EpicAdaptationAutomationStopstarting...startfinishingReleaseTrainPullReleaseSustainablePacePatternAcceptancecriteriaBDDRoughlyrightNon-FunctionalRequirementsReadyExampleMappingBusinessValueYes…andPersonasMilestoneCadenceBlockerTechnicalDebtOutcomesAgileTransformationPairProgrammingTDDEmpowermentIterationINVESTScrumArchitecturalRunwayProbabilisticWorkingAgreementPivotCapabilityExperimentProductOwnerEscalationProductBacklogFlowIncrementBacklogRefinementCommitmentDefinitionof ReadyEnablerKanbanAgileAnti-patternHypothesisLeanMinimumViableProduct(MVP)ReleaseonDemandSwarmGoalContinuousIntegrationGuardrailsTeamDevOpsProductManagerSprintPlanningCollaborationPrimeDirectiveRefactorScrumMasterCI/CDProgramIncrementInspect&AdaptInspectionRetrospectiveBacklogRoadmapStoryMapFeatureTime-boxDefinitionof DoneWorkingSoftwareExploratoryTestingWIPLimitStoryFailEarlyARTVisionVelocityFeedbackLoopInformationRadiatorScopeCoachVerticalSliceDevelopmentTeamServantLeaderCapacityWasteTransparencyCeremonyInnovation& Planning(IP)IterationEpicAdaptationAutomationStopstarting...startfinishingReleaseTrainPullReleaseSustainablePacePatternAcceptancecriteriaBDDRoughlyrightNon-FunctionalRequirementsReadyExampleMappingBusinessValueYes…andPersonasMilestoneCadenceBlockerTechnicalDebtOutcomesAgileTransformationPairProgrammingTDDEmpowermentIterationINVESTScrumArchitecturalRunwayProbabilisticWorkingAgreementPivotCapabilityExperimentProductOwnerEscalationProductBacklogFlowIncrementBacklogRefinementCommitmentDefinitionof ReadyEnablerKanbanAgileAnti-patternHypothesisLeanMinimumViableProduct(MVP)ReleaseonDemandSwarmGoalContinuousIntegrationGuardrailsTeamDevOpsProductManagerSprintPlanningCollaborationPrimeDirectiveRefactorScrumMasterCI/CDProgramIncrementInspect&AdaptInspectionRetrospectiveBacklogRoadmapStoryMapFeatureTime-boxDefinitionof DoneWorkingSoftwareExploratoryTestingWIPLimitStoryFailEarlyARTVisionVelocityFeedbackLoopInformationRadiatorScopeCoachVerticalSliceDevelopmentTeamServantLeaderCapacityWasteTransparencyCeremonyInnovation& Planning(IP)Iteration

PI Planning Agile Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Epic
  2. Adaptation
  3. Automation
  4. Stop starting... start finishing
  5. Release Train
  6. Pull
  7. Release
  8. Sustainable Pace
  9. Pattern
  10. Acceptance criteria
  11. BDD
  12. Roughly right
  13. Non-Functional Requirements
  14. Ready
  15. Example Mapping
  16. Business Value
  17. Yes… and
  18. Personas
  19. Milestone
  20. Cadence
  21. Blocker
  22. Technical Debt
  23. Outcomes
  24. Agile Transformation
  25. Pair Programming
  26. TDD
  27. Empowerment
  28. Iteration
  29. INVEST
  30. Scrum
  31. Architectural Runway
  32. Probabilistic
  33. Working Agreement
  34. Pivot
  35. Capability
  36. Experiment
  37. Product Owner
  38. Escalation
  39. Product Backlog
  40. Flow
  41. Increment
  42. Backlog Refinement
  43. Commitment
  44. Definition of Ready
  45. Enabler
  46. Kanban
  47. Agile
  48. Anti-pattern
  49. Hypothesis
  50. Lean
  51. Minimum Viable Product (MVP)
  52. Release on Demand
  53. Swarm
  54. Goal
  55. Continuous Integration
  56. Guardrails
  57. Team
  58. DevOps
  59. Product Manager
  60. Sprint Planning
  61. Collaboration
  62. Prime Directive
  63. Refactor
  64. Scrum Master
  65. CI/CD
  66. Program Increment
  67. Inspect & Adapt
  68. Inspection
  69. Retrospective
  70. Backlog
  71. Roadmap
  72. Story Map
  73. Feature
  74. Time-box
  75. Definition of Done
  76. Working Software
  77. Exploratory Testing
  78. WIP Limit
  79. Story
  80. Fail Early
  81. ART
  82. Vision
  83. Velocity
  84. Feedback Loop
  85. Information Radiator
  86. Scope
  87. Coach
  88. Vertical Slice
  89. Development Team
  90. Servant Leader
  91. Capacity
  92. Waste
  93. Transparency
  94. Ceremony
  95. Innovation & Planning (IP) Iteration