Respondingto ChangeOpennessExtremeProgrammingAGILESTORYMAPPINGVelocityPlanningPokerCommitmentSprintBacklogRelativeEstimationInspect&AdaptFibonacciSequenceFollowmehomeScrumBoardWorkingsoftwareSprintUserStoryFocusPairProgrammingStoryPointsStorySlicingPrototypingReleaseCustomerCollaborationSprintPlanningProductivityBigBetsTechnicalDebtExperimentInputGoalsDailyScrumReleasePlanningFlightCrewFacilitatorContinuousDeliveryAutomatedTestingSpikeSCRUMValuesMinimumViableProductScrumofScrumsStakeholderManagementAgileManifestoINVESTBusinessValueSprintRetrospectiveSelf-OrganizingTeamSportBacklogRefinementCross-FunctionalAcceptanceCriteriaScalingScrumHavingFun!Work-In-ProgressCodeQualityGivenWhenThenProductOwnerCourageTimeboxSPRINTGOALBurnupInceptionPlanningArtifactTeamCharterW.A.R.PContinuousIntegrationImpedimentProductBacklogDefinitionof DoneScrumMasterSprintReviewInnovationCatalystCustomerDrivenInnovationEpicD4DITERATIONProductVisionMasterFeatureCustomerDelightStakeholderFEEDBACKLOOPRespondingto ChangeOpennessExtremeProgrammingAGILESTORYMAPPINGVelocityPlanningPokerCommitmentSprintBacklogRelativeEstimationInspect&AdaptFibonacciSequenceFollowmehomeScrumBoardWorkingsoftwareSprintUserStoryFocusPairProgrammingStoryPointsStorySlicingPrototypingReleaseCustomerCollaborationSprintPlanningProductivityBigBetsTechnicalDebtExperimentInputGoalsDailyScrumReleasePlanningFlightCrewFacilitatorContinuousDeliveryAutomatedTestingSpikeSCRUMValuesMinimumViableProductScrumofScrumsStakeholderManagementAgileManifestoINVESTBusinessValueSprintRetrospectiveSelf-OrganizingTeamSportBacklogRefinementCross-FunctionalAcceptanceCriteriaScalingScrumHavingFun!Work-In-ProgressCodeQualityGivenWhenThenProductOwnerCourageTimeboxSPRINTGOALBurnupInceptionPlanningArtifactTeamCharterW.A.R.PContinuousIntegrationImpedimentProductBacklogDefinitionof DoneScrumMasterSprintReviewInnovationCatalystCustomerDrivenInnovationEpicD4DITERATIONProductVisionMasterFeatureCustomerDelightStakeholderFEEDBACKLOOP

Doc Acquisition - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Responding to Change
  2. Openness
  3. Extreme Programming
  4. AGILE
  5. STORY MAPPING
  6. Velocity
  7. Planning Poker
  8. Commitment
  9. Sprint Backlog
  10. Relative Estimation
  11. Inspect & Adapt
  12. Fibonacci Sequence
  13. Follow me home
  14. Scrum Board
  15. Working software
  16. Sprint
  17. User Story
  18. Focus
  19. Pair Programming
  20. Story Points
  21. Story Slicing
  22. Prototyping
  23. Release
  24. Customer Collaboration
  25. Sprint Planning
  26. Productivity
  27. Big Bets
  28. Technical Debt
  29. Experiment
  30. Input Goals
  31. Daily Scrum
  32. Release Planning
  33. Flight Crew
  34. Facilitator
  35. Continuous Delivery
  36. Automated Testing
  37. Spike
  38. SCRUM Values
  39. Minimum Viable Product
  40. Scrum of Scrums
  41. Stakeholder Management
  42. Agile Manifesto
  43. INVEST
  44. Business Value
  45. Sprint Retrospective
  46. Self-Organizing
  47. Team Sport
  48. Backlog Refinement
  49. Cross-Functional
  50. Acceptance Criteria
  51. Scaling Scrum
  52. Having Fun!
  53. Work-In-Progress
  54. Code Quality
  55. Given When Then
  56. Product Owner
  57. Courage
  58. Timebox
  59. SPRINT GOAL
  60. Burnup
  61. Inception Planning
  62. Artifact
  63. Team Charter
  64. W.A.R.P
  65. Continuous Integration
  66. Impediment
  67. Product Backlog
  68. Definition of Done
  69. Scrum Master
  70. Sprint Review
  71. Innovation Catalyst
  72. Customer Driven Innovation
  73. Epic
  74. D4D
  75. ITERATION
  76. Product Vision
  77. Master Feature
  78. Customer Delight
  79. Stakeholder
  80. FEEDBACK LOOP