
  64. Business Value
  65. Velocity
  66. AGILE
  67. Pair Programming
  68. Self-Organizing
  69. Openness
  70. Focus
  71. User Story
  72. Swarming
  73. Product Backlog
  74. Empirical Process
  75. Zombie Scrum
  76. Definition of Done
  77. Daily Scrum
  78. Timebox
  79. Stakeholder Management
  80. Prototyping