Asks amusictheoryquestionRestartsfrom thesame place3 timesDiggsmakes asexualcommentDiggsmoansNO FOOTTAPPING!Someoneon theircell phoneShort!Short!Says awordwrongFinds amistake inthe musicStops bandas we areabout toplaySecondsexualcommentAsks whysomeoneis missingPulls outthe trustymetronomeTellspercussionto quitedownCatcheson toDINGOConductingmistakeTakesoff hissweaterWhispers tosomeone inthe frontrowMessesup hishairYells atthetrumpetsStoryTime!!GivesdynamicsmarkingsstrangenamesAdjusttuning towhere youleft it!Remindsus howclose theconcert isAsks amusictheoryquestionRestartsfrom thesame place3 timesDiggsmakes asexualcommentDiggsmoansNO FOOTTAPPING!Someoneon theircell phoneShort!Short!Says awordwrongFinds amistake inthe musicStops bandas we areabout toplaySecondsexualcommentAsks whysomeoneis missingPulls outthe trustymetronomeTellspercussionto quitedownCatcheson toDINGOConductingmistakeTakesoff hissweaterWhispers tosomeone inthe frontrowMessesup hishairYells atthetrumpetsStoryTime!!GivesdynamicsmarkingsstrangenamesAdjusttuning towhere youleft it!Remindsus howclose theconcert is

DINGO! - If you win jump up and scream Dingo! If you don't want to play, just pass the cards down. Have fun! - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Asks a music theory question
  2. Restarts from the same place 3 times
  3. Diggs makes a sexual comment
  4. Diggs moans
  5. NO FOOT TAPPING!
  6. Someone on their cell phone
  7. Short! Short!
  8. Says a word wrong
  9. Finds a mistake in the music
  10. Stops band as we are about to play
  11. Second sexual comment
  12. Asks why someone is missing
  13. Pulls out the trusty metronome
  14. Tells percussion to quite down
  15. Catches on to DINGO
  16. Conducting mistake
  17. Takes off his sweater
  18. Whispers to someone in the front row
  19. Messes up his hair
  20. Yells at the trumpets
  21. Story Time!!
  22. Gives dynamics markings strange names
  23. Adjust tuning to where you left it!
  24. Reminds us how close the concert is