SPRINT GOAL Scrum of Scrums Artifact Sprint Backlog Stakeholder Management Courage Velocity Scrum Board Definition of Done Release Fibonacci Sequence Acceptance Criteria Stakeholder Sprint Story Slicing Scaling Scrum Team Sport Flight Crew Daily Scrum Spike Business Value Having Fun! Customer Delight Openness ITERATION Timebox Automated Testing Pair Programming Master Feature Release Planning Input Goals Planning Poker Sprint Review Experiment Cross- Functional INVEST Responding to Change SCRUM Values Facilitator Sprint Planning Product Vision Code Quality Impediment Customer Driven Innovation Big Bets Agile Manifesto Given When Then Story Points Follow me home Product Backlog Prototyping D4D Minimum Viable Product Team Charter Epic Innovation Catalyst Working software Commitment STORY MAPPING Work-In- Progress Productivity Continuous Delivery User Story Self- Organizing Inspect & Adapt Product Owner Extreme Programming Relative Estimation Customer Collaboration Backlog Refinement Focus Continuous Integration W.A.R.P Burnup Inception Planning Sprint Retrospective Scrum Master AGILE FEEDBACK LOOP Technical Debt SPRINT GOAL Scrum of Scrums Artifact Sprint Backlog Stakeholder Management Courage Velocity Scrum Board Definition of Done Release Fibonacci Sequence Acceptance Criteria Stakeholder Sprint Story Slicing Scaling Scrum Team Sport Flight Crew Daily Scrum Spike Business Value Having Fun! Customer Delight Openness ITERATION Timebox Automated Testing Pair Programming Master Feature Release Planning Input Goals Planning Poker Sprint Review Experiment Cross- Functional INVEST Responding to Change SCRUM Values Facilitator Sprint Planning Product Vision Code Quality Impediment Customer Driven Innovation Big Bets Agile Manifesto Given When Then Story Points Follow me home Product Backlog Prototyping D4D Minimum Viable Product Team Charter Epic Innovation Catalyst Working software Commitment STORY MAPPING Work-In- Progress Productivity Continuous Delivery User Story Self- Organizing Inspect & Adapt Product Owner Extreme Programming Relative Estimation Customer Collaboration Backlog Refinement Focus Continuous Integration W.A.R.P Burnup Inception Planning Sprint Retrospective Scrum Master AGILE FEEDBACK LOOP Technical Debt
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
SPRINT GOAL
Scrum of Scrums
Artifact
Sprint Backlog
Stakeholder Management
Courage
Velocity
Scrum Board
Definition of Done
Release
Fibonacci Sequence
Acceptance Criteria
Stakeholder
Sprint
Story Slicing
Scaling Scrum
Team Sport
Flight Crew
Daily Scrum
Spike
Business Value
Having Fun!
Customer Delight
Openness
ITERATION
Timebox
Automated Testing
Pair Programming
Master Feature
Release Planning
Input Goals
Planning Poker
Sprint Review
Experiment
Cross-Functional
INVEST
Responding to Change
SCRUM Values
Facilitator
Sprint Planning
Product Vision
Code Quality
Impediment
Customer Driven Innovation
Big Bets
Agile Manifesto
Given When Then
Story Points
Follow me home
Product Backlog
Prototyping
D4D
Minimum Viable Product
Team Charter
Epic
Innovation Catalyst
Working software
Commitment
STORY MAPPING
Work-In-Progress
Productivity
Continuous Delivery
User Story
Self-Organizing
Inspect & Adapt
Product Owner
Extreme Programming
Relative Estimation
Customer Collaboration
Backlog Refinement
Focus
Continuous Integration
W.A.R.P
Burnup
Inception Planning
Sprint Retrospective
Scrum Master
AGILE
FEEDBACK LOOP
Technical Debt