LoopValueObjectMethodVariableBugCommandArgumentCharacter,Goal,ObstacleAssignmentIterationBooleanCascadingStyleSheetsTagF.A.I.L.DebugHypertextMarkupLanguageCommentMinimumViableProductOpening,Closing,EmptyExecuteStringFloatSpawnableAttributeSyntaxIfstatementElementIntegerBracketsFunctionAlgorithmLoopValueObjectMethodVariableBugCommandArgumentCharacter,Goal,ObstacleAssignmentIterationBooleanCascadingStyleSheetsTagF.A.I.L.DebugHypertextMarkupLanguageCommentMinimumViableProductOpening,Closing,EmptyExecuteStringFloatSpawnableAttributeSyntaxIfstatementElementIntegerBracketsFunctionAlgorithm

Code Combat Terms 2 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Loop
  2. Value
  3. Object
  4. Method
  5. Variable
  6. Bug
  7. Command
  8. Argument
  9. Character, Goal, Obstacle
  10. Assignment
  11. Iteration
  12. Boolean
  13. Cascading Style Sheets
  14. Tag
  15. F.A.I.L.
  16. Debug
  17. Hypertext Markup Language
  18. Comment
  19. Minimum Viable Product
  20. Opening, Closing, Empty
  21. Execute
  22. String
  23. Float
  24. Spawnable
  25. Attribute
  26. Syntax
  27. If statement
  28. Element
  29. Integer
  30. Brackets
  31. Function
  32. Algorithm