ScatterPlotBarGraphKInTALKSMInGICSMARLineGraphDescribe theRelationshipScientificTheoriesAnomaliesSInTALKSPercentChangeAInGICSMARObservationsRate OfChangeAInTALKSHypothesisTheoryGInGICSMARRInGICSMARRogerBaconConfoundingVariable(s)DrawConclusionsExperiment/ TestAnalyzeResultsTInTALKSSInGICSMARDescribetheChangesLInTALKSCInGICSMARIInGICSMARScatterPlotBarGraphKInTALKSMInGICSMARLineGraphDescribe theRelationshipScientificTheoriesAnomaliesSInTALKSPercentChangeAInGICSMARObservationsRate OfChangeAInTALKSHypothesisTheoryGInGICSMARRInGICSMARRogerBaconConfoundingVariable(s)DrawConclusionsExperiment/ TestAnalyzeResultsTInTALKSSInGICSMARDescribetheChangesLInTALKSCInGICSMARIInGICSMAR

Scientific Method BINGO - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
C
2
O
3
A
4
O
5
O
6
A
7
N
8
O
9
N
10
N
11
C
12
C
13
E
14
C
15
N
16
C
17
A
18
N
19
C
20
O
21
A
22
A
23
E
24
O
25
N
26
E
27
E
28
A
29
E
  1. C-Scatter Plot
  2. O-Bar Graph
  3. A-K In TALKS
  4. O-M In GICSMAR
  5. O-Line Graph
  6. A-Describe the Relationship
  7. N-Scientific Theories
  8. O-Anomalies
  9. N-S In TALKS
  10. N-Percent Change
  11. C-A In GICSMAR
  12. C-Observations
  13. E-Rate Of Change
  14. C-A In TALKS
  15. N-Hypothesis
  16. C-Theory
  17. A-G In GICSMAR
  18. N-R In GICSMAR
  19. C-Roger Bacon
  20. O-Confounding Variable(s)
  21. A-Draw Conclusions
  22. A-Experiment / Test
  23. E-Analyze Results
  24. O-T In TALKS
  25. N-S In GICSMAR
  26. E-Describe the Changes
  27. E-L In TALKS
  28. A-C In GICSMAR
  29. E-I In GICSMAR