Artifact Scrum of Scrums Team Sport Extreme Programming Velocity Working software Scrum Master Product Owner Sprint Planning Scrum Board Continuous Delivery Sprint Backlog Relative Estimation Responding to Change Acceptance Criteria W.A.R.P Product Backlog Planning Poker AGILE Customer Delight INVEST Sprint Backlog Refinement Customer Collaboration Stakeholder Management Agile Manifesto Scaling Scrum Minimum Viable Product Epic Follow me home Technical Debt Cross- Functional Facilitator Innovation Catalyst Courage D4D Inspect & Adapt Given When Then Inception Planning Team Charter Story Points STORY MAPPING SPRINT GOAL Definition of Done Daily Scrum ITERATION Self- Organizing Openness Fibonacci Sequence SCRUM Values Pair Programming Focus Sprint Retrospective Having Fun! Timebox Story Slicing Experiment Release Input Goals Flight Crew Spike Prototyping User Story Master Feature Code Quality Continuous Integration Release Planning FEEDBACK LOOP Impediment Commitment Productivity Automated Testing Business Value Product Vision Burnup Work-In- Progress Sprint Review Customer Driven Innovation Stakeholder Big Bets Artifact Scrum of Scrums Team Sport Extreme Programming Velocity Working software Scrum Master Product Owner Sprint Planning Scrum Board Continuous Delivery Sprint Backlog Relative Estimation Responding to Change Acceptance Criteria W.A.R.P Product Backlog Planning Poker AGILE Customer Delight INVEST Sprint Backlog Refinement Customer Collaboration Stakeholder Management Agile Manifesto Scaling Scrum Minimum Viable Product Epic Follow me home Technical Debt Cross- Functional Facilitator Innovation Catalyst Courage D4D Inspect & Adapt Given When Then Inception Planning Team Charter Story Points STORY MAPPING SPRINT GOAL Definition of Done Daily Scrum ITERATION Self- Organizing Openness Fibonacci Sequence SCRUM Values Pair Programming Focus Sprint Retrospective Having Fun! Timebox Story Slicing Experiment Release Input Goals Flight Crew Spike Prototyping User Story Master Feature Code Quality Continuous Integration Release Planning FEEDBACK LOOP Impediment Commitment Productivity Automated Testing Business Value Product Vision Burnup Work-In- Progress Sprint Review Customer Driven Innovation Stakeholder Big Bets
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Artifact
Scrum of Scrums
Team Sport
Extreme Programming
Velocity
Working software
Scrum Master
Product Owner
Sprint Planning
Scrum Board
Continuous Delivery
Sprint Backlog
Relative Estimation
Responding to Change
Acceptance Criteria
W.A.R.P
Product Backlog
Planning Poker
AGILE
Customer Delight
INVEST
Sprint
Backlog Refinement
Customer Collaboration
Stakeholder Management
Agile Manifesto
Scaling Scrum
Minimum Viable Product
Epic
Follow me home
Technical Debt
Cross-Functional
Facilitator
Innovation Catalyst
Courage
D4D
Inspect & Adapt
Given When Then
Inception Planning
Team Charter
Story Points
STORY MAPPING
SPRINT GOAL
Definition of Done
Daily Scrum
ITERATION
Self-Organizing
Openness
Fibonacci Sequence
SCRUM Values
Pair Programming
Focus
Sprint Retrospective
Having Fun!
Timebox
Story Slicing
Experiment
Release
Input Goals
Flight Crew
Spike
Prototyping
User Story
Master Feature
Code Quality
Continuous Integration
Release Planning
FEEDBACK LOOP
Impediment
Commitment
Productivity
Automated Testing
Business Value
Product Vision
Burnup
Work-In-Progress
Sprint Review
Customer Driven Innovation
Stakeholder
Big Bets