Draw animaginarycreature,and tell itsstory!Find andconduct anexperimentusingScholastic'sScienceFlix.Visit Scholastic'sTrueFlix to watch avideo and read thematching non-fiction book.Play a newgame atWorld Book'sEarly Worldof Learning.Visit NationalGeographicKids and watcha video or reada magazine.Design apaper planeand measurehow far itflies.Attend aVirtualProgram.Write apoem aboutan imaginaryplace.Attend aVirtualProgram.Build ablanket caveor pillow fort.It's a greatplace to read!Attend aVirtualProgram.Create newcover art fora favoritebook.Learn to countto 20 in a newlanguageusing MuzzyOnline.Create analternatecover foryour favoritebook.Create acomic bookor graphicnovel!Attend aVirtualProgram.Draw animaginarycreature,and tell itsstory!Find andconduct anexperimentusingScholastic'sScienceFlix.Visit Scholastic'sTrueFlix to watch avideo and read thematching non-fiction book.Play a newgame atWorld Book'sEarly Worldof Learning.Visit NationalGeographicKids and watcha video or reada magazine.Design apaper planeand measurehow far itflies.Attend aVirtualProgram.Write apoem aboutan imaginaryplace.Attend aVirtualProgram.Build ablanket caveor pillow fort.It's a greatplace to read!Attend aVirtualProgram.Create newcover art fora favoritebook.Learn to countto 20 in a newlanguageusing MuzzyOnline.Create analternatecover foryour favoritebook.Create acomic bookor graphicnovel!Attend aVirtualProgram.

Imagine Your Story Activies - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
  1. Draw an imaginary creature, and tell its story!
  2. Find and conduct an experiment using Scholastic's ScienceFlix.
  3. Visit Scholastic's TrueFlix to watch a video and read the matching non-fiction book.
  4. Play a new game at World Book's Early World of Learning.
  5. Visit National Geographic Kids and watch a video or read a magazine.
  6. Design a paper plane and measure how far it flies.
  7. Attend a Virtual Program.
  8. Write a poem about an imaginary place.
  9. Attend a Virtual Program.
  10. Build a blanket cave or pillow fort. It's a great place to read!
  11. Attend a Virtual Program.
  12. Create new cover art for a favorite book.
  13. Learn to count to 20 in a new language using Muzzy Online.
  14. Create an alternate cover for your favorite book.
  15. Create a comic book or graphic novel!
  16. Attend a Virtual Program.