Sprint Stakeholder Management Self- Organizing Story Slicing Fibonacci Sequence Relative Estimation Prototyping Backlog Refinement Scaling Scrum Cross- Functional Sprint Planning Customer Driven Innovation Business Value Code Quality Impediment Customer Collaboration Courage Sprint Backlog Big Bets Daily Scrum Release Planning Openness User Story Automated Testing Agile Manifesto Inception Planning Planning Poker Scrum Board Having Fun! SCRUM Values Definition of Done Scrum Master Timebox Focus INVEST Pair Programming FEEDBACK LOOP Customer Delight Product Vision Scrum of Scrums Continuous Delivery Working software Experiment Team Sport Acceptance Criteria Work-In- Progress Commitment Product Owner Release W.A.R.P Given When Then Artifact Burnup Sprint Review ITERATION Sprint Retrospective SPRINT GOAL Technical Debt Innovation Catalyst Master Feature Flight Crew Team Charter Story Points Minimum Viable Product Follow me home Productivity Input Goals Spike D4D Extreme Programming Epic Facilitator Velocity Responding to Change Inspect & Adapt Product Backlog Stakeholder AGILE Continuous Integration STORY MAPPING Sprint Stakeholder Management Self- Organizing Story Slicing Fibonacci Sequence Relative Estimation Prototyping Backlog Refinement Scaling Scrum Cross- Functional Sprint Planning Customer Driven Innovation Business Value Code Quality Impediment Customer Collaboration Courage Sprint Backlog Big Bets Daily Scrum Release Planning Openness User Story Automated Testing Agile Manifesto Inception Planning Planning Poker Scrum Board Having Fun! SCRUM Values Definition of Done Scrum Master Timebox Focus INVEST Pair Programming FEEDBACK LOOP Customer Delight Product Vision Scrum of Scrums Continuous Delivery Working software Experiment Team Sport Acceptance Criteria Work-In- Progress Commitment Product Owner Release W.A.R.P Given When Then Artifact Burnup Sprint Review ITERATION Sprint Retrospective SPRINT GOAL Technical Debt Innovation Catalyst Master Feature Flight Crew Team Charter Story Points Minimum Viable Product Follow me home Productivity Input Goals Spike D4D Extreme Programming Epic Facilitator Velocity Responding to Change Inspect & Adapt Product Backlog Stakeholder AGILE Continuous Integration STORY MAPPING
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Sprint
Stakeholder Management
Self-Organizing
Story Slicing
Fibonacci Sequence
Relative Estimation
Prototyping
Backlog Refinement
Scaling Scrum
Cross-Functional
Sprint Planning
Customer Driven Innovation
Business Value
Code Quality
Impediment
Customer Collaboration
Courage
Sprint Backlog
Big Bets
Daily Scrum
Release Planning
Openness
User Story
Automated Testing
Agile Manifesto
Inception Planning
Planning Poker
Scrum Board
Having Fun!
SCRUM Values
Definition of Done
Scrum Master
Timebox
Focus
INVEST
Pair Programming
FEEDBACK LOOP
Customer Delight
Product Vision
Scrum of Scrums
Continuous Delivery
Working software
Experiment
Team Sport
Acceptance Criteria
Work-In-Progress
Commitment
Product Owner
Release
W.A.R.P
Given When Then
Artifact
Burnup
Sprint Review
ITERATION
Sprint Retrospective
SPRINT GOAL
Technical Debt
Innovation Catalyst
Master Feature
Flight Crew
Team Charter
Story Points
Minimum Viable Product
Follow me home
Productivity
Input Goals
Spike
D4D
Extreme Programming
Epic
Facilitator
Velocity
Responding to Change
Inspect & Adapt
Product Backlog
Stakeholder
AGILE
Continuous Integration
STORY MAPPING