MinimumViableProductDefinitionof DoneBurnupContinuousDeliveryFEEDBACKLOOPBacklogRefinementTeamCharterTimeboxSprintBacklogReleaseInnovationCatalystTechnicalDebtWorkingsoftwareBusinessValueProductOwnerOpennessUserStoryRelativeEstimationSTORYMAPPINGScrumBoardImpedimentSpikePlanningPokerRespondingto ChangeScrumofScrumsAGILEWork-In-ProgressScrumMasterAcceptanceCriteriaSprintCustomerCollaborationStorySlicingDailyScrumProductBacklogITERATIONSelf-OrganizingAutomatedTestingStakeholderManagementD4DGivenWhenThenCouragePrototypingExtremeProgrammingCodeQualityCustomerDrivenInnovationSprintReviewStakeholderW.A.R.PCommitmentArtifactEpicExperimentCustomerDelightInspect&AdaptTeamSportStoryPointsInputGoalsCross-FunctionalINVESTBigBetsFocusContinuousIntegrationHavingFun!InceptionPlanningPairProgrammingMasterFeatureFibonacciSequenceSPRINTGOALFacilitatorVelocitySCRUMValuesProductVisionSprintPlanningSprintRetrospectiveFlightCrewScalingScrumFollowmehomeProductivityAgileManifestoReleasePlanningMinimumViableProductDefinitionof DoneBurnupContinuousDeliveryFEEDBACKLOOPBacklogRefinementTeamCharterTimeboxSprintBacklogReleaseInnovationCatalystTechnicalDebtWorkingsoftwareBusinessValueProductOwnerOpennessUserStoryRelativeEstimationSTORYMAPPINGScrumBoardImpedimentSpikePlanningPokerRespondingto ChangeScrumofScrumsAGILEWork-In-ProgressScrumMasterAcceptanceCriteriaSprintCustomerCollaborationStorySlicingDailyScrumProductBacklogITERATIONSelf-OrganizingAutomatedTestingStakeholderManagementD4DGivenWhenThenCouragePrototypingExtremeProgrammingCodeQualityCustomerDrivenInnovationSprintReviewStakeholderW.A.R.PCommitmentArtifactEpicExperimentCustomerDelightInspect&AdaptTeamSportStoryPointsInputGoalsCross-FunctionalINVESTBigBetsFocusContinuousIntegrationHavingFun!InceptionPlanningPairProgrammingMasterFeatureFibonacciSequenceSPRINTGOALFacilitatorVelocitySCRUMValuesProductVisionSprintPlanningSprintRetrospectiveFlightCrewScalingScrumFollowmehomeProductivityAgileManifestoReleasePlanning

Doc Acquisition - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Minimum Viable Product
  2. Definition of Done
  3. Burnup
  4. Continuous Delivery
  5. FEEDBACK LOOP
  6. Backlog Refinement
  7. Team Charter
  8. Timebox
  9. Sprint Backlog
  10. Release
  11. Innovation Catalyst
  12. Technical Debt
  13. Working software
  14. Business Value
  15. Product Owner
  16. Openness
  17. User Story
  18. Relative Estimation
  19. STORY MAPPING
  20. Scrum Board
  21. Impediment
  22. Spike
  23. Planning Poker
  24. Responding to Change
  25. Scrum of Scrums
  26. AGILE
  27. Work-In-Progress
  28. Scrum Master
  29. Acceptance Criteria
  30. Sprint
  31. Customer Collaboration
  32. Story Slicing
  33. Daily Scrum
  34. Product Backlog
  35. ITERATION
  36. Self-Organizing
  37. Automated Testing
  38. Stakeholder Management
  39. D4D
  40. Given When Then
  41. Courage
  42. Prototyping
  43. Extreme Programming
  44. Code Quality
  45. Customer Driven Innovation
  46. Sprint Review
  47. Stakeholder
  48. W.A.R.P
  49. Commitment
  50. Artifact
  51. Epic
  52. Experiment
  53. Customer Delight
  54. Inspect & Adapt
  55. Team Sport
  56. Story Points
  57. Input Goals
  58. Cross-Functional
  59. INVEST
  60. Big Bets
  61. Focus
  62. Continuous Integration
  63. Having Fun!
  64. Inception Planning
  65. Pair Programming
  66. Master Feature
  67. Fibonacci Sequence
  68. SPRINT GOAL
  69. Facilitator
  70. Velocity
  71. SCRUM Values
  72. Product Vision
  73. Sprint Planning
  74. Sprint Retrospective
  75. Flight Crew
  76. Scaling Scrum
  77. Follow me home
  78. Productivity
  79. Agile Manifesto
  80. Release Planning