Thewateris shinyPrefix-co-IntersectionPrefix-de-I am sohungry Icould eata horse!OrganizePersonifica-tionMetaphorHyperboleAssmoothas glassOnomato-poeiaExertionAlliterationSuffix-tion-The windgrabbedmy armSally sellsseashellsby theseashoreMotivationMutationSimile"BAM"went thescreendoorDaisyFrictionPeter Piperpicked apeck ofpickledpeppersIllustrationThewateris shinyPrefix-co-IntersectionPrefix-de-I am sohungry Icould eata horse!OrganizePersonifica-tionMetaphorHyperboleAssmoothas glassOnomato-poeiaExertionAlliterationSuffix-tion-The windgrabbedmy armSally sellsseashellsby theseashoreMotivationMutationSimile"BAM"went thescreendoorDaisyFrictionPeter Piperpicked apeck ofpickledpeppersIllustration

FIGURATIVE LANGUAGE - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. The water is shiny
  2. Prefix -co-
  3. Intersection
  4. Prefix -de-
  5. I am so hungry I could eat a horse!
  6. Organize
  7. Personifica- tion
  8. Metaphor
  9. Hyperbole
  10. As smooth as glass
  11. Onomato-poeia
  12. Exertion
  13. Alliteration
  14. Suffix -tion-
  15. The wind grabbed my arm
  16. Sally sells seashells by the seashore
  17. Motivation
  18. Mutation
  19. Simile
  20. "BAM" went the screen door
  21. Daisy
  22. Friction
  23. Peter Piper picked a peck of pickled peppers
  24. Illustration