CommitmentSprintRetrospectiveContinuousDeliveryArtifactBusinessValueProductOwnerUserStoryFibonacciSequenceImpedimentSpikeScrumMasterStorySlicingSelf-OrganizingContinuousIntegrationPrototypingSTORYMAPPINGTeamCharterAgileManifestoCodeQualityReleasePlanningCustomerCollaborationGivenWhenThenTechnicalDebtHavingFun!FEEDBACKLOOPScrumBoardCustomerDelightSprintReviewCourageWork-In-ProgressRespondingto ChangeSCRUMValuesPairProgrammingOpennessInnovationCatalystInceptionPlanningScalingScrumSprintPlanningExperimentDailyScrumW.A.R.PProductBacklogSprintBacklogMinimumViableProductCross-FunctionalExtremeProgrammingBacklogRefinementD4DFlightCrewSprintVelocityINVESTInputGoalsTeamSportWorkingsoftwareFacilitatorStoryPointsMasterFeatureITERATIONBurnupStakeholderManagementBigBetsEpicPlanningPokerAutomatedTestingAcceptanceCriteriaInspect&AdaptDefinitionof DoneProductivityTimeboxCustomerDrivenInnovationFollowmehomeScrumofScrumsStakeholderFocusProductVisionAGILEReleaseSPRINTGOALRelativeEstimationCommitmentSprintRetrospectiveContinuousDeliveryArtifactBusinessValueProductOwnerUserStoryFibonacciSequenceImpedimentSpikeScrumMasterStorySlicingSelf-OrganizingContinuousIntegrationPrototypingSTORYMAPPINGTeamCharterAgileManifestoCodeQualityReleasePlanningCustomerCollaborationGivenWhenThenTechnicalDebtHavingFun!FEEDBACKLOOPScrumBoardCustomerDelightSprintReviewCourageWork-In-ProgressRespondingto ChangeSCRUMValuesPairProgrammingOpennessInnovationCatalystInceptionPlanningScalingScrumSprintPlanningExperimentDailyScrumW.A.R.PProductBacklogSprintBacklogMinimumViableProductCross-FunctionalExtremeProgrammingBacklogRefinementD4DFlightCrewSprintVelocityINVESTInputGoalsTeamSportWorkingsoftwareFacilitatorStoryPointsMasterFeatureITERATIONBurnupStakeholderManagementBigBetsEpicPlanningPokerAutomatedTestingAcceptanceCriteriaInspect&AdaptDefinitionof DoneProductivityTimeboxCustomerDrivenInnovationFollowmehomeScrumofScrumsStakeholderFocusProductVisionAGILEReleaseSPRINTGOALRelativeEstimation

Doc Acquisition - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
  1. Commitment
  2. Sprint Retrospective
  3. Continuous Delivery
  4. Artifact
  5. Business Value
  6. Product Owner
  7. User Story
  8. Fibonacci Sequence
  9. Impediment
  10. Spike
  11. Scrum Master
  12. Story Slicing
  13. Self-Organizing
  14. Continuous Integration
  15. Prototyping
  16. STORY MAPPING
  17. Team Charter
  18. Agile Manifesto
  19. Code Quality
  20. Release Planning
  21. Customer Collaboration
  22. Given When Then
  23. Technical Debt
  24. Having Fun!
  25. FEEDBACK LOOP
  26. Scrum Board
  27. Customer Delight
  28. Sprint Review
  29. Courage
  30. Work-In-Progress
  31. Responding to Change
  32. SCRUM Values
  33. Pair Programming
  34. Openness
  35. Innovation Catalyst
  36. Inception Planning
  37. Scaling Scrum
  38. Sprint Planning
  39. Experiment
  40. Daily Scrum
  41. W.A.R.P
  42. Product Backlog
  43. Sprint Backlog
  44. Minimum Viable Product
  45. Cross-Functional
  46. Extreme Programming
  47. Backlog Refinement
  48. D4D
  49. Flight Crew
  50. Sprint
  51. Velocity
  52. INVEST
  53. Input Goals
  54. Team Sport
  55. Working software
  56. Facilitator
  57. Story Points
  58. Master Feature
  59. ITERATION
  60. Burnup
  61. Stakeholder Management
  62. Big Bets
  63. Epic
  64. Planning Poker
  65. Automated Testing
  66. Acceptance Criteria
  67. Inspect & Adapt
  68. Definition of Done
  69. Productivity
  70. Timebox
  71. Customer Driven Innovation
  72. Follow me home
  73. Scrum of Scrums
  74. Stakeholder
  75. Focus
  76. Product Vision
  77. AGILE
  78. Release
  79. SPRINT GOAL
  80. Relative Estimation