Customer Delight Commitment Minimum Viable Product Work-In- Progress Sprint Planning Flight Crew Velocity Scrum Board Daily Scrum FEEDBACK LOOP Scaling Scrum Customer Collaboration Team Charter Sprint Backlog Product Vision Relative Estimation ITERATION Backlog Refinement Planning Poker Release Planning Working software Spike Sprint Retrospective Master Feature Burnup Product Owner Stakeholder Experiment Customer Driven Innovation Pair Programming Inception Planning Self- Organizing Stakeholder Management W.A.R.P INVEST Facilitator Follow me home Epic Innovation Catalyst Productivity Agile Manifesto Timebox Sprint SPRINT GOAL Fibonacci Sequence Story Slicing Responding to Change Cross- Functional Continuous Integration Technical Debt D4D User Story Code Quality Big Bets Continuous Delivery Product Backlog Openness Having Fun! Acceptance Criteria AGILE STORY MAPPING Sprint Review Scrum Master Inspect & Adapt Extreme Programming Prototyping Impediment Focus Team Sport Artifact Automated Testing Business Value SCRUM Values Scrum of Scrums Courage Release Story Points Input Goals Given When Then Definition of Done Customer Delight Commitment Minimum Viable Product Work-In- Progress Sprint Planning Flight Crew Velocity Scrum Board Daily Scrum FEEDBACK LOOP Scaling Scrum Customer Collaboration Team Charter Sprint Backlog Product Vision Relative Estimation ITERATION Backlog Refinement Planning Poker Release Planning Working software Spike Sprint Retrospective Master Feature Burnup Product Owner Stakeholder Experiment Customer Driven Innovation Pair Programming Inception Planning Self- Organizing Stakeholder Management W.A.R.P INVEST Facilitator Follow me home Epic Innovation Catalyst Productivity Agile Manifesto Timebox Sprint SPRINT GOAL Fibonacci Sequence Story Slicing Responding to Change Cross- Functional Continuous Integration Technical Debt D4D User Story Code Quality Big Bets Continuous Delivery Product Backlog Openness Having Fun! Acceptance Criteria AGILE STORY MAPPING Sprint Review Scrum Master Inspect & Adapt Extreme Programming Prototyping Impediment Focus Team Sport Artifact Automated Testing Business Value SCRUM Values Scrum of Scrums Courage Release Story Points Input Goals Given When Then Definition of Done
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Customer Delight
Commitment
Minimum Viable Product
Work-In-Progress
Sprint Planning
Flight Crew
Velocity
Scrum Board
Daily Scrum
FEEDBACK LOOP
Scaling Scrum
Customer Collaboration
Team Charter
Sprint Backlog
Product Vision
Relative Estimation
ITERATION
Backlog Refinement
Planning Poker
Release Planning
Working software
Spike
Sprint Retrospective
Master Feature
Burnup
Product Owner
Stakeholder
Experiment
Customer Driven Innovation
Pair Programming
Inception Planning
Self-Organizing
Stakeholder Management
W.A.R.P
INVEST
Facilitator
Follow me home
Epic
Innovation Catalyst
Productivity
Agile Manifesto
Timebox
Sprint
SPRINT GOAL
Fibonacci Sequence
Story Slicing
Responding to Change
Cross-Functional
Continuous Integration
Technical Debt
D4D
User Story
Code Quality
Big Bets
Continuous Delivery
Product Backlog
Openness
Having Fun!
Acceptance Criteria
AGILE
STORY MAPPING
Sprint Review
Scrum Master
Inspect & Adapt
Extreme Programming
Prototyping
Impediment
Focus
Team Sport
Artifact
Automated Testing
Business Value
SCRUM Values
Scrum of Scrums
Courage
Release
Story Points
Input Goals
Given When Then
Definition of Done