Minimum Viable Product Definition of Done Burnup Continuous Delivery FEEDBACK LOOP Backlog Refinement Team Charter Timebox Sprint Backlog Release Innovation Catalyst Technical Debt Working software Business Value Product Owner Openness User Story Relative Estimation STORY MAPPING Scrum Board Impediment Spike Planning Poker Responding to Change Scrum of Scrums AGILE Work-In- Progress Scrum Master Acceptance Criteria Sprint Customer Collaboration Story Slicing Daily Scrum Product Backlog ITERATION Self- Organizing Automated Testing Stakeholder Management D4D Given When Then Courage Prototyping Extreme Programming Code Quality Customer Driven Innovation Sprint Review Stakeholder W.A.R.P Commitment Artifact Epic Experiment Customer Delight Inspect & Adapt Team Sport Story Points Input Goals Cross- Functional INVEST Big Bets Focus Continuous Integration Having Fun! Inception Planning Pair Programming Master Feature Fibonacci Sequence SPRINT GOAL Facilitator Velocity SCRUM Values Product Vision Sprint Planning Sprint Retrospective Flight Crew Scaling Scrum Follow me home Productivity Agile Manifesto Release Planning Minimum Viable Product Definition of Done Burnup Continuous Delivery FEEDBACK LOOP Backlog Refinement Team Charter Timebox Sprint Backlog Release Innovation Catalyst Technical Debt Working software Business Value Product Owner Openness User Story Relative Estimation STORY MAPPING Scrum Board Impediment Spike Planning Poker Responding to Change Scrum of Scrums AGILE Work-In- Progress Scrum Master Acceptance Criteria Sprint Customer Collaboration Story Slicing Daily Scrum Product Backlog ITERATION Self- Organizing Automated Testing Stakeholder Management D4D Given When Then Courage Prototyping Extreme Programming Code Quality Customer Driven Innovation Sprint Review Stakeholder W.A.R.P Commitment Artifact Epic Experiment Customer Delight Inspect & Adapt Team Sport Story Points Input Goals Cross- Functional INVEST Big Bets Focus Continuous Integration Having Fun! Inception Planning Pair Programming Master Feature Fibonacci Sequence SPRINT GOAL Facilitator Velocity SCRUM Values Product Vision Sprint Planning Sprint Retrospective Flight Crew Scaling Scrum Follow me home Productivity Agile Manifesto Release Planning
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Minimum Viable Product
Definition of Done
Burnup
Continuous Delivery
FEEDBACK LOOP
Backlog Refinement
Team Charter
Timebox
Sprint Backlog
Release
Innovation Catalyst
Technical Debt
Working software
Business Value
Product Owner
Openness
User Story
Relative Estimation
STORY MAPPING
Scrum Board
Impediment
Spike
Planning Poker
Responding to Change
Scrum of Scrums
AGILE
Work-In-Progress
Scrum Master
Acceptance Criteria
Sprint
Customer Collaboration
Story Slicing
Daily Scrum
Product Backlog
ITERATION
Self-Organizing
Automated Testing
Stakeholder Management
D4D
Given When Then
Courage
Prototyping
Extreme Programming
Code Quality
Customer Driven Innovation
Sprint Review
Stakeholder
W.A.R.P
Commitment
Artifact
Epic
Experiment
Customer Delight
Inspect & Adapt
Team Sport
Story Points
Input Goals
Cross-Functional
INVEST
Big Bets
Focus
Continuous Integration
Having Fun!
Inception Planning
Pair Programming
Master Feature
Fibonacci Sequence
SPRINT GOAL
Facilitator
Velocity
SCRUM Values
Product Vision
Sprint Planning
Sprint Retrospective
Flight Crew
Scaling Scrum
Follow me home
Productivity
Agile Manifesto
Release Planning