ConfoundingVariable(s)RogerBaconTheoryDescribetheChangesObservationsCInGICSMARSInGICSMARAInGICSMARSInTALKSAInTALKSRInGICSMARExperiment/ TestLineGraphBarGraphIInGICSMARAnalyzeResultsScientificTheoriesScatterPlotDescribe theRelationshipTInTALKSGInGICSMARKInTALKSHypothesisMInGICSMARAnomaliesLInTALKSDrawConclusionsPercentChangeRate OfChangeConfoundingVariable(s)RogerBaconTheoryDescribetheChangesObservationsCInGICSMARSInGICSMARAInGICSMARSInTALKSAInTALKSRInGICSMARExperiment/ TestLineGraphBarGraphIInGICSMARAnalyzeResultsScientificTheoriesScatterPlotDescribe theRelationshipTInTALKSGInGICSMARKInTALKSHypothesisMInGICSMARAnomaliesLInTALKSDrawConclusionsPercentChangeRate OfChange

Scientific Method BINGO - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
O
2
C
3
C
4
E
5
C
6
A
7
N
8
C
9
N
10
C
11
N
12
A
13
O
14
O
15
E
16
E
17
N
18
C
19
A
20
O
21
A
22
A
23
N
24
O
25
O
26
E
27
A
28
N
29
E
  1. O-Confounding Variable(s)
  2. C-Roger Bacon
  3. C-Theory
  4. E-Describe the Changes
  5. C-Observations
  6. A-C In GICSMAR
  7. N-S In GICSMAR
  8. C-A In GICSMAR
  9. N-S In TALKS
  10. C-A In TALKS
  11. N-R In GICSMAR
  12. A-Experiment / Test
  13. O-Line Graph
  14. O-Bar Graph
  15. E-I In GICSMAR
  16. E-Analyze Results
  17. N-Scientific Theories
  18. C-Scatter Plot
  19. A-Describe the Relationship
  20. O-T In TALKS
  21. A-G In GICSMAR
  22. A-K In TALKS
  23. N-Hypothesis
  24. O-M In GICSMAR
  25. O-Anomalies
  26. E-L In TALKS
  27. A-Draw Conclusions
  28. N-Percent Change
  29. E-Rate Of Change