Facilitator Relative Estimation Commitment Stakeholder Management Product Vision STORY MAPPING Fibonacci Sequence Extreme Programming Minimum Viable Product Customer Delight W.A.R.P Planning Poker AGILE Sprint Retrospective Flight Crew SPRINT GOAL Openness Backlog Refinement Product Backlog INVEST Input Goals Customer Collaboration Sprint Review Self- Organizing Responding to Change Working software Focus FEEDBACK LOOP Continuous Delivery Technical Debt Code Quality Master Feature Cross- Functional Stakeholder Story Slicing SCRUM Values Sprint Planning Inception Planning Scrum Board Timebox Spike Courage Work-In- Progress Velocity ITERATION Team Charter Business Value Impediment Sprint Given When Then Release D4D Daily Scrum Release Planning Product Owner Agile Manifesto Having Fun! Continuous Integration User Story Experiment Follow me home Team Sport Pair Programming Prototyping Customer Driven Innovation Epic Big Bets Artifact Automated Testing Scrum of Scrums Scaling Scrum Inspect & Adapt Acceptance Criteria Innovation Catalyst Productivity Burnup Sprint Backlog Story Points Scrum Master Definition of Done Facilitator Relative Estimation Commitment Stakeholder Management Product Vision STORY MAPPING Fibonacci Sequence Extreme Programming Minimum Viable Product Customer Delight W.A.R.P Planning Poker AGILE Sprint Retrospective Flight Crew SPRINT GOAL Openness Backlog Refinement Product Backlog INVEST Input Goals Customer Collaboration Sprint Review Self- Organizing Responding to Change Working software Focus FEEDBACK LOOP Continuous Delivery Technical Debt Code Quality Master Feature Cross- Functional Stakeholder Story Slicing SCRUM Values Sprint Planning Inception Planning Scrum Board Timebox Spike Courage Work-In- Progress Velocity ITERATION Team Charter Business Value Impediment Sprint Given When Then Release D4D Daily Scrum Release Planning Product Owner Agile Manifesto Having Fun! Continuous Integration User Story Experiment Follow me home Team Sport Pair Programming Prototyping Customer Driven Innovation Epic Big Bets Artifact Automated Testing Scrum of Scrums Scaling Scrum Inspect & Adapt Acceptance Criteria Innovation Catalyst Productivity Burnup Sprint Backlog Story Points Scrum Master Definition of Done
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Facilitator
Relative Estimation
Commitment
Stakeholder Management
Product Vision
STORY MAPPING
Fibonacci Sequence
Extreme Programming
Minimum Viable Product
Customer Delight
W.A.R.P
Planning Poker
AGILE
Sprint Retrospective
Flight Crew
SPRINT GOAL
Openness
Backlog Refinement
Product Backlog
INVEST
Input Goals
Customer Collaboration
Sprint Review
Self-Organizing
Responding to Change
Working software
Focus
FEEDBACK LOOP
Continuous Delivery
Technical Debt
Code Quality
Master Feature
Cross-Functional
Stakeholder
Story Slicing
SCRUM Values
Sprint Planning
Inception Planning
Scrum Board
Timebox
Spike
Courage
Work-In-Progress
Velocity
ITERATION
Team Charter
Business Value
Impediment
Sprint
Given When Then
Release
D4D
Daily Scrum
Release Planning
Product Owner
Agile Manifesto
Having Fun!
Continuous Integration
User Story
Experiment
Follow me home
Team Sport
Pair Programming
Prototyping
Customer Driven Innovation
Epic
Big Bets
Artifact
Automated Testing
Scrum of Scrums
Scaling Scrum
Inspect & Adapt
Acceptance Criteria
Innovation Catalyst
Productivity
Burnup
Sprint Backlog
Story Points
Scrum Master
Definition of Done