AGILEImpedimentITERATIONExtremeProgrammingFacilitatorCommitmentSpikeTechnicalDebtStorySlicingSwimlaneSprintReviewWork-In-ProgressPlanningPokerCourageStakeholderFEEDBACKLOOPDevelopmentTeamRespectEmpiricalProcessAcceptanceCriteriaUserStoryDailyScrumReleasePlanningCross-FunctionalMinimumViableProductAutomatedTestingTimeboxTeamMemberKANBANContinuousIntegrationContinuousDeliveryScrumBoardEpicSprintBacklogSPRINTGOALBacklogRefinementPairProgrammingWorkingsoftwareDeveloperBusinessValueProductVisionProductBacklogSTORYMAPPINGStoryPointsScalingScrumFibonacciSequenceOpennessCodeQualityPrototypingServantLeadershipSprintPlanningScrumFrameworkRelativeEstimationPairProgrammingCo-LocatedINVESTVelocityBurndownScrumofScrumsOne-PieceFlowSprintRetrospectiveInspect&AdaptProductOwnerCoachStakeholderManagementScrumMasterPotentiallyReleasableProductIncrementSCRUMValuesAgileManifestoZombieScrumArtifactSprintTransparentCommitmentSwarmingDefinitionof DoneReleaseSelf-OrganizingManagerFocusAGILEImpedimentITERATIONExtremeProgrammingFacilitatorCommitmentSpikeTechnicalDebtStorySlicingSwimlaneSprintReviewWork-In-ProgressPlanningPokerCourageStakeholderFEEDBACKLOOPDevelopmentTeamRespectEmpiricalProcessAcceptanceCriteriaUserStoryDailyScrumReleasePlanningCross-FunctionalMinimumViableProductAutomatedTestingTimeboxTeamMemberKANBANContinuousIntegrationContinuousDeliveryScrumBoardEpicSprintBacklogSPRINTGOALBacklogRefinementPairProgrammingWorkingsoftwareDeveloperBusinessValueProductVisionProductBacklogSTORYMAPPINGStoryPointsScalingScrumFibonacciSequenceOpennessCodeQualityPrototypingServantLeadershipSprintPlanningScrumFrameworkRelativeEstimationPairProgrammingCo-LocatedINVESTVelocityBurndownScrumofScrumsOne-PieceFlowSprintRetrospectiveInspect&AdaptProductOwnerCoachStakeholderManagementScrumMasterPotentiallyReleasableProductIncrementSCRUMValuesAgileManifestoZombieScrumArtifactSprintTransparentCommitmentSwarmingDefinitionof DoneReleaseSelf-OrganizingManagerFocus

AGILE BINGO 2 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. AGILE
  2. Impediment
  3. ITERATION
  4. Extreme Programming
  5. Facilitator
  6. Commitment
  7. Spike
  8. Technical Debt
  9. Story Slicing
  10. Swimlane
  11. Sprint Review
  12. Work-In-Progress
  13. Planning Poker
  14. Courage
  15. Stakeholder
  16. FEEDBACK LOOP
  17. Development Team
  18. Respect
  19. Empirical Process
  20. Acceptance Criteria
  21. User Story
  22. Daily Scrum
  23. Release Planning
  24. Cross-Functional
  25. Minimum Viable Product
  26. Automated Testing
  27. Timebox
  28. Team Member
  29. KANBAN
  30. Continuous Integration
  31. Continuous Delivery
  32. Scrum Board
  33. Epic
  34. Sprint Backlog
  35. SPRINT GOAL
  36. Backlog Refinement
  37. Pair Programming
  38. Working software
  39. Developer
  40. Business Value
  41. Product Vision
  42. Product Backlog
  43. STORY MAPPING
  44. Story Points
  45. Scaling Scrum
  46. Fibonacci Sequence
  47. Openness
  48. Code Quality
  49. Prototyping
  50. Servant Leadership
  51. Sprint Planning
  52. Scrum Framework
  53. Relative Estimation
  54. Pair Programming
  55. Co-Located
  56. INVEST
  57. Velocity
  58. Burndown
  59. Scrum of Scrums
  60. One-Piece Flow
  61. Sprint Retrospective
  62. Inspect & Adapt
  63. Product Owner
  64. Coach
  65. Stakeholder Management
  66. Scrum Master
  67. Potentially Releasable Product Increment
  68. SCRUM Values
  69. Agile Manifesto
  70. Zombie Scrum
  71. Artifact
  72. Sprint
  73. Transparent
  74. Commitment
  75. Swarming
  76. Definition of Done
  77. Release
  78. Self-Organizing
  79. Manager
  80. Focus