ReleaseonDemandDevelopmentTeamTransparencyScrumMasterARTFailEarlyGuardrailsEnablerPullIterationProbabilisticBlockerCI/CDPrimeDirectiveAnti-patternInnovation& Planning(IP)IterationWorkingSoftwareRetrospectivePersonasArchitecturalRunwayWasteSwarmCollaborationRoughlyrightLeanProductBacklogOutcomesDevOpsPivotFeatureSprintPlanningProductManagerAgileTransformationTDDKanbanAcceptancecriteriaBacklogRefinementReadyCapacityInspectionHypothesisVisionExploratoryTestingScrumPatternVelocityProgramIncrementSustainablePaceIncrementExperimentRefactorAdaptationINVESTEpicInspect&AdaptReleaseTrainReleaseVerticalSliceDefinitionof DoneWorkingAgreementTechnicalDebtTeamStoryYes…andFlowMilestoneTime-boxProductOwnerAgileInformationRadiatorContinuousIntegrationDefinitionof ReadyFeedbackLoopEmpowermentWIPLimitAutomationCoachCadenceStopstarting...startfinishingServantLeaderBusinessValueNon-FunctionalRequirementsGoalBacklogStoryMapScopeCommitmentCapabilityBDDRoadmapExampleMappingMinimumViableProduct(MVP)PairProgrammingCeremonyEscalationReleaseonDemandDevelopmentTeamTransparencyScrumMasterARTFailEarlyGuardrailsEnablerPullIterationProbabilisticBlockerCI/CDPrimeDirectiveAnti-patternInnovation& Planning(IP)IterationWorkingSoftwareRetrospectivePersonasArchitecturalRunwayWasteSwarmCollaborationRoughlyrightLeanProductBacklogOutcomesDevOpsPivotFeatureSprintPlanningProductManagerAgileTransformationTDDKanbanAcceptancecriteriaBacklogRefinementReadyCapacityInspectionHypothesisVisionExploratoryTestingScrumPatternVelocityProgramIncrementSustainablePaceIncrementExperimentRefactorAdaptationINVESTEpicInspect&AdaptReleaseTrainReleaseVerticalSliceDefinitionof DoneWorkingAgreementTechnicalDebtTeamStoryYes…andFlowMilestoneTime-boxProductOwnerAgileInformationRadiatorContinuousIntegrationDefinitionof ReadyFeedbackLoopEmpowermentWIPLimitAutomationCoachCadenceStopstarting...startfinishingServantLeaderBusinessValueNon-FunctionalRequirementsGoalBacklogStoryMapScopeCommitmentCapabilityBDDRoadmapExampleMappingMinimumViableProduct(MVP)PairProgrammingCeremonyEscalation

PI Planning Agile Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Release on Demand
  2. Development Team
  3. Transparency
  4. Scrum Master
  5. ART
  6. Fail Early
  7. Guardrails
  8. Enabler
  9. Pull
  10. Iteration
  11. Probabilistic
  12. Blocker
  13. CI/CD
  14. Prime Directive
  15. Anti-pattern
  16. Innovation & Planning (IP) Iteration
  17. Working Software
  18. Retrospective
  19. Personas
  20. Architectural Runway
  21. Waste
  22. Swarm
  23. Collaboration
  24. Roughly right
  25. Lean
  26. Product Backlog
  27. Outcomes
  28. DevOps
  29. Pivot
  30. Feature
  31. Sprint Planning
  32. Product Manager
  33. Agile Transformation
  34. TDD
  35. Kanban
  36. Acceptance criteria
  37. Backlog Refinement
  38. Ready
  39. Capacity
  40. Inspection
  41. Hypothesis
  42. Vision
  43. Exploratory Testing
  44. Scrum
  45. Pattern
  46. Velocity
  47. Program Increment
  48. Sustainable Pace
  49. Increment
  50. Experiment
  51. Refactor
  52. Adaptation
  53. INVEST
  54. Epic
  55. Inspect & Adapt
  56. Release Train
  57. Release
  58. Vertical Slice
  59. Definition of Done
  60. Working Agreement
  61. Technical Debt
  62. Team
  63. Story
  64. Yes… and
  65. Flow
  66. Milestone
  67. Time-box
  68. Product Owner
  69. Agile
  70. Information Radiator
  71. Continuous Integration
  72. Definition of Ready
  73. Feedback Loop
  74. Empowerment
  75. WIP Limit
  76. Automation
  77. Coach
  78. Cadence
  79. Stop starting... start finishing
  80. Servant Leader
  81. Business Value
  82. Non-Functional Requirements
  83. Goal
  84. Backlog
  85. Story Map
  86. Scope
  87. Commitment
  88. Capability
  89. BDD
  90. Roadmap
  91. Example Mapping
  92. Minimum Viable Product (MVP)
  93. Pair Programming
  94. Ceremony
  95. Escalation