PatternsSymmetryVitruviusDominateShapeChiaroscuroImplied2D or3DRhythmRepititionConceptualUnityHierachiacalScaleVisualKineticPointillismLineTheGoldenSectionTriadicVanitasASquareGridOrganicOverlappingIsometricDiagonialFore-shorteningPatternsSymmetryVitruviusDominateShapeChiaroscuroImplied2D or3DRhythmRepititionConceptualUnityHierachiacalScaleVisualKineticPointillismLineTheGoldenSectionTriadicVanitasASquareGridOrganicOverlappingIsometricDiagonialFore-shortening

Elements and Principles of Design - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Patterns
  2. Symmetry
  3. Vitruvius
  4. Dominate Shape
  5. Chiaroscuro
  6. Implied
  7. 2D or 3D
  8. Rhythm
  9. Repitition
  10. Conceptual Unity
  11. Hierachiacal Scale
  12. Visual
  13. Kinetic
  14. Pointillism
  15. Line
  16. The Golden Section
  17. Triadic
  18. Vanitas
  19. A Square Grid
  20. Organic
  21. Overlapping
  22. Isometric
  23. Diagonial
  24. Fore-shortening