GInGICSMARMInGICSMARAnomaliesObservationsSInTALKSExperiment/ TestSInGICSMARCInGICSMARRInGICSMARTheoryTInTALKSHypothesisPercentChangeLInTALKSAnalyzeResultsBarGraphAInTALKSRate OfChangeDescribe theRelationshipLineGraphScientificTheoriesDrawConclusionsRogerBaconKInTALKSConfoundingVariable(s)ScatterPlotAInGICSMARDescribetheChangesIInGICSMARGInGICSMARMInGICSMARAnomaliesObservationsSInTALKSExperiment/ TestSInGICSMARCInGICSMARRInGICSMARTheoryTInTALKSHypothesisPercentChangeLInTALKSAnalyzeResultsBarGraphAInTALKSRate OfChangeDescribe theRelationshipLineGraphScientificTheoriesDrawConclusionsRogerBaconKInTALKSConfoundingVariable(s)ScatterPlotAInGICSMARDescribetheChangesIInGICSMAR

Scientific Method BINGO - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
A
2
O
3
O
4
C
5
N
6
A
7
N
8
A
9
N
10
C
11
O
12
N
13
N
14
E
15
E
16
O
17
C
18
E
19
A
20
O
21
N
22
A
23
C
24
A
25
O
26
C
27
C
28
E
29
E
  1. A-G In GICSMAR
  2. O-M In GICSMAR
  3. O-Anomalies
  4. C-Observations
  5. N-S In TALKS
  6. A-Experiment / Test
  7. N-S In GICSMAR
  8. A-C In GICSMAR
  9. N-R In GICSMAR
  10. C-Theory
  11. O-T In TALKS
  12. N-Hypothesis
  13. N-Percent Change
  14. E-L In TALKS
  15. E-Analyze Results
  16. O-Bar Graph
  17. C-A In TALKS
  18. E-Rate Of Change
  19. A-Describe the Relationship
  20. O-Line Graph
  21. N-Scientific Theories
  22. A-Draw Conclusions
  23. C-Roger Bacon
  24. A-K In TALKS
  25. O-Confounding Variable(s)
  26. C-Scatter Plot
  27. C-A In GICSMAR
  28. E-Describe the Changes
  29. E-I In GICSMAR