Commitment Sprint Retrospective Continuous Delivery Artifact Business Value Product Owner User Story Fibonacci Sequence Impediment Spike Scrum Master Story Slicing Self- Organizing Continuous Integration Prototyping STORY MAPPING Team Charter Agile Manifesto Code Quality Release Planning Customer Collaboration Given When Then Technical Debt Having Fun! FEEDBACK LOOP Scrum Board Customer Delight Sprint Review Courage Work-In- Progress Responding to Change SCRUM Values Pair Programming Openness Innovation Catalyst Inception Planning Scaling Scrum Sprint Planning Experiment Daily Scrum W.A.R.P Product Backlog Sprint Backlog Minimum Viable Product Cross- Functional Extreme Programming Backlog Refinement D4D Flight Crew Sprint Velocity INVEST Input Goals Team Sport Working software Facilitator Story Points Master Feature ITERATION Burnup Stakeholder Management Big Bets Epic Planning Poker Automated Testing Acceptance Criteria Inspect & Adapt Definition of Done Productivity Timebox Customer Driven Innovation Follow me home Scrum of Scrums Stakeholder Focus Product Vision AGILE Release SPRINT GOAL Relative Estimation Commitment Sprint Retrospective Continuous Delivery Artifact Business Value Product Owner User Story Fibonacci Sequence Impediment Spike Scrum Master Story Slicing Self- Organizing Continuous Integration Prototyping STORY MAPPING Team Charter Agile Manifesto Code Quality Release Planning Customer Collaboration Given When Then Technical Debt Having Fun! FEEDBACK LOOP Scrum Board Customer Delight Sprint Review Courage Work-In- Progress Responding to Change SCRUM Values Pair Programming Openness Innovation Catalyst Inception Planning Scaling Scrum Sprint Planning Experiment Daily Scrum W.A.R.P Product Backlog Sprint Backlog Minimum Viable Product Cross- Functional Extreme Programming Backlog Refinement D4D Flight Crew Sprint Velocity INVEST Input Goals Team Sport Working software Facilitator Story Points Master Feature ITERATION Burnup Stakeholder Management Big Bets Epic Planning Poker Automated Testing Acceptance Criteria Inspect & Adapt Definition of Done Productivity Timebox Customer Driven Innovation Follow me home Scrum of Scrums Stakeholder Focus Product Vision AGILE Release SPRINT GOAL Relative Estimation
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Commitment
Sprint Retrospective
Continuous Delivery
Artifact
Business Value
Product Owner
User Story
Fibonacci Sequence
Impediment
Spike
Scrum Master
Story Slicing
Self-Organizing
Continuous Integration
Prototyping
STORY MAPPING
Team Charter
Agile Manifesto
Code Quality
Release Planning
Customer Collaboration
Given When Then
Technical Debt
Having Fun!
FEEDBACK LOOP
Scrum Board
Customer Delight
Sprint Review
Courage
Work-In-Progress
Responding to Change
SCRUM Values
Pair Programming
Openness
Innovation Catalyst
Inception Planning
Scaling Scrum
Sprint Planning
Experiment
Daily Scrum
W.A.R.P
Product Backlog
Sprint Backlog
Minimum Viable Product
Cross-Functional
Extreme Programming
Backlog Refinement
D4D
Flight Crew
Sprint
Velocity
INVEST
Input Goals
Team Sport
Working software
Facilitator
Story Points
Master Feature
ITERATION
Burnup
Stakeholder Management
Big Bets
Epic
Planning Poker
Automated Testing
Acceptance Criteria
Inspect & Adapt
Definition of Done
Productivity
Timebox
Customer Driven Innovation
Follow me home
Scrum of Scrums
Stakeholder
Focus
Product Vision
AGILE
Release
SPRINT GOAL
Relative Estimation