SprintStakeholderManagementSelf-OrganizingStorySlicingFibonacciSequenceRelativeEstimationPrototypingBacklogRefinementScalingScrumCross-FunctionalSprintPlanningCustomerDrivenInnovationBusinessValueCodeQualityImpedimentCustomerCollaborationCourageSprintBacklogBigBetsDailyScrumReleasePlanningOpennessUserStoryAutomatedTestingAgileManifestoInceptionPlanningPlanningPokerScrumBoardHavingFun!SCRUMValuesDefinitionof DoneScrumMasterTimeboxFocusINVESTPairProgrammingFEEDBACKLOOPCustomerDelightProductVisionScrumofScrumsContinuousDeliveryWorkingsoftwareExperimentTeamSportAcceptanceCriteriaWork-In-ProgressCommitmentProductOwnerReleaseW.A.R.PGivenWhenThenArtifactBurnupSprintReviewITERATIONSprintRetrospectiveSPRINTGOALTechnicalDebtInnovationCatalystMasterFeatureFlightCrewTeamCharterStoryPointsMinimumViableProductFollowmehomeProductivityInputGoalsSpikeD4DExtremeProgrammingEpicFacilitatorVelocityRespondingto ChangeInspect&AdaptProductBacklogStakeholderAGILEContinuousIntegrationSTORYMAPPINGSprintStakeholderManagementSelf-OrganizingStorySlicingFibonacciSequenceRelativeEstimationPrototypingBacklogRefinementScalingScrumCross-FunctionalSprintPlanningCustomerDrivenInnovationBusinessValueCodeQualityImpedimentCustomerCollaborationCourageSprintBacklogBigBetsDailyScrumReleasePlanningOpennessUserStoryAutomatedTestingAgileManifestoInceptionPlanningPlanningPokerScrumBoardHavingFun!SCRUMValuesDefinitionof DoneScrumMasterTimeboxFocusINVESTPairProgrammingFEEDBACKLOOPCustomerDelightProductVisionScrumofScrumsContinuousDeliveryWorkingsoftwareExperimentTeamSportAcceptanceCriteriaWork-In-ProgressCommitmentProductOwnerReleaseW.A.R.PGivenWhenThenArtifactBurnupSprintReviewITERATIONSprintRetrospectiveSPRINTGOALTechnicalDebtInnovationCatalystMasterFeatureFlightCrewTeamCharterStoryPointsMinimumViableProductFollowmehomeProductivityInputGoalsSpikeD4DExtremeProgrammingEpicFacilitatorVelocityRespondingto ChangeInspect&AdaptProductBacklogStakeholderAGILEContinuousIntegrationSTORYMAPPING

Doc Acquisition - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Sprint
  2. Stakeholder Management
  3. Self-Organizing
  4. Story Slicing
  5. Fibonacci Sequence
  6. Relative Estimation
  7. Prototyping
  8. Backlog Refinement
  9. Scaling Scrum
  10. Cross-Functional
  11. Sprint Planning
  12. Customer Driven Innovation
  13. Business Value
  14. Code Quality
  15. Impediment
  16. Customer Collaboration
  17. Courage
  18. Sprint Backlog
  19. Big Bets
  20. Daily Scrum
  21. Release Planning
  22. Openness
  23. User Story
  24. Automated Testing
  25. Agile Manifesto
  26. Inception Planning
  27. Planning Poker
  28. Scrum Board
  29. Having Fun!
  30. SCRUM Values
  31. Definition of Done
  32. Scrum Master
  33. Timebox
  34. Focus
  35. INVEST
  36. Pair Programming
  37. FEEDBACK LOOP
  38. Customer Delight
  39. Product Vision
  40. Scrum of Scrums
  41. Continuous Delivery
  42. Working software
  43. Experiment
  44. Team Sport
  45. Acceptance Criteria
  46. Work-In-Progress
  47. Commitment
  48. Product Owner
  49. Release
  50. W.A.R.P
  51. Given When Then
  52. Artifact
  53. Burnup
  54. Sprint Review
  55. ITERATION
  56. Sprint Retrospective
  57. SPRINT GOAL
  58. Technical Debt
  59. Innovation Catalyst
  60. Master Feature
  61. Flight Crew
  62. Team Charter
  63. Story Points
  64. Minimum Viable Product
  65. Follow me home
  66. Productivity
  67. Input Goals
  68. Spike
  69. D4D
  70. Extreme Programming
  71. Epic
  72. Facilitator
  73. Velocity
  74. Responding to Change
  75. Inspect & Adapt
  76. Product Backlog
  77. Stakeholder
  78. AGILE
  79. Continuous Integration
  80. STORY MAPPING