A Ha! critical thinking Program A Robot Hot Potato Change direction Immediate student feedback Draw student learning Thumbs up Quizizz Classroom Discussion NCTM Math Talk Moves experience remediation Metacognition teacher feedback Misconceptions Dramatize Flipgrid Chalkboard Splash Tasks small groups analyze relationships Turn & Talk partial credit Teacher reflection learn student reflection A Ha! critical thinking Program A Robot Hot Potato Change direction Immediate student feedback Draw student learning Thumbs up Quizizz Classroom Discussion NCTM Math Talk Moves experience remediation Metacognition teacher feedback Misconceptions Dramatize Flipgrid Chalkboard Splash Tasks small groups analyze relationships Turn & Talk partial credit Teacher reflection learn student reflection
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
A Ha!
critical thinking
Program A Robot
Hot Potato
Change direction
Immediate
student feedback
Draw
student learning
Thumbs up
Quizizz
Classroom Discussion
NCTM
Math Talk Moves
experience
remediation
Metacognition
teacher feedback
Misconceptions
Dramatize
Flipgrid
Chalkboard Splash
Tasks
small groups
analyze
relationships
Turn & Talk
partial credit
Teacher reflection
learn
student reflection