CustomerDelightCommitmentMinimumViableProductWork-In-ProgressSprintPlanningFlightCrewVelocityScrumBoardDailyScrumFEEDBACKLOOPScalingScrumCustomerCollaborationTeamCharterSprintBacklogProductVisionRelativeEstimationITERATIONBacklogRefinementPlanningPokerReleasePlanningWorkingsoftwareSpikeSprintRetrospectiveMasterFeatureBurnupProductOwnerStakeholderExperimentCustomerDrivenInnovationPairProgrammingInceptionPlanningSelf-OrganizingStakeholderManagementW.A.R.PINVESTFacilitatorFollowmehomeEpicInnovationCatalystProductivityAgileManifestoTimeboxSprintSPRINTGOALFibonacciSequenceStorySlicingRespondingto ChangeCross-FunctionalContinuousIntegrationTechnicalDebtD4DUserStoryCodeQualityBigBetsContinuousDeliveryProductBacklogOpennessHavingFun!AcceptanceCriteriaAGILESTORYMAPPINGSprintReviewScrumMasterInspect&AdaptExtremeProgrammingPrototypingImpedimentFocusTeamSportArtifactAutomatedTestingBusinessValueSCRUMValuesScrumofScrumsCourageReleaseStoryPointsInputGoalsGivenWhenThenDefinitionof DoneCustomerDelightCommitmentMinimumViableProductWork-In-ProgressSprintPlanningFlightCrewVelocityScrumBoardDailyScrumFEEDBACKLOOPScalingScrumCustomerCollaborationTeamCharterSprintBacklogProductVisionRelativeEstimationITERATIONBacklogRefinementPlanningPokerReleasePlanningWorkingsoftwareSpikeSprintRetrospectiveMasterFeatureBurnupProductOwnerStakeholderExperimentCustomerDrivenInnovationPairProgrammingInceptionPlanningSelf-OrganizingStakeholderManagementW.A.R.PINVESTFacilitatorFollowmehomeEpicInnovationCatalystProductivityAgileManifestoTimeboxSprintSPRINTGOALFibonacciSequenceStorySlicingRespondingto ChangeCross-FunctionalContinuousIntegrationTechnicalDebtD4DUserStoryCodeQualityBigBetsContinuousDeliveryProductBacklogOpennessHavingFun!AcceptanceCriteriaAGILESTORYMAPPINGSprintReviewScrumMasterInspect&AdaptExtremeProgrammingPrototypingImpedimentFocusTeamSportArtifactAutomatedTestingBusinessValueSCRUMValuesScrumofScrumsCourageReleaseStoryPointsInputGoalsGivenWhenThenDefinitionof Done

Doc Acquisition - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Customer Delight
  2. Commitment
  3. Minimum Viable Product
  4. Work-In-Progress
  5. Sprint Planning
  6. Flight Crew
  7. Velocity
  8. Scrum Board
  9. Daily Scrum
  10. FEEDBACK LOOP
  11. Scaling Scrum
  12. Customer Collaboration
  13. Team Charter
  14. Sprint Backlog
  15. Product Vision
  16. Relative Estimation
  17. ITERATION
  18. Backlog Refinement
  19. Planning Poker
  20. Release Planning
  21. Working software
  22. Spike
  23. Sprint Retrospective
  24. Master Feature
  25. Burnup
  26. Product Owner
  27. Stakeholder
  28. Experiment
  29. Customer Driven Innovation
  30. Pair Programming
  31. Inception Planning
  32. Self-Organizing
  33. Stakeholder Management
  34. W.A.R.P
  35. INVEST
  36. Facilitator
  37. Follow me home
  38. Epic
  39. Innovation Catalyst
  40. Productivity
  41. Agile Manifesto
  42. Timebox
  43. Sprint
  44. SPRINT GOAL
  45. Fibonacci Sequence
  46. Story Slicing
  47. Responding to Change
  48. Cross-Functional
  49. Continuous Integration
  50. Technical Debt
  51. D4D
  52. User Story
  53. Code Quality
  54. Big Bets
  55. Continuous Delivery
  56. Product Backlog
  57. Openness
  58. Having Fun!
  59. Acceptance Criteria
  60. AGILE
  61. STORY MAPPING
  62. Sprint Review
  63. Scrum Master
  64. Inspect & Adapt
  65. Extreme Programming
  66. Prototyping
  67. Impediment
  68. Focus
  69. Team Sport
  70. Artifact
  71. Automated Testing
  72. Business Value
  73. SCRUM Values
  74. Scrum of Scrums
  75. Courage
  76. Release
  77. Story Points
  78. Input Goals
  79. Given When Then
  80. Definition of Done