ITERATION Continuous Integration Inspect & Adapt Having Fun! Velocity FEEDBACK LOOP Product Owner Release Planning Relative Estimation User Story Minimum Viable Product Facilitator Team Charter Daily Scrum Big Bets Sprint Backlog Product Backlog Scrum Board Experiment SPRINT GOAL Product Vision Focus Pair Programming Definition of Done Impediment Team Sport Commitment Input Goals Stakeholder Scaling Scrum Continuous Delivery Inception Planning Story Points Backlog Refinement Customer Delight Timebox Automated Testing Sprint Planning Story Slicing Release Sprint Retrospective STORY MAPPING Innovation Catalyst Code Quality Self- Organizing Extreme Programming Master Feature Agile Manifesto Acceptance Criteria Business Value Epic SCRUM Values Cross- Functional Given When Then Follow me home Customer Collaboration Customer Driven Innovation Spike D4D Courage Artifact Technical Debt Burnup INVEST Sprint Sprint Review Working software Prototyping Flight Crew Openness Productivity W.A.R.P Planning Poker Stakeholder Management Fibonacci Sequence Work-In- Progress Scrum Master Responding to Change Scrum of Scrums AGILE ITERATION Continuous Integration Inspect & Adapt Having Fun! Velocity FEEDBACK LOOP Product Owner Release Planning Relative Estimation User Story Minimum Viable Product Facilitator Team Charter Daily Scrum Big Bets Sprint Backlog Product Backlog Scrum Board Experiment SPRINT GOAL Product Vision Focus Pair Programming Definition of Done Impediment Team Sport Commitment Input Goals Stakeholder Scaling Scrum Continuous Delivery Inception Planning Story Points Backlog Refinement Customer Delight Timebox Automated Testing Sprint Planning Story Slicing Release Sprint Retrospective STORY MAPPING Innovation Catalyst Code Quality Self- Organizing Extreme Programming Master Feature Agile Manifesto Acceptance Criteria Business Value Epic SCRUM Values Cross- Functional Given When Then Follow me home Customer Collaboration Customer Driven Innovation Spike D4D Courage Artifact Technical Debt Burnup INVEST Sprint Sprint Review Working software Prototyping Flight Crew Openness Productivity W.A.R.P Planning Poker Stakeholder Management Fibonacci Sequence Work-In- Progress Scrum Master Responding to Change Scrum of Scrums AGILE
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
ITERATION
Continuous Integration
Inspect & Adapt
Having Fun!
Velocity
FEEDBACK LOOP
Product Owner
Release Planning
Relative Estimation
User Story
Minimum Viable Product
Facilitator
Team Charter
Daily Scrum
Big Bets
Sprint Backlog
Product Backlog
Scrum Board
Experiment
SPRINT GOAL
Product Vision
Focus
Pair Programming
Definition of Done
Impediment
Team Sport
Commitment
Input Goals
Stakeholder
Scaling Scrum
Continuous Delivery
Inception Planning
Story Points
Backlog Refinement
Customer Delight
Timebox
Automated Testing
Sprint Planning
Story Slicing
Release
Sprint Retrospective
STORY MAPPING
Innovation Catalyst
Code Quality
Self-Organizing
Extreme Programming
Master Feature
Agile Manifesto
Acceptance Criteria
Business Value
Epic
SCRUM Values
Cross-Functional
Given When Then
Follow me home
Customer Collaboration
Customer Driven Innovation
Spike
D4D
Courage
Artifact
Technical Debt
Burnup
INVEST
Sprint
Sprint Review
Working software
Prototyping
Flight Crew
Openness
Productivity
W.A.R.P
Planning Poker
Stakeholder Management
Fibonacci Sequence
Work-In-Progress
Scrum Master
Responding to Change
Scrum of Scrums
AGILE