AInGICSMARAInTALKSConfoundingVariable(s)ScatterPlotMInGICSMARPercentChangeScientificTheoriesExperiment/ TestDescribetheChangesDrawConclusionsObservationsRate OfChangeHypothesisIInGICSMARLineGraphAnalyzeResultsDescribe theRelationshipRInGICSMARSInGICSMARBarGraphTInTALKSGInGICSMARKInTALKSLInTALKSAnomaliesRogerBaconCInGICSMARTheorySInTALKSAInGICSMARAInTALKSConfoundingVariable(s)ScatterPlotMInGICSMARPercentChangeScientificTheoriesExperiment/ TestDescribetheChangesDrawConclusionsObservationsRate OfChangeHypothesisIInGICSMARLineGraphAnalyzeResultsDescribe theRelationshipRInGICSMARSInGICSMARBarGraphTInTALKSGInGICSMARKInTALKSLInTALKSAnomaliesRogerBaconCInGICSMARTheorySInTALKS

Scientific Method BINGO - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
C
2
C
3
O
4
C
5
O
6
N
7
N
8
A
9
E
10
A
11
C
12
E
13
N
14
E
15
O
16
E
17
A
18
N
19
N
20
O
21
O
22
A
23
A
24
E
25
O
26
C
27
A
28
C
29
N
  1. C-A In GICSMAR
  2. C-A In TALKS
  3. O-Confounding Variable(s)
  4. C-Scatter Plot
  5. O-M In GICSMAR
  6. N-Percent Change
  7. N-Scientific Theories
  8. A-Experiment / Test
  9. E-Describe the Changes
  10. A-Draw Conclusions
  11. C-Observations
  12. E-Rate Of Change
  13. N-Hypothesis
  14. E-I In GICSMAR
  15. O-Line Graph
  16. E-Analyze Results
  17. A-Describe the Relationship
  18. N-R In GICSMAR
  19. N-S In GICSMAR
  20. O-Bar Graph
  21. O-T In TALKS
  22. A-G In GICSMAR
  23. A-K In TALKS
  24. E-L In TALKS
  25. O-Anomalies
  26. C-Roger Bacon
  27. A-C In GICSMAR
  28. C-Theory
  29. N-S In TALKS