ObservationsHypothesisRInGICSMARAInGICSMARSInTALKSMInGICSMARDrawConclusionsLineGraphPercentChangeDescribetheChangesTInTALKSIInGICSMARRate OfChangeDescribe theRelationshipRogerBaconCInGICSMARConfoundingVariable(s)AnalyzeResultsScientificTheoriesSInGICSMARLInTALKSAInTALKSGInGICSMARTheoryAnomaliesBarGraphKInTALKSScatterPlotExperiment/ TestObservationsHypothesisRInGICSMARAInGICSMARSInTALKSMInGICSMARDrawConclusionsLineGraphPercentChangeDescribetheChangesTInTALKSIInGICSMARRate OfChangeDescribe theRelationshipRogerBaconCInGICSMARConfoundingVariable(s)AnalyzeResultsScientificTheoriesSInGICSMARLInTALKSAInTALKSGInGICSMARTheoryAnomaliesBarGraphKInTALKSScatterPlotExperiment/ Test

Scientific Method BINGO - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
C
2
N
3
N
4
C
5
N
6
O
7
A
8
O
9
N
10
E
11
O
12
E
13
E
14
A
15
C
16
A
17
O
18
E
19
N
20
N
21
E
22
C
23
A
24
C
25
O
26
O
27
A
28
C
29
A
  1. C-Observations
  2. N-Hypothesis
  3. N-R In GICSMAR
  4. C-A In GICSMAR
  5. N-S In TALKS
  6. O-M In GICSMAR
  7. A-Draw Conclusions
  8. O-Line Graph
  9. N-Percent Change
  10. E-Describe the Changes
  11. O-T In TALKS
  12. E-I In GICSMAR
  13. E-Rate Of Change
  14. A-Describe the Relationship
  15. C-Roger Bacon
  16. A-C In GICSMAR
  17. O-Confounding Variable(s)
  18. E-Analyze Results
  19. N-Scientific Theories
  20. N-S In GICSMAR
  21. E-L In TALKS
  22. C-A In TALKS
  23. A-G In GICSMAR
  24. C-Theory
  25. O-Anomalies
  26. O-Bar Graph
  27. A-K In TALKS
  28. C-Scatter Plot
  29. A-Experiment / Test