Epic Adaptation Automation Stop starting... start finishing Release Train Pull Release Sustainable Pace Pattern Acceptance criteria BDD Roughly right Non- Functional Requirements Ready Example Mapping Business Value Yes… and Personas Milestone Cadence Blocker Technical Debt Outcomes Agile Transformation Pair Programming TDD Empowerment Iteration INVEST Scrum Architectural Runway Probabilistic Working Agreement Pivot Capability Experiment Product Owner Escalation Product Backlog Flow Increment Backlog Refinement Commitment Definition of Ready Enabler Kanban Agile Anti- pattern Hypothesis Lean Minimum Viable Product (MVP) Release on Demand Swarm Goal Continuous Integration Guardrails Team DevOps Product Manager Sprint Planning Collaboration Prime Directive Refactor Scrum Master CI/CD Program Increment Inspect & Adapt Inspection Retrospective Backlog Roadmap Story Map Feature Time- box Definition of Done Working Software Exploratory Testing WIP Limit Story Fail Early ART Vision Velocity Feedback Loop Information Radiator Scope Coach Vertical Slice Development Team Servant Leader Capacity Waste Transparency Ceremony Innovation & Planning (IP) Iteration Epic Adaptation Automation Stop starting... start finishing Release Train Pull Release Sustainable Pace Pattern Acceptance criteria BDD Roughly right Non- Functional Requirements Ready Example Mapping Business Value Yes… and Personas Milestone Cadence Blocker Technical Debt Outcomes Agile Transformation Pair Programming TDD Empowerment Iteration INVEST Scrum Architectural Runway Probabilistic Working Agreement Pivot Capability Experiment Product Owner Escalation Product Backlog Flow Increment Backlog Refinement Commitment Definition of Ready Enabler Kanban Agile Anti- pattern Hypothesis Lean Minimum Viable Product (MVP) Release on Demand Swarm Goal Continuous Integration Guardrails Team DevOps Product Manager Sprint Planning Collaboration Prime Directive Refactor Scrum Master CI/CD Program Increment Inspect & Adapt Inspection Retrospective Backlog Roadmap Story Map Feature Time- box Definition of Done Working Software Exploratory Testing WIP Limit Story Fail Early ART Vision Velocity Feedback Loop Information Radiator Scope Coach Vertical Slice Development Team Servant Leader Capacity Waste Transparency Ceremony Innovation & Planning (IP) Iteration
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Epic
Adaptation
Automation
Stop
starting...
start
finishing
Release Train
Pull
Release
Sustainable Pace
Pattern
Acceptance criteria
BDD
Roughly right
Non-Functional Requirements
Ready
Example Mapping
Business Value
Yes… and
Personas
Milestone
Cadence
Blocker
Technical Debt
Outcomes
Agile Transformation
Pair Programming
TDD
Empowerment
Iteration
INVEST
Scrum
Architectural Runway
Probabilistic
Working Agreement
Pivot
Capability
Experiment
Product Owner
Escalation
Product Backlog
Flow
Increment
Backlog Refinement
Commitment
Definition of Ready
Enabler
Kanban
Agile
Anti-pattern
Hypothesis
Lean
Minimum Viable Product (MVP)
Release on Demand
Swarm
Goal
Continuous Integration
Guardrails
Team
DevOps
Product Manager
Sprint Planning
Collaboration
Prime Directive
Refactor
Scrum Master
CI/CD
Program
Increment
Inspect & Adapt
Inspection
Retrospective
Backlog
Roadmap
Story
Map
Feature
Time-box
Definition of Done
Working Software
Exploratory Testing
WIP
Limit
Story
Fail Early
ART
Vision
Velocity
Feedback Loop
Information Radiator
Scope
Coach
Vertical Slice
Development Team
Servant Leader
Capacity
Waste
Transparency
Ceremony
Innovation & Planning (IP) Iteration