Attend aVirtualProgram.Build ablanket caveor pillow fort.It's a greatplace to read!Create newcover art fora favoritebook.Visit NationalGeographicKids and watcha video or reada magazine.Learn to countto 20 in a newlanguageusing MuzzyOnline.Attend aVirtualProgram.Play a newgame atWorld Book'sEarly Worldof Learning.Draw animaginarycreature,and tell itsstory!Design apaper planeand measurehow far itflies.Attend aVirtualProgram.Write apoem aboutan imaginaryplace.Find andconduct anexperimentusingScholastic'sScienceFlix.Attend aVirtualProgram.Create acomic bookor graphicnovel!Create analternatecover foryour favoritebook.Visit Scholastic'sTrueFlix to watch avideo and read thematching non-fiction book.Attend aVirtualProgram.Build ablanket caveor pillow fort.It's a greatplace to read!Create newcover art fora favoritebook.Visit NationalGeographicKids and watcha video or reada magazine.Learn to countto 20 in a newlanguageusing MuzzyOnline.Attend aVirtualProgram.Play a newgame atWorld Book'sEarly Worldof Learning.Draw animaginarycreature,and tell itsstory!Design apaper planeand measurehow far itflies.Attend aVirtualProgram.Write apoem aboutan imaginaryplace.Find andconduct anexperimentusingScholastic'sScienceFlix.Attend aVirtualProgram.Create acomic bookor graphicnovel!Create analternatecover foryour favoritebook.Visit Scholastic'sTrueFlix to watch avideo and read thematching non-fiction book.

Imagine Your Story Activies - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
  1. Attend a Virtual Program.
  2. Build a blanket cave or pillow fort. It's a great place to read!
  3. Create new cover art for a favorite book.
  4. Visit National Geographic Kids and watch a video or read a magazine.
  5. Learn to count to 20 in a new language using Muzzy Online.
  6. Attend a Virtual Program.
  7. Play a new game at World Book's Early World of Learning.
  8. Draw an imaginary creature, and tell its story!
  9. Design a paper plane and measure how far it flies.
  10. Attend a Virtual Program.
  11. Write a poem about an imaginary place.
  12. Find and conduct an experiment using Scholastic's ScienceFlix.
  13. Attend a Virtual Program.
  14. Create a comic book or graphic novel!
  15. Create an alternate cover for your favorite book.
  16. Visit Scholastic's TrueFlix to watch a video and read the matching non-fiction book.