EpicSprintReviewTechnicalDebtSPRINTGOALContinuousDeliveryOpennessCodeQualityCourageArtifactScrumBoardPairProgrammingContinuousIntegrationAutomatedTestingBacklogRefinementWork-In-ProgressAgileManifestoWorkingsoftwareAcceptanceCriteriaSCRUMValuesMinimumViableProductStorySlicingITERATIONFibonacciSequenceDeveloperTeamMemberRelativeEstimationManagerZombieScrumProductBacklogSprintPlanningStakeholderPotentiallyReleasableProductIncrementDevelopmentTeamProductVisionOne-PieceFlowKANBANSelf-OrganizingProductOwnerAGILETransparentSprintServantLeadershipScalingScrumSprintRetrospectiveDefinitionof DoneInspect&AdaptSpikeBurndownImpedimentDailyScrumPlanningPokerReleaseReleasePlanningScrumofScrumsBusinessValueFocusFacilitatorTimeboxPairProgrammingStoryPointsRespectStakeholderManagementEmpiricalProcessExtremeProgrammingSwimlaneSprintBacklogScrumFrameworkSTORYMAPPINGCo-LocatedSwarmingCross-FunctionalScrumMasterPrototypingFEEDBACKLOOPCommitmentUserStoryCoachCommitmentINVESTVelocityEpicSprintReviewTechnicalDebtSPRINTGOALContinuousDeliveryOpennessCodeQualityCourageArtifactScrumBoardPairProgrammingContinuousIntegrationAutomatedTestingBacklogRefinementWork-In-ProgressAgileManifestoWorkingsoftwareAcceptanceCriteriaSCRUMValuesMinimumViableProductStorySlicingITERATIONFibonacciSequenceDeveloperTeamMemberRelativeEstimationManagerZombieScrumProductBacklogSprintPlanningStakeholderPotentiallyReleasableProductIncrementDevelopmentTeamProductVisionOne-PieceFlowKANBANSelf-OrganizingProductOwnerAGILETransparentSprintServantLeadershipScalingScrumSprintRetrospectiveDefinitionof DoneInspect&AdaptSpikeBurndownImpedimentDailyScrumPlanningPokerReleaseReleasePlanningScrumofScrumsBusinessValueFocusFacilitatorTimeboxPairProgrammingStoryPointsRespectStakeholderManagementEmpiricalProcessExtremeProgrammingSwimlaneSprintBacklogScrumFrameworkSTORYMAPPINGCo-LocatedSwarmingCross-FunctionalScrumMasterPrototypingFEEDBACKLOOPCommitmentUserStoryCoachCommitmentINVESTVelocity

AGILE BINGO 2 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Epic
  2. Sprint Review
  3. Technical Debt
  4. SPRINT GOAL
  5. Continuous Delivery
  6. Openness
  7. Code Quality
  8. Courage
  9. Artifact
  10. Scrum Board
  11. Pair Programming
  12. Continuous Integration
  13. Automated Testing
  14. Backlog Refinement
  15. Work-In-Progress
  16. Agile Manifesto
  17. Working software
  18. Acceptance Criteria
  19. SCRUM Values
  20. Minimum Viable Product
  21. Story Slicing
  22. ITERATION
  23. Fibonacci Sequence
  24. Developer
  25. Team Member
  26. Relative Estimation
  27. Manager
  28. Zombie Scrum
  29. Product Backlog
  30. Sprint Planning
  31. Stakeholder
  32. Potentially Releasable Product Increment
  33. Development Team
  34. Product Vision
  35. One-Piece Flow
  36. KANBAN
  37. Self-Organizing
  38. Product Owner
  39. AGILE
  40. Transparent
  41. Sprint
  42. Servant Leadership
  43. Scaling Scrum
  44. Sprint Retrospective
  45. Definition of Done
  46. Inspect & Adapt
  47. Spike
  48. Burndown
  49. Impediment
  50. Daily Scrum
  51. Planning Poker
  52. Release
  53. Release Planning
  54. Scrum of Scrums
  55. Business Value
  56. Focus
  57. Facilitator
  58. Timebox
  59. Pair Programming
  60. Story Points
  61. Respect
  62. Stakeholder Management
  63. Empirical Process
  64. Extreme Programming
  65. Swimlane
  66. Sprint Backlog
  67. Scrum Framework
  68. STORY MAPPING
  69. Co-Located
  70. Swarming
  71. Cross-Functional
  72. Scrum Master
  73. Prototyping
  74. FEEDBACK LOOP
  75. Commitment
  76. User Story
  77. Coach
  78. Commitment
  79. INVEST
  80. Velocity