Responding to Change Openness Extreme Programming AGILE STORY MAPPING Velocity Planning Poker Commitment Sprint Backlog Relative Estimation Inspect & Adapt Fibonacci Sequence Follow me home Scrum Board Working software Sprint User Story Focus Pair Programming Story Points Story Slicing Prototyping Release Customer Collaboration Sprint Planning Productivity Big Bets Technical Debt Experiment Input Goals Daily Scrum Release Planning Flight Crew Facilitator Continuous Delivery Automated Testing Spike SCRUM Values Minimum Viable Product Scrum of Scrums Stakeholder Management Agile Manifesto INVEST Business Value Sprint Retrospective Self- Organizing Team Sport Backlog Refinement Cross- Functional Acceptance Criteria Scaling Scrum Having Fun! Work-In- Progress Code Quality Given When Then Product Owner Courage Timebox SPRINT GOAL Burnup Inception Planning Artifact Team Charter W.A.R.P Continuous Integration Impediment Product Backlog Definition of Done Scrum Master Sprint Review Innovation Catalyst Customer Driven Innovation Epic D4D ITERATION Product Vision Master Feature Customer Delight Stakeholder FEEDBACK LOOP Responding to Change Openness Extreme Programming AGILE STORY MAPPING Velocity Planning Poker Commitment Sprint Backlog Relative Estimation Inspect & Adapt Fibonacci Sequence Follow me home Scrum Board Working software Sprint User Story Focus Pair Programming Story Points Story Slicing Prototyping Release Customer Collaboration Sprint Planning Productivity Big Bets Technical Debt Experiment Input Goals Daily Scrum Release Planning Flight Crew Facilitator Continuous Delivery Automated Testing Spike SCRUM Values Minimum Viable Product Scrum of Scrums Stakeholder Management Agile Manifesto INVEST Business Value Sprint Retrospective Self- Organizing Team Sport Backlog Refinement Cross- Functional Acceptance Criteria Scaling Scrum Having Fun! Work-In- Progress Code Quality Given When Then Product Owner Courage Timebox SPRINT GOAL Burnup Inception Planning Artifact Team Charter W.A.R.P Continuous Integration Impediment Product Backlog Definition of Done Scrum Master Sprint Review Innovation Catalyst Customer Driven Innovation Epic D4D ITERATION Product Vision Master Feature Customer Delight Stakeholder FEEDBACK LOOP
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Responding to Change
Openness
Extreme Programming
AGILE
STORY MAPPING
Velocity
Planning Poker
Commitment
Sprint Backlog
Relative Estimation
Inspect & Adapt
Fibonacci Sequence
Follow me home
Scrum Board
Working software
Sprint
User Story
Focus
Pair Programming
Story Points
Story Slicing
Prototyping
Release
Customer Collaboration
Sprint Planning
Productivity
Big Bets
Technical Debt
Experiment
Input Goals
Daily Scrum
Release Planning
Flight Crew
Facilitator
Continuous Delivery
Automated Testing
Spike
SCRUM Values
Minimum Viable Product
Scrum of Scrums
Stakeholder Management
Agile Manifesto
INVEST
Business Value
Sprint Retrospective
Self-Organizing
Team Sport
Backlog Refinement
Cross-Functional
Acceptance Criteria
Scaling Scrum
Having Fun!
Work-In-Progress
Code Quality
Given When Then
Product Owner
Courage
Timebox
SPRINT GOAL
Burnup
Inception Planning
Artifact
Team Charter
W.A.R.P
Continuous Integration
Impediment
Product Backlog
Definition of Done
Scrum Master
Sprint Review
Innovation Catalyst
Customer Driven Innovation
Epic
D4D
ITERATION
Product Vision
Master Feature
Customer Delight
Stakeholder
FEEDBACK LOOP