Design apaper planeand measurehow far itflies.Create analternatecover foryour favoritebook.Draw animaginarycreature,and tell itsstory!Attend aVirtualProgram.Learn to countto 20 in a newlanguageusing MuzzyOnline.Create newcover art fora favoritebook.Find andconduct anexperimentusingScholastic'sScienceFlix.Visit Scholastic'sTrueFlix to watch avideo and read thematching non-fiction book.Visit NationalGeographicKids and watcha video or reada magazine.Write apoem aboutan imaginaryplace.Attend aVirtualProgram.Build ablanket caveor pillow fort.It's a greatplace to read!Play a newgame atWorld Book'sEarly Worldof Learning.Attend aVirtualProgram.Create acomic bookor graphicnovel!Attend aVirtualProgram.Design apaper planeand measurehow far itflies.Create analternatecover foryour favoritebook.Draw animaginarycreature,and tell itsstory!Attend aVirtualProgram.Learn to countto 20 in a newlanguageusing MuzzyOnline.Create newcover art fora favoritebook.Find andconduct anexperimentusingScholastic'sScienceFlix.Visit Scholastic'sTrueFlix to watch avideo and read thematching non-fiction book.Visit NationalGeographicKids and watcha video or reada magazine.Write apoem aboutan imaginaryplace.Attend aVirtualProgram.Build ablanket caveor pillow fort.It's a greatplace to read!Play a newgame atWorld Book'sEarly Worldof Learning.Attend aVirtualProgram.Create acomic bookor graphicnovel!Attend aVirtualProgram.

Imagine Your Story Activies - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Design a paper plane and measure how far it flies.
  2. Create an alternate cover for your favorite book.
  3. Draw an imaginary creature, and tell its story!
  4. Attend a Virtual Program.
  5. Learn to count to 20 in a new language using Muzzy Online.
  6. Create new cover art for a favorite book.
  7. Find and conduct an experiment using Scholastic's ScienceFlix.
  8. Visit Scholastic's TrueFlix to watch a video and read the matching non-fiction book.
  9. Visit National Geographic Kids and watch a video or read a magazine.
  10. Write a poem about an imaginary place.
  11. Attend a Virtual Program.
  12. Build a blanket cave or pillow fort. It's a great place to read!
  13. Play a new game at World Book's Early World of Learning.
  14. Attend a Virtual Program.
  15. Create a comic book or graphic novel!
  16. Attend a Virtual Program.