ArtifactScrumofScrumsTeamSportExtremeProgrammingVelocityWorkingsoftwareScrumMasterProductOwnerSprintPlanningScrumBoardContinuousDeliverySprintBacklogRelativeEstimationRespondingto ChangeAcceptanceCriteriaW.A.R.PProductBacklogPlanningPokerAGILECustomerDelightINVESTSprintBacklogRefinementCustomerCollaborationStakeholderManagementAgileManifestoScalingScrumMinimumViableProductEpicFollowmehomeTechnicalDebtCross-FunctionalFacilitatorInnovationCatalystCourageD4DInspect&AdaptGivenWhenThenInceptionPlanningTeamCharterStoryPointsSTORYMAPPINGSPRINTGOALDefinitionof DoneDailyScrumITERATIONSelf-OrganizingOpennessFibonacciSequenceSCRUMValuesPairProgrammingFocusSprintRetrospectiveHavingFun!TimeboxStorySlicingExperimentReleaseInputGoalsFlightCrewSpikePrototypingUserStoryMasterFeatureCodeQualityContinuousIntegrationReleasePlanningFEEDBACKLOOPImpedimentCommitmentProductivityAutomatedTestingBusinessValueProductVisionBurnupWork-In-ProgressSprintReviewCustomerDrivenInnovationStakeholderBigBetsArtifactScrumofScrumsTeamSportExtremeProgrammingVelocityWorkingsoftwareScrumMasterProductOwnerSprintPlanningScrumBoardContinuousDeliverySprintBacklogRelativeEstimationRespondingto ChangeAcceptanceCriteriaW.A.R.PProductBacklogPlanningPokerAGILECustomerDelightINVESTSprintBacklogRefinementCustomerCollaborationStakeholderManagementAgileManifestoScalingScrumMinimumViableProductEpicFollowmehomeTechnicalDebtCross-FunctionalFacilitatorInnovationCatalystCourageD4DInspect&AdaptGivenWhenThenInceptionPlanningTeamCharterStoryPointsSTORYMAPPINGSPRINTGOALDefinitionof DoneDailyScrumITERATIONSelf-OrganizingOpennessFibonacciSequenceSCRUMValuesPairProgrammingFocusSprintRetrospectiveHavingFun!TimeboxStorySlicingExperimentReleaseInputGoalsFlightCrewSpikePrototypingUserStoryMasterFeatureCodeQualityContinuousIntegrationReleasePlanningFEEDBACKLOOPImpedimentCommitmentProductivityAutomatedTestingBusinessValueProductVisionBurnupWork-In-ProgressSprintReviewCustomerDrivenInnovationStakeholderBigBets

Doc Acquisition - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Artifact
  2. Scrum of Scrums
  3. Team Sport
  4. Extreme Programming
  5. Velocity
  6. Working software
  7. Scrum Master
  8. Product Owner
  9. Sprint Planning
  10. Scrum Board
  11. Continuous Delivery
  12. Sprint Backlog
  13. Relative Estimation
  14. Responding to Change
  15. Acceptance Criteria
  16. W.A.R.P
  17. Product Backlog
  18. Planning Poker
  19. AGILE
  20. Customer Delight
  21. INVEST
  22. Sprint
  23. Backlog Refinement
  24. Customer Collaboration
  25. Stakeholder Management
  26. Agile Manifesto
  27. Scaling Scrum
  28. Minimum Viable Product
  29. Epic
  30. Follow me home
  31. Technical Debt
  32. Cross-Functional
  33. Facilitator
  34. Innovation Catalyst
  35. Courage
  36. D4D
  37. Inspect & Adapt
  38. Given When Then
  39. Inception Planning
  40. Team Charter
  41. Story Points
  42. STORY MAPPING
  43. SPRINT GOAL
  44. Definition of Done
  45. Daily Scrum
  46. ITERATION
  47. Self-Organizing
  48. Openness
  49. Fibonacci Sequence
  50. SCRUM Values
  51. Pair Programming
  52. Focus
  53. Sprint Retrospective
  54. Having Fun!
  55. Timebox
  56. Story Slicing
  57. Experiment
  58. Release
  59. Input Goals
  60. Flight Crew
  61. Spike
  62. Prototyping
  63. User Story
  64. Master Feature
  65. Code Quality
  66. Continuous Integration
  67. Release Planning
  68. FEEDBACK LOOP
  69. Impediment
  70. Commitment
  71. Productivity
  72. Automated Testing
  73. Business Value
  74. Product Vision
  75. Burnup
  76. Work-In-Progress
  77. Sprint Review
  78. Customer Driven Innovation
  79. Stakeholder
  80. Big Bets