Program A Robot Math Talk Moves teacher feedback student reflection Chalkboard Splash Classroom Discussion critical thinking small groups Flipgrid Change direction remediation Immediate analyze Draw A Ha! Quizizz Turn & Talk relationships experience Tasks Metacognition Dramatize student feedback Hot Potato Thumbs up partial credit Misconceptions student learning NCTM learn Teacher reflection Program A Robot Math Talk Moves teacher feedback student reflection Chalkboard Splash Classroom Discussion critical thinking small groups Flipgrid Change direction remediation Immediate analyze Draw A Ha! Quizizz Turn & Talk relationships experience Tasks Metacognition Dramatize student feedback Hot Potato Thumbs up partial credit Misconceptions student learning NCTM learn Teacher reflection
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Program A Robot
Math Talk Moves
teacher feedback
student reflection
Chalkboard Splash
Classroom Discussion
critical thinking
small groups
Flipgrid
Change direction
remediation
Immediate
analyze
Draw
A Ha!
Quizizz
Turn & Talk
relationships
experience
Tasks
Metacognition
Dramatize
student feedback
Hot Potato
Thumbs up
partial credit
Misconceptions
student learning
NCTM
learn
Teacher reflection