SInTALKSBarGraphPercentChangeLineGraphObservationsRInGICSMARDescribetheChangesScientificTheoriesCInGICSMARExperiment/ TestMInGICSMARDrawConclusionsRate OfChangeConfoundingVariable(s)AnomaliesGInGICSMARHypothesisAInTALKSKInTALKSLInTALKSAnalyzeResultsTInTALKSScatterPlotDescribe theRelationshipAInGICSMARRogerBaconTheorySInGICSMARIInGICSMARSInTALKSBarGraphPercentChangeLineGraphObservationsRInGICSMARDescribetheChangesScientificTheoriesCInGICSMARExperiment/ TestMInGICSMARDrawConclusionsRate OfChangeConfoundingVariable(s)AnomaliesGInGICSMARHypothesisAInTALKSKInTALKSLInTALKSAnalyzeResultsTInTALKSScatterPlotDescribe theRelationshipAInGICSMARRogerBaconTheorySInGICSMARIInGICSMAR

Scientific Method BINGO - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
N
2
O
3
N
4
O
5
C
6
N
7
E
8
N
9
A
10
A
11
O
12
A
13
E
14
O
15
O
16
A
17
N
18
C
19
A
20
E
21
E
22
O
23
C
24
A
25
C
26
C
27
C
28
N
29
E
  1. N-S In TALKS
  2. O-Bar Graph
  3. N-Percent Change
  4. O-Line Graph
  5. C-Observations
  6. N-R In GICSMAR
  7. E-Describe the Changes
  8. N-Scientific Theories
  9. A-C In GICSMAR
  10. A-Experiment / Test
  11. O-M In GICSMAR
  12. A-Draw Conclusions
  13. E-Rate Of Change
  14. O-Confounding Variable(s)
  15. O-Anomalies
  16. A-G In GICSMAR
  17. N-Hypothesis
  18. C-A In TALKS
  19. A-K In TALKS
  20. E-L In TALKS
  21. E-Analyze Results
  22. O-T In TALKS
  23. C-Scatter Plot
  24. A-Describe the Relationship
  25. C-A In GICSMAR
  26. C-Roger Bacon
  27. C-Theory
  28. N-S In GICSMAR
  29. E-I In GICSMAR