SimileAssmoothas glassOrganizePersonifica-tionDaisyExertionAlliterationHyperboleIntersectionMotivationSuffix-tion-Prefix-co-Thewateris shinyOnomato-poeiaSally sellsseashellsby theseashorePeter Piperpicked apeck ofpickledpeppersI am sohungry Icould eata horse!Mutation"BAM"went thescreendoorIllustrationFrictionPrefix-de-The windgrabbedmy armMetaphorSimileAssmoothas glassOrganizePersonifica-tionDaisyExertionAlliterationHyperboleIntersectionMotivationSuffix-tion-Prefix-co-Thewateris shinyOnomato-poeiaSally sellsseashellsby theseashorePeter Piperpicked apeck ofpickledpeppersI am sohungry Icould eata horse!Mutation"BAM"went thescreendoorIllustrationFrictionPrefix-de-The windgrabbedmy armMetaphor

FIGURATIVE LANGUAGE - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Simile
  2. As smooth as glass
  3. Organize
  4. Personifica- tion
  5. Daisy
  6. Exertion
  7. Alliteration
  8. Hyperbole
  9. Intersection
  10. Motivation
  11. Suffix -tion-
  12. Prefix -co-
  13. The water is shiny
  14. Onomato-poeia
  15. Sally sells seashells by the seashore
  16. Peter Piper picked a peck of pickled peppers
  17. I am so hungry I could eat a horse!
  18. Mutation
  19. "BAM" went the screen door
  20. Illustration
  21. Friction
  22. Prefix -de-
  23. The wind grabbed my arm
  24. Metaphor