HavingFun!ImpedimentExtremeProgrammingGivenWhenThenFEEDBACKLOOPScrumofScrumsSprintRetrospectiveFocusScrumBoardSPRINTGOALPrototypingAcceptanceCriteriaExperimentDefinitionof DoneCommitmentBusinessValueFibonacciSequencePlanningPokerTimeboxSprintReviewTeamCharterProductVisionCourageSprintBacklogSpikeReleaseStakeholderManagementEpicReleasePlanningSprintWorkingsoftwareSTORYMAPPINGDailyScrumPairProgrammingBigBetsProductOwnerStorySlicingAGILEScalingScrumWork-In-ProgressStoryPointsCustomerDelightSCRUMValuesBacklogRefinementProductivityFlightCrewCustomerDrivenInnovationContinuousIntegrationAutomatedTestingInputGoalsUserStoryMinimumViableProductCross-FunctionalAgileManifestoW.A.R.PArtifactRespondingto ChangeStakeholderFacilitatorScrumMasterSprintPlanningCodeQualityBurnupOpennessMasterFeatureITERATIONContinuousDeliveryRelativeEstimationD4DINVESTInspect&AdaptTechnicalDebtInceptionPlanningFollowmehomeSelf-OrganizingProductBacklogCustomerCollaborationInnovationCatalystTeamSportVelocityHavingFun!ImpedimentExtremeProgrammingGivenWhenThenFEEDBACKLOOPScrumofScrumsSprintRetrospectiveFocusScrumBoardSPRINTGOALPrototypingAcceptanceCriteriaExperimentDefinitionof DoneCommitmentBusinessValueFibonacciSequencePlanningPokerTimeboxSprintReviewTeamCharterProductVisionCourageSprintBacklogSpikeReleaseStakeholderManagementEpicReleasePlanningSprintWorkingsoftwareSTORYMAPPINGDailyScrumPairProgrammingBigBetsProductOwnerStorySlicingAGILEScalingScrumWork-In-ProgressStoryPointsCustomerDelightSCRUMValuesBacklogRefinementProductivityFlightCrewCustomerDrivenInnovationContinuousIntegrationAutomatedTestingInputGoalsUserStoryMinimumViableProductCross-FunctionalAgileManifestoW.A.R.PArtifactRespondingto ChangeStakeholderFacilitatorScrumMasterSprintPlanningCodeQualityBurnupOpennessMasterFeatureITERATIONContinuousDeliveryRelativeEstimationD4DINVESTInspect&AdaptTechnicalDebtInceptionPlanningFollowmehomeSelf-OrganizingProductBacklogCustomerCollaborationInnovationCatalystTeamSportVelocity

Doc Acquisition - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Having Fun!
  2. Impediment
  3. Extreme Programming
  4. Given When Then
  5. FEEDBACK LOOP
  6. Scrum of Scrums
  7. Sprint Retrospective
  8. Focus
  9. Scrum Board
  10. SPRINT GOAL
  11. Prototyping
  12. Acceptance Criteria
  13. Experiment
  14. Definition of Done
  15. Commitment
  16. Business Value
  17. Fibonacci Sequence
  18. Planning Poker
  19. Timebox
  20. Sprint Review
  21. Team Charter
  22. Product Vision
  23. Courage
  24. Sprint Backlog
  25. Spike
  26. Release
  27. Stakeholder Management
  28. Epic
  29. Release Planning
  30. Sprint
  31. Working software
  32. STORY MAPPING
  33. Daily Scrum
  34. Pair Programming
  35. Big Bets
  36. Product Owner
  37. Story Slicing
  38. AGILE
  39. Scaling Scrum
  40. Work-In-Progress
  41. Story Points
  42. Customer Delight
  43. SCRUM Values
  44. Backlog Refinement
  45. Productivity
  46. Flight Crew
  47. Customer Driven Innovation
  48. Continuous Integration
  49. Automated Testing
  50. Input Goals
  51. User Story
  52. Minimum Viable Product
  53. Cross-Functional
  54. Agile Manifesto
  55. W.A.R.P
  56. Artifact
  57. Responding to Change
  58. Stakeholder
  59. Facilitator
  60. Scrum Master
  61. Sprint Planning
  62. Code Quality
  63. Burnup
  64. Openness
  65. Master Feature
  66. ITERATION
  67. Continuous Delivery
  68. Relative Estimation
  69. D4D
  70. INVEST
  71. Inspect & Adapt
  72. Technical Debt
  73. Inception Planning
  74. Follow me home
  75. Self-Organizing
  76. Product Backlog
  77. Customer Collaboration
  78. Innovation Catalyst
  79. Team Sport
  80. Velocity