ADD ADETAILRESPONDWITH AYRPAPERCHECKSENDA YQADDA K-9COVERFIRECHANNELMUTED RADIOCHANNELSTHAT SHOULDNOT BEMUTEDCALLBOOKINGRUNA VINTAKEOUT A5-2CALLSOMEONETO STEPOUTTAKE A CALLTHAT SHOULDNOT HAVEBEENTRANSFERREDTO YOUReceivea locateCALL COMPBACK TOGET ADIFFERANTSTORYHAVE TO ADDA CALLINGPARTY TOCLOSE THECALLHAVE SEAT1 MIS-HEARSOMETHINGGET AN ADMINMESSEGEFROM THEWEST COASTCALL ANOUTSIDEAGENCYPUT INA 5-2RUN ANOUT OFSTATEPLATEHAVE TOADD PS TOCLOSE THECALLPUT INA 3-7HAVE THEPRINTERNOTWORKCHANGE OFASSIGNMENTADD ADETAILRESPONDWITH AYRPAPERCHECKSENDA YQADDA K-9COVERFIRECHANNELMUTED RADIOCHANNELSTHAT SHOULDNOT BEMUTEDCALLBOOKINGRUNA VINTAKEOUT A5-2CALLSOMEONETO STEPOUTTAKE A CALLTHAT SHOULDNOT HAVEBEENTRANSFERREDTO YOUReceivea locateCALL COMPBACK TOGET ADIFFERANTSTORYHAVE TO ADDA CALLINGPARTY TOCLOSE THECALLHAVE SEAT1 MIS-HEARSOMETHINGGET AN ADMINMESSEGEFROM THEWEST COASTCALL ANOUTSIDEAGENCYPUT INA 5-2RUN ANOUT OFSTATEPLATEHAVE TOADD PS TOCLOSE THECALLPUT INA 3-7HAVE THEPRINTERNOTWORKCHANGE OFASSIGNMENT

SEAT 2 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. ADD A DETAIL
  2. RESPOND WITH A YR
  3. PAPER CHECK
  4. SEND A YQ
  5. ADD A K-9
  6. COVER FIRE CHANNEL
  7. MUTED RADIO CHANNELS THAT SHOULD NOT BE MUTED
  8. CALL BOOKING
  9. RUN A VIN
  10. TAKE OUT A 5-2
  11. CALL SOMEONE TO STEP OUT
  12. TAKE A CALL THAT SHOULD NOT HAVE BEEN TRANSFERRED TO YOU
  13. Receive a locate
  14. CALL COMP BACK TO GET A DIFFERANT STORY
  15. HAVE TO ADD A CALLING PARTY TO CLOSE THE CALL
  16. HAVE SEAT 1 MIS-HEAR SOMETHING
  17. GET AN ADMIN MESSEGE FROM THE WEST COAST
  18. CALL AN OUTSIDE AGENCY
  19. PUT IN A 5-2
  20. RUN AN OUT OF STATE PLATE
  21. HAVE TO ADD PS TO CLOSE THE CALL
  22. PUT IN A 3-7
  23. HAVE THE PRINTER NOT WORK
  24. CHANGE OF ASSIGNMENT