ITERATIONContinuousIntegrationInspect&AdaptHavingFun!VelocityFEEDBACKLOOPProductOwnerReleasePlanningRelativeEstimationUserStoryMinimumViableProductFacilitatorTeamCharterDailyScrumBigBetsSprintBacklogProductBacklogScrumBoardExperimentSPRINTGOALProductVisionFocusPairProgrammingDefinitionof DoneImpedimentTeamSportCommitmentInputGoalsStakeholderScalingScrumContinuousDeliveryInceptionPlanningStoryPointsBacklogRefinementCustomerDelightTimeboxAutomatedTestingSprintPlanningStorySlicingReleaseSprintRetrospectiveSTORYMAPPINGInnovationCatalystCodeQualitySelf-OrganizingExtremeProgrammingMasterFeatureAgileManifestoAcceptanceCriteriaBusinessValueEpicSCRUMValuesCross-FunctionalGivenWhenThenFollowmehomeCustomerCollaborationCustomerDrivenInnovationSpikeD4DCourageArtifactTechnicalDebtBurnupINVESTSprintSprintReviewWorkingsoftwarePrototypingFlightCrewOpennessProductivityW.A.R.PPlanningPokerStakeholderManagementFibonacciSequenceWork-In-ProgressScrumMasterRespondingto ChangeScrumofScrumsAGILEITERATIONContinuousIntegrationInspect&AdaptHavingFun!VelocityFEEDBACKLOOPProductOwnerReleasePlanningRelativeEstimationUserStoryMinimumViableProductFacilitatorTeamCharterDailyScrumBigBetsSprintBacklogProductBacklogScrumBoardExperimentSPRINTGOALProductVisionFocusPairProgrammingDefinitionof DoneImpedimentTeamSportCommitmentInputGoalsStakeholderScalingScrumContinuousDeliveryInceptionPlanningStoryPointsBacklogRefinementCustomerDelightTimeboxAutomatedTestingSprintPlanningStorySlicingReleaseSprintRetrospectiveSTORYMAPPINGInnovationCatalystCodeQualitySelf-OrganizingExtremeProgrammingMasterFeatureAgileManifestoAcceptanceCriteriaBusinessValueEpicSCRUMValuesCross-FunctionalGivenWhenThenFollowmehomeCustomerCollaborationCustomerDrivenInnovationSpikeD4DCourageArtifactTechnicalDebtBurnupINVESTSprintSprintReviewWorkingsoftwarePrototypingFlightCrewOpennessProductivityW.A.R.PPlanningPokerStakeholderManagementFibonacciSequenceWork-In-ProgressScrumMasterRespondingto ChangeScrumofScrumsAGILE

Doc Acquisition - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. ITERATION
  2. Continuous Integration
  3. Inspect & Adapt
  4. Having Fun!
  5. Velocity
  6. FEEDBACK LOOP
  7. Product Owner
  8. Release Planning
  9. Relative Estimation
  10. User Story
  11. Minimum Viable Product
  12. Facilitator
  13. Team Charter
  14. Daily Scrum
  15. Big Bets
  16. Sprint Backlog
  17. Product Backlog
  18. Scrum Board
  19. Experiment
  20. SPRINT GOAL
  21. Product Vision
  22. Focus
  23. Pair Programming
  24. Definition of Done
  25. Impediment
  26. Team Sport
  27. Commitment
  28. Input Goals
  29. Stakeholder
  30. Scaling Scrum
  31. Continuous Delivery
  32. Inception Planning
  33. Story Points
  34. Backlog Refinement
  35. Customer Delight
  36. Timebox
  37. Automated Testing
  38. Sprint Planning
  39. Story Slicing
  40. Release
  41. Sprint Retrospective
  42. STORY MAPPING
  43. Innovation Catalyst
  44. Code Quality
  45. Self-Organizing
  46. Extreme Programming
  47. Master Feature
  48. Agile Manifesto
  49. Acceptance Criteria
  50. Business Value
  51. Epic
  52. SCRUM Values
  53. Cross-Functional
  54. Given When Then
  55. Follow me home
  56. Customer Collaboration
  57. Customer Driven Innovation
  58. Spike
  59. D4D
  60. Courage
  61. Artifact
  62. Technical Debt
  63. Burnup
  64. INVEST
  65. Sprint
  66. Sprint Review
  67. Working software
  68. Prototyping
  69. Flight Crew
  70. Openness
  71. Productivity
  72. W.A.R.P
  73. Planning Poker
  74. Stakeholder Management
  75. Fibonacci Sequence
  76. Work-In-Progress
  77. Scrum Master
  78. Responding to Change
  79. Scrum of Scrums
  80. AGILE