Learn to countto 20 in a newlanguageusing MuzzyOnline.Visit NationalGeographicKids and watcha video or reada magazine.Create acomic bookor graphicnovel!Create analternatecover foryour favoritebook.Design apaper planeand measurehow far itflies.Visit Scholastic'sTrueFlix to watch avideo and read thematching non-fiction book.Write apoem aboutan imaginaryplace.Play a newgame atWorld Book'sEarly Worldof Learning.Attend aVirtualProgram.Attend aVirtualProgram.Find andconduct anexperimentusingScholastic'sScienceFlix.Draw animaginarycreature,and tell itsstory!Build ablanket caveor pillow fort.It's a greatplace to read!Attend aVirtualProgram.Create newcover art fora favoritebook.Attend aVirtualProgram.Learn to countto 20 in a newlanguageusing MuzzyOnline.Visit NationalGeographicKids and watcha video or reada magazine.Create acomic bookor graphicnovel!Create analternatecover foryour favoritebook.Design apaper planeand measurehow far itflies.Visit Scholastic'sTrueFlix to watch avideo and read thematching non-fiction book.Write apoem aboutan imaginaryplace.Play a newgame atWorld Book'sEarly Worldof Learning.Attend aVirtualProgram.Attend aVirtualProgram.Find andconduct anexperimentusingScholastic'sScienceFlix.Draw animaginarycreature,and tell itsstory!Build ablanket caveor pillow fort.It's a greatplace to read!Attend aVirtualProgram.Create newcover art fora favoritebook.Attend aVirtualProgram.

Imagine Your Story Activities - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Learn to count to 20 in a new language using Muzzy Online.
  2. Visit National Geographic Kids and watch a video or read a magazine.
  3. Create a comic book or graphic novel!
  4. Create an alternate cover for your favorite book.
  5. Design a paper plane and measure how far it flies.
  6. Visit Scholastic's TrueFlix to watch a video and read the matching non-fiction book.
  7. Write a poem about an imaginary place.
  8. Play a new game at World Book's Early World of Learning.
  9. Attend a Virtual Program.
  10. Attend a Virtual Program.
  11. Find and conduct an experiment using Scholastic's ScienceFlix.
  12. Draw an imaginary creature, and tell its story!
  13. Build a blanket cave or pillow fort. It's a great place to read!
  14. Attend a Virtual Program.
  15. Create new cover art for a favorite book.
  16. Attend a Virtual Program.