BarGraphSInGICSMARAnomaliesSInTALKSDrawConclusionsDescribe theRelationshipMInGICSMARKInTALKSScientificTheoriesRInGICSMARLineGraphConfoundingVariable(s)AInGICSMARPercentChangeAnalyzeResultsDescribetheChangesAInTALKSExperiment/ TestIInGICSMARCInGICSMARScatterPlotRate OfChangeLInTALKSObservationsHypothesisGInGICSMARTInTALKSRogerBaconTheoryBarGraphSInGICSMARAnomaliesSInTALKSDrawConclusionsDescribe theRelationshipMInGICSMARKInTALKSScientificTheoriesRInGICSMARLineGraphConfoundingVariable(s)AInGICSMARPercentChangeAnalyzeResultsDescribetheChangesAInTALKSExperiment/ TestIInGICSMARCInGICSMARScatterPlotRate OfChangeLInTALKSObservationsHypothesisGInGICSMARTInTALKSRogerBaconTheory

Scientific Method BINGO - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
O
2
N
3
O
4
N
5
A
6
A
7
O
8
A
9
N
10
N
11
O
12
O
13
C
14
N
15
E
16
E
17
C
18
A
19
E
20
A
21
C
22
E
23
E
24
C
25
N
26
A
27
O
28
C
29
C
  1. O-Bar Graph
  2. N-S In GICSMAR
  3. O-Anomalies
  4. N-S In TALKS
  5. A-Draw Conclusions
  6. A-Describe the Relationship
  7. O-M In GICSMAR
  8. A-K In TALKS
  9. N-Scientific Theories
  10. N-R In GICSMAR
  11. O-Line Graph
  12. O-Confounding Variable(s)
  13. C-A In GICSMAR
  14. N-Percent Change
  15. E-Analyze Results
  16. E-Describe the Changes
  17. C-A In TALKS
  18. A-Experiment / Test
  19. E-I In GICSMAR
  20. A-C In GICSMAR
  21. C-Scatter Plot
  22. E-Rate Of Change
  23. E-L In TALKS
  24. C-Observations
  25. N-Hypothesis
  26. A-G In GICSMAR
  27. O-T In TALKS
  28. C-Roger Bacon
  29. C-Theory