DailyScrumBacklogRefinementCross-FunctionalSprintRetrospectiveStakeholderManagementCommitmentD4DSprintReviewPlanningPokerStakeholderSPRINTGOALBurnupContinuousIntegrationStoryPointsMinimumViableProductHavingFun!ProductOwnerVelocityAcceptanceCriteriaDefinitionof DoneStorySlicingCustomerCollaborationInputGoalsPrototypingProductivityEpicInceptionPlanningSTORYMAPPINGReleasePlanningWork-In-ProgressContinuousDeliveryImpedimentSprintBacklogInspect&AdaptScalingScrumExtremeProgrammingUserStorySpikeRespondingto ChangeINVESTScrumMasterFollowmehomeTeamSportSCRUMValuesAutomatedTestingPairProgrammingW.A.R.PCustomerDrivenInnovationRelativeEstimationProductBacklogArtifactOpennessBigBetsTeamCharterFEEDBACKLOOPITERATIONCourageFocusCodeQualityFacilitatorAGILETimeboxGivenWhenThenSelf-OrganizingProductVisionSprintPlanningSprintFibonacciSequenceScrumofScrumsAgileManifestoExperimentMasterFeatureInnovationCatalystTechnicalDebtFlightCrewScrumBoardCustomerDelightReleaseBusinessValueWorkingsoftwareDailyScrumBacklogRefinementCross-FunctionalSprintRetrospectiveStakeholderManagementCommitmentD4DSprintReviewPlanningPokerStakeholderSPRINTGOALBurnupContinuousIntegrationStoryPointsMinimumViableProductHavingFun!ProductOwnerVelocityAcceptanceCriteriaDefinitionof DoneStorySlicingCustomerCollaborationInputGoalsPrototypingProductivityEpicInceptionPlanningSTORYMAPPINGReleasePlanningWork-In-ProgressContinuousDeliveryImpedimentSprintBacklogInspect&AdaptScalingScrumExtremeProgrammingUserStorySpikeRespondingto ChangeINVESTScrumMasterFollowmehomeTeamSportSCRUMValuesAutomatedTestingPairProgrammingW.A.R.PCustomerDrivenInnovationRelativeEstimationProductBacklogArtifactOpennessBigBetsTeamCharterFEEDBACKLOOPITERATIONCourageFocusCodeQualityFacilitatorAGILETimeboxGivenWhenThenSelf-OrganizingProductVisionSprintPlanningSprintFibonacciSequenceScrumofScrumsAgileManifestoExperimentMasterFeatureInnovationCatalystTechnicalDebtFlightCrewScrumBoardCustomerDelightReleaseBusinessValueWorkingsoftware

Doc Acquisition - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
  1. Daily Scrum
  2. Backlog Refinement
  3. Cross-Functional
  4. Sprint Retrospective
  5. Stakeholder Management
  6. Commitment
  7. D4D
  8. Sprint Review
  9. Planning Poker
  10. Stakeholder
  11. SPRINT GOAL
  12. Burnup
  13. Continuous Integration
  14. Story Points
  15. Minimum Viable Product
  16. Having Fun!
  17. Product Owner
  18. Velocity
  19. Acceptance Criteria
  20. Definition of Done
  21. Story Slicing
  22. Customer Collaboration
  23. Input Goals
  24. Prototyping
  25. Productivity
  26. Epic
  27. Inception Planning
  28. STORY MAPPING
  29. Release Planning
  30. Work-In-Progress
  31. Continuous Delivery
  32. Impediment
  33. Sprint Backlog
  34. Inspect & Adapt
  35. Scaling Scrum
  36. Extreme Programming
  37. User Story
  38. Spike
  39. Responding to Change
  40. INVEST
  41. Scrum Master
  42. Follow me home
  43. Team Sport
  44. SCRUM Values
  45. Automated Testing
  46. Pair Programming
  47. W.A.R.P
  48. Customer Driven Innovation
  49. Relative Estimation
  50. Product Backlog
  51. Artifact
  52. Openness
  53. Big Bets
  54. Team Charter
  55. FEEDBACK LOOP
  56. ITERATION
  57. Courage
  58. Focus
  59. Code Quality
  60. Facilitator
  61. AGILE
  62. Timebox
  63. Given When Then
  64. Self-Organizing
  65. Product Vision
  66. Sprint Planning
  67. Sprint
  68. Fibonacci Sequence
  69. Scrum of Scrums
  70. Agile Manifesto
  71. Experiment
  72. Master Feature
  73. Innovation Catalyst
  74. Technical Debt
  75. Flight Crew
  76. Scrum Board
  77. Customer Delight
  78. Release
  79. Business Value
  80. Working software