ImpliedPatternsKineticPointillismSymmetryVitruviusTheGoldenSectionTriadicRhythmIsometricVanitasDiagonialConceptualUnityDominateShapeOrganicFore-shortening2D or3DOverlappingHierachiacalScaleVisualRepititionASquareGridLineChiaroscuroImpliedPatternsKineticPointillismSymmetryVitruviusTheGoldenSectionTriadicRhythmIsometricVanitasDiagonialConceptualUnityDominateShapeOrganicFore-shortening2D or3DOverlappingHierachiacalScaleVisualRepititionASquareGridLineChiaroscuro

Elements and Principles of Design - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Implied
  2. Patterns
  3. Kinetic
  4. Pointillism
  5. Symmetry
  6. Vitruvius
  7. The Golden Section
  8. Triadic
  9. Rhythm
  10. Isometric
  11. Vanitas
  12. Diagonial
  13. Conceptual Unity
  14. Dominate Shape
  15. Organic
  16. Fore-shortening
  17. 2D or 3D
  18. Overlapping
  19. Hierachiacal Scale
  20. Visual
  21. Repitition
  22. A Square Grid
  23. Line
  24. Chiaroscuro