ProductVisionArtifactBusinessValueDeveloperExtremeProgrammingPairProgrammingAcceptanceCriteriaSPRINTGOALReleasePlanningMinimumViableProductCodeQualityRespectScalingScrumServantLeadershipCross-FunctionalTimeboxEpicSprintPlanningInspect&AdaptKANBANPotentiallyReleasableProductIncrementImpedimentBacklogRefinementSprintBacklogCourageCommitmentOne-PieceFlowPrototypingITERATIONPlanningPokerAutomatedTestingOpennessPairProgrammingZombieScrumScrumBoardAGILEStakeholderWork-In-ProgressEmpiricalProcessSCRUMValuesManagerFEEDBACKLOOPAgileManifestoWorkingsoftwareCo-LocatedScrumMasterBurndownSpikeDailyScrumStoryPointsCommitmentProductOwnerTransparentStakeholderManagementDefinitionof DoneProductBacklogFibonacciSequenceCoachVelocityReleaseSwimlaneSwarmingTechnicalDebtStorySlicingContinuousIntegrationRelativeEstimationSprintINVESTSTORYMAPPINGFocusSelf-OrganizingScrumFrameworkFacilitatorSprintReviewDevelopmentTeamTeamMemberScrumofScrumsSprintRetrospectiveUserStoryContinuousDeliveryProductVisionArtifactBusinessValueDeveloperExtremeProgrammingPairProgrammingAcceptanceCriteriaSPRINTGOALReleasePlanningMinimumViableProductCodeQualityRespectScalingScrumServantLeadershipCross-FunctionalTimeboxEpicSprintPlanningInspect&AdaptKANBANPotentiallyReleasableProductIncrementImpedimentBacklogRefinementSprintBacklogCourageCommitmentOne-PieceFlowPrototypingITERATIONPlanningPokerAutomatedTestingOpennessPairProgrammingZombieScrumScrumBoardAGILEStakeholderWork-In-ProgressEmpiricalProcessSCRUMValuesManagerFEEDBACKLOOPAgileManifestoWorkingsoftwareCo-LocatedScrumMasterBurndownSpikeDailyScrumStoryPointsCommitmentProductOwnerTransparentStakeholderManagementDefinitionof DoneProductBacklogFibonacciSequenceCoachVelocityReleaseSwimlaneSwarmingTechnicalDebtStorySlicingContinuousIntegrationRelativeEstimationSprintINVESTSTORYMAPPINGFocusSelf-OrganizingScrumFrameworkFacilitatorSprintReviewDevelopmentTeamTeamMemberScrumofScrumsSprintRetrospectiveUserStoryContinuousDelivery

AGILE BINGO 2 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Product Vision
  2. Artifact
  3. Business Value
  4. Developer
  5. Extreme Programming
  6. Pair Programming
  7. Acceptance Criteria
  8. SPRINT GOAL
  9. Release Planning
  10. Minimum Viable Product
  11. Code Quality
  12. Respect
  13. Scaling Scrum
  14. Servant Leadership
  15. Cross-Functional
  16. Timebox
  17. Epic
  18. Sprint Planning
  19. Inspect & Adapt
  20. KANBAN
  21. Potentially Releasable Product Increment
  22. Impediment
  23. Backlog Refinement
  24. Sprint Backlog
  25. Courage
  26. Commitment
  27. One-Piece Flow
  28. Prototyping
  29. ITERATION
  30. Planning Poker
  31. Automated Testing
  32. Openness
  33. Pair Programming
  34. Zombie Scrum
  35. Scrum Board
  36. AGILE
  37. Stakeholder
  38. Work-In-Progress
  39. Empirical Process
  40. SCRUM Values
  41. Manager
  42. FEEDBACK LOOP
  43. Agile Manifesto
  44. Working software
  45. Co-Located
  46. Scrum Master
  47. Burndown
  48. Spike
  49. Daily Scrum
  50. Story Points
  51. Commitment
  52. Product Owner
  53. Transparent
  54. Stakeholder Management
  55. Definition of Done
  56. Product Backlog
  57. Fibonacci Sequence
  58. Coach
  59. Velocity
  60. Release
  61. Swimlane
  62. Swarming
  63. Technical Debt
  64. Story Slicing
  65. Continuous Integration
  66. Relative Estimation
  67. Sprint
  68. INVEST
  69. STORY MAPPING
  70. Focus
  71. Self-Organizing
  72. Scrum Framework
  73. Facilitator
  74. Sprint Review
  75. Development Team
  76. Team Member
  77. Scrum of Scrums
  78. Sprint Retrospective
  79. User Story
  80. Continuous Delivery