Opening,Closing,EmptyMethodAssignmentBracketsMinimumViableProductFunctionIfstatementBooleanBugAlgorithmCommentHypertextMarkupLanguageIterationAttributeIntegerSyntaxStringSpawnableCommandElementTagObjectLoopValueDebugVariableF.A.I.L.Character,Goal,ObstacleArgumentFloatCascadingStyleSheetsExecuteOpening,Closing,EmptyMethodAssignmentBracketsMinimumViableProductFunctionIfstatementBooleanBugAlgorithmCommentHypertextMarkupLanguageIterationAttributeIntegerSyntaxStringSpawnableCommandElementTagObjectLoopValueDebugVariableF.A.I.L.Character,Goal,ObstacleArgumentFloatCascadingStyleSheetsExecute

Code Combat Terms 2 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Opening, Closing, Empty
  2. Method
  3. Assignment
  4. Brackets
  5. Minimum Viable Product
  6. Function
  7. If statement
  8. Boolean
  9. Bug
  10. Algorithm
  11. Comment
  12. Hypertext Markup Language
  13. Iteration
  14. Attribute
  15. Integer
  16. Syntax
  17. String
  18. Spawnable
  19. Command
  20. Element
  21. Tag
  22. Object
  23. Loop
  24. Value
  25. Debug
  26. Variable
  27. F.A.I.L.
  28. Character, Goal, Obstacle
  29. Argument
  30. Float
  31. Cascading Style Sheets
  32. Execute