STORY MAPPING Fibonacci Sequence Backlog Refinement Pair Programming Story Slicing Scrum of Scrums Working software Servant Leadership Commitment Coach Product Vision ITERATION Scrum Board Planning Poker SCRUM Values Epic Sprint Retrospective Swimlane FEEDBACK LOOP Transparent Automated Testing Sprint Planning Technical Debt Courage Burndown Code Quality One- Piece Flow Co- Located Acceptance Criteria Impediment Artifact Commitment Product Owner Scrum Framework Development Team Continuous Delivery Work-In- Progress Scrum Master Facilitator Release Planning Minimum Viable Product Developer Sprint Backlog Continuous Integration Stakeholder Manager Sprint Review Agile Manifesto INVEST Story Points Scaling Scrum SPRINT GOAL Potentially Releasable Product Increment Team Member Inspect & Adapt Respect Spike Cross- Functional Sprint Relative Estimation Release Extreme Programming KANBAN Business Value Velocity AGILE Pair Programming Self- Organizing Openness Focus User Story Swarming Product Backlog Empirical Process Zombie Scrum Definition of Done Daily Scrum Timebox Stakeholder Management Prototyping STORY MAPPING Fibonacci Sequence Backlog Refinement Pair Programming Story Slicing Scrum of Scrums Working software Servant Leadership Commitment Coach Product Vision ITERATION Scrum Board Planning Poker SCRUM Values Epic Sprint Retrospective Swimlane FEEDBACK LOOP Transparent Automated Testing Sprint Planning Technical Debt Courage Burndown Code Quality One- Piece Flow Co- Located Acceptance Criteria Impediment Artifact Commitment Product Owner Scrum Framework Development Team Continuous Delivery Work-In- Progress Scrum Master Facilitator Release Planning Minimum Viable Product Developer Sprint Backlog Continuous Integration Stakeholder Manager Sprint Review Agile Manifesto INVEST Story Points Scaling Scrum SPRINT GOAL Potentially Releasable Product Increment Team Member Inspect & Adapt Respect Spike Cross- Functional Sprint Relative Estimation Release Extreme Programming KANBAN Business Value Velocity AGILE Pair Programming Self- Organizing Openness Focus User Story Swarming Product Backlog Empirical Process Zombie Scrum Definition of Done Daily Scrum Timebox Stakeholder Management Prototyping
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
STORY MAPPING
Fibonacci Sequence
Backlog Refinement
Pair Programming
Story Slicing
Scrum of Scrums
Working software
Servant Leadership
Commitment
Coach
Product Vision
ITERATION
Scrum Board
Planning Poker
SCRUM Values
Epic
Sprint Retrospective
Swimlane
FEEDBACK LOOP
Transparent
Automated Testing
Sprint Planning
Technical Debt
Courage
Burndown
Code Quality
One-Piece Flow
Co-Located
Acceptance Criteria
Impediment
Artifact
Commitment
Product Owner
Scrum Framework
Development Team
Continuous Delivery
Work-In-Progress
Scrum Master
Facilitator
Release Planning
Minimum Viable Product
Developer
Sprint Backlog
Continuous Integration
Stakeholder
Manager
Sprint Review
Agile Manifesto
INVEST
Story Points
Scaling Scrum
SPRINT GOAL
Potentially Releasable Product Increment
Team Member
Inspect & Adapt
Respect
Spike
Cross-Functional
Sprint
Relative Estimation
Release
Extreme Programming
KANBAN
Business Value
Velocity
AGILE
Pair Programming
Self-Organizing
Openness
Focus
User Story
Swarming
Product Backlog
Empirical Process
Zombie Scrum
Definition of Done
Daily Scrum
Timebox
Stakeholder Management
Prototyping