TInTALKSRInGICSMARIInGICSMARDescribe theRelationshipScatterPlotAnomaliesDrawConclusionsAnalyzeResultsConfoundingVariable(s)ObservationsDescribetheChangesRogerBaconTheoryAInGICSMARExperiment/ TestHypothesisSInGICSMARSInTALKSMInGICSMARBarGraphCInGICSMARLInTALKSPercentChangeScientificTheoriesRate OfChangeLineGraphGInGICSMARKInTALKSAInTALKSTInTALKSRInGICSMARIInGICSMARDescribe theRelationshipScatterPlotAnomaliesDrawConclusionsAnalyzeResultsConfoundingVariable(s)ObservationsDescribetheChangesRogerBaconTheoryAInGICSMARExperiment/ TestHypothesisSInGICSMARSInTALKSMInGICSMARBarGraphCInGICSMARLInTALKSPercentChangeScientificTheoriesRate OfChangeLineGraphGInGICSMARKInTALKSAInTALKS

Scientific Method BINGO - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
O
2
N
3
E
4
A
5
C
6
O
7
A
8
E
9
O
10
C
11
E
12
C
13
C
14
C
15
A
16
N
17
N
18
N
19
O
20
O
21
A
22
E
23
N
24
N
25
E
26
O
27
A
28
A
29
C
  1. O-T In TALKS
  2. N-R In GICSMAR
  3. E-I In GICSMAR
  4. A-Describe the Relationship
  5. C-Scatter Plot
  6. O-Anomalies
  7. A-Draw Conclusions
  8. E-Analyze Results
  9. O-Confounding Variable(s)
  10. C-Observations
  11. E-Describe the Changes
  12. C-Roger Bacon
  13. C-Theory
  14. C-A In GICSMAR
  15. A-Experiment / Test
  16. N-Hypothesis
  17. N-S In GICSMAR
  18. N-S In TALKS
  19. O-M In GICSMAR
  20. O-Bar Graph
  21. A-C In GICSMAR
  22. E-L In TALKS
  23. N-Percent Change
  24. N-Scientific Theories
  25. E-Rate Of Change
  26. O-Line Graph
  27. A-G In GICSMAR
  28. A-K In TALKS
  29. C-A In TALKS