SPRINTGOALScrumofScrumsArtifactSprintBacklogStakeholderManagementCourageVelocityScrumBoardDefinitionof DoneReleaseFibonacciSequenceAcceptanceCriteriaStakeholderSprintStorySlicingScalingScrumTeamSportFlightCrewDailyScrumSpikeBusinessValueHavingFun!CustomerDelightOpennessITERATIONTimeboxAutomatedTestingPairProgrammingMasterFeatureReleasePlanningInputGoalsPlanningPokerSprintReviewExperimentCross-FunctionalINVESTRespondingto ChangeSCRUMValuesFacilitatorSprintPlanningProductVisionCodeQualityImpedimentCustomerDrivenInnovationBigBetsAgileManifestoGivenWhenThenStoryPointsFollowmehomeProductBacklogPrototypingD4DMinimumViableProductTeamCharterEpicInnovationCatalystWorkingsoftwareCommitmentSTORYMAPPINGWork-In-ProgressProductivityContinuousDeliveryUserStorySelf-OrganizingInspect&AdaptProductOwnerExtremeProgrammingRelativeEstimationCustomerCollaborationBacklogRefinementFocusContinuousIntegrationW.A.R.PBurnupInceptionPlanningSprintRetrospectiveScrumMasterAGILEFEEDBACKLOOPTechnicalDebtSPRINTGOALScrumofScrumsArtifactSprintBacklogStakeholderManagementCourageVelocityScrumBoardDefinitionof DoneReleaseFibonacciSequenceAcceptanceCriteriaStakeholderSprintStorySlicingScalingScrumTeamSportFlightCrewDailyScrumSpikeBusinessValueHavingFun!CustomerDelightOpennessITERATIONTimeboxAutomatedTestingPairProgrammingMasterFeatureReleasePlanningInputGoalsPlanningPokerSprintReviewExperimentCross-FunctionalINVESTRespondingto ChangeSCRUMValuesFacilitatorSprintPlanningProductVisionCodeQualityImpedimentCustomerDrivenInnovationBigBetsAgileManifestoGivenWhenThenStoryPointsFollowmehomeProductBacklogPrototypingD4DMinimumViableProductTeamCharterEpicInnovationCatalystWorkingsoftwareCommitmentSTORYMAPPINGWork-In-ProgressProductivityContinuousDeliveryUserStorySelf-OrganizingInspect&AdaptProductOwnerExtremeProgrammingRelativeEstimationCustomerCollaborationBacklogRefinementFocusContinuousIntegrationW.A.R.PBurnupInceptionPlanningSprintRetrospectiveScrumMasterAGILEFEEDBACKLOOPTechnicalDebt

Doc Acquisition - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. SPRINT GOAL
  2. Scrum of Scrums
  3. Artifact
  4. Sprint Backlog
  5. Stakeholder Management
  6. Courage
  7. Velocity
  8. Scrum Board
  9. Definition of Done
  10. Release
  11. Fibonacci Sequence
  12. Acceptance Criteria
  13. Stakeholder
  14. Sprint
  15. Story Slicing
  16. Scaling Scrum
  17. Team Sport
  18. Flight Crew
  19. Daily Scrum
  20. Spike
  21. Business Value
  22. Having Fun!
  23. Customer Delight
  24. Openness
  25. ITERATION
  26. Timebox
  27. Automated Testing
  28. Pair Programming
  29. Master Feature
  30. Release Planning
  31. Input Goals
  32. Planning Poker
  33. Sprint Review
  34. Experiment
  35. Cross-Functional
  36. INVEST
  37. Responding to Change
  38. SCRUM Values
  39. Facilitator
  40. Sprint Planning
  41. Product Vision
  42. Code Quality
  43. Impediment
  44. Customer Driven Innovation
  45. Big Bets
  46. Agile Manifesto
  47. Given When Then
  48. Story Points
  49. Follow me home
  50. Product Backlog
  51. Prototyping
  52. D4D
  53. Minimum Viable Product
  54. Team Charter
  55. Epic
  56. Innovation Catalyst
  57. Working software
  58. Commitment
  59. STORY MAPPING
  60. Work-In-Progress
  61. Productivity
  62. Continuous Delivery
  63. User Story
  64. Self-Organizing
  65. Inspect & Adapt
  66. Product Owner
  67. Extreme Programming
  68. Relative Estimation
  69. Customer Collaboration
  70. Backlog Refinement
  71. Focus
  72. Continuous Integration
  73. W.A.R.P
  74. Burnup
  75. Inception Planning
  76. Sprint Retrospective
  77. Scrum Master
  78. AGILE
  79. FEEDBACK LOOP
  80. Technical Debt