Sprint Backlog Working software Code Quality Minimum Viable Product Business Value Customer Delight Team Sport Stakeholder Management Customer Collaboration Spike Sprint Planning SPRINT GOAL Release INVEST FEEDBACK LOOP AGILE Stakeholder Pair Programming Commitment ITERATION Product Backlog Burnup Productivity Acceptance Criteria Sprint Inception Planning Product Vision SCRUM Values Story Points Work-In- Progress Timebox Backlog Refinement Responding to Change Scrum of Scrums Customer Driven Innovation Focus Artifact Having Fun! Prototyping STORY MAPPING Master Feature Relative Estimation Cross- Functional Big Bets Continuous Delivery Self- Organizing Automated Testing Definition of Done Fibonacci Sequence Facilitator Product Owner Sprint Retrospective Daily Scrum Openness D4D Velocity Courage Experiment Release Planning W.A.R.P Sprint Review Technical Debt User Story Scaling Scrum Innovation Catalyst Flight Crew Agile Manifesto Impediment Planning Poker Inspect & Adapt Story Slicing Continuous Integration Scrum Board Team Charter Scrum Master Follow me home Extreme Programming Epic Input Goals Given When Then Sprint Backlog Working software Code Quality Minimum Viable Product Business Value Customer Delight Team Sport Stakeholder Management Customer Collaboration Spike Sprint Planning SPRINT GOAL Release INVEST FEEDBACK LOOP AGILE Stakeholder Pair Programming Commitment ITERATION Product Backlog Burnup Productivity Acceptance Criteria Sprint Inception Planning Product Vision SCRUM Values Story Points Work-In- Progress Timebox Backlog Refinement Responding to Change Scrum of Scrums Customer Driven Innovation Focus Artifact Having Fun! Prototyping STORY MAPPING Master Feature Relative Estimation Cross- Functional Big Bets Continuous Delivery Self- Organizing Automated Testing Definition of Done Fibonacci Sequence Facilitator Product Owner Sprint Retrospective Daily Scrum Openness D4D Velocity Courage Experiment Release Planning W.A.R.P Sprint Review Technical Debt User Story Scaling Scrum Innovation Catalyst Flight Crew Agile Manifesto Impediment Planning Poker Inspect & Adapt Story Slicing Continuous Integration Scrum Board Team Charter Scrum Master Follow me home Extreme Programming Epic Input Goals Given When Then
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Sprint Backlog
Working software
Code Quality
Minimum Viable Product
Business Value
Customer Delight
Team Sport
Stakeholder Management
Customer Collaboration
Spike
Sprint Planning
SPRINT GOAL
Release
INVEST
FEEDBACK LOOP
AGILE
Stakeholder
Pair Programming
Commitment
ITERATION
Product Backlog
Burnup
Productivity
Acceptance Criteria
Sprint
Inception Planning
Product Vision
SCRUM Values
Story Points
Work-In-Progress
Timebox
Backlog Refinement
Responding to Change
Scrum of Scrums
Customer Driven Innovation
Focus
Artifact
Having Fun!
Prototyping
STORY MAPPING
Master Feature
Relative Estimation
Cross-Functional
Big Bets
Continuous Delivery
Self-Organizing
Automated Testing
Definition of Done
Fibonacci Sequence
Facilitator
Product Owner
Sprint Retrospective
Daily Scrum
Openness
D4D
Velocity
Courage
Experiment
Release Planning
W.A.R.P
Sprint Review
Technical Debt
User Story
Scaling Scrum
Innovation Catalyst
Flight Crew
Agile Manifesto
Impediment
Planning Poker
Inspect & Adapt
Story Slicing
Continuous Integration
Scrum Board
Team Charter
Scrum Master
Follow me home
Extreme Programming
Epic
Input Goals
Given When Then