AttributeFunctionArgumentAlgorithmValueIfstatementF.A.I.L.BracketsMethodCommandCascadingStyleSheetsAssignmentStringHypertextMarkupLanguageCharacter,Goal,ObstacleSpawnableBugOpening,Closing,EmptyFloatMinimumViableProductDebugLoopObjectTagElementIntegerVariableBooleanExecuteSyntaxCommentIterationAttributeFunctionArgumentAlgorithmValueIfstatementF.A.I.L.BracketsMethodCommandCascadingStyleSheetsAssignmentStringHypertextMarkupLanguageCharacter,Goal,ObstacleSpawnableBugOpening,Closing,EmptyFloatMinimumViableProductDebugLoopObjectTagElementIntegerVariableBooleanExecuteSyntaxCommentIteration

Code Combat Terms 2 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Attribute
  2. Function
  3. Argument
  4. Algorithm
  5. Value
  6. If statement
  7. F.A.I.L.
  8. Brackets
  9. Method
  10. Command
  11. Cascading Style Sheets
  12. Assignment
  13. String
  14. Hypertext Markup Language
  15. Character, Goal, Obstacle
  16. Spawnable
  17. Bug
  18. Opening, Closing, Empty
  19. Float
  20. Minimum Viable Product
  21. Debug
  22. Loop
  23. Object
  24. Tag
  25. Element
  26. Integer
  27. Variable
  28. Boolean
  29. Execute
  30. Syntax
  31. Comment
  32. Iteration