ASquareGridVisualIsometricVanitas2D or3DKineticLineTriadicDominateShapeFore-shorteningDiagonialTheGoldenSectionRepititionOverlappingPointillismRhythmPatternsChiaroscuroOrganicSymmetryImpliedVitruviusHierachiacalScaleConceptualUnityASquareGridVisualIsometricVanitas2D or3DKineticLineTriadicDominateShapeFore-shorteningDiagonialTheGoldenSectionRepititionOverlappingPointillismRhythmPatternsChiaroscuroOrganicSymmetryImpliedVitruviusHierachiacalScaleConceptualUnity

Elements and Principles of Design - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. A Square Grid
  2. Visual
  3. Isometric
  4. Vanitas
  5. 2D or 3D
  6. Kinetic
  7. Line
  8. Triadic
  9. Dominate Shape
  10. Fore-shortening
  11. Diagonial
  12. The Golden Section
  13. Repitition
  14. Overlapping
  15. Pointillism
  16. Rhythm
  17. Patterns
  18. Chiaroscuro
  19. Organic
  20. Symmetry
  21. Implied
  22. Vitruvius
  23. Hierachiacal Scale
  24. Conceptual Unity