2D or3DImpliedPointillismVanitasConceptualUnityRhythmLineASquareGridPatternsTriadicDiagonialVisualFore-shorteningSymmetryVitruviusChiaroscuroTheGoldenSectionDominateShapeOrganicOverlappingHierachiacalScaleKineticRepititionIsometric2D or3DImpliedPointillismVanitasConceptualUnityRhythmLineASquareGridPatternsTriadicDiagonialVisualFore-shorteningSymmetryVitruviusChiaroscuroTheGoldenSectionDominateShapeOrganicOverlappingHierachiacalScaleKineticRepititionIsometric

Elements and Principles of Design - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. 2D or 3D
  2. Implied
  3. Pointillism
  4. Vanitas
  5. Conceptual Unity
  6. Rhythm
  7. Line
  8. A Square Grid
  9. Patterns
  10. Triadic
  11. Diagonial
  12. Visual
  13. Fore-shortening
  14. Symmetry
  15. Vitruvius
  16. Chiaroscuro
  17. The Golden Section
  18. Dominate Shape
  19. Organic
  20. Overlapping
  21. Hierachiacal Scale
  22. Kinetic
  23. Repitition
  24. Isometric