AssignmentAttributeBracketsElementCommandMethodExecuteObjectBugHypertextMarkupLanguageLoopValueBooleanVariableFunctionArgumentFloatOpening,Closing,EmptySyntaxCascadingStyleSheetsCharacter,Goal,ObstacleAlgorithmMinimumViableProductStringSpawnableCommentTagDebugIfstatementF.A.I.L.IntegerIterationAssignmentAttributeBracketsElementCommandMethodExecuteObjectBugHypertextMarkupLanguageLoopValueBooleanVariableFunctionArgumentFloatOpening,Closing,EmptySyntaxCascadingStyleSheetsCharacter,Goal,ObstacleAlgorithmMinimumViableProductStringSpawnableCommentTagDebugIfstatementF.A.I.L.IntegerIteration

Code Combat Terms 2 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Assignment
  2. Attribute
  3. Brackets
  4. Element
  5. Command
  6. Method
  7. Execute
  8. Object
  9. Bug
  10. Hypertext Markup Language
  11. Loop
  12. Value
  13. Boolean
  14. Variable
  15. Function
  16. Argument
  17. Float
  18. Opening, Closing, Empty
  19. Syntax
  20. Cascading Style Sheets
  21. Character, Goal, Obstacle
  22. Algorithm
  23. Minimum Viable Product
  24. String
  25. Spawnable
  26. Comment
  27. Tag
  28. Debug
  29. If statement
  30. F.A.I.L.
  31. Integer
  32. Iteration