FollowmehomeSelf-OrganizingCustomerCollaborationCodeQualityWorkingsoftwareFacilitatorImpedimentInspect&AdaptTeamCharterSCRUMValuesStoryPointsContinuousIntegrationPairProgrammingMinimumViableProductAutomatedTestingInnovationCatalystSprintReviewITERATIONHavingFun!CustomerDelightStakeholderManagementScalingScrumINVESTAgileManifestoFibonacciSequenceStorySlicingBigBetsVelocityCommitmentScrumBoardInputGoalsExperimentBusinessValueDailyScrumSprintPlanningTeamSportArtifactEpicCourageMasterFeatureExtremeProgrammingAGILEBurnupSPRINTGOALSprintRetrospectiveRelativeEstimationD4DW.A.R.PDefinitionof DoneAcceptanceCriteriaPrototypingProductBacklogStakeholderReleasePlanningProductVisionPlanningPokerUserStoryTimeboxSpikeScrumMasterProductOwnerInceptionPlanningRespondingto ChangeReleaseFlightCrewGivenWhenThenWork-In-ProgressBacklogRefinementFocusCustomerDrivenInnovationSprintBacklogOpennessScrumofScrumsProductivitySprintSTORYMAPPINGFEEDBACKLOOPCross-FunctionalTechnicalDebtContinuousDeliveryFollowmehomeSelf-OrganizingCustomerCollaborationCodeQualityWorkingsoftwareFacilitatorImpedimentInspect&AdaptTeamCharterSCRUMValuesStoryPointsContinuousIntegrationPairProgrammingMinimumViableProductAutomatedTestingInnovationCatalystSprintReviewITERATIONHavingFun!CustomerDelightStakeholderManagementScalingScrumINVESTAgileManifestoFibonacciSequenceStorySlicingBigBetsVelocityCommitmentScrumBoardInputGoalsExperimentBusinessValueDailyScrumSprintPlanningTeamSportArtifactEpicCourageMasterFeatureExtremeProgrammingAGILEBurnupSPRINTGOALSprintRetrospectiveRelativeEstimationD4DW.A.R.PDefinitionof DoneAcceptanceCriteriaPrototypingProductBacklogStakeholderReleasePlanningProductVisionPlanningPokerUserStoryTimeboxSpikeScrumMasterProductOwnerInceptionPlanningRespondingto ChangeReleaseFlightCrewGivenWhenThenWork-In-ProgressBacklogRefinementFocusCustomerDrivenInnovationSprintBacklogOpennessScrumofScrumsProductivitySprintSTORYMAPPINGFEEDBACKLOOPCross-FunctionalTechnicalDebtContinuousDelivery

Doc Acquisition - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Follow me home
  2. Self-Organizing
  3. Customer Collaboration
  4. Code Quality
  5. Working software
  6. Facilitator
  7. Impediment
  8. Inspect & Adapt
  9. Team Charter
  10. SCRUM Values
  11. Story Points
  12. Continuous Integration
  13. Pair Programming
  14. Minimum Viable Product
  15. Automated Testing
  16. Innovation Catalyst
  17. Sprint Review
  18. ITERATION
  19. Having Fun!
  20. Customer Delight
  21. Stakeholder Management
  22. Scaling Scrum
  23. INVEST
  24. Agile Manifesto
  25. Fibonacci Sequence
  26. Story Slicing
  27. Big Bets
  28. Velocity
  29. Commitment
  30. Scrum Board
  31. Input Goals
  32. Experiment
  33. Business Value
  34. Daily Scrum
  35. Sprint Planning
  36. Team Sport
  37. Artifact
  38. Epic
  39. Courage
  40. Master Feature
  41. Extreme Programming
  42. AGILE
  43. Burnup
  44. SPRINT GOAL
  45. Sprint Retrospective
  46. Relative Estimation
  47. D4D
  48. W.A.R.P
  49. Definition of Done
  50. Acceptance Criteria
  51. Prototyping
  52. Product Backlog
  53. Stakeholder
  54. Release Planning
  55. Product Vision
  56. Planning Poker
  57. User Story
  58. Timebox
  59. Spike
  60. Scrum Master
  61. Product Owner
  62. Inception Planning
  63. Responding to Change
  64. Release
  65. Flight Crew
  66. Given When Then
  67. Work-In-Progress
  68. Backlog Refinement
  69. Focus
  70. Customer Driven Innovation
  71. Sprint Backlog
  72. Openness
  73. Scrum of Scrums
  74. Productivity
  75. Sprint
  76. STORY MAPPING
  77. FEEDBACK LOOP
  78. Cross-Functional
  79. Technical Debt
  80. Continuous Delivery