StakeholderManagementProductOwnerRelativeEstimationSprintScalingScrumEpicCustomerDelightITERATIONWorkingsoftwareStoryPointsPairProgrammingDefinitionof DoneRespondingto ChangeSprintBacklogCommitmentAgileManifestoSTORYMAPPINGSprintPlanningExtremeProgrammingVelocityFacilitatorProductVisionArtifactFollowmehomeAcceptanceCriteriaGivenWhenThenBacklogRefinementTeamCharterInnovationCatalystExperimentMasterFeatureInspect&AdaptSprintRetrospectiveReleasePlanningPokerContinuousDeliveryFibonacciSequenceBigBetsInceptionPlanningOpennessPrototypingProductBacklogFlightCrewSelf-OrganizingBusinessValueSCRUMValuesImpedimentUserStoryAGILETeamSportCodeQualityAutomatedTestingTechnicalDebtBurnupProductivityHavingFun!INVESTScrumMasterTimeboxCustomerDrivenInnovationContinuousIntegrationSpikeSprintReviewDailyScrumWork-In-ProgressSPRINTGOALReleasePlanningInputGoalsCourageD4DW.A.R.PCross-FunctionalCustomerCollaborationScrumofScrumsScrumBoardMinimumViableProductFocusFEEDBACKLOOPStakeholderStorySlicingStakeholderManagementProductOwnerRelativeEstimationSprintScalingScrumEpicCustomerDelightITERATIONWorkingsoftwareStoryPointsPairProgrammingDefinitionof DoneRespondingto ChangeSprintBacklogCommitmentAgileManifestoSTORYMAPPINGSprintPlanningExtremeProgrammingVelocityFacilitatorProductVisionArtifactFollowmehomeAcceptanceCriteriaGivenWhenThenBacklogRefinementTeamCharterInnovationCatalystExperimentMasterFeatureInspect&AdaptSprintRetrospectiveReleasePlanningPokerContinuousDeliveryFibonacciSequenceBigBetsInceptionPlanningOpennessPrototypingProductBacklogFlightCrewSelf-OrganizingBusinessValueSCRUMValuesImpedimentUserStoryAGILETeamSportCodeQualityAutomatedTestingTechnicalDebtBurnupProductivityHavingFun!INVESTScrumMasterTimeboxCustomerDrivenInnovationContinuousIntegrationSpikeSprintReviewDailyScrumWork-In-ProgressSPRINTGOALReleasePlanningInputGoalsCourageD4DW.A.R.PCross-FunctionalCustomerCollaborationScrumofScrumsScrumBoardMinimumViableProductFocusFEEDBACKLOOPStakeholderStorySlicing

Doc Acquisition - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Stakeholder Management
  2. Product Owner
  3. Relative Estimation
  4. Sprint
  5. Scaling Scrum
  6. Epic
  7. Customer Delight
  8. ITERATION
  9. Working software
  10. Story Points
  11. Pair Programming
  12. Definition of Done
  13. Responding to Change
  14. Sprint Backlog
  15. Commitment
  16. Agile Manifesto
  17. STORY MAPPING
  18. Sprint Planning
  19. Extreme Programming
  20. Velocity
  21. Facilitator
  22. Product Vision
  23. Artifact
  24. Follow me home
  25. Acceptance Criteria
  26. Given When Then
  27. Backlog Refinement
  28. Team Charter
  29. Innovation Catalyst
  30. Experiment
  31. Master Feature
  32. Inspect & Adapt
  33. Sprint Retrospective
  34. Release
  35. Planning Poker
  36. Continuous Delivery
  37. Fibonacci Sequence
  38. Big Bets
  39. Inception Planning
  40. Openness
  41. Prototyping
  42. Product Backlog
  43. Flight Crew
  44. Self-Organizing
  45. Business Value
  46. SCRUM Values
  47. Impediment
  48. User Story
  49. AGILE
  50. Team Sport
  51. Code Quality
  52. Automated Testing
  53. Technical Debt
  54. Burnup
  55. Productivity
  56. Having Fun!
  57. INVEST
  58. Scrum Master
  59. Timebox
  60. Customer Driven Innovation
  61. Continuous Integration
  62. Spike
  63. Sprint Review
  64. Daily Scrum
  65. Work-In-Progress
  66. SPRINT GOAL
  67. Release Planning
  68. Input Goals
  69. Courage
  70. D4D
  71. W.A.R.P
  72. Cross-Functional
  73. Customer Collaboration
  74. Scrum of Scrums
  75. Scrum Board
  76. Minimum Viable Product
  77. Focus
  78. FEEDBACK LOOP
  79. Stakeholder
  80. Story Slicing