RogerBaconExperiment/ TestSInTALKSDrawConclusionsCInGICSMARTheoryIInGICSMARDescribe theRelationshipConfoundingVariable(s)TInTALKSObservationsLineGraphRInGICSMARGInGICSMARSInGICSMARBarGraphHypothesisAInGICSMARKInTALKSLInTALKSRate OfChangeDescribetheChangesPercentChangeAnomaliesScientificTheoriesAInTALKSScatterPlotAnalyzeResultsMInGICSMARRogerBaconExperiment/ TestSInTALKSDrawConclusionsCInGICSMARTheoryIInGICSMARDescribe theRelationshipConfoundingVariable(s)TInTALKSObservationsLineGraphRInGICSMARGInGICSMARSInGICSMARBarGraphHypothesisAInGICSMARKInTALKSLInTALKSRate OfChangeDescribetheChangesPercentChangeAnomaliesScientificTheoriesAInTALKSScatterPlotAnalyzeResultsMInGICSMAR

Scientific Method BINGO - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
C
2
A
3
N
4
A
5
A
6
C
7
E
8
A
9
O
10
O
11
C
12
O
13
N
14
A
15
N
16
O
17
N
18
C
19
A
20
E
21
E
22
E
23
N
24
O
25
N
26
C
27
C
28
E
29
O
  1. C-Roger Bacon
  2. A-Experiment / Test
  3. N-S In TALKS
  4. A-Draw Conclusions
  5. A-C In GICSMAR
  6. C-Theory
  7. E-I In GICSMAR
  8. A-Describe the Relationship
  9. O-Confounding Variable(s)
  10. O-T In TALKS
  11. C-Observations
  12. O-Line Graph
  13. N-R In GICSMAR
  14. A-G In GICSMAR
  15. N-S In GICSMAR
  16. O-Bar Graph
  17. N-Hypothesis
  18. C-A In GICSMAR
  19. A-K In TALKS
  20. E-L In TALKS
  21. E-Rate Of Change
  22. E-Describe the Changes
  23. N-Percent Change
  24. O-Anomalies
  25. N-Scientific Theories
  26. C-A In TALKS
  27. C-Scatter Plot
  28. E-Analyze Results
  29. O-M In GICSMAR