TheGoldenSectionPatternsPointillismOrganicConceptualUnityOverlappingIsometricImpliedHierachiacalScaleTriadicDiagonialVisualFore-shorteningSymmetryRhythmDominateShapeVanitasKineticASquareGrid2D or3DChiaroscuroLineRepititionVitruviusTheGoldenSectionPatternsPointillismOrganicConceptualUnityOverlappingIsometricImpliedHierachiacalScaleTriadicDiagonialVisualFore-shorteningSymmetryRhythmDominateShapeVanitasKineticASquareGrid2D or3DChiaroscuroLineRepititionVitruvius

Elements and Principles of Design - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. The Golden Section
  2. Patterns
  3. Pointillism
  4. Organic
  5. Conceptual Unity
  6. Overlapping
  7. Isometric
  8. Implied
  9. Hierachiacal Scale
  10. Triadic
  11. Diagonial
  12. Visual
  13. Fore-shortening
  14. Symmetry
  15. Rhythm
  16. Dominate Shape
  17. Vanitas
  18. Kinetic
  19. A Square Grid
  20. 2D or 3D
  21. Chiaroscuro
  22. Line
  23. Repitition
  24. Vitruvius