Product Vision Artifact Business Value Developer Extreme Programming Pair Programming Acceptance Criteria SPRINT GOAL Release Planning Minimum Viable Product Code Quality Respect Scaling Scrum Servant Leadership Cross- Functional Timebox Epic Sprint Planning Inspect & Adapt KANBAN Potentially Releasable Product Increment Impediment Backlog Refinement Sprint Backlog Courage Commitment One- Piece Flow Prototyping ITERATION Planning Poker Automated Testing Openness Pair Programming Zombie Scrum Scrum Board AGILE Stakeholder Work-In- Progress Empirical Process SCRUM Values Manager FEEDBACK LOOP Agile Manifesto Working software Co- Located Scrum Master Burndown Spike Daily Scrum Story Points Commitment Product Owner Transparent Stakeholder Management Definition of Done Product Backlog Fibonacci Sequence Coach Velocity Release Swimlane Swarming Technical Debt Story Slicing Continuous Integration Relative Estimation Sprint INVEST STORY MAPPING Focus Self- Organizing Scrum Framework Facilitator Sprint Review Development Team Team Member Scrum of Scrums Sprint Retrospective User Story Continuous Delivery Product Vision Artifact Business Value Developer Extreme Programming Pair Programming Acceptance Criteria SPRINT GOAL Release Planning Minimum Viable Product Code Quality Respect Scaling Scrum Servant Leadership Cross- Functional Timebox Epic Sprint Planning Inspect & Adapt KANBAN Potentially Releasable Product Increment Impediment Backlog Refinement Sprint Backlog Courage Commitment One- Piece Flow Prototyping ITERATION Planning Poker Automated Testing Openness Pair Programming Zombie Scrum Scrum Board AGILE Stakeholder Work-In- Progress Empirical Process SCRUM Values Manager FEEDBACK LOOP Agile Manifesto Working software Co- Located Scrum Master Burndown Spike Daily Scrum Story Points Commitment Product Owner Transparent Stakeholder Management Definition of Done Product Backlog Fibonacci Sequence Coach Velocity Release Swimlane Swarming Technical Debt Story Slicing Continuous Integration Relative Estimation Sprint INVEST STORY MAPPING Focus Self- Organizing Scrum Framework Facilitator Sprint Review Development Team Team Member Scrum of Scrums Sprint Retrospective User Story Continuous Delivery
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Product Vision
Artifact
Business Value
Developer
Extreme Programming
Pair Programming
Acceptance Criteria
SPRINT GOAL
Release Planning
Minimum Viable Product
Code Quality
Respect
Scaling Scrum
Servant Leadership
Cross-Functional
Timebox
Epic
Sprint Planning
Inspect & Adapt
KANBAN
Potentially Releasable Product Increment
Impediment
Backlog Refinement
Sprint Backlog
Courage
Commitment
One-Piece Flow
Prototyping
ITERATION
Planning Poker
Automated Testing
Openness
Pair Programming
Zombie Scrum
Scrum Board
AGILE
Stakeholder
Work-In-Progress
Empirical Process
SCRUM Values
Manager
FEEDBACK LOOP
Agile Manifesto
Working software
Co-Located
Scrum Master
Burndown
Spike
Daily Scrum
Story Points
Commitment
Product Owner
Transparent
Stakeholder Management
Definition of Done
Product Backlog
Fibonacci Sequence
Coach
Velocity
Release
Swimlane
Swarming
Technical Debt
Story Slicing
Continuous Integration
Relative Estimation
Sprint
INVEST
STORY MAPPING
Focus
Self-Organizing
Scrum Framework
Facilitator
Sprint Review
Development Team
Team Member
Scrum of Scrums
Sprint Retrospective
User Story
Continuous Delivery