Stakeholder Minimum Viable Product Responding to Change Spike D4D Experiment Epic Continuous Integration Cross- Functional Product Vision Having Fun! Sprint Planning Backlog Refinement Story Points Team Charter Automated Testing Input Goals Openness Acceptance Criteria SPRINT GOAL Commitment Timebox Courage Work-In- Progress Prototyping Flight Crew Innovation Catalyst Continuous Delivery Business Value Productivity Self- Organizing Velocity Agile Manifesto AGILE Product Owner Scrum Board Scaling Scrum Burnup Stakeholder Management Customer Collaboration Fibonacci Sequence Extreme Programming Scrum Master User Story Working software W.A.R.P Master Feature Sprint Retrospective Story Slicing Relative Estimation Sprint Follow me home STORY MAPPING INVEST Big Bets Customer Delight Daily Scrum FEEDBACK LOOP Code Quality Release Facilitator SCRUM Values Inspect & Adapt Planning Poker Product Backlog Team Sport Given When Then Definition of Done Impediment Scrum of Scrums Release Planning Inception Planning Focus Pair Programming Customer Driven Innovation Artifact Sprint Review ITERATION Technical Debt Sprint Backlog Stakeholder Minimum Viable Product Responding to Change Spike D4D Experiment Epic Continuous Integration Cross- Functional Product Vision Having Fun! Sprint Planning Backlog Refinement Story Points Team Charter Automated Testing Input Goals Openness Acceptance Criteria SPRINT GOAL Commitment Timebox Courage Work-In- Progress Prototyping Flight Crew Innovation Catalyst Continuous Delivery Business Value Productivity Self- Organizing Velocity Agile Manifesto AGILE Product Owner Scrum Board Scaling Scrum Burnup Stakeholder Management Customer Collaboration Fibonacci Sequence Extreme Programming Scrum Master User Story Working software W.A.R.P Master Feature Sprint Retrospective Story Slicing Relative Estimation Sprint Follow me home STORY MAPPING INVEST Big Bets Customer Delight Daily Scrum FEEDBACK LOOP Code Quality Release Facilitator SCRUM Values Inspect & Adapt Planning Poker Product Backlog Team Sport Given When Then Definition of Done Impediment Scrum of Scrums Release Planning Inception Planning Focus Pair Programming Customer Driven Innovation Artifact Sprint Review ITERATION Technical Debt Sprint Backlog
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Stakeholder
Minimum Viable Product
Responding to Change
Spike
D4D
Experiment
Epic
Continuous Integration
Cross-Functional
Product Vision
Having Fun!
Sprint Planning
Backlog Refinement
Story Points
Team Charter
Automated Testing
Input Goals
Openness
Acceptance Criteria
SPRINT GOAL
Commitment
Timebox
Courage
Work-In-Progress
Prototyping
Flight Crew
Innovation Catalyst
Continuous Delivery
Business Value
Productivity
Self-Organizing
Velocity
Agile Manifesto
AGILE
Product Owner
Scrum Board
Scaling Scrum
Burnup
Stakeholder Management
Customer Collaboration
Fibonacci Sequence
Extreme Programming
Scrum Master
User Story
Working software
W.A.R.P
Master Feature
Sprint Retrospective
Story Slicing
Relative Estimation
Sprint
Follow me home
STORY MAPPING
INVEST
Big Bets
Customer Delight
Daily Scrum
FEEDBACK LOOP
Code Quality
Release
Facilitator
SCRUM Values
Inspect & Adapt
Planning Poker
Product Backlog
Team Sport
Given When Then
Definition of Done
Impediment
Scrum of Scrums
Release Planning
Inception Planning
Focus
Pair Programming
Customer Driven Innovation
Artifact
Sprint Review
ITERATION
Technical Debt
Sprint Backlog