Having Fun! Impediment Extreme Programming Given When Then FEEDBACK LOOP Scrum of Scrums Sprint Retrospective Focus Scrum Board SPRINT GOAL Prototyping Acceptance Criteria Experiment Definition of Done Commitment Business Value Fibonacci Sequence Planning Poker Timebox Sprint Review Team Charter Product Vision Courage Sprint Backlog Spike Release Stakeholder Management Epic Release Planning Sprint Working software STORY MAPPING Daily Scrum Pair Programming Big Bets Product Owner Story Slicing AGILE Scaling Scrum Work-In- Progress Story Points Customer Delight SCRUM Values Backlog Refinement Productivity Flight Crew Customer Driven Innovation Continuous Integration Automated Testing Input Goals User Story Minimum Viable Product Cross- Functional Agile Manifesto W.A.R.P Artifact Responding to Change Stakeholder Facilitator Scrum Master Sprint Planning Code Quality Burnup Openness Master Feature ITERATION Continuous Delivery Relative Estimation D4D INVEST Inspect & Adapt Technical Debt Inception Planning Follow me home Self- Organizing Product Backlog Customer Collaboration Innovation Catalyst Team Sport Velocity Having Fun! Impediment Extreme Programming Given When Then FEEDBACK LOOP Scrum of Scrums Sprint Retrospective Focus Scrum Board SPRINT GOAL Prototyping Acceptance Criteria Experiment Definition of Done Commitment Business Value Fibonacci Sequence Planning Poker Timebox Sprint Review Team Charter Product Vision Courage Sprint Backlog Spike Release Stakeholder Management Epic Release Planning Sprint Working software STORY MAPPING Daily Scrum Pair Programming Big Bets Product Owner Story Slicing AGILE Scaling Scrum Work-In- Progress Story Points Customer Delight SCRUM Values Backlog Refinement Productivity Flight Crew Customer Driven Innovation Continuous Integration Automated Testing Input Goals User Story Minimum Viable Product Cross- Functional Agile Manifesto W.A.R.P Artifact Responding to Change Stakeholder Facilitator Scrum Master Sprint Planning Code Quality Burnup Openness Master Feature ITERATION Continuous Delivery Relative Estimation D4D INVEST Inspect & Adapt Technical Debt Inception Planning Follow me home Self- Organizing Product Backlog Customer Collaboration Innovation Catalyst Team Sport Velocity
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Having Fun!
Impediment
Extreme Programming
Given When Then
FEEDBACK LOOP
Scrum of Scrums
Sprint Retrospective
Focus
Scrum Board
SPRINT GOAL
Prototyping
Acceptance Criteria
Experiment
Definition of Done
Commitment
Business Value
Fibonacci Sequence
Planning Poker
Timebox
Sprint Review
Team Charter
Product Vision
Courage
Sprint Backlog
Spike
Release
Stakeholder Management
Epic
Release Planning
Sprint
Working software
STORY MAPPING
Daily Scrum
Pair Programming
Big Bets
Product Owner
Story Slicing
AGILE
Scaling Scrum
Work-In-Progress
Story Points
Customer Delight
SCRUM Values
Backlog Refinement
Productivity
Flight Crew
Customer Driven Innovation
Continuous Integration
Automated Testing
Input Goals
User Story
Minimum Viable Product
Cross-Functional
Agile Manifesto
W.A.R.P
Artifact
Responding to Change
Stakeholder
Facilitator
Scrum Master
Sprint Planning
Code Quality
Burnup
Openness
Master Feature
ITERATION
Continuous Delivery
Relative Estimation
D4D
INVEST
Inspect & Adapt
Technical Debt
Inception Planning
Follow me home
Self-Organizing
Product Backlog
Customer Collaboration
Innovation Catalyst
Team Sport
Velocity