DominateShapeVanitasDiagonialIsometricFore-shorteningRhythmASquareGridSymmetryKineticTriadicImpliedPointillismRepititionHierachiacalScale2D or3DVitruviusOrganicConceptualUnityPatternsLineChiaroscuroVisualOverlappingTheGoldenSectionDominateShapeVanitasDiagonialIsometricFore-shorteningRhythmASquareGridSymmetryKineticTriadicImpliedPointillismRepititionHierachiacalScale2D or3DVitruviusOrganicConceptualUnityPatternsLineChiaroscuroVisualOverlappingTheGoldenSection

Elements and Principles of Design - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Dominate Shape
  2. Vanitas
  3. Diagonial
  4. Isometric
  5. Fore-shortening
  6. Rhythm
  7. A Square Grid
  8. Symmetry
  9. Kinetic
  10. Triadic
  11. Implied
  12. Pointillism
  13. Repitition
  14. Hierachiacal Scale
  15. 2D or 3D
  16. Vitruvius
  17. Organic
  18. Conceptual Unity
  19. Patterns
  20. Line
  21. Chiaroscuro
  22. Visual
  23. Overlapping
  24. The Golden Section