InnovationCatalystMinimumViableProductScrumMasterSprintBacklogContinuousDeliveryDefinitionof DoneAgileManifestoRelativeEstimationStakeholderW.A.R.PProductOwnerTimeboxPrototypingReleasePlanningWorkingsoftwarePlanningPokerInputGoalsFollowmehomeSprintPlanningProductBacklogDailyScrumBurnupFibonacciSequenceCommitmentArtifactInceptionPlanningExperimentRespondingto ChangeImpedimentSPRINTGOALMasterFeatureStakeholderManagementTeamCharterScrumBoardScrumofScrumsAutomatedTestingHavingFun!ExtremeProgrammingCodeQualityStorySlicingD4DInspect&AdaptSCRUMValuesSelf-OrganizingTechnicalDebtITERATIONProductVisionAGILECross-FunctionalSprintReviewCustomerDelightProductivitySprintRetrospectiveCustomerDrivenInnovationOpennessAcceptanceCriteriaSpikeStoryPointsCustomerCollaborationINVESTSprintCourageReleaseBusinessValueTeamSportGivenWhenThenFocusBigBetsFacilitatorScalingScrumVelocityPairProgrammingFEEDBACKLOOPContinuousIntegrationBacklogRefinementWork-In-ProgressUserStorySTORYMAPPINGEpicFlightCrewInnovationCatalystMinimumViableProductScrumMasterSprintBacklogContinuousDeliveryDefinitionof DoneAgileManifestoRelativeEstimationStakeholderW.A.R.PProductOwnerTimeboxPrototypingReleasePlanningWorkingsoftwarePlanningPokerInputGoalsFollowmehomeSprintPlanningProductBacklogDailyScrumBurnupFibonacciSequenceCommitmentArtifactInceptionPlanningExperimentRespondingto ChangeImpedimentSPRINTGOALMasterFeatureStakeholderManagementTeamCharterScrumBoardScrumofScrumsAutomatedTestingHavingFun!ExtremeProgrammingCodeQualityStorySlicingD4DInspect&AdaptSCRUMValuesSelf-OrganizingTechnicalDebtITERATIONProductVisionAGILECross-FunctionalSprintReviewCustomerDelightProductivitySprintRetrospectiveCustomerDrivenInnovationOpennessAcceptanceCriteriaSpikeStoryPointsCustomerCollaborationINVESTSprintCourageReleaseBusinessValueTeamSportGivenWhenThenFocusBigBetsFacilitatorScalingScrumVelocityPairProgrammingFEEDBACKLOOPContinuousIntegrationBacklogRefinementWork-In-ProgressUserStorySTORYMAPPINGEpicFlightCrew

Doc Acquisition - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Innovation Catalyst
  2. Minimum Viable Product
  3. Scrum Master
  4. Sprint Backlog
  5. Continuous Delivery
  6. Definition of Done
  7. Agile Manifesto
  8. Relative Estimation
  9. Stakeholder
  10. W.A.R.P
  11. Product Owner
  12. Timebox
  13. Prototyping
  14. Release Planning
  15. Working software
  16. Planning Poker
  17. Input Goals
  18. Follow me home
  19. Sprint Planning
  20. Product Backlog
  21. Daily Scrum
  22. Burnup
  23. Fibonacci Sequence
  24. Commitment
  25. Artifact
  26. Inception Planning
  27. Experiment
  28. Responding to Change
  29. Impediment
  30. SPRINT GOAL
  31. Master Feature
  32. Stakeholder Management
  33. Team Charter
  34. Scrum Board
  35. Scrum of Scrums
  36. Automated Testing
  37. Having Fun!
  38. Extreme Programming
  39. Code Quality
  40. Story Slicing
  41. D4D
  42. Inspect & Adapt
  43. SCRUM Values
  44. Self-Organizing
  45. Technical Debt
  46. ITERATION
  47. Product Vision
  48. AGILE
  49. Cross-Functional
  50. Sprint Review
  51. Customer Delight
  52. Productivity
  53. Sprint Retrospective
  54. Customer Driven Innovation
  55. Openness
  56. Acceptance Criteria
  57. Spike
  58. Story Points
  59. Customer Collaboration
  60. INVEST
  61. Sprint
  62. Courage
  63. Release
  64. Business Value
  65. Team Sport
  66. Given When Then
  67. Focus
  68. Big Bets
  69. Facilitator
  70. Scaling Scrum
  71. Velocity
  72. Pair Programming
  73. FEEDBACK LOOP
  74. Continuous Integration
  75. Backlog Refinement
  76. Work-In-Progress
  77. User Story
  78. STORY MAPPING
  79. Epic
  80. Flight Crew